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author | Nassim Jahnke <[email protected]> | 2024-11-09 21:44:55 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-11-09 21:44:55 +0100 |
commit | 0af4e84eff5e8f2819c12cd656d04b64664abb3c (patch) | |
tree | f1b04b4f705fa22f8c7414c1b6dac4aad7bbdcd2 /patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch | |
parent | 17dbf74ccfa7f306174d6ec9ab8c31b47aed45a5 (diff) | |
download | Paper-0af4e84eff5e8f2819c12cd656d04b64664abb3c.tar.gz Paper-0af4e84eff5e8f2819c12cd656d04b64664abb3c.zip |
[ci skip] Add identifying line to some larger/optimization patches
Diffstat (limited to 'patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch')
-rw-r--r-- | patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch b/patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch index 99803672f2..d8a7d54cb0 100644 --- a/patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch +++ b/patches/server/1050-Fix-entity-tracker-desync-when-new-players-are-added.patch @@ -28,6 +28,8 @@ which is most likely in an unloaded chunk - which means that the client will not tick the entity and thus not lerp the entity from its old position to its new position. +Feature patch + diff --git a/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java b/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java index f6e1deb2f849d8b01b15cfa69e2f6cd5f2b1512b..f66e40326c510aa3267542b1a24ed75d1ed6d3f1 100644 --- a/src/main/java/net/minecraft/network/protocol/game/ClientboundAddEntityPacket.java |