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authorBjarne Koll <[email protected]>2024-10-31 17:25:52 +0100
committerGitHub <[email protected]>2024-10-31 17:25:52 +0100
commitad9c58e1035333a63aea416325d2ec988fdb9b36 (patch)
tree449bf4e16a4b8765c7d83e47935289a121bde692 /patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch
parent147b7961fea0a33dde0cc6041bea578a5e25e7ee (diff)
downloadPaper-dev/1.21.2.tar.gz
Paper-dev/1.21.2.zip
Only expose velocity relative tp flags to API (#11532)dev/1.21.2
Since 1.21.2, vanilla split relative teleportation flags into position and delta/velocity flags into separate enum entries. This highlighted a design flaw in the paper api addition for teleport flags, which just simply mirrored internals while also only being able to apply the delta/velocity part of a flag, given the teleport target is always absolute in the API. This patch proposes to simply no longer expose the non-velocity related flags to the API, instead marking the entire Relative enum as being purely velocity related, as non-velocity related flags are not useful to callers. This was done over simply exposing all internal flags, as another vanilla change to the internal enum would result in the same breakage. The newly proposed API *only* promises that the passed flags prevent the loss of velocity in the specific axis/context, which should be independent enough of vanillas specific implementation of this feature.
Diffstat (limited to 'patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch')
-rw-r--r--patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch2
1 files changed, 1 insertions, 1 deletions
diff --git a/patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch b/patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch
index a75038dc8a..b4614bda33 100644
--- a/patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch
+++ b/patches/server/1052-Optimise-collision-checking-in-player-move-packet-ha.patch
@@ -6,7 +6,7 @@ Subject: [PATCH] Optimise collision checking in player move packet handling
Move collision logic to just the hasNewCollision call instead of getCubes + hasNewCollision
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
-index eef96e946b80064fe211039a65db4192ea7a52d3..c4b016a2fb5c79fb3f191e243712bee7cbe5cd2c 100644
+index e3458038d56b7133f991a5198db26398a299bf30..d7ac001d53a083e9881f2320eb7fd5dcbd20416e 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -577,7 +577,7 @@ public class ServerGamePacketListenerImpl extends ServerCommonPacketListenerImpl