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author | Nassim Jahnke <[email protected]> | 2024-12-03 17:58:41 +0100 |
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committer | Nassim Jahnke <[email protected]> | 2024-12-03 17:58:41 +0100 |
commit | c0a3d51ab35930e410fcd9752ceaff6c3f581c24 (patch) | |
tree | f53076a8b0787d2f544f73f468df94619e5eb1a5 /patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch | |
parent | da7138233f6392e791d790d1c3407414c855f9c2 (diff) | |
download | Paper-c0a3d51ab35930e410fcd9752ceaff6c3f581c24.tar.gz Paper-c0a3d51ab35930e410fcd9752ceaff6c3f581c24.zip |
Start update, apply API patches
Diffstat (limited to 'patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch')
-rw-r--r-- | patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch b/patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch new file mode 100644 index 0000000000..82277a287f --- /dev/null +++ b/patches/unapplied/server/0295-Prevent-sync-chunk-loads-when-villagers-try-to-find-.patch @@ -0,0 +1,20 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Callahan <[email protected]> +Date: Mon, 13 Jan 2020 23:47:28 -0600 +Subject: [PATCH] Prevent sync chunk loads when villagers try to find beds + + +diff --git a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java +index 6fe337e8d6db168ea181ed2597674f4829b03c47..e552ae6a7db765301a3d280dbf9348d9dc28b9c2 100644 +--- a/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java ++++ b/src/main/java/net/minecraft/world/entity/ai/behavior/SleepInBed.java +@@ -42,7 +42,8 @@ public class SleepInBed extends Behavior<LivingEntity> { + } + } + +- BlockState blockState = world.getBlockState(globalPos.pos()); ++ BlockState blockState = world.getBlockStateIfLoaded(globalPos.pos()); // Paper - Prevent sync chunk loads when villagers try to find beds ++ if (blockState == null) { return false; } // Paper - Prevent sync chunk loads when villagers try to find beds + return globalPos.pos().closerToCenterThan(entity.position(), 2.0) && blockState.is(BlockTags.BEDS) && !blockState.getValue(BedBlock.OCCUPIED); + } + } |