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-rw-r--r--patches/server/0968-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch15
1 files changed, 12 insertions, 3 deletions
diff --git a/patches/server/0968-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch b/patches/server/0968-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch
index cecfa52277..865466307d 100644
--- a/patches/server/0968-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch
+++ b/patches/server/0968-Revert-to-vanilla-handling-of-LivingEntity-actuallyH.patch
@@ -5,14 +5,23 @@ Subject: [PATCH] Revert to vanilla handling of LivingEntity#actuallyHurt
diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
-index 8072d31525d9c7890804bb879893f1a69820e32d..c54cb799730353ba1d44c110c85455eb1da6b1d1 100644
+index 8072d31525d9c7890804bb879893f1a69820e32d..7b019553d88a4294fad1107c5f28ba3fff985d63 100644
--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
+@@ -1425,7 +1425,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
+ }
+
+ this.noActionTime = 0;
+- float f1 = amount;
++ float f1 = amount; final float originalAmount = f1; // Paper - revert to vanilla #hurt - OBFHELPER
+ boolean flag = amount > 0.0F && this.isDamageSourceBlocked(source); // Copied from below
+ float f2 = 0.0F;
+
@@ -1479,6 +1479,7 @@ public abstract class LivingEntity extends Entity implements Attackable {
if (!this.actuallyHurt(source, (float) event.getFinalDamage() - this.lastHurt, event)) {
return false;
}
-+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
++ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
// CraftBukkit end
this.lastHurt = amount;
flag1 = false;
@@ -20,7 +29,7 @@ index 8072d31525d9c7890804bb879893f1a69820e32d..c54cb799730353ba1d44c110c85455eb
if (!this.actuallyHurt(source, (float) event.getFinalDamage(), event)) {
return false;
}
-+ if (this instanceof ServerPlayer && event.getDamage() == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - use raw damage here, as it is just the original amount but post plugin changes to it.
++ if (this instanceof ServerPlayer && event.getDamage() == 0 && originalAmount == 0) return false; // Paper - revert to vanilla damage - players are not affected by damage that is 0 - skip damage if the vanilla damage is 0 and was not modified by plugins in the event.
this.lastHurt = amount;
this.invulnerableTime = this.invulnerableDuration; // CraftBukkit - restore use of maxNoDamageTicks
// this.actuallyHurt(damagesource, f);