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-rw-r--r--Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch31
1 files changed, 31 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch
new file mode 100644
index 0000000000..76b429cda6
--- /dev/null
+++ b/Spigot-Server-Patches/0544-Prevent-position-desync-in-playerconnection-causing-.patch
@@ -0,0 +1,31 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 12 Jun 2020 16:51:39 -0700
+Subject: [PATCH] Prevent position desync in playerconnection causing tp
+ exploit
+
+Caused the server to revert to the player's overworld coordinates
+after teleporting into the end.
+
+Sidenote: The underlying issue is that the move call can teleport
+entities and do other things like kill the entity. In the future,
+to fix all exploits derieved from this usually unexpected
+behaviour, we need to move all of this dangerous logic outside
+of the move call and into an appropriate place in the tick method.
+
+diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
+index 7123e197c7ed01afd4fbf7aa0760611373039a13..3e5dea60fd043010506436e700601c0e8ffd8f17 100644
+--- a/src/main/java/net/minecraft/server/PlayerConnection.java
++++ b/src/main/java/net/minecraft/server/PlayerConnection.java
+@@ -1080,6 +1080,11 @@ public class PlayerConnection implements PacketListenerPlayIn {
+ }
+
+ this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9));
++ // Paper start - prevent position desync
++ if (this.teleportPos != null) {
++ return; // ... thanks Mojang for letting move calls teleport across dimensions.
++ }
++ // Paper end - prevent position desync
+ this.player.onGround = packetplayinflying.b();
+ double d12 = d8;
+