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-rw-r--r--patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch33
1 files changed, 33 insertions, 0 deletions
diff --git a/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch b/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch
new file mode 100644
index 0000000000..ebc52cbeb3
--- /dev/null
+++ b/patches/server/0973-Fix-a-couple-of-upstream-bed-issues.patch
@@ -0,0 +1,33 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Sun, 9 Apr 2023 21:11:58 -0700
+Subject: [PATCH] Fix a couple of upstream bed issues
+
+Upstream incorrectly skipped explosion logic if
+the bed was occupied and added a "feature" where
+if you set your spawn in a respawn anchor world
+but then replaced it with a bed, you could respawn
+at the bed in that world.
+
+diff --git a/src/main/java/net/minecraft/world/level/block/BedBlock.java b/src/main/java/net/minecraft/world/level/block/BedBlock.java
+index 33e4d832f00f0f563931bed77722a2b62923e4c0..d1d5363ab1742add8ff45507a303106f4d65f52f 100644
+--- a/src/main/java/net/minecraft/world/level/block/BedBlock.java
++++ b/src/main/java/net/minecraft/world/level/block/BedBlock.java
+@@ -100,6 +100,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
+ world.explode((Entity) null, world.damageSources().badRespawnPointExplosion(vec3d, explodedBlockState), (ExplosionDamageCalculator) null, vec3d, 5.0F, true, Level.ExplosionInteraction.BLOCK);
+ return InteractionResult.SUCCESS;
+ } else if ((Boolean) state.getValue(BedBlock.OCCUPIED)) {
++ if (!BedBlock.canSetSpawn(world)) return this.explodeBed(state, world, pos); // Paper - check explode first
+ if (!this.kickVillagerOutOfBed(world, pos)) {
+ player.displayClientMessage(Component.translatable("block.minecraft.bed.occupied"), true);
+ }
+@@ -157,8 +158,7 @@ public class BedBlock extends HorizontalDirectionalBlock implements EntityBlock
+ // CraftBukkit end
+
+ public static boolean canSetSpawn(Level world) {
+- // CraftBukkit - moved world and biome check into EntityHuman
+- return true || world.dimensionType().bedWorks();
++ return world.dimensionType().bedWorks(); // Paper - actually check if the bed works
+ }
+
+ private boolean kickVillagerOutOfBed(Level world, BlockPos pos) {