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-rw-r--r--patches/server/1062-Manually-reset-attribute-map-on-restoring-player-ins.patch19
1 files changed, 11 insertions, 8 deletions
diff --git a/patches/server/1062-Manually-reset-attribute-map-on-restoring-player-ins.patch b/patches/server/1062-Manually-reset-attribute-map-on-restoring-player-ins.patch
index c83b159f5b..50c70da5f8 100644
--- a/patches/server/1062-Manually-reset-attribute-map-on-restoring-player-ins.patch
+++ b/patches/server/1062-Manually-reset-attribute-map-on-restoring-player-ins.patch
@@ -16,7 +16,7 @@ protected net.minecraft.world.entity.LivingEntity lastArmorItemStacks
protected net.minecraft.world.entity.LivingEntity lastBodyItemStack
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
-index cffbd3300967e5d80b5973b35a76235bb2aa1b73..40fd2f093363b9436d53cde2831dcb1a78e48121 100644
+index cffbd3300967e5d80b5973b35a76235bb2aa1b73..88de7566297b0be7d5f7d8868f76a0b5ac42dfcf 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
@@ -2285,8 +2285,11 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
@@ -26,9 +26,9 @@ index cffbd3300967e5d80b5973b35a76235bb2aa1b73..40fd2f093363b9436d53cde2831dcb1a
- this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
- this.getAttributes().assignPermanentModifiers(oldPlayer.getAttributes());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
-+ //this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
-+ //this.getAttributes().assignPermanentModifiers(oldPlayer.getAttributes());
-+ this.getAttributes().removeAllTransientModifiers();
++ // this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
++ // this.getAttributes().assignPermanentModifiers(oldPlayer.getAttributes());
++ // this.getAttributes().removeAllTransientModifiers(); Currently not implemented as it would loose API added attribute modifiers, awaiting addition of new API
+ // Paper end
this.setHealth(oldPlayer.getHealth());
this.foodData = oldPlayer.foodData;
@@ -39,21 +39,24 @@ index cffbd3300967e5d80b5973b35a76235bb2aa1b73..40fd2f093363b9436d53cde2831dcb1a
} else {
- this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
-+ //this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
-+ this.getAttributes().removeAllModifiers();
++ // this.getAttributes().assignBaseValues(oldPlayer.getAttributes());
++ // this.getAttributes().removeAllModifiers(); // Currently not implemented as it would loose API added attribute modifiers, awaiting addition of new API
+ // Paper end
// this.setHealth(this.getMaxHealth()); // CraftBukkit
if (this.serverLevel().getGameRules().getBoolean(GameRules.RULE_KEEPINVENTORY) || oldPlayer.isSpectator()) {
this.getInventory().replaceWith(oldPlayer.getInventory());
-@@ -2328,6 +2334,12 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
+@@ -2328,6 +2334,15 @@ public class ServerPlayer extends net.minecraft.world.entity.player.Player imple
this.setShoulderEntityLeft(oldPlayer.getShoulderEntityLeft());
this.setShoulderEntityRight(oldPlayer.getShoulderEntityRight());
this.setLastDeathLocation(oldPlayer.getLastDeathLocation());
+ // Paper start - deal with upstream stupidity around attribute modifiers and recycling entity instances.
++ /*
++ Currently not implemented as modifiers are *not* actually removed, deviating from vanilla.
+ this.lastArmorItemStacks.clear();
+ this.lastHandItemStacks.clear();
+ this.lastBodyItemStack = ItemStack.EMPTY;
-+ this.collectEquipmentChanges(false);
++ this.skipNextCollectEquipmentEvent = false; // Implement
++ */
+ // Paper end - deal with upstream stupidity around attribute modifiers and recycling entity instances.
}