diff options
Diffstat (limited to 'Spigot-API-Patches-Unmapped/0180-Mob-Spawner-API-Enhancements.patch')
-rw-r--r-- | Spigot-API-Patches-Unmapped/0180-Mob-Spawner-API-Enhancements.patch | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Spigot-API-Patches-Unmapped/0180-Mob-Spawner-API-Enhancements.patch b/Spigot-API-Patches-Unmapped/0180-Mob-Spawner-API-Enhancements.patch new file mode 100644 index 0000000000..2bbe92cbe9 --- /dev/null +++ b/Spigot-API-Patches-Unmapped/0180-Mob-Spawner-API-Enhancements.patch @@ -0,0 +1,41 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: William Blake Galbreath <[email protected]> +Date: Fri, 19 Apr 2019 12:41:19 -0500 +Subject: [PATCH] Mob Spawner API Enhancements + + +diff --git a/src/main/java/org/bukkit/block/CreatureSpawner.java b/src/main/java/org/bukkit/block/CreatureSpawner.java +index cb447a4ad5a9dce7c98999a5d7fcd6111fc9b10e..5bbae759ce39d42886994e500fd9454ec328f804 100644 +--- a/src/main/java/org/bukkit/block/CreatureSpawner.java ++++ b/src/main/java/org/bukkit/block/CreatureSpawner.java +@@ -199,4 +199,30 @@ public interface CreatureSpawner extends TileState { + * @see #getSpawnRange() + */ + public void setSpawnRange(int spawnRange); ++ ++ // Paper start ++ /** ++ * Check if spawner is activated (a player is close enough) ++ * ++ * @return True if a player is close enough to activate it ++ */ ++ public boolean isActivated(); ++ ++ /** ++ * Resets the spawn delay timer within the min/max range ++ */ ++ public void resetTimer(); ++ ++ /** ++ * Sets the {@link EntityType} to {@link EntityType#DROPPED_ITEM} and sets the data to the given ++ * {@link org.bukkit.inventory.ItemStack ItemStack}. ++ * <p> ++ * {@link #setSpawnCount(int)} does not dictate the amount of items in the stack spawned, but rather how many ++ * stacks should be spawned. ++ * ++ * @param itemStack The item to spawn. Must not {@link org.bukkit.Material#isAir be air}. ++ * @see #setSpawnedType(EntityType) ++ */ ++ void setSpawnedItem(@NotNull org.bukkit.inventory.ItemStack itemStack); ++ // Paper end + } |