diff options
Diffstat (limited to 'Spigot-Server-Patches-Unmapped/0171-handle-PacketPlayInKeepAlive-async.patch')
-rw-r--r-- | Spigot-Server-Patches-Unmapped/0171-handle-PacketPlayInKeepAlive-async.patch | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/Spigot-Server-Patches-Unmapped/0171-handle-PacketPlayInKeepAlive-async.patch b/Spigot-Server-Patches-Unmapped/0171-handle-PacketPlayInKeepAlive-async.patch new file mode 100644 index 0000000000..1d3d75d1c5 --- /dev/null +++ b/Spigot-Server-Patches-Unmapped/0171-handle-PacketPlayInKeepAlive-async.patch @@ -0,0 +1,40 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Thu, 5 Oct 2017 01:54:07 +0100 +Subject: [PATCH] handle PacketPlayInKeepAlive async + +In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main +thread, while entirely correct for the server, this causes issues with +plugins which are expecting the PlayerQuitEvent on the main thread. + +In order to counteract some bad behavior, we will post handling of the +disconnection to the main thread, but leave the actual processing of the packet +off the main thread. + +also adding some additional logging in order to help work out what is causing +random disconnections for clients. + +diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java +index 7af07ca8e1fa20361c95841b48dd70cdf46a18b5..685415240d7be66fe968198b33c1865a906e18c9 100644 +--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java ++++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java +@@ -2778,14 +2778,18 @@ public class PlayerConnection implements PacketListenerPlayIn { + + @Override + public void a(PacketPlayInKeepAlive packetplayinkeepalive) { +- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit ++ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread + if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) { + int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive); + + this.player.ping = (this.player.ping * 3 + i) / 4; + this.awaitingKeepAlive = false; + } else if (!this.isExemptPlayer()) { ++ // Paper start - This needs to be handled on the main thread for plugins ++ minecraftServer.scheduleOnMain(() -> { + this.disconnect(new ChatMessage("disconnect.timeout")); ++ }); ++ // Paper end + } + + } |