diff options
Diffstat (limited to 'Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch')
-rw-r--r-- | Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch b/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch new file mode 100644 index 0000000000..d054fdfc2b --- /dev/null +++ b/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch @@ -0,0 +1,75 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Shane Freeder <[email protected]> +Date: Sun, 15 Oct 2017 00:29:07 +0100 +Subject: [PATCH] revert serverside behavior of keepalives + +This patch intends to bump up the time that a client has to reply to the +server back to 30 seconds as per pre 1.12.2, which allowed clients +more than enough time to reply potentially allowing them to be less +tempermental due to lag spikes on the network thread, e.g. that caused +by plugins that are interacting with netty. + +We also add a system property to allow people to tweak how long the server +will wait for a reply. There is a compromise here between lower and higher +values, lower values will mean that dead connections can be closed sooner, +whereas higher values will make this less sensitive to issues such as spikes +from networking or during connections flood of chunk packets on slower clients, + at the cost of dead connections being kept open for longer. + +diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java +index 685415240d7be66fe968198b33c1865a906e18c9..3628965d2a18a367c2357b54b65786fb90c38205 100644 +--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java ++++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java +@@ -223,7 +223,7 @@ public class PlayerConnection implements PacketListenerPlayIn { + private final MinecraftServer minecraftServer; + public EntityPlayer player; + private int e; +- private long lastKeepAlive; private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER ++ private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER + private boolean awaitingKeepAlive; private void setPendingPing(boolean isPending) { this.awaitingKeepAlive = isPending;}; private boolean isPendingPing() { return this.awaitingKeepAlive;}; // Paper - OBFHELPER + private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER + // CraftBukkit start - multithreaded fields +@@ -254,6 +254,7 @@ public class PlayerConnection implements PacketListenerPlayIn { + private int E; + private int receivedMovePackets; + private int processedMovePackets; ++ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit + + public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) { + this.minecraftServer = minecraftserver; +@@ -340,18 +341,25 @@ public class PlayerConnection implements PacketListenerPlayIn { + } + + this.minecraftServer.getMethodProfiler().enter("keepAlive"); +- long i = SystemUtils.getMonotonicMillis(); +- +- if (i - this.lastKeepAlive >= 25000L) { // CraftBukkit +- if (this.awaitingKeepAlive) { +- this.disconnect(new ChatMessage("disconnect.timeout")); +- } else { +- this.awaitingKeepAlive = true; +- this.lastKeepAlive = i; +- this.h = i; +- this.sendPacket(new PacketPlayOutKeepAlive(this.h)); ++ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings ++ // This should effectively place the keepalive handling back to "as it was" before 1.12.2 ++ long currentTime = SystemUtils.getMonotonicMillis(); ++ long elapsedTime = currentTime - this.getLastPing(); ++ ++ if (this.isPendingPing()) { ++ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected ++ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info ++ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0])); ++ } ++ } else { ++ if (elapsedTime >= 15000L) { // 15 seconds ++ this.setPendingPing(true); ++ this.setLastPing(currentTime); ++ this.setKeepAliveID(currentTime); ++ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID())); + } + } ++ // Paper end + + this.minecraftServer.getMethodProfiler().exit(); + // CraftBukkit start |