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-rw-r--r--Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch75
1 files changed, 75 insertions, 0 deletions
diff --git a/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch b/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch
new file mode 100644
index 0000000000..d054fdfc2b
--- /dev/null
+++ b/Spigot-Server-Patches-Unmapped/0173-revert-serverside-behavior-of-keepalives.patch
@@ -0,0 +1,75 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Shane Freeder <[email protected]>
+Date: Sun, 15 Oct 2017 00:29:07 +0100
+Subject: [PATCH] revert serverside behavior of keepalives
+
+This patch intends to bump up the time that a client has to reply to the
+server back to 30 seconds as per pre 1.12.2, which allowed clients
+more than enough time to reply potentially allowing them to be less
+tempermental due to lag spikes on the network thread, e.g. that caused
+by plugins that are interacting with netty.
+
+We also add a system property to allow people to tweak how long the server
+will wait for a reply. There is a compromise here between lower and higher
+values, lower values will mean that dead connections can be closed sooner,
+whereas higher values will make this less sensitive to issues such as spikes
+from networking or during connections flood of chunk packets on slower clients,
+ at the cost of dead connections being kept open for longer.
+
+diff --git a/src/main/java/net/minecraft/server/network/PlayerConnection.java b/src/main/java/net/minecraft/server/network/PlayerConnection.java
+index 685415240d7be66fe968198b33c1865a906e18c9..3628965d2a18a367c2357b54b65786fb90c38205 100644
+--- a/src/main/java/net/minecraft/server/network/PlayerConnection.java
++++ b/src/main/java/net/minecraft/server/network/PlayerConnection.java
+@@ -223,7 +223,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
+ private final MinecraftServer minecraftServer;
+ public EntityPlayer player;
+ private int e;
+- private long lastKeepAlive; private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
++ private long lastKeepAlive = SystemUtils.getMonotonicMillis(); private void setLastPing(long lastPing) { this.lastKeepAlive = lastPing;}; private long getLastPing() { return this.lastKeepAlive;}; // Paper - OBFHELPER
+ private boolean awaitingKeepAlive; private void setPendingPing(boolean isPending) { this.awaitingKeepAlive = isPending;}; private boolean isPendingPing() { return this.awaitingKeepAlive;}; // Paper - OBFHELPER
+ private long h; private void setKeepAliveID(long keepAliveID) { this.h = keepAliveID;}; private long getKeepAliveID() {return this.h; }; // Paper - OBFHELPER
+ // CraftBukkit start - multithreaded fields
+@@ -254,6 +254,7 @@ public class PlayerConnection implements PacketListenerPlayIn {
+ private int E;
+ private int receivedMovePackets;
+ private int processedMovePackets;
++ private static final long KEEPALIVE_LIMIT = Long.getLong("paper.playerconnection.keepalive", 30) * 1000; // Paper - provide property to set keepalive limit
+
+ public PlayerConnection(MinecraftServer minecraftserver, NetworkManager networkmanager, EntityPlayer entityplayer) {
+ this.minecraftServer = minecraftserver;
+@@ -340,18 +341,25 @@ public class PlayerConnection implements PacketListenerPlayIn {
+ }
+
+ this.minecraftServer.getMethodProfiler().enter("keepAlive");
+- long i = SystemUtils.getMonotonicMillis();
+-
+- if (i - this.lastKeepAlive >= 25000L) { // CraftBukkit
+- if (this.awaitingKeepAlive) {
+- this.disconnect(new ChatMessage("disconnect.timeout"));
+- } else {
+- this.awaitingKeepAlive = true;
+- this.lastKeepAlive = i;
+- this.h = i;
+- this.sendPacket(new PacketPlayOutKeepAlive(this.h));
++ // Paper Start - give clients a longer time to respond to pings as per pre 1.12.2 timings
++ // This should effectively place the keepalive handling back to "as it was" before 1.12.2
++ long currentTime = SystemUtils.getMonotonicMillis();
++ long elapsedTime = currentTime - this.getLastPing();
++
++ if (this.isPendingPing()) {
++ if (!this.processedDisconnect && elapsedTime >= KEEPALIVE_LIMIT) { // check keepalive limit, don't fire if already disconnected
++ PlayerConnection.LOGGER.warn("{} was kicked due to keepalive timeout!", this.player.getName()); // more info
++ this.disconnect(new ChatMessage("disconnect.timeout", new Object[0]));
++ }
++ } else {
++ if (elapsedTime >= 15000L) { // 15 seconds
++ this.setPendingPing(true);
++ this.setLastPing(currentTime);
++ this.setKeepAliveID(currentTime);
++ this.sendPacket(new PacketPlayOutKeepAlive(this.getKeepAliveID()));
+ }
+ }
++ // Paper end
+
+ this.minecraftServer.getMethodProfiler().exit();
+ // CraftBukkit start