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-rw-r--r--Spigot-Server-Patches/0146-Optimise-removeQueue.patch71
1 files changed, 71 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0146-Optimise-removeQueue.patch b/Spigot-Server-Patches/0146-Optimise-removeQueue.patch
new file mode 100644
index 0000000000..43d93ed255
--- /dev/null
+++ b/Spigot-Server-Patches/0146-Optimise-removeQueue.patch
@@ -0,0 +1,71 @@
+From 12d9e3e33da074a495df49f3e4c97181f69b4bce Mon Sep 17 00:00:00 2001
+From: Alfie Cleveland <[email protected]>
+Date: Fri, 25 Nov 2016 13:22:40 +0000
+Subject: [PATCH] Optimise removeQueue
+
+
+diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
+index fcb5f590df..6b9bbc77c0 100644
+--- a/src/main/java/net/minecraft/server/EntityPlayer.java
++++ b/src/main/java/net/minecraft/server/EntityPlayer.java
+@@ -4,7 +4,9 @@ import com.google.common.collect.Lists;
+ import com.mojang.authlib.GameProfile;
+ import io.netty.buffer.Unpooled;
+ import io.netty.util.concurrent.Future;
++import java.util.ArrayDeque; // Paper
+ import java.util.Collection;
++import java.util.Deque; // Paper
+ import java.util.Iterator;
+ import java.util.List;
+ import java.util.Random;
+@@ -40,7 +42,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ public final PlayerInteractManager playerInteractManager;
+ public double d;
+ public double e;
+- public final List<Integer> removeQueue = Lists.newLinkedList();
++ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper
+ private final AdvancementDataPlayer cf;
+ private final ServerStatisticManager cg;
+ private float ch = Float.MIN_VALUE;
+@@ -349,13 +351,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ while (!this.removeQueue.isEmpty()) {
+ int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE);
+ int[] aint = new int[i];
+- Iterator<Integer> iterator = this.removeQueue.iterator();
++ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper
+ int j = 0;
+
+- while (iterator.hasNext() && j < i) {
++ // Paper start
++ /* while (iterator.hasNext() && j < i) {
+ aint[j++] = (Integer) iterator.next();
+ iterator.remove();
++ } */
++
++ Integer integer;
++ while (j < i && (integer = this.removeQueue.poll()) != null) {
++ aint[j++] = integer.intValue();
+ }
++ // Paper end
+
+ this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint));
+ }
+@@ -1153,7 +1162,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ this.lastHealthSent = -1.0F;
+ this.lastFoodSent = -1;
+ // this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit
+- this.removeQueue.addAll(entityplayer.removeQueue);
++ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only
++ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting"
++ // type logic so it does need to be called, maybe? This is silly.
++ //this.removeQueue.addAll(entityplayer.removeQueue);
++ if (this.removeQueue != entityplayer.removeQueue) {
++ this.removeQueue.addAll(entityplayer.removeQueue);
++ }
++ // Paper end
+ this.cx = entityplayer.cx;
+ this.cC = entityplayer.cC;
+ this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft());
+--
+2.21.0
+