diff options
Diffstat (limited to 'Spigot-Server-Patches/0146-Optimise-removeQueue.patch')
-rw-r--r-- | Spigot-Server-Patches/0146-Optimise-removeQueue.patch | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0146-Optimise-removeQueue.patch b/Spigot-Server-Patches/0146-Optimise-removeQueue.patch new file mode 100644 index 0000000000..43d93ed255 --- /dev/null +++ b/Spigot-Server-Patches/0146-Optimise-removeQueue.patch @@ -0,0 +1,71 @@ +From 12d9e3e33da074a495df49f3e4c97181f69b4bce Mon Sep 17 00:00:00 2001 +From: Alfie Cleveland <[email protected]> +Date: Fri, 25 Nov 2016 13:22:40 +0000 +Subject: [PATCH] Optimise removeQueue + + +diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java +index fcb5f590df..6b9bbc77c0 100644 +--- a/src/main/java/net/minecraft/server/EntityPlayer.java ++++ b/src/main/java/net/minecraft/server/EntityPlayer.java +@@ -4,7 +4,9 @@ import com.google.common.collect.Lists; + import com.mojang.authlib.GameProfile; + import io.netty.buffer.Unpooled; + import io.netty.util.concurrent.Future; ++import java.util.ArrayDeque; // Paper + import java.util.Collection; ++import java.util.Deque; // Paper + import java.util.Iterator; + import java.util.List; + import java.util.Random; +@@ -40,7 +42,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting { + public final PlayerInteractManager playerInteractManager; + public double d; + public double e; +- public final List<Integer> removeQueue = Lists.newLinkedList(); ++ public final Deque<Integer> removeQueue = new ArrayDeque<>(); // Paper + private final AdvancementDataPlayer cf; + private final ServerStatisticManager cg; + private float ch = Float.MIN_VALUE; +@@ -349,13 +351,20 @@ public class EntityPlayer extends EntityHuman implements ICrafting { + while (!this.removeQueue.isEmpty()) { + int i = Math.min(this.removeQueue.size(), Integer.MAX_VALUE); + int[] aint = new int[i]; +- Iterator<Integer> iterator = this.removeQueue.iterator(); ++ //Iterator<Integer> iterator = this.removeQueue.iterator(); // Paper + int j = 0; + +- while (iterator.hasNext() && j < i) { ++ // Paper start ++ /* while (iterator.hasNext() && j < i) { + aint[j++] = (Integer) iterator.next(); + iterator.remove(); ++ } */ ++ ++ Integer integer; ++ while (j < i && (integer = this.removeQueue.poll()) != null) { ++ aint[j++] = integer.intValue(); + } ++ // Paper end + + this.playerConnection.sendPacket(new PacketPlayOutEntityDestroy(aint)); + } +@@ -1153,7 +1162,14 @@ public class EntityPlayer extends EntityHuman implements ICrafting { + this.lastHealthSent = -1.0F; + this.lastFoodSent = -1; + // this.recipeBook.a((RecipeBook) entityplayer.recipeBook); // CraftBukkit +- this.removeQueue.addAll(entityplayer.removeQueue); ++ // Paper start - Optimize remove queue - vanilla copies player objects, but CB doesn't. This method currently only ++ // Applies to the same player, so we need to not duplicate our removal queue. The rest of this method does "resetting" ++ // type logic so it does need to be called, maybe? This is silly. ++ //this.removeQueue.addAll(entityplayer.removeQueue); ++ if (this.removeQueue != entityplayer.removeQueue) { ++ this.removeQueue.addAll(entityplayer.removeQueue); ++ } ++ // Paper end + this.cx = entityplayer.cx; + this.cC = entityplayer.cC; + this.setShoulderEntityLeft(entityplayer.getShoulderEntityLeft()); +-- +2.21.0 + |