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-rw-r--r--Spigot-Server-Patches/0400-Prevent-rayTrace-from-loading-chunks.patch35
1 files changed, 35 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0400-Prevent-rayTrace-from-loading-chunks.patch b/Spigot-Server-Patches/0400-Prevent-rayTrace-from-loading-chunks.patch
new file mode 100644
index 0000000000..beec156856
--- /dev/null
+++ b/Spigot-Server-Patches/0400-Prevent-rayTrace-from-loading-chunks.patch
@@ -0,0 +1,35 @@
+From 11841ac355d403ada181a7bb338119c8df19c2ed Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Mon, 26 Nov 2018 19:21:58 -0500
+Subject: [PATCH] Prevent rayTrace from loading chunks
+
+ray tracing into an unloaded chunk should be treated as a miss
+this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
+
+diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
+index c9a65f7a60..789f9b63c1 100644
+--- a/src/main/java/net/minecraft/server/World.java
++++ b/src/main/java/net/minecraft/server/World.java
+@@ -860,7 +860,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
+ int i1 = MathHelper.floor(d1);
+ int j1 = MathHelper.floor(d2);
+ BlockPosition blockposition = new BlockPosition(l, i1, j1);
+- IBlockData iblockdata = this.getType(blockposition);
++ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
++ if (iblockdata == null) return null; // Paper
+ Fluid fluid = this.getFluid(blockposition);
+ boolean flag2;
+ boolean flag3;
+@@ -982,7 +983,8 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
+ i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0);
+ j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
+ blockposition = new BlockPosition(l, i1, j1);
+- IBlockData iblockdata1 = this.getType(blockposition);
++ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
++ if (iblockdata1 == null) return null; // Paper
+ Fluid fluid1 = this.getFluid(blockposition);
+
+ if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) {
+--
+2.21.0
+