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-rw-r--r--Spigot-Server-Patches/0441-Fix-sounds-when-item-frames-are-modified-MC-123450.patch36
1 files changed, 36 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0441-Fix-sounds-when-item-frames-are-modified-MC-123450.patch b/Spigot-Server-Patches/0441-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
new file mode 100644
index 0000000000..c35e847aef
--- /dev/null
+++ b/Spigot-Server-Patches/0441-Fix-sounds-when-item-frames-are-modified-MC-123450.patch
@@ -0,0 +1,36 @@
+From f175505ce0a62b77390a9d7c83dfa52c309287a3 Mon Sep 17 00:00:00 2001
+From: Phoenix616 <[email protected]>
+Date: Sat, 27 Apr 2019 20:00:43 +0100
+Subject: [PATCH] Fix sounds when item frames are modified (MC-123450)
+
+This also fixes the adding sound playing when the item frame direction is changed.
+
+diff --git a/src/main/java/net/minecraft/server/EntityItemFrame.java b/src/main/java/net/minecraft/server/EntityItemFrame.java
+index 964509a3..1b1e0838 100644
+--- a/src/main/java/net/minecraft/server/EntityItemFrame.java
++++ b/src/main/java/net/minecraft/server/EntityItemFrame.java
+@@ -186,7 +186,7 @@ public class EntityItemFrame extends EntityHanging {
+ }
+
+ this.getDataWatcher().set(EntityItemFrame.e, itemstack);
+- if (!itemstack.isEmpty() && playSound) { // CraftBukkit
++ if (!itemstack.isEmpty() && flag && playSound) { // CraftBukkit // Paper - only play sound when update flag is set
+ this.a(SoundEffects.ENTITY_ITEM_FRAME_ADD_ITEM, 1.0F, 1.0F);
+ }
+
+diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+index 227a9ffa..d6328d2f 100644
+--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
++++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftItemFrame.java
+@@ -51,7 +51,7 @@ public class CraftItemFrame extends CraftHanging implements ItemFrame {
+ old.die();
+
+ EntityItemFrame frame = new EntityItemFrame(world,position,direction);
+- frame.setItem(item);
++ frame.setItem(item, true, false); // Paper - fix itemframe sound
+ world.addEntity(frame);
+ this.entity = frame;
+ }
+--
+2.18.0.windows.1
+