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-rw-r--r--Spigot-Server-Patches/0459-Don-t-move-existing-players-to-world-spawn.patch53
1 files changed, 53 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0459-Don-t-move-existing-players-to-world-spawn.patch b/Spigot-Server-Patches/0459-Don-t-move-existing-players-to-world-spawn.patch
new file mode 100644
index 0000000000..261e26db9e
--- /dev/null
+++ b/Spigot-Server-Patches/0459-Don-t-move-existing-players-to-world-spawn.patch
@@ -0,0 +1,53 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 9 Apr 2020 21:20:33 -0400
+Subject: [PATCH] Don't move existing players to world spawn
+
+This can cause a nasty server lag the spawn chunks are not kept loaded
+or they aren't finished loading yet, or if the world spawn radius is
+larger than the keep loaded range.
+
+By skipping this, we avoid potential for a large spike on server start.
+
+diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
+index f4215d38acef8018f09dff5f379c14336647687d..4e4c0acc6c103c85b7ba2a390a54d3513939d547 100644
+--- a/src/main/java/net/minecraft/server/EntityPlayer.java
++++ b/src/main/java/net/minecraft/server/EntityPlayer.java
+@@ -114,7 +114,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ this.serverStatisticManager = minecraftserver.getPlayerList().getStatisticManager(this);
+ this.advancementDataPlayer = minecraftserver.getPlayerList().f(this);
+ this.H = 1.0F;
+- this.a(worldserver);
++ //this.a(worldserver); // Paper - don't move to spawn on login, only first join
+
+ this.cachedSingleHashSet = new com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<>(this); // Paper
+
+@@ -162,6 +162,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ }
+ // CraftBukkit end
+
++ public void moveToSpawn(WorldServer worldserver) { a(worldserver); } // Paper - OBFHELPER
+ private void a(WorldServer worldserver) {
+ BlockPosition blockposition = worldserver.getSpawn();
+
+@@ -302,7 +303,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
+ position = new Vec3D(world.getSpawn());
+ }
+ this.world = world;
+- this.setPosition(position.getX(), position.getY(), position.getZ());
++ this.setPositionRaw(position.getX(), position.getY(), position.getZ()); // Paper - don't register to chunks yet
+ }
+ this.dimension = ((WorldServer) this.world).getWorldProvider().getDimensionManager();
+ this.playerInteractManager.a((WorldServer) world);
+diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
+index 157738f452493aabdefb228cd527ba85400baad5..611dea90200fe346915d66317e21d94154381e97 100644
+--- a/src/main/java/net/minecraft/server/PlayerList.java
++++ b/src/main/java/net/minecraft/server/PlayerList.java
+@@ -108,6 +108,7 @@ public abstract class PlayerList {
+ NBTTagCompound bukkit = nbttagcompound.getCompound("bukkit");
+ s = bukkit.hasKeyOfType("lastKnownName", 8) ? bukkit.getString("lastKnownName") : s;
+ }
++ if (nbttagcompound == null) entityplayer.moveToSpawn(worldserver); // Paper - only move to spawn on first login, otherwise, stay where you are....
+ // CraftBukkit end
+
+ entityplayer.spawnIn(worldserver);