diff options
Diffstat (limited to 'Spigot-Server-Patches/0495-Workaround-for-Client-Lag-Spikes-MC-162253.patch')
-rw-r--r-- | Spigot-Server-Patches/0495-Workaround-for-Client-Lag-Spikes-MC-162253.patch | 155 |
1 files changed, 155 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0495-Workaround-for-Client-Lag-Spikes-MC-162253.patch b/Spigot-Server-Patches/0495-Workaround-for-Client-Lag-Spikes-MC-162253.patch new file mode 100644 index 0000000000..b8f7801a05 --- /dev/null +++ b/Spigot-Server-Patches/0495-Workaround-for-Client-Lag-Spikes-MC-162253.patch @@ -0,0 +1,155 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: MeFisto94 <[email protected]> +Date: Tue, 12 May 2020 23:02:43 +0200 +Subject: [PATCH] Workaround for Client Lag Spikes (MC-162253) + +When crossing certain chunk boundaries, the client needlessly +calculates light maps for chunk neighbours. In some specific map +configurations, these calculations cause a 500ms+ freeze on the Client. + +This patch basically serves as a workaround by sending light maps +to the client, so that it doesn't attempt to calculate them. +This mitigates the frametime impact to a minimum (but it's still there). + +diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java +index fb3b626a3dbeca14a2b89e2480f81e7b45a432d3..7e8e1547337c7da451129a1529d372f27b07e6e5 100644 +--- a/src/main/java/net/minecraft/server/Chunk.java ++++ b/src/main/java/net/minecraft/server/Chunk.java +@@ -278,7 +278,7 @@ public class Chunk implements IChunkAccess { + + // broadcast + Object[] backingSet = inRange.getBackingSet(); +- Packet[] chunkPackets = new Packet[2]; ++ Packet[] chunkPackets = new Packet[10]; + for (int index = 0, len = backingSet.length; index < len; ++index) { + Object temp = backingSet[index]; + if (!(temp instanceof EntityPlayer)) { +diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java +index f451c69ce705fcaf564cd3916fca01391dc2fe60..3588fe10017cf2341b9121bbb0438ef3fdf8cda6 100644 +--- a/src/main/java/net/minecraft/server/ChunkSection.java ++++ b/src/main/java/net/minecraft/server/ChunkSection.java +@@ -100,6 +100,7 @@ public class ChunkSection { + return this.nonEmptyBlockCount == 0; + } + ++ public static boolean isEmpty(@Nullable ChunkSection chunksection) { return a(chunksection) ; } // Paper - OBFHELPER + public static boolean a(@Nullable ChunkSection chunksection) { + return chunksection == Chunk.a || chunksection.c(); + } +diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java +index 31bde9518d8fcda2b0f776db22f7fdbbb2953a64..f0dc6efce2e0ff053f134993cce94afb9b5cd6f3 100644 +--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java ++++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java +@@ -1958,12 +1958,112 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d { + + } + ++ // Paper start ++ private static int getLightMask(final Chunk chunk) { ++ final ChunkSection[] chunkSections = chunk.getSections(); ++ int mask = 0; ++ ++ for (int i = 0; i < chunkSections.length; ++i) { ++ /* ++ ++ ++Lightmasks have 18 bits, from the -1 (void) section until the 17th (air) section. ++Sections go from 0..16. Now whenever a section is not empty, it can potentially change lighting for the section itself, the section below and the section above, hence the bitmask 111b, which is 7d. ++ ++ */ ++ mask |= (ChunkSection.isEmpty(chunkSections[i]) ? 0 : 7) << i; ++ } ++ ++ return mask; ++ } ++ ++ private static int getCeilingLightMask(final Chunk chunk) { ++ int mask = getLightMask(chunk); ++ ++ /* ++ It is similar to get highest bit, it would turn an 001010 into an 001111 so basically the highest bit and all below. ++ We then invert this, so we'd have 110000 and compare that to the "main" chunk. ++ This is because the bug only appears when the current chunks lightmaps are higher than those of the neighbors, thus we can omit sending neighbors which are lower than the current chunks lights. ++ ++ so TLDR is that getCeilingLightMask returns a light mask with all bits set below the highest affected section. We could also count the number of leading zeros and invert them, somehow. ++ @TODO: Implement Leafs suggestion ++ either use Integer#numberOfLeadingZeros or document what this bithack is supposed to be doing then ++ */ ++ mask |= mask >> 1; ++ mask |= mask >> 2; ++ mask |= mask >> 4; ++ mask |= mask >> 8; ++ mask |= mask >> 16; ++ ++ return mask; ++ } ++ // Paper end ++ + final void sendChunk(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) { this.a(entityplayer, apacket, chunk); } // Paper - OBFHELPER + private void a(EntityPlayer entityplayer, Packet<?>[] apacket, Chunk chunk) { + if (apacket[0] == null) { ++ // Paper start - add 8 for light fix workaround ++ if (apacket.length != 10) { // in case Plugins call sendChunk, resize ++ apacket = new Packet[10]; ++ } ++ // Paper end + apacket[0] = new PacketPlayOutMapChunk(chunk, 65535, true); + apacket[1] = new PacketPlayOutLightUpdate(chunk.getPos(), this.lightEngine, true); ++ ++ // Paper start - Fix MC-162253 ++ final int lightMask = getLightMask(chunk); ++ int i = 1; ++ for (int x = -1; x <= 1; x++) { ++ for (int z = -1; z <= 1; z++) { ++ if (x == 0 && z == 0) { ++ continue; ++ } ++ ++ ++i; ++ ++ if (!chunk.isNeighbourLoaded(x, z)) { ++ continue; ++ } ++ ++ final Chunk neighbor = chunk.getRelativeNeighbourIfLoaded(x, z); ++ final int updateLightMask = lightMask & ~getCeilingLightMask(neighbor); ++ ++ if (updateLightMask == 0) { ++ continue; ++ } ++ ++ apacket[i] = new PacketPlayOutLightUpdate(new ChunkCoordIntPair(chunk.getPos().x + x, chunk.getPos().z + z), lightEngine, updateLightMask, 0, true); ++ } ++ } ++ } ++ ++ final int viewDistance = playerViewDistanceBroadcastMap.getLastViewDistance(entityplayer); ++ final long lastPosition = playerViewDistanceBroadcastMap.getLastCoordinate(entityplayer); ++ ++ int j = 1; ++ for (int x = -1; x <= 1; x++) { ++ for (int z = -1; z <= 1; z++) { ++ if (x == 0 && z == 0) { ++ continue; ++ } ++ ++ ++j; ++ ++ Packet<?> packet = apacket[j]; ++ if (packet == null) { ++ continue; ++ } ++ ++ final int distX = Math.abs(MCUtil.getCoordinateX(lastPosition) - (chunk.getPos().x + x)); ++ final int distZ = Math.abs(MCUtil.getCoordinateZ(lastPosition) - (chunk.getPos().z + z)); ++ ++ if (Math.max(distX, distZ) > viewDistance) { ++ continue; ++ } ++ entityplayer.playerConnection.sendPacket(packet); ++ } + } ++ // Paper end - Fix MC-162253 + + entityplayer.a(chunk.getPos(), apacket[0], apacket[1]); + PacketDebug.a(this.world, chunk.getPos()); |