diff options
Diffstat (limited to 'Spigot-Server-Patches/0511-Prevent-position-desync-in-playerconnection-causing-.patch')
-rw-r--r-- | Spigot-Server-Patches/0511-Prevent-position-desync-in-playerconnection-causing-.patch | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Spigot-Server-Patches/0511-Prevent-position-desync-in-playerconnection-causing-.patch b/Spigot-Server-Patches/0511-Prevent-position-desync-in-playerconnection-causing-.patch new file mode 100644 index 0000000000..a9a8693e35 --- /dev/null +++ b/Spigot-Server-Patches/0511-Prevent-position-desync-in-playerconnection-causing-.patch @@ -0,0 +1,31 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf <[email protected]> +Date: Fri, 12 Jun 2020 16:51:39 -0700 +Subject: [PATCH] Prevent position desync in playerconnection causing tp + exploit + +Caused the server to revert to the player's overworld coordinates +after teleporting into the end. + +Sidenote: The underlying issue is that the move call can teleport +entities and do other things like kill the entity. In the future, +to fix all exploits derieved from this usually unexpected +behaviour, we need to move all of this dangerous logic outside +of the move call and into an appropriate place in the tick method. + +diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java +index cace81e707245ba35be3c6d536b56618045e4c20..4050fa4b8ed060599fb3c14622737117fb2602df 100644 +--- a/src/main/java/net/minecraft/server/PlayerConnection.java ++++ b/src/main/java/net/minecraft/server/PlayerConnection.java +@@ -1097,6 +1097,11 @@ public class PlayerConnection implements PacketListenerPlayIn { + + this.player.move(EnumMoveType.PLAYER, new Vec3D(d7, d8, d9)); + this.player.c(packetplayinflying.b()); // CraftBukkit - SPIGOT-5810, SPIGOT-5835: reset by this.player.move ++ // Paper start - prevent position desync ++ if (this.teleportPos != null) { ++ return; // ... thanks Mojang for letting move calls teleport across dimensions. ++ } ++ // Paper end - prevent position desync + double d12 = d8; + + d7 = d4 - this.player.locX(); |