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+- Starlight fixlight command + method on light engine (note: add to mod to, after done this)
+- note: for paper, the chunk debug command
+- rebase IntervalledCounter into util patch
+- mcutil diff
+- paper debug chunks --async in DedicatedServer
+- TODO keep around region file lock?
+- mcutil#getTicketLevelFor is wrong, just delete it later
+- in the mod:
+ - ChunkHolder
+ - isReadyForSaving overwrite
+ - remove state fields in mod
+ - addSaveDependency overwrite
+ - ChunkMap
+ - pendingUnloads/pendingGenerationTasks/unloadQueue/ field destroy
+ - DistanceManager
+ - getTickets/dumpTickets/tickingTracker/ overwrite
+ - GenerationChunkHolder
+ - remove state fields in mod
+ - rescheduleChunkTask/failAndClearPendingFuturesBetween/failAndClearPendingFuture/completeFuture/
+ findHighestStatusWithPendingFuture/acquireStatusBump/isStatusDisallowed/ overwrite
+ - LayerLightEngine
+ - getDebugSectionType overwrite
+ - ThreadedLayerLightEngine
+ - waitForPendingTasks overwrite
+
+on another note, clean up mcutils...
+
+later, run a diff compared to the mod and move all of the diff to separate classes
+apply todo in levelmixin
+
+to fix later:
+- Change loadedChunkMap in ServerChunkCache to use concurrent long map