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-rw-r--r--paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch95
1 files changed, 95 insertions, 0 deletions
diff --git a/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch b/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch
new file mode 100644
index 0000000000..ca6297da96
--- /dev/null
+++ b/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch
@@ -0,0 +1,95 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Thu, 2 Apr 2020 02:37:57 -0400
+Subject: [PATCH] Optimize Collision to not load chunks
+
+The collision code takes an AABB and generates a cuboid of checks rather
+than a cylinder, so at high velocity this can generate a lot of chunk checks.
+
+Treat an unloaded chunk as a collision for entities, and also for players if
+the "prevent moving into unloaded chunks" setting is enabled.
+
+If that serting is not enabled, collisions will be ignored for players, since
+movement will load only the chunk the player enters anyways and avoids loading
+massive amounts of surrounding chunks due to large AABB lookups.
+
+diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
+index 334859c5ff7023c730513301cc11c9837b2c7823..45f69a914d5a0565196c4105d61541047301470f 100644
+--- a/net/minecraft/world/entity/Entity.java
++++ b/net/minecraft/world/entity/Entity.java
+@@ -218,6 +218,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ // Paper end - Share random for entities to make them more random
+ public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
+
++ public boolean collisionLoadChunks = false; // Paper
+ private org.bukkit.craftbukkit.entity.CraftEntity bukkitEntity;
+
+ public org.bukkit.craftbukkit.entity.CraftEntity getBukkitEntity() {
+diff --git a/net/minecraft/world/level/BlockCollisions.java b/net/minecraft/world/level/BlockCollisions.java
+index fd2c338db43aad070cc32c24891b40599c544ac9..2861ea4b699d403b1245f8be5a62503d366ded65 100644
+--- a/net/minecraft/world/level/BlockCollisions.java
++++ b/net/minecraft/world/level/BlockCollisions.java
+@@ -80,16 +80,37 @@ public class BlockCollisions<T> extends AbstractIterator<T> {
+ @Override
+ protected T computeNext() {
+ while (this.cursor.advance()) {
+- int i = this.cursor.nextX();
+- int i1 = this.cursor.nextY();
+- int i2 = this.cursor.nextZ();
++ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER
++ int i1 = this.cursor.nextY(); final int y = i1; // Paper - OBFHELPER
++ int i2 = this.cursor.nextZ(); final int z = i2; // Paper - OBFHELPER
+ int nextType = this.cursor.getNextType();
+ if (nextType != 3) {
+- BlockGetter chunk = this.getChunk(i, i2);
+- if (chunk != null) {
+- this.pos.set(i, i1, i2);
+- BlockState blockState = chunk.getBlockState(this.pos);
+- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(chunk, this.pos))
++ // Paper start - ensure we don't load chunks
++ // BlockGetter blockGetter = this.getChunk(i, k);
++ if (true) {
++ @Nullable final Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null;
++ final boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14;
++ this.pos.set(x, y, z);
++ BlockState blockState;
++ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) {
++ BlockGetter blockGetter = this.getChunk(x, z);
++ if (blockGetter == null) {
++ continue;
++ }
++ blockState = blockGetter.getBlockState(this.pos);
++ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) {
++ blockState = this.collisionGetter.getBlockState(this.pos);
++ } else {
++ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos);
++ }
++ if (blockState == null) {
++ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) {
++ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z))));
++ }
++ continue;
++ }
++ if (true // onlySuffocatingBlocks is only true on the client, so we don't care about it here
++ // Paper end - ensure we don't load chunks
+ && (nextType != 1 || blockState.hasLargeCollisionShape())
+ && (nextType != 2 || blockState.is(Blocks.MOVING_PISTON))) {
+ VoxelShape collisionShape = this.context.getCollisionShape(blockState, this.collisionGetter, this.pos);
+diff --git a/net/minecraft/world/level/CollisionGetter.java b/net/minecraft/world/level/CollisionGetter.java
+index cb54c3aadd8f3c719d3f7ef1fda4aa517919b7c3..844f76a38884e823a558fe59c421ffd4711f80b4 100644
+--- a/net/minecraft/world/level/CollisionGetter.java
++++ b/net/minecraft/world/level/CollisionGetter.java
+@@ -50,11 +50,13 @@ public interface CollisionGetter extends BlockGetter {
+ }
+
+ default boolean noCollision(@Nullable Entity entity, AABB collisionBox, boolean checkLiquid) {
++ try { if (entity != null) entity.collisionLoadChunks = true; // Paper
+ for (VoxelShape voxelShape : checkLiquid ? this.getBlockAndLiquidCollisions(entity, collisionBox) : this.getBlockCollisions(entity, collisionBox)) {
+ if (!voxelShape.isEmpty()) {
+ return false;
+ }
+ }
++ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper
+
+ if (!this.getEntityCollisions(entity, collisionBox).isEmpty()) {
+ return false;