diff options
Diffstat (limited to 'paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch')
-rw-r--r-- | paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch b/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch new file mode 100644 index 0000000000..ca6297da96 --- /dev/null +++ b/paper-server/patches/features/0006-Optimize-Collision-to-not-load-chunks.patch @@ -0,0 +1,95 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Thu, 2 Apr 2020 02:37:57 -0400 +Subject: [PATCH] Optimize Collision to not load chunks + +The collision code takes an AABB and generates a cuboid of checks rather +than a cylinder, so at high velocity this can generate a lot of chunk checks. + +Treat an unloaded chunk as a collision for entities, and also for players if +the "prevent moving into unloaded chunks" setting is enabled. + +If that serting is not enabled, collisions will be ignored for players, since +movement will load only the chunk the player enters anyways and avoids loading +massive amounts of surrounding chunks due to large AABB lookups. + +diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java +index 334859c5ff7023c730513301cc11c9837b2c7823..45f69a914d5a0565196c4105d61541047301470f 100644 +--- a/net/minecraft/world/entity/Entity.java ++++ b/net/minecraft/world/entity/Entity.java +@@ -218,6 +218,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess + // Paper end - Share random for entities to make them more random + public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason + ++ public boolean collisionLoadChunks = false; // Paper + private org.bukkit.craftbukkit.entity.CraftEntity bukkitEntity; + + public org.bukkit.craftbukkit.entity.CraftEntity getBukkitEntity() { +diff --git a/net/minecraft/world/level/BlockCollisions.java b/net/minecraft/world/level/BlockCollisions.java +index fd2c338db43aad070cc32c24891b40599c544ac9..2861ea4b699d403b1245f8be5a62503d366ded65 100644 +--- a/net/minecraft/world/level/BlockCollisions.java ++++ b/net/minecraft/world/level/BlockCollisions.java +@@ -80,16 +80,37 @@ public class BlockCollisions<T> extends AbstractIterator<T> { + @Override + protected T computeNext() { + while (this.cursor.advance()) { +- int i = this.cursor.nextX(); +- int i1 = this.cursor.nextY(); +- int i2 = this.cursor.nextZ(); ++ int i = this.cursor.nextX(); final int x = i; // Paper - OBFHELPER ++ int i1 = this.cursor.nextY(); final int y = i1; // Paper - OBFHELPER ++ int i2 = this.cursor.nextZ(); final int z = i2; // Paper - OBFHELPER + int nextType = this.cursor.getNextType(); + if (nextType != 3) { +- BlockGetter chunk = this.getChunk(i, i2); +- if (chunk != null) { +- this.pos.set(i, i1, i2); +- BlockState blockState = chunk.getBlockState(this.pos); +- if ((!this.onlySuffocatingBlocks || blockState.isSuffocating(chunk, this.pos)) ++ // Paper start - ensure we don't load chunks ++ // BlockGetter blockGetter = this.getChunk(i, k); ++ if (true) { ++ @Nullable final Entity source = this.context instanceof net.minecraft.world.phys.shapes.EntityCollisionContext entityContext ? entityContext.getEntity() : null; ++ final boolean far = source != null && io.papermc.paper.util.MCUtil.distanceSq(source.getX(), y, source.getZ(), x, y, z) > 14; ++ this.pos.set(x, y, z); ++ BlockState blockState; ++ if (this.collisionGetter instanceof net.minecraft.server.level.WorldGenRegion) { ++ BlockGetter blockGetter = this.getChunk(x, z); ++ if (blockGetter == null) { ++ continue; ++ } ++ blockState = blockGetter.getBlockState(this.pos); ++ } else if ((!far && source instanceof net.minecraft.server.level.ServerPlayer) || (source != null && source.collisionLoadChunks)) { ++ blockState = this.collisionGetter.getBlockState(this.pos); ++ } else { ++ blockState = this.collisionGetter.getBlockStateIfLoaded(this.pos); ++ } ++ if (blockState == null) { ++ if (!(source instanceof net.minecraft.server.level.ServerPlayer) || source.level().paperConfig().chunks.preventMovingIntoUnloadedChunks) { ++ return this.resultProvider.apply(new BlockPos.MutableBlockPos(x, y, z), Shapes.create(far ? source.getBoundingBox() : new AABB(new BlockPos(x, y, z)))); ++ } ++ continue; ++ } ++ if (true // onlySuffocatingBlocks is only true on the client, so we don't care about it here ++ // Paper end - ensure we don't load chunks + && (nextType != 1 || blockState.hasLargeCollisionShape()) + && (nextType != 2 || blockState.is(Blocks.MOVING_PISTON))) { + VoxelShape collisionShape = this.context.getCollisionShape(blockState, this.collisionGetter, this.pos); +diff --git a/net/minecraft/world/level/CollisionGetter.java b/net/minecraft/world/level/CollisionGetter.java +index cb54c3aadd8f3c719d3f7ef1fda4aa517919b7c3..844f76a38884e823a558fe59c421ffd4711f80b4 100644 +--- a/net/minecraft/world/level/CollisionGetter.java ++++ b/net/minecraft/world/level/CollisionGetter.java +@@ -50,11 +50,13 @@ public interface CollisionGetter extends BlockGetter { + } + + default boolean noCollision(@Nullable Entity entity, AABB collisionBox, boolean checkLiquid) { ++ try { if (entity != null) entity.collisionLoadChunks = true; // Paper + for (VoxelShape voxelShape : checkLiquid ? this.getBlockAndLiquidCollisions(entity, collisionBox) : this.getBlockCollisions(entity, collisionBox)) { + if (!voxelShape.isEmpty()) { + return false; + } + } ++ } finally { if (entity != null) entity.collisionLoadChunks = false; } // Paper + + if (!this.getEntityCollisions(entity, collisionBox).isEmpty()) { + return false; |