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-rw-r--r--paper-server/patches/features/0021-Moonrise-optimisation-patches.patch35777
1 files changed, 35777 insertions, 0 deletions
diff --git a/paper-server/patches/features/0021-Moonrise-optimisation-patches.patch b/paper-server/patches/features/0021-Moonrise-optimisation-patches.patch
new file mode 100644
index 0000000000..70f66817f7
--- /dev/null
+++ b/paper-server/patches/features/0021-Moonrise-optimisation-patches.patch
@@ -0,0 +1,35777 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Spottedleaf <[email protected]>
+Date: Fri, 14 Jun 2024 11:57:26 -0700
+Subject: [PATCH] Moonrise optimisation patches
+
+Currently includes:
+ - Starlight + Chunk System
+ - Entity tracker optimisations
+ - Collision optimisations
+ - Random block ticking optimisations
+ - Chunk tick iteration optimisations
+ - Bitstorage optimisations
+ - Block/Biome Palette read optimisations
+ - StateHolder (BlockState/FluidState) property access optimisations
+ - Basic Fluid property read optimisations
+ - Entity/Level random replacement
+
+See https://github.com/Tuinity/Moonrise
+
+diff --git a/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java b/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1b8193587814225c2ef2c5d9e667436eb50ff6c5
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/common/misc/NearbyPlayers.java
+@@ -0,0 +1,273 @@
++package ca.spottedleaf.moonrise.common.misc;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseConstants;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData;
++import ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickConstants;
++import ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickServerLevel;
++import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
++import it.unimi.dsi.fastutil.objects.Reference2ReferenceOpenHashMap;
++import net.minecraft.core.BlockPos;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.level.ChunkPos;
++import java.util.ArrayList;
++
++public final class NearbyPlayers {
++
++ public static enum NearbyMapType {
++ GENERAL,
++ GENERAL_SMALL,
++ GENERAL_REALLY_SMALL,
++ TICK_VIEW_DISTANCE,
++ VIEW_DISTANCE,
++ // Moonrise start - chunk tick iteration
++ SPAWN_RANGE {
++ @Override
++ void addTo(final ServerPlayer player, final ServerLevel world, final int chunkX, final int chunkZ) {
++ ((ChunkTickServerLevel)world).moonrise$addPlayerTickingRequest(chunkX, chunkZ);
++ }
++
++ @Override
++ void removeFrom(final ServerPlayer player, final ServerLevel world, final int chunkX, final int chunkZ) {
++ ((ChunkTickServerLevel)world).moonrise$removePlayerTickingRequest(chunkX, chunkZ);
++ }
++ };
++ // Moonrise end - chunk tick iteration
++
++ void addTo(final ServerPlayer player, final ServerLevel world, final int chunkX, final int chunkZ) {
++
++ }
++
++ void removeFrom(final ServerPlayer player, final ServerLevel world, final int chunkX, final int chunkZ) {
++
++ }
++ }
++
++ private static final NearbyMapType[] MAP_TYPES = NearbyMapType.values();
++ public static final int TOTAL_MAP_TYPES = MAP_TYPES.length;
++
++ private static final int GENERAL_AREA_VIEW_DISTANCE = MoonriseConstants.MAX_VIEW_DISTANCE + 1;
++ private static final int GENERAL_SMALL_VIEW_DISTANCE = 10;
++ private static final int GENERAL_REALLY_SMALL_VIEW_DISTANCE = 3;
++
++ public static final int GENERAL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_AREA_VIEW_DISTANCE << 4);
++ public static final int GENERAL_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_SMALL_VIEW_DISTANCE << 4);
++ public static final int GENERAL_REALLY_SMALL_AREA_VIEW_DISTANCE_BLOCKS = (GENERAL_REALLY_SMALL_VIEW_DISTANCE << 4);
++
++ private final ServerLevel world;
++ private final Reference2ReferenceOpenHashMap<ServerPlayer, TrackedPlayer[]> players = new Reference2ReferenceOpenHashMap<>();
++ private final Long2ReferenceOpenHashMap<TrackedChunk> byChunk = new Long2ReferenceOpenHashMap<>();
++ private final Long2ReferenceOpenHashMap<ReferenceList<ServerPlayer>>[] directByChunk = new Long2ReferenceOpenHashMap[TOTAL_MAP_TYPES];
++ {
++ for (int i = 0; i < this.directByChunk.length; ++i) {
++ this.directByChunk[i] = new Long2ReferenceOpenHashMap<>();
++ }
++ }
++
++ public NearbyPlayers(final ServerLevel world) {
++ this.world = world;
++ }
++
++ public void addPlayer(final ServerPlayer player) {
++ final TrackedPlayer[] newTrackers = new TrackedPlayer[TOTAL_MAP_TYPES];
++ if (this.players.putIfAbsent(player, newTrackers) != null) {
++ throw new IllegalStateException("Already have player " + player);
++ }
++
++ final ChunkPos chunk = player.chunkPosition();
++
++ for (int i = 0; i < TOTAL_MAP_TYPES; ++i) {
++ // use 0 for default, will be updated by tickPlayer
++ (newTrackers[i] = new TrackedPlayer(player, MAP_TYPES[i])).add(chunk.x, chunk.z, 0);
++ }
++
++ // update view distances
++ this.tickPlayer(player);
++ }
++
++ public void removePlayer(final ServerPlayer player) {
++ final TrackedPlayer[] players = this.players.remove(player);
++ if (players == null) {
++ return; // May be called during teleportation before the player is actually placed
++ }
++
++ for (final TrackedPlayer tracker : players) {
++ tracker.remove();
++ }
++ }
++
++ public void clear() {
++ if (this.players.isEmpty()) {
++ return;
++ }
++
++ for (final ServerPlayer player : new ArrayList<>(this.players.keySet())) {
++ this.removePlayer(player);
++ }
++ }
++
++ public void tickPlayer(final ServerPlayer player) {
++ final TrackedPlayer[] players = this.players.get(player);
++ if (players == null) {
++ throw new IllegalStateException("Don't have player " + player);
++ }
++
++ final ChunkPos chunk = player.chunkPosition();
++
++ players[NearbyMapType.GENERAL.ordinal()].update(chunk.x, chunk.z, GENERAL_AREA_VIEW_DISTANCE);
++ players[NearbyMapType.GENERAL_SMALL.ordinal()].update(chunk.x, chunk.z, GENERAL_SMALL_VIEW_DISTANCE);
++ players[NearbyMapType.GENERAL_REALLY_SMALL.ordinal()].update(chunk.x, chunk.z, GENERAL_REALLY_SMALL_VIEW_DISTANCE);
++ players[NearbyMapType.TICK_VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, PlatformHooks.get().getTickViewDistance(player));
++ players[NearbyMapType.VIEW_DISTANCE.ordinal()].update(chunk.x, chunk.z, PlatformHooks.get().getViewDistance(player));
++ players[NearbyMapType.SPAWN_RANGE.ordinal()].update(chunk.x, chunk.z, ChunkTickConstants.PLAYER_SPAWN_TRACK_RANGE); // Moonrise - chunk tick iteration
++ }
++
++ public TrackedChunk getChunk(final ChunkPos pos) {
++ return this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public TrackedChunk getChunk(final BlockPos pos) {
++ return this.byChunk.get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public TrackedChunk getChunk(final int chunkX, final int chunkZ) {
++ return this.byChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final BlockPos pos, final NearbyMapType type) {
++ return this.directByChunk[type.ordinal()].get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final ChunkPos pos, final NearbyMapType type) {
++ return this.directByChunk[type.ordinal()].get(CoordinateUtils.getChunkKey(pos));
++ }
++
++ public ReferenceList<ServerPlayer> getPlayersByChunk(final int chunkX, final int chunkZ, final NearbyMapType type) {
++ return this.directByChunk[type.ordinal()].get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public ReferenceList<ServerPlayer> getPlayersByBlock(final int blockX, final int blockZ, final NearbyMapType type) {
++ return this.directByChunk[type.ordinal()].get(CoordinateUtils.getChunkKey(blockX >> 4, blockZ >> 4));
++ }
++
++ public static final class TrackedChunk {
++
++ private static final ServerPlayer[] EMPTY_PLAYERS_ARRAY = new ServerPlayer[0];
++
++ private final long chunkKey;
++ private final NearbyPlayers nearbyPlayers;
++ private final ReferenceList<ServerPlayer>[] players = new ReferenceList[TOTAL_MAP_TYPES];
++ private int nonEmptyLists;
++ private long updateCount;
++
++ public TrackedChunk(final long chunkKey, final NearbyPlayers nearbyPlayers) {
++ this.chunkKey = chunkKey;
++ this.nearbyPlayers = nearbyPlayers;
++ }
++
++ public boolean isEmpty() {
++ return this.nonEmptyLists == 0;
++ }
++
++ public long getUpdateCount() {
++ return this.updateCount;
++ }
++
++ public ReferenceList<ServerPlayer> getPlayers(final NearbyMapType type) {
++ return this.players[type.ordinal()];
++ }
++
++ public void addPlayer(final ServerPlayer player, final NearbyMapType type) {
++ ++this.updateCount;
++
++ final int idx = type.ordinal();
++ final ReferenceList<ServerPlayer> list = this.players[idx];
++ if (list == null) {
++ ++this.nonEmptyLists;
++ final ReferenceList<ServerPlayer> players = (this.players[idx] = new ReferenceList<>(EMPTY_PLAYERS_ARRAY));
++ this.nearbyPlayers.directByChunk[idx].put(this.chunkKey, players);
++ players.add(player);
++ return;
++ }
++
++ if (!list.add(player)) {
++ throw new IllegalStateException("Already contains player " + player);
++ }
++ }
++
++ public void removePlayer(final ServerPlayer player, final NearbyMapType type) {
++ ++this.updateCount;
++
++ final int idx = type.ordinal();
++ final ReferenceList<ServerPlayer> list = this.players[idx];
++ if (list == null) {
++ throw new IllegalStateException("Does not contain player " + player);
++ }
++
++ if (!list.remove(player)) {
++ throw new IllegalStateException("Does not contain player " + player);
++ }
++
++ if (list.size() == 0) {
++ this.players[idx] = null;
++ this.nearbyPlayers.directByChunk[idx].remove(this.chunkKey);
++ --this.nonEmptyLists;
++ }
++ }
++ }
++
++ private final class TrackedPlayer extends SingleUserAreaMap<ServerPlayer> {
++
++ private final NearbyMapType type;
++
++ public TrackedPlayer(final ServerPlayer player, final NearbyMapType type) {
++ super(player);
++ this.type = type;
++ }
++
++ @Override
++ protected void addCallback(final ServerPlayer parameter, final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final TrackedChunk chunk = NearbyPlayers.this.byChunk.get(chunkKey);
++ final NearbyMapType type = this.type;
++ if (chunk != null) {
++ chunk.addPlayer(parameter, type);
++ type.addTo(parameter, NearbyPlayers.this.world, chunkX, chunkZ);
++ } else {
++ final TrackedChunk created = new TrackedChunk(chunkKey, NearbyPlayers.this);
++ NearbyPlayers.this.byChunk.put(chunkKey, created);
++ created.addPlayer(parameter, type);
++ type.addTo(parameter, NearbyPlayers.this.world, chunkX, chunkZ);
++
++ ((ChunkSystemLevel)NearbyPlayers.this.world).moonrise$requestChunkData(chunkKey).nearbyPlayers = created;
++ }
++ }
++
++ @Override
++ protected void removeCallback(final ServerPlayer parameter, final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final TrackedChunk chunk = NearbyPlayers.this.byChunk.get(chunkKey);
++ if (chunk == null) {
++ throw new IllegalStateException("Chunk should exist at " + new ChunkPos(chunkKey));
++ }
++
++ final NearbyMapType type = this.type;
++ chunk.removePlayer(parameter, type);
++ type.removeFrom(parameter, NearbyPlayers.this.world, chunkX, chunkZ);
++
++ if (chunk.isEmpty()) {
++ NearbyPlayers.this.byChunk.remove(chunkKey);
++ final ChunkData chunkData = ((ChunkSystemLevel)NearbyPlayers.this.world).moonrise$releaseChunkData(chunkKey);
++ if (chunkData != null) {
++ chunkData.nearbyPlayers = null;
++ }
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/paper/PaperHooks.java b/ca/spottedleaf/moonrise/paper/PaperHooks.java
+index c2dfbce23af5741b7f78ddd6df9bcbce69915ae9..5955a56a63e91edafbac07ac1f0c640a4f7cbb26 100644
+--- a/ca/spottedleaf/moonrise/paper/PaperHooks.java
++++ b/ca/spottedleaf/moonrise/paper/PaperHooks.java
+@@ -268,7 +268,7 @@ public final class PaperHooks extends BaseChunkSystemHooks implements PlatformHo
+
+ @Override
+ public void postLoadProtoChunk(final ServerLevel world, final ProtoChunk chunk) {
+- net.minecraft.world.level.chunk.status.ChunkStatusTasks.postLoadProtoChunk(world, chunk.getEntities());
++ net.minecraft.world.level.chunk.status.ChunkStatusTasks.postLoadProtoChunk(world, chunk.getEntities(), chunk.getPos()); // Paper - rewrite chunk system - add ChunkPos param
+ }
+
+ @Override
+diff --git a/ca/spottedleaf/moonrise/paper/util/BaseChunkSystemHooks.java b/ca/spottedleaf/moonrise/paper/util/BaseChunkSystemHooks.java
+index 34b45bc11124efb22f0f3ae5b2ad8f445c719476..62a9e62711a46283931d22b0e72b2b1903d973a1 100644
+--- a/ca/spottedleaf/moonrise/paper/util/BaseChunkSystemHooks.java
++++ b/ca/spottedleaf/moonrise/paper/util/BaseChunkSystemHooks.java
+@@ -23,218 +23,59 @@ import java.util.function.Consumer;
+
+ public abstract class BaseChunkSystemHooks implements ca.spottedleaf.moonrise.common.util.ChunkSystemHooks {
+
+- private static final Logger LOGGER = LogUtils.getLogger();
+- private static final ChunkStep FULL_CHUNK_STEP = ChunkPyramid.GENERATION_PYRAMID.getStepTo(ChunkStatus.FULL);
+- private static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_load", Long::compareTo);
+-
+- private long chunkLoadCounter = 0L;
+-
+- private static int getDistance(final ChunkStatus status) {
+- return FULL_CHUNK_STEP.getAccumulatedRadiusOf(status);
+- }
+-
+ @Override
+ public void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run) {
+- this.scheduleChunkTask(level, chunkX, chunkZ, run, Priority.NORMAL);
++ scheduleChunkTask(level, chunkX, chunkZ, run, Priority.NORMAL);
+ }
+
+ @Override
+ public void scheduleChunkTask(final ServerLevel level, final int chunkX, final int chunkZ, final Runnable run, final Priority priority) {
+- level.chunkSource.mainThreadProcessor.execute(run);
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkTask(chunkX, chunkZ, run, priority);
+ }
+
+ @Override
+ public void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final boolean gen,
+ final ChunkStatus toStatus, final boolean addTicket, final Priority priority,
+ final Consumer<ChunkAccess> onComplete) {
+- if (gen) {
+- this.scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- return;
+- }
+- this.scheduleChunkLoad(level, chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
+- if (chunk == null) {
+- if (onComplete != null) {
+- onComplete.accept(null);
+- }
+- } else {
+- if (chunk.getPersistedStatus().isOrAfter(toStatus)) {
+- BaseChunkSystemHooks.this.scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- } else {
+- if (onComplete != null) {
+- onComplete.accept(null);
+- }
+- }
+- }
+- });
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(chunkX, chunkZ, gen, toStatus, addTicket, priority, onComplete);
+ }
+
+ @Override
+ public void scheduleChunkLoad(final ServerLevel level, final int chunkX, final int chunkZ, final ChunkStatus toStatus,
+ final boolean addTicket, final Priority priority, final Consumer<ChunkAccess> onComplete) {
+- if (!Bukkit.isOwnedByCurrentRegion(level.getWorld(), chunkX, chunkZ)) {
+- this.scheduleChunkTask(level, chunkX, chunkZ, () -> {
+- BaseChunkSystemHooks.this.scheduleChunkLoad(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- }, priority);
+- return;
+- }
+-
+- final int minLevel = 33 + getDistance(toStatus);
+- final Long chunkReference = addTicket ? Long.valueOf(++this.chunkLoadCounter) : null;
+- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
+-
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- level.chunkSource.runDistanceManagerUpdates();
+-
+- final Consumer<ChunkAccess> loadCallback = (final ChunkAccess chunk) -> {
+- try {
+- if (onComplete != null) {
+- onComplete.accept(chunk);
+- }
+- } catch (final Throwable thr) {
+- LOGGER.error("Exception handling chunk load callback", thr);
+- com.destroystokyo.paper.util.SneakyThrow.sneaky(thr);
+- } finally {
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(net.minecraft.server.level.TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
+- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- }
+- };
+-
+- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
+-
+- if (holder == null || holder.getTicketLevel() > minLevel) {
+- loadCallback.accept(null);
+- return;
+- }
+-
+- final CompletableFuture<ChunkResult<ChunkAccess>> loadFuture = holder.scheduleChunkGenerationTask(toStatus, level.chunkSource.chunkMap);
+-
+- if (loadFuture.isDone()) {
+- loadCallback.accept(loadFuture.join().orElse(null));
+- return;
+- }
+-
+- loadFuture.whenCompleteAsync((final ChunkResult<ChunkAccess> result, final Throwable thr) -> {
+- if (thr != null) {
+- loadCallback.accept(null);
+- return;
+- }
+- loadCallback.accept(result.orElse(null));
+- }, (final Runnable r) -> {
+- BaseChunkSystemHooks.this.scheduleChunkTask(level, chunkX, chunkZ, r, Priority.HIGHEST);
+- });
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+ }
+
+ @Override
+ public void scheduleTickingState(final ServerLevel level, final int chunkX, final int chunkZ,
+ final FullChunkStatus toStatus, final boolean addTicket,
+ final Priority priority, final Consumer<LevelChunk> onComplete) {
+- // This method goes unused until the chunk system rewrite
+- if (toStatus == FullChunkStatus.INACCESSIBLE) {
+- throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
+- }
+-
+- if (!Bukkit.isOwnedByCurrentRegion(level.getWorld(), chunkX, chunkZ)) {
+- this.scheduleChunkTask(level, chunkX, chunkZ, () -> {
+- BaseChunkSystemHooks.this.scheduleTickingState(level, chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+- }, priority);
+- return;
+- }
+-
+- final int minLevel = 33 - (toStatus.ordinal() - 1);
+- final int radius = toStatus.ordinal() - 1;
+- final Long chunkReference = addTicket ? Long.valueOf(++this.chunkLoadCounter) : null;
+- final ChunkPos chunkPos = new ChunkPos(chunkX, chunkZ);
+-
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- level.chunkSource.runDistanceManagerUpdates();
+-
+- final Consumer<LevelChunk> loadCallback = (final LevelChunk chunk) -> {
+- try {
+- if (onComplete != null) {
+- onComplete.accept(chunk);
+- }
+- } catch (final Throwable thr) {
+- LOGGER.error("Exception handling chunk load callback", thr);
+- com.destroystokyo.paper.util.SneakyThrow.sneaky(thr);
+- } finally {
+- if (addTicket) {
+- level.chunkSource.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, minLevel, chunkPos);
+- level.chunkSource.removeTicketAtLevel(CHUNK_LOAD, chunkPos, minLevel, chunkReference);
+- }
+- }
+- };
+-
+- final ChunkHolder holder = level.chunkSource.chunkMap.updatingChunkMap.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
+-
+- if (holder == null || holder.getTicketLevel() > minLevel) {
+- loadCallback.accept(null);
+- return;
+- }
+-
+- final CompletableFuture<ChunkResult<LevelChunk>> tickingState;
+- switch (toStatus) {
+- case FULL: {
+- tickingState = holder.getFullChunkFuture();
+- break;
+- }
+- case BLOCK_TICKING: {
+- tickingState = holder.getTickingChunkFuture();
+- break;
+- }
+- case ENTITY_TICKING: {
+- tickingState = holder.getEntityTickingChunkFuture();
+- break;
+- }
+- default: {
+- throw new IllegalStateException("Cannot reach here");
+- }
+- }
+-
+- if (tickingState.isDone()) {
+- loadCallback.accept(tickingState.join().orElse(null));
+- return;
+- }
+-
+- tickingState.whenCompleteAsync((final ChunkResult<LevelChunk> result, final Throwable thr) -> {
+- if (thr != null) {
+- loadCallback.accept(null);
+- return;
+- }
+- loadCallback.accept(result.orElse(null));
+- }, (final Runnable r) -> {
+- BaseChunkSystemHooks.this.scheduleChunkTask(level, chunkX, chunkZ, r, Priority.HIGHEST);
+- });
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
+ }
+
+ @Override
+ public List<ChunkHolder> getVisibleChunkHolders(final ServerLevel level) {
+- return new ArrayList<>(level.chunkSource.chunkMap.visibleChunkMap.values());
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.getOldChunkHolders();
+ }
+
+ @Override
+ public List<ChunkHolder> getUpdatingChunkHolders(final ServerLevel level) {
+- return new ArrayList<>(level.chunkSource.chunkMap.updatingChunkMap.values());
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.getOldChunkHolders();
+ }
+
+ @Override
+ public int getVisibleChunkHolderCount(final ServerLevel level) {
+- return level.chunkSource.chunkMap.visibleChunkMap.size();
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.size();
+ }
+
+ @Override
+ public int getUpdatingChunkHolderCount(final ServerLevel level) {
+- return level.chunkSource.chunkMap.updatingChunkMap.size();
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)level).moonrise$getChunkTaskScheduler().chunkHolderManager.size();
+ }
+
+ @Override
+ public boolean hasAnyChunkHolders(final ServerLevel level) {
+- return this.getUpdatingChunkHolderCount(level) != 0;
++ return getUpdatingChunkHolderCount(level) != 0;
+ }
+
+ @Override
+@@ -244,89 +85,110 @@ public abstract class BaseChunkSystemHooks implements ca.spottedleaf.moonrise.co
+
+ @Override
+ public void onChunkHolderDelete(final ServerLevel level, final ChunkHolder holder) {
+-
++ // Update progress listener for LevelLoadingScreen
++ final net.minecraft.server.level.progress.ChunkProgressListener progressListener = level.getChunkSource().chunkMap.progressListener;
++ if (progressListener != null) {
++ this.scheduleChunkTask(level, holder.getPos().x, holder.getPos().z, () -> {
++ progressListener.onStatusChange(holder.getPos(), null);
++ });
++ }
+ }
+
+ @Override
+ public void onChunkPreBorder(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemServerChunkCache)((ServerLevel)chunk.getLevel()).getChunkSource())
++ .moonrise$setFullChunk(chunk.getPos().x, chunk.getPos().z, chunk);
+ }
+
+ @Override
+ public void onChunkBorder(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getLoadedChunks().add(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
++ chunk.loadCallback();
+ }
+
+ @Override
+ public void onChunkNotBorder(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getLoadedChunks().remove(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
++ chunk.unloadCallback();
+ }
+
+ @Override
+ public void onChunkPostNotBorder(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemServerChunkCache)((ServerLevel)chunk.getLevel()).getChunkSource())
++ .moonrise$setFullChunk(chunk.getPos().x, chunk.getPos().z, null);
+ }
+
+ @Override
+ public void onChunkTicking(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getTickingChunks().add(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
++ if (!((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$isPostProcessingDone()) {
++ chunk.postProcessGeneration((ServerLevel)chunk.getLevel());
++ }
++ ((ServerLevel)chunk.getLevel()).startTickingChunk(chunk);
++ ((ServerLevel)chunk.getLevel()).getChunkSource().chunkMap.tickingGenerated.incrementAndGet();
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickServerLevel)(ServerLevel)chunk.getLevel()).moonrise$markChunkForPlayerTicking(chunk); // Moonrise - chunk tick iteration
+ }
+
+ @Override
+ public void onChunkNotTicking(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getTickingChunks().remove(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickServerLevel)(ServerLevel)chunk.getLevel()).moonrise$removeChunkForPlayerTicking(chunk); // Moonrise - chunk tick iteration
+ }
+
+ @Override
+ public void onChunkEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getEntityTickingChunks().add(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
+ }
+
+ @Override
+ public void onChunkNotEntityTicking(final LevelChunk chunk, final ChunkHolder holder) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)((ServerLevel)chunk.getLevel())).moonrise$getEntityTickingChunks().remove(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder()
++ );
+ }
+
+ @Override
+ public ChunkHolder getUnloadingChunkHolder(final ServerLevel level, final int chunkX, final int chunkZ) {
+- return level.chunkSource.chunkMap.getUnloadingChunkHolder(chunkX, chunkZ);
++ return null;
+ }
+
+ @Override
+ public int getSendViewDistance(final ServerPlayer player) {
+- return this.getViewDistance(player);
++ return ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.getAPISendViewDistance(player);
+ }
+
+ @Override
+ public int getViewDistance(final ServerPlayer player) {
+- final ServerLevel level = player.serverLevel();
+- if (level == null) {
+- return Bukkit.getViewDistance();
+- }
+- return level.chunkSource.chunkMap.serverViewDistance;
++ return ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.getAPIViewDistance(player);
+ }
+
+ @Override
+ public int getTickViewDistance(final ServerPlayer player) {
+- final ServerLevel level = player.serverLevel();
+- if (level == null) {
+- return Bukkit.getSimulationDistance();
+- }
+- return level.chunkSource.chunkMap.distanceManager.simulationDistance;
++ return ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.getAPITickViewDistance(player);
+ }
+
+ @Override
+ public void addPlayerToDistanceMaps(final ServerLevel world, final ServerPlayer player) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().addPlayer(player);
+ }
+
+ @Override
+ public void removePlayerFromDistanceMaps(final ServerLevel world, final ServerPlayer player) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().removePlayer(player);
+ }
+
+ @Override
+ public void updateMaps(final ServerLevel world, final ServerPlayer player) {
+-
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getPlayerChunkLoader().updatePlayer(player);
+ }
+ }
+diff --git a/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java b/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..93bc56daec4526f373c84763b8c7ccb4a30e800b
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingBitStorage.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.block_counting;
++
++import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortArrayList;
++
++public interface BlockCountingBitStorage {
++
++ public Int2ObjectOpenHashMap<ShortArrayList> moonrise$countEntries();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java b/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..0d1443a113c07d7655e7b927a899447f70db8fa9
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/block_counting/BlockCountingChunkSection.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.block_counting;
++
++import ca.spottedleaf.moonrise.common.list.ShortList;
++
++public interface BlockCountingChunkSection {
++
++ public boolean moonrise$hasSpecialCollidingBlocks();
++
++ public ShortList moonrise$getTickingBlockList();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccess.java b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccess.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..89e75b454695e174c5619104eeb15eb923a2d9a7
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccess.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.blockstate_propertyaccess;
++
++public interface PropertyAccess<T> {
++
++ public int moonrise$getId();
++
++ public int moonrise$getIdFor(final T value);
++
++ public T moonrise$getById(final int id);
++
++ public void moonrise$setById(final T[] values);
++}
+diff --git a/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccessStateHolder.java b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccessStateHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..01da52b9e8a786824f199a057b62ce0431ecbc43
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/PropertyAccessStateHolder.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.blockstate_propertyaccess;
++
++public interface PropertyAccessStateHolder {
++
++ public long moonrise$getTableIndex();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/util/ZeroCollidingReferenceStateTable.java b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/util/ZeroCollidingReferenceStateTable.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..866f38eb0f379ffbe2888023a7d1c290f521a231
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/blockstate_propertyaccess/util/ZeroCollidingReferenceStateTable.java
+@@ -0,0 +1,230 @@
++package ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.util;
++
++import ca.spottedleaf.concurrentutil.util.IntegerUtil;
++import ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccess;
++import ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccessStateHolder;
++import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.objects.AbstractObjectSet;
++import it.unimi.dsi.fastutil.objects.AbstractReference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.ObjectIterator;
++import it.unimi.dsi.fastutil.objects.ObjectSet;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.ReferenceArrayList;
++import java.util.ArrayList;
++import java.util.Collection;
++import java.util.Collections;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Map;
++import net.minecraft.world.level.block.state.StateHolder;
++import net.minecraft.world.level.block.state.properties.Property;
++
++public final class ZeroCollidingReferenceStateTable<O, S> {
++
++ private final Int2ObjectOpenHashMap<Indexer> propertyToIndexer;
++ private S[] lookup;
++ private final Collection<Property<?>> properties;
++
++ public ZeroCollidingReferenceStateTable(final Collection<Property<?>> properties) {
++ this.propertyToIndexer = new Int2ObjectOpenHashMap<>(properties.size());
++ this.properties = new ReferenceArrayList<>(properties);
++
++ final List<Property<?>> sortedProperties = new ArrayList<>(properties);
++
++ // important that each table sees the same property order given the same _set_ of properties,
++ // as each table will calculate the index for the block state
++ sortedProperties.sort((final Property<?> p1, final Property<?> p2) -> {
++ return Integer.compare(
++ ((PropertyAccess<?>)p1).moonrise$getId(),
++ ((PropertyAccess<?>)p2).moonrise$getId()
++ );
++ });
++
++ int currentMultiple = 1;
++ for (final Property<?> property : sortedProperties) {
++ final int totalValues = property.getPossibleValues().size();
++
++ this.propertyToIndexer.put(
++ ((PropertyAccess<?>)property).moonrise$getId(),
++ new Indexer(
++ totalValues,
++ currentMultiple,
++ IntegerUtil.getUnsignedDivisorMagic((long)currentMultiple, 32),
++ IntegerUtil.getUnsignedDivisorMagic((long)totalValues, 32)
++ )
++ );
++
++ currentMultiple *= totalValues;
++ }
++ }
++
++ public <T extends Comparable<T>> boolean hasProperty(final Property<T> property) {
++ return this.propertyToIndexer.containsKey(((PropertyAccess<T>)property).moonrise$getId());
++ }
++
++ public long getIndex(final StateHolder<O, S> stateHolder) {
++ long ret = 0L;
++
++ for (final Map.Entry<Property<?>, Comparable<?>> entry : stateHolder.getValues().entrySet()) {
++ final Property<?> property = entry.getKey();
++ final Comparable<?> value = entry.getValue();
++
++ final Indexer indexer = this.propertyToIndexer.get(((PropertyAccess<?>)property).moonrise$getId());
++
++ ret += (((PropertyAccess)property).moonrise$getIdFor(value)) * indexer.multiple;
++ }
++
++ return ret;
++ }
++
++ public boolean isLoaded() {
++ return this.lookup != null;
++ }
++
++ public void loadInTable(final Map<Map<Property<?>, Comparable<?>>, S> universe) {
++ if (this.lookup != null) {
++ throw new IllegalStateException();
++ }
++
++ this.lookup = (S[])new StateHolder[universe.size()];
++
++ for (final Map.Entry<Map<Property<?>, Comparable<?>>, S> entry : universe.entrySet()) {
++ final S value = entry.getValue();
++ if (value == null) {
++ continue;
++ }
++ this.lookup[(int)((PropertyAccessStateHolder)(StateHolder<O, S>)value).moonrise$getTableIndex()] = value;
++ }
++
++ for (final S value : this.lookup) {
++ if (value == null) {
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ public <T extends Comparable<T>> T get(final long index, final Property<T> property) {
++ final Indexer indexer = this.propertyToIndexer.get(((PropertyAccess<T>)property).moonrise$getId());
++ if (indexer == null) {
++ return null;
++ }
++
++ final long divided = (index * indexer.multipleDivMagic) >>> 32;
++ final long modded = (((divided * indexer.modMagic) & 0xFFFFFFFFL) * indexer.totalValues) >>> 32;
++ // equiv to: divided = index / multiple
++ // modded = divided % totalValues
++
++ return ((PropertyAccess<T>)property).moonrise$getById((int)modded);
++ }
++
++ public <T extends Comparable<T>> S set(final long index, final Property<T> property, final T with) {
++ final int newValueId = ((PropertyAccess<T>)property).moonrise$getIdFor(with);
++ if (newValueId < 0) {
++ return null;
++ }
++
++ final Indexer indexer = this.propertyToIndexer.get(((PropertyAccess<T>)property).moonrise$getId());
++ if (indexer == null) {
++ return null;
++ }
++
++ final long divided = (index * indexer.multipleDivMagic) >>> 32;
++ final long modded = (((divided * indexer.modMagic) & 0xFFFFFFFFL) * indexer.totalValues) >>> 32;
++ // equiv to: divided = index / multiple
++ // modded = divided % totalValues
++
++ // subtract out the old value, add in the new
++ final long newIndex = (((long)newValueId - modded) * indexer.multiple) + index;
++
++ return this.lookup[(int)newIndex];
++ }
++
++ public <T extends Comparable<T>> S trySet(final long index, final Property<T> property, final T with, final S dfl) {
++ final Indexer indexer = this.propertyToIndexer.get(((PropertyAccess<T>)property).moonrise$getId());
++ if (indexer == null) {
++ return dfl;
++ }
++
++ final int newValueId = ((PropertyAccess<T>)property).moonrise$getIdFor(with);
++ if (newValueId < 0) {
++ return null;
++ }
++
++ final long divided = (index * indexer.multipleDivMagic) >>> 32;
++ final long modded = (((divided * indexer.modMagic) & 0xFFFFFFFFL) * indexer.totalValues) >>> 32;
++ // equiv to: divided = index / multiple
++ // modded = divided % totalValues
++
++ // subtract out the old value, add in the new
++ final long newIndex = (((long)newValueId - modded) * indexer.multiple) + index;
++
++ return this.lookup[(int)newIndex];
++ }
++
++ public Collection<Property<?>> getProperties() {
++ return Collections.unmodifiableCollection(this.properties);
++ }
++
++ public Map<Property<?>, Comparable<?>> getMapView(final long stateIndex) {
++ return new MapView(stateIndex);
++ }
++
++ private static final record Indexer(
++ int totalValues, int multiple, long multipleDivMagic, long modMagic
++ ) {}
++
++ private class MapView extends AbstractReference2ObjectMap<Property<?>, Comparable<?>> {
++ private final long stateIndex;
++ private EntrySet entrySet;
++
++ MapView(final long stateIndex) {
++ this.stateIndex = stateIndex;
++ }
++
++ @Override
++ public boolean containsKey(final Object key) {
++ return key instanceof Property<?> prop && ZeroCollidingReferenceStateTable.this.hasProperty(prop);
++ }
++
++ @Override
++ public int size() {
++ return ZeroCollidingReferenceStateTable.this.properties.size();
++ }
++
++ @Override
++ public ObjectSet<Entry<Property<?>, Comparable<?>>> reference2ObjectEntrySet() {
++ if (this.entrySet == null)
++ this.entrySet = new EntrySet();
++ return this.entrySet;
++ }
++
++ @Override
++ public Comparable<?> get(final Object key) {
++ return key instanceof Property<?> prop ? ZeroCollidingReferenceStateTable.this.get(this.stateIndex, prop) : null;
++ }
++
++ class EntrySet extends AbstractObjectSet<Entry<Property<?>, Comparable<?>>> {
++ @Override
++ public ObjectIterator<Reference2ObjectMap.Entry<Property<?>, Comparable<?>>> iterator() {
++ final Iterator<Property<?>> propIterator = ZeroCollidingReferenceStateTable.this.properties.iterator();
++ return new ObjectIterator<>() {
++ @Override
++ public boolean hasNext() {
++ return propIterator.hasNext();
++ }
++
++ @Override
++ public Entry<Property<?>, Comparable<?>> next() {
++ Property<?> prop = propIterator.next();
++ return new AbstractReference2ObjectMap.BasicEntry<>(prop, ZeroCollidingReferenceStateTable.this.get(MapView.this.stateIndex, prop));
++ }
++ };
++ }
++
++ @Override
++ public int size() {
++ return ZeroCollidingReferenceStateTable.this.properties.size();
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java b/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..44bb25554634af2ec0b2e9b3d9231304d5dff034
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/ChunkSystemConverters.java
+@@ -0,0 +1,39 @@
++package ca.spottedleaf.moonrise.patches.chunk_system;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import net.minecraft.SharedConstants;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.Tag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.datafix.fixes.References;
++
++public final class ChunkSystemConverters {
++
++ // See SectionStorage#getVersion
++ private static final int DEFAULT_POI_DATA_VERSION = 1945;
++
++ private static final int DEFAULT_ENTITY_CHUNK_DATA_VERSION = -1;
++
++ private static int getCurrentVersion() {
++ return SharedConstants.getCurrentVersion().getDataVersion().getVersion();
++ }
++
++ private static int getDataVersion(final CompoundTag data, final int dfl) {
++ return !data.contains(SharedConstants.DATA_VERSION_TAG, Tag.TAG_ANY_NUMERIC)
++ ? dfl : data.getInt(SharedConstants.DATA_VERSION_TAG);
++ }
++
++ public static CompoundTag convertPoiCompoundTag(final CompoundTag data, final ServerLevel world) {
++ final int dataVersion = getDataVersion(data, DEFAULT_POI_DATA_VERSION);
++
++ return PlatformHooks.get().convertNBT(References.POI_CHUNK, world.getServer().getFixerUpper(), data, dataVersion, getCurrentVersion());
++ }
++
++ public static CompoundTag convertEntityChunkCompoundTag(final CompoundTag data, final ServerLevel world) {
++ final int dataVersion = getDataVersion(data, DEFAULT_ENTITY_CHUNK_DATA_VERSION);
++
++ return PlatformHooks.get().convertNBT(References.ENTITY_CHUNK, world.getServer().getFixerUpper(), data, dataVersion, getCurrentVersion());
++ }
++
++ private ChunkSystemConverters() {}
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java b/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c7da23900228aab3a5673eb5adfada5091140319
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/entity/ChunkSystemEntity.java
+@@ -0,0 +1,44 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.entity;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.monster.Shulker;
++import net.minecraft.world.entity.vehicle.AbstractMinecart;
++import net.minecraft.world.entity.vehicle.Boat;
++
++public interface ChunkSystemEntity {
++
++ public boolean moonrise$isHardColliding();
++
++ // for mods to override
++ public default boolean moonrise$isHardCollidingUncached() {
++ return this instanceof Boat || this instanceof AbstractMinecart || this instanceof Shulker || ((Entity)this).canBeCollidedWith();
++ }
++
++ public FullChunkStatus moonrise$getChunkStatus();
++
++ public void moonrise$setChunkStatus(final FullChunkStatus status);
++
++ public ChunkData moonrise$getChunkData();
++
++ public void moonrise$setChunkData(final ChunkData chunkData);
++
++ public int moonrise$getSectionX();
++
++ public void moonrise$setSectionX(final int x);
++
++ public int moonrise$getSectionY();
++
++ public void moonrise$setSectionY(final int y);
++
++ public int moonrise$getSectionZ();
++
++ public void moonrise$setSectionZ(final int z);
++
++ public boolean moonrise$isUpdatingSectionStatus();
++
++ public void moonrise$setUpdatingSectionStatus(final boolean to);
++
++ public boolean moonrise$hasAnyPlayerPassengers();
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java b/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a814512fcfb85312474ae2c2c21443843bf57831
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/io/ChunkSystemRegionFileStorage.java
+@@ -0,0 +1,31 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io;
++
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.world.level.chunk.storage.RegionFile;
++import java.io.IOException;
++
++public interface ChunkSystemRegionFileStorage {
++
++ public boolean moonrise$doesRegionFileNotExistNoIO(final int chunkX, final int chunkZ);
++
++ public RegionFile moonrise$getRegionFileIfLoaded(final int chunkX, final int chunkZ);
++
++ public RegionFile moonrise$getRegionFileIfExists(final int chunkX, final int chunkZ) throws IOException;
++
++ public MoonriseRegionFileIO.RegionDataController.WriteData moonrise$startWrite(
++ final int chunkX, final int chunkZ, final CompoundTag compound
++ ) throws IOException;
++
++ public void moonrise$finishWrite(
++ final int chunkX, final int chunkZ, final MoonriseRegionFileIO.RegionDataController.WriteData writeData
++ ) throws IOException;
++
++ public MoonriseRegionFileIO.RegionDataController.ReadData moonrise$readData(
++ final int chunkX, final int chunkZ
++ ) throws IOException;
++
++ // if the return value is null, then the caller needs to re-try with a new call to readData()
++ public CompoundTag moonrise$finishRead(
++ final int chunkX, final int chunkZ, final MoonriseRegionFileIO.RegionDataController.ReadData readData
++ ) throws IOException;
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/io/MoonriseRegionFileIO.java b/ca/spottedleaf/moonrise/patches/chunk_system/io/MoonriseRegionFileIO.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1acea58838f057ab87efd103cbecb6f5aeaef393
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/io/MoonriseRegionFileIO.java
+@@ -0,0 +1,1700 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.completable.CallbackCompletable;
++import ca.spottedleaf.concurrentutil.completable.Completable;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.executor.queue.PrioritisedTaskQueue;
++import ca.spottedleaf.concurrentutil.function.BiLong1Function;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.storage.RegionFile;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.io.DataInputStream;
++import java.io.DataOutputStream;
++import java.io.IOException;
++import java.lang.invoke.VarHandle;
++import java.util.concurrent.CompletableFuture;
++import java.util.concurrent.CompletionException;
++import java.util.concurrent.atomic.AtomicInteger;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.BiConsumer;
++import java.util.function.Consumer;
++
++public final class MoonriseRegionFileIO {
++
++ private static final int REGION_FILE_SHIFT = 5;
++ private static final Logger LOGGER = LoggerFactory.getLogger(MoonriseRegionFileIO.class);
++
++ /**
++ * The types of RegionFiles controlled by the I/O thread(s).
++ */
++ public static enum RegionFileType {
++ CHUNK_DATA,
++ POI_DATA,
++ ENTITY_DATA;
++ }
++
++ public static RegionDataController getControllerFor(final ServerLevel world, final RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getChunkDataController();
++ case POI_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getPoiChunkDataController();
++ case ENTITY_DATA:
++ return ((ChunkSystemServerLevel)world).moonrise$getEntityChunkDataController();
++ default:
++ throw new IllegalStateException("Unknown controller type " + type);
++ }
++ }
++
++ private static final RegionFileType[] CACHED_REGIONFILE_TYPES = RegionFileType.values();
++
++ /**
++ * Collects RegionFile data for a certain chunk.
++ */
++ public static final class RegionFileData {
++
++ private final boolean[] hasResult = new boolean[CACHED_REGIONFILE_TYPES.length];
++ private final CompoundTag[] data = new CompoundTag[CACHED_REGIONFILE_TYPES.length];
++ private final Throwable[] throwables = new Throwable[CACHED_REGIONFILE_TYPES.length];
++
++ /**
++ * Sets the result associated with the specified RegionFile type. Note that
++ * results can only be set once per RegionFile type.
++ *
++ * @param type The RegionFile type.
++ * @param data The result to set.
++ */
++ public void setData(final MoonriseRegionFileIO.RegionFileType type, final CompoundTag data) {
++ final int index = type.ordinal();
++
++ if (this.hasResult[index]) {
++ throw new IllegalArgumentException("Result already exists for type " + type);
++ }
++ this.hasResult[index] = true;
++ this.data[index] = data;
++ }
++
++ /**
++ * Sets the result associated with the specified RegionFile type. Note that
++ * results can only be set once per RegionFile type.
++ *
++ * @param type The RegionFile type.
++ * @param throwable The result to set.
++ */
++ public void setThrowable(final MoonriseRegionFileIO.RegionFileType type, final Throwable throwable) {
++ final int index = type.ordinal();
++
++ if (this.hasResult[index]) {
++ throw new IllegalArgumentException("Result already exists for type " + type);
++ }
++ this.hasResult[index] = true;
++ this.throwables[index] = throwable;
++ }
++
++ /**
++ * Returns whether there is a result for the specified RegionFile type.
++ *
++ * @param type Specified RegionFile type.
++ *
++ * @return Whether a result exists for {@code type}.
++ */
++ public boolean hasResult(final MoonriseRegionFileIO.RegionFileType type) {
++ return this.hasResult[type.ordinal()];
++ }
++
++ /**
++ * Returns the data result for the RegionFile type.
++ *
++ * @param type Specified RegionFile type.
++ *
++ * @throws IllegalArgumentException If the result has not been set for {@code type}.
++ * @return The data result for the specified type. If the result is a {@code Throwable},
++ * then returns {@code null}.
++ */
++ public CompoundTag getData(final MoonriseRegionFileIO.RegionFileType type) {
++ final int index = type.ordinal();
++
++ if (!this.hasResult[index]) {
++ throw new IllegalArgumentException("Result does not exist for type " + type);
++ }
++
++ return this.data[index];
++ }
++
++ /**
++ * Returns the throwable result for the RegionFile type.
++ *
++ * @param type Specified RegionFile type.
++ *
++ * @throws IllegalArgumentException If the result has not been set for {@code type}.
++ * @return The throwable result for the specified type. If the result is an {@code CompoundTag},
++ * then returns {@code null}.
++ */
++ public Throwable getThrowable(final MoonriseRegionFileIO.RegionFileType type) {
++ final int index = type.ordinal();
++
++ if (!this.hasResult[index]) {
++ throw new IllegalArgumentException("Result does not exist for type " + type);
++ }
++
++ return this.throwables[index];
++ }
++ }
++
++ public static void flushRegionStorages(final ServerLevel world) throws IOException {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ flushRegionStorages(world, type);
++ }
++ }
++
++ public static void flushRegionStorages(final ServerLevel world, final RegionFileType type) throws IOException {
++ getControllerFor(world, type).getCache().flush();
++ }
++
++ public static void flush(final MinecraftServer server) {
++ for (final ServerLevel world : server.getAllLevels()) {
++ flush(world);
++ }
++ }
++
++ public static void flush(final ServerLevel world) {
++ for (final RegionFileType regionFileType : CACHED_REGIONFILE_TYPES) {
++ flush(world, regionFileType);
++ }
++ }
++
++ public static void flush(final ServerLevel world, final RegionFileType type) {
++ final RegionDataController taskController = getControllerFor(world, type);
++
++ long failures = 1L; // start at 0.13ms
++
++ while (taskController.hasTasks()) {
++ Thread.yield();
++ failures = ConcurrentUtil.linearLongBackoff(failures, 125_000L, 5_000_000L); // 125us, 5ms
++ }
++ }
++
++ public static void partialFlush(final ServerLevel world, final int tasksRemaining) {
++ for (long failures = 1L;;) { // start at 0.13ms
++ long totalTasks = 0L;
++ for (final RegionFileType regionFileType : CACHED_REGIONFILE_TYPES) {
++ totalTasks += getControllerFor(world, regionFileType).getTotalWorkingTasks();
++ }
++
++ if (totalTasks > (long)tasksRemaining) {
++ Thread.yield();
++ failures = ConcurrentUtil.linearLongBackoff(failures, 125_000L, 5_000_000L); // 125us, 5ms
++ } else {
++ return;
++ }
++ }
++ }
++
++ /**
++ * Returns the priority associated with blocking I/O based on the current thread. The goal is to avoid
++ * dumb plugins from taking away priority from threads we consider crucial.
++ * @return The priroity to use with blocking I/O on the current thread.
++ */
++ public static Priority getIOBlockingPriorityForCurrentThread() {
++ if (TickThread.isTickThread()) {
++ return Priority.BLOCKING;
++ }
++ return Priority.HIGHEST;
++ }
++
++ /**
++ * Returns the priority for the specified regionfile type for the specified chunk.
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @return The priority for the chunk
++ */
++ public static Priority getPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type) {
++ final RegionDataController taskController = getControllerFor(world, type);
++ final ChunkIOTask task = taskController.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task == null) {
++ return Priority.COMPLETING;
++ }
++
++ return task.getPriority();
++ }
++
++ /**
++ * Sets the priority for all regionfile types for the specified chunk. Note that great care should
++ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
++ * priorities.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ MoonriseRegionFileIO.setPriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Sets the priority for the specified regionfile type for the specified chunk. Note that great care should
++ * be taken using this method, as there can be multiple tasks tied to the same chunk that want different
++ * priorities.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void setPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionDataController taskController = getControllerFor(world, type);
++ final ChunkIOTask task = taskController.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.setPriority(priority);
++ }
++ }
++
++ /**
++ * Raises the priority for all regionfile types for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ MoonriseRegionFileIO.raisePriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Raises the priority for the specified regionfile type for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, Priority)
++ * @see #lowerPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void raisePriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionDataController taskController = getControllerFor(world, type);
++ final ChunkIOTask task = taskController.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.raisePriority(priority);
++ }
++ }
++
++ /**
++ * Lowers the priority for all regionfile types for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Priority priority) {
++ for (final RegionFileType type : CACHED_REGIONFILE_TYPES) {
++ MoonriseRegionFileIO.lowerPriority(world, chunkX, chunkZ, type, priority);
++ }
++ }
++
++ /**
++ * Lowers the priority for the specified regionfile type for the specified chunk.
++ *
++ * @param world Specified world.
++ * @param chunkX Specified chunk x.
++ * @param chunkZ Specified chunk z.
++ * @param type Specified regionfile type.
++ * @param priority New priority.
++ *
++ * @see #raisePriority(ServerLevel, int, int, Priority)
++ * @see #raisePriority(ServerLevel, int, int, RegionFileType, Priority)
++ * @see #setPriority(ServerLevel, int, int, Priority)
++ * @see #setPriority(ServerLevel, int, int, RegionFileType, Priority)
++ */
++ public static void lowerPriority(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) {
++ final RegionDataController taskController = getControllerFor(world, type);
++ final ChunkIOTask task = taskController.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ if (task != null) {
++ task.lowerPriority(priority);
++ }
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param data Chunk's data
++ * @param type The regionfile type to write to.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
++ final RegionFileType type) {
++ MoonriseRegionFileIO.scheduleSave(world, chunkX, chunkZ, data, type, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param data Chunk's data
++ * @param type The regionfile type to write to.
++ * @param priority The minimum priority to schedule at.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data,
++ final RegionFileType type, final Priority priority) {
++ scheduleSave(
++ world, chunkX, chunkZ,
++ (final BiConsumer<CompoundTag, Throwable> consumer) -> {
++ consumer.accept(data, null);
++ }, null, type, priority
++ );
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ * <li>
++ * The specified write task, if not null, will have its priority controlled by the scheduler.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param completable Chunk's pending data
++ * @param writeTask The task responsible for completing the pending chunk data
++ * @param type The regionfile type to write to.
++ * @param priority The minimum priority to schedule at.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final CallbackCompletable<CompoundTag> completable,
++ final PrioritisedExecutor.PrioritisedTask writeTask, final RegionFileType type, final Priority priority) {
++ scheduleSave(world, chunkX, chunkZ, completable::addWaiter, writeTask, type, priority);
++ }
++
++ /**
++ * Schedules the chunk data to be written asynchronously.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * This function presumes a chunk load for the coordinates is not called during this function (anytime after is OK). This means
++ * saves must be scheduled before a chunk is unloaded.
++ * </li>
++ * <li>
++ * Writes may be called concurrently, although only the "later" write will go through.
++ * </li>
++ * <li>
++ * The specified write task, if not null, will have its priority controlled by the scheduler.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param completable Chunk's pending data
++ * @param writeTask The task responsible for completing the pending chunk data
++ * @param type The regionfile type to write to.
++ * @param priority The minimum priority to schedule at.
++ *
++ * @throws IllegalStateException If the file io thread has shutdown.
++ */
++ public static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final Completable<CompoundTag> completable,
++ final PrioritisedExecutor.PrioritisedTask writeTask, final RegionFileType type, final Priority priority) {
++ scheduleSave(world, chunkX, chunkZ, completable::whenComplete, writeTask, type, priority);
++ }
++
++ private static void scheduleSave(final ServerLevel world, final int chunkX, final int chunkZ, final Consumer<BiConsumer<CompoundTag, Throwable>> scheduler,
++ final PrioritisedExecutor.PrioritisedTask writeTask, final RegionFileType type, final Priority priority) {
++ final RegionDataController taskController = getControllerFor(world, type);
++
++ final boolean[] created = new boolean[1];
++ final ChunkIOTask.InProgressWrite write = new ChunkIOTask.InProgressWrite(writeTask);
++ final ChunkIOTask task = taskController.chunkTasks.compute(CoordinateUtils.getChunkKey(chunkX, chunkZ),
++ (final long keyInMap, final ChunkIOTask taskRunning) -> {
++ if (taskRunning == null || taskRunning.failedWrite) {
++ // no task is scheduled or the previous write failed - meaning we need to overwrite it
++
++ // create task
++ final ChunkIOTask newTask = new ChunkIOTask(
++ world, taskController, chunkX, chunkZ, priority, new ChunkIOTask.InProgressRead()
++ );
++
++ newTask.pushPendingWrite(write);
++
++ created[0] = true;
++
++ return newTask;
++ }
++
++ taskRunning.pushPendingWrite(write);
++
++ return taskRunning;
++ }
++ );
++
++ write.schedule(task, scheduler);
++
++ if (created[0]) {
++ taskController.startTask(task);
++ task.scheduleWriteCompress();
++ } else {
++ task.raisePriority(priority);
++ }
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
++ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ */
++ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock) {
++ return MoonriseRegionFileIO.loadAllChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load all regionfile types, and then call
++ * {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param priority The minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ */
++ public static Cancellable loadAllChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final Priority priority) {
++ return MoonriseRegionFileIO.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, priority, CACHED_REGIONFILE_TYPES);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
++ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param types The regionfile type(s) to load.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final RegionFileType... types) {
++ return MoonriseRegionFileIO.loadChunkData(world, chunkX, chunkZ, onComplete, intendingToBlock, Priority.NORMAL, types);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load data for the specified regionfile type(s), and
++ * then call {@code onComplete}. This is a bulk load operation, see {@link #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)}
++ * for single load.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param types The regionfile type(s) to load.
++ * @param priority The minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean)
++ * @see #loadDataAsync(ServerLevel, int, int, RegionFileType, BiConsumer, boolean, Priority)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadChunkData(final ServerLevel world, final int chunkX, final int chunkZ,
++ final Consumer<RegionFileData> onComplete, final boolean intendingToBlock,
++ final Priority priority, final RegionFileType... types) {
++ if (types == null) {
++ throw new NullPointerException("Types cannot be null");
++ }
++ if (types.length == 0) {
++ throw new IllegalArgumentException("Types cannot be empty");
++ }
++
++ final RegionFileData ret = new RegionFileData();
++
++ final Cancellable[] reads = new CancellableRead[types.length];
++ final AtomicInteger completions = new AtomicInteger();
++ final int expectedCompletions = types.length;
++
++ for (int i = 0; i < expectedCompletions; ++i) {
++ final RegionFileType type = types[i];
++ reads[i] = MoonriseRegionFileIO.loadDataAsync(world, chunkX, chunkZ, type,
++ (final CompoundTag data, final Throwable throwable) -> {
++ if (throwable != null) {
++ ret.setThrowable(type, throwable);
++ } else {
++ ret.setData(type, data);
++ }
++
++ if (completions.incrementAndGet() == expectedCompletions) {
++ onComplete.accept(ret);
++ }
++ }, intendingToBlock, priority);
++ }
++
++ return new CancellableReads(reads);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
++ * {@code onComplete}.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
++ final boolean intendingToBlock) {
++ return MoonriseRegionFileIO.loadDataAsync(world, chunkX, chunkZ, type, onComplete, intendingToBlock, Priority.NORMAL);
++ }
++
++ /**
++ * Schedules a load to be executed asynchronously. This task will load the specified regionfile type, and then call
++ * {@code onComplete}.
++ * <p>
++ * Impl notes:
++ * </p>
++ * <li>
++ * The {@code onComplete} parameter may be completed during the execution of this function synchronously or it may
++ * be completed asynchronously on this file io thread. Interacting with the file IO thread in the completion of
++ * data is undefined behaviour, and can cause deadlock.
++ * </li>
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param onComplete Consumer to execute once this task has completed
++ * @param intendingToBlock Whether the caller is intending to block on completion. This only affects the cost
++ * of this call.
++ * @param priority Minimum priority to load the data at.
++ *
++ * @return The {@link Cancellable} for this chunk load. Cancelling it will not affect other loads for the same chunk data.
++ *
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, RegionFileType...)
++ * @see #loadChunkData(ServerLevel, int, int, Consumer, boolean, Priority, RegionFileType...)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean)
++ * @see #loadAllChunkData(ServerLevel, int, int, Consumer, boolean, Priority)
++ */
++ public static Cancellable loadDataAsync(final ServerLevel world, final int chunkX, final int chunkZ,
++ final RegionFileType type, final BiConsumer<CompoundTag, Throwable> onComplete,
++ final boolean intendingToBlock, final Priority priority) {
++ final RegionDataController taskController = getControllerFor(world, type);
++
++ final ImmediateCallbackCompletion callbackInfo = new ImmediateCallbackCompletion();
++
++ final long key = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final BiLong1Function<ChunkIOTask, ChunkIOTask> compute = (final long keyInMap, final ChunkIOTask running) -> {
++ if (running == null) {
++ // not scheduled
++
++ // set up task
++ final ChunkIOTask newTask = new ChunkIOTask(
++ world, taskController, chunkX, chunkZ, priority, new ChunkIOTask.InProgressRead()
++ );
++ newTask.inProgressRead.addToAsyncWaiters(onComplete);
++
++ callbackInfo.tasksNeedReadScheduling = true;
++ return newTask;
++ }
++
++ final ChunkIOTask.InProgressWrite pendingWrite = running.inProgressWrite;
++
++ if (pendingWrite == null) {
++ // need to add to waiters here, because the regionfile thread will use compute() to lock and check for cancellations
++ if (!running.inProgressRead.addToAsyncWaiters(onComplete)) {
++ callbackInfo.data = running.inProgressRead.value;
++ callbackInfo.throwable = running.inProgressRead.throwable;
++ callbackInfo.completeNow = true;
++ return running;
++ }
++
++ callbackInfo.read = running.inProgressRead;
++
++ return running;
++ }
++
++ // at this stage we have to use the in progress write's data to avoid an order issue
++
++ if (!pendingWrite.addToAsyncWaiters(onComplete)) {
++ // data is ready now
++ callbackInfo.data = pendingWrite.value;
++ callbackInfo.throwable = pendingWrite.throwable;
++ callbackInfo.completeNow = true;
++ return running;
++ }
++
++ callbackInfo.write = pendingWrite;
++
++ return running;
++ };
++
++ final ChunkIOTask ret = taskController.chunkTasks.compute(key, compute);
++
++ // needs to be scheduled
++ if (callbackInfo.tasksNeedReadScheduling) {
++ taskController.startTask(ret);
++ ret.scheduleReadIO();
++ } else if (callbackInfo.completeNow) {
++ try {
++ onComplete.accept(callbackInfo.data == null ? null : callbackInfo.data.copy(), callbackInfo.throwable);
++ } catch (final Throwable thr) {
++ LOGGER.error("Callback " + ConcurrentUtil.genericToString(onComplete) + " synchronously failed to handle chunk data for task " + ret.toString(), thr);
++ }
++ } else {
++ // we're waiting on a task we didn't schedule, so raise its priority to what we want
++ ret.raisePriority(priority);
++ }
++
++ return new CancellableRead(onComplete, callbackInfo.read, callbackInfo.write);
++ }
++
++ private static final class ImmediateCallbackCompletion {
++
++ private CompoundTag data;
++ private Throwable throwable;
++ private boolean completeNow;
++ private boolean tasksNeedReadScheduling;
++ private ChunkIOTask.InProgressRead read;
++ private ChunkIOTask.InProgressWrite write;
++
++ }
++
++ /**
++ * Schedules a load task to be executed asynchronously, and blocks on that task.
++ *
++ * @param world Chunk's world
++ * @param chunkX Chunk's x coordinate
++ * @param chunkZ Chunk's z coordinate
++ * @param type Regionfile type
++ * @param priority Minimum priority to load the data at.
++ *
++ * @return The chunk data for the chunk. Note that a {@code null} result means the chunk or regionfile does not exist on disk.
++ *
++ * @throws IOException If the load fails for any reason
++ */
++ public static CompoundTag loadData(final ServerLevel world, final int chunkX, final int chunkZ, final RegionFileType type,
++ final Priority priority) throws IOException {
++ final CompletableFuture<CompoundTag> ret = new CompletableFuture<>();
++
++ MoonriseRegionFileIO.loadDataAsync(world, chunkX, chunkZ, type, (final CompoundTag compound, final Throwable thr) -> {
++ if (thr != null) {
++ ret.completeExceptionally(thr);
++ } else {
++ ret.complete(compound);
++ }
++ }, true, priority);
++
++ try {
++ return ret.join();
++ } catch (final CompletionException ex) {
++ throw new IOException(ex);
++ }
++ }
++
++ private static final class CancellableRead implements Cancellable {
++
++ private BiConsumer<CompoundTag, Throwable> callback;
++ private ChunkIOTask.InProgressRead read;
++ private ChunkIOTask.InProgressWrite write;
++
++ private CancellableRead(final BiConsumer<CompoundTag, Throwable> callback,
++ final ChunkIOTask.InProgressRead read,
++ final ChunkIOTask.InProgressWrite write) {
++ this.callback = callback;
++ this.read = read;
++ this.write = write;
++ }
++
++ @Override
++ public boolean cancel() {
++ final BiConsumer<CompoundTag, Throwable> callback = this.callback;
++ final ChunkIOTask.InProgressRead read = this.read;
++ final ChunkIOTask.InProgressWrite write = this.write;
++
++ if (callback == null || (read == null && write == null)) {
++ return false;
++ }
++
++ this.callback = null;
++ this.read = null;
++ this.write = null;
++
++ if (read != null) {
++ return read.cancel(callback);
++ }
++ if (write != null) {
++ return write.cancel(callback);
++ }
++
++ // unreachable
++ throw new InternalError();
++ }
++ }
++
++ private static final class CancellableReads implements Cancellable {
++
++ private Cancellable[] reads;
++ private static final VarHandle READS_HANDLE = ConcurrentUtil.getVarHandle(CancellableReads.class, "reads", Cancellable[].class);
++
++ private CancellableReads(final Cancellable[] reads) {
++ this.reads = reads;
++ }
++
++ @Override
++ public boolean cancel() {
++ final Cancellable[] reads = (Cancellable[])READS_HANDLE.getAndSet((CancellableReads)this, (Cancellable[])null);
++
++ if (reads == null) {
++ return false;
++ }
++
++ boolean ret = false;
++
++ for (final Cancellable read : reads) {
++ ret |= read.cancel();
++ }
++
++ return ret;
++ }
++ }
++
++ private static final class ChunkIOTask {
++
++ private final ServerLevel world;
++ private final RegionDataController regionDataController;
++ private final int chunkX;
++ private final int chunkZ;
++ private Priority priority;
++ private PrioritisedExecutor.PrioritisedTask currentTask;
++
++ private final InProgressRead inProgressRead;
++ private volatile InProgressWrite inProgressWrite;
++ private final ReferenceOpenHashSet<InProgressWrite> allPendingWrites = new ReferenceOpenHashSet<>();
++
++ private RegionDataController.ReadData readData;
++ private RegionDataController.WriteData writeData;
++ private boolean failedWrite;
++
++ public ChunkIOTask(final ServerLevel world, final RegionDataController regionDataController,
++ final int chunkX, final int chunkZ, final Priority priority, final InProgressRead inProgressRead) {
++ this.world = world;
++ this.regionDataController = regionDataController;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.priority = priority;
++ this.inProgressRead = inProgressRead;
++ }
++
++ public Priority getPriority() {
++ synchronized (this) {
++ return this.priority;
++ }
++ }
++
++ // must hold lock on this object
++ private void updatePriority(final Priority priority) {
++ this.priority = priority;
++ if (this.currentTask != null) {
++ this.currentTask.setPriority(priority);
++ }
++ for (final InProgressWrite write : this.allPendingWrites) {
++ if (write.writeTask != null) {
++ write.writeTask.setPriority(priority);
++ }
++ }
++ }
++
++ public boolean setPriority(final Priority priority) {
++ synchronized (this) {
++ if (this.priority == priority) {
++ return false;
++ }
++
++ this.updatePriority(priority);
++
++ return true;
++ }
++ }
++
++ public boolean raisePriority(final Priority priority) {
++ synchronized (this) {
++ if (this.priority.isHigherOrEqualPriority(priority)) {
++ return false;
++ }
++
++ this.updatePriority(priority);
++
++ return true;
++ }
++ }
++
++ public boolean lowerPriority(final Priority priority) {
++ synchronized (this) {
++ if (this.priority.isLowerOrEqualPriority(priority)) {
++ return false;
++ }
++
++ this.updatePriority(priority);
++
++ return true;
++ }
++ }
++
++ private void pushPendingWrite(final InProgressWrite write) {
++ this.inProgressWrite = write;
++ synchronized (this) {
++ this.allPendingWrites.add(write);
++ if (write.writeTask != null) {
++ write.writeTask.setPriority(this.priority);
++ }
++ }
++ }
++
++ private void pendingWriteComplete(final InProgressWrite write) {
++ synchronized (this) {
++ this.allPendingWrites.remove(write);
++ }
++ }
++
++ public void scheduleReadIO() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this) {
++ task = this.regionDataController.ioScheduler.createTask(this.chunkX, this.chunkZ, this::performReadIO, this.priority);
++ this.currentTask = task;
++ }
++ task.queue();
++ }
++
++ private void performReadIO() {
++ final InProgressRead read = this.inProgressRead;
++ final long chunkKey = CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ);
++
++ final boolean[] canRead = new boolean[] { true };
++
++ if (read.hasNoWaiters()) {
++ // cancelled read? go to task controller to confirm
++ final ChunkIOTask inMap = this.regionDataController.chunkTasks.compute(chunkKey, (final long keyInMap, final ChunkIOTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkIOTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkIOTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkIOTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++
++ if (!read.hasNoWaiters()) {
++ return valueInMap;
++ } else {
++ canRead[0] = false;
++ }
++
++ if (valueInMap.inProgressWrite != null) {
++ return valueInMap;
++ }
++
++ return null;
++ });
++
++ if (inMap == null) {
++ this.regionDataController.endTask(this);
++ // read is cancelled - and no write pending, so we're done
++ return;
++ }
++ // if there is a write in progress, we don't actually have to worry about waiters gaining new entries -
++ // the readers will just use the in progress write, so the value in canRead is good to use without
++ // further synchronisation.
++ }
++
++ if (canRead[0]) {
++ RegionDataController.ReadData readData = null;
++ Throwable throwable = null;
++
++ try {
++ readData = this.regionDataController.readData(this.chunkX, this.chunkZ);
++ } catch (final Throwable thr) {
++ throwable = thr;
++ LOGGER.error("Failed to read chunk data for task: " + this.toString(), thr);
++ }
++
++ if (throwable != null) {
++ this.finishRead(null, throwable);
++ } else {
++ switch (readData.result()) {
++ case NO_DATA:
++ case SYNC_READ: {
++ this.finishRead(readData.syncRead(), null);
++ break;
++ }
++ case HAS_DATA: {
++ this.readData = readData;
++ this.scheduleReadDecompress();
++ // read will handle write scheduling
++ return;
++ }
++ default: {
++ throw new IllegalStateException("Unknown state: " + readData.result());
++ }
++ }
++ }
++ }
++
++ if (!this.tryAbortWrite()) {
++ this.scheduleWriteCompress();
++ }
++ }
++
++ private void scheduleReadDecompress() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this) {
++ task = this.regionDataController.compressionExecutor.createTask(this::performReadDecompress, this.priority);
++ this.currentTask = task;
++ }
++ task.queue();
++ }
++
++ private void performReadDecompress() {
++ final RegionDataController.ReadData readData = this.readData;
++ this.readData = null;
++
++ CompoundTag compoundTag = null;
++ Throwable throwable = null;
++
++ try {
++ compoundTag = this.regionDataController.finishRead(this.chunkX, this.chunkZ, readData);
++ } catch (final Throwable thr) {
++ throwable = thr;
++ LOGGER.error("Failed to decompress chunk data for task: " + this.toString(), thr);
++ }
++
++ if (compoundTag == null) {
++ // need to re-try from the start
++ this.scheduleReadIO();
++ return;
++ }
++
++ this.finishRead(compoundTag, throwable);
++ if (!this.tryAbortWrite()) {
++ this.scheduleWriteCompress();
++ }
++ }
++
++ private void finishRead(final CompoundTag compoundTag, final Throwable throwable) {
++ this.inProgressRead.complete(this, compoundTag, throwable);
++ }
++
++ public void scheduleWriteCompress() {
++ final InProgressWrite inProgressWrite = this.inProgressWrite;
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this) {
++ task = this.regionDataController.compressionExecutor.createTask(() -> {
++ ChunkIOTask.this.performWriteCompress(inProgressWrite);
++ }, this.priority);
++ this.currentTask = task;
++ }
++
++ inProgressWrite.addToWaiters(this, (final CompoundTag data, final Throwable throwable) -> {
++ task.queue();
++ });
++ }
++
++ private boolean tryAbortWrite() {
++ final long chunkKey = CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ);
++ if (this.inProgressWrite == null) {
++ final ChunkIOTask inMap = this.regionDataController.chunkTasks.compute(chunkKey, (final long keyInMap, final ChunkIOTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkIOTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkIOTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkIOTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++
++ if (valueInMap.inProgressWrite != null) {
++ return valueInMap;
++ }
++
++ return null;
++ });
++
++ if (inMap == null) {
++ this.regionDataController.endTask(this);
++ return true; // set the task value to null, indicating we're done
++ } // else: inProgressWrite changed, so now we have something to write
++ }
++
++ return false;
++ }
++
++ private void performWriteCompress(final InProgressWrite inProgressWrite) {
++ final CompoundTag write = inProgressWrite.value;
++ if (!inProgressWrite.isComplete()) {
++ throw new IllegalStateException("Should be writable");
++ }
++
++ RegionDataController.WriteData writeData = null;
++ boolean failedWrite = false;
++
++ try {
++ writeData = this.regionDataController.startWrite(this.chunkX, this.chunkZ, write);
++ } catch (final Throwable thr) {
++ failedWrite = thr instanceof IOException;
++ LOGGER.error("Failed to write chunk data for task: " + this.toString(), thr);
++ }
++
++ if (writeData == null) {
++ // null if a throwable was encountered
++
++ // we cannot continue to the I/O stage here, so try to complete
++
++ if (this.tryCompleteWrite(inProgressWrite, failedWrite)) {
++ return;
++ } else {
++ // fetch new data and try again
++ this.scheduleWriteCompress();
++ return;
++ }
++ } else {
++ // writeData != null && !failedWrite
++ // we can continue to I/O stage
++ this.writeData = writeData;
++ this.scheduleWriteIO(inProgressWrite);
++ return;
++ }
++ }
++
++ private void scheduleWriteIO(final InProgressWrite inProgressWrite) {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this) {
++ task = this.regionDataController.ioScheduler.createTask(this.chunkX, this.chunkZ, () -> {
++ ChunkIOTask.this.runWriteIO(inProgressWrite);
++ }, this.priority);
++ this.currentTask = task;
++ }
++ task.queue();
++ }
++
++ private void runWriteIO(final InProgressWrite inProgressWrite) {
++ RegionDataController.WriteData writeData = this.writeData;
++ this.writeData = null;
++
++ boolean failedWrite = false;
++
++ try {
++ this.regionDataController.finishWrite(this.chunkX, this.chunkZ, writeData);
++ } catch (final Throwable thr) {
++ failedWrite = thr instanceof IOException;
++ LOGGER.error("Failed to write chunk data for task: " + this.toString(), thr);
++ }
++
++ if (!this.tryCompleteWrite(inProgressWrite, failedWrite)) {
++ // fetch new data and try again
++ this.scheduleWriteCompress();
++ }
++ return;
++ }
++
++ private boolean tryCompleteWrite(final InProgressWrite written, final boolean failedWrite) {
++ final long chunkKey = CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ);
++
++ final boolean[] done = new boolean[] { false };
++
++ this.regionDataController.chunkTasks.compute(chunkKey, (final long keyInMap, final ChunkIOTask valueInMap) -> {
++ if (valueInMap == null) {
++ throw new IllegalStateException("Write completed concurrently, expected this task: " + ChunkIOTask.this.toString() + ", report this!");
++ }
++ if (valueInMap != ChunkIOTask.this) {
++ throw new IllegalStateException("Chunk task mismatch, expected this task: " + ChunkIOTask.this.toString() + ", got: " + valueInMap.toString() + ", report this!");
++ }
++ if (valueInMap.inProgressWrite == written) {
++ valueInMap.failedWrite = failedWrite;
++ done[0] = true;
++ // keep the data in map if we failed the write so we can try to prevent data loss
++ return failedWrite ? valueInMap : null;
++ }
++ // different data than expected, means we need to retry write
++ return valueInMap;
++ });
++
++ if (done[0]) {
++ this.regionDataController.endTask(this);
++ return true;
++ }
++ return false;
++ }
++
++ @Override
++ public String toString() {
++ return "Task for world: '" + WorldUtil.getWorldName(this.world) + "' at (" + this.chunkX + ","
++ + this.chunkZ + ") type: " + this.regionDataController.type.name() + ", hash: " + this.hashCode();
++ }
++
++ private static final class InProgressRead {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(InProgressRead.class);
++
++ private CompoundTag value;
++ private Throwable throwable;
++ private final MultiThreadedQueue<BiConsumer<CompoundTag, Throwable>> callbacks = new MultiThreadedQueue<>();
++
++ public boolean hasNoWaiters() {
++ return this.callbacks.isEmpty();
++ }
++
++ public boolean addToAsyncWaiters(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.add(callback);
++ }
++
++ public boolean cancel(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.remove(callback);
++ }
++
++ public void complete(final ChunkIOTask task, final CompoundTag value, final Throwable throwable) {
++ this.value = value;
++ this.throwable = throwable;
++
++ BiConsumer<CompoundTag, Throwable> consumer;
++ while ((consumer = this.callbacks.pollOrBlockAdds()) != null) {
++ try {
++ consumer.accept(value == null ? null : value.copy(), throwable);
++ } catch (final Throwable thr) {
++ LOGGER.error("Callback " + ConcurrentUtil.genericToString(consumer) + " failed to handle chunk data (read) for task " + task.toString(), thr);
++ }
++ }
++ }
++ }
++
++ private static final class InProgressWrite {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(InProgressWrite.class);
++
++ private CompoundTag value;
++ private Throwable throwable;
++ private volatile boolean complete;
++ private final MultiThreadedQueue<BiConsumer<CompoundTag, Throwable>> callbacks = new MultiThreadedQueue<>();
++
++ private final PrioritisedExecutor.PrioritisedTask writeTask;
++
++ public InProgressWrite(final PrioritisedExecutor.PrioritisedTask writeTask) {
++ this.writeTask = writeTask;
++ }
++
++ public boolean isComplete() {
++ return this.complete;
++ }
++
++ public void schedule(final ChunkIOTask task, final Consumer<BiConsumer<CompoundTag, Throwable>> scheduler) {
++ scheduler.accept((final CompoundTag data, final Throwable throwable) -> {
++ InProgressWrite.this.complete(task, data, throwable);
++ });
++ }
++
++ public boolean addToAsyncWaiters(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.add(callback);
++ }
++
++ public void addToWaiters(final ChunkIOTask task, final BiConsumer<CompoundTag, Throwable> consumer) {
++ if (!this.callbacks.add(consumer)) {
++ this.syncAccept(task, consumer, this.value, this.throwable);
++ }
++ }
++
++ private void syncAccept(final ChunkIOTask task, final BiConsumer<CompoundTag, Throwable> consumer, final CompoundTag value, final Throwable throwable) {
++ try {
++ consumer.accept(value == null ? null : value.copy(), throwable);
++ } catch (final Throwable thr) {
++ LOGGER.error("Callback " + ConcurrentUtil.genericToString(consumer) + " failed to handle chunk data (write) for task " + task.toString(), thr);
++ }
++ }
++
++ public void complete(final ChunkIOTask task, final CompoundTag value, final Throwable throwable) {
++ this.value = value;
++ this.throwable = throwable;
++ this.complete = true;
++
++ task.pendingWriteComplete(this);
++
++ BiConsumer<CompoundTag, Throwable> consumer;
++ while ((consumer = this.callbacks.pollOrBlockAdds()) != null) {
++ this.syncAccept(task, consumer, value, throwable);
++ }
++ }
++
++ public boolean cancel(final BiConsumer<CompoundTag, Throwable> callback) {
++ return this.callbacks.remove(callback);
++ }
++ }
++ }
++
++ public static abstract class RegionDataController {
++
++ public final RegionFileType type;
++ private final PrioritisedExecutor compressionExecutor;
++ private final IOScheduler ioScheduler;
++ private final ConcurrentLong2ReferenceChainedHashTable<ChunkIOTask> chunkTasks = new ConcurrentLong2ReferenceChainedHashTable<>();
++
++ private final AtomicLong inProgressTasks = new AtomicLong();
++
++ public RegionDataController(final RegionFileType type, final PrioritisedExecutor ioExecutor,
++ final PrioritisedExecutor compressionExecutor) {
++ this.type = type;
++ this.compressionExecutor = compressionExecutor;
++ this.ioScheduler = new IOScheduler(ioExecutor);
++ }
++
++ final void startTask(final ChunkIOTask task) {
++ this.inProgressTasks.getAndIncrement();
++ }
++
++ final void endTask(final ChunkIOTask task) {
++ this.inProgressTasks.getAndDecrement();
++ }
++
++ public boolean hasTasks() {
++ return this.inProgressTasks.get() != 0L;
++ }
++
++ public long getTotalWorkingTasks() {
++ return this.inProgressTasks.get();
++ }
++
++ public abstract RegionFileStorage getCache();
++
++ public static record WriteData(CompoundTag input, WriteResult result, DataOutputStream output, IORunnable write) {
++ public static enum WriteResult {
++ WRITE,
++ DELETE;
++ }
++ }
++
++ public abstract WriteData startWrite(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException;
++
++ public abstract void finishWrite(final int chunkX, final int chunkZ, final WriteData writeData) throws IOException;
++
++ public static record ReadData(ReadResult result, DataInputStream input, CompoundTag syncRead) {
++ public static enum ReadResult {
++ NO_DATA,
++ HAS_DATA,
++ SYNC_READ;
++ }
++ }
++
++ public abstract ReadData readData(final int chunkX, final int chunkZ) throws IOException;
++
++ // if the return value is null, then the caller needs to re-try with a new call to readData()
++ public abstract CompoundTag finishRead(final int chunkX, final int chunkZ, final ReadData readData) throws IOException;
++
++ public static interface IORunnable {
++
++ public void run(final RegionFile regionFile) throws IOException;
++
++ }
++ }
++
++ private static final class IOScheduler {
++
++ private final ConcurrentLong2ReferenceChainedHashTable<RegionIOTasks> regionTasks = new ConcurrentLong2ReferenceChainedHashTable<>();
++ private final PrioritisedExecutor executor;
++
++ public IOScheduler(final PrioritisedExecutor executor) {
++ this.executor = executor;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ,
++ final Runnable run, final Priority priority) {
++ final PrioritisedExecutor.PrioritisedTask[] ret = new PrioritisedExecutor.PrioritisedTask[1];
++ final long subOrder = this.executor.generateNextSubOrder();
++ this.regionTasks.compute(CoordinateUtils.getChunkKey(chunkX >> REGION_FILE_SHIFT, chunkZ >> REGION_FILE_SHIFT),
++ (final long regionKey, final RegionIOTasks existing) -> {
++ final RegionIOTasks res;
++ if (existing != null) {
++ res = existing;
++ } else {
++ res = new RegionIOTasks(regionKey, IOScheduler.this);
++ }
++
++ ret[0] = res.createTask(run, priority, subOrder);
++
++ return res;
++ });
++
++ return ret[0];
++ }
++ }
++
++ private static final class RegionIOTasks implements Runnable {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(RegionIOTasks.class);
++
++ private final PrioritisedTaskQueue queue = new PrioritisedTaskQueue();
++ private final long regionKey;
++ private final IOScheduler ioScheduler;
++ private long createdTasks;
++ private long executedTasks;
++
++ private PrioritisedExecutor.PrioritisedTask task;
++
++ public RegionIOTasks(final long regionKey, final IOScheduler ioScheduler) {
++ this.regionKey = regionKey;
++ this.ioScheduler = ioScheduler;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final Runnable run, final Priority priority,
++ final long subOrder) {
++ ++this.createdTasks;
++ return new WrappedTask(this.queue.createTask(run, priority, subOrder));
++ }
++
++ private void adjustTaskPriority() {
++ final PrioritisedTaskQueue.PrioritySubOrderPair priority = this.queue.getHighestPrioritySubOrder();
++ if (this.task == null) {
++ if (priority == null) {
++ return;
++ }
++ this.task = this.ioScheduler.executor.createTask(this, priority.priority(), priority.subOrder());
++ this.task.queue();
++ } else {
++ if (priority == null) {
++ throw new IllegalStateException();
++ } else {
++ this.task.setPriorityAndSubOrder(priority.priority(), priority.subOrder());
++ }
++ }
++ }
++
++ @Override
++ public void run() {
++ final Runnable run;
++ synchronized (this) {
++ run = this.queue.pollTask();
++ }
++
++ try {
++ run.run();
++ } finally {
++ synchronized (this) {
++ this.task = null;
++ this.adjustTaskPriority();
++ }
++ this.ioScheduler.regionTasks.compute(this.regionKey, (final long keyInMap, final RegionIOTasks tasks) -> {
++ if (tasks != RegionIOTasks.this) {
++ throw new IllegalStateException("Region task mismatch");
++ }
++ ++tasks.executedTasks;
++ if (tasks.createdTasks != tasks.executedTasks) {
++ return tasks;
++ }
++
++ if (tasks.task != null) {
++ throw new IllegalStateException("Task may not be null when created==executed");
++ }
++
++ return null;
++ });
++ }
++ }
++
++ private final class WrappedTask implements PrioritisedExecutor.PrioritisedTask {
++
++ private final PrioritisedExecutor.PrioritisedTask wrapped;
++
++ public WrappedTask(final PrioritisedExecutor.PrioritisedTask wrap) {
++ this.wrapped = wrap;
++ }
++
++ @Override
++ public PrioritisedExecutor getExecutor() {
++ return RegionIOTasks.this.ioScheduler.executor;
++ }
++
++ @Override
++ public boolean queue() {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.queue()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean isQueued() {
++ return this.wrapped.isQueued();
++ }
++
++ @Override
++ public boolean cancel() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean execute() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public Priority getPriority() {
++ return this.wrapped.getPriority();
++ }
++
++ @Override
++ public boolean setPriority(final Priority priority) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.setPriority(priority) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean raisePriority(final Priority priority) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.raisePriority(priority) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean lowerPriority(final Priority priority) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.lowerPriority(priority) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public long getSubOrder() {
++ return this.wrapped.getSubOrder();
++ }
++
++ @Override
++ public boolean setSubOrder(final long subOrder) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.setSubOrder(subOrder) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean raiseSubOrder(final long subOrder) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.raiseSubOrder(subOrder) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean lowerSubOrder(final long subOrder) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.lowerSubOrder(subOrder) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++
++ @Override
++ public boolean setPriorityAndSubOrder(final Priority priority, final long subOrder) {
++ synchronized (RegionIOTasks.this) {
++ if (this.wrapped.setPriorityAndSubOrder(priority, subOrder) && this.wrapped.isQueued()) {
++ RegionIOTasks.this.adjustTaskPriority();
++ return true;
++ }
++ return false;
++ }
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a36ab89f5c37f5f9ab0152f087bb4cf3560f8581
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/ChunkDataController.java
+@@ -0,0 +1,50 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.ChunkSystemRegionFileStorage;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemChunkMap;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkStorage;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++import java.util.concurrent.CompletableFuture;
++import java.util.concurrent.CompletionException;
++
++public final class ChunkDataController extends MoonriseRegionFileIO.RegionDataController {
++
++ private final ServerLevel world;
++
++ public ChunkDataController(final ServerLevel world, final ChunkTaskScheduler taskScheduler) {
++ super(MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, taskScheduler.ioExecutor, taskScheduler.compressionExecutor);
++ this.world = world;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return ((ChunkSystemChunkStorage)this.world.getChunkSource().chunkMap).moonrise$getRegionStorage();
++ }
++
++ @Override
++ public WriteData startWrite(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$startWrite(chunkX, chunkZ, compound);
++ }
++
++ @Override
++ public void finishWrite(final int chunkX, final int chunkZ, final WriteData writeData) throws IOException {
++ ((ChunkSystemChunkMap)this.world.getChunkSource().chunkMap).moonrise$writeFinishCallback(new ChunkPos(chunkX, chunkZ));
++ ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishWrite(chunkX, chunkZ, writeData);
++ }
++
++ @Override
++ public ReadData readData(final int chunkX, final int chunkZ) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$readData(chunkX, chunkZ);
++ }
++
++ @Override
++ public CompoundTag finishRead(final int chunkX, final int chunkZ, final ReadData readData) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishRead(chunkX, chunkZ, readData);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..828c868f68c2a20bf90d0f7ec253fdeb591f15f6
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/EntityDataController.java
+@@ -0,0 +1,73 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.ChunkSystemRegionFileStorage;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.storage.EntityStorage;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import net.minecraft.world.level.chunk.storage.RegionStorageInfo;
++import java.io.IOException;
++import java.nio.file.Path;
++
++public final class EntityDataController extends MoonriseRegionFileIO.RegionDataController {
++
++ private final EntityRegionFileStorage storage;
++
++ public EntityDataController(final EntityRegionFileStorage storage, final ChunkTaskScheduler taskScheduler) {
++ super(MoonriseRegionFileIO.RegionFileType.ENTITY_DATA, taskScheduler.ioExecutor, taskScheduler.compressionExecutor);
++ this.storage = storage;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return this.storage;
++ }
++
++ @Override
++ public WriteData startWrite(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ checkPosition(new ChunkPos(chunkX, chunkZ), compound);
++
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$startWrite(chunkX, chunkZ, compound);
++ }
++
++ @Override
++ public void finishWrite(final int chunkX, final int chunkZ, final WriteData writeData) throws IOException {
++ ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishWrite(chunkX, chunkZ, writeData);
++ }
++
++ @Override
++ public ReadData readData(final int chunkX, final int chunkZ) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$readData(chunkX, chunkZ);
++ }
++
++ @Override
++ public CompoundTag finishRead(final int chunkX, final int chunkZ, final ReadData readData) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishRead(chunkX, chunkZ, readData);
++ }
++
++ private static void checkPosition(final ChunkPos pos, final CompoundTag nbt) {
++ final ChunkPos nbtPos = nbt == null ? null : EntityStorage.readChunkPos(nbt);
++ if (nbtPos != null && !pos.equals(nbtPos)) {
++ throw new IllegalArgumentException(
++ "Entity chunk coordinate and serialized data do not have matching coordinates, trying to serialize coordinate " + pos.toString()
++ + " but compound says coordinate is " + nbtPos
++ );
++ }
++ }
++
++ public static final class EntityRegionFileStorage extends RegionFileStorage {
++
++ public EntityRegionFileStorage(final RegionStorageInfo regionStorageInfo, final Path directory,
++ final boolean dsync) {
++ super(regionStorageInfo, directory, dsync);
++ }
++
++ @Override
++ public void write(final ChunkPos pos, final CompoundTag nbt) throws IOException {
++ checkPosition(pos, nbt);
++ super.write(pos, nbt);
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..bd0d782852f9cfe5bc0b5339ecf4d82c10332ec9
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/io/datacontroller/PoiDataController.java
+@@ -0,0 +1,45 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.ChunkSystemRegionFileStorage;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++
++public final class PoiDataController extends MoonriseRegionFileIO.RegionDataController {
++
++ private final ServerLevel world;
++
++ public PoiDataController(final ServerLevel world, final ChunkTaskScheduler taskScheduler) {
++ super(MoonriseRegionFileIO.RegionFileType.POI_DATA, taskScheduler.ioExecutor, taskScheduler.compressionExecutor);
++ this.world = world;
++ }
++
++ @Override
++ public RegionFileStorage getCache() {
++ return ((ChunkSystemSectionStorage)this.world.getPoiManager()).moonrise$getRegionStorage();
++ }
++
++ @Override
++ public WriteData startWrite(final int chunkX, final int chunkZ, final CompoundTag compound) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$startWrite(chunkX, chunkZ, compound);
++ }
++
++ @Override
++ public void finishWrite(final int chunkX, final int chunkZ, final WriteData writeData) throws IOException {
++ ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishWrite(chunkX, chunkZ, writeData);
++ }
++
++ @Override
++ public ReadData readData(final int chunkX, final int chunkZ) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$readData(chunkX, chunkZ);
++ }
++
++ @Override
++ public CompoundTag finishRead(final int chunkX, final int chunkZ, final ReadData readData) throws IOException {
++ return ((ChunkSystemRegionFileStorage)this.getCache()).moonrise$finishRead(chunkX, chunkZ, readData);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemChunkMap.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemChunkMap.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..47a4d3376d08dde94a39254bec21473ff27f53e6
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemChunkMap.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import net.minecraft.world.level.ChunkPos;
++import java.io.IOException;
++
++public interface ChunkSystemChunkMap {
++
++ public void moonrise$writeFinishCallback(final ChunkPos pos) throws IOException;
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5d4d650186b18eb00782429d53d861564d8e4ba9
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevel.java
+@@ -0,0 +1,33 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemLevel {
++
++ public EntityLookup moonrise$getEntityLookup();
++
++ public void moonrise$setEntityLookup(final EntityLookup entityLookup);
++
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ);
++
++ public ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ);
++
++ public ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final ChunkStatus leastStatus);
++
++ public void moonrise$midTickTasks();
++
++ public ChunkData moonrise$getChunkData(final long chunkKey);
++
++ public ChunkData moonrise$getChunkData(final int chunkX, final int chunkZ);
++
++ public ChunkData moonrise$requestChunkData(final long chunkKey);
++
++ public ChunkData moonrise$releaseChunkData(final long chunkKey);
++
++ public boolean moonrise$areChunksLoaded(final int fromX, final int fromZ, final int toX, final int toZ);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..0b58701342d573fa43cdd06681534854a0e51d77
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemLevelReader.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemLevelReader {
++
++ public ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c278f8ef806f0b45c28cc3040c7db052cb51e053
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/ChunkSystemServerLevel.java
+@@ -0,0 +1,62 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level;
++
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import ca.spottedleaf.moonrise.common.misc.NearbyPlayers;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.core.BlockPos;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.util.List;
++import java.util.function.Consumer;
++
++public interface ChunkSystemServerLevel extends ChunkSystemLevel {
++
++ public ChunkTaskScheduler moonrise$getChunkTaskScheduler();
++
++ public MoonriseRegionFileIO.RegionDataController moonrise$getChunkDataController();
++
++ public MoonriseRegionFileIO.RegionDataController moonrise$getPoiChunkDataController();
++
++ public MoonriseRegionFileIO.RegionDataController moonrise$getEntityChunkDataController();
++
++ public int moonrise$getRegionChunkShift();
++
++ // Paper
++
++ public RegionizedPlayerChunkLoader moonrise$getPlayerChunkLoader();
++
++ public void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final ChunkStatus chunkStatus, final Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final ChunkStatus chunkStatus, final Priority priority,
++ final Consumer<List<ChunkAccess>> onLoad);
++
++ public RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder();
++
++ public long moonrise$getLastMidTickFailure();
++
++ public void moonrise$setLastMidTickFailure(final long time);
++
++ public NearbyPlayers moonrise$getNearbyPlayers();
++
++ public ReferenceList<ServerChunkCache.ChunkAndHolder> moonrise$getLoadedChunks();
++
++ public ReferenceList<ServerChunkCache.ChunkAndHolder> moonrise$getTickingChunks();
++
++ public ReferenceList<ServerChunkCache.ChunkAndHolder> moonrise$getEntityTickingChunks();
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkData.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8b9dc582627b46843f4b5ea6f8c3df2d8cac46fa
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkData.java
+@@ -0,0 +1,21 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import ca.spottedleaf.moonrise.common.misc.NearbyPlayers;
++
++public final class ChunkData {
++
++ private int referenceCount = 0;
++ public NearbyPlayers.TrackedChunk nearbyPlayers; // Moonrise - nearby players
++
++ public ChunkData() {
++
++ }
++
++ public int increaseRef() {
++ return ++this.referenceCount;
++ }
++
++ public int decreaseRef() {
++ return --this.referenceCount;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7d049d750df88762566f13a9c4fc7574a2df4825
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkHolder.java
+@@ -0,0 +1,26 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.level.chunk.LevelChunk;
++import java.util.List;
++
++public interface ChunkSystemChunkHolder {
++
++ public NewChunkHolder moonrise$getRealChunkHolder();
++
++ public void moonrise$setRealChunkHolder(final NewChunkHolder newChunkHolder);
++
++ public void moonrise$addReceivedChunk(final ServerPlayer player);
++
++ public void moonrise$removeReceivedChunk(final ServerPlayer player);
++
++ public boolean moonrise$hasChunkBeenSent();
++
++ public boolean moonrise$hasChunkBeenSent(final ServerPlayer to);
++
++ public List<ServerPlayer> moonrise$getPlayers(final boolean onlyOnWatchDistanceEdge);
++
++ public LevelChunk moonrise$getFullChunk();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f4bc44bb266763345c4e6f859c89352c769a104d
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemChunkStatus.java
+@@ -0,0 +1,26 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.util.concurrent.atomic.AtomicBoolean;
++
++public interface ChunkSystemChunkStatus {
++
++ public boolean moonrise$isParallelCapable();
++
++ public void moonrise$setParallelCapable(final boolean value);
++
++ public int moonrise$getWriteRadius();
++
++ public void moonrise$setWriteRadius(final int value);
++
++ public ChunkStatus moonrise$getNextStatus();
++
++ public boolean moonrise$isEmptyLoadStatus();
++
++ public void moonrise$setEmptyLoadStatus(final boolean value);
++
++ public boolean moonrise$isEmptyGenStatus();
++
++ public AtomicBoolean moonrise$getWarnedAboutNoImmediateComplete();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..aacd543f03b35908011d0c2891e978cc093ebcf5
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemDistanceManager.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager;
++import net.minecraft.server.level.ChunkMap;
++
++public interface ChunkSystemDistanceManager {
++
++ public ChunkMap moonrise$getChunkMap();
++
++ public ChunkHolderManager moonrise$getChunkHolderManager();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5b092bca7027e37aeee8f4b852ad896dd0d5febc
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/chunk/ChunkSystemLevelChunk.java
+@@ -0,0 +1,13 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.chunk;
++
++import net.minecraft.server.level.ServerChunkCache;
++
++public interface ChunkSystemLevelChunk {
++
++ public boolean moonrise$isPostProcessingDone();
++
++ public ServerChunkCache.ChunkAndHolder moonrise$getChunkAndHolder();
++
++ public void moonrise$setChunkAndHolder(final ServerChunkCache.ChunkAndHolder holder);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7aea4e343581b977d11af90f9f65eac3532eade1
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/ChunkEntitySlices.java
+@@ -0,0 +1,569 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.list.EntityList;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData;
++import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
++import com.google.common.collect.ImmutableList;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.ListTag;
++import net.minecraft.nbt.NbtUtils;
++import net.minecraft.nbt.Tag;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.EntitySpawnReason;
++import net.minecraft.world.entity.EntityType;
++import net.minecraft.world.entity.boss.EnderDragonPart;
++import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.storage.EntityStorage;
++import net.minecraft.world.level.entity.Visibility;
++import net.minecraft.world.phys.AABB;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.function.Predicate;
++
++public final class ChunkEntitySlices {
++
++ public final int minSection;
++ public final int maxSection;
++ public final int chunkX;
++ public final int chunkZ;
++ public final Level world;
++
++ private final EntityCollectionBySection allEntities;
++ private final EntityCollectionBySection hardCollidingEntities;
++ private final Reference2ObjectOpenHashMap<Class<? extends Entity>, EntityCollectionBySection> entitiesByClass;
++ private final Reference2ObjectOpenHashMap<EntityType<?>, EntityCollectionBySection> entitiesByType;
++ private final EntityList entities = new EntityList();
++
++ public FullChunkStatus status;
++ public final ChunkData chunkData;
++
++ private boolean isTransient;
++
++ public boolean isTransient() {
++ return this.isTransient;
++ }
++
++ public void setTransient(final boolean value) {
++ this.isTransient = value;
++ }
++
++ public ChunkEntitySlices(final Level world, final int chunkX, final int chunkZ, final FullChunkStatus status,
++ final ChunkData chunkData, final int minSection, final int maxSection) { // inclusive, inclusive
++ this.minSection = minSection;
++ this.maxSection = maxSection;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.world = world;
++
++ this.allEntities = new EntityCollectionBySection(this);
++ this.hardCollidingEntities = new EntityCollectionBySection(this);
++ this.entitiesByClass = new Reference2ObjectOpenHashMap<>();
++ this.entitiesByType = new Reference2ObjectOpenHashMap<>();
++
++ this.status = status;
++ this.chunkData = chunkData;
++ }
++
++ public static List<Entity> readEntities(final ServerLevel world, final CompoundTag compoundTag) {
++ // TODO check this and below on update for format changes
++ return EntityType.loadEntitiesRecursive(compoundTag.getList("Entities", 10), world, EntitySpawnReason.LOAD).collect(ImmutableList.toImmutableList());
++ }
++
++ // Paper start - rewrite chunk system
++ public static void copyEntities(final CompoundTag from, final CompoundTag into) {
++ if (from == null) {
++ return;
++ }
++ final ListTag entitiesFrom = from.getList("Entities", Tag.TAG_COMPOUND);
++ if (entitiesFrom == null || entitiesFrom.isEmpty()) {
++ return;
++ }
++
++ final ListTag entitiesInto = into.getList("Entities", Tag.TAG_COMPOUND);
++ into.put("Entities", entitiesInto); // this is in case into doesn't have any entities
++ entitiesInto.addAll(0, entitiesFrom);
++ }
++
++ public static CompoundTag saveEntityChunk(final List<Entity> entities, final ChunkPos chunkPos, final ServerLevel world) {
++ return saveEntityChunk0(entities, chunkPos, world, false);
++ }
++
++ public static CompoundTag saveEntityChunk0(final List<Entity> entities, final ChunkPos chunkPos, final ServerLevel world, final boolean force) {
++ if (!force && entities.isEmpty()) {
++ return null;
++ }
++
++ final ListTag entitiesTag = new ListTag();
++ for (final Entity entity : PlatformHooks.get().modifySavedEntities(world, chunkPos.x, chunkPos.z, entities)) {
++ CompoundTag compoundTag = new CompoundTag();
++ if (entity.save(compoundTag)) {
++ entitiesTag.add(compoundTag);
++ }
++ }
++ final CompoundTag ret = NbtUtils.addCurrentDataVersion(new CompoundTag());
++ ret.put("Entities", entitiesTag);
++ EntityStorage.writeChunkPos(ret, chunkPos);
++
++ return !force && entitiesTag.isEmpty() ? null : ret;
++ }
++
++ public CompoundTag save() {
++ final int len = this.entities.size();
++ if (len == 0) {
++ return null;
++ }
++
++ final Entity[] rawData = this.entities.getRawData();
++ final List<Entity> collectedEntities = new ArrayList<>(len);
++ for (int i = 0; i < len; ++i) {
++ final Entity entity = rawData[i];
++ if (entity.shouldBeSaved()) {
++ collectedEntities.add(entity);
++ }
++ }
++
++ if (collectedEntities.isEmpty()) {
++ return null;
++ }
++
++ return saveEntityChunk(collectedEntities, new ChunkPos(this.chunkX, this.chunkZ), (ServerLevel)this.world);
++ }
++
++ // returns true if this chunk has transient entities remaining
++ public boolean unload() {
++ final int len = this.entities.size();
++ final Entity[] collectedEntities = Arrays.copyOf(this.entities.getRawData(), len);
++
++ for (int i = 0; i < len; ++i) {
++ final Entity entity = collectedEntities[i];
++ if (entity.isRemoved()) {
++ // removed by us below
++ continue;
++ }
++ if (entity.shouldBeSaved()) {
++ PlatformHooks.get().unloadEntity(entity);
++ if (entity.isVehicle()) {
++ // we cannot assume that these entities are contained within this chunk, because entities can
++ // desync - so we need to remove them all
++ for (final Entity passenger : entity.getIndirectPassengers()) {
++ PlatformHooks.get().unloadEntity(passenger);
++ }
++ }
++ }
++ }
++
++ return this.entities.size() != 0;
++ }
++
++ public List<Entity> getAllEntities() {
++ final int len = this.entities.size();
++ if (len == 0) {
++ return new ArrayList<>();
++ }
++
++ final Entity[] rawData = this.entities.getRawData();
++ final List<Entity> collectedEntities = new ArrayList<>(len);
++ for (int i = 0; i < len; ++i) {
++ collectedEntities.add(rawData[i]);
++ }
++
++ return collectedEntities;
++ }
++
++ public boolean isEmpty() {
++ return this.entities.size() == 0;
++ }
++
++ public void mergeInto(final ChunkEntitySlices slices) {
++ final Entity[] entities = this.entities.getRawData();
++ for (int i = 0, size = Math.min(entities.length, this.entities.size()); i < size; ++i) {
++ final Entity entity = entities[i];
++ slices.addEntity(entity, ((ChunkSystemEntity)entity).moonrise$getSectionY());
++ }
++ }
++
++ private boolean preventStatusUpdates;
++ public boolean startPreventingStatusUpdates() {
++ final boolean ret = this.preventStatusUpdates;
++ this.preventStatusUpdates = true;
++ return ret;
++ }
++
++ public boolean isPreventingStatusUpdates() {
++ return this.preventStatusUpdates;
++ }
++
++ public void stopPreventingStatusUpdates(final boolean prev) {
++ this.preventStatusUpdates = prev;
++ }
++
++ public void updateStatus(final FullChunkStatus status, final EntityLookup lookup) {
++ this.status = status;
++
++ final Entity[] entities = this.entities.getRawData();
++
++ for (int i = 0, size = this.entities.size(); i < size; ++i) {
++ final Entity entity = entities[i];
++
++ final Visibility oldVisibility = EntityLookup.getEntityStatus(entity);
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(status);
++ final Visibility newVisibility = EntityLookup.getEntityStatus(entity);
++
++ lookup.entityStatusChange(entity, this, oldVisibility, newVisibility, false, false, false);
++ }
++ }
++
++ public boolean addEntity(final Entity entity, final int chunkSection) {
++ if (!this.entities.add(entity)) {
++ return false;
++ }
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(this.status);
++ ((ChunkSystemEntity)entity).moonrise$setChunkData(this.chunkData);
++ final int sectionIndex = chunkSection - this.minSection;
++
++ this.allEntities.addEntity(entity, sectionIndex);
++
++ if (((ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ this.hardCollidingEntities.addEntity(entity, sectionIndex);
++ }
++
++ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
++ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
++
++ if (entry.getKey().isInstance(entity)) {
++ entry.getValue().addEntity(entity, sectionIndex);
++ }
++ }
++
++ EntityCollectionBySection byType = this.entitiesByType.get(entity.getType());
++ if (byType != null) {
++ byType.addEntity(entity, sectionIndex);
++ } else {
++ this.entitiesByType.put(entity.getType(), byType = new EntityCollectionBySection(this));
++ byType.addEntity(entity, sectionIndex);
++ }
++
++ return true;
++ }
++
++ public boolean removeEntity(final Entity entity, final int chunkSection) {
++ if (!this.entities.remove(entity)) {
++ return false;
++ }
++ ((ChunkSystemEntity)entity).moonrise$setChunkStatus(null);
++ ((ChunkSystemEntity)entity).moonrise$setChunkData(null);
++ final int sectionIndex = chunkSection - this.minSection;
++
++ this.allEntities.removeEntity(entity, sectionIndex);
++
++ if (((ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ this.hardCollidingEntities.removeEntity(entity, sectionIndex);
++ }
++
++ for (final Iterator<Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection>> iterator =
++ this.entitiesByClass.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<Class<? extends Entity>, EntityCollectionBySection> entry = iterator.next();
++
++ if (entry.getKey().isInstance(entity)) {
++ entry.getValue().removeEntity(entity, sectionIndex);
++ }
++ }
++
++ final EntityCollectionBySection byType = this.entitiesByType.get(entity.getType());
++ byType.removeEntity(entity, sectionIndex);
++
++ return true;
++ }
++
++ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ this.hardCollidingEntities.getEntities(except, box, into, predicate);
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ this.allEntities.getEntities(except, box, into, predicate);
++ }
++
++
++ public boolean getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ return this.allEntities.getEntitiesLimited(except, box, into, predicate, maxCount);
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final EntityCollectionBySection byType = this.entitiesByType.get(type);
++
++ if (byType != null) {
++ byType.getEntities((Entity)null, box, (List)into, (Predicate) predicate);
++ }
++ }
++
++ public <T extends Entity> boolean getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final EntityCollectionBySection byType = this.entitiesByType.get(type);
++
++ if (byType != null) {
++ return byType.getEntitiesLimited((Entity)null, box, (List)into, (Predicate)predicate, maxCount);
++ }
++
++ return false;
++ }
++
++ protected EntityCollectionBySection initClass(final Class<? extends Entity> clazz) {
++ final EntityCollectionBySection ret = new EntityCollectionBySection(this);
++
++ for (int sectionIndex = 0; sectionIndex < this.allEntities.entitiesBySection.length; ++sectionIndex) {
++ final BasicEntityList<Entity> sectionEntities = this.allEntities.entitiesBySection[sectionIndex];
++ if (sectionEntities == null) {
++ continue;
++ }
++
++ final Entity[] storage = sectionEntities.storage;
++
++ for (int i = 0, len = Math.min(storage.length, sectionEntities.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (clazz.isInstance(entity)) {
++ ret.addEntity(entity, sectionIndex);
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ EntityCollectionBySection collection = this.entitiesByClass.get(clazz);
++ if (collection != null) {
++ collection.getEntities(except, box, (List)into, (Predicate)predicate);
++ } else {
++ this.entitiesByClass.put(clazz, collection = this.initClass(clazz));
++ collection.getEntities(except, box, (List)into, (Predicate)predicate);
++ }
++ }
++
++ public <T extends Entity> boolean getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ EntityCollectionBySection collection = this.entitiesByClass.get(clazz);
++ if (collection != null) {
++ return collection.getEntitiesLimited(except, box, (List)into, (Predicate)predicate, maxCount);
++ } else {
++ this.entitiesByClass.put(clazz, collection = this.initClass(clazz));
++ return collection.getEntitiesLimited(except, box, (List)into, (Predicate)predicate, maxCount);
++ }
++ }
++
++ private static final class BasicEntityList<E extends Entity> {
++
++ private static final Entity[] EMPTY = new Entity[0];
++ private static final int DEFAULT_CAPACITY = 4;
++
++ private E[] storage;
++ private int size;
++
++ public BasicEntityList() {
++ this(0);
++ }
++
++ public BasicEntityList(final int cap) {
++ this.storage = (E[])(cap <= 0 ? EMPTY : new Entity[cap]);
++ }
++
++ public boolean isEmpty() {
++ return this.size == 0;
++ }
++
++ public int size() {
++ return this.size;
++ }
++
++ private void resize() {
++ if (this.storage == EMPTY) {
++ this.storage = (E[])new Entity[DEFAULT_CAPACITY];
++ } else {
++ this.storage = Arrays.copyOf(this.storage, this.storage.length * 2);
++ }
++ }
++
++ public void add(final E entity) {
++ final int idx = this.size++;
++ if (idx >= this.storage.length) {
++ this.resize();
++ this.storage[idx] = entity;
++ } else {
++ this.storage[idx] = entity;
++ }
++ }
++
++ public int indexOf(final E entity) {
++ final E[] storage = this.storage;
++
++ for (int i = 0, len = Math.min(this.storage.length, this.size); i < len; ++i) {
++ if (storage[i] == entity) {
++ return i;
++ }
++ }
++
++ return -1;
++ }
++
++ public boolean remove(final E entity) {
++ final int idx = this.indexOf(entity);
++ if (idx == -1) {
++ return false;
++ }
++
++ final int size = --this.size;
++ final E[] storage = this.storage;
++ if (idx != size) {
++ System.arraycopy(storage, idx + 1, storage, idx, size - idx);
++ }
++
++ storage[size] = null;
++
++ return true;
++ }
++
++ public boolean has(final E entity) {
++ return this.indexOf(entity) != -1;
++ }
++ }
++
++ private static final class EntityCollectionBySection {
++
++ private final ChunkEntitySlices slices;
++ private final BasicEntityList<Entity>[] entitiesBySection;
++ private int count;
++
++ public EntityCollectionBySection(final ChunkEntitySlices slices) {
++ this.slices = slices;
++
++ final int sectionCount = slices.maxSection - slices.minSection + 1;
++
++ this.entitiesBySection = new BasicEntityList[sectionCount];
++ }
++
++ public void addEntity(final Entity entity, final int sectionIndex) {
++ BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
++
++ if (list != null && list.has(entity)) {
++ return;
++ }
++
++ if (list == null) {
++ this.entitiesBySection[sectionIndex] = list = new BasicEntityList<>();
++ }
++
++ list.add(entity);
++ ++this.count;
++ }
++
++ public void removeEntity(final Entity entity, final int sectionIndex) {
++ final BasicEntityList<Entity> list = this.entitiesBySection[sectionIndex];
++
++ if (list == null || !list.remove(entity)) {
++ return;
++ }
++
++ --this.count;
++
++ if (list.isEmpty()) {
++ this.entitiesBySection[sectionIndex] = null;
++ }
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ if (this.count == 0) {
++ return;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(entity)) {
++ continue;
++ }
++
++ into.add(entity);
++ }
++ }
++ }
++
++ public boolean getEntitiesLimited(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ if (this.count == 0) {
++ return false;
++ }
++
++ final int minSection = this.slices.minSection;
++ final int maxSection = this.slices.maxSection;
++
++ final int min = Mth.clamp(Mth.floor(box.minY - 2.0) >> 4, minSection, maxSection);
++ final int max = Mth.clamp(Mth.floor(box.maxY + 2.0) >> 4, minSection, maxSection);
++
++ final BasicEntityList<Entity>[] entitiesBySection = this.entitiesBySection;
++
++ for (int section = min; section <= max; ++section) {
++ final BasicEntityList<Entity> list = entitiesBySection[section - minSection];
++
++ if (list == null) {
++ continue;
++ }
++
++ final Entity[] storage = list.storage;
++
++ for (int i = 0, len = Math.min(storage.length, list.size()); i < len; ++i) {
++ final Entity entity = storage[i];
++
++ if (entity == null || entity == except || !entity.getBoundingBox().intersects(box)) {
++ continue;
++ }
++
++ if (predicate != null && !predicate.test(entity)) {
++ continue;
++ }
++
++ into.add(entity);
++ if (into.size() >= maxCount) {
++ return true;
++ }
++ }
++ }
++
++ return false;
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7554c109c35397bc1a43dd80e87764fd78645bbf
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/EntityLookup.java
+@@ -0,0 +1,1002 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity;
++
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.map.SWMRLong2ObjectHashTable;
++import ca.spottedleaf.moonrise.common.list.EntityList;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
++import net.minecraft.core.BlockPos;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.util.AbortableIterationConsumer;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.EntityType;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.EntityInLevelCallback;
++import net.minecraft.world.level.entity.EntityTypeTest;
++import net.minecraft.world.level.entity.LevelCallback;
++import net.minecraft.world.level.entity.LevelEntityGetter;
++import net.minecraft.world.level.entity.Visibility;
++import net.minecraft.world.phys.AABB;
++import net.minecraft.world.phys.Vec3;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.NoSuchElementException;
++import java.util.Objects;
++import java.util.UUID;
++import java.util.concurrent.ConcurrentHashMap;
++import java.util.function.Consumer;
++import java.util.function.Predicate;
++
++public abstract class EntityLookup implements LevelEntityGetter<Entity> {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(EntityLookup.class);
++
++ protected static final int REGION_SHIFT = 5;
++ protected static final int REGION_MASK = (1 << REGION_SHIFT) - 1;
++ protected static final int REGION_SIZE = 1 << REGION_SHIFT;
++
++ public final Level world;
++
++ protected final SWMRLong2ObjectHashTable<ChunkSlicesRegion> regions = new SWMRLong2ObjectHashTable<>(128, 0.5f);
++
++ protected final LevelCallback<Entity> worldCallback;
++
++ protected final ConcurrentLong2ReferenceChainedHashTable<Entity> entityById = new ConcurrentLong2ReferenceChainedHashTable<>();
++ protected final ConcurrentHashMap<UUID, Entity> entityByUUID = new ConcurrentHashMap<>();
++ protected final EntityList accessibleEntities = new EntityList();
++
++ public EntityLookup(final Level world, final LevelCallback<Entity> worldCallback) {
++ this.world = world;
++ this.worldCallback = worldCallback;
++ }
++
++ protected abstract Boolean blockTicketUpdates();
++
++ protected abstract void setBlockTicketUpdates(final Boolean value);
++
++ protected abstract void checkThread(final int chunkX, final int chunkZ, final String reason);
++
++ protected abstract void checkThread(final Entity entity, final String reason);
++
++ protected abstract ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk);
++
++ protected abstract void onEmptySlices(final int chunkX, final int chunkZ);
++
++ protected abstract void entitySectionChangeCallback(
++ final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ
++ );
++
++ protected abstract void addEntityCallback(final Entity entity);
++
++ protected abstract void removeEntityCallback(final Entity entity);
++
++ protected abstract void entityStartLoaded(final Entity entity);
++
++ protected abstract void entityEndLoaded(final Entity entity);
++
++ protected abstract void entityStartTicking(final Entity entity);
++
++ protected abstract void entityEndTicking(final Entity entity);
++
++ protected abstract boolean screenEntity(final Entity entity, final boolean fromDisk, final boolean event);
++
++ private static Entity maskNonAccessible(final Entity entity) {
++ if (entity == null) {
++ return null;
++ }
++ final Visibility visibility = EntityLookup.getEntityStatus(entity);
++ return visibility.isAccessible() ? entity : null;
++ }
++
++ @Override
++ public Entity get(final int id) {
++ return maskNonAccessible(this.entityById.get((long)id));
++ }
++
++ @Override
++ public Entity get(final UUID id) {
++ return maskNonAccessible(id == null ? null : this.entityByUUID.get(id));
++ }
++
++ public boolean hasEntity(final UUID uuid) {
++ return this.get(uuid) != null;
++ }
++
++ public String getDebugInfo() {
++ return "count_id:" + this.entityById.size() + ",count_uuid:" + this.entityByUUID.size() + ",count_accessible:" + this.getEntityCount() + ",region_count:" + this.regions.size();
++ }
++
++ protected static final class ArrayIterable<T> implements Iterable<T> {
++
++ private final T[] array;
++ private final int off;
++ private final int length;
++
++ public ArrayIterable(final T[] array, final int off, final int length) {
++ this.array = array;
++ this.off = off;
++ this.length = length;
++ if (length > array.length) {
++ throw new IllegalArgumentException("Length must be no greater-than the array length");
++ }
++ }
++
++ @Override
++ public Iterator<T> iterator() {
++ return new ArrayIterator<>(this.array, this.off, this.length);
++ }
++
++ protected static final class ArrayIterator<T> implements Iterator<T> {
++
++ private final T[] array;
++ private int off;
++ private final int length;
++
++ public ArrayIterator(final T[] array, final int off, final int length) {
++ this.array = array;
++ this.off = off;
++ this.length = length;
++ }
++
++ @Override
++ public boolean hasNext() {
++ return this.off < this.length;
++ }
++
++ @Override
++ public T next() {
++ if (this.off >= this.length) {
++ throw new NoSuchElementException();
++ }
++ return this.array[this.off++];
++ }
++
++ @Override
++ public void remove() {
++ throw new UnsupportedOperationException();
++ }
++ }
++ }
++
++ @Override
++ public Iterable<Entity> getAll() {
++ synchronized (this.accessibleEntities) {
++ final int len = this.accessibleEntities.size();
++ final Entity[] cpy = Arrays.copyOf(this.accessibleEntities.getRawData(), len, Entity[].class);
++
++ Objects.checkFromToIndex(0, len, cpy.length);
++
++ return new ArrayIterable<>(cpy, 0, len);
++ }
++ }
++
++ public int getEntityCount() {
++ synchronized (this.accessibleEntities) {
++ return this.accessibleEntities.size();
++ }
++ }
++
++ public Entity[] getAllCopy() {
++ synchronized (this.accessibleEntities) {
++ return Arrays.copyOf(this.accessibleEntities.getRawData(), this.accessibleEntities.size(), Entity[].class);
++ }
++ }
++
++ @Override
++ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AbortableIterationConsumer<U> action) {
++ for (final Iterator<Entity> iterator = this.entityById.valueIterator(); iterator.hasNext();) {
++ final Entity entity = iterator.next();
++ final Visibility visibility = EntityLookup.getEntityStatus(entity);
++ if (!visibility.isAccessible()) {
++ continue;
++ }
++ final U casted = filter.tryCast(entity);
++ if (casted != null && action.accept(casted).shouldAbort()) {
++ break;
++ }
++ }
++ }
++
++ @Override
++ public void get(final AABB box, final Consumer<Entity> action) {
++ List<Entity> entities = new ArrayList<>();
++ this.getEntities((Entity)null, box, entities, null);
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ action.accept(entities.get(i));
++ }
++ }
++
++ @Override
++ public <U extends Entity> void get(final EntityTypeTest<Entity, U> filter, final AABB box, final AbortableIterationConsumer<U> action) {
++ List<Entity> entities = new ArrayList<>();
++ this.getEntities((Entity)null, box, entities, null);
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final U casted = filter.tryCast(entities.get(i));
++ if (casted != null && action.accept(casted).shouldAbort()) {
++ break;
++ }
++ }
++ }
++
++ public void entityStatusChange(final Entity entity, final ChunkEntitySlices slices, final Visibility oldVisibility, final Visibility newVisibility, final boolean moved,
++ final boolean created, final boolean destroyed) {
++ this.checkThread(entity, "Entity status change must only happen on the main thread");
++
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ // recursive status update
++ LOGGER.error("Cannot recursively update entity chunk status for entity " + entity, new Throwable());
++ return;
++ }
++
++ final boolean entityStatusUpdateBefore = slices == null ? false : slices.startPreventingStatusUpdates();
++
++ if (entityStatusUpdateBefore) {
++ LOGGER.error("Cannot update chunk status for entity " + entity + " since entity chunk (" + slices.chunkX + "," + slices.chunkZ + ") is receiving update", new Throwable());
++ return;
++ }
++
++ try {
++ final Boolean ticketBlockBefore = this.blockTicketUpdates();
++ try {
++ ((ChunkSystemEntity)entity).moonrise$setUpdatingSectionStatus(true);
++ try {
++ if (created) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onCreated(entity);
++ }
++ }
++
++ if (oldVisibility == newVisibility) {
++ if (moved && newVisibility.isAccessible()) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onSectionChange(entity);
++ }
++ }
++ return;
++ }
++
++ if (newVisibility.ordinal() > oldVisibility.ordinal()) {
++ // status upgrade
++ if (!oldVisibility.isAccessible() && newVisibility.isAccessible()) {
++ EntityLookup.this.entityStartLoaded(entity);
++ synchronized (this.accessibleEntities) {
++ this.accessibleEntities.add(entity);
++ }
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTrackingStart(entity);
++ }
++ }
++
++ if (!oldVisibility.isTicking() && newVisibility.isTicking()) {
++ EntityLookup.this.entityStartTicking(entity);
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTickingStart(entity);
++ }
++ }
++ } else {
++ // status downgrade
++ if (oldVisibility.isTicking() && !newVisibility.isTicking()) {
++ EntityLookup.this.entityEndTicking(entity);
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTickingEnd(entity);
++ }
++ }
++
++ if (oldVisibility.isAccessible() && !newVisibility.isAccessible()) {
++ EntityLookup.this.entityEndLoaded(entity);
++ synchronized (this.accessibleEntities) {
++ this.accessibleEntities.remove(entity);
++ }
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onTrackingEnd(entity);
++ }
++ }
++ }
++
++ if (moved && newVisibility.isAccessible()) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onSectionChange(entity);
++ }
++ }
++
++ if (destroyed) {
++ if (EntityLookup.this.worldCallback != null) {
++ EntityLookup.this.worldCallback.onDestroyed(entity);
++ }
++ }
++ } finally {
++ ((ChunkSystemEntity)entity).moonrise$setUpdatingSectionStatus(false);
++ }
++ } finally {
++ this.setBlockTicketUpdates(ticketBlockBefore);
++ }
++ } finally {
++ if (slices != null) {
++ slices.stopPreventingStatusUpdates(false);
++ }
++ }
++ }
++
++ public void chunkStatusChange(final int x, final int z, final FullChunkStatus newStatus) {
++ this.getChunk(x, z).updateStatus(newStatus, this);
++ }
++
++ public void addLegacyChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, true);
++ }
++
++ public void addEntityChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, true);
++ }
++
++ public void addWorldGenChunkEntities(final List<Entity> entities, final ChunkPos forChunk) {
++ this.addEntityChunk(entities, forChunk, false);
++ }
++
++ protected void addRecursivelySafe(final Entity root, final boolean fromDisk) {
++ if (!this.addEntity(root, fromDisk, true)) {
++ // possible we are a passenger, and so should dismount from any valid entity in the world
++ root.stopRiding();
++ return;
++ }
++ for (final Entity passenger : root.getPassengers()) {
++ this.addRecursivelySafe(passenger, fromDisk);
++ }
++ }
++
++ protected void addEntityChunk(final List<Entity> entities, final ChunkPos forChunk, final boolean fromDisk) {
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity entity = entities.get(i);
++ if (entity.isPassenger()) {
++ continue;
++ }
++
++ if (forChunk != null && !entity.chunkPosition().equals(forChunk)) {
++ LOGGER.warn("Root entity " + entity + " is outside of serialized chunk " + forChunk);
++ // can't set removed here, as we may not own the chunk position
++ // skip the entity
++ continue;
++ }
++
++ final Vec3 rootPosition = entity.position();
++
++ // always adjust positions before adding passengers in case plugins access the entity, and so that
++ // they are added to the right entity chunk
++ for (final Entity passenger : entity.getIndirectPassengers()) {
++ if (forChunk != null && !passenger.chunkPosition().equals(forChunk)) {
++ passenger.setPosRaw(rootPosition.x, rootPosition.y, rootPosition.z);
++ }
++ }
++
++ this.addRecursivelySafe(entity, fromDisk);
++ }
++ }
++
++ public boolean addNewEntity(final Entity entity) {
++ return this.addNewEntity(entity, true);
++ }
++
++ public boolean addNewEntity(final Entity entity, final boolean event) {
++ return this.addEntity(entity, false, event);
++ }
++
++ public static Visibility getEntityStatus(final Entity entity) {
++ if (entity.isAlwaysTicking()) {
++ return Visibility.TICKING;
++ }
++ final FullChunkStatus entityStatus = ((ChunkSystemEntity)entity).moonrise$getChunkStatus();
++ return Visibility.fromFullChunkStatus(entityStatus == null ? FullChunkStatus.INACCESSIBLE : entityStatus);
++ }
++
++ protected boolean addEntity(final Entity entity, final boolean fromDisk, final boolean event) {
++ final BlockPos pos = entity.blockPosition();
++ final int sectionX = pos.getX() >> 4;
++ final int sectionY = Mth.clamp(pos.getY() >> 4, WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world));
++ final int sectionZ = pos.getZ() >> 4;
++ this.checkThread(sectionX, sectionZ, "Cannot add entity off-main thread");
++
++ if (entity.isRemoved()) {
++ LOGGER.warn("Refusing to add removed entity: " + entity);
++ return false;
++ }
++
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ LOGGER.warn("Entity " + entity + " is currently prevented from being added/removed to world since it is processing section status updates", new Throwable());
++ return false;
++ }
++
++ if (!this.screenEntity(entity, fromDisk, event)) {
++ return false;
++ }
++
++ Entity currentlyMapped = this.entityById.putIfAbsent((long)entity.getId(), entity);
++ if (currentlyMapped != null) {
++ LOGGER.warn("Entity id already exists: " + entity.getId() + ", mapped to " + currentlyMapped + ", can't add " + entity);
++ return false;
++ }
++
++ currentlyMapped = this.entityByUUID.putIfAbsent(entity.getUUID(), entity);
++ if (currentlyMapped != null) {
++ // need to remove mapping for id
++ this.entityById.remove((long)entity.getId(), entity);
++ LOGGER.warn("Entity uuid already exists: " + entity.getUUID() + ", mapped to " + currentlyMapped + ", can't add " + entity);
++ return false;
++ }
++
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(sectionX);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(sectionY);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(sectionZ);
++ final ChunkEntitySlices slices = this.getOrCreateChunk(sectionX, sectionZ);
++ if (!slices.addEntity(entity, sectionY)) {
++ LOGGER.warn("Entity " + entity + " added to world '" + WorldUtil.getWorldName(this.world) + "', but was already contained in entity chunk (" + sectionX + "," + sectionZ + ")");
++ }
++
++ entity.setLevelCallback(new EntityCallback(entity));
++
++ this.addEntityCallback(entity);
++
++ this.entityStatusChange(entity, slices, Visibility.HIDDEN, getEntityStatus(entity), false, !fromDisk, false);
++
++ return true;
++ }
++
++ public boolean canRemoveEntity(final Entity entity) {
++ if (((ChunkSystemEntity)entity).moonrise$isUpdatingSectionStatus()) {
++ return false;
++ }
++
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
++ return slices == null || !slices.isPreventingStatusUpdates();
++ }
++
++ protected void removeEntity(final Entity entity) {
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionY = ((ChunkSystemEntity)entity).moonrise$getSectionY();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ this.checkThread(sectionX, sectionZ, "Cannot remove entity off-main");
++ if (!entity.isRemoved()) {
++ throw new IllegalStateException("Only call Entity#setRemoved to remove an entity");
++ }
++ final ChunkEntitySlices slices = this.getChunk(sectionX, sectionZ);
++ // all entities should be in a chunk
++ if (slices == null) {
++ LOGGER.warn("Cannot remove entity " + entity + " from null entity slices (" + sectionX + "," + sectionZ + ")");
++ } else {
++ if (slices.isPreventingStatusUpdates()) {
++ throw new IllegalStateException("Attempting to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ") that is receiving status updates");
++ }
++ if (!slices.removeEntity(entity, sectionY)) {
++ LOGGER.warn("Failed to remove entity " + entity + " from entity slices (" + sectionX + "," + sectionZ + ")");
++ }
++ }
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(Integer.MIN_VALUE);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(Integer.MIN_VALUE);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(Integer.MIN_VALUE);
++
++
++ Entity currentlyMapped;
++ if ((currentlyMapped = this.entityById.remove(entity.getId(), entity)) != entity) {
++ LOGGER.warn("Failed to remove entity " + entity + " by id, current entity mapped: " + currentlyMapped);
++ }
++
++ Entity[] currentlyMappedArr = new Entity[1];
++
++ // need reference equality
++ this.entityByUUID.compute(entity.getUUID(), (final UUID keyInMap, final Entity valueInMap) -> {
++ currentlyMappedArr[0] = valueInMap;
++ if (valueInMap != entity) {
++ return valueInMap;
++ }
++ return null;
++ });
++
++ if (currentlyMappedArr[0] != entity) {
++ LOGGER.warn("Failed to remove entity " + entity + " by uuid, current entity mapped: " + currentlyMappedArr[0]);
++ }
++
++ if (slices != null && slices.isEmpty()) {
++ this.onEmptySlices(sectionX, sectionZ);
++ }
++ }
++
++ protected ChunkEntitySlices moveEntity(final Entity entity) {
++ // ensure we own the entity
++ this.checkThread(entity, "Cannot move entity off-main");
++
++ final int sectionX = ((ChunkSystemEntity)entity).moonrise$getSectionX();
++ final int sectionY = ((ChunkSystemEntity)entity).moonrise$getSectionY();
++ final int sectionZ = ((ChunkSystemEntity)entity).moonrise$getSectionZ();
++ final BlockPos newPos = entity.blockPosition();
++ final int newSectionX = newPos.getX() >> 4;
++ final int newSectionY = Mth.clamp(newPos.getY() >> 4, WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world));
++ final int newSectionZ = newPos.getZ() >> 4;
++
++ if (newSectionX == sectionX && newSectionY == sectionY && newSectionZ == sectionZ) {
++ return null;
++ }
++
++ // ensure the new section is owned by this tick thread
++ this.checkThread(newSectionX, newSectionZ, "Cannot move entity off-main");
++
++ // ensure the old section is owned by this tick thread
++ this.checkThread(sectionX, sectionZ, "Cannot move entity off-main");
++
++ final ChunkEntitySlices old = this.getChunk(sectionX, sectionZ);
++ final ChunkEntitySlices slices = this.getOrCreateChunk(newSectionX, newSectionZ);
++
++ if (!old.removeEntity(entity, sectionY)) {
++ LOGGER.warn("Could not remove entity " + entity + " from its old chunk section (" + sectionX + "," + sectionY + "," + sectionZ + ") since it was not contained in the section");
++ }
++
++ if (!slices.addEntity(entity, newSectionY)) {
++ LOGGER.warn("Could not add entity " + entity + " to its new chunk section (" + newSectionX + "," + newSectionY + "," + newSectionZ + ") as it is already contained in the section");
++ }
++
++ ((ChunkSystemEntity)entity).moonrise$setSectionX(newSectionX);
++ ((ChunkSystemEntity)entity).moonrise$setSectionY(newSectionY);
++ ((ChunkSystemEntity)entity).moonrise$setSectionZ(newSectionZ);
++
++ if (old.isEmpty()) {
++ this.onEmptySlices(sectionX, sectionZ);
++ }
++
++ this.entitySectionChangeCallback(
++ entity,
++ sectionX, sectionY, sectionZ,
++ newSectionX, newSectionY, newSectionZ
++ );
++
++ return slices;
++ }
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public void getHardCollidingEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getHardCollidingEntities(except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(type, box, (List)into, (Predicate)predicate);
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ chunk.getEntities(clazz, except, box, into, predicate);
++ }
++ }
++ }
++ }
++ }
++
++ //////// Limited ////////
++
++ public void getEntities(final Entity except, final AABB box, final List<Entity> into, final Predicate<? super Entity> predicate,
++ final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(except, box, into, predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final EntityType<?> type, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(type, box, (List)into, (Predicate)predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public <T extends Entity> void getEntities(final Class<? extends T> clazz, final Entity except, final AABB box, final List<? super T> into,
++ final Predicate<? super T> predicate, final int maxCount) {
++ final int minChunkX = (Mth.floor(box.minX) - 2) >> 4;
++ final int minChunkZ = (Mth.floor(box.minZ) - 2) >> 4;
++ final int maxChunkX = (Mth.floor(box.maxX) + 2) >> 4;
++ final int maxChunkZ = (Mth.floor(box.maxZ) + 2) >> 4;
++
++ final int minRegionX = minChunkX >> REGION_SHIFT;
++ final int minRegionZ = minChunkZ >> REGION_SHIFT;
++ final int maxRegionX = maxChunkX >> REGION_SHIFT;
++ final int maxRegionZ = maxChunkZ >> REGION_SHIFT;
++
++ for (int currRegionZ = minRegionZ; currRegionZ <= maxRegionZ; ++currRegionZ) {
++ final int minZ = currRegionZ == minRegionZ ? minChunkZ & REGION_MASK : 0;
++ final int maxZ = currRegionZ == maxRegionZ ? maxChunkZ & REGION_MASK : REGION_MASK;
++
++ for (int currRegionX = minRegionX; currRegionX <= maxRegionX; ++currRegionX) {
++ final ChunkSlicesRegion region = this.getRegion(currRegionX, currRegionZ);
++
++ if (region == null) {
++ continue;
++ }
++
++ final int minX = currRegionX == minRegionX ? minChunkX & REGION_MASK : 0;
++ final int maxX = currRegionX == maxRegionX ? maxChunkX & REGION_MASK : REGION_MASK;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final ChunkEntitySlices chunk = region.get(currX | (currZ << REGION_SHIFT));
++ if (chunk == null || !chunk.status.isOrAfter(FullChunkStatus.FULL)) {
++ continue;
++ }
++
++ if (chunk.getEntities(clazz, except, box, into, predicate, maxCount)) {
++ return;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ public void entitySectionLoad(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
++ this.checkThread(chunkX, chunkZ, "Cannot load in entity section off-main");
++ synchronized (this) {
++ final ChunkEntitySlices curr = this.getChunk(chunkX, chunkZ);
++ if (curr != null) {
++ this.removeChunk(chunkX, chunkZ);
++
++ curr.mergeInto(slices);
++
++ this.addChunk(chunkX, chunkZ, slices);
++ } else {
++ this.addChunk(chunkX, chunkZ, slices);
++ }
++ }
++ }
++
++ public void entitySectionUnload(final int chunkX, final int chunkZ) {
++ this.checkThread(chunkX, chunkZ, "Cannot unload entity section off-main");
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ public ChunkEntitySlices getChunk(final int chunkX, final int chunkZ) {
++ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ if (region == null) {
++ return null;
++ }
++
++ return region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT));
++ }
++
++ public ChunkEntitySlices getOrCreateChunk(final int chunkX, final int chunkZ) {
++ final ChunkSlicesRegion region = this.getRegion(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ final ChunkEntitySlices ret;
++ if (region == null || (ret = region.get((chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT))) == null) {
++ return this.createEntityChunk(chunkX, chunkZ, true);
++ }
++
++ return ret;
++ }
++
++ public ChunkSlicesRegion getRegion(final int regionX, final int regionZ) {
++ final long key = CoordinateUtils.getChunkKey(regionX, regionZ);
++
++ return this.regions.get(key);
++ }
++
++ protected synchronized void removeChunk(final int chunkX, final int chunkZ) {
++ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
++
++ final ChunkSlicesRegion region = this.regions.get(key);
++ final int remaining = region.remove(relIndex);
++
++ if (remaining == 0) {
++ this.regions.remove(key);
++ }
++ }
++
++ public synchronized void addChunk(final int chunkX, final int chunkZ, final ChunkEntitySlices slices) {
++ final long key = CoordinateUtils.getChunkKey(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++ final int relIndex = (chunkX & REGION_MASK) | ((chunkZ & REGION_MASK) << REGION_SHIFT);
++
++ ChunkSlicesRegion region = this.regions.get(key);
++ if (region != null) {
++ region.add(relIndex, slices);
++ } else {
++ region = new ChunkSlicesRegion();
++ region.add(relIndex, slices);
++ this.regions.put(key, region);
++ }
++ }
++
++ public static final class ChunkSlicesRegion {
++
++ private final ChunkEntitySlices[] slices = new ChunkEntitySlices[REGION_SIZE * REGION_SIZE];
++ private int sliceCount;
++
++ public ChunkEntitySlices get(final int index) {
++ return this.slices[index];
++ }
++
++ public int remove(final int index) {
++ final ChunkEntitySlices slices = this.slices[index];
++ if (slices == null) {
++ throw new IllegalStateException();
++ }
++
++ this.slices[index] = null;
++
++ return --this.sliceCount;
++ }
++
++ public void add(final int index, final ChunkEntitySlices slices) {
++ final ChunkEntitySlices curr = this.slices[index];
++ if (curr != null) {
++ throw new IllegalStateException();
++ }
++
++ this.slices[index] = slices;
++
++ ++this.sliceCount;
++ }
++ }
++
++ protected final class EntityCallback implements EntityInLevelCallback {
++
++ public final Entity entity;
++
++ public EntityCallback(final Entity entity) {
++ this.entity = entity;
++ }
++
++ @Override
++ public void onMove() {
++ final Entity entity = this.entity;
++ final Visibility oldVisibility = getEntityStatus(entity);
++ final ChunkEntitySlices newSlices = EntityLookup.this.moveEntity(this.entity);
++ if (newSlices == null) {
++ // no new section, so didn't change sections
++ return;
++ }
++
++ final Visibility newVisibility = getEntityStatus(entity);
++
++ EntityLookup.this.entityStatusChange(entity, newSlices, oldVisibility, newVisibility, true, false, false);
++ }
++
++ @Override
++ public void onRemove(final Entity.RemovalReason reason) {
++ final Entity entity = this.entity;
++ EntityLookup.this.checkThread(entity, "Cannot remove entity off-main");
++ final Visibility tickingState = EntityLookup.getEntityStatus(entity);
++
++ EntityLookup.this.removeEntity(entity);
++
++ EntityLookup.this.entityStatusChange(entity, null, tickingState, Visibility.HIDDEN, false, false, reason.shouldDestroy());
++
++ EntityLookup.this.removeEntityCallback(entity);
++
++ this.entity.setLevelCallback(NoOpCallback.INSTANCE);
++ }
++ }
++
++ protected static final class NoOpCallback implements EntityInLevelCallback {
++
++ public static final NoOpCallback INSTANCE = new NoOpCallback();
++
++ @Override
++ public void onMove() {}
++
++ @Override
++ public void onRemove(final Entity.RemovalReason reason) {}
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a038215156a163b0b1cbc870ada5b4ac85ed1335
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/client/ClientEntityLookup.java
+@@ -0,0 +1,129 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.client;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class ClientEntityLookup extends EntityLookup {
++
++ private final LongOpenHashSet tickingChunks = new LongOpenHashSet();
++
++ public ClientEntityLookup(final Level world, final LevelCallback<Entity> worldCallback) {
++ super(world, worldCallback);
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ // not present on client
++ return null;
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(Boolean value) {
++ // not present on client
++ }
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {
++ // TODO implement?
++ }
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {
++ // TODO implement?
++ }
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ final boolean ticking = this.tickingChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ final ChunkEntitySlices ret = new ChunkEntitySlices(
++ this.world, chunkX, chunkZ,
++ ticking ? FullChunkStatus.ENTITY_TICKING : FullChunkStatus.FULL, null,
++ WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ // note: not handled by superclass
++ this.addChunk(chunkX, chunkZ, ret);
++
++ return ret;
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++ PlatformHooks.get().entityMove(
++ entity,
++ CoordinateUtils.getChunkSectionKey(oldSectionX, oldSectionY, oldSectionZ),
++ CoordinateUtils.getChunkSectionKey(newSectionX, newSectionY, newSectionZ)
++ );
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected boolean screenEntity(final Entity entity, final boolean fromDisk, final boolean event) {
++ return true;
++ }
++
++ public void markTicking(final long pos) {
++ if (this.tickingChunks.add(pos)) {
++ final int chunkX = CoordinateUtils.getChunkX(pos);
++ final int chunkZ = CoordinateUtils.getChunkZ(pos);
++ if (this.getChunk(chunkX, chunkZ) != null) {
++ this.chunkStatusChange(chunkX, chunkZ, FullChunkStatus.ENTITY_TICKING);
++ }
++ }
++ }
++
++ public void markNonTicking(final long pos) {
++ if (this.tickingChunks.remove(pos)) {
++ final int chunkX = CoordinateUtils.getChunkX(pos);
++ final int chunkZ = CoordinateUtils.getChunkZ(pos);
++ if (this.getChunk(chunkX, chunkZ) != null) {
++ this.chunkStatusChange(chunkX, chunkZ, FullChunkStatus.FULL);
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2ff58cf753c60913ee73aae015182e9c5560d529
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/dfl/DefaultEntityLookup.java
+@@ -0,0 +1,114 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class DefaultEntityLookup extends EntityLookup {
++ public DefaultEntityLookup(final Level world) {
++ super(world, new DefaultLevelCallback());
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ return null;
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(final Boolean value) {}
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {}
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {}
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ final ChunkEntitySlices ret = new ChunkEntitySlices(
++ this.world, chunkX, chunkZ, FullChunkStatus.FULL,
++ null, WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ // note: not handled by superclass
++ this.addChunk(chunkX, chunkZ, ret);
++
++ return ret;
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ this.removeChunk(chunkX, chunkZ);
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected boolean screenEntity(final Entity entity, final boolean fromDisk, final boolean event) {
++ return true;
++ }
++
++ protected static final class DefaultLevelCallback implements LevelCallback<Entity> {
++
++ @Override
++ public void onCreated(final Entity entity) {}
++
++ @Override
++ public void onDestroyed(final Entity entity) {}
++
++ @Override
++ public void onTickingStart(final Entity entity) {}
++
++ @Override
++ public void onTickingEnd(final Entity entity) {}
++
++ @Override
++ public void onTrackingStart(final Entity entity) {}
++
++ @Override
++ public void onTrackingEnd(final Entity entity) {}
++
++ @Override
++ public void onSectionChange(final Entity entity) {}
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..26207443b1223119c03db478d7e816d9cdf8e618
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/entity/server/ServerEntityLookup.java
+@@ -0,0 +1,115 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.entity.LevelCallback;
++
++public final class ServerEntityLookup extends EntityLookup {
++
++ private static final Entity[] EMPTY_ENTITY_ARRAY = new Entity[0];
++
++ private final ServerLevel serverWorld;
++ public final ReferenceList<Entity> trackerEntities = new ReferenceList<>(EMPTY_ENTITY_ARRAY); // Moonrise - entity tracker
++
++ public ServerEntityLookup(final ServerLevel world, final LevelCallback<Entity> worldCallback) {
++ super(world, worldCallback);
++ this.serverWorld = world;
++ }
++
++ @Override
++ protected Boolean blockTicketUpdates() {
++ return ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager.blockTicketUpdates();
++ }
++
++ @Override
++ protected void setBlockTicketUpdates(final Boolean value) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager.unblockTicketUpdates(value);
++ }
++
++ @Override
++ protected void checkThread(final int chunkX, final int chunkZ, final String reason) {
++ TickThread.ensureTickThread(this.serverWorld, chunkX, chunkZ, reason);
++ }
++
++ @Override
++ protected void checkThread(final Entity entity, final String reason) {
++ TickThread.ensureTickThread(entity, reason);
++ }
++
++ @Override
++ protected ChunkEntitySlices createEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ // loadInEntityChunk will call addChunk for us
++ return ((ChunkSystemServerLevel)this.serverWorld).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getOrCreateEntityChunk(chunkX, chunkZ, transientChunk);
++ }
++
++ @Override
++ protected void onEmptySlices(final int chunkX, final int chunkZ) {
++ // entity slices unloading is managed by ticket levels in chunk system
++ }
++
++ @Override
++ protected void entitySectionChangeCallback(final Entity entity,
++ final int oldSectionX, final int oldSectionY, final int oldSectionZ,
++ final int newSectionX, final int newSectionY, final int newSectionZ) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().tickPlayer(player);
++ }
++ PlatformHooks.get().entityMove(
++ entity,
++ CoordinateUtils.getChunkSectionKey(oldSectionX, oldSectionY, oldSectionZ),
++ CoordinateUtils.getChunkSectionKey(newSectionX, newSectionY, newSectionZ)
++ );
++ }
++
++ @Override
++ protected void addEntityCallback(final Entity entity) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().addPlayer(player);
++ }
++ }
++
++ @Override
++ protected void removeEntityCallback(final Entity entity) {
++ if (entity instanceof ServerPlayer player) {
++ ((ChunkSystemServerLevel)this.serverWorld).moonrise$getNearbyPlayers().removePlayer(player);
++ }
++ }
++
++ @Override
++ protected void entityStartLoaded(final Entity entity) {
++ // Moonrise start - entity tracker
++ this.trackerEntities.add(entity);
++ // Moonrise end - entity tracker
++ }
++
++ @Override
++ protected void entityEndLoaded(final Entity entity) {
++ // Moonrise start - entity tracker
++ this.trackerEntities.remove(entity);
++ // Moonrise end - entity tracker
++ }
++
++ @Override
++ protected void entityStartTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected void entityEndTicking(final Entity entity) {
++
++ }
++
++ @Override
++ protected boolean screenEntity(final Entity entity, final boolean fromDisk, final boolean event) {
++ return PlatformHooks.get().screenEntity(this.serverWorld, entity, fromDisk, event);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..458d1fc5e1222912512e6c59b56f6fca347d9ee9
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiManager.java
+@@ -0,0 +1,17 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++
++public interface ChunkSystemPoiManager extends ChunkSystemSectionStorage {
++
++ public ServerLevel moonrise$getWorld();
++
++ public void moonrise$onUnload(final long coordinate);
++
++ public void moonrise$loadInPoiChunk(final PoiChunk poiChunk);
++
++ public void moonrise$checkConsistency(final ChunkAccess chunk);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..89b956b8fdf1a0d862a843104511005e2990a897
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/ChunkSystemPoiSection.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import net.minecraft.world.entity.ai.village.poi.PoiSection;
++import java.util.Optional;
++
++public interface ChunkSystemPoiSection {
++
++ public boolean moonrise$isEmpty();
++
++ public Optional<PoiSection> moonrise$asOptional();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..bbf9d6c1c9525d97160806819a57be03eca290f1
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/poi/PoiChunk.java
+@@ -0,0 +1,204 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.poi;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import com.mojang.serialization.DataResult;
++import net.minecraft.SharedConstants;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.NbtOps;
++import net.minecraft.nbt.Tag;
++import net.minecraft.resources.RegistryOps;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.entity.ai.village.poi.PoiManager;
++import net.minecraft.world.entity.ai.village.poi.PoiSection;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.util.Optional;
++
++public final class PoiChunk {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(PoiChunk.class);
++
++ public final ServerLevel world;
++ public final int chunkX;
++ public final int chunkZ;
++ public final int minSection;
++ public final int maxSection;
++
++ private final PoiSection[] sections;
++
++ private boolean isDirty;
++ private boolean loaded;
++
++ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection) {
++ this(world, chunkX, chunkZ, minSection, maxSection, new PoiSection[maxSection - minSection + 1]);
++ }
++
++ public PoiChunk(final ServerLevel world, final int chunkX, final int chunkZ, final int minSection, final int maxSection, final PoiSection[] sections) {
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.minSection = minSection;
++ this.maxSection = maxSection;
++ this.sections = sections;
++ if (this.sections.length != (maxSection - minSection + 1)) {
++ throw new IllegalStateException("Incorrect length used, expected " + (maxSection - minSection + 1) + ", got " + this.sections.length);
++ }
++ }
++
++ public void load() {
++ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Loading in poi chunk off-main");
++ if (this.loaded) {
++ return;
++ }
++ this.loaded = true;
++ ((ChunkSystemPoiManager)this.world.getChunkSource().getPoiManager()).moonrise$loadInPoiChunk(this);
++ }
++
++ public boolean isLoaded() {
++ return this.loaded;
++ }
++
++ public boolean isEmpty() {
++ for (final PoiSection section : this.sections) {
++ if (section != null && !((ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ return false;
++ }
++ }
++
++ return true;
++ }
++
++ public PoiSection getOrCreateSection(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ final int idx = chunkY - this.minSection;
++ final PoiSection ret = this.sections[idx];
++ if (ret != null) {
++ return ret;
++ }
++
++ final PoiManager poiManager = this.world.getPoiManager();
++ final long key = CoordinateUtils.getChunkSectionKey(this.chunkX, chunkY, this.chunkZ);
++
++ return this.sections[idx] = new PoiSection(() -> {
++ poiManager.setDirty(key);
++ });
++ }
++ throw new IllegalArgumentException("chunkY is out of bounds, chunkY: " + chunkY + " outside [" + this.minSection + "," + this.maxSection + "]");
++ }
++
++ public PoiSection getSection(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ return this.sections[chunkY - this.minSection];
++ }
++ return null;
++ }
++
++ public Optional<PoiSection> getSectionForVanilla(final int chunkY) {
++ if (chunkY >= this.minSection && chunkY <= this.maxSection) {
++ final PoiSection ret = this.sections[chunkY - this.minSection];
++ return ret == null ? Optional.empty() : ((ChunkSystemPoiSection)ret).moonrise$asOptional();
++ }
++ return Optional.empty();
++ }
++
++ public boolean isDirty() {
++ return this.isDirty;
++ }
++
++ public void setDirty(final boolean dirty) {
++ this.isDirty = dirty;
++ }
++
++ // returns null if empty
++ public CompoundTag save() {
++ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, this.world.registryAccess());
++
++ final CompoundTag ret = new CompoundTag();
++ final CompoundTag sections = new CompoundTag();
++ ret.put("Sections", sections);
++
++ ret.putInt("DataVersion", SharedConstants.getCurrentVersion().getDataVersion().getVersion());
++
++ final ServerLevel world = this.world;
++ final int chunkX = this.chunkX;
++ final int chunkZ = this.chunkZ;
++
++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
++ final PoiSection section = this.sections[sectionY - this.minSection];
++ if (section == null || ((ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ continue;
++ }
++
++ // I do not believe asynchronously converting to CompoundTag is worth the scheduling.
++ final DataResult<Tag> serializedResult = PoiSection.Packed.CODEC.encodeStart(registryOps, section.pack());
++ final int finalSectionY = sectionY;
++ final Tag serialized = serializedResult.resultOrPartial((final String description) -> {
++ LOGGER.error("Failed to serialize poi chunk for world: " + WorldUtil.getWorldName(world) + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
++ }).orElse(null);
++ if (serialized == null) {
++ // failed, should be logged from the resultOrPartial
++ continue;
++ }
++
++ sections.put(Integer.toString(sectionY), serialized);
++ }
++
++ return sections.isEmpty() ? null : ret;
++ }
++
++ public static PoiChunk empty(final ServerLevel world, final int chunkX, final int chunkZ) {
++ final PoiChunk ret = new PoiChunk(world, chunkX, chunkZ, WorldUtil.getMinSection(world), WorldUtil.getMaxSection(world));
++ ret.loaded = true;
++ return ret;
++ }
++
++ public static PoiChunk parse(final ServerLevel world, final int chunkX, final int chunkZ, final CompoundTag data) {
++ final PoiChunk ret = empty(world, chunkX, chunkZ);
++
++ final RegistryOps<Tag> registryOps = RegistryOps.create(NbtOps.INSTANCE, world.registryAccess());
++
++ final CompoundTag sections = data.getCompound("Sections");
++
++ if (sections.isEmpty()) {
++ // nothing to parse
++ return ret;
++ }
++
++ final PoiManager poiManager = world.getPoiManager();
++
++ boolean readAnything = false;
++
++ for (int sectionY = ret.minSection; sectionY <= ret.maxSection; ++sectionY) {
++ final String key = Integer.toString(sectionY);
++ if (!sections.contains(key)) {
++ continue;
++ }
++
++ final CompoundTag section = sections.getCompound(key);
++ final DataResult<PoiSection.Packed> deserializeResult = PoiSection.Packed.CODEC.parse(registryOps, section);
++ final int finalSectionY = sectionY;
++ final PoiSection.Packed packed = deserializeResult.resultOrPartial((final String description) -> {
++ LOGGER.error("Failed to deserialize poi chunk for world: " + WorldUtil.getWorldName(world) + ", chunk: (" + chunkX + "," + finalSectionY + "," + chunkZ + "); description: " + description);
++ }).orElse(null);
++
++ final long coordinateKey = CoordinateUtils.getChunkSectionKey(chunkX, sectionY, chunkZ);
++ final PoiSection deserialized = packed == null ? null : packed.unpack(() -> {
++ poiManager.setDirty(coordinateKey);
++ });
++
++ if (deserialized == null || ((ChunkSystemPoiSection)deserialized).moonrise$isEmpty()) {
++ // completely empty, no point in storing this
++ continue;
++ }
++
++ readAnything = true;
++ ret.sections[sectionY - ret.minSection] = deserialized;
++ }
++
++ ret.loaded = !readAnything; // Set loaded to false if we read anything to ensure proper callbacks to PoiManager are made on #load
++
++ return ret;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java b/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..524752744e37a2db0e3ea089468bdf497129bfef
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/level/storage/ChunkSystemSectionStorage.java
+@@ -0,0 +1,13 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.level.storage;
++
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++import java.io.IOException;
++
++public interface ChunkSystemSectionStorage {
++
++ public RegionFileStorage moonrise$getRegionStorage();
++
++ public void moonrise$close() throws IOException;
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java b/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..003a857e70ead858e8437e3c1bfaf22f4daba0df
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/player/ChunkSystemServerPlayer.java
+@@ -0,0 +1,15 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.player;
++
++public interface ChunkSystemServerPlayer {
++
++ public boolean moonrise$isRealPlayer();
++
++ public void moonrise$setRealPlayer(final boolean real);
++
++ public RegionizedPlayerChunkLoader.PlayerChunkLoaderData moonrise$getChunkLoader();
++
++ public void moonrise$setChunkLoader(final RegionizedPlayerChunkLoader.PlayerChunkLoaderData loader);
++
++ public RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..dd2509996bfd08e8c3f9f2be042229eac6d7692d
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/player/RegionizedPlayerChunkLoader.java
+@@ -0,0 +1,1092 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.player;
++
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.misc.AllocatingRateLimiter;
++import ca.spottedleaf.moonrise.common.misc.SingleUserAreaMap;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseConstants;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ParallelSearchRadiusIteration;
++import com.google.gson.JsonObject;
++import it.unimi.dsi.fastutil.longs.Long2ByteOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongComparator;
++import it.unimi.dsi.fastutil.longs.LongHeapPriorityQueue;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import net.minecraft.network.protocol.Packet;
++import net.minecraft.network.protocol.game.ClientboundForgetLevelChunkPacket;
++import net.minecraft.network.protocol.game.ClientboundSetChunkCacheCenterPacket;
++import net.minecraft.network.protocol.game.ClientboundSetChunkCacheRadiusPacket;
++import net.minecraft.network.protocol.game.ClientboundSetSimulationDistancePacket;
++import net.minecraft.server.level.ChunkTrackingView;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.server.network.PlayerChunkSender;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.GameRules;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.levelgen.BelowZeroRetrogen;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayDeque;
++import java.util.concurrent.TimeUnit;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.Function;
++
++public final class RegionizedPlayerChunkLoader {
++
++ public static final TicketType<Long> PLAYER_TICKET = TicketType.create("chunk_system:player_ticket", Long::compareTo);
++ public static final TicketType<Long> PLAYER_TICKET_DELAYED = TicketType.create("chunk_system:player_ticket_delayed", Long::compareTo, 5 * 20);
++
++ public static final int MIN_VIEW_DISTANCE = 2;
++ public static final int MAX_VIEW_DISTANCE = 32;
++
++ public static final int GENERATED_TICKET_LEVEL = ChunkHolderManager.FULL_LOADED_TICKET_LEVEL;
++ public static final int LOADED_TICKET_LEVEL = ChunkTaskScheduler.getTicketLevel(ChunkStatus.EMPTY);
++ public static final int TICK_TICKET_LEVEL = ChunkHolderManager.ENTITY_TICKING_TICKET_LEVEL;
++
++ public static final class ViewDistanceHolder {
++
++ private volatile ViewDistances viewDistances;
++ private static final VarHandle VIEW_DISTANCES_HANDLE = ConcurrentUtil.getVarHandle(ViewDistanceHolder.class, "viewDistances", ViewDistances.class);
++
++ public ViewDistanceHolder() {
++ VIEW_DISTANCES_HANDLE.setVolatile(this, new ViewDistances(-1, -1, -1));
++ }
++
++ public ViewDistances getViewDistances() {
++ return (ViewDistances)VIEW_DISTANCES_HANDLE.getVolatile(this);
++ }
++
++ public ViewDistances compareAndExchangeViewDistance(final ViewDistances expect, final ViewDistances update) {
++ return (ViewDistances)VIEW_DISTANCES_HANDLE.compareAndExchange(this, expect, update);
++ }
++
++ public void updateViewDistance(final Function<ViewDistances, ViewDistances> update) {
++ int failures = 0;
++ for (ViewDistances curr = this.getViewDistances();;) {
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++
++ if (curr == (curr = this.compareAndExchangeViewDistance(curr, update.apply(curr)))) {
++ return;
++ }
++ ++failures;
++ }
++ }
++
++ public void setTickViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setTickViewDistance(distance);
++ });
++ }
++
++ public void setLoadViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setLoadViewDistance(distance);
++ });
++ }
++
++ public void setSendViewDistance(final int distance) {
++ this.updateViewDistance((final ViewDistances param) -> {
++ return param.setSendViewDistance(distance);
++ });
++ }
++
++ public JsonObject toJson() {
++ return this.getViewDistances().toJson();
++ }
++ }
++
++ public static final record ViewDistances(
++ int tickViewDistance,
++ int loadViewDistance,
++ int sendViewDistance
++ ) {
++ public ViewDistances setTickViewDistance(final int distance) {
++ if (distance != -1 && (distance < (0) || distance > (MoonriseConstants.MAX_VIEW_DISTANCE))) {
++ throw new IllegalArgumentException(Integer.toString(distance));
++ }
++ return new ViewDistances(distance, this.loadViewDistance, this.sendViewDistance);
++ }
++
++ public ViewDistances setLoadViewDistance(final int distance) {
++ // note: load view distance = api view distance + 1
++ if (distance != -1 && (distance < (2 + 1) || distance > (MoonriseConstants.MAX_VIEW_DISTANCE + 1))) {
++ throw new IllegalArgumentException(Integer.toString(distance));
++ }
++ return new ViewDistances(this.tickViewDistance, distance, this.sendViewDistance);
++ }
++
++ public ViewDistances setSendViewDistance(final int distance) {
++ // note: send view distance <= load view distance - 1
++ if (distance != -1 && (distance < (0) || distance > (MoonriseConstants.MAX_VIEW_DISTANCE))) {
++ throw new IllegalArgumentException(Integer.toString(distance));
++ }
++ return new ViewDistances(this.tickViewDistance, this.loadViewDistance, distance);
++ }
++
++ public JsonObject toJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("tick-view-distance", this.tickViewDistance);
++ ret.addProperty("load-view-distance", this.loadViewDistance);
++ ret.addProperty("send-view-distance", this.sendViewDistance);
++
++ return ret;
++ }
++ }
++
++ public static int getAPITickViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPITickDistance();
++ }
++ return data.lastTickDistance;
++ }
++
++ public static int getAPIViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPIViewDistance();
++ }
++ // view distance = load distance + 1
++ return data.lastLoadDistance - 1;
++ }
++
++ public static int getAPISendViewDistance(final ServerPlayer player) {
++ final ServerLevel level = player.serverLevel();
++ final PlayerChunkLoaderData data = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (data == null) {
++ return ((ChunkSystemServerLevel)level).moonrise$getPlayerChunkLoader().getAPISendViewDistance();
++ }
++ return data.lastSendDistance;
++ }
++
++ private final ServerLevel world;
++
++ public RegionizedPlayerChunkLoader(final ServerLevel world) {
++ this.world = world;
++ }
++
++ public void addPlayer(final ServerPlayer player) {
++ TickThread.ensureTickThread(player, "Cannot add player to player chunk loader async");
++ if (!((ChunkSystemServerPlayer)player).moonrise$isRealPlayer()) {
++ return;
++ }
++
++ if (((ChunkSystemServerPlayer)player).moonrise$getChunkLoader() != null) {
++ throw new IllegalStateException("Player is already added to player chunk loader");
++ }
++
++ final PlayerChunkLoaderData loader = new PlayerChunkLoaderData(this.world, player);
++
++ ((ChunkSystemServerPlayer)player).moonrise$setChunkLoader(loader);
++ loader.add();
++ }
++
++ public void updatePlayer(final ServerPlayer player) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader != null) {
++ loader.update();
++ // update view distances for nearby players
++ ((ChunkSystemServerLevel)loader.world).moonrise$getNearbyPlayers().tickPlayer(player);
++ }
++ }
++
++ public void removePlayer(final ServerPlayer player) {
++ TickThread.ensureTickThread(player, "Cannot remove player from player chunk loader async");
++ if (!((ChunkSystemServerPlayer)player).moonrise$isRealPlayer()) {
++ return;
++ }
++
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++
++ if (loader == null) {
++ return;
++ }
++
++ loader.remove();
++ ((ChunkSystemServerPlayer)player).moonrise$setChunkLoader(null);
++ }
++
++ public void setSendDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setSendViewDistance(distance);
++ }
++
++ public void setLoadDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setLoadViewDistance(distance);
++ }
++
++ public void setTickDistance(final int distance) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().setTickViewDistance(distance);
++ }
++
++ // Note: follow the player chunk loader so everything stays consistent...
++ public int getAPITickDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ return tickViewDistance;
++ }
++
++ public int getAPIViewDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
++
++ // loadDistance = api view distance + 1
++ return loadDistance - 1;
++ }
++
++ public int getAPISendViewDistance() {
++ final ViewDistances distances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int tickViewDistance = PlayerChunkLoaderData.getTickDistance(
++ -1, distances.tickViewDistance,
++ -1, distances.loadViewDistance
++ );
++ final int loadDistance = PlayerChunkLoaderData.getLoadViewDistance(tickViewDistance, -1, distances.loadViewDistance);
++ final int sendViewDistance = PlayerChunkLoaderData.getSendViewDistance(
++ loadDistance, -1, -1, distances.sendViewDistance
++ );
++
++ return sendViewDistance;
++ }
++
++ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ, final boolean borderOnly) {
++ return borderOnly ? this.isChunkSentBorderOnly(player, chunkX, chunkZ) : this.isChunkSent(player, chunkX, chunkZ);
++ }
++
++ public boolean isChunkSent(final ServerPlayer player, final int chunkX, final int chunkZ) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null) {
++ return false;
++ }
++
++ return loader.sentChunks.contains(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public boolean isChunkSentBorderOnly(final ServerPlayer player, final int chunkX, final int chunkZ) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null) {
++ return false;
++ }
++
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if (!loader.sentChunks.contains(CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ))) {
++ return true;
++ }
++ }
++ }
++
++ return false;
++ }
++
++ public void tick() {
++ TickThread.ensureTickThread("Cannot tick player chunk loader async");
++ long currTime = System.nanoTime();
++ for (final ServerPlayer player : new java.util.ArrayList<>(this.world.players())) {
++ final PlayerChunkLoaderData loader = ((ChunkSystemServerPlayer)player).moonrise$getChunkLoader();
++ if (loader == null || loader.removed || loader.world != this.world) {
++ // not our problem anymore
++ continue;
++ }
++ loader.update(); // can't invoke plugin logic
++ loader.updateQueues(currTime);
++ }
++ }
++
++ public static final class PlayerChunkLoaderData {
++
++ private static final AtomicLong ID_GENERATOR = new AtomicLong();
++ private final long id = ID_GENERATOR.incrementAndGet();
++ private final Long idBoxed = Long.valueOf(this.id);
++
++ private static final long MAX_RATE = 10_000L;
++
++ private final ServerPlayer player;
++ private final ServerLevel world;
++
++ private int lastChunkX = Integer.MIN_VALUE;
++ private int lastChunkZ = Integer.MIN_VALUE;
++
++ private int lastSendDistance = Integer.MIN_VALUE;
++ private int lastLoadDistance = Integer.MIN_VALUE;
++ private int lastTickDistance = Integer.MIN_VALUE;
++
++ private int lastSentChunkCenterX = Integer.MIN_VALUE;
++ private int lastSentChunkCenterZ = Integer.MIN_VALUE;
++
++ private int lastSentChunkRadius = Integer.MIN_VALUE;
++ private int lastSentSimulationDistance = Integer.MIN_VALUE;
++
++ private boolean canGenerateChunks = true;
++
++ private final ArrayDeque<ChunkHolderManager.TicketOperation<?, ?>> delayedTicketOps = new ArrayDeque<>();
++ private final LongOpenHashSet sentChunks = new LongOpenHashSet();
++
++ private static final byte CHUNK_TICKET_STAGE_NONE = 0;
++ private static final byte CHUNK_TICKET_STAGE_LOADING = 1;
++ private static final byte CHUNK_TICKET_STAGE_LOADED = 2;
++ private static final byte CHUNK_TICKET_STAGE_GENERATING = 3;
++ private static final byte CHUNK_TICKET_STAGE_GENERATED = 4;
++ private static final byte CHUNK_TICKET_STAGE_TICK = 5;
++ private static final int[] TICKET_STAGE_TO_LEVEL = new int[] {
++ ChunkHolderManager.MAX_TICKET_LEVEL + 1,
++ LOADED_TICKET_LEVEL,
++ LOADED_TICKET_LEVEL,
++ GENERATED_TICKET_LEVEL,
++ GENERATED_TICKET_LEVEL,
++ TICK_TICKET_LEVEL
++ };
++ private final Long2ByteOpenHashMap chunkTicketStage = new Long2ByteOpenHashMap();
++ {
++ this.chunkTicketStage.defaultReturnValue(CHUNK_TICKET_STAGE_NONE);
++ }
++
++ // rate limiting
++ private static final long ALLOCATION_GRANULARITY = TimeUnit.SECONDS.toNanos(1L);
++ private final AllocatingRateLimiter chunkSendLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++ private final AllocatingRateLimiter chunkLoadTicketLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++ private final AllocatingRateLimiter chunkGenerateTicketLimiter = new AllocatingRateLimiter(ALLOCATION_GRANULARITY);
++
++ // queues
++ private final LongComparator CLOSEST_MANHATTAN_DIST = (final long c1, final long c2) -> {
++ final int c1x = CoordinateUtils.getChunkX(c1);
++ final int c1z = CoordinateUtils.getChunkZ(c1);
++
++ final int c2x = CoordinateUtils.getChunkX(c2);
++ final int c2z = CoordinateUtils.getChunkZ(c2);
++
++ final int centerX = PlayerChunkLoaderData.this.lastChunkX;
++ final int centerZ = PlayerChunkLoaderData.this.lastChunkZ;
++
++ return Integer.compare(
++ Math.abs(c1x - centerX) + Math.abs(c1z - centerZ),
++ Math.abs(c2x - centerX) + Math.abs(c2z - centerZ)
++ );
++ };
++ private final LongHeapPriorityQueue sendQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue tickingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue generatingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue genQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue loadingQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++ private final LongHeapPriorityQueue loadQueue = new LongHeapPriorityQueue(CLOSEST_MANHATTAN_DIST);
++
++ private volatile boolean removed;
++
++ public PlayerChunkLoaderData(final ServerLevel world, final ServerPlayer player) {
++ this.world = world;
++ this.player = player;
++ }
++
++ private void flushDelayedTicketOps() {
++ if (this.delayedTicketOps.isEmpty()) {
++ return;
++ }
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.performTicketUpdates(this.delayedTicketOps);
++ this.delayedTicketOps.clear();
++ }
++
++ private void pushDelayedTicketOp(final ChunkHolderManager.TicketOperation<?, ?> op) {
++ this.delayedTicketOps.addLast(op);
++ }
++
++ private void sendChunk(final int chunkX, final int chunkZ) {
++ if (this.sentChunks.add(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
++ ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$addReceivedChunk(this.player);
++
++ final LevelChunk chunk = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(chunkX, chunkZ);
++
++ PlatformHooks.get().onChunkWatch(this.world, chunk, this.player);
++ PlayerChunkSender.sendChunk(this.player.connection, this.world, chunk);
++ return;
++ }
++ throw new IllegalStateException();
++ }
++
++ private void sendUnloadChunk(final int chunkX, final int chunkZ) {
++ if (!this.sentChunks.remove(CoordinateUtils.getChunkKey(chunkX, chunkZ))) {
++ return;
++ }
++ this.sendUnloadChunkRaw(chunkX, chunkZ);
++ }
++
++ private void sendUnloadChunkRaw(final int chunkX, final int chunkZ) {
++ PlatformHooks.get().onChunkUnWatch(this.world, new ChunkPos(chunkX, chunkZ), this.player);
++ // Note: Check PlayerChunkSender#dropChunk for other logic
++ // Note: drop isAlive() check so that chunks properly unload client-side when the player dies
++ ((ChunkSystemChunkHolder)((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager
++ .getChunkHolder(chunkX, chunkZ).vanillaChunkHolder).moonrise$removeReceivedChunk(this.player);
++ this.player.connection.send(new ClientboundForgetLevelChunkPacket(new ChunkPos(chunkX, chunkZ)));
++ // Paper start - PlayerChunkUnloadEvent
++ if (io.papermc.paper.event.packet.PlayerChunkUnloadEvent.getHandlerList().getRegisteredListeners().length > 0) {
++ new io.papermc.paper.event.packet.PlayerChunkUnloadEvent(player.getBukkitEntity().getWorld().getChunkAt(new ChunkPos(chunkX, chunkZ).longKey), player.getBukkitEntity()).callEvent();
++ }
++ // Paper end - PlayerChunkUnloadEvent
++ }
++
++ private final SingleUserAreaMap<PlayerChunkLoaderData> broadcastMap = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we only care about remove
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ parameter.sendUnloadChunk(chunkX, chunkZ);
++ }
++ };
++ private final SingleUserAreaMap<PlayerChunkLoaderData> loadTicketCleanup = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we only care about remove
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final byte ticketStage = parameter.chunkTicketStage.remove(chunk);
++ final int level = TICKET_STAGE_TO_LEVEL[ticketStage];
++ if (level > ChunkHolderManager.MAX_TICKET_LEVEL) {
++ return;
++ }
++
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
++ chunk,
++ PLAYER_TICKET_DELAYED, level, parameter.idBoxed,
++ PLAYER_TICKET, level, parameter.idBoxed
++ ));
++ }
++ };
++ private final SingleUserAreaMap<PlayerChunkLoaderData> tickMap = new SingleUserAreaMap<>(this) {
++ @Override
++ protected void addCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ // do nothing, we will detect ticking chunks when we try to load them
++ }
++
++ @Override
++ protected void removeCallback(final PlayerChunkLoaderData parameter, final int chunkX, final int chunkZ) {
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ // note: by the time this is called, the tick cleanup should have ran - so, if the chunk is at
++ // the tick stage it was deemed in range for loading. Thus, we need to move it to generated
++ if (!parameter.chunkTicketStage.replace(chunk, CHUNK_TICKET_STAGE_TICK, CHUNK_TICKET_STAGE_GENERATED)) {
++ return;
++ }
++
++ // Since we are possibly downgrading the ticket level, we add the delayed unload ticket so that
++ // the level is kept for a short period of time
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addAndRemove(
++ chunk,
++ PLAYER_TICKET_DELAYED, TICK_TICKET_LEVEL, parameter.idBoxed,
++ PLAYER_TICKET, TICK_TICKET_LEVEL, parameter.idBoxed
++ ));
++ // keep chunk at new generated level
++ parameter.pushDelayedTicketOp(ChunkHolderManager.TicketOperation.addOp(
++ chunk, PLAYER_TICKET, GENERATED_TICKET_LEVEL, parameter.idBoxed
++ ));
++ }
++ };
++
++ private static boolean wantChunkLoaded(final int centerX, final int centerZ, final int chunkX, final int chunkZ,
++ final int sendRadius) {
++ // expect sendRadius to be = 1 + target viewable radius
++ return ChunkTrackingView.isWithinDistance(centerX, centerZ, sendRadius, chunkX, chunkZ, true);
++ }
++
++ private static int getClientViewDistance(final ServerPlayer player) {
++ final Integer vd = player.requestedViewDistance();
++ return vd == null ? -1 : Math.max(0, vd.intValue());
++ }
++
++ private static int getTickDistance(final int playerTickViewDistance, final int worldTickViewDistance,
++ final int playerLoadViewDistance, final int worldLoadViewDistance) {
++ return Math.min(
++ playerTickViewDistance < 0 ? worldTickViewDistance : playerTickViewDistance,
++ playerLoadViewDistance < 0 ? (worldLoadViewDistance - 1) : (playerLoadViewDistance - 1)
++ );
++ }
++
++ private static int getLoadViewDistance(final int tickViewDistance, final int playerLoadViewDistance,
++ final int worldLoadViewDistance) {
++ return Math.max(tickViewDistance + 1, playerLoadViewDistance < 0 ? worldLoadViewDistance : playerLoadViewDistance);
++ }
++
++ private static int getSendViewDistance(final int loadViewDistance, final int clientViewDistance,
++ final int playerSendViewDistance, final int worldSendViewDistance) {
++ return Math.min(
++ loadViewDistance - 1,
++ playerSendViewDistance < 0 ? (!PlatformHooks.get().configAutoConfigSendDistance() || clientViewDistance < 0 ? (worldSendViewDistance < 0 ? (loadViewDistance - 1) : worldSendViewDistance) : clientViewDistance + 1) : playerSendViewDistance
++ );
++ }
++
++ private Packet<?> updateClientChunkRadius(final int radius) {
++ this.lastSentChunkRadius = radius;
++ return new ClientboundSetChunkCacheRadiusPacket(radius);
++ }
++
++ private Packet<?> updateClientSimulationDistance(final int distance) {
++ this.lastSentSimulationDistance = distance;
++ return new ClientboundSetSimulationDistancePacket(distance);
++ }
++
++ private Packet<?> updateClientChunkCenter(final int chunkX, final int chunkZ) {
++ this.lastSentChunkCenterX = chunkX;
++ this.lastSentChunkCenterZ = chunkZ;
++ return new ClientboundSetChunkCacheCenterPacket(chunkX, chunkZ);
++ }
++
++ private boolean canPlayerGenerateChunks() {
++ return !this.player.isSpectator() || this.world.getGameRules().getBoolean(GameRules.RULE_SPECTATORSGENERATECHUNKS);
++ }
++
++ private double getMaxChunkLoadRate() {
++ final double configRate = PlatformHooks.get().configPlayerMaxLoadRate();
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private double getMaxChunkGenRate() {
++ final double configRate = PlatformHooks.get().configPlayerMaxGenRate();
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private double getMaxChunkSendRate() {
++ final double configRate = PlatformHooks.get().configPlayerMaxSendRate();
++
++ return configRate <= 0.0 || configRate > (double)MAX_RATE ? (double)MAX_RATE : Math.max(1.0, configRate);
++ }
++
++ private long getMaxChunkLoads() {
++ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
++ long configLimit = (long)PlatformHooks.get().configPlayerMaxConcurrentLoads();
++ if (configLimit == 0L) {
++ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
++ configLimit = Math.max(5L, radiusChunks / 5L);
++ } else if (configLimit < 0L) {
++ configLimit = Integer.MAX_VALUE;
++ } // else: use the value configured
++ configLimit = configLimit - this.loadingQueue.size();
++
++ return configLimit;
++ }
++
++ private long getMaxChunkGenerates() {
++ final long radiusChunks = (2L * this.lastLoadDistance + 1L) * (2L * this.lastLoadDistance + 1L);
++ long configLimit = (long)PlatformHooks.get().configPlayerMaxConcurrentGens();
++ if (configLimit == 0L) {
++ // by default, only allow 1/5th of the chunks in the view distance to be concurrently active
++ configLimit = Math.max(5L, radiusChunks / 5L);
++ } else if (configLimit < 0L) {
++ configLimit = Integer.MAX_VALUE;
++ } // else: use the value configured
++ configLimit = configLimit - this.generatingQueue.size();
++
++ return configLimit;
++ }
++
++ private boolean wantChunkSent(final int chunkX, final int chunkZ) {
++ final int dx = this.lastChunkX - chunkX;
++ final int dz = this.lastChunkZ - chunkZ;
++ return (Math.max(Math.abs(dx), Math.abs(dz)) <= (this.lastSendDistance + 1)) && wantChunkLoaded(
++ this.lastChunkX, this.lastChunkZ, chunkX, chunkZ, this.lastSendDistance
++ );
++ }
++
++ private boolean wantChunkTicked(final int chunkX, final int chunkZ) {
++ final int dx = this.lastChunkX - chunkX;
++ final int dz = this.lastChunkZ - chunkZ;
++ return Math.max(Math.abs(dx), Math.abs(dz)) <= this.lastTickDistance;
++ }
++
++ private boolean areNeighboursGenerated(final int chunkX, final int chunkZ, final int radius) {
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++
++ final long neighbour = CoordinateUtils.getChunkKey(dx + chunkX, dz + chunkZ);
++ final byte stage = this.chunkTicketStage.get(neighbour);
++
++ if (stage != CHUNK_TICKET_STAGE_GENERATED && stage != CHUNK_TICKET_STAGE_TICK) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ void updateQueues(final long time) {
++ TickThread.ensureTickThread(this.player, "Cannot tick player chunk loader async");
++ if (this.removed) {
++ throw new IllegalStateException("Ticking removed player chunk loader");
++ }
++ // update rate limits
++ final double loadRate = this.getMaxChunkLoadRate();
++ final double genRate = this.getMaxChunkGenRate();
++ final double sendRate = this.getMaxChunkSendRate();
++
++ this.chunkLoadTicketLimiter.tickAllocation(time, loadRate, loadRate);
++ this.chunkGenerateTicketLimiter.tickAllocation(time, genRate, genRate);
++ this.chunkSendLimiter.tickAllocation(time, sendRate, sendRate);
++
++ // try to progress chunk loads
++ while (!this.loadingQueue.isEmpty()) {
++ final long pendingLoadChunk = this.loadingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingLoadChunk);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingLoadChunk);
++ final ChunkAccess pending = ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(pendingChunkX, pendingChunkZ);
++ if (pending == null) {
++ // nothing to do here
++ break;
++ }
++ // chunk has loaded, so we can take it out of the queue
++ this.loadingQueue.dequeueLong();
++
++ // try to move to generate queue
++ final byte prev = this.chunkTicketStage.put(pendingLoadChunk, CHUNK_TICKET_STAGE_LOADED);
++ if (prev != CHUNK_TICKET_STAGE_LOADING) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADING + ", not " + prev);
++ }
++
++ if (this.canGenerateChunks || this.isLoadedChunkGeneratable(pending)) {
++ this.genQueue.enqueue(pendingLoadChunk);
++ } // else: don't want to generate, so just leave it loaded
++ }
++
++ // try to push more chunk loads
++ final long maxLoads = Math.max(0L, Math.min(MAX_RATE, Math.min(this.loadQueue.size(), this.getMaxChunkLoads())));
++ final int maxLoadsThisTick = (int)this.chunkLoadTicketLimiter.takeAllocation(time, loadRate, maxLoads);
++ if (maxLoadsThisTick > 0) {
++ final LongArrayList chunks = new LongArrayList(maxLoadsThisTick);
++ for (int i = 0; i < maxLoadsThisTick; ++i) {
++ final long chunk = this.loadQueue.dequeueLong();
++ final byte prev = this.chunkTicketStage.put(chunk, CHUNK_TICKET_STAGE_LOADING);
++ if (prev != CHUNK_TICKET_STAGE_NONE) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_NONE + ", not " + prev);
++ }
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addOp(
++ chunk,
++ PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ chunks.add(chunk);
++ this.loadingQueue.enqueue(chunk);
++ }
++
++ // here we need to flush tickets, as scheduleChunkLoad requires tickets to be propagated with addTicket = false
++ this.flushDelayedTicketOps();
++ // we only need to call scheduleChunkLoad because the loaded ticket level is not enough to start the chunk
++ // load - only generate ticket levels start anything, but they start generation...
++ // propagate levels
++ // Note: this CAN call plugin logic, so it is VITAL that our bookkeeping logic is completely done by the time this is invoked
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.processTicketUpdates();
++
++ if (this.removed) {
++ // process ticket updates may invoke plugin logic, which may remove this player
++ return;
++ }
++
++ for (int i = 0; i < maxLoadsThisTick; ++i) {
++ final long queuedLoadChunk = chunks.getLong(i);
++ final int queuedChunkX = CoordinateUtils.getChunkX(queuedLoadChunk);
++ final int queuedChunkZ = CoordinateUtils.getChunkZ(queuedLoadChunk);
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
++ queuedChunkX, queuedChunkZ, ChunkStatus.EMPTY, false, Priority.NORMAL, null
++ );
++ if (this.removed) {
++ return;
++ }
++ }
++ }
++
++ // try to progress chunk generations
++ while (!this.generatingQueue.isEmpty()) {
++ final long pendingGenChunk = this.generatingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingGenChunk);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingGenChunk);
++ final LevelChunk pending = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(pendingChunkX, pendingChunkZ);
++ if (pending == null) {
++ // nothing to do here
++ break;
++ }
++
++ // chunk has generated, so we can take it out of queue
++ this.generatingQueue.dequeueLong();
++
++ final byte prev = this.chunkTicketStage.put(pendingGenChunk, CHUNK_TICKET_STAGE_GENERATED);
++ if (prev != CHUNK_TICKET_STAGE_GENERATING) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATING + ", not " + prev);
++ }
++
++ // try to move to send queue
++ if (this.wantChunkSent(pendingChunkX, pendingChunkZ)) {
++ this.sendQueue.enqueue(pendingGenChunk);
++ }
++ // try to move to tick queue
++ if (this.wantChunkTicked(pendingChunkX, pendingChunkZ)) {
++ this.tickingQueue.enqueue(pendingGenChunk);
++ }
++ }
++
++ // try to push more chunk generations
++ final long maxGens = Math.max(0L, Math.min(MAX_RATE, Math.min(this.genQueue.size(), this.getMaxChunkGenerates())));
++ // preview the allocations, as we may not actually utilise all of them
++ final long maxGensThisTick = this.chunkGenerateTicketLimiter.previewAllocation(time, genRate, maxGens);
++ long ratedGensThisTick = 0L;
++ while (!this.genQueue.isEmpty()) {
++ final long chunkKey = this.genQueue.firstLong();
++ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
++ final ChunkAccess chunk = ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ);
++ if (chunk.getPersistedStatus() != ChunkStatus.FULL) {
++ // only rate limit actual generations
++ if ((ratedGensThisTick + 1L) > maxGensThisTick) {
++ break;
++ }
++ ++ratedGensThisTick;
++ }
++
++ this.genQueue.dequeueLong();
++
++ final byte prev = this.chunkTicketStage.put(chunkKey, CHUNK_TICKET_STAGE_GENERATING);
++ if (prev != CHUNK_TICKET_STAGE_LOADED) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_LOADED + ", not " + prev);
++ }
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addAndRemove(
++ chunkKey,
++ PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed,
++ PLAYER_TICKET, LOADED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ this.generatingQueue.enqueue(chunkKey);
++ }
++ // take the allocations we actually used
++ this.chunkGenerateTicketLimiter.takeAllocation(time, genRate, ratedGensThisTick);
++
++ // try to pull ticking chunks
++ while (!this.tickingQueue.isEmpty()) {
++ final long pendingTicking = this.tickingQueue.firstLong();
++ final int pendingChunkX = CoordinateUtils.getChunkX(pendingTicking);
++ final int pendingChunkZ = CoordinateUtils.getChunkZ(pendingTicking);
++
++ if (!this.areNeighboursGenerated(pendingChunkX, pendingChunkZ,
++ ChunkHolderManager.FULL_LOADED_TICKET_LEVEL - ChunkHolderManager.ENTITY_TICKING_TICKET_LEVEL)) {
++ break;
++ }
++
++ // only gets here if all neighbours were marked as generated or ticking themselves
++ this.tickingQueue.dequeueLong();
++ this.pushDelayedTicketOp(
++ ChunkHolderManager.TicketOperation.addAndRemove(
++ pendingTicking,
++ PLAYER_TICKET, TICK_TICKET_LEVEL, this.idBoxed,
++ PLAYER_TICKET, GENERATED_TICKET_LEVEL, this.idBoxed
++ )
++ );
++ // note: there is no queue to add after ticking
++ final byte prev = this.chunkTicketStage.put(pendingTicking, CHUNK_TICKET_STAGE_TICK);
++ if (prev != CHUNK_TICKET_STAGE_GENERATED) {
++ throw new IllegalStateException("Previous state should be " + CHUNK_TICKET_STAGE_GENERATED + ", not " + prev);
++ }
++ }
++
++ // try to pull sending chunks
++ final long maxSends = Math.max(0L, Math.min(MAX_RATE, Integer.MAX_VALUE)); // note: no logic to track concurrent sends
++ final int maxSendsThisTick = Math.min((int)this.chunkSendLimiter.takeAllocation(time, sendRate, maxSends), this.sendQueue.size());
++ // we do not return sends that we took from the allocation back because we want to limit the max send rate, not target it
++ for (int i = 0; i < maxSendsThisTick; ++i) {
++ final long pendingSend = this.sendQueue.firstLong();
++ final int pendingSendX = CoordinateUtils.getChunkX(pendingSend);
++ final int pendingSendZ = CoordinateUtils.getChunkZ(pendingSend);
++ final LevelChunk chunk = ((ChunkSystemLevel)this.world).moonrise$getFullChunkIfLoaded(pendingSendX, pendingSendZ);
++ if (!this.areNeighboursGenerated(pendingSendX, pendingSendZ, 1) || !TickThread.isTickThreadFor(this.world, pendingSendX, pendingSendZ)) {
++ // nothing to do
++ // the target chunk may not be owned by this region, but this should be resolved in the future
++ break;
++ }
++ if (!((ChunkSystemLevelChunk)chunk).moonrise$isPostProcessingDone()) {
++ // not yet post-processed, need to do this so that tile entities can properly be sent to clients
++ chunk.postProcessGeneration(this.world);
++ // check if there was any recursive action
++ if (this.removed || this.sendQueue.isEmpty() || this.sendQueue.firstLong() != pendingSend) {
++ return;
++ } // else: good to dequeue and send, fall through
++ }
++ this.sendQueue.dequeueLong();
++
++ this.sendChunk(pendingSendX, pendingSendZ);
++
++ if (this.removed) {
++ // sendChunk may invoke plugin logic
++ return;
++ }
++ }
++
++ this.flushDelayedTicketOps();
++ }
++
++ void add() {
++ TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Adding removed player chunk loader");
++ }
++ final ViewDistances playerDistances = ((ChunkSystemServerPlayer)this.player).moonrise$getViewDistanceHolder().getViewDistances();
++ final ViewDistances worldDistances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++ final int chunkX = this.player.chunkPosition().x;
++ final int chunkZ = this.player.chunkPosition().z;
++
++ final int tickViewDistance = getTickDistance(
++ playerDistances.tickViewDistance, worldDistances.tickViewDistance,
++ playerDistances.loadViewDistance, worldDistances.loadViewDistance
++ );
++ // load view cannot be less-than tick view + 1
++ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
++ // send view cannot be greater-than load view
++ final int clientViewDistance = getClientViewDistance(this.player);
++ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
++
++ // send view distances
++ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
++ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
++
++ // add to distance maps
++ this.broadcastMap.add(chunkX, chunkZ, sendViewDistance + 1);
++ this.loadTicketCleanup.add(chunkX, chunkZ, loadViewDistance + 1);
++ this.tickMap.add(chunkX, chunkZ, tickViewDistance);
++
++ // update chunk center
++ this.player.connection.send(this.updateClientChunkCenter(chunkX, chunkZ));
++
++ // reset limiters, they will start at a zero allocation
++ final long time = System.nanoTime();
++ this.chunkLoadTicketLimiter.reset(time);
++ this.chunkGenerateTicketLimiter.reset(time);
++ this.chunkSendLimiter.reset(time);
++
++ // now we can update
++ this.update();
++ }
++
++ private boolean isLoadedChunkGeneratable(final int chunkX, final int chunkZ) {
++ return this.isLoadedChunkGeneratable(((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ));
++ }
++
++ private boolean isLoadedChunkGeneratable(final ChunkAccess chunkAccess) {
++ final BelowZeroRetrogen belowZeroRetrogen;
++ // see PortalForcer#findPortalAround
++ return chunkAccess != null && (
++ chunkAccess.getPersistedStatus() == ChunkStatus.FULL ||
++ ((belowZeroRetrogen = chunkAccess.getBelowZeroRetrogen()) != null && belowZeroRetrogen.targetStatus().isOrAfter(ChunkStatus.SPAWN))
++ );
++ }
++
++ void update() {
++ TickThread.ensureTickThread(this.player, "Cannot update player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Updating removed player chunk loader");
++ }
++ final ViewDistances playerDistances = ((ChunkSystemServerPlayer)this.player).moonrise$getViewDistanceHolder().getViewDistances();
++ final ViewDistances worldDistances = ((ChunkSystemServerLevel)this.world).moonrise$getViewDistanceHolder().getViewDistances();
++
++ final int tickViewDistance = getTickDistance(
++ playerDistances.tickViewDistance, worldDistances.tickViewDistance,
++ playerDistances.loadViewDistance, worldDistances.loadViewDistance
++ );
++ // load view cannot be less-than tick view + 1
++ final int loadViewDistance = getLoadViewDistance(tickViewDistance, playerDistances.loadViewDistance, worldDistances.loadViewDistance);
++ // send view cannot be greater-than load view
++ final int clientViewDistance = getClientViewDistance(this.player);
++ final int sendViewDistance = getSendViewDistance(loadViewDistance, clientViewDistance, playerDistances.sendViewDistance, worldDistances.sendViewDistance);
++
++ final ChunkPos playerPos = this.player.chunkPosition();
++ final boolean canGenerateChunks = this.canPlayerGenerateChunks();
++ final int currentChunkX = playerPos.x;
++ final int currentChunkZ = playerPos.z;
++
++ final int prevChunkX = this.lastChunkX;
++ final int prevChunkZ = this.lastChunkZ;
++
++ if (
++ // has view distance stayed the same?
++ sendViewDistance == this.lastSendDistance
++ && loadViewDistance == this.lastLoadDistance
++ && tickViewDistance == this.lastTickDistance
++
++ // has our chunk stayed the same?
++ && prevChunkX == currentChunkX
++ && prevChunkZ == currentChunkZ
++
++ // can we still generate chunks?
++ && this.canGenerateChunks == canGenerateChunks
++ ) {
++ // nothing we care about changed, so we're not re-calculating
++ return;
++ }
++
++ // update distance maps
++ this.broadcastMap.update(currentChunkX, currentChunkZ, sendViewDistance + 1);
++ this.loadTicketCleanup.update(currentChunkX, currentChunkZ, loadViewDistance + 1);
++ this.tickMap.update(currentChunkX, currentChunkZ, tickViewDistance);
++ if (sendViewDistance > loadViewDistance || tickViewDistance > loadViewDistance) {
++ throw new IllegalStateException();
++ }
++
++ // update VDs for client
++ // this should be after the distance map updates, as they will send unload packets
++ if (this.lastSentChunkRadius != sendViewDistance) {
++ this.player.connection.send(this.updateClientChunkRadius(sendViewDistance));
++ }
++ if (this.lastSentSimulationDistance != tickViewDistance) {
++ this.player.connection.send(this.updateClientSimulationDistance(tickViewDistance));
++ }
++
++ this.sendQueue.clear();
++ this.tickingQueue.clear();
++ this.generatingQueue.clear();
++ this.genQueue.clear();
++ this.loadingQueue.clear();
++ this.loadQueue.clear();
++
++ this.lastChunkX = currentChunkX;
++ this.lastChunkZ = currentChunkZ;
++ this.lastSendDistance = sendViewDistance;
++ this.lastLoadDistance = loadViewDistance;
++ this.lastTickDistance = tickViewDistance;
++ this.canGenerateChunks = canGenerateChunks;
++
++ // +1 since we need to load chunks +1 around the load view distance...
++ final long[] toIterate = ParallelSearchRadiusIteration.getSearchIteration(loadViewDistance + 1);
++ // the iteration order is by increasing manhattan distance - so, we do NOT need to
++ // sort anything in the queue!
++ for (final long deltaChunk : toIterate) {
++ final int dx = CoordinateUtils.getChunkX(deltaChunk);
++ final int dz = CoordinateUtils.getChunkZ(deltaChunk);
++ final int chunkX = dx + currentChunkX;
++ final int chunkZ = dz + currentChunkZ;
++ final long chunk = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final int squareDistance = Math.max(Math.abs(dx), Math.abs(dz));
++ final int manhattanDistance = Math.abs(dx) + Math.abs(dz);
++
++ // since chunk sending is not by radius alone, we need an extra check here to account for
++ // everything <= sendDistance
++ // Note: Vanilla may want to send chunks outside the send view distance, so we do need
++ // the dist <= view check
++ final boolean sendChunk = (squareDistance <= (sendViewDistance + 1))
++ && wantChunkLoaded(currentChunkX, currentChunkZ, chunkX, chunkZ, sendViewDistance);
++ final boolean sentChunk = sendChunk ? this.sentChunks.contains(chunk) : this.sentChunks.remove(chunk);
++
++ if (!sendChunk && sentChunk) {
++ // have sent the chunk, but don't want it anymore
++ // unload it now
++ this.sendUnloadChunkRaw(chunkX, chunkZ);
++ }
++
++ final byte stage = this.chunkTicketStage.get(chunk);
++ switch (stage) {
++ case CHUNK_TICKET_STAGE_NONE: {
++ // we want the chunk to be at least loaded
++ this.loadQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_LOADING: {
++ this.loadingQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_LOADED: {
++ if (canGenerateChunks || this.isLoadedChunkGeneratable(chunkX, chunkZ)) {
++ this.genQueue.enqueue(chunk);
++ }
++ break;
++ }
++ case CHUNK_TICKET_STAGE_GENERATING: {
++ this.generatingQueue.enqueue(chunk);
++ break;
++ }
++ case CHUNK_TICKET_STAGE_GENERATED: {
++ if (sendChunk && !sentChunk) {
++ this.sendQueue.enqueue(chunk);
++ }
++ if (squareDistance <= tickViewDistance) {
++ this.tickingQueue.enqueue(chunk);
++ }
++ break;
++ }
++ case CHUNK_TICKET_STAGE_TICK: {
++ if (sendChunk && !sentChunk) {
++ this.sendQueue.enqueue(chunk);
++ }
++ break;
++ }
++ default: {
++ throw new IllegalStateException("Unknown stage: " + stage);
++ }
++ }
++ }
++
++ // update the chunk center
++ // this must be done last so that the client does not ignore any of our unload chunk packets above
++ if (this.lastSentChunkCenterX != currentChunkX || this.lastSentChunkCenterZ != currentChunkZ) {
++ this.player.connection.send(this.updateClientChunkCenter(currentChunkX, currentChunkZ));
++ }
++
++ this.flushDelayedTicketOps();
++ }
++
++ void remove() {
++ TickThread.ensureTickThread(this.player, "Cannot add player asynchronously");
++ if (this.removed) {
++ throw new IllegalStateException("Removing removed player chunk loader");
++ }
++ this.removed = true;
++ // sends the chunk unload packets
++ this.broadcastMap.remove();
++ // cleans up loading/generating tickets
++ this.loadTicketCleanup.remove();
++ // cleans up ticking tickets
++ this.tickMap.remove();
++
++ // purge queues
++ this.sendQueue.clear();
++ this.tickingQueue.clear();
++ this.generatingQueue.clear();
++ this.genQueue.clear();
++ this.loadingQueue.clear();
++ this.loadQueue.clear();
++
++ // flush ticket changes
++ this.flushDelayedTicketOps();
++
++ // now all tickets should be removed, which is all of our external state
++ }
++
++ public LongOpenHashSet getSentChunksRaw() {
++ return this.sentChunks;
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java b/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7eafc5b7cba23d8dec92ecc1050afe3fd8c9e309
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/queue/ChunkUnloadQueue.java
+@@ -0,0 +1,144 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.queue;
++
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonElement;
++import com.google.gson.JsonObject;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++import java.util.ArrayList;
++import java.util.Iterator;
++import java.util.List;
++import java.util.concurrent.atomic.AtomicLong;
++
++public final class ChunkUnloadQueue {
++
++ public final int coordinateShift;
++ private final AtomicLong orderGenerator = new AtomicLong();
++ private final ConcurrentLong2ReferenceChainedHashTable<UnloadSection> unloadSections = new ConcurrentLong2ReferenceChainedHashTable<>();
++
++ /*
++ * Note: write operations do not occur in parallel for any given section.
++ * Note: coordinateShift <= region shift in order for retrieveForCurrentRegion() to function correctly
++ */
++
++ public ChunkUnloadQueue(final int coordinateShift) {
++ this.coordinateShift = coordinateShift;
++ }
++
++ public static record SectionToUnload(int sectionX, int sectionZ, long order, int count) {}
++
++ public List<SectionToUnload> retrieveForAllRegions() {
++ final List<SectionToUnload> ret = new ArrayList<>();
++
++ for (final Iterator<ConcurrentLong2ReferenceChainedHashTable.TableEntry<UnloadSection>> iterator = this.unloadSections.entryIterator(); iterator.hasNext();) {
++ final ConcurrentLong2ReferenceChainedHashTable.TableEntry<UnloadSection> entry = iterator.next();
++ final long key = entry.getKey();
++ final UnloadSection section = entry.getValue();
++ final int sectionX = CoordinateUtils.getChunkX(key);
++ final int sectionZ = CoordinateUtils.getChunkZ(key);
++
++ ret.add(new SectionToUnload(sectionX, sectionZ, section.order, section.chunks.size()));
++ }
++
++ ret.sort((final SectionToUnload s1, final SectionToUnload s2) -> {
++ return Long.compare(s1.order, s2.order);
++ });
++
++ return ret;
++ }
++
++ public UnloadSection getSectionUnsynchronized(final int sectionX, final int sectionZ) {
++ return this.unloadSections.get(CoordinateUtils.getChunkKey(sectionX, sectionZ));
++ }
++
++ public UnloadSection removeSection(final int sectionX, final int sectionZ) {
++ return this.unloadSections.remove(CoordinateUtils.getChunkKey(sectionX, sectionZ));
++ }
++
++ // write operation
++ public boolean addChunk(final int chunkX, final int chunkZ) {
++ // write operations do not occur in parallel for a given section
++ final int shift = this.coordinateShift;
++ final int sectionX = chunkX >> shift;
++ final int sectionZ = chunkZ >> shift;
++ final long sectionKey = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ UnloadSection section = this.unloadSections.get(sectionKey);
++ if (section == null) {
++ section = new UnloadSection(this.orderGenerator.getAndIncrement());
++ this.unloadSections.put(sectionKey, section);
++ }
++
++ return section.chunks.add(chunkKey);
++ }
++
++ // write operation
++ public boolean removeChunk(final int chunkX, final int chunkZ) {
++ // write operations do not occur in parallel for a given section
++ final int shift = this.coordinateShift;
++ final int sectionX = chunkX >> shift;
++ final int sectionZ = chunkZ >> shift;
++ final long sectionKey = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final UnloadSection section = this.unloadSections.get(sectionKey);
++
++ if (section == null) {
++ return false;
++ }
++
++ if (!section.chunks.remove(chunkKey)) {
++ return false;
++ }
++
++ if (section.chunks.isEmpty()) {
++ this.unloadSections.remove(sectionKey);
++ }
++
++ return true;
++ }
++
++ public JsonElement toDebugJson() {
++ final JsonArray ret = new JsonArray();
++
++ for (final SectionToUnload section : this.retrieveForAllRegions()) {
++ final JsonObject sectionJson = new JsonObject();
++ ret.add(sectionJson);
++
++ sectionJson.addProperty("sectionX", section.sectionX());
++ sectionJson.addProperty("sectionZ", section.sectionX());
++ sectionJson.addProperty("order", section.order());
++
++ final JsonArray coordinates = new JsonArray();
++ sectionJson.add("coordinates", coordinates);
++
++ final UnloadSection actualSection = this.getSectionUnsynchronized(section.sectionX(), section.sectionZ());
++ if (actualSection != null) {
++ for (final LongIterator iterator = actualSection.chunks.clone().iterator(); iterator.hasNext(); ) {
++ final long coordinate = iterator.nextLong();
++
++ final JsonObject coordinateJson = new JsonObject();
++ coordinates.add(coordinateJson);
++
++ coordinateJson.addProperty("chunkX", Integer.valueOf(CoordinateUtils.getChunkX(coordinate)));
++ coordinateJson.addProperty("chunkZ", Integer.valueOf(CoordinateUtils.getChunkZ(coordinate)));
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static final class UnloadSection {
++
++ public final long order;
++ public final LongLinkedOpenHashSet chunks = new LongLinkedOpenHashSet();
++
++ public UnloadSection(final long order) {
++ this.order = order;
++ }
++ }
++}
+\ No newline at end of file
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..b5817aa8f537593f6d9fc6b612c82ccccb250ac7
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkHolderManager.java
+@@ -0,0 +1,1456 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.queue.ChunkUnloadQueue;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.GenericDataLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.ticket.ChunkSystemTicket;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ChunkSystemSortedArraySet;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonObject;
++import com.mojang.logging.LogUtils;
++import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.longs.Long2ByteMap;
++import it.unimi.dsi.fastutil.longs.Long2IntMap;
++import it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap;
++import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.objects.ObjectRBTreeSet;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.Ticket;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.util.SortedArraySet;
++import net.minecraft.util.Unit;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.LevelChunk;
++import org.slf4j.Logger;
++import java.io.IOException;
++import java.text.DecimalFormat;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Collection;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Objects;
++import java.util.PrimitiveIterator;
++import java.util.concurrent.TimeUnit;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicReference;
++import java.util.concurrent.locks.LockSupport;
++import java.util.function.Predicate;
++
++public final class ChunkHolderManager {
++
++ private static final Logger LOGGER = LogUtils.getClassLogger();
++
++ public static final int FULL_LOADED_TICKET_LEVEL = ChunkLevel.FULL_CHUNK_LEVEL;
++ public static final int BLOCK_TICKING_TICKET_LEVEL = ChunkLevel.BLOCK_TICKING_LEVEL;
++ public static final int ENTITY_TICKING_TICKET_LEVEL = ChunkLevel.ENTITY_TICKING_LEVEL;
++ public static final int MAX_TICKET_LEVEL = ChunkLevel.MAX_LEVEL; // inclusive
++
++ public static final TicketType<Unit> UNLOAD_COOLDOWN = TicketType.create("unload_cooldown", (u1, u2) -> 0, 5 * 20);
++
++ private static final long NO_TIMEOUT_MARKER = Long.MIN_VALUE;
++ private static final long PROBE_MARKER = Long.MIN_VALUE + 1;
++ public final ReentrantAreaLock ticketLockArea;
++
++ private final ConcurrentLong2ReferenceChainedHashTable<SortedArraySet<Ticket<?>>> tickets = new ConcurrentLong2ReferenceChainedHashTable<>();
++ private final ConcurrentLong2ReferenceChainedHashTable<Long2IntOpenHashMap> sectionToChunkToExpireCount = new ConcurrentLong2ReferenceChainedHashTable<>();
++ final ChunkUnloadQueue unloadQueue;
++
++ private final ConcurrentLong2ReferenceChainedHashTable<NewChunkHolder> chunkHolders = ConcurrentLong2ReferenceChainedHashTable.createWithCapacity(16384, 0.25f);
++ private final ServerLevel world;
++ private final ChunkTaskScheduler taskScheduler;
++ private long currentTick;
++
++ private final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = new ArrayDeque<>();
++ private final ObjectRBTreeSet<NewChunkHolder> autoSaveQueue = new ObjectRBTreeSet<>((final NewChunkHolder c1, final NewChunkHolder c2) -> {
++ if (c1 == c2) {
++ return 0;
++ }
++
++ final int saveTickCompare = Long.compare(c1.lastAutoSave, c2.lastAutoSave);
++
++ if (saveTickCompare != 0) {
++ return saveTickCompare;
++ }
++
++ final long coord1 = CoordinateUtils.getChunkKey(c1.chunkX, c1.chunkZ);
++ final long coord2 = CoordinateUtils.getChunkKey(c2.chunkX, c2.chunkZ);
++
++ if (coord1 == coord2) {
++ throw new IllegalStateException("Duplicate chunkholder in auto save queue");
++ }
++
++ return Long.compare(coord1, coord2);
++ });
++
++ public ChunkHolderManager(final ServerLevel world, final ChunkTaskScheduler taskScheduler) {
++ this.world = world;
++ this.taskScheduler = taskScheduler;
++ this.ticketLockArea = new ReentrantAreaLock(taskScheduler.getChunkSystemLockShift());
++ this.unloadQueue = new ChunkUnloadQueue(((ChunkSystemServerLevel)world).moonrise$getRegionChunkShift());
++ }
++
++ public boolean processTicketUpdates(final int posX, final int posZ) {
++ final int ticketShift = ThreadedTicketLevelPropagator.SECTION_SHIFT;
++ final int ticketMask = (1 << ticketShift) - 1;
++ final List<ChunkProgressionTask> scheduledTasks = new ArrayList<>();
++ final List<NewChunkHolder> changedFullStatus = new ArrayList<>();
++ final boolean ret;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ ((posX >> ticketShift) - 1) << ticketShift,
++ ((posZ >> ticketShift) - 1) << ticketShift,
++ (((posX >> ticketShift) + 1) << ticketShift) | ticketMask,
++ (((posZ >> ticketShift) + 1) << ticketShift) | ticketMask
++ );
++ try {
++ ret = this.processTicketUpdatesNoLock(posX >> ticketShift, posZ >> ticketShift, scheduledTasks, changedFullStatus);
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ this.addChangedStatuses(changedFullStatus);
++
++ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
++ scheduledTasks.get(i).schedule();
++ }
++
++ return ret;
++ }
++
++ private boolean processTicketUpdatesNoLock(final int sectionX, final int sectionZ, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus) {
++ return this.ticketLevelPropagator.performUpdate(
++ sectionX, sectionZ, this.taskScheduler.schedulingLockArea, scheduledTasks, changedFullStatus
++ );
++ }
++
++ public List<ChunkHolder> getOldChunkHolders() {
++ final List<ChunkHolder> ret = new ArrayList<>(this.chunkHolders.size() + 1);
++ for (final Iterator<NewChunkHolder> iterator = this.chunkHolders.valueIterator(); iterator.hasNext();) {
++ ret.add(iterator.next().vanillaChunkHolder);
++ }
++ return ret;
++ }
++
++ public List<NewChunkHolder> getChunkHolders() {
++ final List<NewChunkHolder> ret = new ArrayList<>(this.chunkHolders.size() + 1);
++ for (final Iterator<NewChunkHolder> iterator = this.chunkHolders.valueIterator(); iterator.hasNext();) {
++ ret.add(iterator.next());
++ }
++ return ret;
++ }
++
++ public int size() {
++ return this.chunkHolders.size();
++ }
++
++ // TODO replace the need for this, specifically: optimise ServerChunkCache#tickChunks
++ public Iterable<ChunkHolder> getOldChunkHoldersIterable() {
++ return new Iterable<ChunkHolder>() {
++ @Override
++ public Iterator<ChunkHolder> iterator() {
++ final Iterator<NewChunkHolder> iterator = ChunkHolderManager.this.chunkHolders.valueIterator();
++ return new Iterator<ChunkHolder>() {
++ @Override
++ public boolean hasNext() {
++ return iterator.hasNext();
++ }
++
++ @Override
++ public ChunkHolder next() {
++ return iterator.next().vanillaChunkHolder;
++ }
++ };
++ }
++ };
++ }
++
++ public void close(final boolean save, final boolean halt) {
++ TickThread.ensureTickThread("Closing world off-main");
++ if (halt) {
++ LOGGER.info("Waiting 60s for chunk system to halt for world '" + WorldUtil.getWorldName(this.world) + "'");
++ if (!this.taskScheduler.halt(true, TimeUnit.SECONDS.toNanos(60L))) {
++ LOGGER.warn("Failed to halt generation/loading tasks for world '" + WorldUtil.getWorldName(this.world) + "'");
++ } else {
++ LOGGER.info("Halted chunk system for world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++ }
++
++ if (save) {
++ this.saveAllChunks(true, true, true);
++ }
++
++ MoonriseRegionFileIO.flush(this.world);
++
++ if (halt) {
++ LOGGER.info("Waiting 60s for chunk I/O to halt for world '" + WorldUtil.getWorldName(this.world) + "'");
++ if (!this.taskScheduler.haltIO(true, TimeUnit.SECONDS.toNanos(60L))) {
++ LOGGER.warn("Failed to halt I/O tasks for world '" + WorldUtil.getWorldName(this.world) + "'");
++ } else {
++ LOGGER.info("Halted I/O scheduler for world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++ }
++
++ // kill regionfile cache
++ for (final MoonriseRegionFileIO.RegionFileType type : MoonriseRegionFileIO.RegionFileType.values()) {
++ try {
++ MoonriseRegionFileIO.getControllerFor(this.world, type).getCache().close();
++ } catch (final IOException ex) {
++ LOGGER.error("Failed to close '" + type.name() + "' regionfile cache for world '" + WorldUtil.getWorldName(this.world) + "'", ex);
++ }
++ }
++
++ this.taskScheduler.setShutdown(true);
++ }
++
++ void ensureInAutosave(final NewChunkHolder holder) {
++ if (!this.autoSaveQueue.contains(holder)) {
++ holder.lastAutoSave = this.currentTick;
++ this.autoSaveQueue.add(holder);
++ }
++ }
++
++ public void autoSave() {
++ final List<NewChunkHolder> reschedule = new ArrayList<>();
++ final long currentTick = this.currentTick;
++ final long maxSaveTime = currentTick - Math.max(1L, PlatformHooks.get().configAutoSaveInterval(this.world));
++ final int maxToSave = PlatformHooks.get().configMaxAutoSavePerTick(this.world);
++ for (int autoSaved = 0; autoSaved < maxToSave && !this.autoSaveQueue.isEmpty();) {
++ final NewChunkHolder holder = this.autoSaveQueue.first();
++
++ if (holder.lastAutoSave > maxSaveTime) {
++ break;
++ }
++
++ this.autoSaveQueue.remove(holder);
++
++ holder.lastAutoSave = currentTick;
++ if (holder.save(false) != null) {
++ ++autoSaved;
++ }
++
++ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
++ reschedule.add(holder);
++ }
++ }
++
++ for (final NewChunkHolder holder : reschedule) {
++ if (holder.getChunkStatus().isOrAfter(FullChunkStatus.FULL)) {
++ this.autoSaveQueue.add(holder);
++ }
++ }
++ }
++
++ public void saveAllChunks(final boolean flush, final boolean shutdown, final boolean logProgress) {
++ final List<NewChunkHolder> holders = this.getChunkHolders();
++
++ if (logProgress) {
++ LOGGER.info("Saving all chunkholders for world '" + WorldUtil.getWorldName(this.world) + "'");
++ }
++
++ final DecimalFormat format = new DecimalFormat("#0.00");
++
++ int saved = 0;
++
++ long start = System.nanoTime();
++ long lastLog = start;
++ final int flushInterval = 200;
++ int lastFlush = 0;
++
++ int savedChunk = 0;
++ int savedEntity = 0;
++ int savedPoi = 0;
++
++ if (shutdown) {
++ // Normal unload process does not occur during shutdown: fire event manually
++ // for mods that expect ChunkEvent.Unload to fire on shutdown (before LevelEvent.Unload)
++ for (int i = 0, len = holders.size(); i < len; ++i) {
++ final NewChunkHolder holder = holders.get(i);
++ if (holder.getCurrentChunk() instanceof LevelChunk levelChunk) {
++ PlatformHooks.get().chunkUnloadFromWorld(levelChunk);
++ }
++ }
++ }
++ for (int i = 0, len = holders.size(); i < len; ++i) {
++ final NewChunkHolder holder = holders.get(i);
++ try {
++ final NewChunkHolder.SaveStat saveStat = holder.save(shutdown);
++ if (saveStat != null) {
++ if (saveStat.savedChunk()) {
++ ++savedChunk;
++ ++saved;
++ }
++ if (saveStat.savedEntityChunk()) {
++ ++savedEntity;
++ ++saved;
++ }
++ if (saveStat.savedPoiChunk()) {
++ ++savedPoi;
++ ++saved;
++ }
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save chunk (" + holder.chunkX + "," + holder.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'", thr);
++ }
++ if (flush && (saved - lastFlush) > (flushInterval / 2)) {
++ lastFlush = saved;
++ MoonriseRegionFileIO.partialFlush(this.world, flushInterval / 2);
++ }
++ if (logProgress) {
++ final long currTime = System.nanoTime();
++ if ((currTime - lastLog) > TimeUnit.SECONDS.toNanos(10L)) {
++ lastLog = currTime;
++ LOGGER.info(
++ "Saved " + savedChunk + " block chunks, " + savedEntity + " entity chunks, " + savedPoi
++ + " poi chunks in world '" + WorldUtil.getWorldName(this.world) + "', progress: "
++ + format.format((double)(i+1)/(double)len * 100.0)
++ );
++ }
++ }
++ }
++ if (flush) {
++ MoonriseRegionFileIO.flush(this.world);
++ try {
++ MoonriseRegionFileIO.flushRegionStorages(this.world);
++ } catch (final IOException ex) {
++ LOGGER.error("Exception when flushing regions in world '" + WorldUtil.getWorldName(this.world) + "'", ex);
++ }
++ }
++ if (logProgress) {
++ LOGGER.info(
++ "Saved " + savedChunk + " block chunks, " + savedEntity + " entity chunks, " + savedPoi
++ + " poi chunks in world '" + WorldUtil.getWorldName(this.world) + "' in "
++ + format.format(1.0E-9 * (System.nanoTime() - start)) + "s"
++ );
++ }
++ }
++
++ private final ThreadedTicketLevelPropagator ticketLevelPropagator = new ThreadedTicketLevelPropagator() {
++ @Override
++ protected void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates) {
++ // first the necessary chunkholders must be created, so just update the ticket levels
++ for (final Iterator<Long2ByteMap.Entry> iterator = updates.long2ByteEntrySet().fastIterator(); iterator.hasNext();) {
++ final Long2ByteMap.Entry entry = iterator.next();
++ final long key = entry.getLongKey();
++ final int newLevel = convertBetweenTicketLevels((int)entry.getByteValue());
++
++ NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
++ if (current == null && newLevel > MAX_TICKET_LEVEL) {
++ // not loaded and it shouldn't be loaded!
++ iterator.remove();
++ continue;
++ }
++
++ final int currentLevel = current == null ? MAX_TICKET_LEVEL + 1 : current.getCurrentTicketLevel();
++ if (currentLevel == newLevel) {
++ // nothing to do
++ iterator.remove();
++ continue;
++ }
++
++ if (current == null) {
++ // must create
++ current = ChunkHolderManager.this.createChunkHolder(key);
++ ChunkHolderManager.this.chunkHolders.put(key, current);
++ current.updateTicketLevel(newLevel);
++ } else {
++ current.updateTicketLevel(newLevel);
++ }
++ }
++ }
++
++ @Override
++ protected void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus) {
++ final List<ChunkProgressionTask> prev = CURRENT_TICKET_UPDATE_SCHEDULING.get();
++ CURRENT_TICKET_UPDATE_SCHEDULING.set(scheduledTasks);
++ try {
++ for (final LongIterator iterator = updates.keySet().iterator(); iterator.hasNext();) {
++ final long key = iterator.nextLong();
++ final NewChunkHolder current = ChunkHolderManager.this.chunkHolders.get(key);
++
++ if (current == null) {
++ throw new IllegalStateException("Expected chunk holder to be created");
++ }
++
++ current.processTicketLevelUpdate(scheduledTasks, changedFullStatus);
++ }
++ } finally {
++ CURRENT_TICKET_UPDATE_SCHEDULING.set(prev);
++ }
++ }
++ };
++ // function for converting between ticket levels and propagator levels and vice versa
++ // the problem is the ticket level propagator will propagate from a set source down to zero, whereas mojang expects
++ // levels to propagate from a set value up to a maximum value. so we need to convert the levels we put into the propagator
++ // and the levels we get out of the propagator
++
++ public static int convertBetweenTicketLevels(final int level) {
++ return ChunkLevel.MAX_LEVEL - level + 1;
++ }
++
++ public String getTicketDebugString(final long coordinate) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
++ try {
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coordinate);
++
++ return tickets != null ? tickets.first().toString() : "no_ticket";
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> getTicketsCopy() {
++ final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> ret = new Long2ObjectOpenHashMap<>();
++ final Long2ObjectOpenHashMap<LongArrayList> sections = new Long2ObjectOpenHashMap<>();
++ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
++ for (final PrimitiveIterator.OfLong iterator = this.tickets.keyIterator(); iterator.hasNext();) {
++ final long coord = iterator.nextLong();
++ sections.computeIfAbsent(
++ CoordinateUtils.getChunkKey(
++ CoordinateUtils.getChunkX(coord) >> sectionShift,
++ CoordinateUtils.getChunkZ(coord) >> sectionShift
++ ),
++ (final long keyInMap) -> {
++ return new LongArrayList();
++ }
++ ).add(coord);
++ }
++
++ for (final Iterator<Long2ObjectMap.Entry<LongArrayList>> iterator = sections.long2ObjectEntrySet().fastIterator();
++ iterator.hasNext();) {
++ final Long2ObjectMap.Entry<LongArrayList> entry = iterator.next();
++ final long sectionKey = entry.getLongKey();
++ final LongArrayList coordinates = entry.getValue();
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++ try {
++ for (final LongIterator iterator2 = coordinates.iterator(); iterator2.hasNext();) {
++ final long coord = iterator2.nextLong();
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coord);
++ if (tickets == null) {
++ // removed before we acquired lock
++ continue;
++ }
++ ret.put(coord, ((ChunkSystemSortedArraySet<Ticket<?>>)tickets).moonrise$copy());
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ return ret;
++ }
++
++ // Paper start
++ public Collection<org.bukkit.plugin.Plugin> getPluginChunkTickets(int x, int z) {
++ com.google.common.collect.ImmutableList.Builder<org.bukkit.plugin.Plugin> ret;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(x, z);
++ try {
++ final long coordinate = CoordinateUtils.getChunkKey(x, z);
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(coordinate);
++
++ if (tickets == null) {
++ return java.util.Collections.emptyList();
++ }
++
++ ret = com.google.common.collect.ImmutableList.builder();
++ for (Ticket<?> ticket : tickets) {
++ if (ticket.getType() == TicketType.PLUGIN_TICKET) {
++ ret.add((org.bukkit.plugin.Plugin)ticket.key);
++ }
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ return ret.build();
++ }
++ // Paper end
++
++ protected final void updateTicketLevel(final long coordinate, final int ticketLevel) {
++ if (ticketLevel > ChunkLevel.MAX_LEVEL) {
++ this.ticketLevelPropagator.removeSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate));
++ } else {
++ this.ticketLevelPropagator.setSource(CoordinateUtils.getChunkX(coordinate), CoordinateUtils.getChunkZ(coordinate), convertBetweenTicketLevels(ticketLevel));
++ }
++ }
++
++ private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
++ return !tickets.isEmpty() ? tickets.first().getTicketLevel() : MAX_TICKET_LEVEL + 1;
++ }
++
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level,
++ final T identifier) {
++ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
++ }
++
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level,
++ final T identifier) {
++ return this.addTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
++ }
++
++ private void addExpireCount(final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++ final long sectionKey = CoordinateUtils.getChunkKey(
++ chunkX >> sectionShift,
++ chunkZ >> sectionShift
++ );
++
++ this.sectionToChunkToExpireCount.computeIfAbsent(sectionKey, (final long keyInMap) -> {
++ return new Long2IntOpenHashMap();
++ }).addTo(chunkKey, 1);
++ }
++
++ private void removeExpireCount(final int chunkX, final int chunkZ) {
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++ final long sectionKey = CoordinateUtils.getChunkKey(
++ chunkX >> sectionShift,
++ chunkZ >> sectionShift
++ );
++
++ final Long2IntOpenHashMap removeCounts = this.sectionToChunkToExpireCount.get(sectionKey);
++ final int prevCount = removeCounts.addTo(chunkKey, -1);
++
++ if (prevCount == 1) {
++ removeCounts.remove(chunkKey);
++ if (removeCounts.isEmpty()) {
++ this.sectionToChunkToExpireCount.remove(sectionKey);
++ }
++ }
++ }
++
++ // supposed to return true if the ticket was added and did not replace another
++ // but, we always return false if the ticket cannot be added
++ public <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
++ return this.addTicketAtLevel(type, chunk, level, identifier, true);
++ }
++
++ <T> boolean addTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
++ final long removeDelay = type.timeout <= 0 ? NO_TIMEOUT_MARKER : type.timeout;
++ if (level > MAX_TICKET_LEVEL) {
++ return false;
++ }
++
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++ final Ticket<T> ticket = new Ticket<>(type, level, identifier);
++ ((ChunkSystemTicket<T>)(Object)ticket).moonrise$setRemoveDelay(removeDelay);
++
++ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
++ try {
++ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.computeIfAbsent(chunk, (final long keyInMap) -> {
++ return SortedArraySet.create(4);
++ });
++
++ final int levelBefore = getTicketLevelAt(ticketsAtChunk);
++ final Ticket<T> current = (Ticket<T>)((ChunkSystemSortedArraySet<Ticket<?>>)ticketsAtChunk).moonrise$replace(ticket);
++ final int levelAfter = getTicketLevelAt(ticketsAtChunk);
++
++ if (current != ticket) {
++ final long oldRemoveDelay = ((ChunkSystemTicket<T>)(Object)current).moonrise$getRemoveDelay();
++ if (removeDelay != oldRemoveDelay) {
++ if (oldRemoveDelay != NO_TIMEOUT_MARKER && removeDelay == NO_TIMEOUT_MARKER) {
++ this.removeExpireCount(chunkX, chunkZ);
++ } else if (oldRemoveDelay == NO_TIMEOUT_MARKER) {
++ // since old != new, we have that NO_TIMEOUT_MARKER != new
++ this.addExpireCount(chunkX, chunkZ);
++ }
++ }
++ } else {
++ if (removeDelay != NO_TIMEOUT_MARKER) {
++ this.addExpireCount(chunkX, chunkZ);
++ }
++ }
++
++ if (levelBefore != levelAfter) {
++ this.updateTicketLevel(chunk, levelAfter);
++ }
++
++ return current == ticket;
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final ChunkPos chunkPos, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkPos), level, identifier);
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final int chunkX, final int chunkZ, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, CoordinateUtils.getChunkKey(chunkX, chunkZ), level, identifier);
++ }
++
++ public <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier) {
++ return this.removeTicketAtLevel(type, chunk, level, identifier, true);
++ }
++
++ <T> boolean removeTicketAtLevel(final TicketType<T> type, final long chunk, final int level, final T identifier, final boolean lock) {
++ if (level > MAX_TICKET_LEVEL) {
++ return false;
++ }
++
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++ final Ticket<T> probe = new Ticket<>(type, level, identifier);
++
++ final ReentrantAreaLock.Node ticketLock = lock ? this.ticketLockArea.lock(chunkX, chunkZ) : null;
++ try {
++ final SortedArraySet<Ticket<?>> ticketsAtChunk = this.tickets.get(chunk);
++ if (ticketsAtChunk == null) {
++ return false;
++ }
++
++ final int oldLevel = getTicketLevelAt(ticketsAtChunk);
++ final Ticket<T> ticket = (Ticket<T>)((ChunkSystemSortedArraySet<Ticket<?>>)ticketsAtChunk).moonrise$removeAndGet(probe);
++
++ if (ticket == null) {
++ return false;
++ }
++
++ final int newLevel = getTicketLevelAt(ticketsAtChunk);
++ // we should not change the ticket levels while the target region may be ticking
++ if (oldLevel != newLevel) {
++ final Ticket<ChunkPos> unknownTicket = new Ticket<>(TicketType.UNKNOWN, level, new ChunkPos(chunk));
++ ((ChunkSystemTicket<ChunkPos>)(Object)unknownTicket).moonrise$setRemoveDelay(Math.max(1, TicketType.UNKNOWN.timeout));
++ if (ticketsAtChunk.add(unknownTicket)) {
++ this.addExpireCount(chunkX, chunkZ);
++ } else {
++ throw new IllegalStateException("Should have been able to add " + unknownTicket + " to " + ticketsAtChunk);
++ }
++ }
++
++ final long removeDelay = ((ChunkSystemTicket<T>)(Object)ticket).moonrise$getRemoveDelay();
++ if (removeDelay != NO_TIMEOUT_MARKER) {
++ this.removeExpireCount(chunkX, chunkZ);
++ }
++
++ return true;
++ } finally {
++ if (ticketLock != null) {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
++ public <T, V> void addAndRemoveTickets(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
++ try {
++ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
++ this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false);
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ // atomic with respect to all add/remove/addandremove ticket calls for the given chunk
++ public <T, V> boolean addIfRemovedTicket(final long chunk, final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(CoordinateUtils.getChunkX(chunk), CoordinateUtils.getChunkZ(chunk));
++ try {
++ if (this.removeTicketAtLevel(removeType, chunk, removeLevel, removeIdentifier, false)) {
++ this.addTicketAtLevel(addType, chunk, addLevel, addIdentifier, false);
++ return true;
++ }
++ return false;
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ public <T> void removeAllTicketsFor(final TicketType<T> ticketType, final int ticketLevel, final T ticketIdentifier) {
++ if (ticketLevel > MAX_TICKET_LEVEL) {
++ return;
++ }
++
++ final Long2ObjectOpenHashMap<LongArrayList> sections = new Long2ObjectOpenHashMap<>();
++ final int sectionShift = this.taskScheduler.getChunkSystemLockShift();
++ for (final PrimitiveIterator.OfLong iterator = this.tickets.keyIterator(); iterator.hasNext();) {
++ final long coord = iterator.nextLong();
++ sections.computeIfAbsent(
++ CoordinateUtils.getChunkKey(
++ CoordinateUtils.getChunkX(coord) >> sectionShift,
++ CoordinateUtils.getChunkZ(coord) >> sectionShift
++ ),
++ (final long keyInMap) -> {
++ return new LongArrayList();
++ }
++ ).add(coord);
++ }
++
++ for (final Iterator<Long2ObjectMap.Entry<LongArrayList>> iterator = sections.long2ObjectEntrySet().fastIterator();
++ iterator.hasNext();) {
++ final Long2ObjectMap.Entry<LongArrayList> entry = iterator.next();
++ final long sectionKey = entry.getLongKey();
++ final LongArrayList coordinates = entry.getValue();
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++ try {
++ for (final LongIterator iterator2 = coordinates.iterator(); iterator2.hasNext();) {
++ final long coord = iterator2.nextLong();
++ this.removeTicketAtLevel(ticketType, coord, ticketLevel, ticketIdentifier, false);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++ }
++
++ public void tick() {
++ ++this.currentTick;
++
++ final int sectionShift = ((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift();
++
++ final Predicate<Ticket<?>> expireNow = (final Ticket<?> ticket) -> {
++ long removeDelay = ((ChunkSystemTicket<?>)(Object)ticket).moonrise$getRemoveDelay();
++ if (removeDelay == NO_TIMEOUT_MARKER) {
++ return false;
++ }
++ --removeDelay;
++ ((ChunkSystemTicket<?>)(Object)ticket).moonrise$setRemoveDelay(removeDelay);
++ return removeDelay <= 0L;
++ };
++
++ for (final PrimitiveIterator.OfLong iterator = this.sectionToChunkToExpireCount.keyIterator(); iterator.hasNext();) {
++ final long sectionKey = iterator.nextLong();
++
++ if (!this.sectionToChunkToExpireCount.containsKey(sectionKey)) {
++ // removed concurrently
++ continue;
++ }
++
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(
++ CoordinateUtils.getChunkX(sectionKey) << sectionShift,
++ CoordinateUtils.getChunkZ(sectionKey) << sectionShift
++ );
++
++ try {
++ final Long2IntOpenHashMap chunkToExpireCount = this.sectionToChunkToExpireCount.get(sectionKey);
++ if (chunkToExpireCount == null) {
++ // lost to some race
++ continue;
++ }
++
++ for (final Iterator<Long2IntMap.Entry> iterator1 = chunkToExpireCount.long2IntEntrySet().fastIterator(); iterator1.hasNext();) {
++ final Long2IntMap.Entry entry = iterator1.next();
++
++ final long chunkKey = entry.getLongKey();
++ final int expireCount = entry.getIntValue();
++
++ final SortedArraySet<Ticket<?>> tickets = this.tickets.get(chunkKey);
++ final int levelBefore = getTicketLevelAt(tickets);
++
++ final int sizeBefore = tickets.size();
++ tickets.removeIf(expireNow);
++ final int sizeAfter = tickets.size();
++ final int levelAfter = getTicketLevelAt(tickets);
++
++ if (tickets.isEmpty()) {
++ this.tickets.remove(chunkKey);
++ }
++ if (levelBefore != levelAfter) {
++ this.updateTicketLevel(chunkKey, levelAfter);
++ }
++
++ final int newExpireCount = expireCount - (sizeBefore - sizeAfter);
++
++ if (newExpireCount == expireCount) {
++ continue;
++ }
++
++ if (newExpireCount != 0) {
++ entry.setValue(newExpireCount);
++ } else {
++ iterator1.remove();
++ }
++ }
++
++ if (chunkToExpireCount.isEmpty()) {
++ this.sectionToChunkToExpireCount.remove(sectionKey);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++ }
++
++ this.processTicketUpdates();
++ }
++
++ public NewChunkHolder getChunkHolder(final int chunkX, final int chunkZ) {
++ return this.chunkHolders.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public NewChunkHolder getChunkHolder(final long position) {
++ return this.chunkHolders.get(position);
++ }
++
++ public void raisePriority(final int x, final int z, final Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.raisePriority(priority);
++ }
++ }
++
++ public void setPriority(final int x, final int z, final Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.setPriority(priority);
++ }
++ }
++
++ public void lowerPriority(final int x, final int z, final Priority priority) {
++ final NewChunkHolder chunkHolder = this.getChunkHolder(x, z);
++ if (chunkHolder != null) {
++ chunkHolder.lowerPriority(priority);
++ }
++ }
++
++ private NewChunkHolder createChunkHolder(final long position) {
++ final NewChunkHolder ret = new NewChunkHolder(this.world, CoordinateUtils.getChunkX(position), CoordinateUtils.getChunkZ(position), this.taskScheduler);
++
++ PlatformHooks.get().onChunkHolderCreate(this.world, ret.vanillaChunkHolder);
++
++ return ret;
++ }
++
++ // because this function creates the chunk holder without a ticket, it is the caller's responsibility to ensure
++ // the chunk holder eventually unloads. this should only be used to avoid using processTicketUpdates to create chunkholders,
++ // as processTicketUpdates may call plugin logic; in every other case a ticket is appropriate
++ private NewChunkHolder getOrCreateChunkHolder(final int chunkX, final int chunkZ) {
++ return this.getOrCreateChunkHolder(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ private NewChunkHolder getOrCreateChunkHolder(final long position) {
++ final int chunkX = CoordinateUtils.getChunkX(position);
++ final int chunkZ = CoordinateUtils.getChunkZ(position);
++
++ if (!this.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
++ throw new IllegalStateException("Must hold ticket level update lock!");
++ }
++ if (!this.taskScheduler.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ)) {
++ throw new IllegalStateException("Must hold scheduler lock!!");
++ }
++
++ // we could just acquire these locks, but...
++ // must own the locks because the caller needs to ensure that no unload can occur AFTER this function returns
++
++ NewChunkHolder current = this.chunkHolders.get(position);
++ if (current != null) {
++ return current;
++ }
++
++ current = this.createChunkHolder(position);
++ this.chunkHolders.put(position, current);
++
++
++ return current;
++ }
++
++ public ChunkEntitySlices getOrCreateEntityChunk(final int chunkX, final int chunkZ, final boolean transientChunk) {
++ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create entity chunk off-main");
++ ChunkEntitySlices ret;
++
++ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
++ if (current != null && (ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
++ return ret;
++ }
++
++ final AtomicBoolean isCompleted = new AtomicBoolean();
++ final Thread waiter = Thread.currentThread();
++ final Long entityLoadId = ChunkTaskScheduler.getNextEntityLoadId();
++ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ);
++ try {
++ this.addTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++ final ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ);
++ try {
++ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
++ if ((ret = current.getEntityChunk()) != null && (transientChunk || !ret.isTransient())) {
++ this.removeTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++ return ret;
++ }
++
++ if (!transientChunk) {
++ if (current.isEntityChunkNBTLoaded()) {
++ isCompleted.setPlain(true);
++ } else {
++ loadTask = current.getOrLoadEntityData((final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) -> {
++ isCompleted.set(true);
++ LockSupport.unpark(waiter);
++ });
++ final ChunkLoadTask.EntityDataLoadTask entityLoad = current.getEntityDataLoadTask();
++
++ if (entityLoad != null) {
++ entityLoad.raisePriority(Priority.BLOCKING);
++ }
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (loadTask != null) {
++ loadTask.schedule();
++ }
++
++ if (!transientChunk) {
++ // Note: no need to busy wait on the chunk queue, entity load will complete off-main
++ boolean interrupted = false;
++ while (!isCompleted.get()) {
++ interrupted |= Thread.interrupted();
++ LockSupport.park();
++ }
++
++ if (interrupted) {
++ Thread.currentThread().interrupt();
++ }
++ }
++
++ // now that the entity data is loaded, we can load it into the world
++
++ ret = current.loadInEntityChunk(transientChunk);
++
++ this.removeTicketAtLevel(ChunkTaskScheduler.ENTITY_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, entityLoadId);
++
++ return ret;
++ }
++
++ public PoiChunk getPoiChunkIfLoaded(final int chunkX, final int chunkZ, final boolean checkLoadInCallback) {
++ final NewChunkHolder holder = this.getChunkHolder(chunkX, chunkZ);
++ if (holder != null) {
++ final PoiChunk ret = holder.getPoiChunk();
++ return ret == null || (checkLoadInCallback && !ret.isLoaded()) ? null : ret;
++ }
++ return null;
++ }
++
++ public PoiChunk loadPoiChunk(final int chunkX, final int chunkZ) {
++ TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Cannot create poi chunk off-main");
++ PoiChunk ret;
++
++ NewChunkHolder current = this.getChunkHolder(chunkX, chunkZ);
++ if (current != null && (ret = current.getPoiChunk()) != null) {
++ ret.load();
++ return ret;
++ }
++
++ final AtomicReference<PoiChunk> completed = new AtomicReference<>();
++ final AtomicBoolean isCompleted = new AtomicBoolean();
++ final Thread waiter = Thread.currentThread();
++ final Long poiLoadId = ChunkTaskScheduler.getNextPoiLoadId();
++ NewChunkHolder.GenericDataLoadTaskCallback loadTask = null;
++ final ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(chunkX, chunkZ);
++ try {
++ this.addTicketAtLevel(ChunkTaskScheduler.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
++ final ReentrantAreaLock.Node schedulingLock = this.taskScheduler.schedulingLockArea.lock(chunkX, chunkZ);
++ try {
++ current = this.getOrCreateChunkHolder(chunkX, chunkZ);
++ if (null == (ret = current.getPoiChunk())) {
++ loadTask = current.getOrLoadPoiData((final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) -> {
++ completed.setPlain(result.left());
++ isCompleted.set(true);
++ LockSupport.unpark(waiter);
++ });
++ final ChunkLoadTask.PoiDataLoadTask poiLoad = current.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.raisePriority(Priority.BLOCKING);
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (loadTask != null) {
++ loadTask.schedule();
++
++ // Note: no need to busy wait on the chunk queue, poi load will complete off-main
++
++ boolean interrupted = false;
++ while (!isCompleted.get()) {
++ interrupted |= Thread.interrupted();
++ LockSupport.park();
++ }
++
++ if (interrupted) {
++ Thread.currentThread().interrupt();
++ }
++
++ ret = completed.getPlain();
++ } // else: became loaded during the scheduling attempt, need to ensure load() is invoked
++
++ ret.load();
++
++ this.removeTicketAtLevel(ChunkTaskScheduler.POI_LOAD, chunkX, chunkZ, MAX_TICKET_LEVEL, poiLoadId);
++
++ return ret;
++ }
++
++ void addChangedStatuses(final List<NewChunkHolder> changedFullStatus) {
++ if (changedFullStatus.isEmpty()) {
++ return;
++ }
++ if (!TickThread.isTickThread()) {
++ this.taskScheduler.scheduleChunkTask(() -> {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = ChunkHolderManager.this.pendingFullLoadUpdate;
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++
++ ChunkHolderManager.this.processPendingFullUpdate();
++ }, Priority.HIGHEST);
++ } else {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++ }
++ }
++
++ private void removeChunkHolder(final NewChunkHolder holder) {
++ holder.onUnload();
++ this.autoSaveQueue.remove(holder);
++ PlatformHooks.get().onChunkHolderDelete(this.world, holder.vanillaChunkHolder);
++ this.chunkHolders.remove(CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ));
++ }
++
++ // note: never call while inside the chunk system, this will absolutely break everything
++ public void processUnloads() {
++ TickThread.ensureTickThread("Cannot unload chunks off-main");
++
++ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
++ throw new IllegalStateException("Cannot unload chunks recursively");
++ }
++ final int sectionShift = this.unloadQueue.coordinateShift; // sectionShift <= lock shift
++ final List<ChunkUnloadQueue.SectionToUnload> unloadSectionsForRegion = this.unloadQueue.retrieveForAllRegions();
++ int unloadCountTentative = 0;
++ for (final ChunkUnloadQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
++ final ChunkUnloadQueue.UnloadSection section
++ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
++
++ if (section == null) {
++ // removed concurrently
++ continue;
++ }
++
++ // technically reading the size field is unsafe, and it may be incorrect.
++ // We assume that the error here cumulatively goes away over many ticks. If it did not, then it is possible
++ // for chunks to never unload or not unload fast enough.
++ unloadCountTentative += section.chunks.size();
++ }
++
++ if (unloadCountTentative <= 0) {
++ // no work to do
++ return;
++ }
++
++ // We do need to process updates here so that any addTicket that is synchronised before this call does not go missed.
++ this.processTicketUpdates();
++
++ final int toUnloadCount = Math.max(50, (int)(unloadCountTentative * 0.05));
++ int processedCount = 0;
++
++ for (final ChunkUnloadQueue.SectionToUnload sectionRef : unloadSectionsForRegion) {
++ final List<NewChunkHolder> stage1 = new ArrayList<>();
++ final List<NewChunkHolder.UnloadState> stage2 = new ArrayList<>();
++
++ final int sectionLowerX = sectionRef.sectionX() << sectionShift;
++ final int sectionLowerZ = sectionRef.sectionZ() << sectionShift;
++
++ // stage 1: set up for stage 2 while holding critical locks
++ ReentrantAreaLock.Node ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ChunkUnloadQueue.UnloadSection section
++ = this.unloadQueue.getSectionUnsynchronized(sectionRef.sectionX(), sectionRef.sectionZ());
++
++ if (section == null) {
++ // removed concurrently
++ continue;
++ }
++
++ // collect the holders to run stage 1 on
++ final int sectionCount = section.chunks.size();
++
++ if ((sectionCount + processedCount) <= toUnloadCount) {
++ // we can just drain the entire section
++
++ for (final LongIterator iterator = section.chunks.iterator(); iterator.hasNext();) {
++ final NewChunkHolder holder = this.chunkHolders.get(iterator.nextLong());
++ if (holder == null) {
++ throw new IllegalStateException();
++ }
++ stage1.add(holder);
++ }
++
++ // remove section
++ this.unloadQueue.removeSection(sectionRef.sectionX(), sectionRef.sectionZ());
++ } else {
++ // processedCount + len = toUnloadCount
++ // we cannot drain the entire section
++ for (int i = 0, len = toUnloadCount - processedCount; i < len; ++i) {
++ final NewChunkHolder holder = this.chunkHolders.get(section.chunks.removeFirstLong());
++ if (holder == null) {
++ throw new IllegalStateException();
++ }
++ stage1.add(holder);
++ }
++ }
++
++ // run stage 1
++ for (int i = 0, len = stage1.size(); i < len; ++i) {
++ final NewChunkHolder chunkHolder = stage1.get(i);
++ chunkHolder.removeFromUnloadQueue();
++ if (chunkHolder.isSafeToUnload() != null) {
++ LOGGER.error("Chunkholder " + chunkHolder + " is not safe to unload but is inside the unload queue?");
++ continue;
++ }
++ final NewChunkHolder.UnloadState state = chunkHolder.unloadStage1();
++ if (state == null) {
++ // can unload immediately
++ this.removeChunkHolder(chunkHolder);
++ continue;
++ }
++ stage2.add(state);
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ // stage 2: invoke expensive unload logic, designed to run without locks thanks to stage 1
++ final List<NewChunkHolder> stage3 = new ArrayList<>(stage2.size());
++
++ final Boolean before = this.blockTicketUpdates();
++ try {
++ for (int i = 0, len = stage2.size(); i < len; ++i) {
++ final NewChunkHolder.UnloadState state = stage2.get(i);
++ final NewChunkHolder holder = state.holder();
++
++ holder.unloadStage2(state);
++ stage3.add(holder);
++ }
++ } finally {
++ this.unblockTicketUpdates(before);
++ }
++
++ // stage 3: actually attempt to remove the chunk holders
++ ticketLock = this.ticketLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ final ReentrantAreaLock.Node scheduleLock = this.taskScheduler.schedulingLockArea.lock(sectionLowerX, sectionLowerZ);
++ try {
++ for (int i = 0, len = stage3.size(); i < len; ++i) {
++ final NewChunkHolder holder = stage3.get(i);
++
++ if (holder.unloadStage3()) {
++ this.removeChunkHolder(holder);
++ } else {
++ // add cooldown so the next unload check is not immediately next tick
++ this.addTicketAtLevel(UNLOAD_COOLDOWN, CoordinateUtils.getChunkKey(holder.chunkX, holder.chunkZ), MAX_TICKET_LEVEL, Unit.INSTANCE, false);
++ }
++ }
++ } finally {
++ this.taskScheduler.schedulingLockArea.unlock(scheduleLock);
++ }
++ } finally {
++ this.ticketLockArea.unlock(ticketLock);
++ }
++
++ processedCount += stage1.size();
++
++ if (processedCount >= toUnloadCount) {
++ break;
++ }
++ }
++ }
++
++ public enum TicketOperationType {
++ ADD, REMOVE, ADD_IF_REMOVED, ADD_AND_REMOVE
++ }
++
++ public static record TicketOperation<T, V> (
++ TicketOperationType op, long chunkCoord,
++ TicketType<T> ticketType, int ticketLevel, T identifier,
++ TicketType<V> ticketType2, int ticketLevel2, V identifier2
++ ) {
++
++ private TicketOperation(TicketOperationType op, long chunkCoord,
++ TicketType<T> ticketType, int ticketLevel, T identifier) {
++ this(op, chunkCoord, ticketType, ticketLevel, identifier, null, 0, null);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return addOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return addOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> addOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return new TicketOperation<>(TicketOperationType.ADD, chunk, type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final ChunkPos chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return removeOp(CoordinateUtils.getChunkKey(chunk), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final int chunkX, final int chunkZ, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return removeOp(CoordinateUtils.getChunkKey(chunkX, chunkZ), type, ticketLevel, identifier);
++ }
++
++ public static <T> TicketOperation<T, T> removeOp(final long chunk, final TicketType<T> type, final int ticketLevel, final T identifier) {
++ return new TicketOperation<>(TicketOperationType.REMOVE, chunk, type, ticketLevel, identifier);
++ }
++
++ public static <T, V> TicketOperation<T, V> addIfRemovedOp(final long chunk,
++ final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ return new TicketOperation<>(
++ TicketOperationType.ADD_IF_REMOVED, chunk, addType, addLevel, addIdentifier,
++ removeType, removeLevel, removeIdentifier
++ );
++ }
++
++ public static <T, V> TicketOperation<T, V> addAndRemove(final long chunk,
++ final TicketType<T> addType, final int addLevel, final T addIdentifier,
++ final TicketType<V> removeType, final int removeLevel, final V removeIdentifier) {
++ return new TicketOperation<>(
++ TicketOperationType.ADD_AND_REMOVE, chunk, addType, addLevel, addIdentifier,
++ removeType, removeLevel, removeIdentifier
++ );
++ }
++ }
++
++ private <T, V> boolean processTicketOp(TicketOperation<T, V> operation) {
++ boolean ret = false;
++ switch (operation.op) {
++ case ADD: {
++ ret |= this.addTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
++ break;
++ }
++ case REMOVE: {
++ ret |= this.removeTicketAtLevel(operation.ticketType, operation.chunkCoord, operation.ticketLevel, operation.identifier);
++ break;
++ }
++ case ADD_IF_REMOVED: {
++ ret |= this.addIfRemovedTicket(
++ operation.chunkCoord,
++ operation.ticketType, operation.ticketLevel, operation.identifier,
++ operation.ticketType2, operation.ticketLevel2, operation.identifier2
++ );
++ break;
++ }
++ case ADD_AND_REMOVE: {
++ ret = true;
++ this.addAndRemoveTickets(
++ operation.chunkCoord,
++ operation.ticketType, operation.ticketLevel, operation.identifier,
++ operation.ticketType2, operation.ticketLevel2, operation.identifier2
++ );
++ break;
++ }
++ }
++
++ return ret;
++ }
++
++ public void performTicketUpdates(final Collection<TicketOperation<?, ?>> operations) {
++ for (final TicketOperation<?, ?> operation : operations) {
++ this.processTicketOp(operation);
++ }
++ }
++
++ private final ThreadLocal<Boolean> BLOCK_TICKET_UPDATES = ThreadLocal.withInitial(() -> {
++ return Boolean.FALSE;
++ });
++
++ public Boolean blockTicketUpdates() {
++ final Boolean ret = BLOCK_TICKET_UPDATES.get();
++ BLOCK_TICKET_UPDATES.set(Boolean.TRUE);
++ return ret;
++ }
++
++ public void unblockTicketUpdates(final Boolean before) {
++ BLOCK_TICKET_UPDATES.set(before);
++ }
++
++ public boolean processTicketUpdates() {
++ return this.processTicketUpdates(true, null);
++ }
++
++ private static final ThreadLocal<List<ChunkProgressionTask>> CURRENT_TICKET_UPDATE_SCHEDULING = new ThreadLocal<>();
++
++ static List<ChunkProgressionTask> getCurrentTicketUpdateScheduling() {
++ return CURRENT_TICKET_UPDATE_SCHEDULING.get();
++ }
++
++ private boolean processTicketUpdates(final boolean processFullUpdates, List<ChunkProgressionTask> scheduledTasks) {
++ if (BLOCK_TICKET_UPDATES.get() == Boolean.TRUE) {
++ throw new IllegalStateException("Cannot update ticket level while unloading chunks or updating entity manager");
++ }
++ if (!PlatformHooks.get().allowAsyncTicketUpdates() && !TickThread.isTickThread()) {
++ TickThread.ensureTickThread("Cannot asynchronously process ticket updates");
++ }
++
++ List<NewChunkHolder> changedFullStatus = null;
++
++ final boolean isTickThread = TickThread.isTickThread();
++
++ boolean ret = false;
++ final boolean canProcessFullUpdates = processFullUpdates & isTickThread;
++ final boolean canProcessScheduling = scheduledTasks == null;
++
++ if (this.ticketLevelPropagator.hasPendingUpdates()) {
++ if (scheduledTasks == null) {
++ scheduledTasks = new ArrayList<>();
++ }
++ changedFullStatus = new ArrayList<>();
++
++ this.blockTicketUpdates();
++ try {
++ ret |= this.ticketLevelPropagator.performUpdates(
++ this.ticketLockArea, this.taskScheduler.schedulingLockArea,
++ scheduledTasks, changedFullStatus
++ );
++ } finally {
++ this.unblockTicketUpdates(Boolean.FALSE);
++ }
++ }
++
++ if (changedFullStatus != null) {
++ this.addChangedStatuses(changedFullStatus);
++ }
++
++ if (canProcessScheduling && scheduledTasks != null) {
++ for (int i = 0, len = scheduledTasks.size(); i < len; ++i) {
++ scheduledTasks.get(i).schedule();
++ }
++ }
++
++ if (canProcessFullUpdates) {
++ ret |= this.processPendingFullUpdate();
++ }
++
++ return ret;
++ }
++
++ // only call on tick thread
++ private boolean processPendingFullUpdate() {
++ final ArrayDeque<NewChunkHolder> pendingFullLoadUpdate = this.pendingFullLoadUpdate;
++
++ boolean ret = false;
++
++ final List<NewChunkHolder> changedFullStatus = new ArrayList<>();
++
++ NewChunkHolder holder;
++ while ((holder = pendingFullLoadUpdate.poll()) != null) {
++ ret |= holder.handleFullStatusChange(changedFullStatus);
++
++ if (!changedFullStatus.isEmpty()) {
++ for (int i = 0, len = changedFullStatus.size(); i < len; ++i) {
++ pendingFullLoadUpdate.add(changedFullStatus.get(i));
++ }
++ changedFullStatus.clear();
++ }
++ }
++
++ return ret;
++ }
++
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.add("unload_queue", this.unloadQueue.toDebugJson());
++
++ final JsonArray holders = new JsonArray();
++ ret.add("chunkholders", holders);
++
++ for (final NewChunkHolder holder : this.getChunkHolders()) {
++ holders.add(holder.getDebugJson());
++ }
++
++ final JsonArray allTicketsJson = new JsonArray();
++ ret.add("tickets", allTicketsJson);
++
++ for (final Iterator<ConcurrentLong2ReferenceChainedHashTable.TableEntry<SortedArraySet<Ticket<?>>>> iterator = this.tickets.entryIterator();
++ iterator.hasNext();) {
++ final ConcurrentLong2ReferenceChainedHashTable.TableEntry<SortedArraySet<Ticket<?>>> coordinateTickets = iterator.next();
++ final long coordinate = coordinateTickets.getKey();
++ final SortedArraySet<Ticket<?>> tickets = coordinateTickets.getValue();
++
++ final JsonObject coordinateJson = new JsonObject();
++ allTicketsJson.add(coordinateJson);
++
++ coordinateJson.addProperty("chunkX", Long.valueOf(CoordinateUtils.getChunkX(coordinate)));
++ coordinateJson.addProperty("chunkZ", Long.valueOf(CoordinateUtils.getChunkZ(coordinate)));
++
++ final JsonArray ticketsSerialized = new JsonArray();
++ coordinateJson.add("tickets", ticketsSerialized);
++
++ // note: by using a copy of the backing array, we can avoid explicit exceptions we may trip when iterating
++ // directly over the set using the iterator
++ // however, it also means we need to null-check the values, and there is a possibility that we _miss_ an
++ // entry OR iterate over an entry multiple times
++ for (final Object ticketUncasted : ((ChunkSystemSortedArraySet<Ticket<?>>)tickets).moonrise$copyBackingArray()) {
++ if (ticketUncasted == null) {
++ continue;
++ }
++ final Ticket<?> ticket = (Ticket<?>)ticketUncasted;
++ final JsonObject ticketSerialized = new JsonObject();
++ ticketsSerialized.add(ticketSerialized);
++
++ ticketSerialized.addProperty("type", ticket.getType().toString());
++ ticketSerialized.addProperty("level", Integer.valueOf(ticket.getTicketLevel()));
++ ticketSerialized.addProperty("identifier", Objects.toString(ticket.key));
++ ticketSerialized.addProperty("remove_tick", Long.valueOf(((ChunkSystemTicket<?>)(Object)ticket).moonrise$getRemoveDelay()));
++ }
++ }
++
++ return ret;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..67532b85073b7978254a0b04caadfe822679e61f
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ChunkTaskScheduler.java
+@@ -0,0 +1,1055 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.executor.queue.PrioritisedTaskQueue;
++import ca.spottedleaf.concurrentutil.executor.thread.PrioritisedThreadPool;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.JsonUtil;
++import ca.spottedleaf.moonrise.common.util.MoonriseCommon;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.executor.RadiusAwarePrioritisedExecutor;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkFullTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLightTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkUpgradeGenericStatusTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer;
++import ca.spottedleaf.moonrise.patches.chunk_system.status.ChunkSystemChunkStep;
++import ca.spottedleaf.moonrise.patches.chunk_system.util.ParallelSearchRadiusIteration;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonObject;
++import com.mojang.logging.LogUtils;
++import net.minecraft.CrashReport;
++import net.minecraft.CrashReportCategory;
++import net.minecraft.ReportedException;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.ChunkMap;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.GenerationChunkHolder;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.util.StaticCache2D;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkPyramid;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.ChunkStep;
++import net.minecraft.world.phys.Vec3;
++import org.slf4j.Logger;
++import java.io.File;
++import java.time.LocalDateTime;
++import java.time.format.DateTimeFormatter;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Map;
++import java.util.Objects;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.Consumer;
++
++public final class ChunkTaskScheduler {
++
++ private static final Logger LOGGER = LogUtils.getClassLogger();
++
++ public static void init(final boolean useParallelGen) {
++ for (final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor executor : MoonriseCommon.RADIUS_AWARE_GROUP.getAllExecutors()) {
++ executor.setMaxParallelism(useParallelGen ? -1 : 1);
++ }
++
++ LOGGER.info("Chunk system is using population gen parallelism: " + useParallelGen);
++ }
++
++ public static final TicketType<Long> CHUNK_LOAD = TicketType.create("chunk_system:chunk_load", Long::compareTo);
++ private static final AtomicLong CHUNK_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextChunkLoadId() {
++ return Long.valueOf(CHUNK_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> NON_FULL_CHUNK_LOAD = TicketType.create("chunk_system:non_full_load", Long::compareTo);
++ private static final AtomicLong NON_FULL_CHUNK_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextNonFullLoadId() {
++ return Long.valueOf(NON_FULL_CHUNK_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> ENTITY_LOAD = TicketType.create("chunk_system:entity_load", Long::compareTo);
++ private static final AtomicLong ENTITY_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextEntityLoadId() {
++ return Long.valueOf(ENTITY_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> POI_LOAD = TicketType.create("chunk_system:poi_load", Long::compareTo);
++ private static final AtomicLong POI_LOAD_IDS = new AtomicLong();
++
++ public static Long getNextPoiLoadId() {
++ return Long.valueOf(POI_LOAD_IDS.getAndIncrement());
++ }
++
++ public static final TicketType<Long> CHUNK_RELIGHT = TicketType.create("starlight:chunk_relight", Long::compareTo);
++ private static final AtomicLong CHUNK_RELIGHT_IDS = new AtomicLong();
++
++ public static Long getNextChunkRelightId() {
++ return Long.valueOf(CHUNK_RELIGHT_IDS.getAndIncrement());
++ }
++
++
++ public static int getTicketLevel(final ChunkStatus status) {
++ return ChunkLevel.byStatus(status);
++ }
++
++ public final ServerLevel world;
++ public final RadiusAwarePrioritisedExecutor radiusAwareScheduler;
++ public final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor parallelGenExecutor;
++ private final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor radiusAwareGenExecutor;
++ public final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor loadExecutor;
++ public final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor ioExecutor;
++ public final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor compressionExecutor;
++ public final PrioritisedThreadPool.ExecutorGroup.ThreadPoolExecutor saveExecutor;
++
++ private final PrioritisedTaskQueue mainThreadExecutor = new PrioritisedTaskQueue();
++
++ public final ChunkHolderManager chunkHolderManager;
++
++ static {
++ ((ChunkSystemChunkStatus)ChunkStatus.EMPTY).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_STARTS).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_REFERENCES).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.BIOMES).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.NOISE).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.SURFACE).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.CARVERS).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.FEATURES).moonrise$setWriteRadius(1);
++ ((ChunkSystemChunkStatus)ChunkStatus.INITIALIZE_LIGHT).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.LIGHT).moonrise$setWriteRadius(2);
++ ((ChunkSystemChunkStatus)ChunkStatus.SPAWN).moonrise$setWriteRadius(0);
++ ((ChunkSystemChunkStatus)ChunkStatus.FULL).moonrise$setWriteRadius(0);
++
++ ((ChunkSystemChunkStatus)ChunkStatus.EMPTY).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.STRUCTURE_REFERENCES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.BIOMES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.NOISE).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.SURFACE).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.CARVERS).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.FEATURES).moonrise$setEmptyLoadStatus(true);
++ ((ChunkSystemChunkStatus)ChunkStatus.SPAWN).moonrise$setEmptyLoadStatus(true);
++
++ /*
++ It's important that the neighbour read radius is taken into account. If _any_ later status is using some chunk as
++ a neighbour, it must be also safe if that neighbour is being generated. i.e for any status later than FEATURES,
++ for a status to be parallel safe it must not read the block data from its neighbours.
++ */
++ final List<ChunkStatus> parallelCapableStatus = Arrays.asList(
++ // No-op executor.
++ ChunkStatus.EMPTY,
++
++ // This is parallel capable, as CB has fixed the concurrency issue with stronghold generations.
++ // Does not touch neighbour chunks.
++ ChunkStatus.STRUCTURE_STARTS,
++
++ // Surprisingly this is parallel capable. It is simply reading the already-created structure starts
++ // into the structure references for the chunk. So while it reads from it neighbours, its neighbours
++ // will not change, even if executed in parallel.
++ ChunkStatus.STRUCTURE_REFERENCES,
++
++ // Safe. Mojang runs it in parallel as well.
++ ChunkStatus.BIOMES,
++
++ // Safe. Mojang runs it in parallel as well.
++ ChunkStatus.NOISE,
++
++ // Parallel safe. Only touches the target chunk. Biome retrieval is now noise based, which is
++ // completely thread-safe.
++ ChunkStatus.SURFACE,
++
++ // No global state is modified in the carvers. It only touches the specified chunk. So it is parallel safe.
++ ChunkStatus.CARVERS,
++
++ // FEATURES is not parallel safe. It writes to neighbours.
++
++ // no-op executor
++ ChunkStatus.INITIALIZE_LIGHT
++
++ // LIGHT is not parallel safe. It also doesn't run on the generation executor, so no point.
++
++ // Only writes to the specified chunk. State is not read by later statuses. Parallel safe.
++ // Note: it may look unsafe because it writes to a worldgenregion, but the region size is always 0 -
++ // see the task margin.
++ // However, if the neighbouring FEATURES chunk is unloaded, but then fails to load in again (for whatever
++ // reason), then it would write to this chunk - and since this status reads blocks from itself, it's not
++ // safe to execute this in parallel.
++ // SPAWN
++
++ // FULL is executed on main.
++ );
++
++ for (final ChunkStatus status : parallelCapableStatus) {
++ ((ChunkSystemChunkStatus)status).moonrise$setParallelCapable(true);
++ }
++ }
++
++ private static final int[] ACCESS_RADIUS_TABLE_LOAD = new int[ChunkStatus.getStatusList().size()];
++ private static final int[] ACCESS_RADIUS_TABLE_GEN = new int[ChunkStatus.getStatusList().size()];
++ private static final int[] ACCESS_RADIUS_TABLE = new int[ChunkStatus.getStatusList().size()];
++ static {
++ Arrays.fill(ACCESS_RADIUS_TABLE_LOAD, -1);
++ Arrays.fill(ACCESS_RADIUS_TABLE_GEN, -1);
++ Arrays.fill(ACCESS_RADIUS_TABLE, -1);
++ }
++
++ private static int getAccessRadius0(final ChunkStatus toStatus, final ChunkPyramid pyramid) {
++ if (toStatus == ChunkStatus.EMPTY) {
++ return 0;
++ }
++
++ final ChunkStep chunkStep = pyramid.getStepTo(toStatus);
++
++ final int radius = chunkStep.getAccumulatedRadiusOf(ChunkStatus.EMPTY);
++ int maxRange = radius;
++
++ for (int dist = 0; dist <= radius; ++dist) {
++ final ChunkStatus requiredNeighbourStatus = ((ChunkSystemChunkStep)(Object)chunkStep).moonrise$getRequiredStatusAtRadius(dist);
++ final int rad = ACCESS_RADIUS_TABLE[requiredNeighbourStatus.getIndex()];
++ if (rad == -1) {
++ throw new IllegalStateException();
++ }
++
++ maxRange = Math.max(maxRange, dist + rad);
++ }
++
++ return maxRange;
++ }
++
++ private static final int MAX_ACCESS_RADIUS;
++
++ static {
++ final List<ChunkStatus> statuses = ChunkStatus.getStatusList();
++ for (int i = 0, len = statuses.size(); i < len; ++i) {
++ final ChunkStatus status = statuses.get(i);
++ ACCESS_RADIUS_TABLE_LOAD[i] = getAccessRadius0(status, ChunkPyramid.LOADING_PYRAMID);
++ ACCESS_RADIUS_TABLE_GEN[i] = getAccessRadius0(status, ChunkPyramid.GENERATION_PYRAMID);
++ ACCESS_RADIUS_TABLE[i] = Math.max(
++ ACCESS_RADIUS_TABLE_LOAD[i],
++ ACCESS_RADIUS_TABLE_GEN[i]
++ );
++ }
++ MAX_ACCESS_RADIUS = ACCESS_RADIUS_TABLE[ACCESS_RADIUS_TABLE.length - 1];
++ }
++
++ public static int getMaxAccessRadius() {
++ return MAX_ACCESS_RADIUS;
++ }
++
++ public static int getAccessRadius(final ChunkStatus genStatus) {
++ return ACCESS_RADIUS_TABLE[genStatus.getIndex()];
++ }
++
++ public static int getAccessRadius(final FullChunkStatus status) {
++ return (status.ordinal() - 1) + getAccessRadius(ChunkStatus.FULL);
++ }
++
++
++ public final ReentrantAreaLock schedulingLockArea;
++ private final int lockShift;
++
++ public final int getChunkSystemLockShift() {
++ return this.lockShift;
++ }
++
++ private volatile boolean shutdown;
++
++ public boolean hasShutdown() {
++ return this.shutdown;
++ }
++
++ public void setShutdown(final boolean shutdown) {
++ this.shutdown = shutdown;
++ }
++
++ public ChunkTaskScheduler(final ServerLevel world) {
++ this.world = world;
++ // must be >= region shift (in paper, doesn't exist) and must be >= ticket propagator section shift
++ // it must be >= region shift since the regioniser assumes ticket updates do not occur in parallel for the region sections
++ // it must be >= ticket propagator section shift so that the ticket propagator can assume that owning a position implies owning
++ // the entire section
++ // we just take the max, as we want the smallest shift that satisfies these properties
++ this.lockShift = Math.max(((ChunkSystemServerLevel)world).moonrise$getRegionChunkShift(), ThreadedTicketLevelPropagator.SECTION_SHIFT);
++ this.schedulingLockArea = new ReentrantAreaLock(this.getChunkSystemLockShift());
++
++ this.parallelGenExecutor = MoonriseCommon.PARALLEL_GEN_GROUP.createExecutor(-1, MoonriseCommon.WORKER_QUEUE_HOLD_TIME, 0);
++ this.radiusAwareGenExecutor = MoonriseCommon.RADIUS_AWARE_GROUP.createExecutor(1, MoonriseCommon.WORKER_QUEUE_HOLD_TIME, 0);
++ this.loadExecutor = MoonriseCommon.LOAD_GROUP.createExecutor(-1, MoonriseCommon.WORKER_QUEUE_HOLD_TIME, 0);
++ this.radiusAwareScheduler = new RadiusAwarePrioritisedExecutor(this.radiusAwareGenExecutor, 16);
++ this.ioExecutor = MoonriseCommon.SERVER_REGION_IO_GROUP.createExecutor(-1, MoonriseCommon.IO_QUEUE_HOLD_TIME, 0);
++ // we need a separate executor here so that on shutdown we can continue to process I/O tasks
++ this.compressionExecutor = MoonriseCommon.LOAD_GROUP.createExecutor(-1, MoonriseCommon.WORKER_QUEUE_HOLD_TIME, 0);
++ this.saveExecutor = MoonriseCommon.LOAD_GROUP.createExecutor(-1, MoonriseCommon.WORKER_QUEUE_HOLD_TIME, 0);
++ this.chunkHolderManager = new ChunkHolderManager(world, this);
++ }
++
++ private final AtomicBoolean failedChunkSystem = new AtomicBoolean();
++
++ public static Object stringIfNull(final Object obj) {
++ return obj == null ? "null" : obj;
++ }
++
++ public void unrecoverableChunkSystemFailure(final int chunkX, final int chunkZ, final Map<String, Object> objectsOfInterest, final Throwable thr) {
++ final NewChunkHolder holder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ LOGGER.error("Chunk system error at chunk (" + chunkX + "," + chunkZ + "), holder: " + holder + ", exception:", new Throwable(thr));
++
++ if (this.failedChunkSystem.getAndSet(true)) {
++ return;
++ }
++
++ final ReportedException reportedException = thr instanceof ReportedException ? (ReportedException)thr : new ReportedException(new CrashReport("Chunk system error", thr));
++
++ CrashReportCategory crashReportCategory = reportedException.getReport().addCategory("Chunk system details");
++ crashReportCategory.setDetail("Chunk coordinate", new ChunkPos(chunkX, chunkZ).toString());
++ crashReportCategory.setDetail("ChunkHolder", Objects.toString(holder));
++ crashReportCategory.setDetail("unrecoverableChunkSystemFailure caller thread", Thread.currentThread().getName());
++
++ crashReportCategory = reportedException.getReport().addCategory("Chunk System Objects of Interest");
++ for (final Map.Entry<String, Object> entry : objectsOfInterest.entrySet()) {
++ if (entry.getValue() instanceof Throwable thrObject) {
++ crashReportCategory.setDetailError(Objects.toString(entry.getKey()), thrObject);
++ } else {
++ crashReportCategory.setDetail(Objects.toString(entry.getKey()), Objects.toString(entry.getValue()));
++ }
++ }
++
++ final Runnable crash = () -> {
++ throw new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException);
++ };
++
++ // this may not be good enough, specifically thanks to stupid ass plugins swallowing exceptions
++ this.scheduleChunkTask(chunkX, chunkZ, crash, Priority.BLOCKING);
++ // so, make the main thread pick it up
++ ((ChunkSystemMinecraftServer)this.world.getServer()).moonrise$setChunkSystemCrash(new RuntimeException("Chunk system crash propagated from unrecoverableChunkSystemFailure", reportedException));
++ }
++
++ public boolean executeMainThreadTask() {
++ TickThread.ensureTickThread("Cannot execute main thread task off-main");
++ return this.mainThreadExecutor.executeTask();
++ }
++
++ public void raisePriority(final int x, final int z, final Priority priority) {
++ this.chunkHolderManager.raisePriority(x, z, priority);
++ }
++
++ public void setPriority(final int x, final int z, final Priority priority) {
++ this.chunkHolderManager.setPriority(x, z, priority);
++ }
++
++ public void lowerPriority(final int x, final int z, final Priority priority) {
++ this.chunkHolderManager.lowerPriority(x, z, priority);
++ }
++
++ public void scheduleTickingState(final int chunkX, final int chunkZ, final FullChunkStatus toStatus,
++ final boolean addTicket, final Priority priority,
++ final Consumer<LevelChunk> onComplete) {
++ final int radius = toStatus.ordinal() - 1; // 0 -> BORDER, 1 -> TICKING, 2 -> ENTITY_TICKING
++
++ if (!TickThread.isTickThreadFor(this.world, chunkX, chunkZ, Math.max(0, radius))) {
++ this.scheduleChunkTask(chunkX, chunkZ, () -> {
++ ChunkTaskScheduler.this.scheduleTickingState(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }, priority);
++ return;
++ }
++ final int accessRadius = getAccessRadius(toStatus);
++ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
++ }
++ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk loading recursively");
++ }
++
++ if (toStatus == FullChunkStatus.INACCESSIBLE) {
++ throw new IllegalArgumentException("Cannot wait for INACCESSIBLE status");
++ }
++
++ final int minLevel = 33 - (toStatus.ordinal() - 1);
++ final Long chunkReference = addTicket ? getNextChunkLoadId() : null;
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ if (addTicket) {
++ this.chunkHolderManager.addTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ this.chunkHolderManager.processTicketUpdates();
++ }
++
++ final Consumer<LevelChunk> loadCallback = onComplete == null && !addTicket ? null : (final LevelChunk chunk) -> {
++ try {
++ if (onComplete != null) {
++ onComplete.accept(chunk);
++ }
++ } finally {
++ if (addTicket) {
++ ChunkTaskScheduler.this.chunkHolderManager.removeTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ }
++ }
++ };
++
++ final boolean scheduled;
++ final LevelChunk chunk;
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ scheduled = false;
++ chunk = null;
++ } else {
++ final FullChunkStatus currStatus = chunkHolder.getChunkStatus();
++ if (currStatus.isOrAfter(toStatus)) {
++ scheduled = false;
++ chunk = (LevelChunk)chunkHolder.getCurrentChunk();
++ } else {
++ scheduled = true;
++ chunk = null;
++
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ final NewChunkHolder neighbour =
++ (dx | dz) == 0 ? chunkHolder : this.chunkHolderManager.getChunkHolder(dx + chunkX, dz + chunkZ);
++ if (neighbour != null) {
++ neighbour.raisePriority(priority);
++ }
++ }
++ }
++
++ // ticket level should schedule for us
++ if (loadCallback != null) {
++ chunkHolder.addFullStatusConsumer(toStatus, loadCallback);
++ }
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ if (loadCallback != null && !scheduled) {
++ // couldn't schedule
++ try {
++ loadCallback.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk full status callback", thr);
++ }
++ }
++ }
++
++ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final boolean gen, final ChunkStatus toStatus, final boolean addTicket,
++ final Priority priority, final Consumer<ChunkAccess> onComplete) {
++ if (gen) {
++ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ return;
++ }
++ this.scheduleChunkLoad(chunkX, chunkZ, ChunkStatus.EMPTY, addTicket, priority, (final ChunkAccess chunk) -> {
++ if (chunk == null) {
++ if (onComplete != null) {
++ onComplete.accept(null);
++ }
++ } else {
++ if (chunk.getPersistedStatus().isOrAfter(toStatus)) {
++ this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ } else {
++ if (onComplete != null) {
++ onComplete.accept(null);
++ }
++ }
++ }
++ });
++ }
++
++ // only appropriate to use with syncLoadNonFull
++ public boolean beginChunkLoadForNonFullSync(final int chunkX, final int chunkZ, final ChunkStatus toStatus,
++ final Priority priority) {
++ final int accessRadius = getAccessRadius(toStatus);
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final int minLevel = ChunkTaskScheduler.getTicketLevel(toStatus);
++ final List<ChunkProgressionTask> tasks = new ArrayList<>();
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius); // Folia - use area based lock to reduce contention
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ return false;
++ } else {
++ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
++ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
++ return true;
++ } else {
++ chunkHolder.raisePriority(priority);
++
++ if (!chunkHolder.upgradeGenTarget(toStatus)) {
++ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
++ }
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++
++ return true;
++ }
++
++ // Note: on Moonrise the non-full sync load requires blocking on managedBlock, but this is fine since there is only
++ // one main thread. On Folia, it is required that the non-full load can occur completely asynchronously to avoid deadlock
++ // between regions
++ public ChunkAccess syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status) {
++ if (status == null || status.isOrAfter(ChunkStatus.FULL)) {
++ throw new IllegalArgumentException("Status: " + status);
++ }
++
++ if (!TickThread.isTickThread()) {
++ return this.world.getChunkSource().getChunk(chunkX, chunkZ, status, true);
++ }
++
++ ChunkAccess loaded = ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status);
++ if (loaded != null) {
++ return loaded;
++ }
++
++ if (this.hasShutdown()) {
++ throw new IllegalStateException(
++ "Chunk system has shut down, cannot process chunk requests in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.world) + "' at "
++ + "(" + chunkX + "," + chunkZ + ") status: " + status
++ );
++ }
++
++ final Long ticketId = getNextNonFullLoadId();
++ final int ticketLevel = getTicketLevel(status);
++ this.chunkHolderManager.addTicketAtLevel(NON_FULL_CHUNK_LOAD, chunkX, chunkZ, ticketLevel, ticketId);
++ this.chunkHolderManager.processTicketUpdates();
++
++ this.beginChunkLoadForNonFullSync(chunkX, chunkZ, status, Priority.BLOCKING);
++
++ // we could do a simple spinwait here, since we do not need to process tasks while performing this load
++ // but we process tasks only because it's a better use of the time spent
++ this.world.getChunkSource().mainThreadProcessor.managedBlock(() -> {
++ return ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status) != null;
++ });
++
++ loaded = ((ChunkSystemServerLevel)this.world).moonrise$getSpecificChunkIfLoaded(chunkX, chunkZ, status);
++
++ this.chunkHolderManager.removeTicketAtLevel(NON_FULL_CHUNK_LOAD, chunkX, chunkZ, ticketLevel, ticketId);
++
++ if (loaded == null) {
++ throw new IllegalStateException("Expected chunk to be loaded for status " + status);
++ }
++
++ return loaded;
++ }
++
++ public void scheduleChunkLoad(final int chunkX, final int chunkZ, final ChunkStatus toStatus, final boolean addTicket,
++ final Priority priority, final Consumer<ChunkAccess> onComplete) {
++ if (!TickThread.isTickThreadFor(this.world, chunkX, chunkZ)) {
++ this.scheduleChunkTask(chunkX, chunkZ, () -> {
++ ChunkTaskScheduler.this.scheduleChunkLoad(chunkX, chunkZ, toStatus, addTicket, priority, onComplete);
++ }, priority);
++ return;
++ }
++ final int accessRadius = getAccessRadius(toStatus);
++ if (this.chunkHolderManager.ticketLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk load during ticket level update");
++ }
++ if (this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, accessRadius)) {
++ throw new IllegalStateException("Cannot schedule chunk loading recursively");
++ }
++
++ if (toStatus == ChunkStatus.FULL) {
++ this.scheduleTickingState(chunkX, chunkZ, FullChunkStatus.FULL, addTicket, priority, (Consumer)onComplete);
++ return;
++ }
++
++ final int minLevel = ChunkTaskScheduler.getTicketLevel(toStatus);
++ final Long chunkReference = addTicket ? getNextChunkLoadId() : null;
++ final long chunkKey = CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ if (addTicket) {
++ this.chunkHolderManager.addTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ this.chunkHolderManager.processTicketUpdates();
++ }
++
++ final Consumer<ChunkAccess> loadCallback = onComplete == null && !addTicket ? null : (final ChunkAccess chunk) -> {
++ try {
++ if (onComplete != null) {
++ onComplete.accept(chunk);
++ }
++ } finally {
++ if (addTicket) {
++ ChunkTaskScheduler.this.chunkHolderManager.removeTicketAtLevel(CHUNK_LOAD, chunkKey, minLevel, chunkReference);
++ }
++ }
++ };
++
++ final List<ChunkProgressionTask> tasks = new ArrayList<>();
++
++ final boolean scheduled;
++ final ChunkAccess chunk;
++ final ReentrantAreaLock.Node ticketLock = this.chunkHolderManager.ticketLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final ReentrantAreaLock.Node schedulingLock = this.schedulingLockArea.lock(chunkX, chunkZ, accessRadius);
++ try {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkKey);
++ if (chunkHolder == null || chunkHolder.getTicketLevel() > minLevel) {
++ scheduled = false;
++ chunk = null;
++ } else {
++ final ChunkStatus genStatus = chunkHolder.getCurrentGenStatus();
++ if (genStatus != null && genStatus.isOrAfter(toStatus)) {
++ scheduled = false;
++ chunk = chunkHolder.getCurrentChunk();
++ } else {
++ scheduled = true;
++ chunk = null;
++ chunkHolder.raisePriority(priority);
++
++ if (!chunkHolder.upgradeGenTarget(toStatus)) {
++ this.schedule(chunkX, chunkZ, toStatus, chunkHolder, tasks);
++ }
++ if (loadCallback != null) {
++ chunkHolder.addStatusConsumer(toStatus, loadCallback);
++ }
++ }
++ }
++ } finally {
++ this.schedulingLockArea.unlock(schedulingLock);
++ }
++ } finally {
++ this.chunkHolderManager.ticketLockArea.unlock(ticketLock);
++ }
++
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++
++ if (loadCallback != null && !scheduled) {
++ // couldn't schedule
++ try {
++ loadCallback.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }
++
++ private ChunkProgressionTask createTask(final int chunkX, final int chunkZ, final ChunkAccess chunk,
++ final NewChunkHolder chunkHolder, final StaticCache2D<GenerationChunkHolder> neighbours,
++ final ChunkStatus toStatus, final Priority initialPriority) {
++ if (toStatus == ChunkStatus.EMPTY) {
++ return new ChunkLoadTask(this, this.world, chunkX, chunkZ, chunkHolder, initialPriority);
++ }
++ if (toStatus == ChunkStatus.LIGHT) {
++ return new ChunkLightTask(this, this.world, chunkX, chunkZ, chunk, initialPriority);
++ }
++ if (toStatus == ChunkStatus.FULL) {
++ return new ChunkFullTask(this, this.world, chunkX, chunkZ, chunkHolder, chunk, initialPriority);
++ }
++
++ return new ChunkUpgradeGenericStatusTask(this, this.world, chunkX, chunkZ, chunk, neighbours, toStatus, initialPriority);
++ }
++
++ ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus, final NewChunkHolder chunkHolder,
++ final List<ChunkProgressionTask> allTasks) {
++ return this.schedule(chunkX, chunkZ, targetStatus, chunkHolder, allTasks, chunkHolder.getEffectivePriority(Priority.NORMAL));
++ }
++
++ // rets new task scheduled for the _specified_ chunk
++ // note: this must hold the scheduling lock
++ // minPriority is only used to pass the priority through to neighbours, as priority calculation has not yet been done
++ // schedule will ignore the generation target, so it should be checked by the caller to ensure the target is not regressed!
++ private ChunkProgressionTask schedule(final int chunkX, final int chunkZ, final ChunkStatus targetStatus,
++ final NewChunkHolder chunkHolder, final List<ChunkProgressionTask> allTasks,
++ final Priority minPriority) {
++ if (!this.schedulingLockArea.isHeldByCurrentThread(chunkX, chunkZ, getAccessRadius(targetStatus))) {
++ throw new IllegalStateException("Not holding scheduling lock");
++ }
++
++ if (chunkHolder.hasGenerationTask()) {
++ chunkHolder.upgradeGenTarget(targetStatus);
++ return null;
++ }
++
++ final Priority requestedPriority = Priority.max(
++ minPriority, chunkHolder.getEffectivePriority(Priority.NORMAL)
++ );
++ final ChunkStatus currentGenStatus = chunkHolder.getCurrentGenStatus();
++ final ChunkAccess chunk = chunkHolder.getCurrentChunk();
++
++ if (currentGenStatus == null) {
++ // not yet loaded
++ final ChunkProgressionTask task = this.createTask(
++ chunkX, chunkZ, chunk, chunkHolder, null, ChunkStatus.EMPTY, requestedPriority
++ );
++
++ allTasks.add(task);
++
++ final List<NewChunkHolder> chunkHolderNeighbours = new ArrayList<>(1);
++ chunkHolderNeighbours.add(chunkHolder);
++
++ chunkHolder.setGenerationTarget(targetStatus);
++ chunkHolder.setGenerationTask(task, ChunkStatus.EMPTY, chunkHolderNeighbours);
++
++ return task;
++ }
++
++ if (currentGenStatus.isOrAfter(targetStatus)) {
++ // nothing to do
++ return null;
++ }
++
++ // we know for sure now that we want to schedule _something_, so set the target
++ chunkHolder.setGenerationTarget(targetStatus);
++
++ final ChunkStatus chunkRealStatus = chunk.getPersistedStatus();
++ final ChunkStatus toStatus = ((ChunkSystemChunkStatus)currentGenStatus).moonrise$getNextStatus();
++ final ChunkPyramid chunkPyramid = chunkRealStatus.isOrAfter(toStatus) ? ChunkPyramid.LOADING_PYRAMID : ChunkPyramid.GENERATION_PYRAMID;
++ final ChunkStep chunkStep = chunkPyramid.getStepTo(toStatus);
++
++ final int neighbourReadRadius = Math.max(
++ 0,
++ chunkStep.getAccumulatedRadiusOf(ChunkStatus.EMPTY)
++ );
++
++ boolean unGeneratedNeighbours = false;
++
++ if (neighbourReadRadius > 0) {
++ final ChunkMap chunkMap = this.world.getChunkSource().chunkMap;
++ for (final long pos : ParallelSearchRadiusIteration.getSearchIteration(neighbourReadRadius)) {
++ final int x = CoordinateUtils.getChunkX(pos);
++ final int z = CoordinateUtils.getChunkZ(pos);
++ final int radius = Math.max(Math.abs(x), Math.abs(z));
++ final ChunkStatus requiredNeighbourStatus = ((ChunkSystemChunkStep)(Object)chunkStep).moonrise$getRequiredStatusAtRadius(radius);
++
++ unGeneratedNeighbours |= this.checkNeighbour(
++ chunkX + x, chunkZ + z, requiredNeighbourStatus, chunkHolder, allTasks, requestedPriority
++ );
++ }
++ }
++
++ if (unGeneratedNeighbours) {
++ // can't schedule, but neighbour completion will schedule for us when they're ALL done
++
++ // propagate our priority to neighbours
++ chunkHolder.recalculateNeighbourPriorities();
++ return null;
++ }
++
++ // need to gather neighbours
++
++ final List<NewChunkHolder> chunkHolderNeighbours = new ArrayList<>((2 * neighbourReadRadius + 1) * (2 * neighbourReadRadius + 1));
++ final StaticCache2D<GenerationChunkHolder> neighbours = StaticCache2D
++ .create(chunkX, chunkZ, neighbourReadRadius, (final int nx, final int nz) -> {
++ final NewChunkHolder holder = nx == chunkX && nz == chunkZ ? chunkHolder : this.chunkHolderManager.getChunkHolder(nx, nz);
++ chunkHolderNeighbours.add(holder);
++
++ return holder.vanillaChunkHolder;
++ });
++
++ final ChunkProgressionTask task = this.createTask(
++ chunkX, chunkZ, chunk, chunkHolder, neighbours, toStatus,
++ chunkHolder.getEffectivePriority(Priority.NORMAL)
++ );
++ allTasks.add(task);
++
++ chunkHolder.setGenerationTask(task, toStatus, chunkHolderNeighbours);
++
++ return task;
++ }
++
++ // rets true if the neighbour is not at the required status, false otherwise
++ private boolean checkNeighbour(final int chunkX, final int chunkZ, final ChunkStatus requiredStatus, final NewChunkHolder center,
++ final List<ChunkProgressionTask> tasks, final Priority minPriority) {
++ final NewChunkHolder chunkHolder = this.chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++
++ if (chunkHolder == null) {
++ throw new IllegalStateException("Missing chunkholder when required");
++ }
++
++ final ChunkStatus holderStatus = chunkHolder.getCurrentGenStatus();
++ if (holderStatus != null && holderStatus.isOrAfter(requiredStatus)) {
++ return false;
++ }
++
++ if (chunkHolder.hasFailedGeneration()) {
++ return true;
++ }
++
++ center.addGenerationBlockingNeighbour(chunkHolder);
++ chunkHolder.addWaitingNeighbour(center, requiredStatus);
++
++ if (chunkHolder.upgradeGenTarget(requiredStatus)) {
++ return true;
++ }
++
++ // not at status required, so we need to schedule its generation
++ this.schedule(
++ chunkX, chunkZ, requiredStatus, chunkHolder, tasks, minPriority
++ );
++
++ return true;
++ }
++
++ /**
++ * @deprecated Chunk tasks must be tied to coordinates in the future
++ */
++ @Deprecated
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run) {
++ return this.scheduleChunkTask(run, Priority.NORMAL);
++ }
++
++ /**
++ * @deprecated Chunk tasks must be tied to coordinates in the future
++ */
++ @Deprecated
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final Runnable run, final Priority priority) {
++ return this.mainThreadExecutor.queueTask(run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
++ return this.createChunkTask(chunkX, chunkZ, run, Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createChunkTask(final int chunkX, final int chunkZ, final Runnable run,
++ final Priority priority) {
++ return this.mainThreadExecutor.createTask(run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run) {
++ return this.scheduleChunkTask(chunkX, chunkZ, run, Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask scheduleChunkTask(final int chunkX, final int chunkZ, final Runnable run,
++ final Priority priority) {
++ return this.mainThreadExecutor.queueTask(run, priority);
++ }
++
++ public boolean halt(final boolean sync, final long maxWaitNS) {
++ this.radiusAwareGenExecutor.halt();
++ this.parallelGenExecutor.halt();
++ this.loadExecutor.halt();
++ if (sync) {
++ final long time = System.nanoTime();
++ for (long failures = 9L;; failures = ConcurrentUtil.linearLongBackoff(failures, 500_000L, 50_000_000L)) {
++ if (
++ !this.radiusAwareGenExecutor.isActive() &&
++ !this.parallelGenExecutor.isActive() &&
++ !this.loadExecutor.isActive()
++ ) {
++ return true;
++ }
++ if ((System.nanoTime() - time) >= maxWaitNS) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public boolean haltIO(final boolean sync, final long maxWaitNS) {
++ this.ioExecutor.halt();
++ this.saveExecutor.halt();
++ this.compressionExecutor.halt();
++ if (sync) {
++ final long time = System.nanoTime();
++ for (long failures = 9L;; failures = ConcurrentUtil.linearLongBackoff(failures, 500_000L, 50_000_000L)) {
++ if (
++ !this.ioExecutor.isActive() &&
++ !this.saveExecutor.isActive() &&
++ !this.compressionExecutor.isActive()
++ ) {
++ return true;
++ }
++ if ((System.nanoTime() - time) >= maxWaitNS) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public static final ArrayDeque<ChunkInfo> WAITING_CHUNKS = new ArrayDeque<>(); // stack
++
++ public static final class ChunkInfo {
++
++ public final int chunkX;
++ public final int chunkZ;
++ public final ServerLevel world;
++
++ public ChunkInfo(final int chunkX, final int chunkZ, final ServerLevel world) {
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.world = world;
++ }
++
++ public JsonObject toJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("chunk-x", Integer.valueOf(this.chunkX));
++ ret.addProperty("chunk-z", Integer.valueOf(this.chunkZ));
++ ret.addProperty("world-name", WorldUtil.getWorldName(this.world));
++
++ return ret;
++ }
++
++ @Override
++ public String toString() {
++ return "[( " + this.chunkX + "," + this.chunkZ + ") in '" + WorldUtil.getWorldName(this.world) + "']";
++ }
++ }
++
++ public static void pushChunkWait(final ServerLevel world, final int chunkX, final int chunkZ) {
++ synchronized (WAITING_CHUNKS) {
++ WAITING_CHUNKS.push(new ChunkInfo(chunkX, chunkZ, world));
++ }
++ }
++
++ public static void popChunkWait() {
++ synchronized (WAITING_CHUNKS) {
++ WAITING_CHUNKS.pop();
++ }
++ }
++
++ public static ChunkInfo[] getChunkInfos() {
++ synchronized (WAITING_CHUNKS) {
++ return WAITING_CHUNKS.toArray(new ChunkInfo[0]);
++ }
++ }
++
++ private static JsonObject debugPlayer(final ServerPlayer player) {
++ final Level world = player.level();
++
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("name", player.getScoreboardName());
++ ret.addProperty("uuid", player.getUUID().toString());
++ ret.addProperty("real", ((ChunkSystemServerPlayer)player).moonrise$isRealPlayer());
++
++ ret.addProperty("world-name", WorldUtil.getWorldName(world));
++
++ final Vec3 pos = player.position();
++
++ ret.addProperty("x", pos.x);
++ ret.addProperty("y", pos.y);
++ ret.addProperty("z", pos.z);
++
++ final Entity.RemovalReason removalReason = player.getRemovalReason();
++
++ ret.addProperty("removal-reason", removalReason == null ? "null" : removalReason.name());
++
++ ret.add("view-distances", ((ChunkSystemServerPlayer)player).moonrise$getViewDistanceHolder().toJson());
++
++ return ret;
++ }
++
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("lock_shift", Integer.valueOf(this.getChunkSystemLockShift()));
++ ret.addProperty("ticket_shift", Integer.valueOf(ThreadedTicketLevelPropagator.SECTION_SHIFT));
++ ret.addProperty("region_shift", Integer.valueOf(((ChunkSystemServerLevel)this.world).moonrise$getRegionChunkShift()));
++
++ ret.addProperty("name", WorldUtil.getWorldName(this.world));
++ ret.addProperty("view-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPIViewDistance());
++ ret.addProperty("tick-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPITickDistance());
++ ret.addProperty("send-distance", ((ChunkSystemServerLevel)this.world).moonrise$getPlayerChunkLoader().getAPISendViewDistance());
++
++ final JsonArray players = new JsonArray();
++ ret.add("players", players);
++
++ for (final ServerPlayer player : this.world.players()) {
++ players.add(debugPlayer(player));
++ }
++
++ ret.add("chunk-holder-manager", this.chunkHolderManager.getDebugJson());
++
++ return ret;
++ }
++
++ public static JsonObject debugAllWorlds(final MinecraftServer server) {
++ final JsonObject ret = new JsonObject();
++
++ ret.addProperty("data-version", 2);
++
++ final JsonArray allPlayers = new JsonArray();
++ ret.add("all-players", allPlayers);
++
++ for (final ServerPlayer player : server.getPlayerList().getPlayers()) {
++ allPlayers.add(debugPlayer(player));
++ }
++
++ final JsonArray chunkWaitInfos = new JsonArray();
++ ret.add("chunk-wait-infos", chunkWaitInfos);
++
++ for (final ChunkTaskScheduler.ChunkInfo info : getChunkInfos()) {
++ chunkWaitInfos.add(info.toJson());
++ }
++
++ final JsonArray worlds = new JsonArray();
++ ret.add("worlds", worlds);
++
++ for (final ServerLevel world : server.getAllLevels()) {
++ worlds.add(((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().getDebugJson());
++ }
++
++ return ret;
++ }
++
++ public static File getChunkDebugFile() {
++ return new File(
++ new File(new File("."), "debug"),
++ "chunks-" + DateTimeFormatter.ofPattern("yyyy-MM-dd_HH.mm.ss").format(LocalDateTime.now()) + ".txt"
++ );
++ }
++
++ public static void dumpAllChunkLoadInfo(final MinecraftServer server, final boolean writeDebugInfo) {
++ final ChunkInfo[] chunkInfos = getChunkInfos();
++ if (chunkInfos.length > 0) {
++ LOGGER.error("Chunk wait task info below: ");
++ for (final ChunkInfo chunkInfo : chunkInfos) {
++ final NewChunkHolder holder = ((ChunkSystemServerLevel)chunkInfo.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkInfo.chunkX, chunkInfo.chunkZ);
++ LOGGER.error("Chunk wait: " + chunkInfo);
++ LOGGER.error("Chunk holder: " + holder);
++ }
++
++ if (writeDebugInfo) {
++ final File file = getChunkDebugFile();
++ LOGGER.error("Writing chunk information dump to " + file);
++ try {
++ JsonUtil.writeJson(ChunkTaskScheduler.debugAllWorlds(server), file);
++ LOGGER.error("Successfully written chunk information!");
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to dump chunk information to file " + file.toString(), thr);
++ }
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e4a5fa25ed368fc4662c30934da2963ef446d782
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/NewChunkHolder.java
+@@ -0,0 +1,1997 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.completable.CallbackCompletable;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.misc.LazyRunnable;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.TickThread;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkLoadTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.GenericDataLoadTask;
++import com.google.gson.JsonArray;
++import com.google.gson.JsonElement;
++import com.google.gson.JsonNull;
++import com.google.gson.JsonObject;
++import com.google.gson.JsonPrimitive;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectMap;
++import it.unimi.dsi.fastutil.objects.Reference2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.objects.ReferenceLinkedOpenHashSet;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.progress.ChunkProgressListener;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.storage.SerializableChunkData;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayList;
++import java.util.Iterator;
++import java.util.List;
++import java.util.Map;
++import java.util.Objects;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.function.Consumer;
++
++public final class NewChunkHolder {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(NewChunkHolder.class);
++
++ public final ChunkData holderData;
++
++ public final ServerLevel world;
++ public final int chunkX;
++ public final int chunkZ;
++
++ public final ChunkTaskScheduler scheduler;
++
++ // load/unload state
++
++ // chunk data state
++
++ private ChunkEntitySlices entityChunk;
++ // entity chunk that is loaded, but not yet deserialized
++ private CompoundTag pendingEntityChunk;
++
++ ChunkEntitySlices loadInEntityChunk(final boolean transientChunk) {
++ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot sync load entity data off-main");
++ final CompoundTag entityChunk;
++ final ChunkEntitySlices ret;
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ if (this.entityChunk != null && (transientChunk || !this.entityChunk.isTransient())) {
++ return this.entityChunk;
++ }
++ final CompoundTag pendingEntityChunk = this.pendingEntityChunk;
++ if (!transientChunk && pendingEntityChunk == null) {
++ throw new IllegalStateException("Must load entity data from disk before loading in the entity chunk!");
++ }
++
++ if (this.entityChunk == null) {
++ ret = this.entityChunk = new ChunkEntitySlices(
++ this.world, this.chunkX, this.chunkZ, this.getChunkStatus(),
++ this.holderData, WorldUtil.getMinSection(this.world), WorldUtil.getMaxSection(this.world)
++ );
++
++ ret.setTransient(transientChunk);
++
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().entitySectionLoad(this.chunkX, this.chunkZ, ret);
++ } else {
++ // transientChunk = false here
++ ret = this.entityChunk;
++ this.entityChunk.setTransient(false);
++ }
++
++ if (!transientChunk) {
++ this.pendingEntityChunk = null;
++ entityChunk = pendingEntityChunk == EMPTY_ENTITY_CHUNK ? null : pendingEntityChunk;
++ } else {
++ entityChunk = null;
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (!transientChunk) {
++ if (entityChunk != null) {
++ final List<Entity> entities = ChunkEntitySlices.readEntities(this.world, entityChunk);
++
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().addEntityChunkEntities(entities, new ChunkPos(this.chunkX, this.chunkZ));
++ }
++ }
++
++ return ret;
++ }
++
++ // needed to distinguish whether the entity chunk has been read from disk but is empty or whether it has _not_
++ // been read from disk
++ private static final CompoundTag EMPTY_ENTITY_CHUNK = new CompoundTag();
++
++ private ChunkLoadTask.EntityDataLoadTask entityDataLoadTask;
++ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
++ // then the task is rescheduled
++ private List<GenericDataLoadTaskCallback> entityDataLoadTaskWaiters;
++
++ public ChunkLoadTask.EntityDataLoadTask getEntityDataLoadTask() {
++ return this.entityDataLoadTask;
++ }
++
++ // must hold schedule lock for the two below functions
++
++ // returns only if the data has been loaded from disk, DOES NOT relate to whether it has been deserialized
++ // or added into the world (or even into entityChunk)
++ public boolean isEntityChunkNBTLoaded() {
++ return (this.entityChunk != null && !this.entityChunk.isTransient()) || this.pendingEntityChunk != null;
++ }
++
++ private void completeEntityLoad(final GenericDataLoadTask.TaskResult<CompoundTag, Throwable> result) {
++ final List<GenericDataLoadTaskCallback> completeWaiters;
++ ChunkLoadTask.EntityDataLoadTask entityDataLoadTask = null;
++ boolean scheduleEntityTask = false;
++ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ final List<GenericDataLoadTaskCallback> waiters = this.entityDataLoadTaskWaiters;
++ this.entityDataLoadTask = null;
++ if (result != null) {
++ this.entityDataLoadTaskWaiters = null;
++ this.pendingEntityChunk = result.left() == null ? EMPTY_ENTITY_CHUNK : result.left();
++ if (result.right() != null) {
++ LOGGER.error("Unhandled entity data load exception, data data will be lost: ", result.right());
++ }
++
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ callback.markCompleted();
++ }
++
++ completeWaiters = waiters;
++ } else {
++ // cancelled
++ completeWaiters = null;
++
++ // need to re-schedule?
++ if (waiters.isEmpty()) {
++ this.entityDataLoadTaskWaiters = null;
++ // no tasks to schedule _for_
++ } else {
++ entityDataLoadTask = this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(Priority.NORMAL)
++ );
++ entityDataLoadTask.addCallback(this::completeEntityLoad);
++ // need one schedule() per waiter
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ scheduleEntityTask |= entityDataLoadTask.schedule(true);
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (scheduleEntityTask) {
++ entityDataLoadTask.scheduleNow();
++ }
++
++ // avoid holding the scheduling lock while completing
++ if (completeWaiters != null) {
++ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
++ callback.acceptCompleted(result);
++ }
++ }
++
++ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
++ // however, when the consumer is invoked, it will hold the schedule lock
++ public GenericDataLoadTaskCallback getOrLoadEntityData(final Consumer<GenericDataLoadTask.TaskResult<CompoundTag, Throwable>> consumer) {
++ if (this.isEntityChunkNBTLoaded()) {
++ throw new IllegalStateException("Cannot load entity data, it is already loaded");
++ }
++ // why not just acquire the lock? because the caller NEEDS to call isEntityChunkNBTLoaded before this!
++ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
++ throw new IllegalStateException("Must hold scheduling lock");
++ }
++
++ final GenericDataLoadTaskCallback ret = new EntityDataLoadTaskCallback((Consumer)consumer, this);
++
++ if (this.entityDataLoadTask == null) {
++ this.entityDataLoadTask = new ChunkLoadTask.EntityDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(Priority.NORMAL)
++ );
++ this.entityDataLoadTask.addCallback(this::completeEntityLoad);
++ this.entityDataLoadTaskWaiters = new ArrayList<>();
++ }
++ this.entityDataLoadTaskWaiters.add(ret);
++ if (this.entityDataLoadTask.schedule(true)) {
++ ret.schedule = this.entityDataLoadTask;
++ }
++ this.checkUnload();
++
++ return ret;
++ }
++
++ private static final class EntityDataLoadTaskCallback extends GenericDataLoadTaskCallback {
++
++ public EntityDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
++ super(consumer, chunkHolder);
++ }
++
++ @Override
++ void internalCancel() {
++ this.chunkHolder.entityDataLoadTaskWaiters.remove(this);
++ this.chunkHolder.entityDataLoadTask.cancel();
++ }
++ }
++
++ private PoiChunk poiChunk;
++
++ private ChunkLoadTask.PoiDataLoadTask poiDataLoadTask;
++ // note: if entityDataLoadTask is cancelled, but on its completion entityDataLoadTaskWaiters.size() != 0,
++ // then the task is rescheduled
++ private List<GenericDataLoadTaskCallback> poiDataLoadTaskWaiters;
++
++ public ChunkLoadTask.PoiDataLoadTask getPoiDataLoadTask() {
++ return this.poiDataLoadTask;
++ }
++
++ // must hold schedule lock for the two below functions
++
++ public boolean isPoiChunkLoaded() {
++ return this.poiChunk != null;
++ }
++
++ private void completePoiLoad(final GenericDataLoadTask.TaskResult<PoiChunk, Throwable> result) {
++ final List<GenericDataLoadTaskCallback> completeWaiters;
++ ChunkLoadTask.PoiDataLoadTask poiDataLoadTask = null;
++ boolean schedulePoiTask = false;
++ ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ final List<GenericDataLoadTaskCallback> waiters = this.poiDataLoadTaskWaiters;
++ this.poiDataLoadTask = null;
++ if (result != null) {
++ this.poiDataLoadTaskWaiters = null;
++ this.poiChunk = result.left();
++ if (result.right() != null) {
++ LOGGER.error("Unhandled poi load exception, poi data will be lost: ", result.right());
++ }
++
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ callback.markCompleted();
++ }
++
++ completeWaiters = waiters;
++ } else {
++ // cancelled
++ completeWaiters = null;
++
++ // need to re-schedule?
++ if (waiters.isEmpty()) {
++ this.poiDataLoadTaskWaiters = null;
++ // no tasks to schedule _for_
++ } else {
++ poiDataLoadTask = this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(Priority.NORMAL)
++ );
++ poiDataLoadTask.addCallback(this::completePoiLoad);
++ // need one schedule() per waiter
++ for (final GenericDataLoadTaskCallback callback : waiters) {
++ schedulePoiTask |= poiDataLoadTask.schedule(true);
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (schedulePoiTask) {
++ poiDataLoadTask.scheduleNow();
++ }
++
++ // avoid holding the scheduling lock while completing
++ if (completeWaiters != null) {
++ for (final GenericDataLoadTaskCallback callback : completeWaiters) {
++ callback.acceptCompleted(result);
++ }
++ }
++ schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ // note: it is guaranteed that the consumer cannot be called for the entirety that the schedule lock is held
++ // however, when the consumer is invoked, it will hold the schedule lock
++ public GenericDataLoadTaskCallback getOrLoadPoiData(final Consumer<GenericDataLoadTask.TaskResult<PoiChunk, Throwable>> consumer) {
++ if (this.isPoiChunkLoaded()) {
++ throw new IllegalStateException("Cannot load poi data, it is already loaded");
++ }
++ // why not just acquire the lock? because the caller NEEDS to call isPoiChunkLoaded before this!
++ if (!this.scheduler.schedulingLockArea.isHeldByCurrentThread(this.chunkX, this.chunkZ)) {
++ throw new IllegalStateException("Must hold scheduling lock");
++ }
++
++ final GenericDataLoadTaskCallback ret = new PoiDataLoadTaskCallback((Consumer)consumer, this);
++
++ if (this.poiDataLoadTask == null) {
++ this.poiDataLoadTask = new ChunkLoadTask.PoiDataLoadTask(
++ this.scheduler, this.world, this.chunkX, this.chunkZ, this.getEffectivePriority(Priority.NORMAL)
++ );
++ this.poiDataLoadTask.addCallback(this::completePoiLoad);
++ this.poiDataLoadTaskWaiters = new ArrayList<>();
++ }
++ this.poiDataLoadTaskWaiters.add(ret);
++ if (this.poiDataLoadTask.schedule(true)) {
++ ret.schedule = this.poiDataLoadTask;
++ }
++ this.checkUnload();
++
++ return ret;
++ }
++
++ private static final class PoiDataLoadTaskCallback extends GenericDataLoadTaskCallback {
++
++ public PoiDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer, final NewChunkHolder chunkHolder) {
++ super(consumer, chunkHolder);
++ }
++
++ @Override
++ void internalCancel() {
++ this.chunkHolder.poiDataLoadTaskWaiters.remove(this);
++ this.chunkHolder.poiDataLoadTask.cancel();
++ }
++ }
++
++ public static abstract class GenericDataLoadTaskCallback implements Cancellable {
++
++ protected final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer;
++ protected final NewChunkHolder chunkHolder;
++ protected boolean completed;
++ protected GenericDataLoadTask<?, ?> schedule;
++ protected final AtomicBoolean scheduled = new AtomicBoolean();
++
++ public GenericDataLoadTaskCallback(final Consumer<GenericDataLoadTask.TaskResult<?, Throwable>> consumer,
++ final NewChunkHolder chunkHolder) {
++ this.consumer = consumer;
++ this.chunkHolder = chunkHolder;
++ }
++
++ public void schedule() {
++ if (this.scheduled.getAndSet(true)) {
++ throw new IllegalStateException("Double calling schedule()");
++ }
++ if (this.schedule != null) {
++ this.schedule.scheduleNow();
++ this.schedule = null;
++ }
++ }
++
++ boolean isCompleted() {
++ return this.completed;
++ }
++
++ // must hold scheduling lock
++ private boolean setCompleted() {
++ if (this.completed) {
++ return false;
++ }
++ return this.completed = true;
++ }
++
++ // must hold scheduling lock
++ void markCompleted() {
++ if (this.completed) {
++ throw new IllegalStateException("May not be completed here");
++ }
++ this.completed = true;
++ }
++
++ void acceptCompleted(final GenericDataLoadTask.TaskResult<?, Throwable> result) {
++ if (result != null) {
++ if (this.completed) {
++ this.consumer.accept(result);
++ } else {
++ throw new IllegalStateException("Cannot be uncompleted at this point");
++ }
++ } else {
++ throw new NullPointerException("Result cannot be null (cancelled)");
++ }
++ }
++
++ // holds scheduling lock
++ abstract void internalCancel();
++
++ @Override
++ public boolean cancel() {
++ final NewChunkHolder holder = this.chunkHolder;
++ final ReentrantAreaLock.Node schedulingLock = holder.scheduler.schedulingLockArea.lock(holder.chunkX, holder.chunkZ);
++ try {
++ if (!this.completed) {
++ this.completed = true;
++ this.internalCancel();
++ return true;
++ }
++ return false;
++ } finally {
++ holder.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++ }
++
++ private ChunkAccess currentChunk;
++
++ // generation status state
++
++ /**
++ * Current status the chunk has been brought up to by the chunk system. null indicates no work at all
++ */
++ private ChunkStatus currentGenStatus;
++
++ // This allows lockless access to the chunk and last gen status
++ private static final ChunkStatus[] ALL_STATUSES = ChunkStatus.getStatusList().toArray(new ChunkStatus[0]);
++
++ public static final record ChunkCompletion(ChunkAccess chunk, ChunkStatus genStatus) {};
++ private static final VarHandle CHUNK_COMPLETION_ARRAY_HANDLE = ConcurrentUtil.getArrayHandle(ChunkCompletion[].class);
++ private final ChunkCompletion[] chunkCompletions = new ChunkCompletion[ALL_STATUSES.length];
++
++ private volatile ChunkCompletion lastChunkCompletion;
++
++ public ChunkCompletion getLastChunkCompletion() {
++ return this.lastChunkCompletion;
++ }
++
++ public ChunkAccess getChunkIfPresentUnchecked(final ChunkStatus status) {
++ final ChunkCompletion completion = (ChunkCompletion)CHUNK_COMPLETION_ARRAY_HANDLE.getVolatile(this.chunkCompletions, status.getIndex());
++ return completion == null ? null : completion.chunk;
++ }
++
++ public ChunkAccess getChunkIfPresent(final ChunkStatus status) {
++ final ChunkStatus maxStatus = ChunkLevel.generationStatus(this.getTicketLevel());
++
++ if (maxStatus == null || status.isAfter(maxStatus)) {
++ return null;
++ }
++
++ return this.getChunkIfPresentUnchecked(status);
++ }
++
++ public void replaceProtoChunk(final ImposterProtoChunk imposterProtoChunk) {
++ for (int i = 0, max = ChunkStatus.FULL.getIndex(); i < max; ++i) {
++ CHUNK_COMPLETION_ARRAY_HANDLE.setVolatile(this.chunkCompletions, i, new ChunkCompletion(imposterProtoChunk, ALL_STATUSES[i]));
++ }
++ }
++
++ /**
++ * The target final chunk status the chunk system will bring the chunk to.
++ */
++ private ChunkStatus requestedGenStatus;
++
++ private ChunkProgressionTask generationTask;
++ private ChunkStatus generationTaskStatus;
++
++ /**
++ * contains the neighbours that this chunk generation is blocking on
++ */
++ private final ReferenceLinkedOpenHashSet<NewChunkHolder> neighboursBlockingGenTask = new ReferenceLinkedOpenHashSet<>(4);
++
++ /**
++ * map of ChunkHolder -> Required Status for this chunk
++ */
++ private final Reference2ObjectLinkedOpenHashMap<NewChunkHolder, ChunkStatus> neighboursWaitingForUs = new Reference2ObjectLinkedOpenHashMap<>();
++
++ public void addGenerationBlockingNeighbour(final NewChunkHolder neighbour) {
++ this.neighboursBlockingGenTask.add(neighbour);
++ }
++
++ public void addWaitingNeighbour(final NewChunkHolder neighbour, final ChunkStatus requiredStatus) {
++ final boolean wasEmpty = this.neighboursWaitingForUs.isEmpty();
++ this.neighboursWaitingForUs.put(neighbour, requiredStatus);
++ if (wasEmpty) {
++ this.checkUnload();
++ }
++ }
++
++ // priority state
++
++ // the target priority for this chunk to generate at
++ private Priority priority = null;
++ private boolean priorityLocked;
++
++ // the priority neighbouring chunks have requested this chunk generate at
++ private Priority neighbourRequestedPriority = null;
++
++ public Priority getEffectivePriority(final Priority dfl) {
++ final Priority neighbour = this.neighbourRequestedPriority;
++ final Priority us = this.priority;
++
++ if (neighbour == null) {
++ return us == null ? dfl : us;
++ }
++ if (us == null) {
++ return neighbour;
++ }
++
++ return Priority.max(us, neighbour);
++ }
++
++ private void recalculateNeighbourRequestedPriority() {
++ if (this.neighboursWaitingForUs.isEmpty()) {
++ this.neighbourRequestedPriority = null;
++ return;
++ }
++
++ Priority max = null;
++
++ for (final NewChunkHolder holder : this.neighboursWaitingForUs.keySet()) {
++ final Priority neighbourPriority = holder.getEffectivePriority(null);
++ if (neighbourPriority != null && (max == null || neighbourPriority.isHigherPriority(max))) {
++ max = neighbourPriority;
++ }
++ }
++
++ final Priority current = this.getEffectivePriority(Priority.NORMAL);
++ this.neighbourRequestedPriority = max;
++ final Priority next = this.getEffectivePriority(Priority.NORMAL);
++
++ if (current == next) {
++ return;
++ }
++
++ // our effective priority has changed, so change our task
++ if (this.generationTask != null) {
++ this.generationTask.setPriority(next);
++ }
++
++ // now propagate this to our neighbours
++ this.recalculateNeighbourPriorities();
++ }
++
++ public void recalculateNeighbourPriorities() {
++ for (final NewChunkHolder holder : this.neighboursBlockingGenTask) {
++ holder.recalculateNeighbourRequestedPriority();
++ }
++ }
++
++ // must hold scheduling lock
++ public void raisePriority(final Priority priority) {
++ if (this.priority != null && this.priority.isHigherOrEqualPriority(priority)) {
++ return;
++ }
++ this.setPriority(priority);
++ }
++
++ private void lockPriority() {
++ this.priority = null;
++ this.priorityLocked = true;
++ }
++
++ // must hold scheduling lock
++ public void setPriority(final Priority priority) {
++ if (this.priorityLocked) {
++ return;
++ }
++ final Priority old = this.getEffectivePriority(null);
++ this.priority = priority;
++ final Priority newPriority = this.getEffectivePriority(Priority.NORMAL);
++
++ if (old != newPriority) {
++ if (this.generationTask != null) {
++ this.generationTask.setPriority(newPriority);
++ }
++ }
++
++ this.recalculateNeighbourPriorities();
++ }
++
++ // must hold scheduling lock
++ public void lowerPriority(final Priority priority) {
++ if (this.priority != null && this.priority.isLowerOrEqualPriority(priority)) {
++ return;
++ }
++ this.setPriority(priority);
++ }
++
++ // error handling state
++ private ChunkStatus failedGenStatus;
++ private Throwable genTaskException;
++ private Thread genTaskFailedThread;
++
++ private boolean failedLightUpdate;
++
++ public void failedLightUpdate() {
++ this.failedLightUpdate = true;
++ }
++
++ public boolean hasFailedGeneration() {
++ return this.genTaskException != null;
++ }
++
++ // ticket level state
++ private int oldTicketLevel = ChunkHolderManager.MAX_TICKET_LEVEL + 1;
++ private int currentTicketLevel = ChunkHolderManager.MAX_TICKET_LEVEL + 1;
++
++ public int getTicketLevel() {
++ return this.currentTicketLevel;
++ }
++
++ public final ChunkHolder vanillaChunkHolder;
++
++ public NewChunkHolder(final ServerLevel world, final int chunkX, final int chunkZ, final ChunkTaskScheduler scheduler) {
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.scheduler = scheduler;
++ this.vanillaChunkHolder = new ChunkHolder(
++ new ChunkPos(chunkX, chunkZ), ChunkHolderManager.MAX_TICKET_LEVEL, world,
++ world.getLightEngine(), null, world.getChunkSource().chunkMap
++ );
++ ((ChunkSystemChunkHolder)this.vanillaChunkHolder).moonrise$setRealChunkHolder(this);
++ this.holderData = ((ChunkSystemLevel)this.world).moonrise$requestChunkData(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ public ChunkAccess getCurrentChunk() {
++ return this.currentChunk;
++ }
++
++ int getCurrentTicketLevel() {
++ return this.currentTicketLevel;
++ }
++
++ void updateTicketLevel(final int toLevel) {
++ this.currentTicketLevel = toLevel;
++ }
++
++ private int totalNeighboursUsingThisChunk = 0;
++
++ // holds schedule lock
++ public void addNeighbourUsingChunk() {
++ final int now = ++this.totalNeighboursUsingThisChunk;
++
++ if (now == 1) {
++ this.checkUnload();
++ }
++ }
++
++ // holds schedule lock
++ public void removeNeighbourUsingChunk() {
++ final int now = --this.totalNeighboursUsingThisChunk;
++
++ if (now == 0) {
++ this.checkUnload();
++ }
++
++ if (now < 0) {
++ throw new IllegalStateException("Neighbours using this chunk cannot be negative");
++ }
++ }
++
++ // must hold scheduling lock
++ // returns string reason for why chunk should remain loaded, null otherwise
++ public final String isSafeToUnload() {
++ // is ticket level below threshold?
++ if (this.oldTicketLevel <= ChunkHolderManager.MAX_TICKET_LEVEL) {
++ return "ticket_level";
++ }
++
++ // are we being used by another chunk for generation?
++ if (this.totalNeighboursUsingThisChunk != 0) {
++ return "neighbours_generating";
++ }
++
++ // are we going to be used by another chunk for generation?
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ return "neighbours_waiting";
++ }
++
++ // chunk must be marked inaccessible (i.e. unloaded to plugins)
++ if (this.getChunkStatus() != FullChunkStatus.INACCESSIBLE) {
++ return "fullchunkstatus";
++ }
++
++ // are we currently generating anything, or have requested generation?
++ if (this.generationTask != null) {
++ return "generating";
++ }
++ if (this.requestedGenStatus != null) {
++ return "requested_generation";
++ }
++
++ // entity data requested?
++ if (this.entityDataLoadTask != null) {
++ return "entity_data_requested";
++ }
++
++ // poi data requested?
++ if (this.poiDataLoadTask != null) {
++ return "poi_data_requested";
++ }
++
++ // are we pending serialization?
++ if (this.entityDataUnload != null) {
++ return "entity_serialization";
++ }
++ if (this.poiDataUnload != null) {
++ return "poi_serialization";
++ }
++ if (this.chunkDataUnload != null) {
++ return "chunk_serialization";
++ }
++
++ // Note: light tasks do not need a check, as they add a ticket.
++
++ // nothing is using this chunk, so it should be unloaded
++ return null;
++ }
++
++ /** Unloaded from chunk map */
++ private boolean unloaded;
++
++ void onUnload() {
++ this.unloaded = true;
++ ((ChunkSystemLevel)this.world).moonrise$releaseChunkData(CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ));
++ }
++
++ private boolean inUnloadQueue = false;
++
++ void removeFromUnloadQueue() {
++ this.inUnloadQueue = false;
++ }
++
++ // must hold scheduling lock
++ private void checkUnload() {
++ if (this.unloaded) {
++ return;
++ }
++ if (this.isSafeToUnload() == null) {
++ // ensure in unload queue
++ if (!this.inUnloadQueue) {
++ this.inUnloadQueue = true;
++ this.scheduler.chunkHolderManager.unloadQueue.addChunk(this.chunkX, this.chunkZ);
++ }
++ } else {
++ // ensure not in unload queue
++ if (this.inUnloadQueue) {
++ this.inUnloadQueue = false;
++ this.scheduler.chunkHolderManager.unloadQueue.removeChunk(this.chunkX, this.chunkZ);
++ }
++ }
++ }
++
++ static final record UnloadState(NewChunkHolder holder, ChunkAccess chunk, ChunkEntitySlices entityChunk, PoiChunk poiChunk) {};
++
++ // note: these are completed with null to indicate that no write occurred
++ // they are also completed with null to indicate a null write occurred
++ private UnloadTask chunkDataUnload;
++ private UnloadTask entityDataUnload;
++ private UnloadTask poiDataUnload;
++
++ public static final record UnloadTask(CallbackCompletable<CompoundTag> completable, PrioritisedExecutor.PrioritisedTask task,
++ LazyRunnable toRun) {}
++
++ public UnloadTask getUnloadTask(final MoonriseRegionFileIO.RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA:
++ return this.chunkDataUnload;
++ case ENTITY_DATA:
++ return this.entityDataUnload;
++ case POI_DATA:
++ return this.poiDataUnload;
++ default:
++ throw new IllegalStateException("Unknown regionfile type " + type);
++ }
++ }
++
++ private void removeUnloadTask(final MoonriseRegionFileIO.RegionFileType type) {
++ switch (type) {
++ case CHUNK_DATA: {
++ this.chunkDataUnload = null;
++ return;
++ }
++ case ENTITY_DATA: {
++ this.entityDataUnload = null;
++ return;
++ }
++ case POI_DATA: {
++ this.poiDataUnload = null;
++ return;
++ }
++ default:
++ throw new IllegalStateException("Unknown regionfile type " + type);
++ }
++ }
++
++ private UnloadState unloadState;
++
++ // holds schedule lock
++ UnloadState unloadStage1() {
++ // because we hold the scheduling lock, we cannot actually unload anything
++ // so, what we do here instead is to null this chunk's state and setup the unload tasks
++ // the unload tasks will ensure that any loads that take place after stage1 (i.e during stage2, in which
++ // we do not hold the lock) c
++ final ChunkAccess chunk = this.currentChunk;
++ final ChunkEntitySlices entityChunk = this.entityChunk;
++ final PoiChunk poiChunk = this.poiChunk;
++ // chunk state
++ this.currentChunk = null;
++ this.currentGenStatus = null;
++ for (int i = 0; i < this.chunkCompletions.length; ++i) {
++ CHUNK_COMPLETION_ARRAY_HANDLE.setRelease(this.chunkCompletions, i, (ChunkCompletion)null);
++ }
++ this.lastChunkCompletion = null;
++ // entity chunk state
++ this.entityChunk = null;
++ this.pendingEntityChunk = null;
++
++ // poi chunk state
++ this.poiChunk = null;
++
++ // priority state
++ this.priorityLocked = false;
++
++ if (chunk != null) {
++ final LazyRunnable toRun = new LazyRunnable();
++ this.chunkDataUnload = new UnloadTask(new CallbackCompletable<>(), this.scheduler.saveExecutor.createTask(toRun), toRun);
++ }
++ if (poiChunk != null) {
++ this.poiDataUnload = new UnloadTask(new CallbackCompletable<>(), null, null);
++ }
++ if (entityChunk != null) {
++ this.entityDataUnload = new UnloadTask(new CallbackCompletable<>(), null, null);
++ }
++
++ return this.unloadState = (chunk != null || entityChunk != null || poiChunk != null) ? new UnloadState(this, chunk, entityChunk, poiChunk) : null;
++ }
++
++ // data is null if failed or does not need to be saved
++ void completeAsyncUnloadDataSave(final MoonriseRegionFileIO.RegionFileType type, final CompoundTag data) {
++ if (data != null) {
++ MoonriseRegionFileIO.scheduleSave(this.world, this.chunkX, this.chunkZ, data, type);
++ }
++
++ this.getUnloadTask(type).completable().complete(data);
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ // can only write to these fields while holding the schedule lock
++ this.removeUnloadTask(type);
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ void unloadStage2(final UnloadState state) {
++ this.unloadState = null;
++ final ChunkAccess chunk = state.chunk();
++ final ChunkEntitySlices entityChunk = state.entityChunk();
++ final PoiChunk poiChunk = state.poiChunk();
++
++ final boolean shouldLevelChunkNotSave = PlatformHooks.get().forceNoSave(chunk);
++
++ // unload chunk data
++ if (chunk != null) {
++ if (chunk instanceof LevelChunk levelChunk) {
++ levelChunk.setLoaded(false);
++ PlatformHooks.get().chunkUnloadFromWorld(levelChunk);
++ }
++
++ if (!shouldLevelChunkNotSave) {
++ this.saveChunk(chunk, true);
++ } else {
++ this.completeAsyncUnloadDataSave(MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, null);
++ }
++
++ if (chunk instanceof LevelChunk levelChunk) {
++ this.world.unload(levelChunk);
++ }
++ }
++
++ // unload entity data
++ if (entityChunk != null) {
++ this.saveEntities(entityChunk, true);
++ // yes this is a hack to pass the compound tag through...
++ final CompoundTag lastEntityUnload = this.lastEntityUnload;
++ this.lastEntityUnload = null;
++
++ if (entityChunk.unload()) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ entityChunk.setTransient(true);
++ this.entityChunk = entityChunk;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ } else {
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().entitySectionUnload(this.chunkX, this.chunkZ);
++ }
++ // we need to delay the callback until after determining transience, otherwise a potential loader could
++ // set entityChunk before we do
++ this.entityDataUnload.completable().complete(lastEntityUnload);
++ }
++
++ // unload poi data
++ if (poiChunk != null) {
++ if (poiChunk.isDirty() && !shouldLevelChunkNotSave) {
++ this.savePOI(poiChunk, true);
++ } else {
++ this.poiDataUnload.completable().complete(null);
++ }
++
++ if (poiChunk.isLoaded()) {
++ ((ChunkSystemPoiManager)this.world.getPoiManager()).moonrise$onUnload(CoordinateUtils.getChunkKey(this.chunkX, this.chunkZ));
++ }
++ }
++ }
++
++ boolean unloadStage3() {
++ // can only write to these while holding the schedule lock, and we instantly complete them in stage2
++ this.poiDataUnload = null;
++ this.entityDataUnload = null;
++
++ // we need to check if anything has been loaded in the meantime (or if we have transient entities)
++ if (this.entityChunk != null || this.poiChunk != null || this.currentChunk != null) {
++ return false;
++ }
++
++ return this.isSafeToUnload() == null;
++ }
++
++ private void cancelGenTask() {
++ if (this.generationTask != null) {
++ this.generationTask.cancel();
++ } else {
++ // otherwise, we are blocking on neighbours, so remove them
++ if (!this.neighboursBlockingGenTask.isEmpty()) {
++ for (final NewChunkHolder neighbour : this.neighboursBlockingGenTask) {
++ if (neighbour.neighboursWaitingForUs.remove(this) == null) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (neighbour.neighboursWaitingForUs.isEmpty()) {
++ neighbour.checkUnload();
++ }
++ }
++ this.neighboursBlockingGenTask.clear();
++ this.checkUnload();
++ }
++ }
++ }
++
++ // holds: ticket level update lock
++ // holds: schedule lock
++ public void processTicketLevelUpdate(final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedLoadStatus) {
++ final int oldLevel = this.oldTicketLevel;
++ final int newLevel = this.currentTicketLevel;
++
++ if (oldLevel == newLevel) {
++ return;
++ }
++
++ this.oldTicketLevel = newLevel;
++
++ final FullChunkStatus oldState = ChunkLevel.fullStatus(oldLevel);
++ final FullChunkStatus newState = ChunkLevel.fullStatus(newLevel);
++ final boolean oldUnloaded = oldLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
++ final boolean newUnloaded = newLevel > ChunkHolderManager.MAX_TICKET_LEVEL;
++
++ final ChunkStatus maxGenerationStatusOld = ChunkLevel.generationStatus(oldLevel);
++ final ChunkStatus maxGenerationStatusNew = ChunkLevel.generationStatus(newLevel);
++
++ // check for cancellations from downgrading ticket level
++ if (this.requestedGenStatus != null && !newState.isOrAfter(FullChunkStatus.FULL) && newLevel > oldLevel) {
++ // note: cancel() may invoke onChunkGenComplete synchronously here
++ if (newUnloaded) {
++ // need to cancel all tasks
++ // note: requested status must be set to null here before cancellation, to indicate to the
++ // completion logic that we do not want rescheduling to occur
++ this.requestedGenStatus = null;
++ this.cancelGenTask();
++ } else {
++ final ChunkStatus toCancel = ((ChunkSystemChunkStatus)maxGenerationStatusNew).moonrise$getNextStatus();
++ final ChunkStatus currentRequestedStatus = this.requestedGenStatus;
++
++ if (currentRequestedStatus.isOrAfter(toCancel)) {
++ // we do have to cancel something here
++ // clamp requested status to the maximum
++ if (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(maxGenerationStatusNew)) {
++ // already generated to status, so we must cancel
++ this.requestedGenStatus = null;
++ this.cancelGenTask();
++ } else {
++ // not generated to status, so we may have to cancel
++ // note: gen task is always 1 status above current gen status if not null
++ this.requestedGenStatus = maxGenerationStatusNew;
++ if (this.generationTaskStatus != null && this.generationTaskStatus.isOrAfter(toCancel)) {
++ // TOOD is this even possible? i don't think so
++ throw new IllegalStateException("?????");
++ }
++ }
++ }
++ }
++ }
++
++ if (oldState != newState) {
++ if (newState.isOrAfter(oldState)) {
++ // status upgrade
++ if (!oldState.isOrAfter(FullChunkStatus.FULL) && newState.isOrAfter(FullChunkStatus.FULL)) {
++ // may need to schedule full load
++ if (this.currentGenStatus != ChunkStatus.FULL) {
++ if (this.requestedGenStatus != null) {
++ this.requestedGenStatus = ChunkStatus.FULL;
++ } else {
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, ChunkStatus.FULL, this, scheduledTasks
++ );
++ }
++ }
++ }
++ } else {
++ // status downgrade
++ if (!newState.isOrAfter(FullChunkStatus.ENTITY_TICKING) && oldState.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, null);
++ }
++
++ if (!newState.isOrAfter(FullChunkStatus.BLOCK_TICKING) && oldState.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, null);
++ }
++
++ if (!newState.isOrAfter(FullChunkStatus.FULL) && oldState.isOrAfter(FullChunkStatus.FULL)) {
++ this.completeFullStatusConsumers(FullChunkStatus.FULL, null);
++ }
++ }
++
++ if (this.updatePendingStatus()) {
++ changedLoadStatus.add(this);
++ }
++ }
++
++ if (oldUnloaded != newUnloaded) {
++ this.checkUnload();
++ }
++
++ // Don't really have a choice but to place this hook here
++ PlatformHooks.get().onChunkHolderTicketChange(this.world, this.vanillaChunkHolder, oldLevel, newLevel);
++ }
++
++ static final int NEIGHBOUR_RADIUS = 2;
++ private long fullNeighbourChunksLoadedBitset;
++
++ private static int getFullNeighbourIndex(final int relativeX, final int relativeZ) {
++ // index = (relativeX + NEIGHBOUR_CACHE_RADIUS) + (relativeZ + NEIGHBOUR_CACHE_RADIUS) * (NEIGHBOUR_CACHE_RADIUS * 2 + 1)
++ // optimised variant of the above by moving some of the ops to compile time
++ return relativeX + (relativeZ * (NEIGHBOUR_RADIUS * 2 + 1)) + (NEIGHBOUR_RADIUS + NEIGHBOUR_RADIUS * ((NEIGHBOUR_RADIUS * 2 + 1)));
++ }
++ public final boolean isNeighbourFullLoaded(final int relativeX, final int relativeZ) {
++ return (this.fullNeighbourChunksLoadedBitset & (1L << getFullNeighbourIndex(relativeX, relativeZ))) != 0;
++ }
++
++ // returns true if this chunk changed pending full status
++ // must hold scheduling lock
++ public final boolean setNeighbourFullLoaded(final int relativeX, final int relativeZ) {
++ final int index = getFullNeighbourIndex(relativeX, relativeZ);
++ this.fullNeighbourChunksLoadedBitset |= (1L << index);
++ return this.updatePendingStatus();
++ }
++
++ // returns true if this chunk changed pending full status
++ // must hold scheduling lock
++ public final boolean setNeighbourFullUnloaded(final int relativeX, final int relativeZ) {
++ final int index = getFullNeighbourIndex(relativeX, relativeZ);
++ this.fullNeighbourChunksLoadedBitset &= ~(1L << index);
++ return this.updatePendingStatus();
++ }
++
++ private static long getLoadedMask(final int radius) {
++ long mask = 0L;
++ for (int dx = -radius; dx <= radius; ++dx) {
++ for (int dz = -radius; dz <= radius; ++dz) {
++ mask |= (1L << getFullNeighbourIndex(dx, dz));
++ }
++ }
++
++ return mask;
++ }
++
++ private static final long CHUNK_LOADED_MASK_RAD0 = getLoadedMask(0);
++ private static final long CHUNK_LOADED_MASK_RAD1 = getLoadedMask(1);
++ private static final long CHUNK_LOADED_MASK_RAD2 = getLoadedMask(2);
++
++ // only updated while holding scheduling lock
++ private FullChunkStatus pendingFullChunkStatus = FullChunkStatus.INACCESSIBLE;
++ // updated while holding no locks, but adds a ticket before to prevent pending status from dropping
++ // so, current will never update to a value higher than pending
++ private FullChunkStatus currentFullChunkStatus = FullChunkStatus.INACCESSIBLE;
++
++ public FullChunkStatus getChunkStatus() {
++ // no volatile access, access off-main is considered racey anyways
++ return this.currentFullChunkStatus;
++ }
++
++ public boolean isEntityTickingReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.ENTITY_TICKING);
++ }
++
++ public boolean isTickingReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING);
++ }
++
++ public boolean isFullChunkReady() {
++ return this.getChunkStatus().isOrAfter(FullChunkStatus.FULL);
++ }
++
++ private static FullChunkStatus getStatusForBitset(final long bitset) {
++ if ((bitset & CHUNK_LOADED_MASK_RAD2) == CHUNK_LOADED_MASK_RAD2) {
++ return FullChunkStatus.ENTITY_TICKING;
++ } else if ((bitset & CHUNK_LOADED_MASK_RAD1) == CHUNK_LOADED_MASK_RAD1) {
++ return FullChunkStatus.BLOCK_TICKING;
++ } else if ((bitset & CHUNK_LOADED_MASK_RAD0) == CHUNK_LOADED_MASK_RAD0) {
++ return FullChunkStatus.FULL;
++ } else {
++ return FullChunkStatus.INACCESSIBLE;
++ }
++ }
++
++ // must hold scheduling lock
++ // returns whether the pending status was changed
++ private boolean updatePendingStatus() {
++ final FullChunkStatus byTicketLevel = ChunkLevel.fullStatus(this.oldTicketLevel); // oldTicketLevel is controlled by scheduling lock
++
++ FullChunkStatus pending = getStatusForBitset(this.fullNeighbourChunksLoadedBitset);
++ if (pending == FullChunkStatus.INACCESSIBLE && byTicketLevel.isOrAfter(FullChunkStatus.FULL) && this.currentGenStatus == ChunkStatus.FULL) {
++ // the bitset is only for chunks that have gone through the status updater
++ // but here we are ready to go to FULL
++ pending = FullChunkStatus.FULL;
++ }
++
++ if (pending.isOrAfter(byTicketLevel)) { // pending >= byTicketLevel
++ // cannot set above ticket level
++ pending = byTicketLevel;
++ }
++
++ if (this.pendingFullChunkStatus == pending) {
++ return false;
++ }
++
++ this.pendingFullChunkStatus = pending;
++
++ return true;
++ }
++
++ private void onFullChunkLoadChange(final boolean loaded, final List<NewChunkHolder> changedFullStatus) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, NEIGHBOUR_RADIUS);
++ try {
++ for (int dz = -NEIGHBOUR_RADIUS; dz <= NEIGHBOUR_RADIUS; ++dz) {
++ for (int dx = -NEIGHBOUR_RADIUS; dx <= NEIGHBOUR_RADIUS; ++dx) {
++ final NewChunkHolder holder = (dx | dz) == 0 ? this : this.scheduler.chunkHolderManager.getChunkHolder(dx + this.chunkX, dz + this.chunkZ);
++ if (loaded) {
++ if (holder.setNeighbourFullLoaded(-dx, -dz)) {
++ changedFullStatus.add(holder);
++ }
++ } else {
++ if (holder != null && holder.setNeighbourFullUnloaded(-dx, -dz)) {
++ changedFullStatus.add(holder);
++ }
++ }
++ }
++ }
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++
++ private void changeEntityChunkStatus(final FullChunkStatus toStatus) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getEntityLookup().chunkStatusChange(this.chunkX, this.chunkZ, toStatus);
++ }
++
++ private boolean processingFullStatus = false;
++
++ private void updateCurrentState(final FullChunkStatus to) {
++ this.currentFullChunkStatus = to;
++ }
++
++ // only to be called on the main thread, no locks need to be held
++ public boolean handleFullStatusChange(final List<NewChunkHolder> changedFullStatus) {
++ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot update full status thread off-main");
++
++ boolean ret = false;
++
++ if (this.processingFullStatus) {
++ // we cannot process updates recursively, as we may be in the middle of logic to upgrade/downgrade status
++ return ret;
++ }
++
++ this.processingFullStatus = true;
++ try {
++ for (;;) {
++ // check if we have any remaining work to do
++
++ // we do not need to hold the scheduling lock to read pending, as changes to pending
++ // will queue a status update
++
++ final FullChunkStatus pending = this.pendingFullChunkStatus;
++ FullChunkStatus current = this.currentFullChunkStatus;
++
++ if (pending == current) {
++ if (pending == FullChunkStatus.INACCESSIBLE) {
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ this.checkUnload();
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ }
++ return ret;
++ }
++
++ ret = true;
++
++ // note: because the chunk system delays any ticket downgrade to the chunk holder manager tick, we
++ // do not need to consider cases where the ticket level may decrease during this call by asynchronous
++ // ticket changes
++
++ // chunks cannot downgrade state while status is pending a change
++ // note: currentChunk must be LevelChunk, as current != pending which means that at least one is not ACCESSIBLE
++ final LevelChunk chunk = (LevelChunk)this.currentChunk;
++
++ // Note: we assume that only load/unload contain plugin logic
++ // plugin logic is anything stupid enough to possibly change the chunk status while it is already
++ // being changed (i.e during load it is possible it will try to set to full ticking)
++ // in order to allow this change, we also need this plugin logic to be contained strictly after all
++ // of the chunk system load callbacks are invoked
++ if (pending.isOrAfter(current)) {
++ // state upgrade
++ if (!current.isOrAfter(FullChunkStatus.FULL) && pending.isOrAfter(FullChunkStatus.FULL)) {
++ this.updateCurrentState(FullChunkStatus.FULL);
++ PlatformHooks.get().onChunkPreBorder(chunk, this.vanillaChunkHolder);
++ this.scheduler.chunkHolderManager.ensureInAutosave(this);
++ this.changeEntityChunkStatus(FullChunkStatus.FULL);
++ PlatformHooks.get().onChunkBorder(chunk, this.vanillaChunkHolder);
++ this.onFullChunkLoadChange(true, changedFullStatus);
++ this.completeFullStatusConsumers(FullChunkStatus.FULL, chunk);
++ }
++
++ if (!current.isOrAfter(FullChunkStatus.BLOCK_TICKING) && pending.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
++ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
++ PlatformHooks.get().onChunkTicking(chunk, this.vanillaChunkHolder);
++ this.completeFullStatusConsumers(FullChunkStatus.BLOCK_TICKING, chunk);
++ }
++
++ if (!current.isOrAfter(FullChunkStatus.ENTITY_TICKING) && pending.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.updateCurrentState(FullChunkStatus.ENTITY_TICKING);
++ this.changeEntityChunkStatus(FullChunkStatus.ENTITY_TICKING);
++ PlatformHooks.get().onChunkEntityTicking(chunk, this.vanillaChunkHolder);
++ this.completeFullStatusConsumers(FullChunkStatus.ENTITY_TICKING, chunk);
++ }
++ } else {
++ if (current.isOrAfter(FullChunkStatus.ENTITY_TICKING) && !pending.isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ this.changeEntityChunkStatus(FullChunkStatus.BLOCK_TICKING);
++ PlatformHooks.get().onChunkNotEntityTicking(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.BLOCK_TICKING);
++ }
++
++ if (current.isOrAfter(FullChunkStatus.BLOCK_TICKING) && !pending.isOrAfter(FullChunkStatus.BLOCK_TICKING)) {
++ this.changeEntityChunkStatus(FullChunkStatus.FULL);
++ PlatformHooks.get().onChunkNotTicking(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.FULL);
++ }
++
++ if (current.isOrAfter(FullChunkStatus.FULL) && !pending.isOrAfter(FullChunkStatus.FULL)) {
++ this.onFullChunkLoadChange(false, changedFullStatus);
++ this.changeEntityChunkStatus(FullChunkStatus.INACCESSIBLE);
++ PlatformHooks.get().onChunkNotBorder(chunk, this.vanillaChunkHolder);
++ PlatformHooks.get().onChunkPostNotBorder(chunk, this.vanillaChunkHolder);
++ this.updateCurrentState(FullChunkStatus.INACCESSIBLE);
++ }
++ }
++ }
++ } finally {
++ this.processingFullStatus = false;
++ }
++ }
++
++ // note: must hold scheduling lock
++ // rets true if the current requested gen status is not null (effectively, whether further scheduling is not needed)
++ boolean upgradeGenTarget(final ChunkStatus toStatus) {
++ if (toStatus == null) {
++ throw new NullPointerException("toStatus cannot be null");
++ }
++ if (this.requestedGenStatus == null && this.generationTask == null) {
++ return false;
++ }
++ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(toStatus)) {
++ this.requestedGenStatus = toStatus;
++ }
++ return true;
++ }
++
++ public void setGenerationTarget(final ChunkStatus toStatus) {
++ this.requestedGenStatus = toStatus;
++ }
++
++ public boolean hasGenerationTask() {
++ return this.generationTask != null;
++ }
++
++ public ChunkStatus getCurrentGenStatus() {
++ return this.currentGenStatus;
++ }
++
++ public ChunkStatus getRequestedGenStatus() {
++ return this.requestedGenStatus;
++ }
++
++ private final Reference2ObjectOpenHashMap<ChunkStatus, List<Consumer<ChunkAccess>>> statusWaiters = new Reference2ObjectOpenHashMap<>();
++
++ void addStatusConsumer(final ChunkStatus status, final Consumer<ChunkAccess> consumer) {
++ this.statusWaiters.computeIfAbsent(status, (final ChunkStatus keyInMap) -> {
++ return new ArrayList<>(4);
++ }).add(consumer);
++ }
++
++ private void completeStatusConsumers(ChunkStatus status, final ChunkAccess chunk) {
++ // Update progress listener for LevelLoadingScreen
++ if (chunk != null) {
++ final ChunkProgressListener progressListener = this.world.getChunkSource().chunkMap.progressListener;
++ if (progressListener != null) {
++ final ChunkStatus finalStatus = status;
++ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
++ progressListener.onStatusChange(this.vanillaChunkHolder.getPos(), finalStatus);
++ });
++ }
++ }
++
++ // need to tell future statuses to complete if cancelled
++ do {
++ this.completeStatusConsumers0(status, chunk);
++ } while (chunk == null && status != (status = ((ChunkSystemChunkStatus)status).moonrise$getNextStatus()));
++ }
++
++ private void completeStatusConsumers0(final ChunkStatus status, final ChunkAccess chunk) {
++ final List<Consumer<ChunkAccess>> consumers;
++ consumers = this.statusWaiters.remove(status);
++
++ if (consumers == null) {
++ return;
++ }
++
++ // must be scheduled to main, we do not trust the callback to not do anything stupid
++ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
++ for (final Consumer<ChunkAccess> consumer : consumers) {
++ try {
++ consumer.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }, Priority.HIGHEST);
++ }
++
++ private final Reference2ObjectOpenHashMap<FullChunkStatus, List<Consumer<LevelChunk>>> fullStatusWaiters = new Reference2ObjectOpenHashMap<>();
++
++ void addFullStatusConsumer(final FullChunkStatus status, final Consumer<LevelChunk> consumer) {
++ this.fullStatusWaiters.computeIfAbsent(status, (final FullChunkStatus keyInMap) -> {
++ return new ArrayList<>(4);
++ }).add(consumer);
++ }
++
++ private void completeFullStatusConsumers(FullChunkStatus status, final LevelChunk chunk) {
++ final List<Consumer<LevelChunk>> consumers;
++ consumers = this.fullStatusWaiters.remove(status);
++
++ if (consumers == null) {
++ return;
++ }
++
++ // must be scheduled to main, we do not trust the callback to not do anything stupid
++ this.scheduler.scheduleChunkTask(this.chunkX, this.chunkZ, () -> {
++ for (final Consumer<LevelChunk> consumer : consumers) {
++ try {
++ consumer.accept(chunk);
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to process chunk status callback", thr);
++ }
++ }
++ }, Priority.HIGHEST);
++ }
++
++ // note: must hold scheduling lock
++ private void onChunkGenComplete(final ChunkAccess newChunk, final ChunkStatus newStatus,
++ final List<ChunkProgressionTask> scheduleList, final List<NewChunkHolder> changedLoadStatus) {
++ if (!this.neighboursBlockingGenTask.isEmpty()) {
++ throw new IllegalStateException("Cannot have neighbours blocking this gen task");
++ }
++ if (newChunk != null || (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(newStatus))) {
++ this.completeStatusConsumers(newStatus, newChunk);
++ }
++ // done now, clear state (must be done before scheduling new tasks)
++ this.generationTask = null;
++ this.generationTaskStatus = null;
++ if (newChunk == null) {
++ // task was cancelled
++ // should be careful as this could be called while holding the schedule lock and/or inside the
++ // ticket level update
++ // while a task may be cancelled, it is possible for it to be later re-scheduled
++ // however, because generationTask is only set to null on _completion_, the scheduler leaves
++ // the rescheduling logic to us here
++ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
++ this.requestedGenStatus = null;
++ if (requestedGenStatus != null) {
++ // it looks like it has been requested, so we must reschedule
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
++
++ final NewChunkHolder chunkHolder = entry.getKey();
++ final ChunkStatus toStatus = entry.getValue();
++
++ if (!requestedGenStatus.isOrAfter(toStatus)) {
++ // if we were cancelled, we are responsible for removing the waiter
++ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
++ chunkHolder.checkUnload();
++ }
++ iterator.remove();
++ continue;
++ }
++ }
++ }
++
++ // note: only after generationTask -> null, generationTaskStatus -> null, and requestedGenStatus -> null
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
++ );
++
++ // return, can't do anything further
++ return;
++ }
++
++ if (!this.neighboursWaitingForUs.isEmpty()) {
++ for (final NewChunkHolder chunkHolder : this.neighboursWaitingForUs.keySet()) {
++ if (!chunkHolder.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Corrupt state");
++ }
++ if (chunkHolder.neighboursBlockingGenTask.isEmpty()) {
++ chunkHolder.checkUnload();
++ }
++ }
++ this.neighboursWaitingForUs.clear();
++ }
++ // reset priority, we have nothing left to generate to
++ this.setPriority(null);
++ this.checkUnload();
++ return;
++ }
++
++ this.currentChunk = newChunk;
++ this.currentGenStatus = newStatus;
++ final ChunkCompletion completion = new ChunkCompletion(newChunk, newStatus);
++ CHUNK_COMPLETION_ARRAY_HANDLE.setVolatile(this.chunkCompletions, newStatus.getIndex(), completion);
++ this.lastChunkCompletion = completion;
++
++ final ChunkStatus requestedGenStatus = this.requestedGenStatus;
++
++ List<NewChunkHolder> needsScheduling = null;
++ boolean recalculatePriority = false;
++ for (final Iterator<Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus>> iterator
++ = this.neighboursWaitingForUs.reference2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry = iterator.next();
++ final NewChunkHolder neighbour = entry.getKey();
++ final ChunkStatus requiredStatus = entry.getValue();
++
++ if (!newStatus.isOrAfter(requiredStatus)) {
++ if (requestedGenStatus == null || !requestedGenStatus.isOrAfter(requiredStatus)) {
++ // if we're cancelled, still need to clear this map
++ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Neighbour is not waiting for us?");
++ }
++ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
++ neighbour.checkUnload();
++ }
++
++ iterator.remove();
++ }
++ continue;
++ }
++
++ // doesn't matter what isCancelled is here, we need to schedule if we can
++
++ recalculatePriority = true;
++ if (!neighbour.neighboursBlockingGenTask.remove(this)) {
++ throw new IllegalStateException("Neighbour is not waiting for us?");
++ }
++
++ if (neighbour.neighboursBlockingGenTask.isEmpty()) {
++ if (neighbour.requestedGenStatus != null) {
++ if (needsScheduling == null) {
++ needsScheduling = new ArrayList<>();
++ }
++ needsScheduling.add(neighbour);
++ } else {
++ neighbour.checkUnload();
++ }
++ }
++
++ // remove last; access to entry will throw if removed
++ iterator.remove();
++ }
++
++ if (newStatus == ChunkStatus.FULL) {
++ this.lockPriority();
++ // try to push pending to FULL
++ if (this.updatePendingStatus()) {
++ changedLoadStatus.add(this);
++ }
++ }
++
++ if (recalculatePriority) {
++ this.recalculateNeighbourRequestedPriority();
++ }
++
++ if (requestedGenStatus != null && !newStatus.isOrAfter(requestedGenStatus)) {
++ this.scheduleNeighbours(needsScheduling, scheduleList);
++
++ // we need to schedule more tasks now
++ this.scheduler.schedule(
++ this.chunkX, this.chunkZ, requestedGenStatus, this, scheduleList
++ );
++ } else {
++ // we're done now
++ if (requestedGenStatus != null) {
++ this.requestedGenStatus = null;
++ }
++ // reached final stage, so stop scheduling now
++ this.setPriority(null);
++ this.checkUnload();
++
++ this.scheduleNeighbours(needsScheduling, scheduleList);
++ }
++ }
++
++ private void scheduleNeighbours(final List<NewChunkHolder> needsScheduling, final List<ChunkProgressionTask> scheduleList) {
++ if (needsScheduling != null) {
++ for (int i = 0, len = needsScheduling.size(); i < len; ++i) {
++ final NewChunkHolder neighbour = needsScheduling.get(i);
++
++ this.scheduler.schedule(
++ neighbour.chunkX, neighbour.chunkZ, neighbour.requestedGenStatus, neighbour, scheduleList
++ );
++ }
++ }
++ }
++
++ public void setGenerationTask(final ChunkProgressionTask generationTask, final ChunkStatus taskStatus,
++ final List<NewChunkHolder> neighbours) {
++ if (this.generationTask != null || (this.currentGenStatus != null && this.currentGenStatus.isOrAfter(taskStatus))) {
++ throw new IllegalStateException("Currently generating or provided task is trying to generate to a level we are already at!");
++ }
++ if (this.requestedGenStatus == null || !this.requestedGenStatus.isOrAfter(taskStatus)) {
++ throw new IllegalStateException("Cannot schedule generation task when not requested");
++ }
++ this.generationTask = generationTask;
++ this.generationTaskStatus = taskStatus;
++
++ for (int i = 0, len = neighbours.size(); i < len; ++i) {
++ neighbours.get(i).addNeighbourUsingChunk();
++ }
++
++ this.checkUnload();
++
++ generationTask.onComplete((final ChunkAccess access, final Throwable thr) -> {
++ if (generationTask != this.generationTask) {
++ throw new IllegalStateException(
++ "Cannot complete generation task '" + generationTask + "' because we are waiting on '" + this.generationTask + "' instead!"
++ );
++ }
++ if (thr != null) {
++ if (this.genTaskException != null) {
++ LOGGER.warn("Ignoring exception for " + this.toString(), thr);
++ return;
++ }
++ // don't set generation task to null, so that scheduling will not attempt to create another task and it
++ // will automatically block any further scheduling usage of this chunk as it will wait forever for a failed
++ // task to complete
++ this.genTaskException = thr;
++ this.failedGenStatus = taskStatus;
++ this.genTaskFailedThread = Thread.currentThread();
++
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Generation task", ChunkTaskScheduler.stringIfNull(generationTask),
++ "Task to status", ChunkTaskScheduler.stringIfNull(taskStatus)
++ ), thr);
++ return;
++ }
++
++ final boolean scheduleTasks;
++ List<ChunkProgressionTask> tasks = ChunkHolderManager.getCurrentTicketUpdateScheduling();
++ if (tasks == null) {
++ scheduleTasks = true;
++ tasks = new ArrayList<>();
++ } else {
++ scheduleTasks = false;
++ // we are currently updating ticket levels, so we already hold the schedule lock
++ // this means we have to leave the ticket level update to handle the scheduling
++ }
++ final List<NewChunkHolder> changedLoadStatus = new ArrayList<>();
++ // theoretically, we could schedule a chunk at the max radius which performs another max radius access. So we need to double the radius.
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ, 2 * ChunkTaskScheduler.getMaxAccessRadius());
++ try {
++ for (int i = 0, len = neighbours.size(); i < len; ++i) {
++ neighbours.get(i).removeNeighbourUsingChunk();
++ }
++ this.onChunkGenComplete(access, taskStatus, tasks, changedLoadStatus);
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++ this.scheduler.chunkHolderManager.addChangedStatuses(changedLoadStatus);
++
++ if (scheduleTasks) {
++ // can't hold the lock while scheduling, so we have to build the tasks and then schedule after
++ for (int i = 0, len = tasks.size(); i < len; ++i) {
++ tasks.get(i).schedule();
++ }
++ }
++ });
++ }
++
++ public PoiChunk getPoiChunk() {
++ return this.poiChunk;
++ }
++
++ public ChunkEntitySlices getEntityChunk() {
++ return this.entityChunk;
++ }
++
++ public long lastAutoSave;
++
++ public static final record SaveStat(boolean savedChunk, boolean savedEntityChunk, boolean savedPoiChunk) {}
++
++ private static final MoonriseRegionFileIO.RegionFileType[] REGION_FILE_TYPES = MoonriseRegionFileIO.RegionFileType.values();
++
++ public SaveStat save(final boolean shutdown) {
++ TickThread.ensureTickThread(this.world, this.chunkX, this.chunkZ, "Cannot save data off-main");
++
++ ChunkAccess chunk = this.getCurrentChunk();
++ PoiChunk poi = this.getPoiChunk();
++ ChunkEntitySlices entities = this.getEntityChunk();
++ boolean executedUnloadTask = false;
++ final boolean[] executedUnloadTasks = new boolean[REGION_FILE_TYPES.length];
++
++ if (shutdown) {
++ // make sure that the async unloads complete
++ if (this.unloadState != null) {
++ // must have errored during unload
++ chunk = this.unloadState.chunk();
++ poi = this.unloadState.poiChunk();
++ entities = this.unloadState.entityChunk();
++ }
++ for (final MoonriseRegionFileIO.RegionFileType regionFileType : REGION_FILE_TYPES) {
++ final UnloadTask unloadTask = this.getUnloadTask(regionFileType);
++ if (unloadTask == null) {
++ continue;
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task = unloadTask.task();
++ if (task != null && task.isQueued()) {
++ final boolean executed = task.execute();
++ executedUnloadTask |= executed;
++ executedUnloadTasks[regionFileType.ordinal()] = executed;
++ }
++ }
++ }
++
++ final boolean forceNoSaveChunk = PlatformHooks.get().forceNoSave(chunk);
++
++ // can only synchronously save worldgen chunks during shutdown
++ boolean canSaveChunk = !forceNoSaveChunk && (chunk != null && ((shutdown || chunk instanceof LevelChunk) && chunk.isUnsaved()));
++ boolean canSavePOI = !forceNoSaveChunk && (poi != null && poi.isDirty());
++ boolean canSaveEntities = entities != null;
++
++ if (canSaveChunk) {
++ canSaveChunk = this.saveChunk(chunk, false);
++ }
++ if (canSavePOI) {
++ canSavePOI = this.savePOI(poi, false);
++ }
++ if (canSaveEntities) {
++ // on shutdown, we need to force transient entity chunks to save
++ canSaveEntities = this.saveEntities(entities, shutdown);
++ if (shutdown) {
++ this.lastEntityUnload = null;
++ }
++ }
++
++ return executedUnloadTask | canSaveChunk | canSaveEntities | canSavePOI ?
++ new SaveStat(
++ canSaveChunk | executedUnloadTasks[MoonriseRegionFileIO.RegionFileType.CHUNK_DATA.ordinal()],
++ canSaveEntities | executedUnloadTasks[MoonriseRegionFileIO.RegionFileType.ENTITY_DATA.ordinal()],
++ canSavePOI | executedUnloadTasks[MoonriseRegionFileIO.RegionFileType.POI_DATA.ordinal()]
++ )
++ : null;
++ }
++
++ private boolean saveChunk(final ChunkAccess chunk, final boolean unloading) {
++ if (!chunk.isUnsaved()) {
++ if (unloading) {
++ this.completeAsyncUnloadDataSave(MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, null);
++ }
++ return false;
++ }
++ try {
++ final SerializableChunkData chunkData = SerializableChunkData.copyOf(this.world, chunk);
++ PlatformHooks.get().chunkSyncSave(this.world, chunk, chunkData);
++
++ chunk.tryMarkSaved();
++
++ final CallbackCompletable<CompoundTag> completable = new CallbackCompletable<>();
++
++ final Runnable run = () -> {
++ final CompoundTag data = chunkData.write();
++
++ completable.complete(data);
++
++ if (unloading) {
++ NewChunkHolder.this.completeAsyncUnloadDataSave(MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, data);
++ }
++ };
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ if (unloading) {
++ this.chunkDataUnload.toRun().setRunnable(run);
++ task = this.chunkDataUnload.task();
++ } else {
++ task = this.scheduler.saveExecutor.createTask(run);
++ }
++
++ task.queue();
++
++ MoonriseRegionFileIO.scheduleSave(
++ this.world, this.chunkX, this.chunkZ, completable, task, MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, Priority.NORMAL
++ );
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save chunk data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'", thr);
++ }
++
++ return true;
++ }
++
++ private boolean lastEntitySaveNull;
++ private CompoundTag lastEntityUnload;
++ private boolean saveEntities(final ChunkEntitySlices entities, final boolean unloading) {
++ try {
++ CompoundTag mergeFrom = null;
++ if (entities.isTransient()) {
++ if (!unloading) {
++ // if we're a transient chunk, we cannot save until unloading because otherwise a double save will
++ // result in double adding the entities
++ return false;
++ }
++ try {
++ mergeFrom = MoonriseRegionFileIO.loadData(this.world, this.chunkX, this.chunkZ, MoonriseRegionFileIO.RegionFileType.ENTITY_DATA, Priority.BLOCKING);
++ } catch (final Exception ex) {
++ LOGGER.error("Cannot merge transient entities for chunk (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "', data on disk will be replaced", ex);
++ }
++ }
++
++ final CompoundTag save = entities.save();
++ if (mergeFrom != null) {
++ if (save == null) {
++ // don't override the data on disk with nothing
++ return false;
++ } else {
++ ChunkEntitySlices.copyEntities(mergeFrom, save);
++ }
++ }
++ if (save == null && this.lastEntitySaveNull) {
++ return false;
++ }
++
++ MoonriseRegionFileIO.scheduleSave(this.world, this.chunkX, this.chunkZ, save, MoonriseRegionFileIO.RegionFileType.ENTITY_DATA);
++ this.lastEntitySaveNull = save == null;
++ if (unloading) {
++ this.lastEntityUnload = save;
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save entity data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'", thr);
++ }
++
++ return true;
++ }
++
++ private boolean lastPoiSaveNull;
++ private boolean savePOI(final PoiChunk poi, final boolean unloading) {
++ try {
++ final CompoundTag save = poi.save();
++ poi.setDirty(false);
++ if (save == null && this.lastPoiSaveNull) {
++ if (unloading) {
++ this.poiDataUnload.completable().complete(null);
++ }
++ return false;
++ }
++
++ MoonriseRegionFileIO.scheduleSave(this.world, this.chunkX, this.chunkZ, save, MoonriseRegionFileIO.RegionFileType.POI_DATA);
++ this.lastPoiSaveNull = save == null;
++ if (unloading) {
++ this.poiDataUnload.completable().complete(save);
++ }
++ } catch (final Throwable thr) {
++ LOGGER.error("Failed to save poi data (" + this.chunkX + "," + this.chunkZ + ") in world '" + WorldUtil.getWorldName(this.world) + "'", thr);
++ }
++
++ return true;
++ }
++
++ @Override
++ public String toString() {
++ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
++ final ChunkEntitySlices entityChunk = this.entityChunk;
++ final FullChunkStatus pendingFullStatus = this.pendingFullChunkStatus;
++ final FullChunkStatus currentFullStatus = this.currentFullChunkStatus;
++ return "NewChunkHolder{" +
++ "world=" + WorldUtil.getWorldName(this.world) +
++ ", chunkX=" + this.chunkX +
++ ", chunkZ=" + this.chunkZ +
++ ", entityChunkFromDisk=" + (entityChunk != null && !entityChunk.isTransient()) +
++ ", lastChunkCompletion={chunk_class=" + (lastCompletion == null || lastCompletion.chunk() == null ? "null" : lastCompletion.chunk().getClass().getName()) + ",status=" + (lastCompletion == null ? "null" : lastCompletion.genStatus()) + "}" +
++ ", currentGenStatus=" + this.currentGenStatus +
++ ", requestedGenStatus=" + this.requestedGenStatus +
++ ", generationTask=" + this.generationTask +
++ ", generationTaskStatus=" + this.generationTaskStatus +
++ ", priority=" + this.priority +
++ ", priorityLocked=" + this.priorityLocked +
++ ", neighbourRequestedPriority=" + this.neighbourRequestedPriority +
++ ", effective_priority=" + this.getEffectivePriority(null) +
++ ", oldTicketLevel=" + this.oldTicketLevel +
++ ", currentTicketLevel=" + this.currentTicketLevel +
++ ", totalNeighboursUsingThisChunk=" + this.totalNeighboursUsingThisChunk +
++ ", fullNeighbourChunksLoadedBitset=" + this.fullNeighbourChunksLoadedBitset +
++ ", currentChunkStatus=" + currentFullStatus +
++ ", pendingChunkStatus=" + pendingFullStatus +
++ ", is_unload_safe=" + this.isSafeToUnload() +
++ ", killed=" + this.unloaded +
++ '}';
++ }
++
++ private static JsonElement serializeStacktraceElement(final StackTraceElement element) {
++ return element == null ? JsonNull.INSTANCE : new JsonPrimitive(element.toString());
++ }
++
++ private static JsonObject serializeCompletable(final CallbackCompletable<?> completable) {
++ final JsonObject ret = new JsonObject();
++
++ if (completable == null) {
++ return ret;
++ }
++
++ ret.addProperty("valid", Boolean.TRUE);
++
++ final boolean isCompleted = completable.isCompleted();
++ ret.addProperty("completed", Boolean.valueOf(isCompleted));
++
++ if (isCompleted) {
++ final Throwable throwable = completable.getThrowable();
++ if (throwable != null) {
++ final JsonArray throwableJson = new JsonArray();
++ ret.add("throwable", throwableJson);
++
++ for (final StackTraceElement element : throwable.getStackTrace()) {
++ throwableJson.add(serializeStacktraceElement(element));
++ }
++ } else {
++ final Object result = completable.getResult();
++ ret.add("result_class", result == null ? JsonNull.INSTANCE : new JsonPrimitive(result.getClass().getName()));
++ }
++ }
++
++ return ret;
++ }
++
++ // (probably) holds ticket and scheduling lock
++ public JsonObject getDebugJson() {
++ final JsonObject ret = new JsonObject();
++
++ final ChunkCompletion lastCompletion = this.lastChunkCompletion;
++ final ChunkEntitySlices slices = this.entityChunk;
++ final PoiChunk poiChunk = this.poiChunk;
++
++ ret.addProperty("chunkX", Integer.valueOf(this.chunkX));
++ ret.addProperty("chunkZ", Integer.valueOf(this.chunkZ));
++ ret.addProperty("entity_chunk", slices == null ? "null" : "transient=" + slices.isTransient());
++ ret.addProperty("poi_chunk", "null=" + (poiChunk == null));
++ ret.addProperty("completed_chunk_class", lastCompletion == null ? "null" : lastCompletion.chunk().getClass().getName());
++ ret.addProperty("completed_gen_status", lastCompletion == null ? "null" : lastCompletion.genStatus().toString());
++ ret.addProperty("priority", Objects.toString(this.priority));
++ ret.addProperty("neighbour_requested_priority", Objects.toString(this.neighbourRequestedPriority));
++ ret.addProperty("generation_task", Objects.toString(this.generationTask));
++ ret.addProperty("is_safe_unload", Objects.toString(this.isSafeToUnload()));
++ ret.addProperty("old_ticket_level", Integer.valueOf(this.oldTicketLevel));
++ ret.addProperty("current_ticket_level", Integer.valueOf(this.currentTicketLevel));
++ ret.addProperty("neighbours_using_chunk", Integer.valueOf(this.totalNeighboursUsingThisChunk));
++
++ final JsonObject neighbourWaitState = new JsonObject();
++ ret.add("neighbour_state", neighbourWaitState);
++
++ final JsonArray blockingGenNeighbours = new JsonArray();
++ neighbourWaitState.add("blocking_gen_task", blockingGenNeighbours);
++ for (final NewChunkHolder blockingGenNeighbour : this.neighboursBlockingGenTask) {
++ final JsonObject neighbour = new JsonObject();
++ blockingGenNeighbours.add(neighbour);
++
++ neighbour.addProperty("chunkX", Integer.valueOf(blockingGenNeighbour.chunkX));
++ neighbour.addProperty("chunkZ", Integer.valueOf(blockingGenNeighbour.chunkZ));
++ }
++
++ final JsonArray neighboursWaitingForUs = new JsonArray();
++ neighbourWaitState.add("neighbours_waiting_on_us", neighboursWaitingForUs);
++ for (final Reference2ObjectMap.Entry<NewChunkHolder, ChunkStatus> entry : this.neighboursWaitingForUs.reference2ObjectEntrySet()) {
++ final NewChunkHolder holder = entry.getKey();
++ final ChunkStatus status = entry.getValue();
++
++ final JsonObject neighbour = new JsonObject();
++ neighboursWaitingForUs.add(neighbour);
++
++
++ neighbour.addProperty("chunkX", Integer.valueOf(holder.chunkX));
++ neighbour.addProperty("chunkZ", Integer.valueOf(holder.chunkZ));
++ neighbour.addProperty("waiting_for", Objects.toString(status));
++ }
++
++ ret.addProperty("pending_chunk_full_status", Objects.toString(this.pendingFullChunkStatus));
++ ret.addProperty("current_chunk_full_status", Objects.toString(this.currentFullChunkStatus));
++ ret.addProperty("generation_task", Objects.toString(this.generationTask));
++ ret.addProperty("requested_generation", Objects.toString(this.requestedGenStatus));
++ ret.addProperty("has_entity_load_task", Boolean.valueOf(this.entityDataLoadTask != null));
++ ret.addProperty("has_poi_load_task", Boolean.valueOf(this.poiDataLoadTask != null));
++
++ final UnloadTask entityDataUnload = this.entityDataUnload;
++ final UnloadTask poiDataUnload = this.poiDataUnload;
++ final UnloadTask chunkDataUnload = this.chunkDataUnload;
++
++ ret.add("entity_unload_completable", serializeCompletable(entityDataUnload == null ? null : entityDataUnload.completable()));
++ ret.add("poi_unload_completable", serializeCompletable(poiDataUnload == null ? null : poiDataUnload.completable()));
++ ret.add("chunk_unload_completable", serializeCompletable(chunkDataUnload == null ? null : chunkDataUnload.completable()));
++
++ final PrioritisedExecutor.PrioritisedTask unloadTask = chunkDataUnload == null ? null : chunkDataUnload.task();
++ if (unloadTask == null) {
++ ret.addProperty("unload_task_priority", "null");
++ ret.addProperty("unload_task_suborder", Long.valueOf(0L));
++ } else {
++ ret.addProperty("unload_task_priority", Objects.toString(unloadTask.getPriority()));
++ ret.addProperty("unload_task_suborder", Long.valueOf(unloadTask.getSubOrder()));
++ }
++
++ ret.addProperty("killed", Boolean.valueOf(this.unloaded));
++
++ return ret;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..6b468c621b74449a6218391f6477cf63cfc98c7c
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/PriorityHolder.java
+@@ -0,0 +1,215 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import java.lang.invoke.VarHandle;
++
++public abstract class PriorityHolder {
++
++ protected volatile int priority;
++ protected static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(PriorityHolder.class, "priority", int.class);
++
++ protected static final int PRIORITY_SCHEDULED = Integer.MIN_VALUE >>> 0;
++ protected static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 1;
++
++ protected final int getPriorityVolatile() {
++ return (int)PRIORITY_HANDLE.getVolatile((PriorityHolder)this);
++ }
++
++ protected final int compareAndExchangePriorityVolatile(final int expect, final int update) {
++ return (int)PRIORITY_HANDLE.compareAndExchange((PriorityHolder)this, (int)expect, (int)update);
++ }
++
++ protected final int getAndOrPriorityVolatile(final int val) {
++ return (int)PRIORITY_HANDLE.getAndBitwiseOr((PriorityHolder)this, (int)val);
++ }
++
++ protected final void setPriorityPlain(final int val) {
++ PRIORITY_HANDLE.set((PriorityHolder)this, (int)val);
++ }
++
++ protected PriorityHolder(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.setPriorityPlain(priority.priority);
++ }
++
++ // used only for debug json
++ public boolean isScheduled() {
++ return (this.getPriorityVolatile() & PRIORITY_SCHEDULED) != 0;
++ }
++
++ // returns false if cancelled
++ public boolean markExecuting() {
++ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
++ }
++
++ public boolean isMarkedExecuted() {
++ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
++ }
++
++ public void cancel() {
++ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
++ // cancelled already
++ return;
++ }
++ this.cancelScheduled();
++ }
++
++ public void schedule() {
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_SCHEDULED) != 0) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ this.scheduleTask(Priority.getPriority(priority));
++
++ int failures = 0;
++ for (;;) {
++ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | PRIORITY_SCHEDULED))) {
++ return;
++ }
++
++ if ((priority & PRIORITY_SCHEDULED) != 0) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ this.setPriorityScheduled(Priority.getPriority(priority));
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final Priority getPriority() {
++ final int ret = this.getPriorityVolatile();
++ if ((ret & PRIORITY_EXECUTED) != 0) {
++ return Priority.COMPLETING;
++ }
++ if ((ret & PRIORITY_SCHEDULED) != 0) {
++ return this.getScheduledPriority();
++ }
++ return Priority.getPriority(ret);
++ }
++
++ public final void lowerPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.lowerPriorityScheduled(priority);
++ return;
++ }
++
++ if (!priority.isLowerPriority(curr)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final void setPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.setPriorityScheduled(priority);
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public final void raisePriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ return;
++ }
++
++ if ((curr & PRIORITY_SCHEDULED) != 0) {
++ this.raisePriorityScheduled(priority);
++ return;
++ }
++
++ if (!priority.isHigherPriority(curr)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ protected abstract void cancelScheduled();
++
++ protected abstract Priority getScheduledPriority();
++
++ protected abstract void scheduleTask(final Priority priority);
++
++ protected abstract void lowerPriorityScheduled(final Priority priority);
++
++ protected abstract void setPriorityScheduled(final Priority priority);
++
++ protected abstract void raisePriorityScheduled(final Priority priority);
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..310a8f80debadd64c2d962ebf83b7d0505ce6e42
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/ThreadedTicketLevelPropagator.java
+@@ -0,0 +1,1457 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task.ChunkProgressionTask;
++import it.unimi.dsi.fastutil.longs.Long2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.Short2ByteLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.Short2ByteMap;
++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
++import java.lang.invoke.VarHandle;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.Iterator;
++import java.util.List;
++import java.util.concurrent.locks.LockSupport;
++
++public abstract class ThreadedTicketLevelPropagator {
++
++ // sections are 64 in length
++ public static final int SECTION_SHIFT = 6;
++ public static final int SECTION_SIZE = 1 << SECTION_SHIFT;
++ private static final int LEVEL_BITS = SECTION_SHIFT;
++ private static final int LEVEL_COUNT = 1 << LEVEL_BITS;
++ private static final int MIN_SOURCE_LEVEL = 1;
++ // we limit the max source to 62 because the de-propagation code _must_ attempt to de-propagate
++ // a 1 level to 0; and if a source was 63 then it may cross more than 2 sections in de-propagation
++ private static final int MAX_SOURCE_LEVEL = 62;
++
++ private static int getMaxSchedulingRadius() {
++ return 2 * ChunkTaskScheduler.getMaxAccessRadius();
++ }
++
++ private final UpdateQueue updateQueue;
++ private final ConcurrentLong2ReferenceChainedHashTable<Section> sections;
++
++ public ThreadedTicketLevelPropagator() {
++ this.updateQueue = new UpdateQueue();
++ this.sections = new ConcurrentLong2ReferenceChainedHashTable<>();
++ }
++
++ // must hold ticket lock for:
++ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
++ public void setSource(final int posX, final int posZ, final int to) {
++ if (to < 1 || to > MAX_SOURCE_LEVEL) {
++ throw new IllegalArgumentException("Source: " + to);
++ }
++
++ final int sectionX = posX >> SECTION_SHIFT;
++ final int sectionZ = posZ >> SECTION_SHIFT;
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ Section section = this.sections.get(coordinate);
++ if (section == null) {
++ if (null != this.sections.putIfAbsent(coordinate, section = new Section(sectionX, sectionZ))) {
++ throw new IllegalStateException("Race condition while creating new section");
++ }
++ }
++
++ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short sLocalIdx = (short)localIdx;
++
++ final short sourceAndLevel = section.levels[localIdx];
++ final int currentSource = (sourceAndLevel >>> 8) & 0xFF;
++
++ if (currentSource == to) {
++ // nothing to do
++ // make sure to kill the current update, if any
++ section.queuedSources.replace(sLocalIdx, (byte)to);
++ return;
++ }
++
++ if (section.queuedSources.put(sLocalIdx, (byte)to) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
++ this.queueSectionUpdate(section);
++ }
++ }
++
++ // must hold ticket lock for:
++ // (posX & ~(SECTION_SIZE - 1), posZ & ~(SECTION_SIZE - 1)) to (posX | (SECTION_SIZE - 1), posZ | (SECTION_SIZE - 1))
++ public void removeSource(final int posX, final int posZ) {
++ final int sectionX = posX >> SECTION_SHIFT;
++ final int sectionZ = posZ >> SECTION_SHIFT;
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = this.sections.get(coordinate);
++
++ if (section == null) {
++ return;
++ }
++
++ final int localIdx = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short sLocalIdx = (short)localIdx;
++
++ final int currentSource = (section.levels[localIdx] >>> 8) & 0xFF;
++
++ if (currentSource == 0) {
++ // we use replace here so that we do not possibly multi-queue a section for an update
++ section.queuedSources.replace(sLocalIdx, (byte)0);
++ return;
++ }
++
++ if (section.queuedSources.put(sLocalIdx, (byte)0) == Section.NO_QUEUED_UPDATE && section.queuedSources.size() == 1) {
++ this.queueSectionUpdate(section);
++ }
++ }
++
++ private void queueSectionUpdate(final Section section) {
++ this.updateQueue.append(new UpdateQueue.UpdateQueueNode(section, null));
++ }
++
++ public boolean hasPendingUpdates() {
++ return !this.updateQueue.isEmpty();
++ }
++
++ // holds ticket lock for every chunk section represented by any position in the key set
++ // updates is modifiable and passed to processSchedulingUpdates after this call
++ protected abstract void processLevelUpdates(final Long2ByteLinkedOpenHashMap updates);
++
++ // holds ticket lock for every chunk section represented by any position in the key set
++ // holds scheduling lock in max access radius for every position held by the ticket lock
++ // updates is cleared after this call
++ protected abstract void processSchedulingUpdates(final Long2ByteLinkedOpenHashMap updates, final List<ChunkProgressionTask> scheduledTasks,
++ final List<NewChunkHolder> changedFullStatus);
++
++ // must hold ticket lock for every position in the sections in one radius around sectionX,sectionZ
++ public boolean performUpdate(final int sectionX, final int sectionZ, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ if (!this.hasPendingUpdates()) {
++ return false;
++ }
++
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = this.sections.get(coordinate);
++
++ if (section == null || section.queuedSources.isEmpty()) {
++ // no section or no updates
++ return false;
++ }
++
++ final Propagator propagator = Propagator.acquirePropagator();
++ final boolean ret = this.performUpdate(section, null, propagator,
++ null, schedulingLock, scheduledTasks, changedFullStatus
++ );
++ Propagator.returnPropagator(propagator);
++ return ret;
++ }
++
++ private boolean performUpdate(final Section section, final UpdateQueue.UpdateQueueNode node, final Propagator propagator,
++ final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ final int sectionX = section.sectionX;
++ final int sectionZ = section.sectionZ;
++
++ final int rad1MinX = (sectionX - 1) << SECTION_SHIFT;
++ final int rad1MinZ = (sectionZ - 1) << SECTION_SHIFT;
++ final int rad1MaxX = ((sectionX + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
++ final int rad1MaxZ = ((sectionZ + 1) << SECTION_SHIFT) | (SECTION_SIZE - 1);
++
++ // set up encode offset first as we need to queue level changes _before_
++ propagator.setupEncodeOffset(sectionX, sectionZ);
++
++ final int coordinateOffset = propagator.coordinateOffset;
++
++ final ReentrantAreaLock.Node ticketNode = ticketLock == null ? null : ticketLock.lock(rad1MinX, rad1MinZ, rad1MaxX, rad1MaxZ);
++ final boolean ret;
++ try {
++ // first, check if this update was stolen
++ if (section != this.sections.get(CoordinateUtils.getChunkKey(sectionX, sectionZ))) {
++ // occurs when a stolen update deletes this section
++ // it is possible that another update is scheduled, but that one will have the correct section
++ if (node != null) {
++ this.updateQueue.remove(node);
++ }
++ return false;
++ }
++
++ final int oldSourceSize = section.sources.size();
++
++ // process pending sources
++ for (final Iterator<Short2ByteMap.Entry> iterator = section.queuedSources.short2ByteEntrySet().fastIterator(); iterator.hasNext();) {
++ final Short2ByteMap.Entry entry = iterator.next();
++ final int pos = (int)entry.getShortKey();
++ final int posX = (pos & (SECTION_SIZE - 1)) | (sectionX << SECTION_SHIFT);
++ final int posZ = ((pos >> SECTION_SHIFT) & (SECTION_SIZE - 1)) | (sectionZ << SECTION_SHIFT);
++ final int newSource = (int)entry.getByteValue();
++
++ final short currentEncoded = section.levels[pos];
++ final int currLevel = currentEncoded & 0xFF;
++ final int prevSource = (currentEncoded >>> 8) & 0xFF;
++
++ if (prevSource == newSource) {
++ // nothing changed
++ continue;
++ }
++
++ if ((prevSource < currLevel && newSource <= currLevel) || newSource == currLevel) {
++ // just update the source, don't need to propagate change
++ section.levels[pos] = (short)(currLevel | (newSource << 8));
++ // level is unchanged, don't add to changed positions
++ } else {
++ // set current level and current source to new source
++ section.levels[pos] = (short)(newSource | (newSource << 8));
++ // must add to updated positions in case this is final
++ propagator.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte)newSource);
++ if (newSource != 0) {
++ // queue increase with new source level
++ propagator.appendToIncreaseQueue(
++ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
++ ((newSource & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
++ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
++ );
++ }
++ // queue decrease with previous level
++ if (newSource < currLevel) {
++ propagator.appendToDecreaseQueue(
++ ((long)(posX + (posZ << Propagator.COORDINATE_BITS) + coordinateOffset) & ((1L << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) - 1)) |
++ ((currLevel & (LEVEL_COUNT - 1L)) << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS)) |
++ (Propagator.ALL_DIRECTIONS_BITSET << (Propagator.COORDINATE_BITS + Propagator.COORDINATE_BITS + LEVEL_BITS))
++ );
++ }
++ }
++
++ if (newSource == 0) {
++ // prevSource != newSource, so we are removing this source
++ section.sources.remove((short)pos);
++ } else if (prevSource == 0) {
++ // prevSource != newSource, so we are adding this source
++ section.sources.add((short)pos);
++ }
++ }
++
++ section.queuedSources.clear();
++
++ final int newSourceSize = section.sources.size();
++
++ if (oldSourceSize == 0 && newSourceSize != 0) {
++ // need to make sure the sections in 1 radius are initialised
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++ final int offX = dx + sectionX;
++ final int offZ = dz + sectionZ;
++ final long coordinate = CoordinateUtils.getChunkKey(offX, offZ);
++ final Section neighbour = this.sections.computeIfAbsent(coordinate, (final long keyInMap) -> {
++ return new Section(CoordinateUtils.getChunkX(keyInMap), CoordinateUtils.getChunkZ(keyInMap));
++ });
++
++ // increase ref count
++ ++neighbour.oneRadNeighboursWithSources;
++ if (neighbour.oneRadNeighboursWithSources <= 0 || neighbour.oneRadNeighboursWithSources > 8) {
++ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
++ }
++ }
++ }
++ }
++
++ if (propagator.hasUpdates()) {
++ propagator.setupCaches(this, sectionX, sectionZ, 1);
++ propagator.performDecrease();
++ // don't need try-finally, as any exception will cause the propagator to not be returned
++ propagator.destroyCaches();
++ }
++
++ if (newSourceSize == 0) {
++ final boolean decrementRef = oldSourceSize != 0;
++ // check for section de-init
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ final int offX = dx + sectionX;
++ final int offZ = dz + sectionZ;
++ final long coordinate = CoordinateUtils.getChunkKey(offX, offZ);
++ final Section neighbour = this.sections.get(coordinate);
++
++ if (neighbour == null) {
++ if (oldSourceSize == 0 && (dx | dz) != 0) {
++ // since we don't have sources, this section is allowed to be null
++ continue;
++ }
++ throw new IllegalStateException("??");
++ }
++
++ if (decrementRef && (dx | dz) != 0) {
++ // decrease ref count, but only for neighbours
++ --neighbour.oneRadNeighboursWithSources;
++ }
++
++ // we need to check the current section for de-init as well
++ if (neighbour.oneRadNeighboursWithSources == 0) {
++ if (neighbour.queuedSources.isEmpty() && neighbour.sources.isEmpty()) {
++ // need to de-init
++ this.sections.remove(coordinate);
++ } // else: neighbour is queued for an update, and it will de-init itself
++ } else if (neighbour.oneRadNeighboursWithSources < 0 || neighbour.oneRadNeighboursWithSources > 8) {
++ throw new IllegalStateException(Integer.toString(neighbour.oneRadNeighboursWithSources));
++ }
++ }
++ }
++ }
++
++
++ ret = !propagator.updatedPositions.isEmpty();
++
++ if (ret) {
++ this.processLevelUpdates(propagator.updatedPositions);
++
++ if (!propagator.updatedPositions.isEmpty()) {
++ // now we can actually update the ticket levels in the chunk holders
++ final int maxScheduleRadius = getMaxSchedulingRadius();
++
++ // allow the chunkholders to process ticket level updates without needing to acquire the schedule lock every time
++ final ReentrantAreaLock.Node schedulingNode = schedulingLock.lock(
++ rad1MinX - maxScheduleRadius, rad1MinZ - maxScheduleRadius,
++ rad1MaxX + maxScheduleRadius, rad1MaxZ + maxScheduleRadius
++ );
++ try {
++ this.processSchedulingUpdates(propagator.updatedPositions, scheduledTasks, changedFullStatus);
++ } finally {
++ schedulingLock.unlock(schedulingNode);
++ }
++ }
++
++ propagator.updatedPositions.clear();
++ }
++ } finally {
++ if (ticketLock != null) {
++ ticketLock.unlock(ticketNode);
++ }
++ }
++
++ // finished
++ if (node != null) {
++ this.updateQueue.remove(node);
++ }
++
++ return ret;
++ }
++
++ public boolean performUpdates(final ReentrantAreaLock ticketLock, final ReentrantAreaLock schedulingLock,
++ final List<ChunkProgressionTask> scheduledTasks, final List<NewChunkHolder> changedFullStatus) {
++ if (this.updateQueue.isEmpty()) {
++ return false;
++ }
++
++ final long maxOrder = this.updateQueue.getLastOrder();
++
++ boolean updated = false;
++ Propagator propagator = null;
++
++ for (;;) {
++ final UpdateQueue.UpdateQueueNode toUpdate = this.updateQueue.acquireNextOrWait(maxOrder);
++ if (toUpdate == null) {
++ if (!this.updateQueue.hasRemainingUpdates(maxOrder)) {
++ if (propagator != null) {
++ Propagator.returnPropagator(propagator);
++ }
++ return updated;
++ }
++
++ continue;
++ }
++
++ if (propagator == null) {
++ propagator = Propagator.acquirePropagator();
++ }
++
++ updated |= this.performUpdate(toUpdate.section, toUpdate, propagator, ticketLock, schedulingLock, scheduledTasks, changedFullStatus);
++ }
++ }
++
++ // Similar implementation of concurrent FIFO queue (See MTQ in ConcurrentUtil) which has an additional node pointer
++ // for the last update node being handled
++ private static final class UpdateQueue {
++
++ private volatile UpdateQueueNode head;
++ private volatile UpdateQueueNode tail;
++
++ private static final VarHandle HEAD_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "head", UpdateQueueNode.class);
++ private static final VarHandle TAIL_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueue.class, "tail", UpdateQueueNode.class);
++
++ /* head */
++
++ private final void setHeadPlain(final UpdateQueueNode newHead) {
++ HEAD_HANDLE.set(this, newHead);
++ }
++
++ private final void setHeadOpaque(final UpdateQueueNode newHead) {
++ HEAD_HANDLE.setOpaque(this, newHead);
++ }
++
++ private final UpdateQueueNode getHeadPlain() {
++ return (UpdateQueueNode)HEAD_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getHeadOpaque() {
++ return (UpdateQueueNode)HEAD_HANDLE.getOpaque(this);
++ }
++
++ private final UpdateQueueNode getHeadAcquire() {
++ return (UpdateQueueNode)HEAD_HANDLE.getAcquire(this);
++ }
++
++ /* tail */
++
++ private final void setTailPlain(final UpdateQueueNode newTail) {
++ TAIL_HANDLE.set(this, newTail);
++ }
++
++ private final void setTailOpaque(final UpdateQueueNode newTail) {
++ TAIL_HANDLE.setOpaque(this, newTail);
++ }
++
++ private final UpdateQueueNode getTailPlain() {
++ return (UpdateQueueNode)TAIL_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getTailOpaque() {
++ return (UpdateQueueNode)TAIL_HANDLE.getOpaque(this);
++ }
++
++ public UpdateQueue() {
++ final UpdateQueueNode dummy = new UpdateQueueNode(null, null);
++ dummy.order = -1L;
++ dummy.preventAdds();
++
++ this.setHeadPlain(dummy);
++ this.setTailPlain(dummy);
++ }
++
++ public boolean isEmpty() {
++ return this.peek() == null;
++ }
++
++ public boolean hasRemainingUpdates(final long maxUpdate) {
++ final UpdateQueueNode node = this.peek();
++ return node != null && node.order <= maxUpdate;
++ }
++
++ public long getLastOrder() {
++ for (UpdateQueueNode tail = this.getTailOpaque(), curr = tail;;) {
++ final UpdateQueueNode next = curr.getNextVolatile();
++ if (next == null) {
++ // try to update stale tail
++ if (this.getTailOpaque() == tail && curr != tail) {
++ this.setTailOpaque(curr);
++ }
++ return curr.order;
++ }
++ curr = next;
++ }
++ }
++
++ private static void await(final UpdateQueueNode node) {
++ final Thread currThread = Thread.currentThread();
++ // we do not use add-blocking because we use the nullability of the section to block
++ // remove() does not begin to poll from the wait queue until the section is null'd,
++ // and so provided we check the nullability before parking there is no ordering of these operations
++ // such that remove() finishes polling from the wait queue while section is not null
++ node.add(currThread);
++
++ // wait until completed
++ while (node.getSectionVolatile() != null) {
++ LockSupport.park();
++ }
++ }
++
++ public UpdateQueueNode acquireNextOrWait(final long maxOrder) {
++ final List<UpdateQueueNode> blocking = new ArrayList<>();
++
++ node_search:
++ for (UpdateQueueNode curr = this.peek(); curr != null && curr.order <= maxOrder; curr = curr.getNextVolatile()) {
++ if (curr.getSectionVolatile() == null) {
++ continue;
++ }
++
++ if (curr.getUpdatingVolatile()) {
++ blocking.add(curr);
++ continue;
++ }
++
++ for (int i = 0, len = blocking.size(); i < len; ++i) {
++ final UpdateQueueNode node = blocking.get(i);
++
++ if (node.intersects(curr)) {
++ continue node_search;
++ }
++ }
++
++ if (curr.getAndSetUpdatingVolatile(true)) {
++ blocking.add(curr);
++ continue;
++ }
++
++ return curr;
++ }
++
++ if (!blocking.isEmpty()) {
++ await(blocking.get(0));
++ }
++
++ return null;
++ }
++
++ public UpdateQueueNode peek() {
++ for (UpdateQueueNode head = this.getHeadOpaque(), curr = head;;) {
++ final UpdateQueueNode next = curr.getNextVolatile();
++ final Section element = curr.getSectionVolatile(); /* Likely in sync */
++
++ if (element != null) {
++ if (this.getHeadOpaque() == head && curr != head) {
++ this.setHeadOpaque(curr);
++ }
++ return curr;
++ }
++
++ if (next == null) {
++ if (this.getHeadOpaque() == head && curr != head) {
++ this.setHeadOpaque(curr);
++ }
++ return null;
++ }
++ curr = next;
++ }
++ }
++
++ public void remove(final UpdateQueueNode node) {
++ // mark as removed
++ node.setSectionVolatile(null);
++
++ // use peek to advance head
++ this.peek();
++
++ // unpark any waiters / block the wait queue
++ Thread unpark;
++ while ((unpark = node.poll()) != null) {
++ LockSupport.unpark(unpark);
++ }
++ }
++
++ public void append(final UpdateQueueNode node) {
++ int failures = 0;
++
++ for (UpdateQueueNode currTail = this.getTailOpaque(), curr = currTail;;) {
++ /* It has been experimentally shown that placing the read before the backoff results in significantly greater performance */
++ /* It is likely due to a cache miss caused by another write to the next field */
++ final UpdateQueueNode next = curr.getNextVolatile();
++
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++
++ if (next == null) {
++ node.order = curr.order + 1L;
++ final UpdateQueueNode compared = curr.compareExchangeNextVolatile(null, node);
++
++ if (compared == null) {
++ /* Added */
++ /* Avoid CASing on tail more than we need to */
++ /* CAS to avoid setting an out-of-date tail */
++ if (this.getTailOpaque() == currTail) {
++ this.setTailOpaque(node);
++ }
++ return;
++ }
++
++ ++failures;
++ curr = compared;
++ continue;
++ }
++
++ if (curr == currTail) {
++ /* Tail is likely not up-to-date */
++ curr = next;
++ } else {
++ /* Try to update to tail */
++ if (currTail == (currTail = this.getTailOpaque())) {
++ curr = next;
++ } else {
++ curr = currTail;
++ }
++ }
++ }
++ }
++
++ // each node also represents a set of waiters, represented by the MTQ
++ // if the queue is add-blocked, then the update is complete
++ private static final class UpdateQueueNode extends MultiThreadedQueue<Thread> {
++ private final int sectionX;
++ private final int sectionZ;
++
++ private long order;
++ private volatile Section section;
++ private volatile UpdateQueueNode next;
++ private volatile boolean updating;
++
++ private static final VarHandle SECTION_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "section", Section.class);
++ private static final VarHandle NEXT_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "next", UpdateQueueNode.class);
++ private static final VarHandle UPDATING_HANDLE = ConcurrentUtil.getVarHandle(UpdateQueueNode.class, "updating", boolean.class);
++
++ public UpdateQueueNode(final Section section, final UpdateQueueNode next) {
++ if (section == null) {
++ this.sectionX = this.sectionZ = 0;
++ } else {
++ this.sectionX = section.sectionX;
++ this.sectionZ = section.sectionZ;
++ }
++
++ SECTION_HANDLE.set(this, section);
++ NEXT_HANDLE.set(this, next);
++ }
++
++ public boolean intersects(final UpdateQueueNode other) {
++ final int dist = Math.max(Math.abs(this.sectionX - other.sectionX), Math.abs(this.sectionZ - other.sectionZ));
++
++ // intersection radius is ticket update radius (1) + scheduling radius
++ return dist <= (1 + ((getMaxSchedulingRadius() + (SECTION_SIZE - 1)) >> SECTION_SHIFT));
++ }
++
++ /* section */
++
++ private final Section getSectionPlain() {
++ return (Section)SECTION_HANDLE.get(this);
++ }
++
++ private final Section getSectionVolatile() {
++ return (Section)SECTION_HANDLE.getVolatile(this);
++ }
++
++ private final void setSectionPlain(final Section update) {
++ SECTION_HANDLE.set(this, update);
++ }
++
++ private final void setSectionOpaque(final Section update) {
++ SECTION_HANDLE.setOpaque(this, update);
++ }
++
++ private final void setSectionVolatile(final Section update) {
++ SECTION_HANDLE.setVolatile(this, update);
++ }
++
++ private final Section getAndSetSectionVolatile(final Section update) {
++ return (Section)SECTION_HANDLE.getAndSet(this, update);
++ }
++
++ private final Section compareExchangeSectionVolatile(final Section expect, final Section update) {
++ return (Section)SECTION_HANDLE.compareAndExchange(this, expect, update);
++ }
++
++ /* next */
++
++ private final UpdateQueueNode getNextPlain() {
++ return (UpdateQueueNode)NEXT_HANDLE.get(this);
++ }
++
++ private final UpdateQueueNode getNextOpaque() {
++ return (UpdateQueueNode)NEXT_HANDLE.getOpaque(this);
++ }
++
++ private final UpdateQueueNode getNextAcquire() {
++ return (UpdateQueueNode)NEXT_HANDLE.getAcquire(this);
++ }
++
++ private final UpdateQueueNode getNextVolatile() {
++ return (UpdateQueueNode)NEXT_HANDLE.getVolatile(this);
++ }
++
++ private final void setNextPlain(final UpdateQueueNode next) {
++ NEXT_HANDLE.set(this, next);
++ }
++
++ private final void setNextVolatile(final UpdateQueueNode next) {
++ NEXT_HANDLE.setVolatile(this, next);
++ }
++
++ private final UpdateQueueNode compareExchangeNextVolatile(final UpdateQueueNode expect, final UpdateQueueNode set) {
++ return (UpdateQueueNode)NEXT_HANDLE.compareAndExchange(this, expect, set);
++ }
++
++ /* updating */
++
++ private final boolean getUpdatingVolatile() {
++ return (boolean)UPDATING_HANDLE.getVolatile(this);
++ }
++
++ private final boolean getAndSetUpdatingVolatile(final boolean value) {
++ return (boolean)UPDATING_HANDLE.getAndSet(this, value);
++ }
++ }
++ }
++
++ private static final class Section {
++
++ // upper 8 bits: sources, lower 8 bits: level
++ // if we REALLY wanted to get crazy, we could make the increase propagator use MethodHandles#byteArrayViewVarHandle
++ // to read and write the lower 8 bits of this array directly rather than reading, updating the bits, then writing back.
++ private final short[] levels = new short[SECTION_SIZE * SECTION_SIZE];
++ // set of local positions that represent sources
++ private final ShortOpenHashSet sources = new ShortOpenHashSet();
++ // map of local index to new source level
++ // the source level _cannot_ be updated in the backing storage immediately since the update
++ private static final byte NO_QUEUED_UPDATE = (byte)-1;
++ private final Short2ByteLinkedOpenHashMap queuedSources = new Short2ByteLinkedOpenHashMap();
++ {
++ this.queuedSources.defaultReturnValue(NO_QUEUED_UPDATE);
++ }
++ private int oneRadNeighboursWithSources = 0;
++
++ public final int sectionX;
++ public final int sectionZ;
++
++ public Section(final int sectionX, final int sectionZ) {
++ this.sectionX = sectionX;
++ this.sectionZ = sectionZ;
++ }
++
++ public boolean isZero() {
++ for (final short val : this.levels) {
++ if (val != 0) {
++ return false;
++ }
++ }
++ return true;
++ }
++
++ @Override
++ public String toString() {
++ final StringBuilder ret = new StringBuilder();
++
++ for (int x = 0; x < SECTION_SIZE; ++x) {
++ ret.append("levels x=").append(x).append("\n");
++ for (int z = 0; z < SECTION_SIZE; ++z) {
++ final short v = this.levels[x | (z << SECTION_SHIFT)];
++ ret.append(v & 0xFF).append(".");
++ }
++ ret.append("\n");
++ ret.append("sources x=").append(x).append("\n");
++ for (int z = 0; z < SECTION_SIZE; ++z) {
++ final short v = this.levels[x | (z << SECTION_SHIFT)];
++ ret.append((v >>> 8) & 0xFF).append(".");
++ }
++ ret.append("\n\n");
++ }
++
++ return ret.toString();
++ }
++ }
++
++
++ private static final class Propagator {
++
++ private static final ArrayDeque<Propagator> CACHED_PROPAGATORS = new ArrayDeque<>();
++ private static final int MAX_PROPAGATORS = Runtime.getRuntime().availableProcessors() * 2;
++
++ private static Propagator acquirePropagator() {
++ synchronized (CACHED_PROPAGATORS) {
++ final Propagator ret = CACHED_PROPAGATORS.pollFirst();
++ if (ret != null) {
++ return ret;
++ }
++ }
++ return new Propagator();
++ }
++
++ private static void returnPropagator(final Propagator propagator) {
++ synchronized (CACHED_PROPAGATORS) {
++ if (CACHED_PROPAGATORS.size() < MAX_PROPAGATORS) {
++ CACHED_PROPAGATORS.add(propagator);
++ }
++ }
++ }
++
++ private static final int SECTION_RADIUS = 2;
++ private static final int SECTION_CACHE_WIDTH = 2 * SECTION_RADIUS + 1;
++ // minimum number of bits to represent [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
++ private static final int COORDINATE_BITS = 9;
++ private static final int COORDINATE_SIZE = 1 << COORDINATE_BITS;
++ static {
++ if ((SECTION_SIZE * SECTION_CACHE_WIDTH) > (1 << COORDINATE_BITS)) {
++ throw new IllegalStateException("Adjust COORDINATE_BITS");
++ }
++ }
++ // index = x + (z * SECTION_CACHE_WIDTH)
++ // (this requires x >= 0 and z >= 0)
++ private final Section[] sections = new Section[SECTION_CACHE_WIDTH * SECTION_CACHE_WIDTH];
++
++ private int encodeOffsetX;
++ private int encodeOffsetZ;
++
++ private int coordinateOffset;
++
++ private int encodeSectionOffsetX;
++ private int encodeSectionOffsetZ;
++
++ private int sectionIndexOffset;
++
++ public final boolean hasUpdates() {
++ return this.decreaseQueueInitialLength != 0 || this.increaseQueueInitialLength != 0;
++ }
++
++ private final void setupEncodeOffset(final int centerSectionX, final int centerSectionZ) {
++ final int maxCoordinate = (SECTION_RADIUS * SECTION_SIZE - 1);
++ // must have that encoded >= 0
++ // coordinates can range from [-maxCoordinate + centerSection*SECTION_SIZE, maxCoordinate + centerSection*SECTION_SIZE]
++ // we want a range of [0, maxCoordinate*2]
++ // so, 0 = -maxCoordinate + centerSection*SECTION_SIZE + offset
++ this.encodeOffsetX = maxCoordinate - (centerSectionX << SECTION_SHIFT);
++ this.encodeOffsetZ = maxCoordinate - (centerSectionZ << SECTION_SHIFT);
++
++ // encoded coordinates range from [0, SECTION_SIZE * SECTION_CACHE_WIDTH)
++ // coordinate index = (x + encodeOffsetX) + ((z + encodeOffsetZ) << COORDINATE_BITS)
++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << COORDINATE_BITS);
++
++ // need encoded values to be >= 0
++ // so, 0 = (-SECTION_RADIUS + centerSectionX) + encodeOffset
++ this.encodeSectionOffsetX = SECTION_RADIUS - centerSectionX;
++ this.encodeSectionOffsetZ = SECTION_RADIUS - centerSectionZ;
++
++ // section index = (secX + encodeSectionOffsetX) + ((secZ + encodeSectionOffsetZ) * SECTION_CACHE_WIDTH)
++ this.sectionIndexOffset = this.encodeSectionOffsetX + (this.encodeSectionOffsetZ * SECTION_CACHE_WIDTH);
++ }
++
++ // must hold ticket lock for (centerSectionX,centerSectionZ) in radius rad
++ // must call setupEncodeOffset
++ private final void setupCaches(final ThreadedTicketLevelPropagator propagator,
++ final int centerSectionX, final int centerSectionZ,
++ final int rad) {
++ for (int dz = -rad; dz <= rad; ++dz) {
++ for (int dx = -rad; dx <= rad; ++dx) {
++ final int sectionX = centerSectionX + dx;
++ final int sectionZ = centerSectionZ + dz;
++ final long coordinate = CoordinateUtils.getChunkKey(sectionX, sectionZ);
++ final Section section = propagator.sections.get(coordinate);
++
++ if (section == null) {
++ throw new IllegalStateException("Section at " + coordinate + " should not be null");
++ }
++
++ this.setSectionInCache(sectionX, sectionZ, section);
++ }
++ }
++ }
++
++ private final void setSectionInCache(final int sectionX, final int sectionZ, final Section section) {
++ this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset] = section;
++ }
++
++ private final Section getSection(final int sectionX, final int sectionZ) {
++ return this.sections[sectionX + SECTION_CACHE_WIDTH*sectionZ + this.sectionIndexOffset];
++ }
++
++ private final int getLevel(final int posX, final int posZ) {
++ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
++ if (section != null) {
++ return (int)section.levels[(posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT)] & 0xFF;
++ }
++
++ return 0;
++ }
++
++ private final void setLevel(final int posX, final int posZ, final int to) {
++ final Section section = this.sections[(posX >> SECTION_SHIFT) + SECTION_CACHE_WIDTH*(posZ >> SECTION_SHIFT) + this.sectionIndexOffset];
++ if (section != null) {
++ final int index = (posX & (SECTION_SIZE - 1)) | ((posZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++ final short level = section.levels[index];
++ section.levels[index] = (short)((level & ~0xFF) | (to & 0xFF));
++ this.updatedPositions.put(CoordinateUtils.getChunkKey(posX, posZ), (byte)to);
++ }
++ }
++
++ private final void destroyCaches() {
++ Arrays.fill(this.sections, null);
++ }
++
++ // contains:
++ // lower (COORDINATE_BITS(9) + COORDINATE_BITS(9) = 18) bits encoded position: (x | (z << COORDINATE_BITS))
++ // next LEVEL_BITS (6) bits: propagated level [0, 63]
++ // propagation directions bitset (16 bits):
++ private static final long ALL_DIRECTIONS_BITSET = (
++ // z = -1
++ (1L << ((1 - 1) | ((1 - 1) << 2))) |
++ (1L << ((1 + 0) | ((1 - 1) << 2))) |
++ (1L << ((1 + 1) | ((1 - 1) << 2))) |
++
++ // z = 0
++ (1L << ((1 - 1) | ((1 + 0) << 2))) |
++ //(1L << ((1 + 0) | ((1 + 0) << 2))) | // exclude (0,0)
++ (1L << ((1 + 1) | ((1 + 0) << 2))) |
++
++ // z = 1
++ (1L << ((1 - 1) | ((1 + 1) << 2))) |
++ (1L << ((1 + 0) | ((1 + 1) << 2))) |
++ (1L << ((1 + 1) | ((1 + 1) << 2)))
++ );
++
++ private void ex(int bitset) {
++ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
++ final int set = Integer.numberOfTrailingZeros(bitset);
++ final int tailingBit = (-bitset) & bitset;
++ // XOR to remove the trailing bit
++ bitset ^= tailingBit;
++
++ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
++ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
++ // index of the set bit is the encoded value
++ // the encoded coordinate has 3 valid states:
++ // 0b00 (0) -> -1
++ // 0b01 (1) -> 0
++ // 0b10 (2) -> 1
++ // the decode operation then is val - 1, and the encode operation is val + 1
++ final int xOff = (set & 3) - 1;
++ final int zOff = ((set >>> 2) & 3) - 1;
++ System.out.println("Encoded: (" + xOff + "," + zOff + ")");
++ }
++ }
++
++ private void ch(long bs, int shift) {
++ int bitset = (int)(bs >>> shift);
++ for (int i = 0, len = Integer.bitCount(bitset); i < len; ++i) {
++ final int set = Integer.numberOfTrailingZeros(bitset);
++ final int tailingBit = (-bitset) & bitset;
++ // XOR to remove the trailing bit
++ bitset ^= tailingBit;
++
++ // the encoded value set is (x_val) | (z_val << 2), totaling 4 bits
++ // thus, the bitset is 16 bits wide where each one represents a direction to propagate and the
++ // index of the set bit is the encoded value
++ // the encoded coordinate has 3 valid states:
++ // 0b00 (0) -> -1
++ // 0b01 (1) -> 0
++ // 0b10 (2) -> 1
++ // the decode operation then is val - 1, and the encode operation is val + 1
++ final int xOff = (set & 3) - 1;
++ final int zOff = ((set >>> 2) & 3) - 1;
++ if (Math.abs(xOff) > 1 || Math.abs(zOff) > 1 || (xOff | zOff) == 0) {
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading
++ // updates for sources
++ private static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 1;
++ // whether the propagation needs to check if its current level is equal to the expected level
++ // used only in increase propagation
++ private static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 0;
++
++ private long[] increaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
++ private int increaseQueueInitialLength;
++ private long[] decreaseQueue = new long[SECTION_SIZE * SECTION_SIZE * 2];
++ private int decreaseQueueInitialLength;
++
++ private final Long2ByteLinkedOpenHashMap updatedPositions = new Long2ByteLinkedOpenHashMap();
++
++ private final long[] resizeIncreaseQueue() {
++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
++ }
++
++ private final long[] resizeDecreaseQueue() {
++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
++ }
++
++ private final void appendToIncreaseQueue(final long value) {
++ final int idx = this.increaseQueueInitialLength++;
++ long[] queue = this.increaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ queue[idx] = value;
++ return;
++ } else {
++ queue[idx] = value;
++ return;
++ }
++ }
++
++ private final void appendToDecreaseQueue(final long value) {
++ final int idx = this.decreaseQueueInitialLength++;
++ long[] queue = this.decreaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ queue[idx] = value;
++ return;
++ } else {
++ queue[idx] = value;
++ return;
++ }
++ }
++
++ private final void performIncrease() {
++ long[] queue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.increaseQueueInitialLength;
++ this.increaseQueueInitialLength = 0;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.sectionIndexOffset;
++
++ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
++ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
++ // note: the above code requires coordinate bits * 2 < 32
++ // bitset is 16 bits
++ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
++
++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
++ if (this.getLevel(posX, posZ) != propagatedLevel) {
++ // not at the level we expect, so something changed.
++ continue;
++ }
++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
++ // these are used to restore sources after a propagation decrease
++ this.setLevel(posX, posZ, propagatedLevel);
++ }
++
++ // this bitset represents the values that we have not propagated to
++ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
++ // significantly reducing the total number of ops
++ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
++ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
++ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
++ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
++ // index = x | (z << 3)
++
++ // to start, we eliminate everything 1 radius from the current position as the previous propagator
++ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
++ // but the rest not propagated are already handled
++ long currentPropagation = ~(
++ // z = -1
++ (1L << ((2 - 1) | ((2 - 1) << 3))) |
++ (1L << ((2 + 0) | ((2 - 1) << 3))) |
++ (1L << ((2 + 1) | ((2 - 1) << 3))) |
++
++ // z = 0
++ (1L << ((2 - 1) | ((2 + 0) << 3))) |
++ (1L << ((2 + 0) | ((2 + 0) << 3))) |
++ (1L << ((2 + 1) | ((2 + 0) << 3))) |
++
++ // z = 1
++ (1L << ((2 - 1) | ((2 + 1) << 3))) |
++ (1L << ((2 + 0) | ((2 + 1) << 3))) |
++ (1L << ((2 + 1) | ((2 + 1) << 3)))
++ );
++
++ final int toPropagate = propagatedLevel - 1;
++
++ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
++ // the bits, the cpu loop predictor should perfectly predict the loop.
++ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
++ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
++ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
++ propagateDirectionBitset ^= tailingBit;
++
++ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
++ // it has been split to save some cycles via parallelism
++ final int pDecodeX = (set & 3);
++ final int pDecodeZ = ((set >>> 2) & 3);
++
++ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
++ final int offX = (posX - 1) + pDecodeX;
++ final int offZ = (posZ - 1) + pDecodeZ;
++
++ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
++ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++
++ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
++ // bitset idx = x | (z << 3)
++
++ // read three bits, so we need 7L
++ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
++ // nstartidx1 = x rel -1 for z rel -1
++ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
++ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
++ // = pDecodeX | (pDecodeZ << 3) = start
++ final int start = pDecodeX | (pDecodeZ << 3);
++ final long bitsetLine1 = currentPropagation & (7L << (start));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
++ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
++ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
++
++ // remove ("take") lines from bitset
++ currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
++
++ // now try to propagate
++ final Section section = this.sections[sectionIndex];
++
++ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
++ final short currentStoredLevel = section.levels[localIndex];
++ final int currentLevel = currentStoredLevel & 0xFF;
++
++ if (currentLevel >= toPropagate) {
++ continue; // already at the level we want
++ }
++
++ // update level
++ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF) | (toPropagate & 0xFF));
++ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)toPropagate);
++
++ // queue next
++ if (toPropagate > 1) {
++ // now combine into one bitset to pass to child
++ // the child bitset is 4x4, so we just shift each line by 4
++ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
++ final long childPropagation =
++ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
++ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
++ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
++
++ // don't queue update if toPropagate cannot propagate anything to neighbours
++ // (for increase, propagating 0 to neighbours is useless)
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ childPropagation; //(ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS));
++ continue;
++ }
++ continue;
++ }
++ }
++ }
++
++ private final void performDecrease() {
++ long[] queue = this.decreaseQueue;
++ long[] increaseQueue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.decreaseQueueInitialLength;
++ this.decreaseQueueInitialLength = 0;
++ int increaseQueueLength = this.increaseQueueInitialLength;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.sectionIndexOffset;
++
++ final Long2ByteLinkedOpenHashMap updatedPositions = this.updatedPositions;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & (COORDINATE_SIZE - 1)) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> COORDINATE_BITS) & (COORDINATE_SIZE - 1)) + decodeOffsetZ;
++ final int propagatedLevel = ((int)queueValue >>> (COORDINATE_BITS + COORDINATE_BITS)) & (LEVEL_COUNT - 1);
++ // note: the above code requires coordinate bits * 2 < 32
++ // bitset is 16 bits
++ int propagateDirectionBitset = (int)(queueValue >>> (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) & ((1 << 16) - 1);
++
++ // this bitset represents the values that we have not propagated to
++ // this bitset lets us determine what directions the neighbours we set should propagate to, in most cases
++ // significantly reducing the total number of ops
++ // since we propagate in a 1 radius, we need a 2 radius bitset to hold all possible values we would possibly need
++ // but if we use only 5x5 bits, then we need to use div/mod to retrieve coordinates from the bitset, so instead
++ // we use an 8x8 bitset and luckily that can be fit into only one long value (64 bits)
++ // to make things easy, we use positions [0, 4] in the bitset, with current position being 2
++ // index = x | (z << 3)
++
++ // to start, we eliminate everything 1 radius from the current position as the previous propagator
++ // must guarantee that either we propagate everything in 1 radius or we partially propagate for 1 radius
++ // but the rest not propagated are already handled
++ long currentPropagation = ~(
++ // z = -1
++ (1L << ((2 - 1) | ((2 - 1) << 3))) |
++ (1L << ((2 + 0) | ((2 - 1) << 3))) |
++ (1L << ((2 + 1) | ((2 - 1) << 3))) |
++
++ // z = 0
++ (1L << ((2 - 1) | ((2 + 0) << 3))) |
++ (1L << ((2 + 0) | ((2 + 0) << 3))) |
++ (1L << ((2 + 1) | ((2 + 0) << 3))) |
++
++ // z = 1
++ (1L << ((2 - 1) | ((2 + 1) << 3))) |
++ (1L << ((2 + 0) | ((2 + 1) << 3))) |
++ (1L << ((2 + 1) | ((2 + 1) << 3)))
++ );
++
++ final int toPropagate = propagatedLevel - 1;
++
++ // we could use while (propagateDirectionBitset != 0), but it's not a predictable branch. By counting
++ // the bits, the cpu loop predictor should perfectly predict the loop.
++ for (int l = 0, len = Integer.bitCount(propagateDirectionBitset); l < len; ++l) {
++ final int set = Integer.numberOfTrailingZeros(propagateDirectionBitset);
++ final int tailingBit = (-propagateDirectionBitset) & propagateDirectionBitset;
++ propagateDirectionBitset ^= tailingBit;
++
++
++ // pDecode is from [0, 2], and 1 must be subtracted to fully decode the offset
++ // it has been split to save some cycles via parallelism
++ final int pDecodeX = (set & 3);
++ final int pDecodeZ = ((set >>> 2) & 3);
++
++ // re-ordered -1 on the position decode into pos - 1 to occur in parallel with determining pDecodeX
++ final int offX = (posX - 1) + pDecodeX;
++ final int offZ = (posZ - 1) + pDecodeZ;
++
++ final int sectionIndex = (offX >> SECTION_SHIFT) + ((offZ >> SECTION_SHIFT) * SECTION_CACHE_WIDTH) + sectionOffset;
++ final int localIndex = (offX & (SECTION_SIZE - 1)) | ((offZ & (SECTION_SIZE - 1)) << SECTION_SHIFT);
++
++ // to retrieve a set of bits from a long value: (n_bitmask << (nstartidx)) & bitset
++ // bitset idx = x | (z << 3)
++
++ // read three bits, so we need 7L
++ // note that generally: off - pos = (pos - 1) + pDecode - pos = pDecode - 1
++ // nstartidx1 = x rel -1 for z rel -1
++ // = (offX - posX - 1 + 2) | ((offZ - posZ - 1 + 2) << 3)
++ // = (pDecodeX - 1 - 1 + 2) | ((pDecodeZ - 1 - 1 + 2) << 3)
++ // = pDecodeX | (pDecodeZ << 3) = start
++ final int start = pDecodeX | (pDecodeZ << 3);
++ final long bitsetLine1 = currentPropagation & (7L << (start));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line1, so we can just add 8 (row length of bitset)
++ final long bitsetLine2 = currentPropagation & (7L << (start + 8));
++
++ // nstartidx2 = x rel -1 for z rel 0 = line after line2, so we can just add 8 (row length of bitset)
++ final long bitsetLine3 = currentPropagation & (7L << (start + (8 + 8)));
++
++ // now try to propagate
++ final Section section = this.sections[sectionIndex];
++
++ // lower 8 bits are current level, next upper 7 bits are source level, next 1 bit is updated source flag
++ final short currentStoredLevel = section.levels[localIndex];
++ final int currentLevel = currentStoredLevel & 0xFF;
++ final int sourceLevel = (currentStoredLevel >>> 8) & 0xFF;
++
++ if (currentLevel == 0) {
++ continue; // already at the level we want
++ }
++
++ if (currentLevel > toPropagate) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((currentLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (FLAG_RECHECK_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
++ continue;
++ }
++
++ // remove ("take") lines from bitset
++ // can't do this during decrease, TODO WHY?
++ //currentPropagation ^= (bitsetLine1 | bitsetLine2 | bitsetLine3);
++
++ // update level
++ section.levels[localIndex] = (short)((currentStoredLevel & ~0xFF));
++ updatedPositions.putAndMoveToLast(CoordinateUtils.getChunkKey(offX, offZ), (byte)0);
++
++ if (sourceLevel != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((sourceLevel & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (FLAG_WRITE_LEVEL | (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)));
++ }
++
++ // queue next
++ // note: targetLevel > 0 here, since toPropagate >= currentLevel and currentLevel > 0
++ // now combine into one bitset to pass to child
++ // the child bitset is 4x4, so we just shift each line by 4
++ // add the propagation bitset offset to each line to make it easy to OR it into the propagation queue value
++ final long childPropagation =
++ ((bitsetLine1 >>> (start)) << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = -1
++ ((bitsetLine2 >>> (start + 8)) << (4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)) | // z = 0
++ ((bitsetLine3 >>> (start + (8 + 8))) << (4 + 4 + COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); // z = 1
++
++ // don't queue update if toPropagate cannot propagate anything to neighbours
++ // (for increase, propagating 0 to neighbours is useless)
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((long)(offX + (offZ << COORDINATE_BITS) + encodeOffset) & ((1L << (COORDINATE_BITS + COORDINATE_BITS)) - 1)) |
++ ((toPropagate & (LEVEL_COUNT - 1L)) << (COORDINATE_BITS + COORDINATE_BITS)) |
++ (ALL_DIRECTIONS_BITSET << (COORDINATE_BITS + COORDINATE_BITS + LEVEL_BITS)); //childPropagation;
++ continue;
++ }
++ }
++
++ // propagate sources we clobbered
++ this.increaseQueueInitialLength = increaseQueueLength;
++ this.performIncrease();
++ }
++ }
++
++ /*
++ private static final java.util.Random random = new java.util.Random(4L);
++ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> walkers =
++ new java.util.ArrayList<>();
++ static final int PLAYERS = 0;
++ static final int RAD_BLOCKS = 10000;
++ static final int RAD = RAD_BLOCKS >> 4;
++ static final int RAD_BIG_BLOCKS = 100_000;
++ static final int RAD_BIG = RAD_BIG_BLOCKS >> 4;
++ static final int VD = 4;
++ static final int BIG_PLAYERS = 50;
++ static final double WALK_CHANCE = 0.10;
++ static final double TP_CHANCE = 0.01;
++ static final int TP_BACK_PLAYERS = 200;
++ static final double TP_BACK_CHANCE = 0.25;
++ static final double TP_STEAL_CHANCE = 0.25;
++ private static final List<io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void>> tpBack =
++ new java.util.ArrayList<>();
++
++ public static void main(final String[] args) {
++ final ReentrantAreaLock ticketLock = new ReentrantAreaLock(SECTION_SHIFT);
++ final ReentrantAreaLock schedulingLock = new ReentrantAreaLock(SECTION_SHIFT);
++ final Long2ByteLinkedOpenHashMap levelMap = new Long2ByteLinkedOpenHashMap();
++ final Long2ByteLinkedOpenHashMap refMap = new Long2ByteLinkedOpenHashMap();
++ final io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D ref = new io.papermc.paper.util.misc.Delayed8WayDistancePropagator2D((final long coordinate, final byte oldLevel, final byte newLevel) -> {
++ if (newLevel == 0) {
++ refMap.remove(coordinate);
++ } else {
++ refMap.put(coordinate, newLevel);
++ }
++ });
++ final ThreadedTicketLevelPropagator propagator = new ThreadedTicketLevelPropagator() {
++ @Override
++ protected void processLevelUpdates(Long2ByteLinkedOpenHashMap updates) {
++ for (final long key : updates.keySet()) {
++ final byte val = updates.get(key);
++ if (val == 0) {
++ levelMap.remove(key);
++ } else {
++ levelMap.put(key, val);
++ }
++ }
++ }
++
++ @Override
++ protected void processSchedulingUpdates(Long2ByteLinkedOpenHashMap updates, List<ChunkProgressionTask> scheduledTasks, List<NewChunkHolder> changedFullStatus) {}
++ };
++
++ for (;;) {
++ if (walkers.isEmpty() && tpBack.isEmpty()) {
++ for (int i = 0; i < PLAYERS; ++i) {
++ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
++ @Override
++ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
++ int src = 45 - 31 + 1;
++ ref.setSource(chunkX, chunkZ, src);
++ propagator.setSource(chunkX, chunkZ, src);
++ }
++
++ @Override
++ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
++ ref.removeSource(chunkX, chunkZ);
++ propagator.removeSource(chunkX, chunkZ);
++ }
++ };
++
++ map.add(posX, posZ, VD);
++
++ walkers.add(map);
++ }
++ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
++ int rad = RAD_BIG;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = new io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<>(null) {
++ @Override
++ protected void addCallback(Void parameter, int chunkX, int chunkZ) {
++ int src = 45 - 31 + 1;
++ ref.setSource(chunkX, chunkZ, src);
++ propagator.setSource(chunkX, chunkZ, src);
++ }
++
++ @Override
++ protected void removeCallback(Void parameter, int chunkX, int chunkZ) {
++ ref.removeSource(chunkX, chunkZ);
++ propagator.removeSource(chunkX, chunkZ);
++ }
++ };
++
++ map.add(posX, posZ, random.nextInt(1, 63));
++
++ tpBack.add(map);
++ }
++ } else {
++ for (int i = 0; i < PLAYERS; ++i) {
++ if (random.nextDouble() > WALK_CHANCE) {
++ continue;
++ }
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
++
++ int updateX = random.nextInt(-1, 2);
++ int updateZ = random.nextInt(-1, 2);
++
++ map.update(map.lastChunkX + updateX, map.lastChunkZ + updateZ, VD);
++ }
++
++ for (int i = 0; i < PLAYERS; ++i) {
++ if (random.nextDouble() > TP_CHANCE) {
++ continue;
++ }
++
++ int rad = i < BIG_PLAYERS ? RAD_BIG : RAD;
++ int posX = random.nextInt(-rad, rad + 1);
++ int posZ = random.nextInt(-rad, rad + 1);
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = walkers.get(i);
++
++ map.update(posX, posZ, VD);
++ }
++
++ for (int i = 0; i < TP_BACK_PLAYERS; ++i) {
++ if (random.nextDouble() > TP_BACK_CHANCE) {
++ continue;
++ }
++
++ io.papermc.paper.chunk.system.RegionizedPlayerChunkLoader.SingleUserAreaMap<Void> map = tpBack.get(i);
++
++ map.update(-map.lastChunkX, -map.lastChunkZ, random.nextInt(1, 63));
++
++ if (random.nextDouble() > TP_STEAL_CHANCE) {
++ propagator.performUpdate(
++ map.lastChunkX >> SECTION_SHIFT, map.lastChunkZ >> SECTION_SHIFT, schedulingLock, null, null
++ );
++ propagator.performUpdate(
++ (-map.lastChunkX >> SECTION_SHIFT), (-map.lastChunkZ >> SECTION_SHIFT), schedulingLock, null, null
++ );
++ }
++ }
++ }
++
++ ref.propagateUpdates();
++ propagator.performUpdates(ticketLock, schedulingLock, null, null);
++
++ if (!refMap.equals(levelMap)) {
++ throw new IllegalStateException("Error!");
++ }
++ }
++ }
++ */
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5f4b99d8c5453f8ad2e600a57ea4e7dafa2d45f8
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/executor/RadiusAwarePrioritisedExecutor.java
+@@ -0,0 +1,729 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.executor;
++
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import it.unimi.dsi.fastutil.longs.Long2ReferenceOpenHashMap;
++import it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet;
++import java.util.ArrayList;
++import java.util.Comparator;
++import java.util.List;
++import java.util.PriorityQueue;
++
++public class RadiusAwarePrioritisedExecutor {
++
++ private static final Comparator<DependencyNode> DEPENDENCY_NODE_COMPARATOR = (final DependencyNode t1, final DependencyNode t2) -> {
++ return Long.compare(t1.id, t2.id);
++ };
++
++ private final PrioritisedExecutor executor;
++ private final DependencyTree[] queues = new DependencyTree[Priority.TOTAL_SCHEDULABLE_PRIORITIES];
++ private static final int NO_TASKS_QUEUED = -1;
++ private int selectedQueue = NO_TASKS_QUEUED;
++ private boolean canQueueTasks = true;
++
++ public RadiusAwarePrioritisedExecutor(final PrioritisedExecutor executor, final int maxToSchedule) {
++ this.executor = executor;
++
++ for (int i = 0; i < this.queues.length; ++i) {
++ this.queues[i] = new DependencyTree(this, executor, maxToSchedule);
++ }
++ }
++
++ public void setMaxToSchedule(final int maxToSchedule) {
++ final List<PrioritisedExecutor.PrioritisedTask> tasks;
++
++ synchronized (this) {
++ for (final DependencyTree dependencyTree : this.queues) {
++ dependencyTree.maxToSchedule = maxToSchedule;
++ }
++
++ if (this.selectedQueue == NO_TASKS_QUEUED || !this.canQueueTasks) {
++ return;
++ }
++
++ tasks = this.queues[this.selectedQueue].tryPushTasks();
++ }
++
++ scheduleTasks(tasks);
++ }
++
++ private boolean canQueueTasks() {
++ return this.canQueueTasks;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> treeFinished() {
++ this.canQueueTasks = true;
++ for (int priority = 0; priority < this.queues.length; ++priority) {
++ final DependencyTree queue = this.queues[priority];
++ if (queue.hasWaitingTasks()) {
++ final List<PrioritisedExecutor.PrioritisedTask> ret = queue.tryPushTasks();
++
++ if (ret == null || ret.isEmpty()) {
++ // this happens when the tasks in the wait queue were purged
++ // in this case, the queue was actually empty, we just had to purge it
++ // if we set the selected queue without scheduling any tasks, the queue will never be unselected
++ // as that requires a scheduled task completing...
++ continue;
++ }
++
++ this.selectedQueue = priority;
++ return ret;
++ }
++ }
++
++ this.selectedQueue = NO_TASKS_QUEUED;
++
++ return null;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> queue(final Task task, final Priority priority) {
++ final int priorityId = priority.priority;
++ final DependencyTree queue = this.queues[priorityId];
++
++ final DependencyNode node = new DependencyNode(task, queue);
++
++ if (task.dependencyNode != null) {
++ throw new IllegalStateException();
++ }
++ task.dependencyNode = node;
++
++ queue.pushNode(node);
++
++ if (this.selectedQueue == NO_TASKS_QUEUED) {
++ this.canQueueTasks = true;
++ this.selectedQueue = priorityId;
++ return queue.tryPushTasks();
++ }
++
++ if (!this.canQueueTasks) {
++ return null;
++ }
++
++ if (Priority.isHigherPriority(priorityId, this.selectedQueue)) {
++ // prevent the lower priority tree from queueing more tasks
++ this.canQueueTasks = false;
++ return null;
++ }
++
++ // priorityId != selectedQueue: lower priority, don't care - treeFinished will pick it up
++ return priorityId == this.selectedQueue ? queue.tryPushTasks() : null;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final Priority priority) {
++ if (radius < 0) {
++ throw new IllegalArgumentException("Radius must be > 0: " + radius);
++ }
++ return new Task(this, chunkX, chunkZ, radius, run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run) {
++ return this.createTask(chunkX, chunkZ, radius, run, Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final Priority priority) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run, priority);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueTask(final int chunkX, final int chunkZ, final int radius,
++ final Runnable run) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createTask(chunkX, chunkZ, radius, run);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run, final Priority priority) {
++ return new Task(this, 0, 0, -1, run, priority);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask createInfiniteRadiusTask(final Runnable run) {
++ return this.createInfiniteRadiusTask(run, Priority.NORMAL);
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run, final Priority priority) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, priority);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ public PrioritisedExecutor.PrioritisedTask queueInfiniteRadiusTask(final Runnable run) {
++ final PrioritisedExecutor.PrioritisedTask ret = this.createInfiniteRadiusTask(run, Priority.NORMAL);
++
++ ret.queue();
++
++ return ret;
++ }
++
++ private static void scheduleTasks(final List<PrioritisedExecutor.PrioritisedTask> toSchedule) {
++ if (toSchedule != null) {
++ for (int i = 0, len = toSchedule.size(); i < len; ++i) {
++ toSchedule.get(i).queue();
++ }
++ }
++ }
++
++ // all accesses must be synchronised by the radius aware object
++ private static final class DependencyTree {
++
++ private final RadiusAwarePrioritisedExecutor scheduler;
++ private final PrioritisedExecutor executor;
++ private int maxToSchedule;
++
++ private int currentlyExecuting;
++ private long idGenerator;
++
++ private final PriorityQueue<DependencyNode> awaiting = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
++
++ private final PriorityQueue<DependencyNode> infiniteRadius = new PriorityQueue<>(DEPENDENCY_NODE_COMPARATOR);
++ private boolean isInfiniteRadiusScheduled;
++
++ private final Long2ReferenceOpenHashMap<DependencyNode> nodeByPosition = new Long2ReferenceOpenHashMap<>();
++
++ public DependencyTree(final RadiusAwarePrioritisedExecutor scheduler, final PrioritisedExecutor executor,
++ final int maxToSchedule) {
++ this.scheduler = scheduler;
++ this.executor = executor;
++ this.maxToSchedule = maxToSchedule;
++ }
++
++ public boolean hasWaitingTasks() {
++ return !this.awaiting.isEmpty() || !this.infiniteRadius.isEmpty();
++ }
++
++ private long nextId() {
++ return this.idGenerator++;
++ }
++
++ private boolean isExecutingAnyTasks() {
++ return this.currentlyExecuting != 0;
++ }
++
++ private void pushNode(final DependencyNode node) {
++ if (!node.task.isFiniteRadius()) {
++ this.infiniteRadius.add(node);
++ return;
++ }
++
++ // set up dependency for node
++ final Task task = node.task;
++
++ final int centerX = task.chunkX;
++ final int centerZ = task.chunkZ;
++ final int radius = task.radius;
++
++ final int minX = centerX - radius;
++ final int maxX = centerX + radius;
++
++ final int minZ = centerZ - radius;
++ final int maxZ = centerZ + radius;
++
++ ReferenceOpenHashSet<DependencyNode> parents = null;
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ final DependencyNode dependency = this.nodeByPosition.put(CoordinateUtils.getChunkKey(currX, currZ), node);
++ if (dependency != null) {
++ if (parents == null) {
++ parents = new ReferenceOpenHashSet<>();
++ }
++ if (parents.add(dependency)) {
++ // added a dependency, so we need to add as a child to the dependency
++ if (dependency.children == null) {
++ dependency.children = new ArrayList<>();
++ }
++ dependency.children.add(node);
++ }
++ }
++ }
++ }
++
++ if (parents == null) {
++ // no dependencies, add straight to awaiting
++ this.awaiting.add(node);
++ } else {
++ node.parents = parents.size();
++ // we will be added to awaiting once we have no parents
++ }
++ }
++
++ // called only when a node is returned after being executed
++ private List<PrioritisedExecutor.PrioritisedTask> returnNode(final DependencyNode node) {
++ final Task task = node.task;
++
++ // now that the task is completed, we can push its children to the awaiting queue
++ this.pushChildren(node);
++
++ if (task.isFiniteRadius()) {
++ // remove from dependency map
++ this.removeNodeFromMap(node);
++ } else {
++ // mark as no longer executing infinite radius
++ if (!this.isInfiniteRadiusScheduled) {
++ throw new IllegalStateException();
++ }
++ this.isInfiniteRadiusScheduled = false;
++ }
++
++ // decrement executing count, we are done executing this task
++ --this.currentlyExecuting;
++
++ if (this.currentlyExecuting == 0) {
++ return this.scheduler.treeFinished();
++ }
++
++ return this.scheduler.canQueueTasks() ? this.tryPushTasks() : null;
++ }
++
++ private List<PrioritisedExecutor.PrioritisedTask> tryPushTasks() {
++ // tasks are not queued, but only created here - we do hold the lock for the map
++ List<PrioritisedExecutor.PrioritisedTask> ret = null;
++ PrioritisedExecutor.PrioritisedTask pushedTask;
++ while ((pushedTask = this.tryPushTask()) != null) {
++ if (ret == null) {
++ ret = new ArrayList<>();
++ }
++ ret.add(pushedTask);
++ }
++
++ return ret;
++ }
++
++ private void removeNodeFromMap(final DependencyNode node) {
++ final Task task = node.task;
++
++ final int centerX = task.chunkX;
++ final int centerZ = task.chunkZ;
++ final int radius = task.radius;
++
++ final int minX = centerX - radius;
++ final int maxX = centerX + radius;
++
++ final int minZ = centerZ - radius;
++ final int maxZ = centerZ + radius;
++
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ this.nodeByPosition.remove(CoordinateUtils.getChunkKey(currX, currZ), node);
++ }
++ }
++ }
++
++ private void pushChildren(final DependencyNode node) {
++ // add all the children that we can into awaiting
++ final List<DependencyNode> children = node.children;
++ if (children != null) {
++ for (int i = 0, len = children.size(); i < len; ++i) {
++ final DependencyNode child = children.get(i);
++ int newParents = --child.parents;
++ if (newParents == 0) {
++ // no more dependents, we can push to awaiting
++ // even if the child is purged, we need to push it so that its children will be pushed
++ this.awaiting.add(child);
++ } else if (newParents < 0) {
++ throw new IllegalStateException();
++ }
++ }
++ }
++ }
++
++ private DependencyNode pollAwaiting() {
++ final DependencyNode ret = this.awaiting.poll();
++ if (ret == null) {
++ return ret;
++ }
++
++ if (ret.parents != 0) {
++ throw new IllegalStateException();
++ }
++
++ if (ret.purged) {
++ // need to manually remove from state here
++ this.pushChildren(ret);
++ this.removeNodeFromMap(ret);
++ } // else: delay children push until the task has finished
++
++ return ret;
++ }
++
++ private DependencyNode pollInfinite() {
++ return this.infiniteRadius.poll();
++ }
++
++ public PrioritisedExecutor.PrioritisedTask tryPushTask() {
++ if (this.currentlyExecuting >= this.maxToSchedule || this.isInfiniteRadiusScheduled) {
++ return null;
++ }
++
++ DependencyNode firstInfinite;
++ while ((firstInfinite = this.infiniteRadius.peek()) != null && firstInfinite.purged) {
++ this.pollInfinite();
++ }
++
++ DependencyNode firstAwaiting;
++ while ((firstAwaiting = this.awaiting.peek()) != null && firstAwaiting.purged) {
++ this.pollAwaiting();
++ }
++
++ if (firstInfinite == null && firstAwaiting == null) {
++ return null;
++ }
++
++ // firstAwaiting compared to firstInfinite
++ final int compare;
++
++ if (firstAwaiting == null) {
++ // we choose first infinite, or infinite < awaiting
++ compare = 1;
++ } else if (firstInfinite == null) {
++ // we choose first awaiting, or awaiting < infinite
++ compare = -1;
++ } else {
++ compare = DEPENDENCY_NODE_COMPARATOR.compare(firstAwaiting, firstInfinite);
++ }
++
++ if (compare >= 0) {
++ if (this.currentlyExecuting != 0) {
++ // don't queue infinite task while other tasks are executing in parallel
++ return null;
++ }
++ ++this.currentlyExecuting;
++ this.pollInfinite();
++ this.isInfiniteRadiusScheduled = true;
++ return firstInfinite.task.pushTask(this.executor);
++ } else {
++ ++this.currentlyExecuting;
++ this.pollAwaiting();
++ return firstAwaiting.task.pushTask(this.executor);
++ }
++ }
++ }
++
++ private static final class DependencyNode {
++
++ private final Task task;
++ private final DependencyTree tree;
++
++ // dependency tree fields
++ // (must hold lock on the scheduler to use)
++ // null is the same as empty, we just use it so that we don't allocate the set unless we need to
++ private List<DependencyNode> children;
++ // 0 indicates that this task is considered "awaiting"
++ private int parents;
++ // false -> scheduled and not cancelled
++ // true -> scheduled but cancelled
++ private boolean purged;
++ private final long id;
++
++ public DependencyNode(final Task task, final DependencyTree tree) {
++ this.task = task;
++ this.id = tree.nextId();
++ this.tree = tree;
++ }
++ }
++
++ private static final class Task implements PrioritisedExecutor.PrioritisedTask, Runnable {
++
++ // task specific fields
++ private final RadiusAwarePrioritisedExecutor scheduler;
++ private final int chunkX;
++ private final int chunkZ;
++ private final int radius;
++ private Runnable run;
++ private Priority priority;
++
++ private DependencyNode dependencyNode;
++ private PrioritisedExecutor.PrioritisedTask queuedTask;
++
++ private Task(final RadiusAwarePrioritisedExecutor scheduler, final int chunkX, final int chunkZ, final int radius,
++ final Runnable run, final Priority priority) {
++ this.scheduler = scheduler;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.radius = radius;
++ this.run = run;
++ this.priority = priority;
++ }
++
++ private boolean isFiniteRadius() {
++ return this.radius >= 0;
++ }
++
++ private PrioritisedExecutor.PrioritisedTask pushTask(final PrioritisedExecutor executor) {
++ return this.queuedTask = executor.createTask(this, this.priority);
++ }
++
++ private void executeTask() {
++ final Runnable run = this.run;
++ this.run = null;
++ run.run();
++ }
++
++ private void returnNode() {
++ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
++ synchronized (this.scheduler) {
++ final DependencyNode node = this.dependencyNode;
++ this.dependencyNode = null;
++ toSchedule = node.tree.returnNode(node);
++ }
++
++ scheduleTasks(toSchedule);
++ }
++
++ @Override
++ public PrioritisedExecutor getExecutor() {
++ return this.scheduler.executor;
++ }
++
++ @Override
++ public void run() {
++ final Runnable run = this.run;
++ this.run = null;
++ try {
++ run.run();
++ } finally {
++ this.returnNode();
++ }
++ }
++
++ @Override
++ public boolean queue() {
++ final List<PrioritisedExecutor.PrioritisedTask> toSchedule;
++ synchronized (this.scheduler) {
++ if (this.queuedTask != null || this.dependencyNode != null || this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ toSchedule = this.scheduler.queue(this, this.priority);
++ }
++
++ scheduleTasks(toSchedule);
++ return true;
++ }
++
++ @Override
++ public boolean isQueued() {
++ synchronized (this.scheduler) {
++ return (this.queuedTask != null || this.dependencyNode != null) && this.priority != Priority.COMPLETING;
++ }
++ }
++
++ @Override
++ public boolean cancel() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ this.priority = Priority.COMPLETING;
++ if (this.dependencyNode != null) {
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ }
++
++ return true;
++ }
++ }
++
++ if (task.cancel()) {
++ // must manually return the node
++ this.run = null;
++ this.returnNode();
++ return true;
++ }
++ return false;
++ }
++
++ @Override
++ public boolean execute() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ this.priority = Priority.COMPLETING;
++ if (this.dependencyNode != null) {
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ }
++ // fall through to execution logic
++ }
++ }
++
++ if (task != null) {
++ // will run the return node logic automatically
++ return task.execute();
++ } else {
++ // don't run node removal/insertion logic, we aren't actually removed from the dependency tree
++ this.executeTask();
++ return true;
++ }
++ }
++
++ @Override
++ public Priority getPriority() {
++ final PrioritisedExecutor.PrioritisedTask task;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ return this.priority;
++ }
++ }
++
++ return task.getPriority();
++ }
++
++ @Override
++ public boolean setPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority == priority) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.setPriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++
++ @Override
++ public boolean raisePriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority.isHigherOrEqualPriority(priority)) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.raisePriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++
++ @Override
++ public boolean lowerPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ final PrioritisedExecutor.PrioritisedTask task;
++ List<PrioritisedExecutor.PrioritisedTask> toSchedule = null;
++ synchronized (this.scheduler) {
++ if ((task = this.queuedTask) == null) {
++ if (this.priority == Priority.COMPLETING) {
++ return false;
++ }
++
++ if (this.priority.isLowerOrEqualPriority(priority)) {
++ return true;
++ }
++
++ this.priority = priority;
++ if (this.dependencyNode != null) {
++ // need to re-insert node
++ this.dependencyNode.purged = true;
++ this.dependencyNode = null;
++ toSchedule = this.scheduler.queue(this, priority);
++ }
++ }
++ }
++
++ if (task != null) {
++ return task.lowerPriority(priority);
++ }
++
++ scheduleTasks(toSchedule);
++
++ return true;
++ }
++
++ @Override
++ public long getSubOrder() {
++ // TODO implement
++ return 0;
++ }
++
++ @Override
++ public boolean setSubOrder(final long subOrder) {
++ // TODO implement
++ return false;
++ }
++
++ @Override
++ public boolean raiseSubOrder(final long subOrder) {
++ // TODO implement
++ return false;
++ }
++
++ @Override
++ public boolean lowerSubOrder(final long subOrder) {
++ // TODO implement
++ return false;
++ }
++
++ @Override
++ public boolean setPriorityAndSubOrder(final Priority priority, final long subOrder) {
++ // TODO implement
++ return this.setPriority(priority);
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..6ab353b0d2465c3680bb3c8d0852ba0f65c00fd2
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkFullTask.java
+@@ -0,0 +1,151 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.ChunkStatusTasks;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++
++public final class ChunkFullTask extends ChunkProgressionTask implements Runnable {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkFullTask.class);
++
++ private final NewChunkHolder chunkHolder;
++ private final ChunkAccess fromChunk;
++ private final PrioritisedExecutor.PrioritisedTask convertToFullTask;
++
++ public ChunkFullTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final NewChunkHolder chunkHolder, final ChunkAccess fromChunk, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ this.chunkHolder = chunkHolder;
++ this.fromChunk = fromChunk;
++ this.convertToFullTask = scheduler.createChunkTask(chunkX, chunkZ, this, priority);
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.FULL;
++ }
++
++ @Override
++ public void run() {
++ final PlatformHooks platformHooks = PlatformHooks.get();
++
++ // See Vanilla ChunkPyramid#LOADING_PYRAMID.FULL for what this function should be doing
++ final LevelChunk chunk;
++ try {
++ // moved from the load from nbt stage into here
++ final PoiChunk poiChunk = this.chunkHolder.getPoiChunk();
++ if (poiChunk == null) {
++ LOGGER.error("Expected poi chunk to be loaded with chunk for task " + this.toString());
++ } else {
++ poiChunk.load();
++ ((ChunkSystemPoiManager)this.world.getPoiManager()).moonrise$checkConsistency(this.fromChunk);
++ }
++
++ if (this.fromChunk instanceof ImposterProtoChunk wrappedFull) {
++ chunk = wrappedFull.getWrapped();
++ } else {
++ final ServerLevel world = this.world;
++ final ProtoChunk protoChunk = (ProtoChunk)this.fromChunk;
++ chunk = new LevelChunk(this.world, protoChunk, (final LevelChunk unused) -> {
++ PlatformHooks.get().postLoadProtoChunk(world, protoChunk);
++ });
++ this.chunkHolder.replaceProtoChunk(new ImposterProtoChunk(chunk, false));
++ }
++
++ ((ChunkSystemLevelChunk)chunk).moonrise$setChunkAndHolder(new ServerChunkCache.ChunkAndHolder(chunk, this.chunkHolder.vanillaChunkHolder));
++
++ final NewChunkHolder chunkHolder = this.chunkHolder;
++
++ chunk.setFullStatus(chunkHolder::getChunkStatus);
++ try {
++ platformHooks.setCurrentlyLoading(this.chunkHolder.vanillaChunkHolder, chunk);
++ chunk.runPostLoad();
++ // Unlike Vanilla, we load the entity chunk here, as we load the NBT in empty status (unlike Vanilla)
++ // This brings entity addition back in line with older versions of the game
++ // Since we load the NBT in the empty status, this will never block for I/O
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getOrCreateEntityChunk(this.chunkX, this.chunkZ, false);
++ chunk.setLoaded(true);
++ chunk.registerAllBlockEntitiesAfterLevelLoad();
++ chunk.registerTickContainerInLevel(this.world);
++ chunk.setUnsavedListener(this.world.getChunkSource().chunkMap.worldGenContext.unsavedListener());
++ platformHooks.chunkFullStatusComplete(chunk, (ProtoChunk)this.fromChunk);
++ } finally {
++ platformHooks.setCurrentlyLoading(this.chunkHolder.vanillaChunkHolder, null);
++ }
++ } catch (final Throwable throwable) {
++ this.complete(null, throwable);
++ return;
++ }
++ this.complete(chunk, null);
++ }
++
++ protected volatile boolean scheduled;
++ protected static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkFullTask.class, "scheduled", boolean.class);
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkFullTask)this, true)) {
++ throw new IllegalStateException("Cannot double call schedule()");
++ }
++ this.convertToFullTask.queue();
++ }
++
++ @Override
++ public void cancel() {
++ if (this.convertToFullTask.cancel()) {
++ this.complete(null, null);
++ }
++ }
++
++ @Override
++ public Priority getPriority() {
++ return this.convertToFullTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.convertToFullTask.raisePriority(priority);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4538ccfaea83d217ed85eaf16e82393c7f286489
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLightTask.java
+@@ -0,0 +1,181 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.PriorityHolder;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import org.apache.logging.log4j.LogManager;
++import org.apache.logging.log4j.Logger;
++import java.util.function.BooleanSupplier;
++
++public final class ChunkLightTask extends ChunkProgressionTask {
++
++ private static final Logger LOGGER = LogManager.getLogger();
++
++ private final ChunkAccess fromChunk;
++
++ private final LightTaskPriorityHolder priorityHolder;
++
++ public ChunkLightTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final ChunkAccess chunk, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.priorityHolder = new LightTaskPriorityHolder(priority, this);
++ this.fromChunk = chunk;
++ }
++
++ @Override
++ public boolean isScheduled() {
++ return this.priorityHolder.isScheduled();
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.LIGHT;
++ }
++
++ @Override
++ public void schedule() {
++ this.priorityHolder.schedule();
++ }
++
++ @Override
++ public void cancel() {
++ this.priorityHolder.cancel();
++ }
++
++ @Override
++ public Priority getPriority() {
++ return this.priorityHolder.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final Priority priority) {
++ this.priorityHolder.raisePriority(priority);
++ }
++
++ @Override
++ public void setPriority(final Priority priority) {
++ this.priorityHolder.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final Priority priority) {
++ this.priorityHolder.raisePriority(priority);
++ }
++
++ private static final class LightTaskPriorityHolder extends PriorityHolder {
++
++ private final ChunkLightTask task;
++
++ private LightTaskPriorityHolder(final Priority priority, final ChunkLightTask task) {
++ super(priority);
++ this.task = task;
++ }
++
++ @Override
++ protected void cancelScheduled() {
++ final ChunkLightTask task = this.task;
++ task.complete(null, null);
++ }
++
++ @Override
++ protected Priority getScheduledPriority() {
++ final ChunkLightTask task = this.task;
++ return ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine().getServerLightQueue().getPriority(task.chunkX, task.chunkZ);
++ }
++
++ @Override
++ protected void scheduleTask(final Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.queueChunkLightTask(new ChunkPos(task.chunkX, task.chunkZ), new LightTask(starLightInterface, task), priority);
++ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void lowerPriorityScheduled(final Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.lowerPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void setPriorityScheduled(final Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.setPriority(task.chunkX, task.chunkZ, priority);
++ }
++
++ @Override
++ protected void raisePriorityScheduled(final Priority priority) {
++ final ChunkLightTask task = this.task;
++ final StarLightInterface starLightInterface = ((StarLightLightingProvider)task.world.getChunkSource().getLightEngine()).starlight$getLightEngine();
++ final StarLightInterface.ServerLightQueue lightQueue = starLightInterface.getServerLightQueue();
++ lightQueue.raisePriority(task.chunkX, task.chunkZ, priority);
++ }
++ }
++
++ private static final class LightTask implements BooleanSupplier {
++
++ private final StarLightInterface lightEngine;
++ private final ChunkLightTask task;
++
++ public LightTask(final StarLightInterface lightEngine, final ChunkLightTask task) {
++ this.lightEngine = lightEngine;
++ this.task = task;
++ }
++
++ @Override
++ public boolean getAsBoolean() {
++ final ChunkLightTask task = this.task;
++ // executed on light thread
++ if (!task.priorityHolder.markExecuting()) {
++ // cancelled
++ return false;
++ }
++
++ try {
++ final Boolean[] emptySections = StarLightEngine.getEmptySectionsForChunk(task.fromChunk);
++
++ if (task.fromChunk.isLightCorrect() && task.fromChunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ this.lightEngine.forceLoadInChunk(task.fromChunk, emptySections);
++ this.lightEngine.checkChunkEdges(task.chunkX, task.chunkZ);
++ } else {
++ task.fromChunk.setLightCorrect(false);
++ this.lightEngine.lightChunk(task.fromChunk, emptySections);
++ task.fromChunk.setLightCorrect(true);
++ }
++ // we need to advance status
++ if (task.fromChunk instanceof ProtoChunk chunk && chunk.getPersistedStatus() == ChunkStatus.LIGHT.getParent()) {
++ chunk.setPersistedStatus(ChunkStatus.LIGHT);
++ }
++ } catch (final Throwable thr) {
++ LOGGER.fatal(
++ "Failed to light chunk " + task.fromChunk.getPos().toString()
++ + " in world '" + WorldUtil.getWorldName(this.lightEngine.getWorld()) + "'", thr
++ );
++
++ task.complete(null, thr);
++
++ return true;
++ }
++
++ task.complete(task.fromChunk, null);
++ return true;
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..1440c9e2b106616884edcb20201113320817ed9f
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkLoadTask.java
+@@ -0,0 +1,494 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.lock.ReentrantAreaLock;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.patches.chunk_system.ChunkSystemConverters;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.core.registries.Registries;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.UpgradeData;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.storage.SerializableChunkData;
++import net.minecraft.world.level.levelgen.blending.BlendingData;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.concurrent.atomic.AtomicInteger;
++import java.util.function.Consumer;
++
++public final class ChunkLoadTask extends ChunkProgressionTask {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkLoadTask.class);
++
++ private final NewChunkHolder chunkHolder;
++ private final ChunkDataLoadTask loadTask;
++
++ private volatile boolean cancelled;
++ private NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
++ private NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
++ private GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> loadResult;
++ private final AtomicInteger taskCountToComplete = new AtomicInteger(3); // one for poi, one for entity, and one for chunk data
++
++ public ChunkLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ,
++ final NewChunkHolder chunkHolder, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ this.chunkHolder = chunkHolder;
++ this.loadTask = new ChunkDataLoadTask(scheduler, world, chunkX, chunkZ, priority);
++ this.loadTask.addCallback((final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result) -> {
++ ChunkLoadTask.this.loadResult = result; // must be before getAndDecrement
++ ChunkLoadTask.this.tryCompleteLoad();
++ });
++ }
++
++ private void tryCompleteLoad() {
++ final int count = this.taskCountToComplete.decrementAndGet();
++ if (count == 0) {
++ final GenericDataLoadTask.TaskResult<ChunkAccess, Throwable> result = this.cancelled ? null : this.loadResult; // only after the getAndDecrement
++ ChunkLoadTask.this.complete(result == null ? null : result.left(), result == null ? null : result.right());
++ } else if (count < 0) {
++ throw new IllegalStateException("Called tryCompleteLoad() too many times");
++ }
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return ChunkStatus.EMPTY;
++ }
++
++ private boolean scheduled;
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ final NewChunkHolder.GenericDataLoadTaskCallback entityLoadTask;
++ final NewChunkHolder.GenericDataLoadTaskCallback poiLoadTask;
++
++ final Consumer<GenericDataLoadTask.TaskResult<?, ?>> scheduleLoadTask = (final GenericDataLoadTask.TaskResult<?, ?> result) -> {
++ ChunkLoadTask.this.tryCompleteLoad();
++ };
++
++ // NOTE: it is IMPOSSIBLE for getOrLoadEntityData/getOrLoadPoiData to complete synchronously, because
++ // they must schedule a task to off main or to on main to complete
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ if (this.scheduled) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++ this.scheduled = true;
++ if (this.cancelled) {
++ return;
++ }
++ if (!this.chunkHolder.isEntityChunkNBTLoaded()) {
++ entityLoadTask = this.chunkHolder.getOrLoadEntityData((Consumer)scheduleLoadTask);
++ } else {
++ entityLoadTask = null;
++ this.tryCompleteLoad();
++ }
++
++ if (!this.chunkHolder.isPoiChunkLoaded()) {
++ poiLoadTask = this.chunkHolder.getOrLoadPoiData((Consumer)scheduleLoadTask);
++ } else {
++ poiLoadTask = null;
++ this.tryCompleteLoad();
++ }
++
++ this.entityLoadTask = entityLoadTask;
++ this.poiLoadTask = poiLoadTask;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ if (entityLoadTask != null) {
++ entityLoadTask.schedule();
++ }
++
++ if (poiLoadTask != null) {
++ poiLoadTask.schedule();
++ }
++
++ this.loadTask.schedule(false);
++ }
++
++ @Override
++ public void cancel() {
++ // must be before load task access, so we can synchronise with the writes to the fields
++ final boolean scheduled;
++ final ReentrantAreaLock.Node schedulingLock = this.scheduler.schedulingLockArea.lock(this.chunkX, this.chunkZ);
++ try {
++ // must read field here, as it may be written later conucrrently -
++ // we need to know if we scheduled _before_ cancellation
++ scheduled = this.scheduled;
++ this.cancelled = true;
++ } finally {
++ this.scheduler.schedulingLockArea.unlock(schedulingLock);
++ }
++
++ /*
++ Note: The entityLoadTask/poiLoadTask do not complete when cancelled,
++ so we need to manually try to complete in those cases
++ It is also important to note that we set the cancelled field first, just in case
++ the chunk load task attempts to complete with a non-null value
++ */
++
++ if (scheduled) {
++ // since we scheduled, we need to cancel the tasks
++ if (this.entityLoadTask != null) {
++ if (this.entityLoadTask.cancel()) {
++ this.tryCompleteLoad();
++ }
++ }
++ if (this.poiLoadTask != null) {
++ if (this.poiLoadTask.cancel()) {
++ this.tryCompleteLoad();
++ }
++ }
++ } else {
++ // since nothing was scheduled, we need to decrement the task count here ourselves
++
++ // for entity load task
++ this.tryCompleteLoad();
++
++ // for poi load task
++ this.tryCompleteLoad();
++ }
++ this.loadTask.cancel();
++ }
++
++ @Override
++ public Priority getPriority() {
++ return this.loadTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.lowerPriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.lowerPriority(priority);
++ }
++
++ this.loadTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.setPriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.setPriority(priority);
++ }
++
++ this.loadTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final Priority priority) {
++ final EntityDataLoadTask entityLoad = this.chunkHolder.getEntityDataLoadTask();
++ if (entityLoad != null) {
++ entityLoad.raisePriority(priority);
++ }
++
++ final PoiDataLoadTask poiLoad = this.chunkHolder.getPoiDataLoadTask();
++
++ if (poiLoad != null) {
++ poiLoad.raisePriority(priority);
++ }
++
++ this.loadTask.raisePriority(priority);
++ }
++
++ protected static abstract class CallbackDataLoadTask<OnMain,FinalCompletion> extends GenericDataLoadTask<OnMain,FinalCompletion> {
++
++ private TaskResult<FinalCompletion, Throwable> result;
++ private final MultiThreadedQueue<Consumer<TaskResult<FinalCompletion, Throwable>>> waiters = new MultiThreadedQueue<>();
++
++ protected volatile boolean completed;
++ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(CallbackDataLoadTask.class, "completed", boolean.class);
++
++ protected CallbackDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final MoonriseRegionFileIO.RegionFileType type,
++ final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, type, priority);
++ }
++
++ public void addCallback(final Consumer<TaskResult<FinalCompletion, Throwable>> consumer) {
++ if (!this.waiters.add(consumer)) {
++ try {
++ consumer.accept(this.result);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.result.right()),
++ "CallbackDataLoadTask impl", this.getClass().getName()
++ ), throwable);
++ }
++ }
++ }
++
++ @Override
++ protected void onComplete(final TaskResult<FinalCompletion, Throwable> result) {
++ if ((boolean)COMPLETED_HANDLE.getAndSet((CallbackDataLoadTask)this, (boolean)true)) {
++ throw new IllegalStateException("Already completed");
++ }
++ this.result = result;
++ Consumer<TaskResult<FinalCompletion, Throwable>> consumer;
++ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
++ try {
++ consumer.accept(result);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(consumer),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(result.right()),
++ "CallbackDataLoadTask impl", this.getClass().getName()
++ ), throwable);
++ return;
++ }
++ }
++ }
++ }
++
++
++ private static record ReadChunk(ProtoChunk protoChunk, SerializableChunkData chunkData) {}
++
++ private static final class ChunkDataLoadTask extends CallbackDataLoadTask<ReadChunk, ChunkAccess> {
++ private ChunkDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, MoonriseRegionFileIO.RegionFileType.CHUNK_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return true;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final Priority priority) {
++ return this.scheduler.createChunkTask(this.chunkX, this.chunkZ, run, priority);
++ }
++
++ @Override
++ protected TaskResult<ChunkAccess, Throwable> completeOnMainOffMain(final ReadChunk data, final Throwable throwable) {
++ if (throwable != null) {
++ return new TaskResult<>(null, throwable);
++ }
++
++ if (data == null || data.protoChunk() == null) {
++ return new TaskResult<>(this.getEmptyChunk(), null);
++ }
++
++ if (!PlatformHooks.get().hasMainChunkLoadHook()) {
++ return new TaskResult<>(data.protoChunk(), null);
++ }
++
++ // need to invoke the callback for loading on the main thread
++ return null;
++ }
++
++ private ProtoChunk getEmptyChunk() {
++ return new ProtoChunk(
++ new ChunkPos(this.chunkX, this.chunkZ), UpgradeData.EMPTY, this.world,
++ this.world.registryAccess().lookupOrThrow(Registries.BIOME), (BlendingData)null
++ );
++ }
++
++ @Override
++ protected TaskResult<ReadChunk, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load chunk data for task: " + this.toString() + ", chunk data will be lost", throwable);
++ return new TaskResult<>(null, null);
++ }
++
++ if (data == null) {
++ return new TaskResult<>(null, null);
++ }
++
++ try {
++ // run converters
++ final CompoundTag converted = this.world.getChunkSource().chunkMap.upgradeChunkTag(data, new ChunkPos(this.chunkX, this.chunkZ)); // Paper
++
++ // unpack the data
++ final SerializableChunkData chunkData = SerializableChunkData.parse(
++ this.world, this.world.registryAccess(), converted
++ );
++
++ if (chunkData == null) {
++ LOGGER.error("Deserialized chunk for task: " + this.toString() + " produced null, chunk data will be lost?");
++ }
++
++ // read into ProtoChunk
++ final ProtoChunk chunk = chunkData == null ? null : chunkData.read(
++ this.world, this.world.getPoiManager(), this.world.getChunkSource().chunkMap.storageInfo(),
++ new ChunkPos(this.chunkX, this.chunkZ)
++ );
++
++ return new TaskResult<>(new ReadChunk(chunk, chunkData), null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to parse chunk data for task: " + this.toString() + ", chunk data will be lost", thr2);
++ return new TaskResult<>(null, null);
++ }
++ }
++
++ @Override
++ protected TaskResult<ChunkAccess, Throwable> runOnMain(final ReadChunk data, final Throwable throwable) {
++ PlatformHooks.get().mainChunkLoad(data.protoChunk(), data.chunkData());
++
++ return new TaskResult<>(data.protoChunk(), null);
++ }
++ }
++
++ public static final class PoiDataLoadTask extends CallbackDataLoadTask<PoiChunk, PoiChunk> {
++
++ public PoiDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, MoonriseRegionFileIO.RegionFileType.POI_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return false;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final Priority priority) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> completeOnMainOffMain(final PoiChunk data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load poi data for task: " + this.toString() + ", poi data will be lost", throwable);
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++
++ if (data == null || data.isEmpty()) {
++ // nothing to do
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++
++ try {
++ // run converters
++ final CompoundTag converted = ChunkSystemConverters.convertPoiCompoundTag(data, this.world);
++
++ // now we need to parse it
++ return new TaskResult<>(PoiChunk.parse(this.world, this.chunkX, this.chunkZ, converted), null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to run parse poi data for task: " + this.toString() + ", poi data will be lost", thr2);
++ return new TaskResult<>(PoiChunk.empty(this.world, this.chunkX, this.chunkZ), null);
++ }
++ }
++
++ @Override
++ protected TaskResult<PoiChunk, Throwable> runOnMain(final PoiChunk data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++ }
++
++ public static final class EntityDataLoadTask extends CallbackDataLoadTask<CompoundTag, CompoundTag> {
++
++ public EntityDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ, MoonriseRegionFileIO.RegionFileType.ENTITY_DATA, priority);
++ }
++
++ @Override
++ protected boolean hasOffMain() {
++ return true;
++ }
++
++ @Override
++ protected boolean hasOnMain() {
++ return false;
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final Priority priority) {
++ return this.scheduler.loadExecutor.createTask(run, priority);
++ }
++
++ @Override
++ protected PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final Priority priority) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> completeOnMainOffMain(final CompoundTag data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> runOffMain(final CompoundTag data, final Throwable throwable) {
++ if (throwable != null) {
++ LOGGER.error("Failed to load entity data for task: " + this.toString() + ", entity data will be lost", throwable);
++ return new TaskResult<>(null, null);
++ }
++
++ if (data == null || data.isEmpty()) {
++ // nothing to do
++ return new TaskResult<>(null, null);
++ }
++
++ try {
++ return new TaskResult<>(ChunkSystemConverters.convertEntityChunkCompoundTag(data, this.world), null);
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed to run converters for entity data for task: " + this.toString() + ", entity data will be lost", thr2);
++ return new TaskResult<>(null, thr2);
++ }
++ }
++
++ @Override
++ protected TaskResult<CompoundTag, Throwable> runOnMain(final CompoundTag data, final Throwable throwable) {
++ throw new UnsupportedOperationException();
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..002ee365aa70d8e6a6e6bd5c95988bd17db4395a
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkProgressionTask.java
+@@ -0,0 +1,101 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.function.BiConsumer;
++
++public abstract class ChunkProgressionTask {
++
++ private final MultiThreadedQueue<BiConsumer<ChunkAccess, Throwable>> waiters = new MultiThreadedQueue<>();
++ private ChunkAccess completedChunk;
++ private Throwable completedThrowable;
++
++ protected final ChunkTaskScheduler scheduler;
++ protected final ServerLevel world;
++ protected final int chunkX;
++ protected final int chunkZ;
++
++ protected volatile boolean completed;
++ protected static final VarHandle COMPLETED_HANDLE = ConcurrentUtil.getVarHandle(ChunkProgressionTask.class, "completed", boolean.class);
++
++ protected ChunkProgressionTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX, final int chunkZ) {
++ this.scheduler = scheduler;
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ }
++
++ // Used only for debug json
++ public abstract boolean isScheduled();
++
++ // Note: It is the responsibility of the task to set the chunk's status once it has completed
++ public abstract ChunkStatus getTargetStatus();
++
++ /* Only executed once */
++ /* Implementations must be prepared to handle cases where cancel() is called before schedule() */
++ public abstract void schedule();
++
++ /* May be called multiple times */
++ public abstract void cancel();
++
++ public abstract Priority getPriority();
++
++ /* Schedule lock is always held for the priority update calls */
++
++ public abstract void lowerPriority(final Priority priority);
++
++ public abstract void setPriority(final Priority priority);
++
++ public abstract void raisePriority(final Priority priority);
++
++ public final void onComplete(final BiConsumer<ChunkAccess, Throwable> onComplete) {
++ if (!this.waiters.add(onComplete)) {
++ try {
++ onComplete.accept(this.completedChunk, this.completedThrowable);
++ } catch (final Throwable throwable) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Consumer", ChunkTaskScheduler.stringIfNull(onComplete),
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(this.completedThrowable)
++ ), throwable);
++ }
++ }
++ }
++
++ protected final void complete(final ChunkAccess chunk, final Throwable throwable) {
++ try {
++ this.complete0(chunk, throwable);
++ } catch (final Throwable thr2) {
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable)
++ ), thr2);
++ }
++ }
++
++ private void complete0(final ChunkAccess chunk, final Throwable throwable) {
++ if ((boolean)COMPLETED_HANDLE.getAndSet((ChunkProgressionTask)this, (boolean)true)) {
++ throw new IllegalStateException("Already completed");
++ }
++ this.completedChunk = chunk;
++ this.completedThrowable = throwable;
++
++ BiConsumer<ChunkAccess, Throwable> consumer;
++ while ((consumer = this.waiters.pollOrBlockAdds()) != null) {
++ consumer.accept(chunk, throwable);
++ }
++ }
++
++ @Override
++ public String toString() {
++ return "ChunkProgressionTask{class: " + this.getClass().getName() + ", for world: " + WorldUtil.getWorldName(this.world) +
++ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
++ ", status: " + this.getTargetStatus().toString() + ", scheduled: " + this.isScheduled() + "}";
++ }
++}
+\ No newline at end of file
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..25d8da4773dcee5096053e7e3788bfc224d705a7
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/ChunkUpgradeGenericStatusTask.java
+@@ -0,0 +1,218 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import net.minecraft.server.level.ChunkHolder;
++import net.minecraft.server.level.ChunkMap;
++import net.minecraft.server.level.GenerationChunkHolder;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.util.StaticCache2D;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import net.minecraft.world.level.chunk.status.ChunkPyramid;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.chunk.status.WorldGenContext;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.List;
++import java.util.Map;
++import java.util.concurrent.CompletableFuture;
++
++public final class ChunkUpgradeGenericStatusTask extends ChunkProgressionTask implements Runnable {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(ChunkUpgradeGenericStatusTask.class);
++
++ private final ChunkAccess fromChunk;
++ private final ChunkStatus fromStatus;
++ private final ChunkStatus toStatus;
++ private final StaticCache2D<GenerationChunkHolder> neighbours;
++
++ private final PrioritisedExecutor.PrioritisedTask generateTask;
++
++ public ChunkUpgradeGenericStatusTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final ChunkAccess chunk, final StaticCache2D<GenerationChunkHolder> neighbours,
++ final ChunkStatus toStatus, final Priority priority) {
++ super(scheduler, world, chunkX, chunkZ);
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.fromChunk = chunk;
++ this.fromStatus = chunk.getPersistedStatus();
++ this.toStatus = toStatus;
++ this.neighbours = neighbours;
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isParallelCapable()) {
++ this.generateTask = this.scheduler.parallelGenExecutor.createTask(this, priority);
++ } else {
++ final int writeRadius = ((ChunkSystemChunkStatus)this.toStatus).moonrise$getWriteRadius();
++ if (writeRadius < 0) {
++ this.generateTask = this.scheduler.radiusAwareScheduler.createInfiniteRadiusTask(this, priority);
++ } else {
++ this.generateTask = this.scheduler.radiusAwareScheduler.createTask(chunkX, chunkZ, writeRadius, this, priority);
++ }
++ }
++ }
++
++ @Override
++ public ChunkStatus getTargetStatus() {
++ return this.toStatus;
++ }
++
++ private boolean isEmptyTask() {
++ // must use fromStatus here to avoid any race condition with run() overwriting the status
++ final boolean generation = !this.fromStatus.isOrAfter(this.toStatus);
++ return (generation && ((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyGenStatus()) || (!generation && ((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyLoadStatus());
++ }
++
++ @Override
++ public void run() {
++ final ChunkAccess chunk = this.fromChunk;
++
++ final ServerChunkCache serverChunkCache = this.world.getChunkSource();
++ final ChunkMap chunkMap = serverChunkCache.chunkMap;
++
++ final CompletableFuture<ChunkAccess> completeFuture;
++
++ final boolean generation;
++ boolean completing = false;
++
++ // note: should optimise the case where the chunk does not need to execute the status, because
++ // schedule() calls this synchronously if it will run through that path
++
++ final WorldGenContext ctx = chunkMap.worldGenContext;
++ try {
++ generation = !chunk.getPersistedStatus().isOrAfter(this.toStatus);
++ if (generation) {
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyGenStatus()) {
++ if (chunk instanceof ProtoChunk) {
++ ((ProtoChunk)chunk).setPersistedStatus(this.toStatus);
++ }
++ completing = true;
++ this.complete(chunk, null);
++ return;
++ }
++ completeFuture = ChunkPyramid.GENERATION_PYRAMID.getStepTo(this.toStatus).apply(ctx, this.neighbours, this.fromChunk)
++ .whenComplete((final ChunkAccess either, final Throwable throwable) -> {
++ if (either instanceof ProtoChunk proto) {
++ proto.setPersistedStatus(ChunkUpgradeGenericStatusTask.this.toStatus);
++ }
++ }
++ );
++ } else {
++ if (((ChunkSystemChunkStatus)this.toStatus).moonrise$isEmptyLoadStatus()) {
++ completing = true;
++ this.complete(chunk, null);
++ return;
++ }
++ completeFuture = ChunkPyramid.LOADING_PYRAMID.getStepTo(this.toStatus).apply(ctx, this.neighbours, this.fromChunk);
++ }
++ } catch (final Throwable throwable) {
++ if (!completing) {
++ this.complete(null, throwable);
++ return;
++ }
++
++ this.scheduler.unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Target status", ChunkTaskScheduler.stringIfNull(this.toStatus),
++ "From status", ChunkTaskScheduler.stringIfNull(this.fromStatus),
++ "Generation task", this
++ ), throwable);
++
++ LOGGER.error(
++ "Failed to complete status for chunk: status:" + this.toStatus + ", chunk: (" + this.chunkX +
++ "," + this.chunkZ + "), world: " + WorldUtil.getWorldName(this.world),
++ throwable
++ );
++
++ return;
++ }
++
++ if (!completeFuture.isDone() && !((ChunkSystemChunkStatus)this.toStatus).moonrise$getWarnedAboutNoImmediateComplete().getAndSet(true)) {
++ LOGGER.warn("Future status not complete after scheduling: " + this.toStatus.toString() + ", generate: " + generation);
++ }
++
++ final ChunkAccess newChunk;
++
++ try {
++ newChunk = completeFuture.join();
++ } catch (final Throwable throwable) {
++ this.complete(null, throwable);
++ return;
++ }
++
++ if (newChunk == null) {
++ this.complete(null,
++ new IllegalStateException(
++ "Chunk for status: " + ChunkUpgradeGenericStatusTask.this.toStatus.toString()
++ + ", generation: " + generation + " should not be null! Future: " + completeFuture
++ ).fillInStackTrace()
++ );
++ return;
++ }
++
++ this.complete(newChunk, null);
++ }
++
++ private volatile boolean scheduled;
++ private static final VarHandle SCHEDULED_HANDLE = ConcurrentUtil.getVarHandle(ChunkUpgradeGenericStatusTask.class, "scheduled", boolean.class);
++
++ @Override
++ public boolean isScheduled() {
++ return this.scheduled;
++ }
++
++ @Override
++ public void schedule() {
++ if ((boolean)SCHEDULED_HANDLE.getAndSet((ChunkUpgradeGenericStatusTask)this, true)) {
++ throw new IllegalStateException("Cannot double call schedule()");
++ }
++ if (this.isEmptyTask()) {
++ if (this.generateTask.cancel()) {
++ this.run();
++ }
++ } else {
++ this.generateTask.queue();
++ }
++ }
++
++ @Override
++ public void cancel() {
++ if (this.generateTask.cancel()) {
++ this.complete(null, null);
++ }
++ }
++
++ @Override
++ public Priority getPriority() {
++ return this.generateTask.getPriority();
++ }
++
++ @Override
++ public void lowerPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.lowerPriority(priority);
++ }
++
++ @Override
++ public void setPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.setPriority(priority);
++ }
++
++ @Override
++ public void raisePriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.generateTask.raisePriority(priority);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..bdcd1879457bafcca4e76523aac0555968f37c0b
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/scheduling/task/GenericDataLoadTask.java
+@@ -0,0 +1,674 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.scheduling.task;
++
++import ca.spottedleaf.concurrentutil.completable.CallbackCompletable;
++import ca.spottedleaf.concurrentutil.completable.Completable;
++import ca.spottedleaf.concurrentutil.executor.Cancellable;
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.util.ConcurrentUtil;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.server.level.ServerLevel;
++import org.slf4j.Logger;
++import org.slf4j.LoggerFactory;
++import java.lang.invoke.VarHandle;
++import java.util.Map;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.concurrent.atomic.AtomicLong;
++import java.util.function.BiConsumer;
++
++public abstract class GenericDataLoadTask<OnMain,FinalCompletion> {
++
++ private static final Logger LOGGER = LoggerFactory.getLogger(GenericDataLoadTask.class);
++
++ protected static final CompoundTag CANCELLED_DATA = new CompoundTag();
++
++ // reference count is the upper 32 bits
++ protected final AtomicLong stageAndReferenceCount = new AtomicLong(STAGE_NOT_STARTED);
++
++ protected static final long STAGE_MASK = 0xFFFFFFFFL;
++ protected static final long STAGE_CANCELLED = 0xFFFFFFFFL;
++ protected static final long STAGE_NOT_STARTED = 0L;
++ protected static final long STAGE_LOADING = 1L;
++ protected static final long STAGE_PROCESSING = 2L;
++ protected static final long STAGE_COMPLETED = 3L;
++
++ // for loading data off disk
++ protected final LoadDataFromDiskTask loadDataFromDiskTask;
++ // processing off-main
++ protected final PrioritisedExecutor.PrioritisedTask processOffMain;
++ // processing on-main
++ protected final PrioritisedExecutor.PrioritisedTask processOnMain;
++
++ protected final ChunkTaskScheduler scheduler;
++ protected final ServerLevel world;
++ protected final int chunkX;
++ protected final int chunkZ;
++ protected final MoonriseRegionFileIO.RegionFileType type;
++
++ public GenericDataLoadTask(final ChunkTaskScheduler scheduler, final ServerLevel world, final int chunkX,
++ final int chunkZ, final MoonriseRegionFileIO.RegionFileType type,
++ final Priority priority) {
++ this.scheduler = scheduler;
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.type = type;
++
++ final ProcessOnMainTask mainTask;
++ if (this.hasOnMain()) {
++ mainTask = new ProcessOnMainTask();
++ this.processOnMain = this.createOnMain(mainTask, priority);
++ } else {
++ mainTask = null;
++ this.processOnMain = null;
++ }
++
++ final ProcessOffMainTask offMainTask;
++ if (this.hasOffMain()) {
++ offMainTask = new ProcessOffMainTask(mainTask);
++ this.processOffMain = this.createOffMain(offMainTask, priority);
++ } else {
++ offMainTask = null;
++ this.processOffMain = null;
++ }
++
++ if (this.processOffMain == null && this.processOnMain == null) {
++ throw new IllegalStateException("Illegal class implementation: " + this.getClass().getName() + ", should be able to schedule at least one task!");
++ }
++
++ this.loadDataFromDiskTask = new LoadDataFromDiskTask(world, chunkX, chunkZ, type, new DataLoadCallback(offMainTask, mainTask), priority);
++ }
++
++ public static final record TaskResult<L, R>(L left, R right) {}
++
++ protected abstract boolean hasOffMain();
++
++ protected abstract boolean hasOnMain();
++
++ protected abstract PrioritisedExecutor.PrioritisedTask createOffMain(final Runnable run, final Priority priority);
++
++ protected abstract PrioritisedExecutor.PrioritisedTask createOnMain(final Runnable run, final Priority priority);
++
++ protected abstract TaskResult<OnMain, Throwable> runOffMain(final CompoundTag data, final Throwable throwable);
++
++ protected abstract TaskResult<FinalCompletion, Throwable> runOnMain(final OnMain data, final Throwable throwable);
++
++ protected abstract void onComplete(final TaskResult<FinalCompletion,Throwable> result);
++
++ protected abstract TaskResult<FinalCompletion, Throwable> completeOnMainOffMain(final OnMain data, final Throwable throwable);
++
++ @Override
++ public String toString() {
++ return "GenericDataLoadTask{class: " + this.getClass().getName() + ", world: " + WorldUtil.getWorldName(this.world) +
++ ", chunk: (" + this.chunkX + "," + this.chunkZ + "), hashcode: " + System.identityHashCode(this) + ", priority: " + this.getPriority() +
++ ", type: " + this.type.toString() + "}";
++ }
++
++ public Priority getPriority() {
++ if (this.processOnMain != null) {
++ return this.processOnMain.getPriority();
++ } else {
++ return this.processOffMain.getPriority();
++ }
++ }
++
++ public void lowerPriority(final Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ if (this.processOffMain != null) {
++ this.processOffMain.lowerPriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.lowerPriority(priority);
++ }
++ }
++
++ public void setPriority(final Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ this.loadDataFromDiskTask.raisePriority(priority);
++ if (this.processOffMain != null) {
++ this.processOffMain.setPriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.setPriority(priority);
++ }
++ }
++
++ public void raisePriority(final Priority priority) {
++ // can't lower I/O tasks, we don't know what they affect
++ this.loadDataFromDiskTask.raisePriority(priority);
++ if (this.processOffMain != null) {
++ this.processOffMain.raisePriority(priority);
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.raisePriority(priority);
++ }
++ }
++
++ // returns whether scheduleNow() needs to be called
++ public boolean schedule(final boolean delay) {
++ if (this.stageAndReferenceCount.get() != STAGE_NOT_STARTED ||
++ !this.stageAndReferenceCount.compareAndSet(STAGE_NOT_STARTED, (1L << 32) | STAGE_LOADING)) {
++ // try and increment reference count
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) == STAGE_CANCELLED || (curr & STAGE_MASK) == STAGE_COMPLETED) {
++ // cancelled or completed, nothing to do here
++ return false;
++ }
++
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, curr + (1L << 32)))) {
++ // successful
++ return false;
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ if (!delay) {
++ this.scheduleNow();
++ return false;
++ }
++ return true;
++ }
++
++ public void scheduleNow() {
++ this.loadDataFromDiskTask.schedule(); // will schedule the rest
++ }
++
++ // assumes the current stage cannot be completed
++ // returns false if cancelled, returns true if can proceed
++ private boolean advanceStage(final long expect, final long to) {
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) != expect) {
++ // must be cancelled
++ return false;
++ }
++
++ final long newVal = (curr & ~STAGE_MASK) | to;
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ return true;
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public boolean cancel() {
++ int failures = 0;
++ for (long curr = this.stageAndReferenceCount.get();;) {
++ if ((curr & STAGE_MASK) == STAGE_COMPLETED || (curr & STAGE_MASK) == STAGE_CANCELLED) {
++ return false;
++ }
++
++ if ((curr & STAGE_MASK) == STAGE_NOT_STARTED || (curr & ~STAGE_MASK) == (1L << 32)) {
++ // no other references, so we can cancel
++ final long newVal = STAGE_CANCELLED;
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ this.loadDataFromDiskTask.cancel();
++ if (this.processOffMain != null) {
++ this.processOffMain.cancel();
++ }
++ if (this.processOnMain != null) {
++ this.processOnMain.cancel();
++ }
++ this.onComplete(null);
++ return true;
++ }
++ } else {
++ if ((curr & ~STAGE_MASK) == (0L << 32)) {
++ throw new IllegalStateException("Reference count cannot be zero here");
++ }
++ // just decrease the reference count
++ final long newVal = curr - (1L << 32);
++ if (curr == (curr = this.stageAndReferenceCount.compareAndExchange(curr, newVal))) {
++ return false;
++ }
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ private final class DataLoadCallback implements BiConsumer<CompoundTag, Throwable> {
++
++ private final ProcessOffMainTask offMainTask;
++ private final ProcessOnMainTask onMainTask;
++
++ public DataLoadCallback(final ProcessOffMainTask offMainTask, final ProcessOnMainTask onMainTask) {
++ this.offMainTask = offMainTask;
++ this.onMainTask = onMainTask;
++ }
++
++ @Override
++ public void accept(final CompoundTag compoundTag, final Throwable throwable) {
++ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
++ // don't try to schedule further
++ return;
++ }
++
++ try {
++ if (compoundTag == CANCELLED_DATA) {
++ // cancelled, except this isn't possible
++ LOGGER.error("Data callback says cancelled, but stage does not?");
++ return;
++ }
++
++ // get off of the regionfile callback ASAP, no clue what locks are held right now...
++ if (GenericDataLoadTask.this.processOffMain != null) {
++ this.offMainTask.data = compoundTag;
++ this.offMainTask.throwable = throwable;
++ GenericDataLoadTask.this.processOffMain.queue();
++ return;
++ } else {
++ // no off-main task, so go straight to main
++ this.onMainTask.data = (OnMain)compoundTag;
++ this.onMainTask.throwable = throwable;
++ GenericDataLoadTask.this.processOnMain.queue();
++ }
++ } catch (final Throwable thr2) {
++ LOGGER.error("Failed I/O callback for task: " + GenericDataLoadTask.this.toString(), thr2);
++ GenericDataLoadTask.this.scheduler.unrecoverableChunkSystemFailure(
++ GenericDataLoadTask.this.chunkX, GenericDataLoadTask.this.chunkZ, Map.of(
++ "Callback throwable", ChunkTaskScheduler.stringIfNull(throwable)
++ ), thr2
++ );
++ }
++ }
++ }
++
++ private final class ProcessOffMainTask implements Runnable {
++
++ private CompoundTag data;
++ private Throwable throwable;
++ private final ProcessOnMainTask schedule;
++
++ public ProcessOffMainTask(final ProcessOnMainTask schedule) {
++ this.schedule = schedule;
++ }
++
++ @Override
++ public void run() {
++ if (!GenericDataLoadTask.this.advanceStage(STAGE_LOADING, this.schedule == null ? STAGE_COMPLETED : STAGE_PROCESSING)) {
++ // cancelled
++ return;
++ }
++ final TaskResult<OnMain, Throwable> newData = GenericDataLoadTask.this.runOffMain(this.data, this.throwable);
++
++ if (GenericDataLoadTask.this.stageAndReferenceCount.get() == STAGE_CANCELLED) {
++ // don't try to schedule further
++ return;
++ }
++
++ if (this.schedule != null) {
++ final TaskResult<FinalCompletion, Throwable> syncComplete = GenericDataLoadTask.this.completeOnMainOffMain(newData.left, newData.right);
++
++ if (syncComplete != null) {
++ if (GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
++ GenericDataLoadTask.this.onComplete(syncComplete);
++ } // else: cancelled
++ return;
++ }
++
++ this.schedule.data = newData.left;
++ this.schedule.throwable = newData.right;
++
++ GenericDataLoadTask.this.processOnMain.queue();
++ } else {
++ GenericDataLoadTask.this.onComplete((TaskResult<FinalCompletion, Throwable>)newData);
++ }
++ }
++ }
++
++ private final class ProcessOnMainTask implements Runnable {
++
++ private OnMain data;
++ private Throwable throwable;
++
++ @Override
++ public void run() {
++ if (!GenericDataLoadTask.this.advanceStage(STAGE_PROCESSING, STAGE_COMPLETED)) {
++ // cancelled
++ return;
++ }
++ final TaskResult<FinalCompletion, Throwable> result = GenericDataLoadTask.this.runOnMain(this.data, this.throwable);
++
++ GenericDataLoadTask.this.onComplete(result);
++ }
++ }
++
++ protected static final class LoadDataFromDiskTask {
++
++ private volatile int priority;
++ private static final VarHandle PRIORITY_HANDLE = ConcurrentUtil.getVarHandle(LoadDataFromDiskTask.class, "priority", int.class);
++
++ private static final int PRIORITY_EXECUTED = Integer.MIN_VALUE >>> 0;
++ private static final int PRIORITY_LOAD_SCHEDULED = Integer.MIN_VALUE >>> 1;
++ private static final int PRIORITY_UNLOAD_SCHEDULED = Integer.MIN_VALUE >>> 2;
++
++ private static final int PRIORITY_FLAGS = ~Character.MAX_VALUE;
++
++ private final int getPriorityVolatile() {
++ return (int)PRIORITY_HANDLE.getVolatile((LoadDataFromDiskTask)this);
++ }
++
++ private final int compareAndExchangePriorityVolatile(final int expect, final int update) {
++ return (int)PRIORITY_HANDLE.compareAndExchange((LoadDataFromDiskTask)this, (int)expect, (int)update);
++ }
++
++ private final int getAndOrPriorityVolatile(final int val) {
++ return (int)PRIORITY_HANDLE.getAndBitwiseOr((LoadDataFromDiskTask)this, (int)val);
++ }
++
++ private final void setPriorityPlain(final int val) {
++ PRIORITY_HANDLE.set((LoadDataFromDiskTask)this, (int)val);
++ }
++
++ private final ServerLevel world;
++ private final int chunkX;
++ private final int chunkZ;
++
++ private final MoonriseRegionFileIO.RegionFileType type;
++ private Cancellable dataLoadTask;
++ private Cancellable dataUnloadCancellable;
++ private PrioritisedExecutor.PrioritisedTask dataUnloadTask;
++
++ private final BiConsumer<CompoundTag, Throwable> onComplete;
++ private final AtomicBoolean scheduled = new AtomicBoolean();
++
++ // onComplete should be caller sensitive, it may complete synchronously with schedule() - which does
++ // hold a priority lock.
++ public LoadDataFromDiskTask(final ServerLevel world, final int chunkX, final int chunkZ,
++ final MoonriseRegionFileIO.RegionFileType type,
++ final BiConsumer<CompoundTag, Throwable> onComplete,
++ final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++ this.world = world;
++ this.chunkX = chunkX;
++ this.chunkZ = chunkZ;
++ this.type = type;
++ this.onComplete = onComplete;
++ this.setPriorityPlain(priority.priority);
++ }
++
++ private void complete(final CompoundTag data, final Throwable throwable) {
++ try {
++ this.onComplete.accept(data, throwable);
++ } catch (final Throwable thr2) {
++ ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().unrecoverableChunkSystemFailure(this.chunkX, this.chunkZ, Map.of(
++ "Completed throwable", ChunkTaskScheduler.stringIfNull(throwable),
++ "Regionfile type", ChunkTaskScheduler.stringIfNull(this.type)
++ ), thr2);
++ }
++ }
++
++ private boolean markExecuting() {
++ return (this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) == 0;
++ }
++
++ private boolean isMarkedExecuted() {
++ return (this.getPriorityVolatile() & PRIORITY_EXECUTED) != 0;
++ }
++
++ public void lowerPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ MoonriseRegionFileIO.lowerPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.lowerPriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (!priority.isHigherPriority(curr & ~PRIORITY_FLAGS)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void setPriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ MoonriseRegionFileIO.setPriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.setPriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void raisePriority(final Priority priority) {
++ if (!Priority.isValidPriority(priority)) {
++ throw new IllegalArgumentException("Invalid priority " + priority);
++ }
++
++ int failures = 0;
++ for (int curr = this.getPriorityVolatile();;) {
++ if ((curr & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ return;
++ }
++
++ if ((curr & PRIORITY_LOAD_SCHEDULED) != 0) {
++ MoonriseRegionFileIO.raisePriority(this.world, this.chunkX, this.chunkZ, this.type, priority);
++ return;
++ }
++
++ if ((curr & PRIORITY_UNLOAD_SCHEDULED) != 0) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.raisePriority(priority);
++ }
++ // no return - we need to propagate priority
++ }
++
++ if (!priority.isLowerPriority(curr & ~PRIORITY_FLAGS)) {
++ return;
++ }
++
++ if (curr == (curr = this.compareAndExchangePriorityVolatile(curr, priority.priority | (curr & PRIORITY_FLAGS)))) {
++ return;
++ }
++
++ // failed, retry
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++
++ public void cancel() {
++ if ((this.getAndOrPriorityVolatile(PRIORITY_EXECUTED) & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed already
++ return;
++ }
++
++ // OK if we miss the field read, the task cannot complete if the cancelled bit is set and
++ // the write to dataLoadTask will check for the cancelled bit
++ if (this.dataUnloadCancellable != null) {
++ this.dataUnloadCancellable.cancel();
++ }
++
++ if (this.dataLoadTask != null) {
++ this.dataLoadTask.cancel();
++ }
++
++ this.complete(CANCELLED_DATA, null);
++ }
++
++ public void schedule() {
++ if (this.scheduled.getAndSet(true)) {
++ throw new IllegalStateException("schedule() called twice");
++ }
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ final BiConsumer<CompoundTag, Throwable> consumer = (final CompoundTag data, final Throwable thr) -> {
++ // because cancelScheduled() cannot actually stop this task from executing in every case, we need
++ // to mark complete here to ensure we do not double complete
++ if (LoadDataFromDiskTask.this.markExecuting()) {
++ LoadDataFromDiskTask.this.complete(data, thr);
++ } // else: cancelled
++ };
++
++ final Priority initialPriority = Priority.getPriority(priority);
++ boolean scheduledUnload = false;
++
++ final NewChunkHolder holder = ((ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.chunkX, this.chunkZ);
++ if (holder != null) {
++ final BiConsumer<CompoundTag, Throwable> unloadConsumer = (final CompoundTag data, final Throwable thr) -> {
++ if (data != null) {
++ consumer.accept(data, null);
++ } else {
++ // need to schedule task
++ LoadDataFromDiskTask.this.schedule(false, consumer, Priority.getPriority(LoadDataFromDiskTask.this.getPriorityVolatile() & ~PRIORITY_FLAGS));
++ }
++ };
++ Cancellable unloadCancellable = null;
++ CompoundTag syncComplete = null;
++ final NewChunkHolder.UnloadTask unloadTask = holder.getUnloadTask(this.type); // can be null if no task exists
++ final CallbackCompletable<CompoundTag> unloadCompletable = unloadTask == null ? null : unloadTask.completable();
++ if (unloadCompletable != null) {
++ unloadCancellable = unloadCompletable.addAsynchronousWaiter(unloadConsumer);
++ if (unloadCancellable == null) {
++ syncComplete = unloadCompletable.getResult();
++ }
++ }
++
++ if (syncComplete != null) {
++ consumer.accept(syncComplete, null);
++ return;
++ }
++
++ if (unloadCancellable != null) {
++ scheduledUnload = true;
++ this.dataUnloadCancellable = unloadCancellable;
++ this.dataUnloadTask = unloadTask.task();
++ }
++ }
++
++ this.schedule(scheduledUnload, consumer, initialPriority);
++ }
++
++ private void schedule(final boolean scheduledUnload, final BiConsumer<CompoundTag, Throwable> consumer, final Priority initialPriority) {
++ int priority = this.getPriorityVolatile();
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled
++ return;
++ }
++
++ if (!scheduledUnload) {
++ this.dataLoadTask = MoonriseRegionFileIO.loadDataAsync(
++ this.world, this.chunkX, this.chunkZ, this.type, consumer,
++ initialPriority.isHigherPriority(Priority.NORMAL), initialPriority
++ );
++ }
++
++ int failures = 0;
++ for (;;) {
++ if (priority == (priority = this.compareAndExchangePriorityVolatile(priority, priority | (scheduledUnload ? PRIORITY_UNLOAD_SCHEDULED : PRIORITY_LOAD_SCHEDULED)))) {
++ return;
++ }
++
++ if ((priority & PRIORITY_EXECUTED) != 0) {
++ // cancelled or executed
++ if (this.dataUnloadCancellable != null) {
++ this.dataUnloadCancellable.cancel();
++ }
++
++ if (this.dataLoadTask != null) {
++ this.dataLoadTask.cancel();
++ }
++ return;
++ }
++
++ if (scheduledUnload) {
++ if (this.dataUnloadTask != null) {
++ this.dataUnloadTask.setPriority(Priority.getPriority(priority & ~PRIORITY_FLAGS));
++ }
++ } else {
++ MoonriseRegionFileIO.setPriority(this.world, this.chunkX, this.chunkZ, this.type, Priority.getPriority(priority & ~PRIORITY_FLAGS));
++ }
++
++ ++failures;
++ for (int i = 0; i < failures; ++i) {
++ ConcurrentUtil.backoff();
++ }
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java b/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..cb6af3712bf9f6f6b8f7a459c309c75dabe83a50
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/server/ChunkSystemMinecraftServer.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.server;
++
++public interface ChunkSystemMinecraftServer {
++
++ public void moonrise$setChunkSystemCrash(final Throwable throwable);
++
++ public void moonrise$executeMidTickTasks();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java b/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ea759ce6f10f2a5a4e107ab7528030fe931ba223
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/status/ChunkSystemChunkStep.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.status;
++
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++
++public interface ChunkSystemChunkStep {
++
++ public ChunkStatus moonrise$getRequiredStatusAtRadius(final int radius);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkBuffer.java b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkBuffer.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..51c126735ace8fdde89ad97b5cab62f244212db0
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkBuffer.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.storage;
++
++import net.minecraft.world.level.chunk.storage.RegionFile;
++import java.io.IOException;
++
++public interface ChunkSystemChunkBuffer {
++ public boolean moonrise$getWriteOnClose();
++
++ public void moonrise$setWriteOnClose(final boolean value);
++
++ public void moonrise$write(final RegionFile regionFile) throws IOException;
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..129a35ff2db5b3bb6736810fc180796ce55e1875
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemChunkStorage.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.storage;
++
++import net.minecraft.world.level.chunk.storage.RegionFileStorage;
++
++public interface ChunkSystemChunkStorage {
++
++ public RegionFileStorage moonrise$getRegionStorage();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemRegionFile.java b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemRegionFile.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..3bd1b59250dbab15097a64d515999b278636795a
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/storage/ChunkSystemRegionFile.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.storage;
++
++import ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.world.level.ChunkPos;
++import java.io.IOException;
++
++public interface ChunkSystemRegionFile {
++
++ public MoonriseRegionFileIO.RegionDataController.WriteData moonrise$startWrite(final CompoundTag data, final ChunkPos pos) throws IOException;
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java b/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..786e6ad17cd6216ef0aadaa7cf10044a0c19c933
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/ticket/ChunkSystemTicket.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.ticket;
++
++public interface ChunkSystemTicket<T> {
++
++ public long moonrise$getRemoveDelay();
++
++ public void moonrise$setRemoveDelay(final long removeDelay);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java b/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2add7fd15a2210286aeb9af5024263333340d34c
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/ticks/ChunkSystemLevelChunkTicks.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.ticks;
++
++public interface ChunkSystemLevelChunkTicks {
++
++ public boolean moonrise$isDirty(final long tick);
++
++ public void moonrise$clearDirty();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java b/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ce3bb903c9ccb7efa0f004cf79b291dcb1cb7a23
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/util/ChunkSystemSortedArraySet.java
+@@ -0,0 +1,15 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.util;
++
++import net.minecraft.util.SortedArraySet;
++
++public interface ChunkSystemSortedArraySet<T> {
++
++ public SortedArraySet<T> moonrise$copy();
++
++ public Object[] moonrise$copyBackingArray();
++
++ public T moonrise$replace(final T object);
++
++ public T moonrise$removeAndGet(final T object);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java b/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..93fd23027c00cef76562098306737272fda1350a
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/util/ParallelSearchRadiusIteration.java
+@@ -0,0 +1,321 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.util;
++
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.MoonriseConstants;
++import it.unimi.dsi.fastutil.HashCommon;
++import it.unimi.dsi.fastutil.longs.LongArrayList;
++import it.unimi.dsi.fastutil.longs.LongIterator;
++import it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet;
++import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
++import java.util.Arrays;
++import java.util.Objects;
++
++public final class ParallelSearchRadiusIteration {
++
++ // expected that this list returns for a given radius, the set of chunks ordered
++ // by manhattan distance
++ private static final long[][] SEARCH_RADIUS_ITERATION_LIST = new long[MoonriseConstants.MAX_VIEW_DISTANCE+2+1][];
++ static {
++ for (int i = 0; i < SEARCH_RADIUS_ITERATION_LIST.length; ++i) {
++ // a BFS around -x, -z, +x, +z will give increasing manhatten distance
++ SEARCH_RADIUS_ITERATION_LIST[i] = generateBFSOrder(i);
++ }
++ }
++
++ public static long[] getSearchIteration(final int radius) {
++ return SEARCH_RADIUS_ITERATION_LIST[radius];
++ }
++
++ private static class CustomLongArray extends LongArrayList {
++
++ public CustomLongArray() {
++ super();
++ }
++
++ public CustomLongArray(final int expected) {
++ super(expected);
++ }
++
++ public boolean addAll(final CustomLongArray list) {
++ this.addElements(this.size, list.a, 0, list.size);
++ return list.size != 0;
++ }
++
++ public void addUnchecked(final long value) {
++ this.a[this.size++] = value;
++ }
++
++ public void forceSize(final int to) {
++ this.size = to;
++ }
++
++ @Override
++ public int hashCode() {
++ long h = 1L;
++
++ Objects.checkFromToIndex(0, this.size, this.a.length);
++
++ for (int i = 0; i < this.size; ++i) {
++ h = HashCommon.mix(h + this.a[i]);
++ }
++
++ return (int)h;
++ }
++
++ @Override
++ public boolean equals(final Object o) {
++ if (o == this) {
++ return true;
++ }
++
++ if (!(o instanceof CustomLongArray other)) {
++ return false;
++ }
++
++ return this.size == other.size && Arrays.equals(this.a, 0, this.size, other.a, 0, this.size);
++ }
++ }
++
++ private static int getDistanceSize(final int radius, final int max) {
++ if (radius == 0) {
++ return 1;
++ }
++ final int diff = radius - max;
++ if (diff <= 0) {
++ return 4*radius;
++ }
++ return 4*(max - Math.max(0, diff - 1));
++ }
++
++ private static int getQ1DistanceSize(final int radius, final int max) {
++ if (radius == 0) {
++ return 1;
++ }
++ final int diff = radius - max;
++ if (diff <= 0) {
++ return radius+1;
++ }
++ return max - diff + 1;
++ }
++
++ private static final class BasicFIFOLQueue {
++
++ private final long[] values;
++ private int head, tail;
++
++ public BasicFIFOLQueue(final int cap) {
++ if (cap <= 1) {
++ throw new IllegalArgumentException();
++ }
++ this.values = new long[cap];
++ }
++
++ public boolean isEmpty() {
++ return this.head == this.tail;
++ }
++
++ public long removeFirst() {
++ final long ret = this.values[this.head];
++
++ if (this.head == this.tail) {
++ throw new IllegalStateException();
++ }
++
++ ++this.head;
++ if (this.head == this.values.length) {
++ this.head = 0;
++ }
++
++ return ret;
++ }
++
++ public void addLast(final long value) {
++ this.values[this.tail++] = value;
++
++ if (this.tail == this.head) {
++ throw new IllegalStateException();
++ }
++
++ if (this.tail == this.values.length) {
++ this.tail = 0;
++ }
++ }
++ }
++
++ private static CustomLongArray[] makeQ1BFS(final int radius) {
++ final CustomLongArray[] ret = new CustomLongArray[2 * radius + 1];
++ final BasicFIFOLQueue queue = new BasicFIFOLQueue(Math.max(1, 4 * radius) + 1);
++ final LongOpenHashSet seen = new LongOpenHashSet((radius + 1) * (radius + 1));
++
++ seen.add(CoordinateUtils.getChunkKey(0, 0));
++ queue.addLast(CoordinateUtils.getChunkKey(0, 0));
++ while (!queue.isEmpty()) {
++ final long chunk = queue.removeFirst();
++ final int chunkX = CoordinateUtils.getChunkX(chunk);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunk);
++
++ final int index = Math.abs(chunkX) + Math.abs(chunkZ);
++ final CustomLongArray list = ret[index];
++ if (list != null) {
++ list.addUnchecked(chunk);
++ } else {
++ (ret[index] = new CustomLongArray(getQ1DistanceSize(index, radius))).addUnchecked(chunk);
++ }
++
++ for (int i = 0; i < 4; ++i) {
++ // 0 -> -1, 0
++ // 1 -> 0, -1
++ // 2 -> 1, 0
++ // 3 -> 0, 1
++
++ final int signInv = -(i >>> 1); // 2/3 -> -(1), 0/1 -> -(0)
++ // note: -n = (~n) + 1
++ // (n ^ signInv) - signInv = signInv == 0 ? ((n ^ 0) - 0 = n) : ((n ^ -1) - (-1) = ~n + 1)
++
++ final int axis = i & 1; // 0/2 -> 0, 1/3 -> 1
++ final int dx = ((axis - 1) ^ signInv) - signInv; // 0 -> -1, 1 -> 0
++ final int dz = (-axis ^ signInv) - signInv; // 0 -> 0, 1 -> -1
++
++ final int neighbourX = chunkX + dx;
++ final int neighbourZ = chunkZ + dz;
++ final long neighbour = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
++
++ if ((neighbourX | neighbourZ) < 0 || Math.max(Math.abs(neighbourX), Math.abs(neighbourZ)) > radius) {
++ // don't enqueue out of range
++ continue;
++ }
++
++ if (!seen.add(neighbour)) {
++ continue;
++ }
++
++ queue.addLast(neighbour);
++ }
++ }
++
++ return ret;
++ }
++
++ // doesn't appear worth optimising this function now, even though it's 70% of the call
++ private static CustomLongArray spread(final CustomLongArray input, final int size) {
++ final LongLinkedOpenHashSet notAdded = new LongLinkedOpenHashSet(input);
++ final CustomLongArray added = new CustomLongArray(size);
++
++ while (!notAdded.isEmpty()) {
++ if (added.isEmpty()) {
++ added.addUnchecked(notAdded.removeLastLong());
++ continue;
++ }
++
++ long maxChunk = -1L;
++ int maxDist = 0;
++
++ // select the chunk from the not yet added set that has the largest minimum distance from
++ // the current set of added chunks
++
++ for (final LongIterator iterator = notAdded.iterator(); iterator.hasNext();) {
++ final long chunkKey = iterator.nextLong();
++ final int chunkX = CoordinateUtils.getChunkX(chunkKey);
++ final int chunkZ = CoordinateUtils.getChunkZ(chunkKey);
++
++ int minDist = Integer.MAX_VALUE;
++
++ final int len = added.size();
++ final long[] addedArr = added.elements();
++ Objects.checkFromToIndex(0, len, addedArr.length);
++ for (int i = 0; i < len; ++i) {
++ final long addedKey = addedArr[i];
++ final int addedX = CoordinateUtils.getChunkX(addedKey);
++ final int addedZ = CoordinateUtils.getChunkZ(addedKey);
++
++ // here we use square distance because chunk generation uses neighbours in a square radius
++ final int dist = Math.max(Math.abs(addedX - chunkX), Math.abs(addedZ - chunkZ));
++
++ minDist = Math.min(dist, minDist);
++ }
++
++ if (minDist > maxDist) {
++ maxDist = minDist;
++ maxChunk = chunkKey;
++ }
++ }
++
++ // move the selected chunk from the not added set to the added set
++
++ if (!notAdded.remove(maxChunk)) {
++ throw new IllegalStateException();
++ }
++
++ added.addUnchecked(maxChunk);
++ }
++
++ return added;
++ }
++
++ private static void expandQuadrants(final CustomLongArray input, final int size) {
++ final int len = input.size();
++ final long[] array = input.elements();
++
++ int writeIndex = size - 1;
++ for (int i = len - 1; i >= 0; --i) {
++ final long key = array[i];
++ final int chunkX = CoordinateUtils.getChunkX(key);
++ final int chunkZ = CoordinateUtils.getChunkZ(key);
++
++ if ((chunkX | chunkZ) < 0 || (i != 0 && chunkX == 0 && chunkZ == 0)) {
++ throw new IllegalStateException();
++ }
++
++ // Q4
++ if (chunkZ != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(chunkX, -chunkZ);
++ }
++ // Q3
++ if (chunkX != 0 && chunkZ != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, -chunkZ);
++ }
++ // Q2
++ if (chunkX != 0) {
++ array[writeIndex--] = CoordinateUtils.getChunkKey(-chunkX, chunkZ);
++ }
++
++ array[writeIndex--] = key;
++ }
++
++ input.forceSize(size);
++
++ if (writeIndex != -1) {
++ throw new IllegalStateException();
++ }
++ }
++
++ private static long[] generateBFSOrder(final int radius) {
++ // by using only the first quadrant, we can reduce the total element size by 4 when spreading
++ final CustomLongArray[] byDistance = makeQ1BFS(radius);
++
++ // to increase generation parallelism, we want to space the chunks out so that they are not nearby when generating
++ // this also means we are minimising locality
++ // but, we need to maintain sorted order by manhatten distance
++
++ // per manhatten distance we transform the chunk list so that each element is maximally spaced out from each other
++ for (int i = 0, len = byDistance.length; i < len; ++i) {
++ final CustomLongArray points = byDistance[i];
++ final int expectedSize = getDistanceSize(i, radius);
++
++ final CustomLongArray spread = spread(points, expectedSize);
++ // add in Q2, Q3, Q4
++ expandQuadrants(spread, expectedSize);
++
++ byDistance[i] = spread;
++ }
++
++ // now, rebuild the list so that it still maintains manhatten distance order
++ final CustomLongArray ret = new CustomLongArray((2 * radius + 1) * (2 * radius + 1));
++
++ for (final CustomLongArray dist : byDistance) {
++ ret.addAll(dist);
++ }
++
++ return ret.elements();
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/util/stream/ExternalChunkStreamMarker.java b/ca/spottedleaf/moonrise/patches/chunk_system/util/stream/ExternalChunkStreamMarker.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7ef3dcca89ed7578c6c0f5565131889110063056
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/util/stream/ExternalChunkStreamMarker.java
+@@ -0,0 +1,37 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.util.stream;
++
++import java.io.DataInputStream;
++import java.io.FilterInputStream;
++import java.io.InputStream;
++import java.lang.reflect.Field;
++
++/**
++ * Used to mark chunk data streams that are on external files
++ */
++public class ExternalChunkStreamMarker extends DataInputStream {
++
++ private static final Field IN_FIELD;
++ static {
++ Field field;
++ try {
++ field = FilterInputStream.class.getDeclaredField("in");
++ field.setAccessible(true);
++ } catch (final Throwable throwable) {
++ field = null;
++ }
++
++ IN_FIELD = field;
++ }
++
++ private static InputStream getWrapped(final FilterInputStream in) {
++ try {
++ return (InputStream)IN_FIELD.get(in);
++ } catch (final Throwable throwable) {
++ return in;
++ }
++ }
++
++ public ExternalChunkStreamMarker(final DataInputStream in) {
++ super(getWrapped(in));
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java b/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ea6b6ed27b212719feb31610faac974899688839
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemEntityGetter.java
+@@ -0,0 +1,12 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.world;
++
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.phys.AABB;
++import java.util.List;
++import java.util.function.Predicate;
++
++public interface ChunkSystemEntityGetter {
++
++ public List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java b/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4b9e2fa963c14f65f15407c1814c543c2999ea32
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_system/world/ChunkSystemServerChunkCache.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.chunk_system.world;
++
++import net.minecraft.world.level.chunk.LevelChunk;
++
++public interface ChunkSystemServerChunkCache {
++
++ public void moonrise$setFullChunk(final int chunkX, final int chunkZ, final LevelChunk chunk);
++
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickConstants.java b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickConstants.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e97e7d276faf055c89207385d3820debffb06463
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickConstants.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.chunk_tick_iteration;
++
++public final class ChunkTickConstants {
++
++ public static final int PLAYER_SPAWN_TRACK_RANGE = 8;
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickDistanceManager.java b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickDistanceManager.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f28fd0e01e2bdda0daf9d775e514a7253d32d8d0
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickDistanceManager.java
+@@ -0,0 +1,16 @@
++package ca.spottedleaf.moonrise.patches.chunk_tick_iteration;
++
++import net.minecraft.core.SectionPos;
++import net.minecraft.server.level.ServerPlayer;
++
++public interface ChunkTickDistanceManager {
++
++ public void moonrise$addPlayer(final ServerPlayer player, final SectionPos pos);
++
++ public void moonrise$removePlayer(final ServerPlayer player, final SectionPos pos);
++
++ public void moonrise$updatePlayer(final ServerPlayer player,
++ final SectionPos oldPos, final SectionPos newPos,
++ final boolean oldIgnore, final boolean newIgnore);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickServerLevel.java b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickServerLevel.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..6af03fd7807d4c71dbf85028d18dc850978ef429
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/chunk_tick_iteration/ChunkTickServerLevel.java
+@@ -0,0 +1,19 @@
++package ca.spottedleaf.moonrise.patches.chunk_tick_iteration;
++
++import ca.spottedleaf.moonrise.common.list.ReferenceList;
++import net.minecraft.server.level.ServerChunkCache;
++import net.minecraft.world.level.chunk.LevelChunk;
++
++public interface ChunkTickServerLevel {
++
++ public ReferenceList<ServerChunkCache.ChunkAndHolder> moonrise$getPlayerTickingChunks();
++
++ public void moonrise$markChunkForPlayerTicking(final LevelChunk chunk);
++
++ public void moonrise$removeChunkForPlayerTicking(final LevelChunk chunk);
++
++ public void moonrise$addPlayerTickingRequest(final int chunkX, final int chunkZ);
++
++ public void moonrise$removePlayerTickingRequest(final int chunkX, final int chunkZ);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..e04bd54744335fb5398c6e4f7ce8b981f35bfb7d
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/CollisionUtil.java
+@@ -0,0 +1,2183 @@
++package ca.spottedleaf.moonrise.patches.collisions;
++
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter;
++import ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState;
++import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
++import ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData;
++import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape;
++import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape;
++import ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection;
++import it.unimi.dsi.fastutil.doubles.DoubleArrayList;
++import it.unimi.dsi.fastutil.doubles.DoubleList;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.Direction;
++import net.minecraft.util.Mth;
++import net.minecraft.world.entity.Entity;
++import net.minecraft.world.entity.vehicle.AbstractMinecart;
++import net.minecraft.world.item.Item;
++import net.minecraft.world.level.CollisionGetter;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.Blocks;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.border.WorldBorder;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ChunkSource;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.PalettedContainer;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.material.FluidState;
++import net.minecraft.world.phys.AABB;
++import net.minecraft.world.phys.Vec3;
++import net.minecraft.world.phys.shapes.ArrayVoxelShape;
++import net.minecraft.world.phys.shapes.BitSetDiscreteVoxelShape;
++import net.minecraft.world.phys.shapes.BooleanOp;
++import net.minecraft.world.phys.shapes.CollisionContext;
++import net.minecraft.world.phys.shapes.DiscreteVoxelShape;
++import net.minecraft.world.phys.shapes.EntityCollisionContext;
++import net.minecraft.world.phys.shapes.OffsetDoubleList;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.SliceShape;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Objects;
++import java.util.function.BiPredicate;
++import java.util.function.Predicate;
++
++public final class CollisionUtil {
++
++ public static final double COLLISION_EPSILON = 1.0E-7;
++ public static final DoubleArrayList ZERO_ONE = DoubleArrayList.wrap(new double[] { 0.0, 1.0 });
++
++ public static boolean isSpecialCollidingBlock(final net.minecraft.world.level.block.state.BlockBehaviour.BlockStateBase block) {
++ return block.hasLargeCollisionShape() || block.getBlock() == Blocks.MOVING_PISTON;
++ }
++
++ public static boolean isEmpty(final AABB aabb) {
++ return (aabb.maxX - aabb.minX) < COLLISION_EPSILON || (aabb.maxY - aabb.minY) < COLLISION_EPSILON || (aabb.maxZ - aabb.minZ) < COLLISION_EPSILON;
++ }
++
++ public static boolean isEmpty(final double minX, final double minY, final double minZ,
++ final double maxX, final double maxY, final double maxZ) {
++ return (maxX - minX) < COLLISION_EPSILON || (maxY - minY) < COLLISION_EPSILON || (maxZ - minZ) < COLLISION_EPSILON;
++ }
++
++ public static AABB getBoxForChunk(final int chunkX, final int chunkZ) {
++ double x = (double)(chunkX << 4);
++ double z = (double)(chunkZ << 4);
++ // use a bounding box bigger than the chunk to prevent entities from entering it on move
++ return new AABB(x - 3*COLLISION_EPSILON, Double.NEGATIVE_INFINITY, z - 3*COLLISION_EPSILON,
++ x + (16.0 + 3*COLLISION_EPSILON), Double.POSITIVE_INFINITY, z + (16.0 + 3*COLLISION_EPSILON));
++ }
++
++ /*
++ A couple of rules for VoxelShape collisions:
++ Two shapes only intersect if they are actually more than EPSILON units into each other. This also applies to movement
++ checks.
++ If the two shapes strictly collide, then the return value of a collide call will return a value in the opposite
++ direction of the source move. However, this value will not be greater in magnitude than EPSILON. Collision code
++ will automatically round it to 0.
++ */
++
++ public static boolean voxelShapeIntersect(final double minX1, final double minY1, final double minZ1, final double maxX1,
++ final double maxY1, final double maxZ1, final double minX2, final double minY2,
++ final double minZ2, final double maxX2, final double maxY2, final double maxZ2) {
++ return (minX1 - maxX2) < -COLLISION_EPSILON && (maxX1 - minX2) > COLLISION_EPSILON &&
++ (minY1 - maxY2) < -COLLISION_EPSILON && (maxY1 - minY2) > COLLISION_EPSILON &&
++ (minZ1 - maxZ2) < -COLLISION_EPSILON && (maxZ1 - minZ2) > COLLISION_EPSILON;
++ }
++
++ public static boolean voxelShapeIntersect(final AABB box, final double minX, final double minY, final double minZ,
++ final double maxX, final double maxY, final double maxZ) {
++ return (box.minX - maxX) < -COLLISION_EPSILON && (box.maxX - minX) > COLLISION_EPSILON &&
++ (box.minY - maxY) < -COLLISION_EPSILON && (box.maxY - minY) > COLLISION_EPSILON &&
++ (box.minZ - maxZ) < -COLLISION_EPSILON && (box.maxZ - minZ) > COLLISION_EPSILON;
++ }
++
++ public static boolean voxelShapeIntersect(final AABB box1, final AABB box2) {
++ return (box1.minX - box2.maxX) < -COLLISION_EPSILON && (box1.maxX - box2.minX) > COLLISION_EPSILON &&
++ (box1.minY - box2.maxY) < -COLLISION_EPSILON && (box1.maxY - box2.minY) > COLLISION_EPSILON &&
++ (box1.minZ - box2.maxZ) < -COLLISION_EPSILON && (box1.maxZ - box2.minZ) > COLLISION_EPSILON;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideX(final AABB target, final AABB source, final double source_move) {
++ if ((source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON &&
++ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minX - source.maxX; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxX - source.minX; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideY(final AABB target, final AABB source, final double source_move) {
++ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON &&
++ (source.minZ - target.maxZ) < -COLLISION_EPSILON && (source.maxZ - target.minZ) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minY - source.maxY; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxY - source.minY; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // assume !isEmpty(target) && abs(source_move) >= COLLISION_EPSILON
++ public static double collideZ(final AABB target, final AABB source, final double source_move) {
++ if ((source.minX - target.maxX) < -COLLISION_EPSILON && (source.maxX - target.minX) > COLLISION_EPSILON &&
++ (source.minY - target.maxY) < -COLLISION_EPSILON && (source.maxY - target.minY) > COLLISION_EPSILON) {
++ if (source_move >= 0.0) {
++ final double max_move = target.minZ - source.maxZ; // < 0.0 if no strict collision
++ if (max_move < -COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.min(max_move, source_move);
++ } else {
++ final double max_move = target.maxZ - source.minZ; // > 0.0 if no strict collision
++ if (max_move > COLLISION_EPSILON) {
++ return source_move;
++ }
++ return Math.max(max_move, source_move);
++ }
++ }
++ return source_move;
++ }
++
++ // startIndex and endIndex inclusive
++ // assumes indices are in range of array
++ public static int findFloor(final double[] values, final double offset, final double value, int startIndex, int endIndex) {
++ Objects.checkFromToIndex(startIndex, endIndex + 1, values.length);
++ do {
++ final int middle = (startIndex + endIndex) >>> 1;
++ final double middleVal = (values[middle] + offset);
++
++ if (value < middleVal) {
++ endIndex = middle - 1;
++ } else {
++ startIndex = middle + 1;
++ }
++ } while (startIndex <= endIndex);
++
++ return startIndex - 1;
++ }
++
++ private static VoxelShape sliceShapeVanilla(final VoxelShape src, final Direction.Axis axis,
++ final int index) {
++ return new SliceShape(src, axis, index);
++ }
++
++ private static DoubleList offsetList(final double[] src, final double by) {
++ final DoubleArrayList wrap = DoubleArrayList.wrap(src);
++ if (by == 0.0) {
++ return wrap;
++ }
++ return new OffsetDoubleList(wrap, by);
++ }
++
++ private static VoxelShape sliceShapeOptimised(final VoxelShape src, final Direction.Axis axis,
++ final int index) {
++ // assume index in range
++ final double off_x = ((CollisionVoxelShape)src).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)src).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)src).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)src).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)src).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)src).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)src).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ final DoubleList list_x;
++ final DoubleList list_y;
++ final DoubleList list_z;
++ final int shape_sx;
++ final int shape_ex;
++ final int shape_sy;
++ final int shape_ey;
++ final int shape_sz;
++ final int shape_ez;
++
++ switch (axis) {
++ case X: {
++ // validate index
++ if (index < 0 || index >= size_x) {
++ return Shapes.empty();
++ }
++
++ // test if input is already "sliced"
++ if (coords_x.length == 2 && (coords_x[0] + off_x) == 0.0 && (coords_x[1] + off_x) == 1.0) {
++ return src;
++ }
++
++ // test if result would be full box
++ if (coords_y.length == 2 && coords_z.length == 2 &&
++ (coords_y[0] + off_y) == 0.0 && (coords_y[1] + off_y) == 1.0 &&
++ (coords_z[0] + off_z) == 0.0 && (coords_z[1] + off_z) == 1.0) {
++ // note: size_y == size_z == 1
++ final int bitIdx = 0 + 0*size_z + index*(size_z*size_y);
++ return (bitset[bitIdx >>> 6] & (1L << bitIdx)) == 0L ? Shapes.empty() : Shapes.block();
++ }
++
++ list_x = ZERO_ONE;
++ list_y = offsetList(coords_y, off_y);
++ list_z = offsetList(coords_z, off_z);
++ shape_sx = index;
++ shape_ex = index + 1;
++ shape_sy = 0;
++ shape_ey = size_y;
++ shape_sz = 0;
++ shape_ez = size_z;
++
++ break;
++ }
++ case Y: {
++ // validate index
++ if (index < 0 || index >= size_y) {
++ return Shapes.empty();
++ }
++
++ // test if input is already "sliced"
++ if (coords_y.length == 2 && (coords_y[0] + off_y) == 0.0 && (coords_y[1] + off_y) == 1.0) {
++ return src;
++ }
++
++ // test if result would be full box
++ if (coords_x.length == 2 && coords_z.length == 2 &&
++ (coords_x[0] + off_x) == 0.0 && (coords_x[1] + off_x) == 1.0 &&
++ (coords_z[0] + off_z) == 0.0 && (coords_z[1] + off_z) == 1.0) {
++ // note: size_x == size_z == 1
++ final int bitIdx = 0 + index*size_z + 0*(size_z*size_y);
++ return (bitset[bitIdx >>> 6] & (1L << bitIdx)) == 0L ? Shapes.empty() : Shapes.block();
++ }
++
++ list_x = offsetList(coords_x, off_x);
++ list_y = ZERO_ONE;
++ list_z = offsetList(coords_z, off_z);
++ shape_sx = 0;
++ shape_ex = size_x;
++ shape_sy = index;
++ shape_ey = index + 1;
++ shape_sz = 0;
++ shape_ez = size_z;
++
++ break;
++ }
++ case Z: {
++ // validate index
++ if (index < 0 || index >= size_z) {
++ return Shapes.empty();
++ }
++
++ // test if input is already "sliced"
++ if (coords_z.length == 2 && (coords_z[0] + off_z) == 0.0 && (coords_z[1] + off_z) == 1.0) {
++ return src;
++ }
++
++ // test if result would be full box
++ if (coords_x.length == 2 && coords_y.length == 2 &&
++ (coords_x[0] + off_x) == 0.0 && (coords_x[1] + off_x) == 1.0 &&
++ (coords_y[0] + off_y) == 0.0 && (coords_y[1] + off_y) == 1.0) {
++ // note: size_x == size_y == 1
++ final int bitIdx = index + 0*size_z + 0*(size_z*size_y);
++ return (bitset[bitIdx >>> 6] & (1L << bitIdx)) == 0L ? Shapes.empty() : Shapes.block();
++ }
++
++ list_x = offsetList(coords_x, off_x);
++ list_y = offsetList(coords_y, off_y);
++ list_z = ZERO_ONE;
++ shape_sx = 0;
++ shape_ex = size_x;
++ shape_sy = 0;
++ shape_ey = size_y;
++ shape_sz = index;
++ shape_ez = index + 1;
++
++ break;
++ }
++ default: {
++ throw new IllegalStateException("Unknown axis: " + axis);
++ }
++ }
++
++ final int local_len_x = shape_ex - shape_sx;
++ final int local_len_y = shape_ey - shape_sy;
++ final int local_len_z = shape_ez - shape_sz;
++
++ final BitSetDiscreteVoxelShape shape = new BitSetDiscreteVoxelShape(local_len_x, local_len_y, local_len_z);
++
++ final int bitset_mul_x = size_z*size_y;
++ final int idx_off = shape_sz + shape_sy*size_z + shape_sx*bitset_mul_x;
++ final int shape_mul_x = local_len_y*local_len_z;
++ for (int x = 0; x < local_len_x; ++x) {
++ boolean setX = false;
++ for (int y = 0; y < local_len_y; ++y) {
++ boolean setY = false;
++ for (int z = 0; z < local_len_z; ++z) {
++ final int unslicedIdx = idx_off + z + y*size_z + x*bitset_mul_x;
++ if ((bitset[unslicedIdx >>> 6] & (1L << unslicedIdx)) == 0L) {
++ continue;
++ }
++
++ setY = true;
++ setX = true;
++ shape.zMin = Math.min(shape.zMin, z);
++ shape.zMax = Math.max(shape.zMax, z + 1);
++
++ shape.storage.set(
++ z + y*local_len_z + x*shape_mul_x
++ );
++ }
++
++ if (setY) {
++ shape.yMin = Math.min(shape.yMin, y);
++ shape.yMax = Math.max(shape.yMax, y + 1);
++ }
++ }
++ if (setX) {
++ shape.xMin = Math.min(shape.xMin, x);
++ shape.xMax = Math.max(shape.xMax, x + 1);
++ }
++ }
++
++ return shape.isEmpty() ? Shapes.empty() : new ArrayVoxelShape(
++ shape, list_x, list_y, list_z
++ );
++ }
++
++ private static final boolean DEBUG_SLICE_SHAPE = false;
++
++ public static VoxelShape sliceShape(final VoxelShape src, final Direction.Axis axis,
++ final int index) {
++ final VoxelShape ret = sliceShapeOptimised(src, axis, index);
++ if (DEBUG_SLICE_SHAPE) {
++ final VoxelShape vanilla = sliceShapeVanilla(src, axis, index);
++ if (!equals(ret, vanilla)) {
++ // special case: SliceShape is not empty when it should be!
++ if (areAnyFull(ret.shape) || areAnyFull(vanilla.shape)) {
++ equals(ret, vanilla);
++ sliceShapeOptimised(src, axis, index);
++ throw new IllegalStateException("Slice shape mismatch");
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static boolean voxelShapeIntersectNoEmpty(final VoxelShape voxel, final AABB aabb) {
++ if (voxel.isEmpty()) {
++ return false;
++ }
++
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((CollisionVoxelShape)voxel).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)voxel).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)voxel).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)voxel).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, off_x, aabb.minX + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, off_x, aabb.maxX - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return false;
++ }
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, off_y, aabb.minY + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, off_y, aabb.maxY - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return false;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, off_z, aabb.minZ + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return false;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, off_z, aabb.maxZ - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return false;
++ }
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ // check bitset to check if any shapes in range are full
++
++ final int mul_x = size_y*size_z;
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return true;
++ }
++ }
++ }
++ }
++
++ return false;
++ }
++
++ // assume !target.isEmpty() && abs(source_move) >= COLLISION_EPSILON
++ public static double collideX(final VoxelShape target, final AABB source, final double source_move) {
++ final AABB single_aabb = ((CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideX(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, off_y, source.minY + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, off_y, source.maxY - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, off_z, source.minZ + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, off_z, source.maxZ - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxX;
++ final int ceil_max_x = findFloor(
++ coords_x, off_x, source_max - COLLISION_EPSILON, 0, size_x
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_x = ceil_max_x; curr_x < size_x; ++curr_x) {
++ double max_dist = (coords_x[curr_x] + off_x) - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minX;
++ final int floor_min_x = findFloor(
++ coords_x, off_x, source_min + COLLISION_EPSILON, 0, size_x
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_x = floor_min_x - 1; curr_x >= 0; --curr_x) {
++ double max_dist = (coords_x[curr_x + 1] + off_x) - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ public static double collideY(final VoxelShape target, final AABB source, final double source_move) {
++ final AABB single_aabb = ((CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideY(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, off_x, source.minX + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, off_x, source.maxX - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_z = Math.max(
++ 0,
++ findFloor(coords_z, off_z, source.minZ + COLLISION_EPSILON, 0, size_z)
++ );
++ if (floor_min_z >= size_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_z = Math.min(
++ size_z,
++ findFloor(coords_z, off_z, source.maxZ - COLLISION_EPSILON, floor_min_z, size_z) + 1
++ );
++ if (floor_min_z >= ceil_max_z) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxY;
++ final int ceil_max_y = findFloor(
++ coords_y, off_y, source_max - COLLISION_EPSILON, 0, size_y
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_y = ceil_max_y; curr_y < size_y; ++curr_y) {
++ double max_dist = (coords_y[curr_y] + off_y) - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minY;
++ final int floor_min_y = findFloor(
++ coords_y, off_y, source_min + COLLISION_EPSILON, 0, size_y
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_y = floor_min_y - 1; curr_y >= 0; --curr_y) {
++ double max_dist = (coords_y[curr_y + 1] + off_y) - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_z = floor_min_z; curr_z < ceil_max_z; ++curr_z) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ public static double collideZ(final VoxelShape target, final AABB source, final double source_move) {
++ final AABB single_aabb = ((CollisionVoxelShape)target).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return collideZ(single_aabb, source, source_move);
++ }
++ // note: this function assumes that for any i in coords that coord[i + 1] - coord[i] > COLLISION_EPSILON is true
++
++ // offsets that should be applied to coords
++ final double off_x = ((CollisionVoxelShape)target).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)target).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)target).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)target).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)target).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)target).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)target).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: voxel bitset with set index (x, y, z) indicates that
++ // an AABB(coords_x[x], coords_y[y], coords_z[z], coords_x[x + 1], coords_y[y + 1], coords_z[z + 1])
++ // is collidable. this is the fundamental principle of operation for the voxel collision operation
++
++
++ // note: for intersection, one we find the floor of the min we can use that as the start index
++ // for the next check as source max >= source min
++ // note: we can fast check intersection on the two other axis by seeing if the min index is >= size,
++ // as this implies that coords[coords.length - 1] < source min
++ // we can also fast check by seeing if max index is < 0, as this implies that coords[0] > source max
++
++ final int floor_min_x = Math.max(
++ 0,
++ findFloor(coords_x, off_x, source.minX + COLLISION_EPSILON, 0, size_x)
++ );
++ if (floor_min_x >= size_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_x = Math.min(
++ size_x,
++ findFloor(coords_x, off_x, source.maxX - COLLISION_EPSILON, floor_min_x, size_x) + 1
++ );
++ if (floor_min_x >= ceil_max_x) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int floor_min_y = Math.max(
++ 0,
++ findFloor(coords_y, off_y, source.minY + COLLISION_EPSILON, 0, size_y)
++ );
++ if (floor_min_y >= size_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ final int ceil_max_y = Math.min(
++ size_y,
++ findFloor(coords_y, off_y, source.maxY - COLLISION_EPSILON, floor_min_y, size_y) + 1
++ );
++ if (floor_min_y >= ceil_max_y) {
++ // cannot intersect
++ return source_move;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ if (source_move > 0.0) {
++ final double source_max = source.maxZ;
++ final int ceil_max_z = findFloor(
++ coords_z, off_z, source_max - COLLISION_EPSILON, 0, size_z
++ ) + 1; // add one, we are not interested in (coords[i] + COLLISION_EPSILON) < max
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index size on the collision axis for forward movement
++
++ final int mul_x = size_y*size_z;
++ for (int curr_z = ceil_max_z; curr_z < size_z; ++curr_z) {
++ double max_dist = (coords_z[curr_z] + off_z) - source_max;
++ if (max_dist >= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max < source_move, as coords[curr + n] < coords[curr + n + 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist >= -COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.min(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ } else {
++ final double source_min = source.minZ;
++ final int floor_min_z = findFloor(
++ coords_z, off_z, source_min + COLLISION_EPSILON, 0, size_z
++ );
++
++ // note: only the order of the first loop matters
++
++ // note: we cannot collide with the face at index 0 on the collision axis for backwards movement
++
++ // note: we offset the collision axis by - 1 for the voxel bitset index, but use + 1 for the
++ // coordinate index as the voxelset stores whether the shape is solid for [index, index + 1]
++ // thus, we need to use the voxel index i-1 if we want to check that the face at index i is solid
++ final int mul_x = size_y*size_z;
++ for (int curr_z = floor_min_z - 1; curr_z >= 0; --curr_z) {
++ double max_dist = (coords_z[curr_z + 1] + off_z) - source_min;
++ if (max_dist <= source_move) {
++ // if we reach here, then we will never have a case where
++ // coords[curr + n] - source_max > source_move, as coords[curr + n] > coords[curr + n - 1]
++ // thus, we can return immediately
++
++ // this optimization is important since this loop is possibly bounded by size, and _not_ by
++ // a calculated max index based off of source_move - so it would be possible to check
++ // the whole intersected shape for collisions when we didn't need to!
++ return source_move;
++ }
++ if (max_dist <= COLLISION_EPSILON) { // only push out by up to COLLISION_EPSILON
++ max_dist = Math.max(max_dist, source_move);
++ }
++ for (int curr_x = floor_min_x; curr_x < ceil_max_x; ++curr_x) {
++ for (int curr_y = floor_min_y; curr_y < ceil_max_y; ++curr_y) {
++ final int index = curr_z + curr_y*size_z + curr_x*mul_x;
++ // note: JLS states long shift operators ANDS shift by 63
++ if ((bitset[index >>> 6] & (1L << index)) != 0L) {
++ return max_dist;
++ }
++ }
++ }
++ }
++
++ return source_move;
++ }
++ }
++
++ // does not use epsilon
++ public static boolean strictlyContains(final VoxelShape voxel, final Vec3 point) {
++ return strictlyContains(voxel, point.x, point.y, point.z);
++ }
++
++ // does not use epsilon
++ public static boolean strictlyContains(final VoxelShape voxel, final double x, final double y, final double z) {
++ final AABB single_aabb = ((CollisionVoxelShape)voxel).moonrise$getSingleAABBRepresentation();
++ if (single_aabb != null) {
++ return single_aabb.contains(x, y, z);
++ }
++
++ if (voxel.isEmpty()) {
++ // bitset is clear, no point in searching
++ return false;
++ }
++
++ final double off_x = ((CollisionVoxelShape)voxel).moonrise$offsetX();
++ final double off_y = ((CollisionVoxelShape)voxel).moonrise$offsetY();
++ final double off_z = ((CollisionVoxelShape)voxel).moonrise$offsetZ();
++
++ final double[] coords_x = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesX();
++ final double[] coords_y = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesY();
++ final double[] coords_z = ((CollisionVoxelShape)voxel).moonrise$rootCoordinatesZ();
++
++ final CachedShapeData cached_shape_data = ((CollisionVoxelShape)voxel).moonrise$getCachedVoxelData();
++
++ // note: size = coords.length - 1
++ final int size_x = cached_shape_data.sizeX();
++ final int size_y = cached_shape_data.sizeY();
++ final int size_z = cached_shape_data.sizeZ();
++
++ // note: should mirror AABB#contains, which is that for any point X that X >= min and X < max.
++ // specifically, it cannot collide on the max bounds of the shape
++
++ final int index_x = findFloor(coords_x, off_x, x, 0, size_x);
++ if (index_x < 0 || index_x >= size_x) {
++ return false;
++ }
++
++ final int index_y = findFloor(coords_y, off_y, y, 0, size_y);
++ if (index_y < 0 || index_y >= size_y) {
++ return false;
++ }
++
++ final int index_z = findFloor(coords_z, off_z, z, 0, size_z);
++ if (index_z < 0 || index_z >= size_z) {
++ return false;
++ }
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ final int index = index_z + index_y*size_z + index_x*(size_z*size_y);
++
++ final long[] bitset = cached_shape_data.voxelSet();
++
++ return (bitset[index >>> 6] & (1L << index)) != 0L;
++ }
++
++ private static int makeBitset(final boolean ft, final boolean tf, final boolean tt) {
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++ return ((ft ? 1 : 0) << 1) | ((tf ? 1 : 0) << 2) | ((tt ? 1 : 0) << 3);
++ }
++
++ private static BitSetDiscreteVoxelShape merge(final CachedShapeData shapeDataFirst, final CachedShapeData shapeDataSecond,
++ final MergedVoxelCoordinateList mergedX, final MergedVoxelCoordinateList mergedY,
++ final MergedVoxelCoordinateList mergedZ,
++ final int booleanOp) {
++ final int sizeX = mergedX.voxels;
++ final int sizeY = mergedY.voxels;
++ final int sizeZ = mergedZ.voxels;
++
++ final long[] s1Voxels = shapeDataFirst.voxelSet();
++ final long[] s2Voxels = shapeDataSecond.voxelSet();
++
++ final int s1Mul1 = shapeDataFirst.sizeZ();
++ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY();
++
++ final int s2Mul1 = shapeDataSecond.sizeZ();
++ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY();
++
++ // note: indices may contain -1, but nothing > size
++ final BitSetDiscreteVoxelShape ret = new BitSetDiscreteVoxelShape(sizeX, sizeY, sizeZ);
++
++ boolean empty = true;
++
++ int mergedIdx = 0;
++ for (int idxX = 0; idxX < sizeX; ++idxX) {
++ final int s1x = mergedX.firstIndices[idxX];
++ final int s2x = mergedX.secondIndices[idxX];
++ boolean setX = false;
++ for (int idxY = 0; idxY < sizeY; ++idxY) {
++ final int s1y = mergedY.firstIndices[idxY];
++ final int s2y = mergedY.secondIndices[idxY];
++ boolean setY = false;
++ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) {
++ final int s1z = mergedZ.firstIndices[idxZ];
++ final int s2z = mergedZ.secondIndices[idxZ];
++
++ int idx1;
++ int idx2;
++
++ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx1 = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx1) & 1L);
++ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx2 = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx2) & 1L);
++
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++
++ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0;
++ setY |= res;
++ setX |= res;
++
++ if (res) {
++ empty = false;
++ // inline and optimize fill operation
++ ret.zMin = Math.min(ret.zMin, idxZ);
++ ret.zMax = Math.max(ret.zMax, idxZ + 1);
++ ret.storage.set(mergedIdx);
++ }
++
++ ++mergedIdx;
++ }
++ if (setY) {
++ ret.yMin = Math.min(ret.yMin, idxY);
++ ret.yMax = Math.max(ret.yMax, idxY + 1);
++ }
++ }
++ if (setX) {
++ ret.xMin = Math.min(ret.xMin, idxX);
++ ret.xMax = Math.max(ret.xMax, idxX + 1);
++ }
++ }
++
++ return empty ? null : ret;
++ }
++
++ private static boolean isMergeEmpty(final CachedShapeData shapeDataFirst, final CachedShapeData shapeDataSecond,
++ final MergedVoxelCoordinateList mergedX, final MergedVoxelCoordinateList mergedY,
++ final MergedVoxelCoordinateList mergedZ,
++ final int booleanOp) {
++ final int sizeX = mergedX.voxels;
++ final int sizeY = mergedY.voxels;
++ final int sizeZ = mergedZ.voxels;
++
++ final long[] s1Voxels = shapeDataFirst.voxelSet();
++ final long[] s2Voxels = shapeDataSecond.voxelSet();
++
++ final int s1Mul1 = shapeDataFirst.sizeZ();
++ final int s1Mul2 = s1Mul1 * shapeDataFirst.sizeY();
++
++ final int s2Mul1 = shapeDataSecond.sizeZ();
++ final int s2Mul2 = s2Mul1 * shapeDataSecond.sizeY();
++
++ // note: indices may contain -1, but nothing > size
++ for (int idxX = 0; idxX < sizeX; ++idxX) {
++ final int s1x = mergedX.firstIndices[idxX];
++ final int s2x = mergedX.secondIndices[idxX];
++ for (int idxY = 0; idxY < sizeY; ++idxY) {
++ final int s1y = mergedY.firstIndices[idxY];
++ final int s2y = mergedY.secondIndices[idxY];
++ for (int idxZ = 0; idxZ < sizeZ; ++idxZ) {
++ final int s1z = mergedZ.firstIndices[idxZ];
++ final int s2z = mergedZ.secondIndices[idxZ];
++
++ int idx1;
++ int idx2;
++
++ final int isS1Full = (s1x | s1y | s1z) < 0 ? 0 : (int)((s1Voxels[(idx1 = s1z + s1y*s1Mul1 + s1x*s1Mul2) >>> 6] >>> idx1) & 1L);
++ final int isS2Full = (s2x | s2y | s2z) < 0 ? 0 : (int)((s2Voxels[(idx2 = s2z + s2y*s2Mul1 + s2x*s2Mul2) >>> 6] >>> idx2) & 1L);
++
++ // idx ff -> 0
++ // idx ft -> 1
++ // idx tf -> 2
++ // idx tt -> 3
++
++ final boolean res = (booleanOp & (1 << (isS2Full | (isS1Full << 1)))) != 0;
++
++ if (res) {
++ return false;
++ }
++ }
++ }
++ }
++
++ return true;
++ }
++
++ public static VoxelShape joinOptimized(final VoxelShape first, final VoxelShape second, final BooleanOp operator) {
++ return joinUnoptimized(first, second, operator).optimize();
++ }
++
++ public static VoxelShape joinUnoptimized(final VoxelShape first, final VoxelShape second, final BooleanOp operator) {
++ final boolean ff = operator.apply(false, false);
++ if (ff) {
++ // technically, should be an infinite box but that's clearly an error
++ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true");
++ }
++
++ final boolean tt = operator.apply(true, true);
++
++ if (first == second) {
++ return tt ? first : Shapes.empty();
++ }
++
++ final boolean ft = operator.apply(false, true);
++ final boolean tf = operator.apply(true, false);
++
++ if (first.isEmpty()) {
++ return ft ? second : Shapes.empty();
++ }
++ if (second.isEmpty()) {
++ return tf ? first : Shapes.empty();
++ }
++
++ if (!tt) {
++ // try to check for no intersection, since tt = false
++ final AABB aabbF = ((CollisionVoxelShape)first).moonrise$getSingleAABBRepresentation();
++ final AABB aabbS = ((CollisionVoxelShape)second).moonrise$getSingleAABBRepresentation();
++
++ final boolean intersect;
++
++ final boolean hasAABBF = aabbF != null;
++ final boolean hasAABBS = aabbS != null;
++ if (hasAABBF | hasAABBS) {
++ if (hasAABBF & hasAABBS) {
++ intersect = voxelShapeIntersect(aabbF, aabbS);
++ } else if (hasAABBF) {
++ intersect = voxelShapeIntersectNoEmpty(second, aabbF);
++ } else {
++ intersect = voxelShapeIntersectNoEmpty(first, aabbS);
++ }
++ } else {
++ // expect cached bounds
++ intersect = voxelShapeIntersect(first.bounds(), second.bounds());
++ }
++
++ if (!intersect) {
++ if (!tf & !ft) {
++ return Shapes.empty();
++ }
++ if (!tf | !ft) {
++ return tf ? first : second;
++ }
++ }
++ }
++
++ final MergedVoxelCoordinateList mergedX = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesX(), ((CollisionVoxelShape)first).moonrise$offsetX(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesX(), ((CollisionVoxelShape)second).moonrise$offsetX(),
++ ft, tf
++ );
++ if (mergedX == null) {
++ return Shapes.empty();
++ }
++ final MergedVoxelCoordinateList mergedY = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesY(), ((CollisionVoxelShape)first).moonrise$offsetY(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesY(), ((CollisionVoxelShape)second).moonrise$offsetY(),
++ ft, tf
++ );
++ if (mergedY == null) {
++ return Shapes.empty();
++ }
++ final MergedVoxelCoordinateList mergedZ = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesZ(), ((CollisionVoxelShape)first).moonrise$offsetZ(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesZ(), ((CollisionVoxelShape)second).moonrise$offsetZ(),
++ ft, tf
++ );
++ if (mergedZ == null) {
++ return Shapes.empty();
++ }
++
++ final CachedShapeData shapeDataFirst = ((CollisionVoxelShape)first).moonrise$getCachedVoxelData();
++ final CachedShapeData shapeDataSecond = ((CollisionVoxelShape)second).moonrise$getCachedVoxelData();
++
++ final BitSetDiscreteVoxelShape mergedShape = merge(
++ shapeDataFirst, shapeDataSecond,
++ mergedX, mergedY, mergedZ,
++ makeBitset(ft, tf, tt)
++ );
++
++ if (mergedShape == null) {
++ return Shapes.empty();
++ }
++
++ return new ArrayVoxelShape(
++ mergedShape, mergedX.wrapCoords(), mergedY.wrapCoords(), mergedZ.wrapCoords()
++ );
++ }
++
++ public static boolean isJoinNonEmpty(final VoxelShape first, final VoxelShape second, final BooleanOp operator) {
++ final boolean ff = operator.apply(false, false);
++ if (ff) {
++ // technically, should be an infinite box but that's clearly an error
++ throw new UnsupportedOperationException("Ambiguous operator: (false, false) -> true");
++ }
++ final boolean firstEmpty = first.isEmpty();
++ final boolean secondEmpty = second.isEmpty();
++ if (firstEmpty | secondEmpty) {
++ return operator.apply(!firstEmpty, !secondEmpty);
++ }
++
++ final boolean tt = operator.apply(true, true);
++
++ if (first == second) {
++ return tt;
++ }
++
++ final boolean ft = operator.apply(false, true);
++ final boolean tf = operator.apply(true, false);
++
++ // try to check intersection
++ final AABB aabbF = ((CollisionVoxelShape)first).moonrise$getSingleAABBRepresentation();
++ final AABB aabbS = ((CollisionVoxelShape)second).moonrise$getSingleAABBRepresentation();
++
++ final boolean intersect;
++
++ final boolean hasAABBF = aabbF != null;
++ final boolean hasAABBS = aabbS != null;
++ if (hasAABBF | hasAABBS) {
++ if (hasAABBF & hasAABBS) {
++ intersect = voxelShapeIntersect(aabbF, aabbS);
++ } else if (hasAABBF) {
++ intersect = voxelShapeIntersectNoEmpty(second, aabbF);
++ } else {
++ // hasAABBS -> true
++ intersect = voxelShapeIntersectNoEmpty(first, aabbS);
++ }
++
++ if (!intersect) {
++ // is only non-empty if we take from first or second, as there is no overlap AND both shapes are non-empty
++ return tf | ft;
++ } else if (tt) {
++ // intersect = true && tt = true -> non-empty merged shape
++ return true;
++ }
++ } else {
++ // expect cached bounds
++ intersect = voxelShapeIntersect(first.bounds(), second.bounds());
++ if (!intersect) {
++ // is only non-empty if we take from first or second, as there is no intersection
++ return tf | ft;
++ }
++ }
++
++ final MergedVoxelCoordinateList mergedX = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesX(), ((CollisionVoxelShape)first).moonrise$offsetX(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesX(), ((CollisionVoxelShape)second).moonrise$offsetX(),
++ ft, tf
++ );
++ if (mergedX == null) {
++ return false;
++ }
++ final MergedVoxelCoordinateList mergedY = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesY(), ((CollisionVoxelShape)first).moonrise$offsetY(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesY(), ((CollisionVoxelShape)second).moonrise$offsetY(),
++ ft, tf
++ );
++ if (mergedY == null) {
++ return false;
++ }
++ final MergedVoxelCoordinateList mergedZ = MergedVoxelCoordinateList.merge(
++ ((CollisionVoxelShape)first).moonrise$rootCoordinatesZ(), ((CollisionVoxelShape)first).moonrise$offsetZ(),
++ ((CollisionVoxelShape)second).moonrise$rootCoordinatesZ(), ((CollisionVoxelShape)second).moonrise$offsetZ(),
++ ft, tf
++ );
++ if (mergedZ == null) {
++ return false;
++ }
++
++ final CachedShapeData shapeDataFirst = ((CollisionVoxelShape)first).moonrise$getCachedVoxelData();
++ final CachedShapeData shapeDataSecond = ((CollisionVoxelShape)second).moonrise$getCachedVoxelData();
++
++ return !isMergeEmpty(
++ shapeDataFirst, shapeDataSecond,
++ mergedX, mergedY, mergedZ,
++ makeBitset(ft, tf, tt)
++ );
++ }
++
++ private static final class MergedVoxelCoordinateList {
++
++ private static final int[][] SIMPLE_INDICES_CACHE = new int[64][];
++ static {
++ for (int i = 0; i < SIMPLE_INDICES_CACHE.length; ++i) {
++ SIMPLE_INDICES_CACHE[i] = getIndices(i);
++ }
++ }
++
++ private static int[] getIndices(final int length) {
++ final int[] ret = new int[length];
++
++ for (int i = 1; i < length; ++i) {
++ ret[i] = i;
++ }
++
++ return ret;
++ }
++
++ // indices above voxel size are always set to -1
++ public final double[] coordinates;
++ public final double coordinateOffset;
++ public final int[] firstIndices;
++ public final int[] secondIndices;
++ public final int voxels;
++
++ private MergedVoxelCoordinateList(final double[] coordinates, final double coordinateOffset,
++ final int[] firstIndices, final int[] secondIndices, final int voxels) {
++ this.coordinates = coordinates;
++ this.coordinateOffset = coordinateOffset;
++ this.firstIndices = firstIndices;
++ this.secondIndices = secondIndices;
++ this.voxels = voxels;
++ }
++
++ public DoubleList wrapCoords() {
++ if (this.coordinateOffset == 0.0) {
++ return DoubleArrayList.wrap(this.coordinates, this.voxels + 1);
++ }
++ return new OffsetDoubleList(DoubleArrayList.wrap(this.coordinates, this.voxels + 1), this.coordinateOffset);
++ }
++
++ // assume coordinates.length > 1
++ public static MergedVoxelCoordinateList getForSingle(final double[] coordinates, final double offset) {
++ final int voxels = coordinates.length - 1;
++ final int[] indices = voxels < SIMPLE_INDICES_CACHE.length ? SIMPLE_INDICES_CACHE[voxels] : getIndices(voxels);
++
++ return new MergedVoxelCoordinateList(coordinates, offset, indices, indices, voxels);
++ }
++
++ // assume coordinates.length > 1
++ public static MergedVoxelCoordinateList merge(final double[] firstCoordinates, final double firstOffset,
++ final double[] secondCoordinates, final double secondOffset,
++ final boolean ft, final boolean tf) {
++ if (firstCoordinates == secondCoordinates && firstOffset == secondOffset) {
++ return getForSingle(firstCoordinates, firstOffset);
++ }
++
++ final int firstCount = firstCoordinates.length;
++ final int secondCount = secondCoordinates.length;
++
++ final int voxelsFirst = firstCount - 1;
++ final int voxelsSecond = secondCount - 1;
++
++ final int maxCount = firstCount + secondCount;
++
++ final double[] coordinates = new double[maxCount];
++ final int[] firstIndices = new int[maxCount];
++ final int[] secondIndices = new int[maxCount];
++
++ final boolean notTF = !tf;
++ final boolean notFT = !ft;
++
++ int firstIndex = 0;
++ int secondIndex = 0;
++ int resultSize = 0;
++
++ // note: operations on NaN are false
++ double last = Double.NaN;
++
++ for (;;) {
++ final boolean noneLeftFirst = firstIndex >= firstCount;
++ final boolean noneLeftSecond = secondIndex >= secondCount;
++
++ if ((noneLeftFirst & noneLeftSecond) | (noneLeftSecond & notTF) | (noneLeftFirst & notFT)) {
++ break;
++ }
++
++ final boolean firstZero = firstIndex == 0;
++ final boolean secondZero = secondIndex == 0;
++
++ final double select;
++
++ if (noneLeftFirst) {
++ // noneLeftSecond -> false
++ // notFT -> false
++ select = secondCoordinates[secondIndex] + secondOffset;
++ ++secondIndex;
++ } else if (noneLeftSecond) {
++ // noneLeftFirst -> false
++ // notTF -> false
++ select = firstCoordinates[firstIndex] + firstOffset;
++ ++firstIndex;
++ } else {
++ // noneLeftFirst | noneLeftSecond -> false
++ // notTF -> ??
++ // notFT -> ??
++ final boolean breakFirst = notTF & secondZero;
++ final boolean breakSecond = notFT & firstZero;
++
++ final double first = firstCoordinates[firstIndex] + firstOffset;
++ final double second = secondCoordinates[secondIndex] + secondOffset;
++ final boolean useFirst = first < (second + COLLISION_EPSILON);
++ final boolean cont = (useFirst & breakFirst) | (!useFirst & breakSecond);
++
++ select = useFirst ? first : second;
++ firstIndex += useFirst ? 1 : 0;
++ secondIndex += 1 ^ (useFirst ? 1 : 0);
++
++ if (cont) {
++ continue;
++ }
++ }
++
++ int prevFirst = firstIndex - 1;
++ prevFirst = prevFirst >= voxelsFirst ? -1 : prevFirst;
++ int prevSecond = secondIndex - 1;
++ prevSecond = prevSecond >= voxelsSecond ? -1 : prevSecond;
++
++ if (last >= (select - COLLISION_EPSILON)) {
++ // note: any operations on NaN is false
++ firstIndices[resultSize - 1] = prevFirst;
++ secondIndices[resultSize - 1] = prevSecond;
++ } else {
++ firstIndices[resultSize] = prevFirst;
++ secondIndices[resultSize] = prevSecond;
++ coordinates[resultSize] = select;
++
++ ++resultSize;
++ last = select;
++ }
++ }
++
++ return resultSize <= 1 ? null : new MergedVoxelCoordinateList(coordinates, 0.0, firstIndices, secondIndices, resultSize - 1);
++ }
++ }
++
++ public static boolean equals(final DiscreteVoxelShape shape1, final DiscreteVoxelShape shape2) {
++ final CachedShapeData cachedShapeData1 = ((CollisionDiscreteVoxelShape)shape1).moonrise$getOrCreateCachedShapeData();
++ final CachedShapeData cachedShapeData2 = ((CollisionDiscreteVoxelShape)shape2).moonrise$getOrCreateCachedShapeData();
++
++ final boolean isEmpty1 = cachedShapeData1.isEmpty();
++ final boolean isEmpty2 = cachedShapeData2.isEmpty();
++
++ if (isEmpty1 & isEmpty2) {
++ return true;
++ } else if (isEmpty1 ^ isEmpty2) {
++ return false;
++ } // else: isEmpty1 = isEmpty2 = false
++
++ if (cachedShapeData1.hasSingleAABB() != cachedShapeData2.hasSingleAABB()) {
++ return false;
++ }
++
++ if (cachedShapeData1.sizeX() != cachedShapeData2.sizeX()) {
++ return false;
++ }
++ if (cachedShapeData1.sizeY() != cachedShapeData2.sizeY()) {
++ return false;
++ }
++ if (cachedShapeData1.sizeZ() != cachedShapeData2.sizeZ()) {
++ return false;
++ }
++
++ return Arrays.equals(cachedShapeData1.voxelSet(), cachedShapeData2.voxelSet());
++ }
++
++ // useful only for testing
++ public static boolean equals(final VoxelShape shape1, final VoxelShape shape2) {
++ if (shape1.isEmpty() & shape2.isEmpty()) {
++ return true;
++ } else if (shape1.isEmpty() ^ shape2.isEmpty()) {
++ return false;
++ }
++
++ if (!equals(shape1.shape, shape2.shape)) {
++ return false;
++ }
++
++ return shape1.getCoords(Direction.Axis.X).equals(shape2.getCoords(Direction.Axis.X)) &&
++ shape1.getCoords(Direction.Axis.Y).equals(shape2.getCoords(Direction.Axis.Y)) &&
++ shape1.getCoords(Direction.Axis.Z).equals(shape2.getCoords(Direction.Axis.Z));
++ }
++
++ public static boolean areAnyFull(final DiscreteVoxelShape shape) {
++ if (shape.isEmpty()) {
++ return false;
++ }
++
++ final int sizeX = shape.getXSize();
++ final int sizeY = shape.getYSize();
++ final int sizeZ = shape.getZSize();
++
++ for (int x = 0; x < sizeX; ++x) {
++ for (int y = 0; y < sizeY; ++y) {
++ for (int z = 0; z < sizeZ; ++z) {
++ if (shape.isFull(x, y, z)) {
++ return true;
++ }
++ }
++ }
++ }
++
++ return false;
++ }
++
++ public static String shapeMismatch(final DiscreteVoxelShape shape1, final DiscreteVoxelShape shape2) {
++ final CachedShapeData cachedShapeData1 = ((CollisionDiscreteVoxelShape)shape1).moonrise$getOrCreateCachedShapeData();
++ final CachedShapeData cachedShapeData2 = ((CollisionDiscreteVoxelShape)shape2).moonrise$getOrCreateCachedShapeData();
++
++ final boolean isEmpty1 = cachedShapeData1.isEmpty();
++ final boolean isEmpty2 = cachedShapeData2.isEmpty();
++
++ if (isEmpty1 & isEmpty2) {
++ return null;
++ } else if (isEmpty1 ^ isEmpty2) {
++ return null;
++ } // else: isEmpty1 = isEmpty2 = false
++
++ if (cachedShapeData1.sizeX() != cachedShapeData2.sizeX()) {
++ return "size x: " + cachedShapeData1.sizeX() + " != " + cachedShapeData2.sizeX();
++ }
++ if (cachedShapeData1.sizeY() != cachedShapeData2.sizeY()) {
++ return "size y: " + cachedShapeData1.sizeY() + " != " + cachedShapeData2.sizeY();
++ }
++ if (cachedShapeData1.sizeZ() != cachedShapeData2.sizeZ()) {
++ return "size z: " + cachedShapeData1.sizeZ() + " != " + cachedShapeData2.sizeZ();
++ }
++
++ final StringBuilder ret = new StringBuilder();
++
++ final int sizeX = cachedShapeData1.sizeX();;
++ final int sizeY = cachedShapeData1.sizeY();
++ final int sizeZ = cachedShapeData1.sizeZ();
++
++ boolean first = true;
++
++ for (int x = 0; x < sizeX; ++x) {
++ for (int y = 0; y < sizeY; ++y) {
++ for (int z = 0; z < sizeZ; ++z) {
++ final boolean isFull1 = shape1.isFull(x, y, z);
++ final boolean isFull2 = shape2.isFull(x, y, z);
++
++ if (isFull1 == isFull2) {
++ continue;
++ }
++
++ if (first) {
++ first = false;
++ } else {
++ ret.append(", ");
++ }
++
++ ret.append("(").append(x).append(",").append(y).append(",").append(z)
++ .append("): shape1: ").append(isFull1).append(", shape2: ").append(isFull2);
++ }
++ }
++ }
++
++ return ret.isEmpty() ? null : ret.toString();
++ }
++
++ public static AABB offsetX(final AABB box, final double dx) {
++ return new AABB(box.minX + dx, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static AABB offsetY(final AABB box, final double dy) {
++ return new AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static AABB offsetZ(final AABB box, final double dz) {
++ return new AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static AABB expandRight(final AABB box, final double dx) { // dx > 0.0
++ return new AABB(box.minX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static AABB expandLeft(final AABB box, final double dx) { // dx < 0.0
++ return new AABB(box.minX - dx, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static AABB expandUpwards(final AABB box, final double dy) { // dy > 0.0
++ return new AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static AABB expandDownwards(final AABB box, final double dy) { // dy < 0.0
++ return new AABB(box.minX, box.minY - dy, box.minZ, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static AABB expandForwards(final AABB box, final double dz) { // dz > 0.0
++ return new AABB(box.minX, box.minY, box.minZ, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static AABB expandBackwards(final AABB box, final double dz) { // dz < 0.0
++ return new AABB(box.minX, box.minY, box.minZ - dz, box.maxX, box.maxY, box.maxZ);
++ }
++
++ public static AABB cutRight(final AABB box, final double dx) { // dx > 0.0
++ return new AABB(box.maxX, box.minY, box.minZ, box.maxX + dx, box.maxY, box.maxZ);
++ }
++
++ public static AABB cutLeft(final AABB box, final double dx) { // dx < 0.0
++ return new AABB(box.minX + dx, box.minY, box.minZ, box.minX, box.maxY, box.maxZ);
++ }
++
++ public static AABB cutUpwards(final AABB box, final double dy) { // dy > 0.0
++ return new AABB(box.minX, box.maxY, box.minZ, box.maxX, box.maxY + dy, box.maxZ);
++ }
++
++ public static AABB cutDownwards(final AABB box, final double dy) { // dy < 0.0
++ return new AABB(box.minX, box.minY + dy, box.minZ, box.maxX, box.minY, box.maxZ);
++ }
++
++ public static AABB cutForwards(final AABB box, final double dz) { // dz > 0.0
++ return new AABB(box.minX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ + dz);
++ }
++
++ public static AABB cutBackwards(final AABB box, final double dz) { // dz < 0.0
++ return new AABB(box.minX, box.minY, box.minZ + dz, box.maxX, box.maxY, box.minZ);
++ }
++
++ public static double performAABBCollisionsX(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final AABB target = potentialCollisions.get(i);
++ value = collideX(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performAABBCollisionsY(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final AABB target = potentialCollisions.get(i);
++ value = collideY(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performAABBCollisionsZ(final AABB currentBoundingBox, double value, final List<AABB> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final AABB target = potentialCollisions.get(i);
++ value = collideZ(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsX(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final VoxelShape target = potentialCollisions.get(i);
++ value = collideX(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsY(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final VoxelShape target = potentialCollisions.get(i);
++ value = collideY(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static double performVoxelCollisionsZ(final AABB currentBoundingBox, double value, final List<VoxelShape> potentialCollisions) {
++ for (int i = 0, len = potentialCollisions.size(); i < len; ++i) {
++ final VoxelShape target = potentialCollisions.get(i);
++ value = collideZ(target, currentBoundingBox, value);
++ }
++
++ return value;
++ }
++
++ public static Vec3 performVoxelCollisions(final Vec3 moveVector, AABB axisalignedbb, final List<VoxelShape> potentialCollisions) {
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performVoxelCollisionsY(axisalignedbb, y, potentialCollisions);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performVoxelCollisionsX(axisalignedbb, x, potentialCollisions);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performVoxelCollisionsZ(axisalignedbb, z, potentialCollisions);
++ }
++
++ return new Vec3(x, y, z);
++ }
++
++ public static Vec3 performAABBCollisions(final Vec3 moveVector, AABB axisalignedbb, final List<AABB> potentialCollisions) {
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performAABBCollisionsY(axisalignedbb, y, potentialCollisions);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performAABBCollisionsX(axisalignedbb, x, potentialCollisions);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, potentialCollisions);
++ }
++
++ return new Vec3(x, y, z);
++ }
++
++ public static Vec3 performCollisions(final Vec3 moveVector, AABB axisalignedbb,
++ final List<VoxelShape> voxels,
++ final List<AABB> aabbs) {
++ if (voxels.isEmpty()) {
++ // fast track only AABBs
++ return performAABBCollisions(moveVector, axisalignedbb, aabbs);
++ }
++
++ double x = moveVector.x;
++ double y = moveVector.y;
++ double z = moveVector.z;
++
++ if (y != 0.0) {
++ y = performAABBCollisionsY(axisalignedbb, y, aabbs);
++ y = performVoxelCollisionsY(axisalignedbb, y, voxels);
++ if (y != 0.0) {
++ axisalignedbb = offsetY(axisalignedbb, y);
++ }
++ }
++
++ final boolean xSmaller = Math.abs(x) < Math.abs(z);
++
++ if (xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, aabbs);
++ z = performVoxelCollisionsZ(axisalignedbb, z, voxels);
++ if (z != 0.0) {
++ axisalignedbb = offsetZ(axisalignedbb, z);
++ }
++ }
++
++ if (x != 0.0) {
++ x = performAABBCollisionsX(axisalignedbb, x, aabbs);
++ x = performVoxelCollisionsX(axisalignedbb, x, voxels);
++ if (!xSmaller && x != 0.0) {
++ axisalignedbb = offsetX(axisalignedbb, x);
++ }
++ }
++
++ if (!xSmaller && z != 0.0) {
++ z = performAABBCollisionsZ(axisalignedbb, z, aabbs);
++ z = performVoxelCollisionsZ(axisalignedbb, z, voxels);
++ }
++
++ return new Vec3(x, y, z);
++ }
++
++ public static boolean isCollidingWithBorder(final WorldBorder worldborder, final AABB boundingBox) {
++ return isCollidingWithBorder(worldborder, boundingBox.minX, boundingBox.maxX, boundingBox.minZ, boundingBox.maxZ);
++ }
++
++ public static boolean isCollidingWithBorder(final WorldBorder worldborder,
++ final double boxMinX, final double boxMaxX,
++ final double boxMinZ, final double boxMaxZ) {
++ final double borderMinX = Math.floor(worldborder.getMinX()); // -X
++ final double borderMaxX = Math.ceil(worldborder.getMaxX()); // +X
++
++ final double borderMinZ = Math.floor(worldborder.getMinZ()); // -Z
++ final double borderMaxZ = Math.ceil(worldborder.getMaxZ()); // +Z
++
++ // inverted check for world border enclosing the specified box expanded by -EPSILON
++ return (borderMinX - boxMinX) > CollisionUtil.COLLISION_EPSILON || (borderMaxX - boxMaxX) < -CollisionUtil.COLLISION_EPSILON ||
++ (borderMinZ - boxMinZ) > CollisionUtil.COLLISION_EPSILON || (borderMaxZ - boxMaxZ) < -CollisionUtil.COLLISION_EPSILON;
++ }
++
++ /* Math.max/min specify that any NaN argument results in a NaN return, unlike these functions */
++ private static double min(final double x, final double y) {
++ return x < y ? x : y;
++ }
++
++ private static double max(final double x, final double y) {
++ return x > y ? x : y;
++ }
++
++ public static final int COLLISION_FLAG_LOAD_CHUNKS = 1 << 0;
++ public static final int COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS = 1 << 1;
++ public static final int COLLISION_FLAG_CHECK_BORDER = 1 << 2;
++ public static final int COLLISION_FLAG_CHECK_ONLY = 1 << 3;
++
++ public static boolean getCollisionsForBlocksOrWorldBorder(final Level world, final Entity entity, final AABB aabb,
++ final List<VoxelShape> intoVoxel, final List<AABB> intoAABB,
++ final int collisionFlags, final BiPredicate<BlockState, BlockPos> predicate) {
++ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0;
++ boolean ret = false;
++
++ if ((collisionFlags & COLLISION_FLAG_CHECK_BORDER) != 0) {
++ final WorldBorder worldBorder = world.getWorldBorder();
++ if (CollisionUtil.isCollidingWithBorder(worldBorder, aabb) && entity != null && worldBorder.isInsideCloseToBorder(entity, aabb)) {
++ if (checkOnly) {
++ return true;
++ } else {
++ final VoxelShape borderShape = worldBorder.getCollisionShape();
++ intoVoxel.add(borderShape);
++ ret = true;
++ }
++ }
++ }
++
++ final int minSection = WorldUtil.getMinSection(world);
++
++ final int minBlockX = Mth.floor(aabb.minX - COLLISION_EPSILON) - 1;
++ final int maxBlockX = Mth.floor(aabb.maxX + COLLISION_EPSILON) + 1;
++
++ final int minBlockY = Math.max((minSection << 4) - 1, Mth.floor(aabb.minY - COLLISION_EPSILON) - 1);
++ final int maxBlockY = Math.min((WorldUtil.getMaxSection(world) << 4) + 16, Mth.floor(aabb.maxY + COLLISION_EPSILON) + 1);
++
++ final int minBlockZ = Mth.floor(aabb.minZ - COLLISION_EPSILON) - 1;
++ final int maxBlockZ = Mth.floor(aabb.maxZ + COLLISION_EPSILON) + 1;
++
++ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
++ final CollisionContext collisionShape = new LazyEntityCollisionContext(entity);
++ final boolean useEntityCollisionShape = LazyEntityCollisionContext.useEntityCollisionShape(world, entity);
++
++ // special cases:
++ if (minBlockY > maxBlockY) {
++ // no point in checking
++ return ret;
++ }
++
++ final int minChunkX = minBlockX >> 4;
++ final int maxChunkX = maxBlockX >> 4;
++
++ final int minChunkY = minBlockY >> 4;
++ final int maxChunkY = maxBlockY >> 4;
++
++ final int minChunkZ = minBlockZ >> 4;
++ final int maxChunkZ = maxBlockZ >> 4;
++
++ final boolean loadChunks = (collisionFlags & COLLISION_FLAG_LOAD_CHUNKS) != 0;
++ final ChunkSource chunkSource = world.getChunkSource();
++
++ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
++ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
++ final ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, ChunkStatus.FULL, loadChunks);
++
++ if (chunk == null) {
++ if ((collisionFlags & COLLISION_FLAG_COLLIDE_WITH_UNLOADED_CHUNKS) != 0) {
++ if (checkOnly) {
++ return true;
++ } else {
++ intoAABB.add(getBoxForChunk(currChunkX, currChunkZ));
++ ret = true;
++ }
++ }
++ continue;
++ }
++
++ final LevelChunkSection[] sections = chunk.getSections();
++
++ // bound y
++ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
++ final int sectionIdx = currChunkY - minSection;
++ if (sectionIdx < 0 || sectionIdx >= sections.length) {
++ continue;
++ }
++ final LevelChunkSection section = sections[sectionIdx];
++ if (section.hasOnlyAir()) {
++ // empty
++ continue;
++ }
++
++ final boolean hasSpecial = ((BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks();
++ final int sectionAdjust = !hasSpecial ? 1 : 0;
++
++ final PalettedContainer<BlockState> blocks = section.states;
++
++ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) + sectionAdjust : 0;
++ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) - sectionAdjust : 15;
++ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) + sectionAdjust : 0;
++ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) - sectionAdjust : 15;
++ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) + sectionAdjust : 0;
++ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) - sectionAdjust : 15;
++
++ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
++ final int blockY = currY | (currChunkY << 4);
++ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
++ final int blockZ = currZ | (currChunkZ << 4);
++ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
++ final int localBlockIndex = (currX) | (currZ << 4) | ((currY) << 8);
++ final int blockX = currX | (currChunkX << 4);
++
++ final int edgeCount = hasSpecial ? ((blockX == minBlockX || blockX == maxBlockX) ? 1 : 0) +
++ ((blockY == minBlockY || blockY == maxBlockY) ? 1 : 0) +
++ ((blockZ == minBlockZ || blockZ == maxBlockZ) ? 1 : 0) : 0;
++ if (edgeCount == 3) {
++ continue;
++ }
++
++ final BlockState blockData = blocks.get(localBlockIndex);
++
++ if (((CollisionBlockState)blockData).moonrise$emptyContextCollisionShape()) {
++ continue;
++ }
++
++ VoxelShape blockCollision = ((CollisionBlockState)blockData).moonrise$getConstantContextCollisionShape();
++
++ if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == Blocks.MOVING_PISTON))) {
++ if (useEntityCollisionShape) {
++ mutablePos.set(blockX, blockY, blockZ);
++ blockCollision = collisionShape.getCollisionShape(blockData, world, mutablePos);
++ } else if (blockCollision == null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ blockCollision = blockData.getCollisionShape(world, mutablePos, collisionShape);
++ }
++
++ AABB singleAABB = ((CollisionVoxelShape)blockCollision).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ singleAABB = singleAABB.move((double)blockX, (double)blockY, (double)blockZ);
++ if (!voxelShapeIntersect(aabb, singleAABB)) {
++ continue;
++ }
++
++ if (predicate != null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ if (!predicate.test(blockData, mutablePos)) {
++ continue;
++ }
++ }
++
++ if (checkOnly) {
++ return true;
++ } else {
++ ret = true;
++ intoAABB.add(singleAABB);
++ continue;
++ }
++ }
++
++ if (blockCollision.isEmpty()) {
++ continue;
++ }
++
++ final VoxelShape blockCollisionOffset = blockCollision.move((double)blockX, (double)blockY, (double)blockZ);
++
++ if (!voxelShapeIntersectNoEmpty(blockCollisionOffset, aabb)) {
++ continue;
++ }
++
++ if (predicate != null) {
++ mutablePos.set(blockX, blockY, blockZ);
++ if (!predicate.test(blockData, mutablePos)) {
++ continue;
++ }
++ }
++
++ if (checkOnly) {
++ return true;
++ } else {
++ ret = true;
++ intoVoxel.add(blockCollisionOffset);
++ continue;
++ }
++ }
++ }
++ }
++ }
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static boolean getEntityHardCollisions(final Level world, final Entity entity, AABB aabb,
++ final List<AABB> into, final int collisionFlags, final Predicate<Entity> predicate) {
++ final boolean checkOnly = (collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0;
++
++ boolean ret = false;
++
++ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with.
++ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems
++ // specifically with boat collisions.
++ aabb = aabb.inflate(-COLLISION_EPSILON, -COLLISION_EPSILON, -COLLISION_EPSILON);
++ final List<Entity> entities;
++ if (entity != null && ((ChunkSystemEntity)entity).moonrise$isHardColliding()) {
++ entities = world.getEntities(entity, aabb, predicate);
++ } else {
++ entities = ((ChunkSystemEntityGetter)world).moonrise$getHardCollidingEntities(entity, aabb, predicate);
++ }
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator()) {
++ continue;
++ }
++
++ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) {
++ if (checkOnly) {
++ return true;
++ } else {
++ into.add(otherEntity.getBoundingBox());
++ ret = true;
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public static boolean getCollisions(final Level world, final Entity entity, final AABB aabb,
++ final List<VoxelShape> intoVoxel, final List<AABB> intoAABB, final int collisionFlags,
++ final BiPredicate<BlockState, BlockPos> blockPredicate,
++ final Predicate<Entity> entityPredicate) {
++ if ((collisionFlags & COLLISION_FLAG_CHECK_ONLY) != 0) {
++ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate)
++ || getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate);
++ } else {
++ return getCollisionsForBlocksOrWorldBorder(world, entity, aabb, intoVoxel, intoAABB, collisionFlags, blockPredicate)
++ | getEntityHardCollisions(world, entity, aabb, intoAABB, collisionFlags, entityPredicate);
++ }
++ }
++
++ public static final class LazyEntityCollisionContext extends EntityCollisionContext {
++
++ private CollisionContext delegate;
++ private boolean delegated;
++
++ public LazyEntityCollisionContext(final Entity entity) {
++ super(false, 0.0, null, null, entity);
++ }
++
++ public static boolean useEntityCollisionShape(final Level world, final Entity entity) {
++ return entity instanceof AbstractMinecart && AbstractMinecart.useExperimentalMovement(world);
++ }
++
++ public boolean isDelegated() {
++ final boolean delegated = this.delegated;
++ this.delegated = false;
++ return delegated;
++ }
++
++ public CollisionContext getDelegate() {
++ this.delegated = true;
++ final Entity entity = super.getEntity();
++ return this.delegate == null ? this.delegate = (entity == null ? CollisionContext.empty() : CollisionContext.of(entity)) : this.delegate;
++ }
++
++ @Override
++ public Entity getEntity() {
++ this.getDelegate();
++ return super.getEntity();
++ }
++
++ @Override
++ public boolean isDescending() {
++ return this.getDelegate().isDescending();
++ }
++
++ @Override
++ public boolean isAbove(final VoxelShape shape, final BlockPos pos, final boolean defaultValue) {
++ return this.getDelegate().isAbove(shape, pos, defaultValue);
++ }
++
++ @Override
++ public boolean isHoldingItem(final Item item) {
++ return this.getDelegate().isHoldingItem(item);
++ }
++
++ @Override
++ public boolean canStandOnFluid(final FluidState state, final FluidState fluidState) {
++ return this.getDelegate().canStandOnFluid(state, fluidState);
++ }
++
++ @Override
++ public VoxelShape getCollisionShape(final BlockState blockState, final CollisionGetter collisionGetter, final BlockPos blockPos) {
++ return this.getDelegate().getCollisionShape(blockState, collisionGetter, blockPos);
++ }
++ }
++
++ private CollisionUtil() {
++ throw new RuntimeException();
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java b/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..35c8aaf0bfa42717f45eed1d1072e1614874de91
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/ExplosionBlockCache.java
+@@ -0,0 +1,28 @@
++package ca.spottedleaf.moonrise.patches.collisions;
++
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.material.FluidState;
++import net.minecraft.world.phys.shapes.VoxelShape;
++
++public final class ExplosionBlockCache {
++
++ public final long key;
++ public final BlockPos immutablePos;
++ public final BlockState blockState;
++ public final FluidState fluidState;
++ public final float resistance;
++ public final boolean outOfWorld;
++ public Boolean shouldExplode; // null -> not called yet
++ public VoxelShape cachedCollisionShape;
++
++ public ExplosionBlockCache(final long key, final BlockPos immutablePos, final BlockState blockState,
++ final FluidState fluidState, final float resistance, final boolean outOfWorld) {
++ this.key = key;
++ this.immutablePos = immutablePos;
++ this.blockState = blockState;
++ this.fluidState = fluidState;
++ this.resistance = resistance;
++ this.outOfWorld = outOfWorld;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java b/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..a38ab583200ebf68ca68fdddf2d12077720b72b7
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/block/CollisionBlockState.java
+@@ -0,0 +1,29 @@
++package ca.spottedleaf.moonrise.patches.collisions.block;
++
++import net.minecraft.world.phys.shapes.VoxelShape;
++
++public interface CollisionBlockState {
++
++ // note: this does not consider canOcclude, it is only based on the cached collision shape (i.e hasCache())
++ // and whether Shapes.faceShapeOccludes(EMPTY, cached shape) is true
++ public boolean moonrise$occludesFullBlock();
++
++ // whether the cached collision shape exists and is empty
++ public boolean moonrise$emptyCollisionShape();
++
++ // whether the context-sensitive shape is constant and is empty
++ public boolean moonrise$emptyContextCollisionShape();
++
++ // indicates that occludesFullBlock is cached for the collision shape
++ public boolean moonrise$hasCache();
++
++ // note: this is HashCommon#murmurHash3(incremental id); and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId1();
++
++ // note: this is HashCommon#murmurHash3(incremental id); and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId2();
++
++ public VoxelShape moonrise$getConstantContextCollisionShape();
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java b/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5a6b16be4b8c0cc92d017bc592bc4818dba17da7
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/shape/CachedShapeData.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public record CachedShapeData(
++ int sizeX, int sizeY, int sizeZ,
++ long[] voxelSet,
++ int minFullX, int minFullY, int minFullZ,
++ int maxFullX, int maxFullY, int maxFullZ,
++ boolean isEmpty, boolean hasSingleAABB
++) {
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java b/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..9d33ead3a97d86b371e4d9ad9fed80d789bed844
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/shape/CachedToAABBs.java
+@@ -0,0 +1,39 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++import net.minecraft.world.phys.AABB;
++import java.util.ArrayList;
++import java.util.List;
++
++public record CachedToAABBs(
++ List<AABB> aabbs,
++ boolean isOffset,
++ double offX, double offY, double offZ
++) {
++
++ public CachedToAABBs removeOffset() {
++ final List<AABB> toOffset = this.aabbs;
++ final double offX = this.offX;
++ final double offY = this.offY;
++ final double offZ = this.offZ;
++
++ final List<AABB> ret = new ArrayList<>(toOffset.size());
++
++ for (int i = 0, len = toOffset.size(); i < len; ++i) {
++ ret.add(toOffset.get(i).move(offX, offY, offZ));
++ }
++
++ return new CachedToAABBs(ret, false, 0.0, 0.0, 0.0);
++ }
++
++ public static CachedToAABBs offset(final CachedToAABBs cache, final double offX, final double offY, final double offZ) {
++ if (offX == 0.0 && offY == 0.0 && offZ == 0.0) {
++ return cache;
++ }
++
++ final double resX = cache.offX + offX;
++ final double resY = cache.offY + offY;
++ final double resZ = cache.offZ + offZ;
++
++ return new CachedToAABBs(cache.aabbs, true, resX, resY, resZ);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java b/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..07fe5e02c2d0a27d2fe37bb45761654dc2d02e5d
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionDiscreteVoxelShape.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++public interface CollisionDiscreteVoxelShape {
++
++ public CachedShapeData moonrise$getOrCreateCachedShapeData();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java b/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..05d7b3f9d8659c259f3ed0537c57e6e43eb6e288
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/shape/CollisionVoxelShape.java
+@@ -0,0 +1,40 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++import net.minecraft.core.Direction;
++import net.minecraft.world.phys.AABB;
++import net.minecraft.world.phys.shapes.VoxelShape;
++
++public interface CollisionVoxelShape {
++
++ public double moonrise$offsetX();
++
++ public double moonrise$offsetY();
++
++ public double moonrise$offsetZ();
++
++ public double[] moonrise$rootCoordinatesX();
++
++ public double[] moonrise$rootCoordinatesY();
++
++ public double[] moonrise$rootCoordinatesZ();
++
++ public CachedShapeData moonrise$getCachedVoxelData();
++
++ // rets null if not possible to represent this shape as one AABB
++ public AABB moonrise$getSingleAABBRepresentation();
++
++ // ONLY USE INTERNALLY, ONLY FOR INITIALISING IN CONSTRUCTOR: VOXELSHAPES ARE STATIC
++ public void moonrise$initCache();
++
++ // this returns empty if not clamped to 1.0 or 0.0 depending on direction
++ public VoxelShape moonrise$getFaceShapeClamped(final Direction direction);
++
++ public boolean moonrise$isFullBlock();
++
++ public boolean moonrise$occludesFullBlock();
++
++ public boolean moonrise$occludesFullBlockIfCached();
++
++ // uses a cache internally
++ public VoxelShape moonrise$orUnoptimized(final VoxelShape other);
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java b/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..44831fc18efb7534dc6e4822f3c9b5cdc4dcc33e
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/shape/MergedORCache.java
+@@ -0,0 +1,10 @@
++package ca.spottedleaf.moonrise.patches.collisions.shape;
++
++import net.minecraft.world.phys.shapes.VoxelShape;
++
++public record MergedORCache(
++ VoxelShape key,
++ VoxelShape result
++) {
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java b/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f62359e5d6aa9a9cdb015441dbdb6182dc302f02
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/util/CollisionDirection.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.collisions.util;
++
++public interface CollisionDirection {
++
++ // note: this is HashCommon#murmurHash3(some unique id) and since murmurHash3 has an inverse function the returned
++ // value is still unique
++ public int moonrise$uniqueId();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java b/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..cf9ffdeff6bf0b62a45f7a44dbfe0dd7d17dc4f4
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/collisions/util/FluidOcclusionCacheKey.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.collisions.util;
++
++import net.minecraft.core.Direction;
++import net.minecraft.world.level.block.state.BlockState;
++
++public record FluidOcclusionCacheKey(BlockState first, BlockState second, Direction direction, boolean result) {
++}
+diff --git a/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java b/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5f5734c00ce8245a1ff69b2d4c3036579d5392e0
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerEntity.java
+@@ -0,0 +1,11 @@
++package ca.spottedleaf.moonrise.patches.entity_tracker;
++
++import net.minecraft.server.level.ChunkMap;
++
++public interface EntityTrackerEntity {
++
++ public ChunkMap.TrackedEntity moonrise$getTrackedEntity();
++
++ public void moonrise$setTrackedEntity(final ChunkMap.TrackedEntity trackedEntity);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java b/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8e7472157a98de607c03769a91f64c8369fd3ea6
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/entity_tracker/EntityTrackerTrackedEntity.java
+@@ -0,0 +1,15 @@
++package ca.spottedleaf.moonrise.patches.entity_tracker;
++
++import ca.spottedleaf.moonrise.common.misc.NearbyPlayers;
++
++public interface EntityTrackerTrackedEntity {
++
++ public void moonrise$tick(final NearbyPlayers.TrackedChunk chunk);
++
++ public void moonrise$removeNonTickThreadPlayers();
++
++ public void moonrise$clearPlayers();
++
++ public boolean moonrise$hasPlayers();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/fast_palette/FastPalette.java b/ca/spottedleaf/moonrise/patches/fast_palette/FastPalette.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4a7abd239a9c59aa98947e7993962d75e9051902
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/fast_palette/FastPalette.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.fast_palette;
++
++public interface FastPalette<T> {
++
++ public default T[] moonrise$getRawPalette(final FastPaletteData<T> src) {
++ return null;
++ }
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/fast_palette/FastPaletteData.java b/ca/spottedleaf/moonrise/patches/fast_palette/FastPaletteData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4503f3495846a7d7ed082b9e24636044e4fbccd1
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/fast_palette/FastPaletteData.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.fast_palette;
++
++public interface FastPaletteData<T> {
++
++ public T[] moonrise$getPalette();
++
++ public void moonrise$setPalette(final T[] palette);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/fluid/FluidFluidState.java b/ca/spottedleaf/moonrise/patches/fluid/FluidFluidState.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..107c97089354edd35f330582f5e0c8a18e792a6e
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/fluid/FluidFluidState.java
+@@ -0,0 +1,5 @@
++package ca.spottedleaf.moonrise.patches.fluid;
++
++public interface FluidFluidState {
++ public void moonrise$initCaches();
++}
+diff --git a/ca/spottedleaf/moonrise/patches/getblock/GetBlockChunk.java b/ca/spottedleaf/moonrise/patches/getblock/GetBlockChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..540c14a6d2c216cd3ef2a9c4056e15712bf8cb8c
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/getblock/GetBlockChunk.java
+@@ -0,0 +1,9 @@
++package ca.spottedleaf.moonrise.patches.getblock;
++
++import net.minecraft.world.level.block.state.BlockState;
++
++public interface GetBlockChunk {
++
++ public BlockState moonrise$getBlock(final int x, final int y, final int z);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java b/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8e6d79b7c10ef25f5478b72c53c555423d615a2f
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/blockstate/StarlightAbstractBlockState.java
+@@ -0,0 +1,7 @@
++package ca.spottedleaf.moonrise.patches.starlight.blockstate;
++
++public interface StarlightAbstractBlockState {
++
++ public boolean starlight$isConditionallyFullOpaque();
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java b/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..ed80017c8f257b981d626a37ffc5480d9b326558
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/chunk/StarlightChunk.java
+@@ -0,0 +1,18 @@
++package ca.spottedleaf.moonrise.patches.starlight.chunk;
++
++import ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray;
++
++public interface StarlightChunk {
++
++ public SWMRNibbleArray[] starlight$getBlockNibbles();
++ public void starlight$setBlockNibbles(final SWMRNibbleArray[] nibbles);
++
++ public SWMRNibbleArray[] starlight$getSkyNibbles();
++ public void starlight$setSkyNibbles(final SWMRNibbleArray[] nibbles);
++
++ public boolean[] starlight$getSkyEmptinessMap();
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap);
++
++ public boolean[] starlight$getBlockEmptinessMap();
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap);
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java b/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..fa7b784a89626e8528c249d7889a598bd7ee3d49
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/BlockStarLightEngine.java
+@@ -0,0 +1,280 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.PalettedContainer;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.List;
++import java.util.Set;
++
++public final class BlockStarLightEngine extends StarLightEngine {
++
++ public BlockStarLightEngine(final Level world) {
++ super(false, world);
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getBlockEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ ((StarlightChunk)chunk).starlight$setBlockEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getBlockNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ ((StarlightChunk)chunk).starlight$setBlockNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ return chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ // de-initialisation is not as straightforward as with sky data, since deinit of block light is typically
++ // because a block was removed - which can decrease light. with sky data, block breaking can only result
++ // in increases, and thus the existing sky block check will actually correctly propagate light through
++ // a null section. so in order to propagate decreases correctly, we can do a couple of things: not remove
++ // the data section, or do edge checks on ALL axis (x, y, z). however I do not want edge checks running
++ // for clients at all, as they are expensive. so we don't remove the section, but to maintain the appearence
++ // of vanilla data management we "hide" them.
++ nibble.setHidden();
++ }
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, new SWMRNibbleArray());
++ }
++ } else {
++ nibble.setNonNull();
++ }
++ }
++
++ @Override
++ protected final void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change emitted light
++ // blocks can change direction of propagation
++
++ final int encodeOffset = this.coordinateOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++ final BlockState blockState = this.getBlockState(worldX, worldY, worldZ);
++ final int emittedLevel = (PlatformHooks.get().getLightEmission(blockState, lightAccess.getLevel(), this.lightEmissionPos.set(worldX, worldY, worldZ))) & emittedMask;
++
++ this.setLightLevel(worldX, worldY, worldZ, emittedLevel);
++ // this accounts for change in emitted light that would cause an increase
++ if (emittedLevel != 0) {
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++ }
++ // this also accounts for a change in emitted light that would cause a decrease
++ // this also accounts for the change of direction of propagation (i.e old block was full transparent, new block is full opaque or vice versa)
++ // as it checks all neighbours (even if current level is 0)
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ // always keep sided transparent false here, new block might be conditionally transparent which would
++ // prevent us from decreasing sources in the directions where the new block is opaque
++ // if it turns out we were wrong to de-propagate the source, the re-propagate logic WILL always
++ // catch that and fix it.
++ );
++ // re-propagating neighbours (done by the decrease queue) will also account for opacity changes in this block
++ }
++
++ protected final BlockPos.MutableBlockPos recalcCenterPos = new BlockPos.MutableBlockPos();
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ this.recalcCenterPos.set(worldX, worldY, worldZ);
++
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++ final BlockGetter world = lightAccess.getLevel();
++ int level = (PlatformHooks.get().getLightEmission(centerState, world, this.recalcCenterPos)) & this.emittedLightMask;
++
++ if (level >= (15 - 1) || level > expect) {
++ return level;
++ }
++
++ final int opacity = Math.max(1, centerState.getLightBlock());
++ if (opacity >= 15) {
++ return level;
++ }
++ final BlockState conditionallyOpaqueState;
++ if (((StarlightAbstractBlockState)centerState).starlight$isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++ if (((StarlightAbstractBlockState)neighbourState).starlight$isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ // passed transparency,
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected List<BlockPos> getSources(final LightChunkGetter lightAccess, final ChunkAccess chunk) {
++ final List<BlockPos> sources = new ArrayList<>();
++
++ final int offX = chunk.getPos().x << 4;
++ final int offZ = chunk.getPos().z << 4;
++
++ final PlatformHooks platformHooks = PlatformHooks.get();
++
++ final BlockGetter world = lightAccess.getLevel();
++ final LevelChunkSection[] sections = chunk.getSections();
++ for (int sectionY = this.minSection; sectionY <= this.maxSection; ++sectionY) {
++ final LevelChunkSection section = sections[sectionY - this.minSection];
++ if (section.hasOnlyAir()) {
++ // no sources in empty sections
++ continue;
++ }
++ if (!section.maybeHas(platformHooks.maybeHasLightEmission())) {
++ // no light sources in palette
++ continue;
++ }
++ final PalettedContainer<BlockState> states = section.states;
++ final int offY = sectionY << 4;
++
++ final BlockPos.MutableBlockPos mutablePos = this.lightEmissionPos;
++ for (int index = 0; index < (16 * 16 * 16); ++index) {
++ final BlockState state = states.get(index);
++ mutablePos.set(offX | (index & 15), offY | (index >>> 8), offZ | ((index >>> 4) & 15));
++
++ if ((platformHooks.getLightEmission(state, world, mutablePos)) == 0) {
++ continue;
++ }
++
++ // index = x | (z << 4) | (y << 8)
++ sources.add(mutablePos.immutable());
++ }
++ }
++
++ return sources;
++ }
++
++ @Override
++ public void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ // setup sources
++ final BlockGetter world = lightAccess.getLevel();
++ final PlatformHooks platformHooks = PlatformHooks.get();
++
++ final int emittedMask = this.emittedLightMask;
++ final List<BlockPos> positions = this.getSources(lightAccess, chunk);
++ for (int i = 0, len = positions.size(); i < len; ++i) {
++ final BlockPos pos = positions.get(i);
++ final BlockState blockState = this.getBlockState(pos.getX(), pos.getY(), pos.getZ());
++ final int emittedLight = platformHooks.getLightEmission(blockState, world, pos) & emittedMask;
++
++ if (emittedLight <= this.getLightLevel(pos.getX(), pos.getY(), pos.getZ())) {
++ // some other source is brighter
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((pos.getX() + (pos.getZ() << 6) + (pos.getY() << (6 + 6)) + this.coordinateOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (emittedLight & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque() ? FLAG_HAS_SIDED_TRANSPARENT_BLOCKS : 0)
++ );
++
++
++ // propagation wont set this for us
++ this.setLightLevel(pos.getX(), pos.getY(), pos.getZ(), emittedLight);
++ }
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ // verify neighbour edges
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ } else {
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java b/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..4ca68a903e67606fc4ef0bfa9862a73797121c8b
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/SWMRNibbleArray.java
+@@ -0,0 +1,440 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import net.minecraft.world.level.chunk.DataLayer;
++import java.util.ArrayDeque;
++import java.util.Arrays;
++
++// SWMR -> Single Writer Multi Reader Nibble Array
++public final class SWMRNibbleArray {
++
++ /*
++ * Null nibble - nibble does not exist, and should not be written to. Just like vanilla - null
++ * nibbles are always 0 - and they are never written to directly. Only initialised/uninitialised
++ * nibbles can be written to.
++ *
++ * Uninitialised nibble - They are all 0, but the backing array isn't initialised.
++ *
++ * Initialised nibble - Has light data.
++ */
++
++ protected static final int INIT_STATE_NULL = 0; // null
++ protected static final int INIT_STATE_UNINIT = 1; // uninitialised
++ protected static final int INIT_STATE_INIT = 2; // initialised
++ protected static final int INIT_STATE_HIDDEN = 3; // initialised, but conversion to Vanilla data should be treated as if NULL
++
++ public static final int ARRAY_SIZE = 16 * 16 * 16 / (8/4); // blocks / bytes per block
++ // this allows us to maintain only 1 byte array when we're not updating
++ static final ThreadLocal<ArrayDeque<byte[]>> WORKING_BYTES_POOL = ThreadLocal.withInitial(ArrayDeque::new);
++
++ private static byte[] allocateBytes() {
++ final byte[] inPool = WORKING_BYTES_POOL.get().pollFirst();
++ if (inPool != null) {
++ return inPool;
++ }
++
++ return new byte[ARRAY_SIZE];
++ }
++
++ private static void freeBytes(final byte[] bytes) {
++ WORKING_BYTES_POOL.get().addFirst(bytes);
++ }
++
++ public static SWMRNibbleArray fromVanilla(final DataLayer nibble) {
++ if (nibble == null) {
++ return new SWMRNibbleArray(null, true);
++ } else if (nibble.isEmpty()) {
++ return new SWMRNibbleArray();
++ } else {
++ return new SWMRNibbleArray(nibble.getData().clone()); // make sure we don't write to the parameter later
++ }
++ }
++
++ protected int stateUpdating;
++ protected volatile int stateVisible;
++
++ protected byte[] storageUpdating;
++ protected boolean updatingDirty; // only returns whether storageUpdating is dirty
++ protected volatile byte[] storageVisible;
++
++ public SWMRNibbleArray() {
++ this(null, false); // lazy init
++ }
++
++ public SWMRNibbleArray(final byte[] bytes) {
++ this(bytes, false);
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final boolean isNullNibble) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ this.stateVisible = this.stateUpdating = bytes == null ? (isNullNibble ? INIT_STATE_NULL : INIT_STATE_UNINIT) : INIT_STATE_INIT;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ public SWMRNibbleArray(final byte[] bytes, final int state) {
++ if (bytes != null && bytes.length != ARRAY_SIZE) {
++ throw new IllegalArgumentException("Data of wrong length: " + bytes.length);
++ }
++ if (bytes == null && (state == INIT_STATE_INIT || state == INIT_STATE_HIDDEN)) {
++ throw new IllegalArgumentException("Data cannot be null and have state be initialised");
++ }
++ this.stateUpdating = this.stateVisible = state;
++ this.storageUpdating = this.storageVisible = bytes;
++ }
++
++ @Override
++ public String toString() {
++ StringBuilder stringBuilder = new StringBuilder();
++ stringBuilder.append("State: ");
++ switch (this.stateVisible) {
++ case INIT_STATE_NULL:
++ stringBuilder.append("null");
++ break;
++ case INIT_STATE_UNINIT:
++ stringBuilder.append("uninitialised");
++ break;
++ case INIT_STATE_INIT:
++ stringBuilder.append("initialised");
++ break;
++ case INIT_STATE_HIDDEN:
++ stringBuilder.append("hidden");
++ break;
++ default:
++ stringBuilder.append("unknown");
++ break;
++ }
++ stringBuilder.append("\nData:\n");
++
++ final byte[] data = this.storageVisible;
++ if (data != null) {
++ for (int i = 0; i < 4096; ++i) {
++ // Copied from NibbleArray#toString
++ final int level = ((data[i >>> 1] >>> ((i & 1) << 2)) & 0xF);
++
++ stringBuilder.append(Integer.toHexString(level));
++ if ((i & 15) == 15) {
++ stringBuilder.append("\n");
++ }
++
++ if ((i & 255) == 255) {
++ stringBuilder.append("\n");
++ }
++ }
++ } else {
++ stringBuilder.append("null");
++ }
++
++ return stringBuilder.toString();
++ }
++
++ public SaveState getSaveState() {
++ synchronized (this) {
++ final int state = this.stateVisible;
++ final byte[] data = this.storageVisible;
++ if (state == INIT_STATE_NULL) {
++ return null;
++ }
++ if (state == INIT_STATE_UNINIT) {
++ return new SaveState(null, state);
++ }
++ final boolean zero = isAllZero(data);
++ if (zero) {
++ return state == INIT_STATE_INIT ? new SaveState(null, INIT_STATE_UNINIT) : null;
++ } else {
++ return new SaveState(data.clone(), state);
++ }
++ }
++ }
++
++ protected static boolean isAllZero(final byte[] data) {
++ for (int i = 0; i < (ARRAY_SIZE >>> 4); ++i) {
++ byte whole = data[i << 4];
++
++ for (int k = 1; k < (1 << 4); ++k) {
++ whole |= data[(i << 4) | k];
++ }
++
++ if (whole != 0) {
++ return false;
++ }
++ }
++
++ return true;
++ }
++
++ // operation type: updating on src, updating on other
++ public void extrudeLower(final SWMRNibbleArray other) {
++ if (other.stateUpdating == INIT_STATE_NULL) {
++ throw new IllegalArgumentException();
++ }
++
++ if (other.storageUpdating == null) {
++ this.setUninitialised();
++ return;
++ }
++
++ final byte[] src = other.storageUpdating;
++ final byte[] into;
++
++ if (!this.updatingDirty) {
++ if (this.storageUpdating != null) {
++ into = this.storageUpdating = allocateBytes();
++ } else {
++ this.storageUpdating = into = allocateBytes();
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ } else {
++ into = this.storageUpdating;
++ }
++
++ final int start = 0;
++ final int end = (15 | (15 << 4)) >>> 1;
++
++ /* x | (z << 4) | (y << 8) */
++ for (int y = 0; y <= 15; ++y) {
++ System.arraycopy(src, start, into, y << (8 - 1), end - start + 1);
++ }
++ }
++
++ // operation type: updating
++ public void setFull() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)-1);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setZero() {
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ Arrays.fill(this.storageUpdating == null || !this.updatingDirty ? this.storageUpdating = allocateBytes() : this.storageUpdating, (byte)0);
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public void setNonNull() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_NULL) {
++ return;
++ }
++ this.stateUpdating = INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public void setNull() {
++ this.stateUpdating = INIT_STATE_NULL;
++ if (this.updatingDirty && this.storageUpdating != null) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setUninitialised() {
++ this.stateUpdating = INIT_STATE_UNINIT;
++ if (this.storageUpdating != null && this.updatingDirty) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = null;
++ this.updatingDirty = false;
++ }
++
++ // operation type: updating
++ public void setHidden() {
++ if (this.stateUpdating == INIT_STATE_HIDDEN) {
++ return;
++ }
++ if (this.stateUpdating != INIT_STATE_INIT) {
++ this.setNull();
++ } else {
++ this.stateUpdating = INIT_STATE_HIDDEN;
++ }
++ }
++
++ // operation type: updating
++ public boolean isDirty() {
++ return this.stateUpdating != this.stateVisible || this.updatingDirty;
++ }
++
++ // operation type: updating
++ public boolean isNullNibbleUpdating() {
++ return this.stateUpdating == INIT_STATE_NULL;
++ }
++
++ // operation type: visible
++ public boolean isNullNibbleVisible() {
++ return this.stateVisible == INIT_STATE_NULL;
++ }
++
++ // opeartion type: updating
++ public boolean isUninitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_UNINIT;
++ }
++
++ // operation type: visible
++ public boolean isUninitialisedVisible() {
++ return this.stateVisible == INIT_STATE_UNINIT;
++ }
++
++ // operation type: updating
++ public boolean isInitialisedUpdating() {
++ return this.stateUpdating == INIT_STATE_INIT;
++ }
++
++ // operation type: visible
++ public boolean isInitialisedVisible() {
++ return this.stateVisible == INIT_STATE_INIT;
++ }
++
++ // operation type: updating
++ public boolean isHiddenUpdating() {
++ return this.stateUpdating == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ public boolean isHiddenVisible() {
++ return this.stateVisible == INIT_STATE_HIDDEN;
++ }
++
++ // operation type: updating
++ protected void swapUpdatingAndMarkDirty() {
++ if (this.updatingDirty) {
++ return;
++ }
++
++ if (this.storageUpdating == null) {
++ this.storageUpdating = allocateBytes();
++ Arrays.fill(this.storageUpdating, (byte)0);
++ } else {
++ System.arraycopy(this.storageUpdating, 0, this.storageUpdating = allocateBytes(), 0, ARRAY_SIZE);
++ }
++
++ if (this.stateUpdating != INIT_STATE_HIDDEN) {
++ this.stateUpdating = INIT_STATE_INIT;
++ }
++ this.updatingDirty = true;
++ }
++
++ // operation type: updating
++ public boolean updateVisible() {
++ if (!this.isDirty()) {
++ return false;
++ }
++
++ synchronized (this) {
++ if (this.stateUpdating == INIT_STATE_NULL || this.stateUpdating == INIT_STATE_UNINIT) {
++ this.storageVisible = null;
++ } else {
++ if (this.storageVisible == null) {
++ this.storageVisible = this.storageUpdating.clone();
++ } else {
++ if (this.storageUpdating != this.storageVisible) {
++ System.arraycopy(this.storageUpdating, 0, this.storageVisible, 0, ARRAY_SIZE);
++ }
++ }
++
++ if (this.storageUpdating != this.storageVisible) {
++ freeBytes(this.storageUpdating);
++ }
++ this.storageUpdating = this.storageVisible;
++ }
++ this.updatingDirty = false;
++ this.stateVisible = this.stateUpdating;
++ }
++
++ return true;
++ }
++
++ // operation type: visible
++ public DataLayer toVanillaNibble() {
++ synchronized (this) {
++ switch (this.stateVisible) {
++ case INIT_STATE_HIDDEN:
++ case INIT_STATE_NULL:
++ return null;
++ case INIT_STATE_UNINIT:
++ return new DataLayer();
++ case INIT_STATE_INIT:
++ return new DataLayer(this.storageVisible.clone());
++ default:
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ /* x | (z << 4) | (y << 8) */
++
++ // operation type: updating
++ public int getUpdating(final int x, final int y, final int z) {
++ return this.getUpdating((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: updating
++ public int getUpdating(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] bytes = this.storageUpdating;
++ if (bytes == null) {
++ return 0;
++ }
++ final byte value = bytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: visible
++ public int getVisible(final int x, final int y, final int z) {
++ return this.getVisible((x & 15) | ((z & 15) << 4) | ((y & 15) << 8));
++ }
++
++ // operation type: visible
++ public int getVisible(final int index) {
++ // indices range from 0 -> 4096
++ final byte[] visibleBytes = this.storageVisible;
++ if (visibleBytes == null) {
++ return 0;
++ }
++ final byte value = visibleBytes[index >>> 1];
++
++ // if we are an even index, we want lower 4 bits
++ // if we are an odd index, we want upper 4 bits
++ return ((value >>> ((index & 1) << 2)) & 0xF);
++ }
++
++ // operation type: updating
++ public void set(final int x, final int y, final int z, final int value) {
++ this.set((x & 15) | ((z & 15) << 4) | ((y & 15) << 8), value);
++ }
++
++ // operation type: updating
++ public void set(final int index, final int value) {
++ if (!this.updatingDirty) {
++ this.swapUpdatingAndMarkDirty();
++ }
++ final int shift = (index & 1) << 2;
++ final int i = index >>> 1;
++
++ this.storageUpdating[i] = (byte)((this.storageUpdating[i] & (0xF0 >>> shift)) | (value << shift));
++ }
++
++ public static final class SaveState {
++
++ public final byte[] data;
++ public final int state;
++
++ public SaveState(final byte[] data, final int state) {
++ this.data = data;
++ this.state = state;
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java b/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..f9aef289e9a2d6f63c98c72c56ef32b8793f57f4
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/SkyStarLightEngine.java
+@@ -0,0 +1,681 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.Arrays;
++import java.util.Set;
++
++public final class SkyStarLightEngine extends StarLightEngine {
++
++ /*
++ Specification for managing the initialisation and de-initialisation of skylight nibble arrays:
++
++ Skylight nibble initialisation requires that non-empty chunk sections have 1 radius nibbles non-null.
++
++ This presents some problems, as vanilla is only guaranteed to have 0 radius neighbours loaded when editing blocks.
++ However starlight fixes this so that it has 1 radius loaded. Still, we don't actually have guarantees
++ that we have the necessary chunks loaded to de-initialise neighbour sections (but we do have enough to de-initialise
++ our own) - we need a radius of 2 to de-initialise neighbour nibbles.
++ How do we solve this?
++
++ Each chunk will store the last known "emptiness" of sections for each of their 1 radius neighbour chunk sections.
++ If the chunk does not have full data, then its nibbles are NOT de-initialised. This is because obviously the
++ chunk did not go through the light stage yet - or its neighbours are not lit. In either case, once the last
++ known "emptiness" of neighbouring sections is filled with data, the chunk will run a full check of the data
++ to see if any of its nibbles need to be de-initialised.
++
++ The emptiness map allows us to de-initialise neighbour nibbles if the neighbour has it filled with data,
++ and if it doesn't have data then we know it will correctly de-initialise once it fills up.
++
++ Unlike vanilla, we store whether nibbles are uninitialised on disk - so we don't need any dumb hacking
++ around those.
++ */
++
++ protected final int[] heightMapBlockChange = new int[16 * 16];
++ {
++ Arrays.fill(this.heightMapBlockChange, Integer.MIN_VALUE); // clear heightmap
++ }
++
++ protected final boolean[] nullPropagationCheckCache;
++
++ public SkyStarLightEngine(final Level world) {
++ super(true, world);
++ this.nullPropagationCheckCache = new boolean[WorldUtil.getTotalLightSections(world)];
++ }
++
++ @Override
++ protected void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles) {
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.getChunkInCache(chunkX, chunkZ) == null) {
++ return;
++ }
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble == null) {
++ if (!initRemovedNibbles) {
++ throw new IllegalStateException();
++ } else {
++ this.setNibbleInCache(chunkX, chunkY, chunkZ, nibble = new SWMRNibbleArray(null, true));
++ }
++ }
++ this.initNibble(nibble, chunkX, chunkY, chunkZ, extrude);
++ }
++
++ @Override
++ protected void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ nibble.setNull();
++ }
++ }
++
++ protected final void initNibble(final SWMRNibbleArray currNibble, final int chunkX, final int chunkY, final int chunkZ, final boolean extrude) {
++ if (!currNibble.isNullNibbleUpdating()) {
++ // already initialised
++ return;
++ }
++
++ final boolean[] emptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = this.minLightSection - 1;
++ for (int currY = this.maxSection; currY >= this.minSection; --currY) {
++ if (emptinessMap == null) {
++ // cannot delay nibble init for lit chunks, as we need to init to propagate into them.
++ final LevelChunkSection current = this.getChunkSection(chunkX, currY, chunkZ);
++ if (current == null || current.hasOnlyAir()) {
++ continue;
++ }
++ } else {
++ if (emptinessMap[currY - this.minSection]) {
++ continue;
++ }
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (chunkY > lowestY) {
++ // we need to set this one to full
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ nibble.setNonNull();
++ nibble.setFull();
++ return;
++ }
++
++ if (extrude) {
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = chunkY + 1; currY <= this.maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, currY, chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ currNibble.setNonNull();
++ currNibble.extrudeLower(nibble);
++ break;
++ }
++ }
++ } else {
++ currNibble.setNonNull();
++ }
++ }
++
++ protected final void rewriteNibbleCacheForSkylight(final ChunkAccess chunk) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (nibble != null && nibble.isNullNibbleUpdating()) {
++ // stop propagation in these areas
++ this.nibbleCache[index] = null;
++ nibble.updateVisible();
++ }
++ }
++ }
++
++ // rets whether neighbours were init'd
++
++ protected final boolean checkNullSection(final int chunkX, final int chunkY, final int chunkZ,
++ final boolean extrudeInitialised) {
++ // null chunk sections may have nibble neighbours in the horizontal 1 radius that are
++ // non-null. Propagation to these neighbours is necessary.
++ // What makes this easy is we know none of these neighbours are non-empty (otherwise
++ // this nibble would be initialised). So, we don't have to initialise
++ // the neighbours in the full 1 radius, because there's no worry that any "paths"
++ // to the neighbours on this horizontal plane are blocked.
++ if (chunkY < this.minLightSection || chunkY > this.maxLightSection || this.nullPropagationCheckCache[chunkY - this.minLightSection]) {
++ return false;
++ }
++ this.nullPropagationCheckCache[chunkY - this.minLightSection] = true;
++
++ // check horizontal neighbours
++ boolean needInitNeighbours = false;
++ neighbour_search:
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(dx + chunkX, chunkY, dz + chunkZ);
++ if (nibble != null && !nibble.isNullNibbleUpdating()) {
++ needInitNeighbours = true;
++ break neighbour_search;
++ }
++ }
++ }
++
++ if (needInitNeighbours) {
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ this.initNibble(dx + chunkX, chunkY, dz + chunkZ, (dx | dz) == 0 ? extrudeInitialised : true, true);
++ }
++ }
++ }
++
++ return needInitNeighbours;
++ }
++
++ protected final int getLightLevelExtruded(final int worldX, final int worldY, final int worldZ) {
++ final int chunkX = worldX >> 4;
++ int chunkY = worldY >> 4;
++ final int chunkZ = worldZ >> 4;
++
++ SWMRNibbleArray nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, worldY, worldZ);
++ }
++
++ for (;;) {
++ if (++chunkY > this.maxLightSection) {
++ return 15;
++ }
++
++ nibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++
++ if (nibble != null) {
++ return nibble.getUpdating(worldX, 0, worldZ);
++ }
++ }
++ }
++
++ @Override
++ protected boolean[] getEmptinessMap(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getSkyEmptinessMap();
++ }
++
++ @Override
++ protected void setEmptinessMap(final ChunkAccess chunk, final boolean[] to) {
++ ((StarlightChunk)chunk).starlight$setSkyEmptinessMap(to);
++ }
++
++ @Override
++ protected SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk) {
++ return ((StarlightChunk)chunk).starlight$getSkyNibbles();
++ }
++
++ @Override
++ protected void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to) {
++ ((StarlightChunk)chunk).starlight$setSkyNibbles(to);
++ }
++
++ @Override
++ protected boolean canUseChunk(final ChunkAccess chunk) {
++ // can only use chunks for sky stuff if their sections have been init'd
++ return chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT) && (this.isClientSide || chunk.isLightCorrect());
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection,
++ final int toSection) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (int y = toSection; y >= fromSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, fromSection, toSection);
++ }
++
++ @Override
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ Arrays.fill(this.nullPropagationCheckCache, false);
++ this.rewriteNibbleCacheForSkylight(chunk);
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ final int y = (int)iterator.nextShort();
++ this.checkNullSection(chunkX, y, chunkZ, true);
++ }
++
++ super.checkChunkEdges(lightAccess, chunk, sections);
++ }
++
++ @Override
++ protected void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ) {
++ // blocks can change opacity
++ // blocks can change direction of propagation
++
++ // same logic applies from BlockStarLightEngine#checkBlock
++
++ final int encodeOffset = this.coordinateOffset;
++
++ final int currentLevel = this.getLightLevel(worldX, worldY, worldZ);
++
++ if (currentLevel == 15) {
++ // must re-propagate clobbered source
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the block is conditionally transparent
++ );
++ } else {
++ this.setLightLevel(worldX, worldY, worldZ, 0);
++ }
++
++ this.appendToDecreaseQueue(
++ ((worldX + (worldZ << 6) + (worldY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (currentLevel & 0xFL) << (6 + 6 + 16)
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ );
++ }
++
++ @Override
++ protected int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect) {
++ if (expect == 15) {
++ return expect;
++ }
++
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final BlockState centerState = this.getBlockState(worldX, worldY, worldZ);
++
++ final BlockState conditionallyOpaqueState;
++ final int opacity = Math.max(1, centerState.getLightBlock());
++ if (((StarlightAbstractBlockState)centerState).starlight$isConditionallyFullOpaque()) {
++ conditionallyOpaqueState = centerState;
++ } else {
++ conditionallyOpaqueState = null;
++ }
++
++ int level = 0;
++
++ for (final AxisDirection direction : AXIS_DIRECTIONS) {
++ final int offX = worldX + direction.x;
++ final int offY = worldY + direction.y;
++ final int offZ = worldZ + direction.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++
++ final int neighbourLevel = this.getLightLevel(sectionIndex, (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8));
++
++ if ((neighbourLevel - 1) <= level) {
++ // don't need to test transparency, we know it wont affect the result.
++ continue;
++ }
++
++ final BlockState neighbourState = this.getBlockState(offX, offY, offZ);
++
++ if (((StarlightAbstractBlockState)neighbourState).starlight$isConditionallyFullOpaque()) {
++ // here the block can be conditionally opaque (i.e light cannot propagate from it), so we need to test that
++ // we don't read the blockstate because most of the time this is false, so using the faster
++ // known transparency lookup results in a net win
++ final VoxelShape neighbourFace = neighbourState.getFaceOcclusionShape(direction.opposite.nms);
++ final VoxelShape thisFace = conditionallyOpaqueState == null ? Shapes.empty() : conditionallyOpaqueState.getFaceOcclusionShape(direction.nms);
++ if (Shapes.faceShapeOccludes(thisFace, neighbourFace)) {
++ // not allowed to propagate
++ continue;
++ }
++ }
++
++ final int calculated = neighbourLevel - opacity;
++ level = Math.max(calculated, level);
++ if (level > expect) {
++ return level;
++ }
++ }
++
++ return level;
++ }
++
++ @Override
++ protected void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions) {
++ this.rewriteNibbleCacheForSkylight(atChunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final int chunkX = atChunk.getPos().x;
++ final int chunkZ = atChunk.getPos().z;
++ final int heightMapOffset = chunkX * -16 + (chunkZ * (-16 * 16));
++
++ // setup heightmap for changes
++ for (final BlockPos pos : positions) {
++ final int index = pos.getX() + (pos.getZ() << 4) + heightMapOffset;
++ final int curr = this.heightMapBlockChange[index];
++ if (pos.getY() > curr) {
++ this.heightMapBlockChange[index] = pos.getY();
++ }
++ }
++
++ // note: light sets are delayed while processing skylight source changes due to how
++ // nibbles are initialised, as we want to avoid clobbering nibble values so what when
++ // below nibbles are initialised they aren't reading from partially modified nibbles
++
++ // now we can recalculate the sources for the changed columns
++ for (int index = 0; index < (16 * 16); ++index) {
++ final int maxY = this.heightMapBlockChange[index];
++ if (maxY == Integer.MIN_VALUE) {
++ // not changed
++ continue;
++ }
++ this.heightMapBlockChange[index] = Integer.MIN_VALUE; // restore default for next caller
++
++ final int columnX = (index & 15) | (chunkX << 4);
++ final int columnZ = (index >>> 4) | (chunkZ << 4);
++
++ // try and propagate from the above y
++ // delay light set until after processing all sources to setup
++ final int maxPropagationY = this.tryPropagateSkylight(world, columnX, maxY, columnZ, true, true);
++
++ // maxPropagationY is now the highest block that could not be propagated to
++
++ // remove all sources below that are 15
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection;
++ final int encodeOffset = this.coordinateOffset;
++
++ if (this.getLightLevelExtruded(columnX, maxPropagationY, columnZ) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, maxPropagationY >> 4, columnZ >> 4, true);
++
++ for (int currY = maxPropagationY; currY >= (this.minLightSection << 4); --currY) {
++ if ((currY & 15) == 15) {
++ // ensure section is checked
++ this.checkNullSection(columnX >> 4, (currY >> 4), columnZ >> 4, true);
++ }
++
++ // ensure section below is always checked
++ final SWMRNibbleArray nibble = this.getNibbleFromCache(columnX >> 4, currY >> 4, columnZ >> 4);
++ if (nibble == null) {
++ // advance currY to the the top of the section below
++ currY = (currY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++ continue;
++ }
++
++ if (nibble.getUpdating(columnX, currY, columnZ) != 15) {
++ break;
++ }
++
++ // delay light set until after processing all sources to setup
++ this.appendToDecreaseQueue(
++ ((columnX + (columnZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // do not set transparent blocks for the same reason we don't in the checkBlock method
++ );
++ }
++ }
++ }
++
++ // delayed light sets are processed here, and must be processed before checkBlock as checkBlock reads
++ // immediate light value
++ this.processDelayedIncreases();
++ this.processDelayedDecreases();
++
++ for (final BlockPos pos : positions) {
++ this.checkBlock(lightAccess, pos.getX(), pos.getY(), pos.getZ());
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ protected final int[] heightMapGen = new int[32 * 32];
++
++ @Override
++ protected void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks) {
++ this.rewriteNibbleCacheForSkylight(chunk);
++ Arrays.fill(this.nullPropagationCheckCache, false);
++
++ final BlockGetter world = lightAccess.getLevel();
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ final LevelChunkSection[] sections = chunk.getSections();
++
++ int highestNonEmptySection = this.maxSection;
++ while (highestNonEmptySection == (this.minSection - 1) ||
++ sections[highestNonEmptySection - this.minSection] == null || sections[highestNonEmptySection - this.minSection].hasOnlyAir()) {
++ this.checkNullSection(chunkX, highestNonEmptySection, chunkZ, false);
++ // try propagate FULL to neighbours
++
++ // check neighbours to see if we need to propagate into them
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourX = chunkX + direction.x;
++ final int neighbourZ = chunkZ + direction.z;
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(neighbourX, highestNonEmptySection, neighbourZ);
++ if (neighbourNibble == null) {
++ // unloaded neighbour
++ // most of the time we fall here
++ continue;
++ }
++
++ // it looks like we need to propagate into the neighbour
++
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (direction.x != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (direction.z < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = 1L << direction.ordinal(); // we only want to check in this direction
++
++ for (int currY = highestNonEmptySection << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ // no transparent flag, we know for a fact there are no blocks here that could be directionally transparent (as the section is EMPTY)
++ );
++ }
++ }
++ }
++
++ if (highestNonEmptySection-- == (this.minSection - 1)) {
++ break;
++ }
++ }
++
++ if (highestNonEmptySection >= this.minSection) {
++ // fill out our other sources
++ final int minX = chunkPos.x << 4;
++ final int maxX = chunkPos.x << 4 | 15;
++ final int minZ = chunkPos.z << 4;
++ final int maxZ = chunkPos.z << 4 | 15;
++ final int startY = highestNonEmptySection << 4 | 15;
++ for (int currZ = minZ; currZ <= maxZ; ++currZ) {
++ for (int currX = minX; currX <= maxX; ++currX) {
++ this.tryPropagateSkylight(world, currX, startY + 1, currZ, false, false);
++ }
++ }
++ } // else: apparently the chunk is empty
++
++ if (needsEdgeChecks) {
++ // not required to propagate here, but this will reduce the hit of the edge checks
++ this.performLightIncrease(lightAccess);
++
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ // no need to rewrite the nibble cache again
++ super.checkChunkEdges(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++ } else {
++ for (int y = highestNonEmptySection; y >= this.minLightSection; --y) {
++ this.checkNullSection(chunkX, y, chunkZ, false);
++ }
++ this.propagateNeighbourLevels(lightAccess, chunk, this.minLightSection, highestNonEmptySection);
++
++ this.performLightIncrease(lightAccess);
++ }
++ }
++
++ protected final void processDelayedIncreases() {
++ // copied from performLightIncrease
++ final long[] queue = this.increaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.increaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++ }
++
++ protected final void processDelayedDecreases() {
++ // copied from performLightDecrease
++ final long[] queue = this.decreaseQueue;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++
++ for (int i = 0, len = this.decreaseQueueInitialLength; i < len; ++i) {
++ final long queueValue = queue[i];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++
++ this.setLightLevel(posX, posY, posZ, 0);
++ }
++ }
++
++ // delaying the light set is useful for block changes since they need to worry about initialising nibblearrays
++ // while also queueing light at the same time (initialising nibblearrays might depend on nibbles above, so
++ // clobbering the light values will result in broken propagation)
++ protected final int tryPropagateSkylight(final BlockGetter world, final int worldX, int startY, final int worldZ,
++ final boolean extrudeInitialised, final boolean delayLightSet) {
++ final int encodeOffset = this.coordinateOffset;
++ final long propagateDirection = AxisDirection.POSITIVE_Y.everythingButThisDirection; // just don't check upwards.
++
++ if (this.getLightLevelExtruded(worldX, startY + 1, worldZ) != 15) {
++ return startY;
++ }
++
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++
++ BlockState above = this.getBlockState(worldX, startY + 1, worldZ);
++
++ for (;startY >= (this.minLightSection << 4); --startY) {
++ if ((startY & 15) == 15) {
++ // ensure this section is always checked
++ this.checkNullSection(worldX >> 4, startY >> 4, worldZ >> 4, extrudeInitialised);
++ }
++ final BlockState current = this.getBlockState(worldX, startY, worldZ);
++
++ final VoxelShape fromShape;
++ if (((StarlightAbstractBlockState)above).starlight$isConditionallyFullOpaque()) {
++ fromShape = above.getFaceOcclusionShape(AxisDirection.NEGATIVE_Y.nms);
++ if (Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ // above wont let us propagate
++ break;
++ }
++ } else {
++ fromShape = Shapes.empty();
++ }
++
++ // does light propagate from the top down?
++ long flags = 0L;
++ if (((StarlightAbstractBlockState)current).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = current.getFaceOcclusionShape(AxisDirection.POSITIVE_Y.nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ // can't propagate here, we're done on this column.
++ break;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = current.getLightBlock();
++ if (opacity > 0) {
++ // let the queued value (if any) handle it from here.
++ break;
++ }
++
++ // light set delayed until we determine if this nibble section is null
++ this.appendToIncreaseQueue(
++ ((worldX + (worldZ << 6) + (startY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | (15L << (6 + 6 + 16)) // we know we're at full lit here
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | flags
++ );
++
++ above = current;
++
++ if (this.getNibbleFromCache(worldX >> 4, startY >> 4, worldZ >> 4) == null) {
++ // we skip empty sections here, as this is just an easy way of making sure the above block
++ // can propagate through air.
++
++ // nothing can propagate in null sections, remove the queue entry for it
++ --this.increaseQueueInitialLength;
++
++ // advance currY to the the top of the section below
++ startY = (startY) & (~15);
++ // note: this value ^ is actually 1 above the top, but the loop decrements by 1 so we actually
++ // end up there
++
++ // make sure this is marked as AIR
++ above = AIR_BLOCK_STATE;
++ } else if (!delayLightSet) {
++ this.setLightLevel(worldX, startY, worldZ, 15);
++ }
++ }
++
++ return startY;
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8aeb5fb87f94a35659347a09a638420699b52a6f
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightEngine.java
+@@ -0,0 +1,1438 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.concurrentutil.util.IntegerUtil;
++import ca.spottedleaf.moonrise.common.PlatformHooks;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState;
++import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortIterator;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.Direction;
++import net.minecraft.core.SectionPos;
++import net.minecraft.world.level.BlockGetter;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.LevelHeightAccessor;
++import net.minecraft.world.level.LightLayer;
++import net.minecraft.world.level.block.Blocks;
++import net.minecraft.world.level.block.state.BlockState;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.LevelChunkSection;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.phys.shapes.Shapes;
++import net.minecraft.world.phys.shapes.VoxelShape;
++import java.util.ArrayList;
++import java.util.Arrays;
++import java.util.List;
++import java.util.Set;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public abstract class StarLightEngine {
++
++ protected static final BlockState AIR_BLOCK_STATE = Blocks.AIR.defaultBlockState();
++
++ protected static final AxisDirection[] DIRECTIONS = AxisDirection.values();
++ protected static final AxisDirection[] AXIS_DIRECTIONS = DIRECTIONS;
++ protected static final AxisDirection[] ONLY_HORIZONTAL_DIRECTIONS = new AxisDirection[] {
++ AxisDirection.POSITIVE_X, AxisDirection.NEGATIVE_X,
++ AxisDirection.POSITIVE_Z, AxisDirection.NEGATIVE_Z
++ };
++
++ protected static enum AxisDirection {
++
++ // Declaration order is important and relied upon. Do not change without modifying propagation code.
++ POSITIVE_X(1, 0, 0, Direction.EAST) , NEGATIVE_X(-1, 0, 0, Direction.WEST),
++ POSITIVE_Z(0, 0, 1, Direction.SOUTH), NEGATIVE_Z(0, 0, -1, Direction.NORTH),
++ POSITIVE_Y(0, 1, 0, Direction.UP) , NEGATIVE_Y(0, -1, 0, Direction.DOWN);
++
++ static {
++ POSITIVE_X.opposite = NEGATIVE_X; NEGATIVE_X.opposite = POSITIVE_X;
++ POSITIVE_Z.opposite = NEGATIVE_Z; NEGATIVE_Z.opposite = POSITIVE_Z;
++ POSITIVE_Y.opposite = NEGATIVE_Y; NEGATIVE_Y.opposite = POSITIVE_Y;
++ }
++
++ protected AxisDirection opposite;
++
++ public final int x;
++ public final int y;
++ public final int z;
++ public final Direction nms;
++ public final long everythingButThisDirection;
++ public final long everythingButTheOppositeDirection;
++
++ AxisDirection(final int x, final int y, final int z, final Direction nms) {
++ this.x = x;
++ this.y = y;
++ this.z = z;
++ this.nms = nms;
++ this.everythingButThisDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << this.ordinal()));
++ // positive is always even, negative is always odd. Flip the 1 bit to get the negative direction.
++ this.everythingButTheOppositeDirection = (long)(ALL_DIRECTIONS_BITSET ^ (1 << (this.ordinal() ^ 1)));
++ }
++
++ public AxisDirection getOpposite() {
++ return this.opposite;
++ }
++ }
++
++ // I'd like to thank https://www.seedofandromeda.com/blogs/29-fast-flood-fill-lighting-in-a-blocky-voxel-game-pt-1
++ // for explaining how light propagates via breadth-first search
++
++ // While the above is a good start to understanding the general idea of what the general principles are, it's not
++ // exactly how the vanilla light engine should behave for minecraft.
++
++ // similar to the above, except the chunk section indices vary from [-1, 1], or [0, 2]
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ // null index indicates the chunk section doesn't exist (empty or out of bounds)
++ protected final LevelChunkSection[] sectionCache;
++
++ // the exact same as above, except for storing fast access to SWMRNibbleArray
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final SWMRNibbleArray[] nibbleCache;
++
++ // the exact same as above, except for storing fast access to nibbles to call change callbacks for
++ // for the y chunk section it's from [minLightSection, maxLightSection] or [0, maxLightSection - minLightSection]
++ // index = x + (z * 5) + (y * 25)
++ protected final boolean[] notifyUpdateCache;
++
++ // always initialsed during start of lighting.
++ // index = x + (z * 5)
++ protected final ChunkAccess[] chunkCache = new ChunkAccess[5 * 5];
++
++ // index = x + (z * 5)
++ protected final boolean[][] emptinessMapCache = new boolean[5 * 5][];
++
++ protected final BlockPos.MutableBlockPos lightEmissionPos = new BlockPos.MutableBlockPos();
++
++ protected int encodeOffsetX;
++ protected int encodeOffsetY;
++ protected int encodeOffsetZ;
++
++ protected int coordinateOffset;
++
++ protected int chunkOffsetX;
++ protected int chunkOffsetY;
++ protected int chunkOffsetZ;
++
++ protected int chunkIndexOffset;
++ protected int chunkSectionIndexOffset;
++
++ protected final boolean skylightPropagator;
++ protected final int emittedLightMask;
++ protected final boolean isClientSide;
++
++ protected final Level world;
++ protected final int minLightSection;
++ protected final int maxLightSection;
++ protected final int minSection;
++ protected final int maxSection;
++
++ protected StarLightEngine(final boolean skylightPropagator, final Level world) {
++ this.skylightPropagator = skylightPropagator;
++ this.emittedLightMask = skylightPropagator ? 0 : 0xF;
++ this.isClientSide = world.isClientSide;
++ this.world = world;
++ this.minLightSection = WorldUtil.getMinLightSection(world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(world);
++ this.minSection = WorldUtil.getMinSection(world);
++ this.maxSection = WorldUtil.getMaxSection(world);
++
++ this.sectionCache = new LevelChunkSection[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.nibbleCache = new SWMRNibbleArray[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ this.notifyUpdateCache = new boolean[5 * 5 * ((this.maxLightSection - this.minLightSection + 1) + 2)]; // add two extra sections for buffer
++ }
++
++ protected final void setupEncodeOffset(final int centerX, final int centerY, final int centerZ) {
++ // 31 = center + encodeOffset
++ this.encodeOffsetX = 31 - centerX;
++ this.encodeOffsetY = (-(this.minLightSection - 1) << 4); // we want 0 to be the smallest encoded value
++ this.encodeOffsetZ = 31 - centerZ;
++
++ // coordinateIndex = x | (z << 6) | (y << 12)
++ this.coordinateOffset = this.encodeOffsetX + (this.encodeOffsetZ << 6) + (this.encodeOffsetY << 12);
++
++ // 2 = (centerX >> 4) + chunkOffset
++ this.chunkOffsetX = 2 - (centerX >> 4);
++ this.chunkOffsetY = -(this.minLightSection - 1); // lowest should be 0
++ this.chunkOffsetZ = 2 - (centerZ >> 4);
++
++ // chunk index = x + (5 * z)
++ this.chunkIndexOffset = this.chunkOffsetX + (5 * this.chunkOffsetZ);
++
++ // chunk section index = x + (5 * z) + ((5*5) * y)
++ this.chunkSectionIndexOffset = this.chunkIndexOffset + ((5 * 5) * this.chunkOffsetY);
++ }
++
++ protected final void setupCaches(final LightChunkGetter chunkProvider, final int centerX, final int centerY, final int centerZ,
++ final boolean relaxed, final boolean tryToLoadChunksFor2Radius) {
++ final int centerChunkX = centerX >> 4;
++ final int centerChunkY = centerY >> 4;
++ final int centerChunkZ = centerZ >> 4;
++
++ this.setupEncodeOffset(centerChunkX * 16 + 7, centerChunkY * 16 + 7, centerChunkZ * 16 + 7);
++
++ final int radius = tryToLoadChunksFor2Radius ? 2 : 1;
++
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ final int cx = centerChunkX + dx;
++ final int cz = centerChunkZ + dz;
++ final boolean isTwoRadius = Math.max(IntegerUtil.branchlessAbs(dx), IntegerUtil.branchlessAbs(dz)) == 2;
++ final ChunkAccess chunk = (ChunkAccess)chunkProvider.getChunkForLighting(cx, cz);
++
++ if (chunk == null) {
++ if (relaxed | isTwoRadius) {
++ continue;
++ }
++ throw new IllegalArgumentException("Trying to propagate light update before 1 radius neighbours ready");
++ }
++
++ if (!this.canUseChunk(chunk)) {
++ continue;
++ }
++
++ this.setChunkInCache(cx, cz, chunk);
++ this.setEmptinessMapCache(cx, cz, this.getEmptinessMap(chunk));
++ if (!isTwoRadius) {
++ this.setBlocksForChunkInCache(cx, cz, chunk.getSections());
++ this.setNibblesForChunkInCache(cx, cz, this.getNibblesOnChunk(chunk));
++ }
++ }
++ }
++ }
++
++ protected final ChunkAccess getChunkInCache(final int chunkX, final int chunkZ) {
++ return this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setChunkInCache(final int chunkX, final int chunkZ, final ChunkAccess chunk) {
++ this.chunkCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = chunk;
++ }
++
++ protected final LevelChunkSection getChunkSection(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.sectionCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final void setChunkSectionInCache(final int chunkX, final int chunkY, final int chunkZ, final LevelChunkSection section) {
++ this.sectionCache[chunkX + 5*chunkZ + 5*5*chunkY + this.chunkSectionIndexOffset] = section;
++ }
++
++ protected final void setBlocksForChunkInCache(final int chunkX, final int chunkZ, final LevelChunkSection[] sections) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setChunkSectionInCache(chunkX, cy, chunkZ,
++ sections == null ? null : (cy >= this.minSection && cy <= this.maxSection ? sections[cy - this.minSection] : null));
++ }
++ }
++
++ protected final SWMRNibbleArray getNibbleFromCache(final int chunkX, final int chunkY, final int chunkZ) {
++ return this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset];
++ }
++
++ protected final SWMRNibbleArray[] getNibblesForChunkFromCache(final int chunkX, final int chunkZ) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[this.maxLightSection - this.minLightSection + 1];
++
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ ret[cy - this.minLightSection] = this.nibbleCache[chunkX + 5*chunkZ + (cy * (5 * 5)) + this.chunkSectionIndexOffset];
++ }
++
++ return ret;
++ }
++
++ protected final void setNibbleInCache(final int chunkX, final int chunkY, final int chunkZ, final SWMRNibbleArray nibble) {
++ this.nibbleCache[chunkX + 5*chunkZ + (5 * 5) * chunkY + this.chunkSectionIndexOffset] = nibble;
++ }
++
++ protected final void setNibblesForChunkInCache(final int chunkX, final int chunkZ, final SWMRNibbleArray[] nibbles) {
++ for (int cy = this.minLightSection; cy <= this.maxLightSection; ++cy) {
++ this.setNibbleInCache(chunkX, cy, chunkZ, nibbles == null ? null : nibbles[cy - this.minLightSection]);
++ }
++ }
++
++ protected final void updateVisible(final LightChunkGetter lightAccess) {
++ for (int index = 0, max = this.nibbleCache.length; index < max; ++index) {
++ final SWMRNibbleArray nibble = this.nibbleCache[index];
++ if (!this.notifyUpdateCache[index] && (nibble == null || !nibble.isDirty())) {
++ continue;
++ }
++
++ final int chunkX = (index % 5) - this.chunkOffsetX;
++ final int chunkZ = ((index / 5) % 5) - this.chunkOffsetZ;
++ final int ySections = this.maxSection - this.minSection + 1;
++ final int chunkY = ((index / (5*5)) % (ySections + 2 + 2)) - this.chunkOffsetY;
++ if ((nibble != null && nibble.updateVisible()) || this.notifyUpdateCache[index]) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, chunkY, chunkZ));
++ }
++ }
++ }
++
++ protected final void destroyCaches() {
++ Arrays.fill(this.sectionCache, null);
++ Arrays.fill(this.nibbleCache, null);
++ Arrays.fill(this.chunkCache, null);
++ Arrays.fill(this.emptinessMapCache, null);
++ if (this.isClientSide) {
++ Arrays.fill(this.notifyUpdateCache, false);
++ }
++ }
++
++ protected final BlockState getBlockState(final int worldX, final int worldY, final int worldZ) {
++ final LevelChunkSection section = this.sectionCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.getBlockState(worldX & 15, worldY & 15, worldZ & 15);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final BlockState getBlockState(final int sectionIndex, final int localIndex) {
++ final LevelChunkSection section = this.sectionCache[sectionIndex];
++
++ if (section != null) {
++ return section.hasOnlyAir() ? AIR_BLOCK_STATE : section.states.get(localIndex);
++ }
++
++ return AIR_BLOCK_STATE;
++ }
++
++ protected final int getLightLevel(final int worldX, final int worldY, final int worldZ) {
++ final SWMRNibbleArray nibble = this.nibbleCache[(worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset];
++
++ return nibble == null ? 0 : nibble.getUpdating((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8));
++ }
++
++ protected final int getLightLevel(final int sectionIndex, final int localIndex) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ return nibble == null ? 0 : nibble.getUpdating(localIndex);
++ }
++
++ protected final void setLightLevel(final int worldX, final int worldY, final int worldZ, final int level) {
++ final int sectionIndex = (worldX >> 4) + 5 * (worldZ >> 4) + (5 * 5) * (worldY >> 4) + this.chunkSectionIndexOffset;
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set((worldX & 15) | ((worldZ & 15) << 4) | ((worldY & 15) << 8), level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + 5 * z + (5 * 5) * y + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final void postLightUpdate(final int worldX, final int worldY, final int worldZ) {
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++
++ protected final void setLightLevel(final int sectionIndex, final int localIndex, final int worldX, final int worldY, final int worldZ, final int level) {
++ final SWMRNibbleArray nibble = this.nibbleCache[sectionIndex];
++
++ if (nibble != null) {
++ nibble.set(localIndex, level);
++ if (this.isClientSide) {
++ int cx1 = (worldX - 1) >> 4;
++ int cx2 = (worldX + 1) >> 4;
++ int cy1 = (worldY - 1) >> 4;
++ int cy2 = (worldY + 1) >> 4;
++ int cz1 = (worldZ - 1) >> 4;
++ int cz2 = (worldZ + 1) >> 4;
++ for (int x = cx1; x <= cx2; ++x) {
++ for (int y = cy1; y <= cy2; ++y) {
++ for (int z = cz1; z <= cz2; ++z) {
++ this.notifyUpdateCache[x + (5 * z) + (5 * 5 * y) + this.chunkSectionIndexOffset] = true;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ protected final boolean[] getEmptinessMap(final int chunkX, final int chunkZ) {
++ return this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset];
++ }
++
++ protected final void setEmptinessMapCache(final int chunkX, final int chunkZ, final boolean[] emptinessMap) {
++ this.emptinessMapCache[chunkX + 5*chunkZ + this.chunkIndexOffset] = emptinessMap;
++ }
++
++ public static SWMRNibbleArray[] getFilledEmptyLight(final LevelHeightAccessor world) {
++ return getFilledEmptyLight(WorldUtil.getTotalLightSections(world));
++ }
++
++ private static SWMRNibbleArray[] getFilledEmptyLight(final int totalLightSections) {
++ final SWMRNibbleArray[] ret = new SWMRNibbleArray[totalLightSections];
++
++ for (int i = 0, len = ret.length; i < len; ++i) {
++ ret[i] = new SWMRNibbleArray(null, true);
++ }
++
++ return ret;
++ }
++
++ protected abstract boolean[] getEmptinessMap(final ChunkAccess chunk);
++
++ protected abstract void setEmptinessMap(final ChunkAccess chunk, final boolean[] to);
++
++ protected abstract SWMRNibbleArray[] getNibblesOnChunk(final ChunkAccess chunk);
++
++ protected abstract void setNibbles(final ChunkAccess chunk, final SWMRNibbleArray[] to);
++
++ protected abstract boolean canUseChunk(final ChunkAccess chunk);
++
++ public final void blocksChangedInChunk(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Set<BlockPos> positions, final Boolean[] changedSections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ if (changedSections != null) {
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, changedSections, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ }
++ if (!positions.isEmpty()) {
++ this.propagateBlockChanges(lightAccess, chunk, positions);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ protected abstract void propagateBlockChanges(final LightChunkGetter lightAccess, final ChunkAccess atChunk, final Set<BlockPos> positions);
++
++ protected abstract void checkBlock(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ);
++
++ // if ret > expect, then the real value is at least ret (early returns if ret > expect, rather than calculating actual)
++ // if ret == expect, then expect is the correct light value for pos
++ // if ret < expect, then ret is the real light value
++ protected abstract int calculateLightValue(final LightChunkGetter lightAccess, final int worldX, final int worldY, final int worldZ,
++ final int expect);
++
++ protected final int[] chunkCheckDelayedUpdatesCenter = new int[16 * 16];
++ protected final int[] chunkCheckDelayedUpdatesNeighbour = new int[16 * 16];
++
++ protected void checkChunkEdge(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final int chunkX, final int chunkY, final int chunkZ) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, chunkY, chunkZ);
++ if (currNibble == null) {
++ return;
++ }
++
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ chunkY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null) {
++ continue;
++ }
++
++ if (!currNibble.isInitialisedUpdating() && !neighbourNibble.isInitialisedUpdating()) {
++ // both are zero, nothing to check.
++ continue;
++ }
++
++ // this chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = chunkX << 4;
++ } else {
++ startX = chunkX << 4 | 15;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = chunkZ << 4;
++ } else {
++ startZ = chunkZ << 4 | 15;
++ }
++ startX = chunkX << 4;
++ }
++
++ int centerDelayedChecks = 0;
++ int neighbourDelayedChecks = 0;
++ for (int currY = chunkY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int neighbourX = currX + neighbourOffX;
++ final int neighbourZ = currZ + neighbourOffZ;
++
++ final int currentIndex = (currX & 15) |
++ ((currZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int currentLevel = currNibble.getUpdating(currentIndex);
++
++ final int neighbourIndex =
++ (neighbourX & 15) |
++ ((neighbourZ & 15)) << 4 |
++ ((currY & 15) << 8);
++ final int neighbourLevel = neighbourNibble.getUpdating(neighbourIndex);
++
++ // the checks are delayed because the checkBlock method clobbers light values - which then
++ // affect later calculate light value operations. While they don't affect it in a behaviourly significant
++ // way, they do have a negative performance impact due to simply queueing more values
++
++ if (this.calculateLightValue(lightAccess, currX, currY, currZ, currentLevel) != currentLevel) {
++ this.chunkCheckDelayedUpdatesCenter[centerDelayedChecks++] = currentIndex;
++ }
++
++ if (this.calculateLightValue(lightAccess, neighbourX, currY, neighbourZ, neighbourLevel) != neighbourLevel) {
++ this.chunkCheckDelayedUpdatesNeighbour[neighbourDelayedChecks++] = neighbourIndex;
++ }
++ }
++ }
++
++ final int currentChunkOffX = chunkX << 4;
++ final int currentChunkOffZ = chunkZ << 4;
++ final int neighbourChunkOffX = (chunkX + direction.x) << 4;
++ final int neighbourChunkOffZ = (chunkZ + direction.z) << 4;
++ final int chunkOffY = chunkY << 4;
++ for (int i = 0, len = Math.max(centerDelayedChecks, neighbourDelayedChecks); i < len; ++i) {
++ // try to queue neighbouring data together
++ // index = x | (z << 4) | (y << 8)
++ if (i < centerDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesCenter[i];
++ this.checkBlock(lightAccess, currentChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ currentChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ if (i < neighbourDelayedChecks) {
++ final int value = this.chunkCheckDelayedUpdatesNeighbour[i];
++ this.checkBlock(lightAccess, neighbourChunkOffX | (value & 15),
++ chunkOffY | (value >>> 8),
++ neighbourChunkOffZ | ((value >>> 4) & 0xF));
++ }
++ }
++ }
++ }
++
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final ShortCollection sections) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (final ShortIterator iterator = sections.iterator(); iterator.hasNext();) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, iterator.nextShort(), chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // verifies that light levels on this chunks edges are consistent with this chunk's neighbours
++ // edges. if they are not, they are decreased (effectively performing the logic in checkBlock).
++ // This does not resolve skylight source problems.
++ protected void checkChunkEdges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ this.checkChunkEdge(lightAccess, chunk, chunkX, currSectionY, chunkZ);
++ }
++
++ this.performLightDecrease(lightAccess);
++ }
++
++ // pulls light from neighbours, and adds them into the increase queue. does not actually propagate.
++ protected final void propagateNeighbourLevels(final LightChunkGetter lightAccess, final ChunkAccess chunk, final int fromSection, final int toSection) {
++ final ChunkPos chunkPos = chunk.getPos();
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++
++ for (int currSectionY = toSection; currSectionY >= fromSection; --currSectionY) {
++ final SWMRNibbleArray currNibble = this.getNibbleFromCache(chunkX, currSectionY, chunkZ);
++ if (currNibble == null) {
++ continue;
++ }
++ for (final AxisDirection direction : ONLY_HORIZONTAL_DIRECTIONS) {
++ final int neighbourOffX = direction.x;
++ final int neighbourOffZ = direction.z;
++
++ final SWMRNibbleArray neighbourNibble = this.getNibbleFromCache(chunkX + neighbourOffX,
++ currSectionY, chunkZ + neighbourOffZ);
++
++ if (neighbourNibble == null || !neighbourNibble.isInitialisedUpdating()) {
++ // can't pull from 0
++ continue;
++ }
++
++ // neighbour chunk
++ final int incX;
++ final int incZ;
++ final int startX;
++ final int startZ;
++
++ if (neighbourOffX != 0) {
++ // x direction
++ incX = 0;
++ incZ = 1;
++
++ if (direction.x < 0) {
++ // negative
++ startX = (chunkX << 4) - 1;
++ } else {
++ startX = (chunkX << 4) + 16;
++ }
++ startZ = chunkZ << 4;
++ } else {
++ // z direction
++ incX = 1;
++ incZ = 0;
++
++ if (neighbourOffZ < 0) {
++ // negative
++ startZ = (chunkZ << 4) - 1;
++ } else {
++ startZ = (chunkZ << 4) + 16;
++ }
++ startX = chunkX << 4;
++ }
++
++ final long propagateDirection = 1L << direction.getOpposite().ordinal(); // we only want to check in this direction towards this chunk
++ final int encodeOffset = this.coordinateOffset;
++
++ for (int currY = currSectionY << 4, maxY = currY | 15; currY <= maxY; ++currY) {
++ for (int i = 0, currX = startX, currZ = startZ; i < 16; ++i, currX += incX, currZ += incZ) {
++ final int level = neighbourNibble.getUpdating(
++ (currX & 15)
++ | ((currZ & 15) << 4)
++ | ((currY & 15) << 8)
++ );
++
++ if (level <= 1) {
++ // nothing to propagate
++ continue;
++ }
++
++ this.appendToIncreaseQueue(
++ ((currX + (currZ << 6) + (currY << (6 + 6)) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((level & 0xFL) << (6 + 6 + 16))
++ | (propagateDirection << (6 + 6 + 16 + 4))
++ | FLAG_HAS_SIDED_TRANSPARENT_BLOCKS // don't know if the current block is transparent, must check.
++ );
++ }
++ }
++ }
++ }
++ }
++
++ public static Boolean[] getEmptySectionsForChunk(final ChunkAccess chunk) {
++ final LevelChunkSection[] sections = chunk.getSections();
++ final Boolean[] ret = new Boolean[sections.length];
++
++ for (int i = 0; i < sections.length; ++i) {
++ if (sections[i] == null || sections[i].hasOnlyAir()) {
++ ret[i] = Boolean.TRUE;
++ } else {
++ ret[i] = Boolean.FALSE;
++ }
++ }
++
++ return ret;
++ }
++
++ public final void forceHandleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptinessChanges) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, this.getNibblesOnChunk(chunk));
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void handleEmptySectionChanges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ,
++ final Boolean[] emptinessChanges) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptinessChanges, false);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ protected abstract void initNibble(final int chunkX, final int chunkY, final int chunkZ, final boolean extrude, final boolean initRemovedNibbles);
++
++ protected abstract void setNibbleNull(final int chunkX, final int chunkY, final int chunkZ);
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // subclasses are guaranteed that this is always called before a changed block set
++ // newChunk specifies whether the changes describe a "first load" of a chunk or changes to existing, already loaded chunks
++ // rets non-null when the emptiness map changed and needs to be updated
++ protected final boolean[] handleEmptySectionChanges(final LightChunkGetter lightAccess, final ChunkAccess chunk,
++ final Boolean[] emptinessChanges, final boolean unlit) {
++ final Level world = (Level)lightAccess.getLevel();
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++
++ boolean[] chunkEmptinessMap = this.getEmptinessMap(chunkX, chunkZ);
++ boolean[] ret = null;
++ final boolean needsInit = unlit || chunkEmptinessMap == null;
++ if (needsInit) {
++ this.setEmptinessMapCache(chunkX, chunkZ, ret = chunkEmptinessMap = new boolean[WorldUtil.getTotalSections(world)]);
++ }
++
++ // update emptiness map
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ Boolean valueBoxed = emptinessChanges[sectionIndex];
++ if (valueBoxed == null) {
++ if (!needsInit) {
++ continue;
++ }
++ final LevelChunkSection section = this.getChunkSection(chunkX, sectionIndex + this.minSection, chunkZ);
++ emptinessChanges[sectionIndex] = valueBoxed = section == null || section.hasOnlyAir() ? Boolean.TRUE : Boolean.FALSE;
++ }
++ chunkEmptinessMap[sectionIndex] = valueBoxed.booleanValue();
++ }
++
++ // now init neighbour nibbles
++ for (int sectionIndex = (emptinessChanges.length - 1); sectionIndex >= 0; --sectionIndex) {
++ final Boolean valueBoxed = emptinessChanges[sectionIndex];
++ final int sectionY = sectionIndex + this.minSection;
++ if (valueBoxed == null) {
++ continue;
++ }
++
++ final boolean empty = valueBoxed.booleanValue();
++
++ if (empty) {
++ continue;
++ }
++
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // if we're not empty, we also need to initialise nibbles
++ // note: if we're unlit, we absolutely do not want to extrude, as light data isn't set up
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ for (int dy = 1; dy >= -1; --dy) {
++ this.initNibble(dx + chunkX, dy + sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ // check for de-init and lazy-init
++ // lazy init is when chunks are being lit, so at the time they weren't loaded when their neighbours were running
++ // init checks.
++ for (int dz = -1; dz <= 1; ++dz) {
++ for (int dx = -1; dx <= 1; ++dx) {
++ // does this neighbour have 1 radius loaded?
++ boolean neighboursLoaded = true;
++ neighbour_loaded_search:
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ if (this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ) == null) {
++ neighboursLoaded = false;
++ break neighbour_loaded_search;
++ }
++ }
++ }
++
++ for (int sectionY = this.maxLightSection; sectionY >= this.minLightSection; --sectionY) {
++ // check neighbours to see if we need to de-init this one
++ boolean allEmpty = true;
++ neighbour_search:
++ for (int dy2 = -1; dy2 <= 1; ++dy2) {
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int y = sectionY + dy2;
++ if (y < this.minSection || y > this.maxSection) {
++ // empty
++ continue;
++ }
++ final boolean[] emptinessMap = this.getEmptinessMap(dx + dx2 + chunkX, dz + dz2 + chunkZ);
++ if (emptinessMap != null) {
++ if (!emptinessMap[y - this.minSection]) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ } else {
++ final LevelChunkSection section = this.getChunkSection(dx + dx2 + chunkX, y, dz + dz2 + chunkZ);
++ if (section != null && !section.hasOnlyAir()) {
++ allEmpty = false;
++ break neighbour_search;
++ }
++ }
++ }
++ }
++ }
++
++ if (allEmpty & neighboursLoaded) {
++ // can only de-init when neighbours are loaded
++ // de-init is fine to delay, as de-init is just an optimisation - it's not required for lighting
++ // to be correct
++
++ // all were empty, so de-init
++ this.setNibbleNull(dx + chunkX, sectionY, dz + chunkZ);
++ } else if (!allEmpty) {
++ // must init
++ final boolean extrude = (dx | dz) != 0 || !unlit;
++ this.initNibble(dx + chunkX, sectionY, dz + chunkZ, extrude, false);
++ }
++ }
++ }
++ }
++
++ return ret;
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, this.minLightSection, this.maxLightSection);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void checkChunkEdges(final LightChunkGetter lightAccess, final int chunkX, final int chunkZ, final ShortCollection sections) {
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, false);
++ try {
++ final ChunkAccess chunk = this.getChunkInCache(chunkX, chunkZ);
++ if (chunk == null) {
++ return;
++ }
++ this.checkChunkEdges(lightAccess, chunk, sections);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // subclasses should not initialise caches, as this will always be done by the super call
++ // subclasses should not invoke updateVisible, as this will always be done by the super call
++ // needsEdgeChecks applies when possibly loading vanilla data, which means we need to validate the current
++ // chunks light values with respect to neighbours
++ // subclasses should note that the emptiness changes are propagated BEFORE this is called, so this function
++ // does not need to detect empty chunks itself (and it should do no handling for them either!)
++ protected abstract void lightChunk(final LightChunkGetter lightAccess, final ChunkAccess chunk, final boolean needsEdgeChecks);
++
++ public final void light(final LightChunkGetter lightAccess, final ChunkAccess chunk, final Boolean[] emptySections) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++ this.setupCaches(lightAccess, chunkX * 16 + 7, 128, chunkZ * 16 + 7, true, true);
++
++ try {
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.maxLightSection - this.minLightSection + 1);
++ // force current chunk into cache
++ this.setChunkInCache(chunkX, chunkZ, chunk);
++ this.setBlocksForChunkInCache(chunkX, chunkZ, chunk.getSections());
++ this.setNibblesForChunkInCache(chunkX, chunkZ, nibbles);
++ this.setEmptinessMapCache(chunkX, chunkZ, this.getEmptinessMap(chunk));
++
++ final boolean[] ret = this.handleEmptySectionChanges(lightAccess, chunk, emptySections, true);
++ if (ret != null) {
++ this.setEmptinessMap(chunk, ret);
++ }
++ this.lightChunk(lightAccess, chunk, true);
++ this.setNibbles(chunk, nibbles);
++ this.updateVisible(lightAccess);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ public final void relightChunks(final LightChunkGetter lightAccess, final Set<ChunkPos> chunks,
++ final Consumer<ChunkPos> chunkLightCallback, final IntConsumer onComplete) {
++ // it's recommended for maximum performance that the set is ordered according to a BFS from the center of
++ // the region of chunks to relight
++ // it's required that tickets are added for each chunk to keep them loaded
++ final Long2ObjectOpenHashMap<SWMRNibbleArray[]> nibblesByChunk = new Long2ObjectOpenHashMap<>();
++ final Long2ObjectOpenHashMap<boolean[]> emptinessMapByChunk = new Long2ObjectOpenHashMap<>();
++
++ final int[] neighbourLightOrder = new int[] {
++ // d = 0
++ 0, 0,
++ // d = 1
++ -1, 0,
++ 0, -1,
++ 1, 0,
++ 0, 1,
++ // d = 2
++ -1, 1,
++ 1, 1,
++ -1, -1,
++ 1, -1,
++ };
++
++ int lightCalls = 0;
++
++ for (final ChunkPos chunkPos : chunks) {
++ final int chunkX = chunkPos.x;
++ final int chunkZ = chunkPos.z;
++ final ChunkAccess chunk = (ChunkAccess)lightAccess.getChunkForLighting(chunkX, chunkZ);
++ if (chunk == null || !this.canUseChunk(chunk)) {
++ throw new IllegalStateException();
++ }
++
++ for (int i = 0, len = neighbourLightOrder.length; i < len; i += 2) {
++ final int dx = neighbourLightOrder[i];
++ final int dz = neighbourLightOrder[i + 1];
++ final int neighbourX = dx + chunkX;
++ final int neighbourZ = dz + chunkZ;
++
++ final ChunkAccess neighbour = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX, neighbourZ);
++ if (neighbour == null || !this.canUseChunk(neighbour)) {
++ continue;
++ }
++
++ if (nibblesByChunk.get(CoordinateUtils.getChunkKey(neighbourX, neighbourZ)) != null) {
++ // lit already called for neighbour, no need to light it now
++ continue;
++ }
++
++ // light neighbour chunk
++ this.setupEncodeOffset(neighbourX * 16 + 7, 128, neighbourZ * 16 + 7);
++ try {
++ // insert all neighbouring chunks for this neighbour that we have data for
++ for (int dz2 = -1; dz2 <= 1; ++dz2) {
++ for (int dx2 = -1; dx2 <= 1; ++dx2) {
++ final int neighbourX2 = neighbourX + dx2;
++ final int neighbourZ2 = neighbourZ + dz2;
++ final long key = CoordinateUtils.getChunkKey(neighbourX2, neighbourZ2);
++ final ChunkAccess neighbour2 = (ChunkAccess)lightAccess.getChunkForLighting(neighbourX2, neighbourZ2);
++ if (neighbour2 == null || !this.canUseChunk(neighbour2)) {
++ continue;
++ }
++
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(key);
++ if (nibbles == null) {
++ // we haven't lit this chunk
++ continue;
++ }
++
++ this.setChunkInCache(neighbourX2, neighbourZ2, neighbour2);
++ this.setBlocksForChunkInCache(neighbourX2, neighbourZ2, neighbour2.getSections());
++ this.setNibblesForChunkInCache(neighbourX2, neighbourZ2, nibbles);
++ this.setEmptinessMapCache(neighbourX2, neighbourZ2, emptinessMapByChunk.get(key));
++ }
++ }
++
++ final long key = CoordinateUtils.getChunkKey(neighbourX, neighbourZ);
++
++ // now insert the neighbour chunk and light it
++ final SWMRNibbleArray[] nibbles = getFilledEmptyLight(this.world);
++ nibblesByChunk.put(key, nibbles);
++
++ this.setChunkInCache(neighbourX, neighbourZ, neighbour);
++ this.setBlocksForChunkInCache(neighbourX, neighbourZ, neighbour.getSections());
++ this.setNibblesForChunkInCache(neighbourX, neighbourZ, nibbles);
++
++ final boolean[] neighbourEmptiness = this.handleEmptySectionChanges(lightAccess, neighbour, getEmptySectionsForChunk(neighbour), true);
++ emptinessMapByChunk.put(key, neighbourEmptiness);
++ if (chunks.contains(new ChunkPos(neighbourX, neighbourZ))) {
++ this.setEmptinessMap(neighbour, neighbourEmptiness);
++ }
++
++ this.lightChunk(lightAccess, neighbour, false);
++ } finally {
++ this.destroyCaches();
++ }
++ }
++
++ // done lighting all neighbours, so the chunk is now fully lit
++
++ // make sure nibbles are fully updated before calling back
++ final SWMRNibbleArray[] nibbles = nibblesByChunk.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ for (final SWMRNibbleArray nibble : nibbles) {
++ nibble.updateVisible();
++ }
++
++ this.setNibbles(chunk, nibbles);
++
++ for (int y = this.minLightSection; y <= this.maxLightSection; ++y) {
++ lightAccess.onLightUpdate(this.skylightPropagator ? LightLayer.SKY : LightLayer.BLOCK, SectionPos.of(chunkX, y, chunkZ));
++ }
++
++ // now do callback
++ if (chunkLightCallback != null) {
++ chunkLightCallback.accept(chunkPos);
++ }
++ ++lightCalls;
++ }
++
++ if (onComplete != null) {
++ onComplete.accept(lightCalls);
++ }
++ }
++
++ // contains:
++ // lower (6 + 6 + 16) = 28 bits: encoded coordinate position (x | (z << 6) | (y << (6 + 6))))
++ // next 4 bits: propagated light level (0, 15]
++ // next 6 bits: propagation direction bitset
++ // next 24 bits: unused
++ // last 3 bits: state flags
++ // state flags:
++ // whether the increase propagator needs to write the propagated level to the position, used to avoid cascading light
++ // updates for block sources
++ protected static final long FLAG_WRITE_LEVEL = Long.MIN_VALUE >>> 2;
++ // whether the propagation needs to check if its current level is equal to the expected level
++ // used only in increase propagation
++ protected static final long FLAG_RECHECK_LEVEL = Long.MIN_VALUE >>> 1;
++ // whether the propagation needs to consider if its block is conditionally transparent
++ protected static final long FLAG_HAS_SIDED_TRANSPARENT_BLOCKS = Long.MIN_VALUE;
++
++ protected long[] increaseQueue = new long[16 * 16 * 16];
++ protected int increaseQueueInitialLength;
++ protected long[] decreaseQueue = new long[16 * 16 * 16];
++ protected int decreaseQueueInitialLength;
++
++ protected final long[] resizeIncreaseQueue() {
++ return this.increaseQueue = Arrays.copyOf(this.increaseQueue, this.increaseQueue.length * 2);
++ }
++
++ protected final long[] resizeDecreaseQueue() {
++ return this.decreaseQueue = Arrays.copyOf(this.decreaseQueue, this.decreaseQueue.length * 2);
++ }
++
++ protected final void appendToIncreaseQueue(final long value) {
++ final int idx = this.increaseQueueInitialLength++;
++ long[] queue = this.increaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected final void appendToDecreaseQueue(final long value) {
++ final int idx = this.decreaseQueueInitialLength++;
++ long[] queue = this.decreaseQueue;
++ if (idx >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ queue[idx] = value;
++ } else {
++ queue[idx] = value;
++ }
++ }
++
++ protected static final AxisDirection[][] OLD_CHECK_DIRECTIONS = new AxisDirection[1 << 6][];
++ protected static final int ALL_DIRECTIONS_BITSET = (1 << 6) - 1;
++ static {
++ for (int i = 0; i < OLD_CHECK_DIRECTIONS.length; ++i) {
++ final List<AxisDirection> directions = new ArrayList<>();
++ for (int bitset = i, len = Integer.bitCount(i), index = 0; index < len; ++index, bitset ^= IntegerUtil.getTrailingBit(bitset)) {
++ directions.add(AXIS_DIRECTIONS[IntegerUtil.trailingZeros(bitset)]);
++ }
++ OLD_CHECK_DIRECTIONS[i] = directions.toArray(new AxisDirection[0]);
++ }
++ }
++
++ protected final void performLightIncrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.increaseQueueInitialLength;
++ this.increaseQueueInitialLength = 0;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xFL);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63L)];
++
++ if ((queueValue & FLAG_RECHECK_LEVEL) != 0L) {
++ if (this.getLightLevel(posX, posY, posZ) != propagatedLightLevel) {
++ // not at the level we expect, so something changed.
++ continue;
++ }
++ } else if ((queueValue & FLAG_WRITE_LEVEL) != 0L) {
++ // these are used to restore block sources after a propagation decrease
++ this.setLightLevel(posX, posY, posZ, propagatedLightLevel);
++ }
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want or unloaded
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock();
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final VoxelShape fromShape = (((StarlightAbstractBlockState)fromBlock).starlight$isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int currentLevel;
++
++ if (currentNibble == null || (currentLevel = currentNibble.getUpdating(localIndex)) >= (propagatedLightLevel - 1)) {
++ continue; // already at the level we want
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock();
++ final int targetLevel = propagatedLightLevel - Math.max(1, opacity);
++ if (targetLevel <= currentLevel) {
++ continue;
++ }
++
++ currentNibble.set(localIndex, targetLevel);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 1) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeIncreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | (propagate.everythingButTheOppositeDirection << (6 + 6 + 16 + 4))
++ | (flags);
++ }
++ continue;
++ }
++ }
++ }
++ }
++
++ protected final void performLightDecrease(final LightChunkGetter lightAccess) {
++ final BlockGetter world = lightAccess.getLevel();
++ long[] queue = this.decreaseQueue;
++ long[] increaseQueue = this.increaseQueue;
++ int queueReadIndex = 0;
++ int queueLength = this.decreaseQueueInitialLength;
++ this.decreaseQueueInitialLength = 0;
++ int increaseQueueLength = this.increaseQueueInitialLength;
++ final int decodeOffsetX = -this.encodeOffsetX;
++ final int decodeOffsetY = -this.encodeOffsetY;
++ final int decodeOffsetZ = -this.encodeOffsetZ;
++ final int encodeOffset = this.coordinateOffset;
++ final int sectionOffset = this.chunkSectionIndexOffset;
++ final int emittedMask = this.emittedLightMask;
++
++ final PlatformHooks platformHooks = PlatformHooks.get();
++
++ while (queueReadIndex < queueLength) {
++ final long queueValue = queue[queueReadIndex++];
++
++ final int posX = ((int)queueValue & 63) + decodeOffsetX;
++ final int posZ = (((int)queueValue >>> 6) & 63) + decodeOffsetZ;
++ final int posY = (((int)queueValue >>> 12) & ((1 << 16) - 1)) + decodeOffsetY;
++ final int propagatedLightLevel = (int)((queueValue >>> (6 + 6 + 16)) & 0xF);
++ final AxisDirection[] checkDirections = OLD_CHECK_DIRECTIONS[(int)((queueValue >>> (6 + 6 + 16 + 4)) & 63)];
++
++ if ((queueValue & FLAG_HAS_SIDED_TRANSPARENT_BLOCKS) == 0L) {
++ // we don't need to worry about our state here.
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ this.lightEmissionPos.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(Shapes.empty(), cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock();
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = (platformHooks.getLightEmission(blockState, world, this.lightEmissionPos)) & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) {
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ } else {
++ // we actually need to worry about our state here
++ final BlockState fromBlock = this.getBlockState(posX, posY, posZ);
++ for (final AxisDirection propagate : checkDirections) {
++ final int offX = posX + propagate.x;
++ final int offY = posY + propagate.y;
++ final int offZ = posZ + propagate.z;
++
++ final int sectionIndex = (offX >> 4) + 5 * (offZ >> 4) + (5 * 5) * (offY >> 4) + sectionOffset;
++ final int localIndex = (offX & 15) | ((offZ & 15) << 4) | ((offY & 15) << 8);
++
++ final VoxelShape fromShape = (((StarlightAbstractBlockState)fromBlock).starlight$isConditionallyFullOpaque()) ? fromBlock.getFaceOcclusionShape(propagate.nms) : Shapes.empty();
++
++ if (fromShape != Shapes.empty() && Shapes.faceShapeOccludes(Shapes.empty(), fromShape)) {
++ continue;
++ }
++
++ final SWMRNibbleArray currentNibble = this.nibbleCache[sectionIndex];
++ final int lightLevel;
++
++ if (currentNibble == null || (lightLevel = currentNibble.getUpdating(localIndex)) == 0) {
++ // already at lowest (or unloaded), nothing we can do
++ continue;
++ }
++
++ final BlockState blockState = this.getBlockState(sectionIndex, localIndex);
++ if (blockState == null) {
++ continue;
++ }
++ this.lightEmissionPos.set(offX, offY, offZ);
++ long flags = 0;
++ if (((StarlightAbstractBlockState)blockState).starlight$isConditionallyFullOpaque()) {
++ final VoxelShape cullingFace = blockState.getFaceOcclusionShape(propagate.getOpposite().nms);
++
++ if (Shapes.faceShapeOccludes(fromShape, cullingFace)) {
++ continue;
++ }
++ flags |= FLAG_HAS_SIDED_TRANSPARENT_BLOCKS;
++ }
++
++ final int opacity = blockState.getLightBlock();
++ final int targetLevel = Math.max(0, propagatedLightLevel - Math.max(1, opacity));
++ if (lightLevel > targetLevel) {
++ // it looks like another source propagated here, so re-propagate it
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((lightLevel & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (FLAG_RECHECK_LEVEL | flags);
++ continue;
++ }
++ final int emittedLight = (platformHooks.getLightEmission(blockState, world, this.lightEmissionPos)) & emittedMask;
++ if (emittedLight != 0) {
++ // re-propagate source
++ // note: do not set recheck level, or else the propagation will fail
++ if (increaseQueueLength >= increaseQueue.length) {
++ increaseQueue = this.resizeIncreaseQueue();
++ }
++ increaseQueue[increaseQueueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((emittedLight & 0xFL) << (6 + 6 + 16))
++ | (((long)ALL_DIRECTIONS_BITSET) << (6 + 6 + 16 + 4))
++ | (flags | FLAG_WRITE_LEVEL);
++ }
++
++ currentNibble.set(localIndex, 0);
++ this.postLightUpdate(offX, offY, offZ);
++
++ if (targetLevel > 0) { // we actually need to propagate 0 just in case we find a neighbour...
++ if (queueLength >= queue.length) {
++ queue = this.resizeDecreaseQueue();
++ }
++ queue[queueLength++] =
++ ((offX + (offZ << 6) + (offY << 12) + encodeOffset) & ((1L << (6 + 6 + 16)) - 1))
++ | ((targetLevel & 0xFL) << (6 + 6 + 16))
++ | ((propagate.everythingButTheOppositeDirection) << (6 + 6 + 16 + 4))
++ | flags;
++ }
++ continue;
++ }
++ }
++ }
++
++ // propagate sources we clobbered
++ this.increaseQueueInitialLength = increaseQueueLength;
++ this.performLightIncrease(lightAccess);
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..571db5f9bf94745a8afe2cd313e593fb15db5e37
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightInterface.java
+@@ -0,0 +1,931 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import ca.spottedleaf.concurrentutil.collection.MultiThreadedQueue;
++import ca.spottedleaf.concurrentutil.executor.PrioritisedExecutor;
++import ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable;
++import ca.spottedleaf.concurrentutil.util.Priority;
++import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import it.unimi.dsi.fastutil.longs.Long2ObjectLinkedOpenHashMap;
++import it.unimi.dsi.fastutil.shorts.ShortCollection;
++import it.unimi.dsi.fastutil.shorts.ShortOpenHashSet;
++import net.minecraft.core.BlockPos;
++import net.minecraft.core.SectionPos;
++import net.minecraft.server.level.ChunkLevel;
++import net.minecraft.server.level.FullChunkStatus;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.TicketType;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.DataLayer;
++import net.minecraft.world.level.chunk.LightChunkGetter;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import net.minecraft.world.level.lighting.LayerLightEventListener;
++import net.minecraft.world.level.lighting.LevelLightEngine;
++import java.util.ArrayDeque;
++import java.util.ArrayList;
++import java.util.HashSet;
++import java.util.List;
++import java.util.Set;
++import java.util.concurrent.atomic.AtomicBoolean;
++import java.util.function.BooleanSupplier;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public final class StarLightInterface {
++
++ public static final TicketType<Long> CHUNK_WORK_TICKET = TicketType.create("starlight:chunk_work_ticket", Long::compareTo);
++ public static final int LIGHT_TICKET_LEVEL = ChunkLevel.byStatus(ChunkStatus.LIGHT);
++ // ticket level = ChunkLevel.byStatus(FullChunkStatus.FULL) - input
++ public static final int REGION_LIGHT_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.FULL) - LIGHT_TICKET_LEVEL;
++
++ /**
++ * Can be {@code null}, indicating the light is all empty.
++ */
++ public final Level world;
++ public final LightChunkGetter lightAccess;
++
++ private final ArrayDeque<SkyStarLightEngine> cachedSkyPropagators;
++ private final ArrayDeque<BlockStarLightEngine> cachedBlockPropagators;
++
++ private final LightQueue lightQueue;
++
++ private final LayerLightEventListener skyReader;
++ private final LayerLightEventListener blockReader;
++ private final boolean isClientSide;
++
++ public final int minSection;
++ public final int maxSection;
++ public final int minLightSection;
++ public final int maxLightSection;
++
++ public final LevelLightEngine lightEngine;
++
++ private final boolean hasBlockLight;
++ private final boolean hasSkyLight;
++
++ public StarLightInterface(final LightChunkGetter lightAccess, final boolean hasSkyLight, final boolean hasBlockLight, final LevelLightEngine lightEngine) {
++ this.lightAccess = lightAccess;
++ this.world = lightAccess == null ? null : (Level)lightAccess.getLevel();
++ this.cachedSkyPropagators = hasSkyLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.cachedBlockPropagators = hasBlockLight && lightAccess != null ? new ArrayDeque<>() : null;
++ this.isClientSide = !(this.world instanceof ServerLevel);
++ if (this.world == null) {
++ this.minSection = -4;
++ this.maxSection = 19;
++ this.minLightSection = -5;
++ this.maxLightSection = 20;
++ } else {
++ this.minSection = WorldUtil.getMinSection(this.world);
++ this.maxSection = WorldUtil.getMaxSection(this.world);
++ this.minLightSection = WorldUtil.getMinLightSection(this.world);
++ this.maxLightSection = WorldUtil.getMaxLightSection(this.world);
++ }
++
++ if (this.world instanceof ServerLevel) {
++ this.lightQueue = new ServerLightQueue(this);
++ } else {
++ this.lightQueue = new ClientLightQueue(this);
++ }
++
++ this.lightEngine = lightEngine;
++ this.hasBlockLight = hasBlockLight;
++ this.hasSkyLight = hasSkyLight;
++ this.skyReader = !hasSkyLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++ if (chunk == null || (!StarLightInterface.this.isClientSide && !chunk.isLightCorrect()) || !chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return null;
++ }
++
++ final int sectionY = pos.getY();
++
++ if (sectionY > StarLightInterface.this.maxLightSection || sectionY < StarLightInterface.this.minLightSection) {
++ return null;
++ }
++
++ if (((StarlightChunk)chunk).starlight$getSkyEmptinessMap() == null) {
++ return null;
++ }
++
++ return ((StarlightChunk)chunk).starlight$getSkyNibbles()[sectionY - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getSkyLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ this.blockReader = !hasBlockLight ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : new LayerLightEventListener() {
++ @Override
++ public void checkBlock(final BlockPos blockPos) {
++ StarLightInterface.this.lightEngine.checkBlock(blockPos.immutable());
++ }
++
++ @Override
++ public void propagateLightSources(final ChunkPos chunkPos) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public boolean hasLightWork() {
++ // not really correct...
++ return StarLightInterface.this.hasUpdates();
++ }
++
++ @Override
++ public int runLightUpdates() {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public void setLightEnabled(final ChunkPos chunkPos, final boolean bl) {
++ throw new UnsupportedOperationException();
++ }
++
++ @Override
++ public DataLayer getDataLayerData(final SectionPos pos) {
++ final ChunkAccess chunk = StarLightInterface.this.getAnyChunkNow(pos.getX(), pos.getZ());
++
++ if (chunk == null || pos.getY() < StarLightInterface.this.minLightSection || pos.getY() > StarLightInterface.this.maxLightSection) {
++ return null;
++ }
++
++ return ((StarlightChunk)chunk).starlight$getBlockNibbles()[pos.getY() - StarLightInterface.this.minLightSection].toVanillaNibble();
++ }
++
++ @Override
++ public int getLightValue(final BlockPos blockPos) {
++ return StarLightInterface.this.getBlockLightValue(blockPos, StarLightInterface.this.getAnyChunkNow(blockPos.getX() >> 4, blockPos.getZ() >> 4));
++ }
++
++ @Override
++ public void updateSectionStatus(final SectionPos pos, final boolean notReady) {
++ StarLightInterface.this.sectionChange(pos, notReady);
++ }
++ };
++ }
++
++ public ClientLightQueue getClientLightQueue() {
++ if (this.lightQueue instanceof ClientLightQueue clientLightQueue) {
++ return clientLightQueue;
++ }
++ return null;
++ }
++
++ public ServerLightQueue getServerLightQueue() {
++ if (this.lightQueue instanceof ServerLightQueue serverLightQueue) {
++ return serverLightQueue;
++ }
++ return null;
++ }
++
++ public boolean hasSkyLight() {
++ return this.hasSkyLight;
++ }
++
++ public boolean hasBlockLight() {
++ return this.hasBlockLight;
++ }
++
++ public int getSkyLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasSkyLight) {
++ return 0;
++ }
++ final int x = blockPos.getX();
++ int y = blockPos.getY();
++ final int z = blockPos.getZ();
++
++ final int minSection = this.minSection;
++ final int maxSection = this.maxSection;
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (chunk == null || (!this.isClientSide && !chunk.isLightCorrect()) || !chunk.getPersistedStatus().isOrAfter(ChunkStatus.LIGHT)) {
++ return 15;
++ }
++
++ int sectionY = y >> 4;
++
++ if (sectionY > maxLightSection) {
++ return 15;
++ }
++
++ if (sectionY < minLightSection) {
++ sectionY = minLightSection;
++ y = sectionY << 4;
++ }
++
++ final SWMRNibbleArray[] nibbles = ((StarlightChunk)chunk).starlight$getSkyNibbles();
++ final SWMRNibbleArray immediate = nibbles[sectionY - minLightSection];
++
++ if (!immediate.isNullNibbleVisible()) {
++ return immediate.getVisible(x, y, z);
++ }
++
++ final boolean[] emptinessMap = ((StarlightChunk)chunk).starlight$getSkyEmptinessMap();
++
++ if (emptinessMap == null) {
++ return 15;
++ }
++
++ // are we above this chunk's lowest empty section?
++ int lowestY = minLightSection - 1;
++ for (int currY = maxSection; currY >= minSection; --currY) {
++ if (emptinessMap[currY - minSection]) {
++ continue;
++ }
++
++ // should always be full lit here
++ lowestY = currY;
++ break;
++ }
++
++ if (sectionY > lowestY) {
++ return 15;
++ }
++
++ // this nibble is going to depend solely on the skylight data above it
++ // find first non-null data above (there does exist one, as we just found it above)
++ for (int currY = sectionY + 1; currY <= maxLightSection; ++currY) {
++ final SWMRNibbleArray nibble = nibbles[currY - minLightSection];
++ if (!nibble.isNullNibbleVisible()) {
++ return nibble.getVisible(x, 0, z);
++ }
++ }
++
++ // should never reach here
++ return 15;
++ }
++
++ public int getBlockLightValue(final BlockPos blockPos, final ChunkAccess chunk) {
++ if (!this.hasBlockLight) {
++ return 0;
++ }
++ final int y = blockPos.getY();
++ final int cy = y >> 4;
++
++ final int minLightSection = this.minLightSection;
++ final int maxLightSection = this.maxLightSection;
++
++ if (cy < minLightSection || cy > maxLightSection) {
++ return 0;
++ }
++
++ if (chunk == null) {
++ return 0;
++ }
++
++ final SWMRNibbleArray nibble = ((StarlightChunk)chunk).starlight$getBlockNibbles()[cy - minLightSection];
++ return nibble.getVisible(blockPos.getX(), y, blockPos.getZ());
++ }
++
++ public int getRawBrightness(final BlockPos pos, final int ambientDarkness) {
++ final ChunkAccess chunk = this.getAnyChunkNow(pos.getX() >> 4, pos.getZ() >> 4);
++
++ final int sky = this.getSkyLightValue(pos, chunk) - ambientDarkness;
++ // Don't fetch the block light level if the skylight level is 15, since the value will never be higher.
++ if (sky == 15) {
++ return 15;
++ }
++ final int block = this.getBlockLightValue(pos, chunk);
++ return Math.max(sky, block);
++ }
++
++ public LayerLightEventListener getSkyReader() {
++ return this.skyReader;
++ }
++
++ public LayerLightEventListener getBlockReader() {
++ return this.blockReader;
++ }
++
++ public boolean isClientSide() {
++ return this.isClientSide;
++ }
++
++ public ChunkAccess getAnyChunkNow(final int chunkX, final int chunkZ) {
++ if (this.world == null) {
++ // empty world
++ return null;
++ }
++ return ((ChunkSystemLevel)this.world).moonrise$getAnyChunkIfLoaded(chunkX, chunkZ);
++ }
++
++ public boolean hasUpdates() {
++ return !this.lightQueue.isEmpty();
++ }
++
++ public Level getWorld() {
++ return this.world;
++ }
++
++ public LightChunkGetter getLightAccess() {
++ return this.lightAccess;
++ }
++
++ public SkyStarLightEngine getSkyLightEngine() {
++ if (this.cachedSkyPropagators == null) {
++ return null;
++ }
++ final SkyStarLightEngine ret;
++ synchronized (this.cachedSkyPropagators) {
++ ret = this.cachedSkyPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new SkyStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ public void releaseSkyLightEngine(final SkyStarLightEngine engine) {
++ if (this.cachedSkyPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedSkyPropagators) {
++ this.cachedSkyPropagators.addFirst(engine);
++ }
++ }
++
++ public BlockStarLightEngine getBlockLightEngine() {
++ if (this.cachedBlockPropagators == null) {
++ return null;
++ }
++ final BlockStarLightEngine ret;
++ synchronized (this.cachedBlockPropagators) {
++ ret = this.cachedBlockPropagators.pollFirst();
++ }
++
++ if (ret == null) {
++ return new BlockStarLightEngine(this.world);
++ }
++ return ret;
++ }
++
++ public void releaseBlockLightEngine(final BlockStarLightEngine engine) {
++ if (this.cachedBlockPropagators == null) {
++ return;
++ }
++ synchronized (this.cachedBlockPropagators) {
++ this.cachedBlockPropagators.addFirst(engine);
++ }
++ }
++
++ public LightQueue.ChunkTasks blockChange(final BlockPos pos) {
++ if (this.world == null || pos.getY() < WorldUtil.getMinBlockY(this.world) || pos.getY() > WorldUtil.getMaxBlockY(this.world)) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueBlockChange(pos);
++ }
++
++ public LightQueue.ChunkTasks sectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ if (this.world == null) { // empty world
++ return null;
++ }
++
++ return this.lightQueue.queueSectionChange(pos, newEmptyValue);
++ }
++
++ public void forceLoadInChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.forceHandleEmptySectionChanges(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void loadInChunk(final int chunkX, final int chunkZ, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.handleEmptySectionChanges(this.lightAccess, chunkX, chunkZ, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void lightChunk(final ChunkAccess chunk, final Boolean[] emptySections) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ if (blockEngine != null) {
++ blockEngine.light(this.lightAccess, chunk, emptySections);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void relightChunks(final Set<ChunkPos> chunks, final Consumer<ChunkPos> chunkLightCallback,
++ final IntConsumer onComplete) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.relightChunks(this.lightAccess, chunks, blockEngine == null ? chunkLightCallback : null,
++ blockEngine == null ? onComplete : null);
++ }
++ if (blockEngine != null) {
++ blockEngine.relightChunks(this.lightAccess, chunks, chunkLightCallback, onComplete);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void checkChunkEdges(final int chunkX, final int chunkZ) {
++ this.checkSkyEdges(chunkX, chunkZ);
++ this.checkBlockEdges(chunkX, chunkZ);
++ }
++
++ public void checkSkyEdges(final int chunkX, final int chunkZ) {
++ final SkyStarLightEngine skyEngine = this.getSkyLightEngine();
++
++ try {
++ if (skyEngine != null) {
++ skyEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseSkyLightEngine(skyEngine);
++ }
++ }
++
++ public void checkBlockEdges(final int chunkX, final int chunkZ) {
++ final BlockStarLightEngine blockEngine = this.getBlockLightEngine();
++ try {
++ if (blockEngine != null) {
++ blockEngine.checkChunkEdges(this.lightAccess, chunkX, chunkZ);
++ }
++ } finally {
++ this.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ public void propagateChanges() {
++ final LightQueue lightQueue = this.lightQueue;
++ if (lightQueue instanceof ClientLightQueue clientLightQueue) {
++ clientLightQueue.drainTasks();
++ } // else: invalid usage, although we won't throw because mods...
++ }
++
++ public static abstract class LightQueue {
++
++ protected final StarLightInterface lightInterface;
++
++ public LightQueue(final StarLightInterface lightInterface) {
++ this.lightInterface = lightInterface;
++ }
++
++ public abstract boolean isEmpty();
++
++ public abstract ChunkTasks queueBlockChange(final BlockPos pos);
++
++ public abstract ChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue);
++
++ public abstract ChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections);
++
++ public abstract ChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections);
++
++ public static abstract class ChunkTasks implements Runnable {
++
++ public final long chunkCoordinate;
++
++ protected final StarLightInterface lightEngine;
++ protected final LightQueue queue;
++ protected final MultiThreadedQueue<Runnable> onComplete = new MultiThreadedQueue<>();
++ protected final Set<BlockPos> changedPositions = new HashSet<>();
++ protected Boolean[] changedSectionSet;
++ protected ShortOpenHashSet queuedEdgeChecksSky;
++ protected ShortOpenHashSet queuedEdgeChecksBlock;
++ protected List<BooleanSupplier> lightTasks;
++
++ public ChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final LightQueue queue) {
++ this.chunkCoordinate = chunkCoordinate;
++ this.lightEngine = lightEngine;
++ this.queue = queue;
++ }
++
++ @Override
++ public abstract void run();
++
++ public void queueOrRunTask(final Runnable run) {
++ if (!this.onComplete.add(run)) {
++ run.run();
++ }
++ }
++
++ protected void addChangedPosition(final BlockPos pos) {
++ this.changedPositions.add(pos.immutable());
++ }
++
++ protected void setChangedSection(final int y, final Boolean newEmptyValue) {
++ if (this.changedSectionSet == null) {
++ this.changedSectionSet = new Boolean[this.lightEngine.maxSection - this.lightEngine.minSection + 1];
++ }
++ this.changedSectionSet[y - this.lightEngine.minSection] = newEmptyValue;
++ }
++
++ protected void addLightTask(final BooleanSupplier lightTask) {
++ if (this.lightTasks == null) {
++ this.lightTasks = new ArrayList<>();
++ }
++ this.lightTasks.add(lightTask);
++ }
++
++ protected void addEdgeChecksSky(final ShortCollection values) {
++ if (this.queuedEdgeChecksSky == null) {
++ this.queuedEdgeChecksSky = new ShortOpenHashSet(Math.max(8, values.size()));
++ }
++ this.queuedEdgeChecksSky.addAll(values);
++ }
++
++ protected void addEdgeChecksBlock(final ShortCollection values) {
++ if (this.queuedEdgeChecksBlock == null) {
++ this.queuedEdgeChecksBlock = new ShortOpenHashSet(Math.max(8, values.size()));
++ }
++ this.queuedEdgeChecksBlock.addAll(values);
++ }
++
++ protected final void runTasks() {
++ boolean litChunk = false;
++ if (this.lightTasks != null) {
++ for (final BooleanSupplier run : this.lightTasks) {
++ if (run.getAsBoolean()) {
++ litChunk = true;
++ break;
++ }
++ }
++ }
++
++ if (!litChunk) {
++ final SkyStarLightEngine skyEngine = this.lightEngine.getSkyLightEngine();
++ final BlockStarLightEngine blockEngine = this.lightEngine.getBlockLightEngine();
++ try {
++ final long coordinate = this.chunkCoordinate;
++ final int chunkX = CoordinateUtils.getChunkX(coordinate);
++ final int chunkZ = CoordinateUtils.getChunkZ(coordinate);
++
++ final Set<BlockPos> positions = this.changedPositions;
++ final Boolean[] sectionChanges = this.changedSectionSet;
++
++ if (skyEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ skyEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
++ }
++ if (blockEngine != null && (!positions.isEmpty() || sectionChanges != null)) {
++ blockEngine.blocksChangedInChunk(this.lightEngine.getLightAccess(), chunkX, chunkZ, positions, sectionChanges);
++ }
++
++ if (skyEngine != null && this.queuedEdgeChecksSky != null) {
++ skyEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksSky);
++ }
++ if (blockEngine != null && this.queuedEdgeChecksBlock != null) {
++ blockEngine.checkChunkEdges(this.lightEngine.getLightAccess(), chunkX, chunkZ, this.queuedEdgeChecksBlock);
++ }
++ } finally {
++ this.lightEngine.releaseSkyLightEngine(skyEngine);
++ this.lightEngine.releaseBlockLightEngine(blockEngine);
++ }
++ }
++
++ Runnable run;
++ while ((run = this.onComplete.pollOrBlockAdds()) != null) {
++ run.run();
++ }
++ }
++ }
++ }
++
++ public static final class ClientLightQueue extends LightQueue {
++
++ private final Long2ObjectLinkedOpenHashMap<ClientChunkTasks> chunkTasks = new Long2ObjectLinkedOpenHashMap<>();
++
++ public ClientLightQueue(final StarLightInterface lightInterface) {
++ super(lightInterface);
++ }
++
++ @Override
++ public synchronized boolean isEmpty() {
++ return this.chunkTasks.isEmpty();
++ }
++
++ // must hold synchronized lock on this object
++ private ClientChunkTasks getOrCreate(final long key) {
++ return this.chunkTasks.computeIfAbsent(key, (final long keyInMap) -> {
++ return new ClientChunkTasks(keyInMap, ClientLightQueue.this.lightInterface, ClientLightQueue.this);
++ });
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueBlockChange(final BlockPos pos) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++ tasks.addChangedPosition(pos);
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.setChangedSection(pos.getY(), Boolean.valueOf(newEmptyValue));
++
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.addEdgeChecksSky(sections);
++
++ return tasks;
++ }
++
++ @Override
++ public synchronized ClientChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ClientChunkTasks tasks = this.getOrCreate(CoordinateUtils.getChunkKey(pos));
++
++ tasks.addEdgeChecksBlock(sections);
++
++ return tasks;
++ }
++
++ public synchronized ClientChunkTasks removeFirstTask() {
++ if (this.chunkTasks.isEmpty()) {
++ return null;
++ }
++ return this.chunkTasks.removeFirst();
++ }
++
++ public void drainTasks() {
++ ClientChunkTasks task;
++ while ((task = this.removeFirstTask()) != null) {
++ task.runTasks();
++ }
++ }
++
++ public static final class ClientChunkTasks extends ChunkTasks {
++
++ public ClientChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine, final ClientLightQueue queue) {
++ super(chunkCoordinate, lightEngine, queue);
++ }
++
++ @Override
++ public void run() {
++ this.runTasks();
++ }
++ }
++ }
++
++ public static final class ServerLightQueue extends LightQueue {
++
++ private final ConcurrentLong2ReferenceChainedHashTable<ServerChunkTasks> chunkTasks = new ConcurrentLong2ReferenceChainedHashTable<>();
++
++ public ServerLightQueue(final StarLightInterface lightInterface) {
++ super(lightInterface);
++ }
++
++ public void lowerPriority(final int chunkX, final int chunkZ, final Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.lowerPriority(priority);
++ }
++ }
++
++ public void setPriority(final int chunkX, final int chunkZ, final Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.setPriority(priority);
++ }
++ }
++
++ public void raisePriority(final int chunkX, final int chunkZ, final Priority priority) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ task.raisePriority(priority);
++ }
++ }
++
++ public Priority getPriority(final int chunkX, final int chunkZ) {
++ final ServerChunkTasks task = this.chunkTasks.get(CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (task != null) {
++ return task.getPriority();
++ }
++
++ return Priority.COMPLETING;
++ }
++
++ @Override
++ public boolean isEmpty() {
++ return this.chunkTasks.isEmpty();
++ }
++
++ @Override
++ public ServerChunkTasks queueBlockChange(final BlockPos pos) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++ valueInMap.addChangedPosition(pos);
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueSectionChange(final SectionPos pos, final boolean newEmptyValue) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.setChangedSection(pos.getY(), Boolean.valueOf(newEmptyValue));
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ public ServerChunkTasks queueChunkLightTask(final ChunkPos pos, final BooleanSupplier lightTask, final Priority priority) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this, priority
++ );
++ }
++
++ valueInMap.addLightTask(lightTask);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueChunkSkylightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.addEdgeChecksSky(sections);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ @Override
++ public ServerChunkTasks queueChunkBlocklightEdgeCheck(final SectionPos pos, final ShortCollection sections) {
++ final ServerChunkTasks ret = this.chunkTasks.compute(CoordinateUtils.getChunkKey(pos), (final long keyInMap, ServerChunkTasks valueInMap) -> {
++ if (valueInMap == null) {
++ valueInMap = new ServerChunkTasks(
++ keyInMap, ServerLightQueue.this.lightInterface, ServerLightQueue.this
++ );
++ }
++
++ valueInMap.addEdgeChecksBlock(sections);
++
++ return valueInMap;
++ });
++
++ ret.schedule();
++
++ return ret;
++ }
++
++ public static final class ServerChunkTasks extends ChunkTasks {
++
++ private final AtomicBoolean ticketAdded = new AtomicBoolean();
++ private final PrioritisedExecutor.PrioritisedTask task;
++
++ public ServerChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine,
++ final ServerLightQueue queue) {
++ this(chunkCoordinate, lightEngine, queue, Priority.NORMAL);
++ }
++
++ public ServerChunkTasks(final long chunkCoordinate, final StarLightInterface lightEngine,
++ final ServerLightQueue queue, final Priority priority) {
++ super(chunkCoordinate, lightEngine, queue);
++ this.task = ((ChunkSystemServerLevel)(ServerLevel)lightEngine.getWorld()).moonrise$getChunkTaskScheduler().radiusAwareScheduler.createTask(
++ CoordinateUtils.getChunkX(chunkCoordinate), CoordinateUtils.getChunkZ(chunkCoordinate),
++ ((ChunkSystemChunkStatus)ChunkStatus.LIGHT).moonrise$getWriteRadius(), this, priority
++ );
++ }
++
++ public boolean markTicketAdded() {
++ return !this.ticketAdded.get() && !this.ticketAdded.getAndSet(true);
++ }
++
++ public void schedule() {
++ this.task.queue();
++ }
++
++ public boolean cancel() {
++ return this.task.cancel();
++ }
++
++ public Priority getPriority() {
++ return this.task.getPriority();
++ }
++
++ public void lowerPriority(final Priority priority) {
++ this.task.lowerPriority(priority);
++ }
++
++ public void setPriority(final Priority priority) {
++ this.task.setPriority(priority);
++ }
++
++ public void raisePriority(final Priority priority) {
++ this.task.raisePriority(priority);
++ }
++
++ @Override
++ public void run() {
++ ((ServerLightQueue)this.queue).chunkTasks.remove(this.chunkCoordinate, this);
++
++ this.runTasks();
++ }
++ }
++ }
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..7fe59ab70557aa6a484a02db2b2007fdd9e4bbb8
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/light/StarLightLightingProvider.java
+@@ -0,0 +1,29 @@
++package ca.spottedleaf.moonrise.patches.starlight.light;
++
++import net.minecraft.core.SectionPos;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.LightLayer;
++import net.minecraft.world.level.chunk.DataLayer;
++import net.minecraft.world.level.chunk.LevelChunk;
++import java.util.Collection;
++import java.util.function.Consumer;
++import java.util.function.IntConsumer;
++
++public interface StarLightLightingProvider {
++
++ public StarLightInterface starlight$getLightEngine();
++
++ public void starlight$clientUpdateLight(final LightLayer lightType, final SectionPos pos,
++ final DataLayer nibble, final boolean trustEdges);
++
++ public void starlight$clientRemoveLightData(final ChunkPos chunkPos);
++
++ public void starlight$clientChunkLoad(final ChunkPos pos, final LevelChunk chunk);
++
++ public default int starlight$serverRelightChunks(final Collection<ChunkPos> chunks,
++ final Consumer<ChunkPos> chunkLightCallback,
++ final IntConsumer onComplete) throws UnsupportedOperationException {
++ throw new UnsupportedOperationException();
++ }
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/storage/StarlightSectionData.java b/ca/spottedleaf/moonrise/patches/starlight/storage/StarlightSectionData.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..40d004afdc6449530f5bb2d7c7638b8ee3e3a577
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/storage/StarlightSectionData.java
+@@ -0,0 +1,13 @@
++package ca.spottedleaf.moonrise.patches.starlight.storage;
++
++public interface StarlightSectionData {
++
++ public int starlight$getBlockLightState();
++
++ public void starlight$setBlockLightState(final int state);
++
++ public int starlight$getSkyLightState();
++
++ public void starlight$setSkyLightState(final int state);
++
++}
+diff --git a/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java b/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..689ce367164e79e0426eeecb81dbbc521d4bc742
+--- /dev/null
++++ b/ca/spottedleaf/moonrise/patches/starlight/util/SaveUtil.java
+@@ -0,0 +1,189 @@
++package ca.spottedleaf.moonrise.patches.starlight.util;
++
++import ca.spottedleaf.moonrise.common.util.WorldUtil;
++import ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk;
++import ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray;
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine;
++import com.mojang.logging.LogUtils;
++import net.minecraft.nbt.CompoundTag;
++import net.minecraft.nbt.ListTag;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.Level;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.status.ChunkStatus;
++import org.slf4j.Logger;
++
++// note: keep in-sync with SerializableChunkDataMixin
++public final class SaveUtil {
++
++ private static final Logger LOGGER = LogUtils.getLogger();
++
++ public static final int STARLIGHT_LIGHT_VERSION = 9;
++
++ public static int getLightVersion() {
++ return STARLIGHT_LIGHT_VERSION;
++ }
++
++ public static final String BLOCKLIGHT_STATE_TAG = "starlight.blocklight_state";
++ public static final String SKYLIGHT_STATE_TAG = "starlight.skylight_state";
++ public static final String STARLIGHT_VERSION_TAG = "starlight.light_version";
++
++ public static void saveLightHook(final Level world, final ChunkAccess chunk, final CompoundTag nbt) {
++ try {
++ saveLightHookReal(world, chunk, nbt);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, it will have correctly set lit to false
++ // for Vanilla to relight on load and it will not set our lit tag so we will relight on load
++ LOGGER.warn("Failed to inject light data into save data for chunk " + chunk.getPos() + ", chunk light will be recalculated on its next load", ex);
++ }
++ }
++
++ private static void saveLightHookReal(final Level world, final ChunkAccess chunk, final CompoundTag tag) {
++ if (tag == null) {
++ return;
++ }
++
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ SWMRNibbleArray[] blockNibbles = ((StarlightChunk)chunk).starlight$getBlockNibbles();
++ SWMRNibbleArray[] skyNibbles = ((StarlightChunk)chunk).starlight$getSkyNibbles();
++
++ boolean lit = chunk.isLightCorrect() || !(world instanceof ServerLevel);
++ // diff start - store our tag for whether light data is init'd
++ if (lit) {
++ tag.putBoolean("isLightOn", false);
++ }
++ // diff end - store our tag for whether light data is init'd
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++
++ CompoundTag[] sections = new CompoundTag[maxSection - minSection + 1];
++
++ ListTag sectionsStored = tag.getList("sections", 10);
++
++ for (int i = 0; i < sectionsStored.size(); ++i) {
++ CompoundTag sectionStored = sectionsStored.getCompound(i);
++ int k = sectionStored.getByte("Y");
++
++ // strip light data
++ sectionStored.remove("BlockLight");
++ sectionStored.remove("SkyLight");
++
++ if (!sectionStored.isEmpty()) {
++ sections[k - minSection] = sectionStored;
++ }
++ }
++
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) {
++ for (int i = minSection; i <= maxSection; ++i) {
++ SWMRNibbleArray.SaveState blockNibble = blockNibbles[i - minSection].getSaveState();
++ SWMRNibbleArray.SaveState skyNibble = skyNibbles[i - minSection].getSaveState();
++ if (blockNibble != null || skyNibble != null) {
++ CompoundTag section = sections[i - minSection];
++ if (section == null) {
++ section = new CompoundTag();
++ section.putByte("Y", (byte)i);
++ sections[i - minSection] = section;
++ }
++
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++
++ if (blockNibble != null) {
++ if (blockNibble.data != null) {
++ section.putByteArray("BlockLight", blockNibble.data);
++ }
++ section.putInt(BLOCKLIGHT_STATE_TAG, blockNibble.state);
++ }
++
++ if (skyNibble != null) {
++ if (skyNibble.data != null) {
++ section.putByteArray("SkyLight", skyNibble.data);
++ }
++ section.putInt(SKYLIGHT_STATE_TAG, skyNibble.state);
++ }
++ }
++ }
++ }
++
++ // rewrite section list
++ sectionsStored.clear();
++ for (CompoundTag section : sections) {
++ if (section != null) {
++ sectionsStored.add(section);
++ }
++ }
++ tag.put("sections", sectionsStored);
++ if (lit) {
++ tag.putInt(STARLIGHT_VERSION_TAG, STARLIGHT_LIGHT_VERSION); // only mark as fully lit after we have successfully injected our data
++ }
++ }
++
++ public static void loadLightHook(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ try {
++ loadLightHookReal(world, pos, tag, into);
++ } catch (final Throwable ex) {
++ // failing to inject is not fatal so we catch anything here. if it fails, then we simply relight. Not a problem, we get correct
++ // lighting in both cases.
++ LOGGER.warn("Failed to load light for chunk " + pos + ", light will be recalculated", ex);
++ }
++ }
++
++ private static void loadLightHookReal(final Level world, final ChunkPos pos, final CompoundTag tag, final ChunkAccess into) {
++ if (into == null) {
++ return;
++ }
++ final int minSection = WorldUtil.getMinLightSection(world);
++ final int maxSection = WorldUtil.getMaxLightSection(world);
++
++ into.setLightCorrect(false); // mark as unlit in case we fail parsing
++
++ SWMRNibbleArray[] blockNibbles = StarLightEngine.getFilledEmptyLight(world);
++ SWMRNibbleArray[] skyNibbles = StarLightEngine.getFilledEmptyLight(world);
++
++
++ // start copy from the original method
++ boolean lit = tag.get("isLightOn") != null && tag.getInt(STARLIGHT_VERSION_TAG) == STARLIGHT_LIGHT_VERSION;
++ boolean canReadSky = world.dimensionType().hasSkyLight();
++ ChunkStatus status = ChunkStatus.byName(tag.getString("Status"));
++ if (lit && status.isOrAfter(ChunkStatus.LIGHT)) { // diff - we add the status check here
++ ListTag sections = tag.getList("sections", 10);
++
++ for (int i = 0; i < sections.size(); ++i) {
++ CompoundTag sectionData = sections.getCompound(i);
++ int y = sectionData.getByte("Y");
++
++ if (sectionData.contains("BlockLight", 7)) {
++ // this is where our diff is
++ blockNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("BlockLight").clone(), sectionData.getInt(BLOCKLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ blockNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(BLOCKLIGHT_STATE_TAG));
++ }
++
++ if (canReadSky) {
++ if (sectionData.contains("SkyLight", 7)) {
++ // we store under the same key so mod programs editing nbt
++ // can still read the data, hopefully.
++ // however, for compatibility we store chunks as unlit so vanilla
++ // is forced to re-light them if it encounters our data. It's too much of a burden
++ // to try and maintain compatibility with a broken and inferior skylight management system.
++ skyNibbles[y - minSection] = new SWMRNibbleArray(sectionData.getByteArray("SkyLight").clone(), sectionData.getInt(SKYLIGHT_STATE_TAG)); // clone for data safety
++ } else {
++ skyNibbles[y - minSection] = new SWMRNibbleArray(null, sectionData.getInt(SKYLIGHT_STATE_TAG));
++ }
++ }
++ }
++ }
++ // end copy from vanilla
++
++ ((StarlightChunk)into).starlight$setBlockNibbles(blockNibbles);
++ ((StarlightChunk)into).starlight$setSkyNibbles(skyNibbles);
++ into.setLightCorrect(lit); // now we set lit here, only after we've correctly parsed data
++ }
++
++ private SaveUtil() {}
++}
+diff --git a/io/papermc/paper/FeatureHooks.java b/io/papermc/paper/FeatureHooks.java
+index d3aebc7f833764351c8e5fe1fad1aa2f8718ca37..046a6304ea7e9dd66cb9d4cb004a582f13018295 100644
+--- a/io/papermc/paper/FeatureHooks.java
++++ b/io/papermc/paper/FeatureHooks.java
+@@ -1,6 +1,8 @@
+ package io.papermc.paper;
+
+ import io.papermc.paper.command.PaperSubcommand;
++import io.papermc.paper.command.subcommands.ChunkDebugCommand;
++import io.papermc.paper.command.subcommands.FixLightCommand;
+ import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
+ import it.unimi.dsi.fastutil.longs.LongSet;
+ import it.unimi.dsi.fastutil.longs.LongSets;
+@@ -31,9 +33,12 @@ import org.bukkit.World;
+ public final class FeatureHooks {
+
+ public static void initChunkTaskScheduler(final boolean useParallelGen) {
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.init(useParallelGen); // Paper - Chunk system
+ }
+
+ public static void registerPaperCommands(final Map<Set<String>, PaperSubcommand> commands) {
++ commands.put(Set.of("fixlight"), new FixLightCommand()); // Paper - rewrite chunk system
++ commands.put(Set.of("debug", "chunkinfo", "holderinfo"), new ChunkDebugCommand()); // Paper - rewrite chunk system
+ }
+
+ public static LevelChunkSection createSection(final Registry<Biome> biomeRegistry, final Level level, final ChunkPos chunkPos, final int chunkSection) {
+diff --git a/io/papermc/paper/command/subcommands/ChunkDebugCommand.java b/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..2dca7afbd93cfbb8686f336fcd3b45dd01fba0fc
+--- /dev/null
++++ b/io/papermc/paper/command/subcommands/ChunkDebugCommand.java
+@@ -0,0 +1,277 @@
++package io.papermc.paper.command.subcommands;
++
++import ca.spottedleaf.moonrise.common.util.JsonUtil;
++import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler;
++import ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder;
++import io.papermc.paper.command.CommandUtil;
++import io.papermc.paper.command.PaperSubcommand;
++import java.io.File;
++import java.util.ArrayList;
++import java.util.Collections;
++import java.util.List;
++import java.util.Locale;
++import net.minecraft.server.MinecraftServer;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import net.minecraft.world.level.chunk.ImposterProtoChunk;
++import net.minecraft.world.level.chunk.LevelChunk;
++import net.minecraft.world.level.chunk.ProtoChunk;
++import org.bukkit.Bukkit;
++import org.bukkit.command.CommandSender;
++import org.bukkit.craftbukkit.CraftWorld;
++import org.checkerframework.checker.nullness.qual.NonNull;
++import org.checkerframework.checker.nullness.qual.Nullable;
++import org.checkerframework.framework.qual.DefaultQualifier;
++
++import static net.kyori.adventure.text.Component.text;
++import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
++import static net.kyori.adventure.text.format.NamedTextColor.GREEN;
++import static net.kyori.adventure.text.format.NamedTextColor.RED;
++
++@DefaultQualifier(NonNull.class)
++public final class ChunkDebugCommand implements PaperSubcommand {
++ @Override
++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
++ switch (subCommand) {
++ case "debug" -> this.doDebug(sender, args);
++ case "chunkinfo" -> this.doChunkInfo(sender, args);
++ case "holderinfo" -> this.doHolderInfo(sender, args);
++ }
++ return true;
++ }
++
++ @Override
++ public List<String> tabComplete(final CommandSender sender, final String subCommand, final String[] args) {
++ switch (subCommand) {
++ case "debug" -> {
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, "help", "chunks");
++ }
++ }
++ case "holderinfo" -> {
++ List<String> worldNames = new ArrayList<>();
++ worldNames.add("*");
++ for (org.bukkit.World world : Bukkit.getWorlds()) {
++ worldNames.add(world.getName());
++ }
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, worldNames);
++ }
++ }
++ case "chunkinfo" -> {
++ List<String> worldNames = new ArrayList<>();
++ worldNames.add("*");
++ for (org.bukkit.World world : Bukkit.getWorlds()) {
++ worldNames.add(world.getName());
++ }
++ if (args.length == 1) {
++ return CommandUtil.getListMatchingLast(sender, args, worldNames);
++ }
++ }
++ }
++ return Collections.emptyList();
++ }
++
++ private void doChunkInfo(final CommandSender sender, final String[] args) {
++ List<org.bukkit.World> worlds;
++ if (args.length < 1 || args[0].equals("*")) {
++ worlds = Bukkit.getWorlds();
++ } else {
++ worlds = new ArrayList<>(args.length);
++ for (final String arg : args) {
++ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
++ if (world == null) {
++ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
++ return;
++ }
++ worlds.add(world);
++ }
++ }
++
++ int accumulatedTotal = 0;
++ int accumulatedInactive = 0;
++ int accumulatedBorder = 0;
++ int accumulatedTicking = 0;
++ int accumulatedEntityTicking = 0;
++
++ for (final org.bukkit.World bukkitWorld : worlds) {
++ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
++
++ int total = 0;
++ int inactive = 0;
++ int full = 0;
++ int blockTicking = 0;
++ int entityTicking = 0;
++
++ for (final NewChunkHolder holder : ((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolders()) {
++ final NewChunkHolder.ChunkCompletion completion = holder.getLastChunkCompletion();
++ final ChunkAccess chunk = completion == null ? null : completion.chunk();
++
++ if (!(chunk instanceof LevelChunk fullChunk)) {
++ continue;
++ }
++
++ ++total;
++
++ switch (holder.getChunkStatus()) {
++ case INACCESSIBLE: {
++ ++inactive;
++ break;
++ }
++ case FULL: {
++ ++full;
++ break;
++ }
++ case BLOCK_TICKING: {
++ ++blockTicking;
++ break;
++ }
++ case ENTITY_TICKING: {
++ ++entityTicking;
++ break;
++ }
++ }
++ }
++
++ accumulatedTotal += total;
++ accumulatedInactive += inactive;
++ accumulatedBorder += full;
++ accumulatedTicking += blockTicking;
++ accumulatedEntityTicking += entityTicking;
++
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(total),
++ text(" Inactive: ", BLUE), text(inactive),
++ text(" Full: ", BLUE), text(full),
++ text(" Block Ticking: ", BLUE), text(blockTicking),
++ text(" Entity Ticking: ", BLUE), text(entityTicking)
++ ));
++ }
++ if (worlds.size() > 1) {
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(accumulatedTotal),
++ text(" Inactive: ", BLUE), text(accumulatedInactive),
++ text(" Full: ", BLUE), text(accumulatedBorder),
++ text(" Block Ticking: ", BLUE), text(accumulatedTicking),
++ text(" Entity Ticking: ", BLUE), text(accumulatedEntityTicking)
++ ));
++ }
++ }
++
++ private void doHolderInfo(final CommandSender sender, final String[] args) {
++ List<org.bukkit.World> worlds;
++ if (args.length < 1 || args[0].equals("*")) {
++ worlds = Bukkit.getWorlds();
++ } else {
++ worlds = new ArrayList<>(args.length);
++ for (final String arg : args) {
++ org.bukkit.@Nullable World world = Bukkit.getWorld(arg);
++ if (world == null) {
++ sender.sendMessage(text("World '" + arg + "' is invalid", RED));
++ return;
++ }
++ worlds.add(world);
++ }
++ }
++
++ int accumulatedTotal = 0;
++ int accumulatedCanUnload = 0;
++ int accumulatedNull = 0;
++ int accumulatedReadOnly = 0;
++ int accumulatedProtoChunk = 0;
++ int accumulatedFullChunk = 0;
++
++ for (final org.bukkit.World bukkitWorld : worlds) {
++ final ServerLevel world = ((CraftWorld) bukkitWorld).getHandle();
++
++ int total = 0;
++ int canUnload = 0;
++ int nullChunks = 0;
++ int readOnly = 0;
++ int protoChunk = 0;
++ int fullChunk = 0;
++
++ for (final NewChunkHolder holder : ((ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolders()) {
++ final NewChunkHolder.ChunkCompletion completion = holder.getLastChunkCompletion();
++ final ChunkAccess chunk = completion == null ? null : completion.chunk();
++
++ ++total;
++
++ if (chunk == null) {
++ ++nullChunks;
++ } else if (chunk instanceof ImposterProtoChunk) {
++ ++readOnly;
++ } else if (chunk instanceof ProtoChunk) {
++ ++protoChunk;
++ } else if (chunk instanceof LevelChunk) {
++ ++fullChunk;
++ }
++
++ if (holder.isSafeToUnload() == null) {
++ ++canUnload;
++ }
++ }
++
++ accumulatedTotal += total;
++ accumulatedCanUnload += canUnload;
++ accumulatedNull += nullChunks;
++ accumulatedReadOnly += readOnly;
++ accumulatedProtoChunk += protoChunk;
++ accumulatedFullChunk += fullChunk;
++
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text(bukkitWorld.getName(), GREEN), text(":")));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(total),
++ text(" Unloadable: ", BLUE), text(canUnload),
++ text(" Null: ", BLUE), text(nullChunks),
++ text(" ReadOnly: ", BLUE), text(readOnly),
++ text(" Proto: ", BLUE), text(protoChunk),
++ text(" Full: ", BLUE), text(fullChunk)
++ ));
++ }
++ if (worlds.size() > 1) {
++ sender.sendMessage(text().append(text("Chunks in ", BLUE), text("all listed worlds", GREEN), text(":", DARK_AQUA)));
++ sender.sendMessage(text().color(DARK_AQUA).append(
++ text("Total: ", BLUE), text(accumulatedTotal),
++ text(" Unloadable: ", BLUE), text(accumulatedCanUnload),
++ text(" Null: ", BLUE), text(accumulatedNull),
++ text(" ReadOnly: ", BLUE), text(accumulatedReadOnly),
++ text(" Proto: ", BLUE), text(accumulatedProtoChunk),
++ text(" Full: ", BLUE), text(accumulatedFullChunk)
++ ));
++ }
++ }
++
++ private void doDebug(final CommandSender sender, final String[] args) {
++ if (args.length < 1) {
++ sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
++ return;
++ }
++
++ final String debugType = args[0].toLowerCase(Locale.ROOT);
++ switch (debugType) {
++ case "chunks" -> {
++ if (args.length >= 2 && args[1].toLowerCase(Locale.ROOT).equals("help")) {
++ sender.sendMessage(text("Use /paper debug chunks to dump loaded chunk information to a file", RED));
++ break;
++ }
++ final File file = ChunkTaskScheduler.getChunkDebugFile();
++ sender.sendMessage(text("Writing chunk information dump to " + file, GREEN));
++ try {
++ JsonUtil.writeJson(ChunkTaskScheduler.debugAllWorlds(MinecraftServer.getServer()), file);
++ sender.sendMessage(text("Successfully written chunk information!", GREEN));
++ } catch (Throwable thr) {
++ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
++ sender.sendMessage(text("Failed to dump chunk information, see console", RED));
++ }
++ }
++ // "help" & default
++ default -> sender.sendMessage(text("Use /paper debug [chunks] help for more information on a specific command", RED));
++ }
++ }
++
++}
+diff --git a/io/papermc/paper/command/subcommands/FixLightCommand.java b/io/papermc/paper/command/subcommands/FixLightCommand.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..85950a1aa732ab8c01ad28bec9e0de140e1a172e
+--- /dev/null
++++ b/io/papermc/paper/command/subcommands/FixLightCommand.java
+@@ -0,0 +1,116 @@
++package io.papermc.paper.command.subcommands;
++
++import ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider;
++import io.papermc.paper.command.PaperSubcommand;
++import io.papermc.paper.util.MCUtil;
++import net.minecraft.server.level.ServerLevel;
++import net.minecraft.server.level.ServerPlayer;
++import net.minecraft.server.level.ThreadedLevelLightEngine;
++import net.minecraft.world.level.ChunkPos;
++import net.minecraft.world.level.chunk.ChunkAccess;
++import org.bukkit.command.CommandSender;
++import org.bukkit.craftbukkit.entity.CraftPlayer;
++import org.bukkit.entity.Player;
++import org.checkerframework.checker.nullness.qual.NonNull;
++import org.checkerframework.checker.nullness.qual.Nullable;
++import org.checkerframework.framework.qual.DefaultQualifier;
++
++import java.text.DecimalFormat;
++
++import static net.kyori.adventure.text.Component.text;
++import static net.kyori.adventure.text.format.NamedTextColor.BLUE;
++import static net.kyori.adventure.text.format.NamedTextColor.DARK_AQUA;
++import static net.kyori.adventure.text.format.NamedTextColor.RED;
++
++@DefaultQualifier(NonNull.class)
++public final class FixLightCommand implements PaperSubcommand {
++
++ private static final ThreadLocal<DecimalFormat> ONE_DECIMAL_PLACES = ThreadLocal.withInitial(() -> {
++ return new DecimalFormat("#,##0.0");
++ });
++
++ @Override
++ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
++ this.doFixLight(sender, args);
++ return true;
++ }
++
++ private void doFixLight(final CommandSender sender, final String[] args) {
++ if (!(sender instanceof Player)) {
++ sender.sendMessage(text("Only players can use this command", RED));
++ return;
++ }
++ @Nullable Runnable post = null;
++ int radius = 2;
++ if (args.length > 0) {
++ try {
++ final int parsed = Integer.parseInt(args[0]);
++ if (parsed < 0) {
++ sender.sendMessage(text("Radius cannot be negative!", RED));
++ return;
++ }
++ final int maxRadius = 32;
++ radius = Math.min(maxRadius, parsed);
++ if (radius != parsed) {
++ post = () -> sender.sendMessage(text("Radius '" + parsed + "' was not in the required range [0, " + maxRadius + "], it was lowered to the maximum (" + maxRadius + " chunks).", RED));
++ }
++ } catch (final Exception e) {
++ sender.sendMessage(text("'" + args[0] + "' is not a valid number.", RED));
++ return;
++ }
++ }
++
++ CraftPlayer player = (CraftPlayer) sender;
++ ServerPlayer handle = player.getHandle();
++ ServerLevel world = (ServerLevel) handle.level();
++ ThreadedLevelLightEngine lightengine = world.getChunkSource().getLightEngine();
++ this.starlightFixLight(handle, world, lightengine, radius, post);
++ }
++
++ private void starlightFixLight(
++ final ServerPlayer sender,
++ final ServerLevel world,
++ final ThreadedLevelLightEngine lightengine,
++ final int radius,
++ final @Nullable Runnable done
++ ) {
++ final long start = System.nanoTime();
++ final java.util.LinkedHashSet<ChunkPos> chunks = new java.util.LinkedHashSet<>(MCUtil.getSpiralOutChunks(sender.blockPosition(), radius)); // getChunkCoordinates is actually just bad mappings, this function rets position as blockpos
++
++ final int[] pending = new int[1];
++ for (java.util.Iterator<ChunkPos> iterator = chunks.iterator(); iterator.hasNext(); ) {
++ final ChunkPos chunkPos = iterator.next();
++
++ final @Nullable ChunkAccess chunk = (ChunkAccess) world.getChunkSource().getChunkForLighting(chunkPos.x, chunkPos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ continue;
++ }
++
++ ++pending[0];
++ }
++
++ final int[] relitChunks = new int[1];
++ ((StarLightLightingProvider)lightengine).starlight$serverRelightChunks(chunks,
++ (final ChunkPos chunkPos) -> {
++ ++relitChunks[0];
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit chunk ", BLUE), text(chunkPos.toString()),
++ text(", progress: ", BLUE), text(ONE_DECIMAL_PLACES.get().format(100.0 * (double) (relitChunks[0]) / (double) pending[0]) + "%")
++ ));
++ },
++ (final int totalRelit) -> {
++ final long end = System.nanoTime();
++ sender.getBukkitEntity().sendMessage(text().color(DARK_AQUA).append(
++ text("Relit ", BLUE), text(totalRelit),
++ text(" chunks. Took ", BLUE), text(ONE_DECIMAL_PLACES.get().format(1.0e-6 * (end - start)) + "ms")
++ ));
++ if (done != null) {
++ done.run();
++ }
++ }
++ );
++ sender.getBukkitEntity().sendMessage(text().color(BLUE).append(text("Relighting "), text(pending[0], DARK_AQUA), text(" chunks")));
++ }
++}
+diff --git a/io/papermc/paper/threadedregions/TickRegions.java b/io/papermc/paper/threadedregions/TickRegions.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8424cf9d4617b4732d44cc460d25b04481068989
+--- /dev/null
++++ b/io/papermc/paper/threadedregions/TickRegions.java
+@@ -0,0 +1,10 @@
++package io.papermc.paper.threadedregions;
++
++// placeholder class for Folia
++public class TickRegions {
++
++ public static int getRegionChunkShift() {
++ return ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ThreadedTicketLevelPropagator.SECTION_SHIFT;
++ }
++
++}
+diff --git a/net/minecraft/core/Direction.java b/net/minecraft/core/Direction.java
+index 3d3eec1db91cb47395f40c4f47aa77164ad42175..216f97207dac88cc1dc3df59c6ee8a62c7614b4a 100644
+--- a/net/minecraft/core/Direction.java
++++ b/net/minecraft/core/Direction.java
+@@ -28,7 +28,7 @@ import org.joml.Quaternionf;
+ import org.joml.Vector3f;
+ import org.joml.Vector4f;
+
+-public enum Direction implements StringRepresentable {
++public enum Direction implements StringRepresentable, ca.spottedleaf.moonrise.patches.collisions.util.CollisionDirection { // Paper - optimise collisions
+ DOWN(0, 1, -1, "down", Direction.AxisDirection.NEGATIVE, Direction.Axis.Y, new Vec3i(0, -1, 0)),
+ UP(1, 0, -1, "up", Direction.AxisDirection.POSITIVE, Direction.Axis.Y, new Vec3i(0, 1, 0)),
+ NORTH(2, 3, 2, "north", Direction.AxisDirection.NEGATIVE, Direction.Axis.Z, new Vec3i(0, 0, -1)),
+@@ -62,6 +62,46 @@ public enum Direction implements StringRepresentable {
+ private final int adjY;
+ private final int adjZ;
+ // Paper end - Perf: Inline shift direction fields
++ // Paper start - optimise collisions
++ private static final int RANDOM_OFFSET = 2017601568;
++ private Direction opposite;
++ private Quaternionf rotation;
++ private int id;
++ private int stepX;
++ private int stepY;
++ private int stepZ;
++
++ private Quaternionf getRotationUncached() {
++ switch ((Direction)(Object)this) {
++ case DOWN: {
++ return new Quaternionf().rotationX(3.1415927F);
++ }
++ case UP: {
++ return new Quaternionf();
++ }
++ case NORTH: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, 3.1415927F);
++ }
++ case SOUTH: {
++ return new Quaternionf().rotationX(1.5707964F);
++ }
++ case WEST: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, 1.5707964F);
++ }
++ case EAST: {
++ return new Quaternionf().rotationXYZ(1.5707964F, 0.0F, -1.5707964F);
++ }
++ default: {
++ throw new IllegalStateException();
++ }
++ }
++ }
++
++ @Override
++ public final int moonrise$uniqueId() {
++ return this.id;
++ }
++ // Paper end - optimise collisions
+
+ private Direction(
+ final int data3d,
+@@ -147,14 +187,13 @@ public enum Direction implements StringRepresentable {
+ }
+
+ public Quaternionf getRotation() {
+- return switch (this) {
+- case DOWN -> new Quaternionf().rotationX((float) Math.PI);
+- case UP -> new Quaternionf();
+- case NORTH -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) Math.PI);
+- case SOUTH -> new Quaternionf().rotationX((float) (Math.PI / 2));
+- case WEST -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) (Math.PI / 2));
+- case EAST -> new Quaternionf().rotationXYZ((float) (Math.PI / 2), 0.0F, (float) (-Math.PI / 2));
+- };
++ // Paper start - optimise collisions
++ try {
++ return (Quaternionf)this.rotation.clone();
++ } catch (final CloneNotSupportedException ex) {
++ throw new InternalError(ex);
++ }
++ // Paper end - optimise collisions
+ }
+
+ public int get3DDataValue() {
+@@ -178,7 +217,7 @@ public enum Direction implements StringRepresentable {
+ }
+
+ public Direction getOpposite() {
+- return from3DDataValue(this.oppositeIndex);
++ return this.opposite; // Paper - optimise collisions
+ }
+
+ public Direction getClockWise(Direction.Axis axis) {
+@@ -600,4 +639,17 @@ public enum Direction implements StringRepresentable {
+ return this.faces.length;
+ }
+ }
++
++ // Paper start - optimise collisions
++ static {
++ for (final Direction direction : VALUES) {
++ ((Direction)(Object)direction).opposite = from3DDataValue(((Direction)(Object)direction).oppositeIndex);
++ ((Direction)(Object)direction).rotation = ((Direction)(Object)direction).getRotationUncached();
++ ((Direction)(Object)direction).id = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(direction.ordinal() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ ((Direction)(Object)direction).stepX = ((Direction)(Object)direction).normal.getX();
++ ((Direction)(Object)direction).stepY = ((Direction)(Object)direction).normal.getY();
++ ((Direction)(Object)direction).stepZ = ((Direction)(Object)direction).normal.getZ();
++ }
++ }
++ // Paper end - optimise collisions
+ }
+diff --git a/net/minecraft/core/MappedRegistry.java b/net/minecraft/core/MappedRegistry.java
+index 47b1fafd91b39e73c4e9134b0b8048000fba108a..76994c1491221c06cca5405ba239e6ff642b19ed 100644
+--- a/net/minecraft/core/MappedRegistry.java
++++ b/net/minecraft/core/MappedRegistry.java
+@@ -50,6 +50,19 @@ public class MappedRegistry<T> implements WritableRegistry<T> {
+ return this.getTags();
+ }
+
++ // Paper start - fluid method optimisations
++ private void injectFluidRegister(
++ final ResourceKey<?> resourceKey,
++ final T object
++ ) {
++ if (resourceKey.registryKey() == (Object)net.minecraft.core.registries.Registries.FLUID) {
++ for (final net.minecraft.world.level.material.FluidState possibleState : ((net.minecraft.world.level.material.Fluid)object).getStateDefinition().getPossibleStates()) {
++ ((ca.spottedleaf.moonrise.patches.fluid.FluidFluidState)(Object)possibleState).moonrise$initCaches();
++ }
++ }
++ }
++ // Paper end - fluid method optimisations
++
+ public MappedRegistry(ResourceKey<? extends Registry<T>> key, Lifecycle registryLifecycle) {
+ this(key, registryLifecycle, false);
+ }
+@@ -114,6 +127,7 @@ public class MappedRegistry<T> implements WritableRegistry<T> {
+ this.toId.put(value, size);
+ this.registrationInfos.put(key, registrationInfo);
+ this.registryLifecycle = this.registryLifecycle.add(registrationInfo.lifecycle());
++ this.injectFluidRegister(key, value); // Paper - fluid method optimisations
+ return reference;
+ }
+ }
+diff --git a/net/minecraft/server/Main.java b/net/minecraft/server/Main.java
+index 47c62090b421ebea1253ee3f1c896ed84119cea6..e738405e5112584e02e01df2d5ede2676fa1bffb 100644
+--- a/net/minecraft/server/Main.java
++++ b/net/minecraft/server/Main.java
+@@ -320,6 +320,7 @@ public class Main {
+ WorldData worldData = worldStem.worldData();
+ levelStorageAccess.saveDataTag(frozen, worldData);
+ */
++ Class.forName(net.minecraft.world.entity.npc.VillagerTrades.class.getName()); // Paper - load this sync so it won't fail later async
+ final DedicatedServer dedicatedServer = MinecraftServer.spin(
+ thread1 -> {
+ DedicatedServer dedicatedServer1 = new DedicatedServer(
+diff --git a/net/minecraft/server/MinecraftServer.java b/net/minecraft/server/MinecraftServer.java
+index 5649482a8b85056bc009b868e19ca11f21d59fbf..0c35921acebd88f3a9a37676e47e7482dfea6d9c 100644
+--- a/net/minecraft/server/MinecraftServer.java
++++ b/net/minecraft/server/MinecraftServer.java
+@@ -173,7 +173,7 @@ import net.minecraft.world.phys.Vec2;
+ import net.minecraft.world.phys.Vec3;
+ import org.slf4j.Logger;
+
+-public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTask> implements ServerInfo, ChunkIOErrorReporter, CommandSource {
++public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTask> implements ServerInfo, ChunkIOErrorReporter, CommandSource, ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer { // Paper - rewrite chunk system
+ private static MinecraftServer SERVER; // Paper
+ public static final Logger LOGGER = LogUtils.getLogger();
+ public static final net.kyori.adventure.text.logger.slf4j.ComponentLogger COMPONENT_LOGGER = net.kyori.adventure.text.logger.slf4j.ComponentLogger.logger(LOGGER.getName()); // Paper
+@@ -318,6 +318,77 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ return minecraftServer;
+ }
+
++ // Paper start - rewrite chunk system
++ private volatile Throwable chunkSystemCrash;
++
++ @Override
++ public final void moonrise$setChunkSystemCrash(final Throwable throwable) {
++ this.chunkSystemCrash = throwable;
++ }
++
++ private static final long CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME = 25L * 1000L; // 25us
++ private static final long MAX_CHUNK_EXEC_TIME = 1000L; // 1us
++ private static final long TASK_EXECUTION_FAILURE_BACKOFF = 5L * 1000L; // 5us
++
++ private long lastMidTickExecute;
++ private long lastMidTickExecuteFailure;
++
++ private boolean tickMidTickTasks() {
++ // give all worlds a fair chance at by targeting them all.
++ // if we execute too many tasks, that's fine - we have logic to correctly handle overuse of allocated time.
++ boolean executed = false;
++ for (final ServerLevel world : this.getAllLevels()) {
++ long currTime = System.nanoTime();
++ if (currTime - ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getLastMidTickFailure() <= TASK_EXECUTION_FAILURE_BACKOFF) {
++ continue;
++ }
++ if (!world.getChunkSource().pollTask()) {
++ // we need to back off if this fails
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$setLastMidTickFailure(currTime);
++ } else {
++ executed = true;
++ }
++ }
++
++ return executed;
++ }
++
++ @Override
++ public final void moonrise$executeMidTickTasks() {
++ final long startTime = System.nanoTime();
++ if ((startTime - this.lastMidTickExecute) <= CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME || (startTime - this.lastMidTickExecuteFailure) <= TASK_EXECUTION_FAILURE_BACKOFF) {
++ // it's shown to be bad to constantly hit the queue (chunk loads slow to a crawl), even if no tasks are executed.
++ // so, backoff to prevent this
++ return;
++ }
++
++ for (;;) {
++ final boolean moreTasks = this.tickMidTickTasks();
++ final long currTime = System.nanoTime();
++ final long diff = currTime - startTime;
++
++ if (!moreTasks || diff >= MAX_CHUNK_EXEC_TIME) {
++ if (!moreTasks) {
++ this.lastMidTickExecuteFailure = currTime;
++ }
++
++ // note: negative values reduce the time
++ long overuse = diff - MAX_CHUNK_EXEC_TIME;
++ if (overuse >= (10L * 1000L * 1000L)) { // 10ms
++ // make sure something like a GC or dumb plugin doesn't screw us over...
++ overuse = 10L * 1000L * 1000L; // 10ms
++ }
++
++ final double overuseCount = (double)overuse/(double)MAX_CHUNK_EXEC_TIME;
++ final long extraSleep = (long)Math.round(overuseCount*CHUNK_TASK_QUEUE_BACKOFF_MIN_TIME);
++
++ this.lastMidTickExecute = currTime + extraSleep;
++ return;
++ }
++ }
++ }
++ // Paper end - rewrite chunk system
++
+ public MinecraftServer(
+ // CraftBukkit start
+ joptsimple.OptionSet options,
+@@ -628,7 +699,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.forceDifficulty();
+ for (ServerLevel serverLevel : this.getAllLevels()) {
+ this.prepareLevels(serverLevel.getChunkSource().chunkMap.progressListener, serverLevel);
+- serverLevel.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
++ // Paper - rewrite chunk system
+ this.server.getPluginManager().callEvent(new org.bukkit.event.world.WorldLoadEvent(serverLevel.getWorld()));
+ }
+
+@@ -827,6 +898,11 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ public abstract boolean shouldRconBroadcast();
+
+ public boolean saveAllChunks(boolean suppressLog, boolean flush, boolean forced) {
++ // Paper start - add close param
++ return this.saveAllChunks(suppressLog, flush, forced, false);
++ }
++ public boolean saveAllChunks(boolean suppressLog, boolean flush, boolean forced, boolean close) {
++ // Paper end - add close param
+ boolean flag = false;
+
+ for (ServerLevel serverLevel : this.getAllLevels()) {
+@@ -834,7 +910,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ LOGGER.info("Saving chunks for level '{}'/{}", serverLevel, serverLevel.dimension().location());
+ }
+
+- serverLevel.save(null, flush, serverLevel.noSave && !forced);
++ serverLevel.save(null, flush, serverLevel.noSave && !forced, close); // Paper - add close param
+ flag = true;
+ }
+
+@@ -925,7 +1001,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+ }
+
+- while (this.levels.values().stream().anyMatch(level -> level.getChunkSource().chunkMap.hasWork())) {
++ while (false && this.levels.values().stream().anyMatch(level -> level.getChunkSource().chunkMap.hasWork())) { // Paper - rewrite chunk system
+ this.nextTickTimeNanos = Util.getNanos() + TimeUtil.NANOSECONDS_PER_MILLISECOND;
+
+ for (ServerLevel serverLevelx : this.getAllLevels()) {
+@@ -936,17 +1012,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.waitUntilNextTick();
+ }
+
+- this.saveAllChunks(false, true, false);
+-
+- for (ServerLevel serverLevelx : this.getAllLevels()) {
+- if (serverLevelx != null) {
+- try {
+- serverLevelx.close();
+- } catch (IOException var5) {
+- LOGGER.error("Exception closing the level", (Throwable)var5);
+- }
+- }
+- }
++ this.saveAllChunks(false, true, false, true); // Paper - rewrite chunk system
+
+ this.isSaving = false;
+ this.resources.close();
+@@ -966,6 +1032,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ this.getProfileCache().save(false); // Paper - Perf: Async GameProfileCache saving
+ }
+ // Spigot end
++ // Paper start - rewrite chunk system
++ LOGGER.info("Waiting for I/O tasks to complete...");
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.flush((MinecraftServer)(Object)this);
++ LOGGER.info("All I/O tasks to complete");
++ if ((Object)this instanceof DedicatedServer) {
++ ca.spottedleaf.moonrise.common.util.MoonriseCommon.haltExecutors();
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public String getLocalIp() {
+@@ -1130,6 +1204,13 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ profilerFiller.push("tick");
+ this.tickFrame.start();
+ this.tickServer(flag ? () -> false : this::haveTime);
++ // Paper start - rewrite chunk system
++ final Throwable crash = this.chunkSystemCrash;
++ if (crash != null) {
++ this.chunkSystemCrash = null;
++ throw new RuntimeException("Chunk system crash propagated to tick()", crash);
++ }
++ // Paper end - rewrite chunk system
+ this.tickFrame.end();
+ profilerFiller.popPush("nextTickWait");
+ this.mayHaveDelayedTasks = true;
+@@ -1302,6 +1383,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+
+ private boolean pollTaskInternal() {
+ if (super.pollTask()) {
++ this.moonrise$executeMidTickTasks(); // Paper - rewrite chunk system
+ return true;
+ } else {
+ boolean ret = false; // Paper - force execution of all worlds, do not just bias the first
+@@ -2422,6 +2504,12 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
+ }
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public boolean isSameThread() {
++ return ca.spottedleaf.moonrise.common.util.TickThread.isTickThread();
++ }
++ // Paper end - rewrite chunk system
+
+ // CraftBukkit start
+ public boolean isDebugging() {
+diff --git a/net/minecraft/server/dedicated/DedicatedServer.java b/net/minecraft/server/dedicated/DedicatedServer.java
+index 72409db938babd2da64a20746911cb8d45452d7f..fbc9b4d99bd1913a243a8d0424eb6f165e535747 100644
+--- a/net/minecraft/server/dedicated/DedicatedServer.java
++++ b/net/minecraft/server/dedicated/DedicatedServer.java
+@@ -433,7 +433,33 @@ public class DedicatedServer extends MinecraftServer implements ServerInterface
+ return level.dimension() != Level.NETHER || this.getProperties().allowNether;
+ }
+
++ private static final java.util.concurrent.atomic.AtomicInteger ASYNC_DEBUG_CHUNKS_COUNT = new java.util.concurrent.atomic.AtomicInteger(); // Paper - rewrite chunk system
++
+ public void handleConsoleInput(String msg, CommandSourceStack source) {
++ // Paper start - rewrite chunk system
++ if (msg.equalsIgnoreCase("paper debug chunks --async")) {
++ LOGGER.info("Scheduling async debug chunks");
++ Runnable run = () -> {
++ LOGGER.info("Async debug chunks executing");
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.dumpAllChunkLoadInfo(this, false);
++ CommandSender sender = MinecraftServer.getServer().console;
++ java.io.File file = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getChunkDebugFile();
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Writing chunk information dump to " + file, net.kyori.adventure.text.format.NamedTextColor.GREEN));
++ try {
++ ca.spottedleaf.moonrise.common.util.JsonUtil.writeJson(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.debugAllWorlds(this), file);
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Successfully written chunk information!", net.kyori.adventure.text.format.NamedTextColor.GREEN));
++ } catch (Throwable thr) {
++ MinecraftServer.LOGGER.warn("Failed to dump chunk information to file " + file.toString(), thr);
++ sender.sendMessage(net.kyori.adventure.text.Component.text("Failed to dump chunk information, see console", net.kyori.adventure.text.format.NamedTextColor.RED));
++ }
++ };
++ Thread t = new Thread(run);
++ t.setName("Async debug thread #" + ASYNC_DEBUG_CHUNKS_COUNT.getAndIncrement());
++ t.setDaemon(true);
++ t.start();
++ return;
++ }
++ // Paper end - rewrite chunk system
+ this.serverCommandQueue.add(new ConsoleInput(msg, source)); // Paper - Perf: use proper queue
+ }
+
+diff --git a/net/minecraft/server/level/ChunkHolder.java b/net/minecraft/server/level/ChunkHolder.java
+index b95de132c53f82d270de396787dda3be8bc6c910..656041c9539b6834b4d37b353eb6b810a7763ff4 100644
+--- a/net/minecraft/server/level/ChunkHolder.java
++++ b/net/minecraft/server/level/ChunkHolder.java
+@@ -29,27 +29,112 @@ import net.minecraft.world.level.chunk.LevelChunkSection;
+ import net.minecraft.world.level.chunk.status.ChunkStatus;
+ import net.minecraft.world.level.lighting.LevelLightEngine;
+
+-public class ChunkHolder extends GenerationChunkHolder {
++public class ChunkHolder extends GenerationChunkHolder implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder { // Paper - rewrite chunk system
+ public static final ChunkResult<LevelChunk> UNLOADED_LEVEL_CHUNK = ChunkResult.error("Unloaded level chunk");
+ private static final CompletableFuture<ChunkResult<LevelChunk>> UNLOADED_LEVEL_CHUNK_FUTURE = CompletableFuture.completedFuture(UNLOADED_LEVEL_CHUNK);
+ private final LevelHeightAccessor levelHeightAccessor;
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> fullChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE; private int fullChunkCreateCount; private volatile boolean isFullChunkReady; // Paper - cache chunk ticking stage
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> tickingChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE; private volatile boolean isTickingReady; // Paper - cache chunk ticking stage
+- private volatile CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE; private volatile boolean isEntityTickingReady; // Paper - cache chunk ticking stage
+- public int oldTicketLevel;
+- private int ticketLevel;
+- private int queueLevel;
++ // Paper - rewrite chunk system
+ private boolean hasChangedSections;
+ private final ShortSet[] changedBlocksPerSection;
+ private final BitSet blockChangedLightSectionFilter = new BitSet();
+ private final BitSet skyChangedLightSectionFilter = new BitSet();
+ private final LevelLightEngine lightEngine;
+- private final ChunkHolder.LevelChangeListener onLevelChange;
++ // Paper - rewrite chunk system
+ public final ChunkHolder.PlayerProvider playerProvider;
+- private boolean wasAccessibleSinceLastSave;
+- private CompletableFuture<?> pendingFullStateConfirmation = CompletableFuture.completedFuture(null);
+- private CompletableFuture<?> sendSync = CompletableFuture.completedFuture(null);
+- private CompletableFuture<?> saveSync = CompletableFuture.completedFuture(null);
++ // Paper - rewrite chunk system
++
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder;
++
++ private static final ServerPlayer[] EMPTY_PLAYER_ARRAY = new ServerPlayer[0];
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> playersSentChunkTo = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_PLAYER_ARRAY);
++
++ private ChunkMap getChunkMap() {
++ return (ChunkMap)this.playerProvider;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder moonrise$getRealChunkHolder() {
++ return this.newChunkHolder;
++ }
++
++ @Override
++ public final void moonrise$setRealChunkHolder(final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder) {
++ this.newChunkHolder = newChunkHolder;
++ }
++
++ @Override
++ public final void moonrise$addReceivedChunk(final ServerPlayer player) {
++ if (!this.playersSentChunkTo.add(player)) {
++ throw new IllegalStateException("Already sent chunk " + this.pos + " in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.getChunkMap().level) + "' to player " + player);
++ }
++ }
++
++ @Override
++ public final void moonrise$removeReceivedChunk(final ServerPlayer player) {
++ if (!this.playersSentChunkTo.remove(player)) {
++ throw new IllegalStateException("Already sent chunk " + this.pos + " in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.getChunkMap().level) + "' to player " + player);
++ }
++ }
++
++ @Override
++ public final boolean moonrise$hasChunkBeenSent() {
++ return this.playersSentChunkTo.size() != 0;
++ }
++
++ @Override
++ public final boolean moonrise$hasChunkBeenSent(final ServerPlayer to) {
++ return this.playersSentChunkTo.contains(to);
++ }
++
++ @Override
++ public final List<ServerPlayer> moonrise$getPlayers(final boolean onlyOnWatchDistanceEdge) {
++ final List<ServerPlayer> ret = new java.util.ArrayList<>();
++ final ServerPlayer[] raw = this.playersSentChunkTo.getRawDataUnchecked();
++ for (int i = 0, len = this.playersSentChunkTo.size(); i < len; ++i) {
++ final ServerPlayer player = raw[i];
++ if (onlyOnWatchDistanceEdge && !((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.getChunkMap().level).moonrise$getPlayerChunkLoader().isChunkSent(player, this.pos.x, this.pos.z, onlyOnWatchDistanceEdge)) {
++ continue;
++ }
++ ret.add(player);
++ }
++
++ return ret;
++ }
++
++ @Override
++ public final LevelChunk moonrise$getFullChunk() {
++ if (this.newChunkHolder.isFullChunkReady()) {
++ if (this.newChunkHolder.getCurrentChunk() instanceof LevelChunk levelChunk) {
++ return levelChunk;
++ } // else: race condition: chunk unload
++ }
++ return null;
++ }
++
++ private boolean isRadiusLoaded(final int radius) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.getChunkMap().level).moonrise$getChunkTaskScheduler()
++ .chunkHolderManager;
++ final ChunkPos pos = this.pos;
++ final int chunkX = pos.x;
++ final int chunkZ = pos.z;
++ for (int dz = -radius; dz <= radius; ++dz) {
++ for (int dx = -radius; dx <= radius; ++dx) {
++ if ((dx | dz) == 0) {
++ continue;
++ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = manager.getChunkHolder(dx + chunkX, dz + chunkZ);
++
++ if (holder == null || !holder.isFullChunkReady()) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++ // Paper end - rewrite chunk system
+
+ public ChunkHolder(
+ ChunkPos pos,
+@@ -62,11 +147,9 @@ public class ChunkHolder extends GenerationChunkHolder {
+ super(pos);
+ this.levelHeightAccessor = levelHeightAccessor;
+ this.lightEngine = lightEngine;
+- this.onLevelChange = onLevelChange;
++ // Paper - rewrite chunk system
+ this.playerProvider = playerProvider;
+- this.oldTicketLevel = ChunkLevel.MAX_LEVEL + 1;
+- this.ticketLevel = this.oldTicketLevel;
+- this.queueLevel = this.oldTicketLevel;
++ // Paper - rewrite chunk system
+ this.setTicketLevel(ticketLevel);
+ this.changedBlocksPerSection = new ShortSet[levelHeightAccessor.getSectionsCount()];
+ }
+@@ -74,7 +157,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ // CraftBukkit start
+ public LevelChunk getFullChunkNow() {
+ // Note: We use the oldTicketLevel for isLoaded checks.
+- if (!ChunkLevel.fullStatus(this.oldTicketLevel).isOrAfter(FullChunkStatus.FULL)) return null;
++ if (!this.newChunkHolder.isFullChunkReady()) return null; // Paper - rewrite chunk system
+ return this.getFullChunkNowUnchecked();
+ }
+
+@@ -84,58 +167,63 @@ public class ChunkHolder extends GenerationChunkHolder {
+ // CraftBukkit end
+
+ public CompletableFuture<ChunkResult<LevelChunk>> getTickingChunkFuture() {
+- return this.tickingChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> getEntityTickingChunkFuture() {
+- return this.entityTickingChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> getFullChunkFuture() {
+- return this.fullChunkFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ public final LevelChunk getTickingChunk() { // Paper - final for inline
+- return this.getTickingChunkFuture().getNow(UNLOADED_LEVEL_CHUNK).orElse(null);
++ // Paper start - rewrite chunk system
++ if (this.newChunkHolder.isTickingReady()) {
++ if (this.newChunkHolder.getCurrentChunk() instanceof LevelChunk levelChunk) {
++ return levelChunk;
++ } // else: race condition: chunk unload
++ }
++ return null;
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public LevelChunk getChunkToSend() {
+- return !this.sendSync.isDone() ? null : this.getTickingChunk();
++ // Paper start - rewrite chunk system
++ final LevelChunk ret = this.moonrise$getFullChunk();
++ if (ret != null && this.isRadiusLoaded(1)) {
++ return ret;
++ }
++ return null;
++ // Paper end - rewrite chunk system
+ }
+
+ public CompletableFuture<?> getSendSyncFuture() {
+- return this.sendSync;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void addSendDependency(CompletableFuture<?> dependency) {
+- if (this.sendSync.isDone()) {
+- this.sendSync = dependency;
+- } else {
+- this.sendSync = this.sendSync.thenCombine((CompletionStage<? extends Object>)dependency, (object, object1) -> null);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<?> getSaveSyncFuture() {
+- return this.saveSync;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean isReadyForSaving() {
+- return this.saveSync.isDone();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ protected void addSaveDependency(CompletableFuture<?> dependency) {
+- if (this.saveSync.isDone()) {
+- this.saveSync = dependency;
+- } else {
+- this.saveSync = this.saveSync.thenCombine((CompletionStage<? extends Object>)dependency, (object, object1) -> null);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean blockChanged(BlockPos pos) {
+- LevelChunk tickingChunk = this.getTickingChunk();
++ LevelChunk tickingChunk = this.playersSentChunkTo.size() == 0 ? null : this.getChunkToSend(); // Paper - rewrite chunk system
+ if (tickingChunk == null) {
+ return false;
+ } else {
+@@ -158,7 +246,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ return false;
+ } else {
+ chunkIfPresent.markUnsaved();
+- LevelChunk tickingChunk = this.getTickingChunk();
++ LevelChunk tickingChunk = this.playersSentChunkTo.size() == 0 ? null : this.getChunkToSend(); // Paper - rewrite chunk system
+ if (tickingChunk == null) {
+ return false;
+ } else {
+@@ -188,7 +276,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ if (this.hasChangesToBroadcast()) {
+ Level level = chunk.getLevel();
+ if (!this.skyChangedLightSectionFilter.isEmpty() || !this.blockChangedLightSectionFilter.isEmpty()) {
+- List<ServerPlayer> players = this.playerProvider.getPlayers(this.pos, true);
++ List<ServerPlayer> players = this.moonrise$getPlayers(true); // Paper - rewrite chunk system
+ if (!players.isEmpty()) {
+ ClientboundLightUpdatePacket clientboundLightUpdatePacket = new ClientboundLightUpdatePacket(
+ chunk.getPos(), this.lightEngine, this.skyChangedLightSectionFilter, this.blockChangedLightSectionFilter
+@@ -201,7 +289,7 @@ public class ChunkHolder extends GenerationChunkHolder {
+ }
+
+ if (this.hasChangedSections) {
+- List<ServerPlayer> players = this.playerProvider.getPlayers(this.pos, false);
++ List<ServerPlayer> players = this.moonrise$getPlayers(false); // Paper - rewrite chunk system
+
+ for (int i = 0; i < this.changedBlocksPerSection.length; i++) {
+ ShortSet set = this.changedBlocksPerSection[i];
+@@ -256,193 +344,50 @@ public class ChunkHolder extends GenerationChunkHolder {
+
+ @Override
+ public int getTicketLevel() {
+- return this.ticketLevel;
++ return this.newChunkHolder.getTicketLevel(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int getQueueLevel() {
+- return this.queueLevel;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void setQueueLevel(int queueLevel) {
+- this.queueLevel = queueLevel;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void setTicketLevel(int level) {
+- this.ticketLevel = level;
++ // Paper - rewrite chunk system
+ }
+
+ private void scheduleFullChunkPromotion(
+ ChunkMap chunkMap, CompletableFuture<ChunkResult<LevelChunk>> future, Executor executor, FullChunkStatus fullChunkStatus
+ ) {
+- this.pendingFullStateConfirmation.cancel(false);
+- CompletableFuture<Void> completableFuture = new CompletableFuture<>();
+- completableFuture.thenRunAsync(() -> chunkMap.onFullChunkStatusChange(this.pos, fullChunkStatus), executor);
+- this.pendingFullStateConfirmation = completableFuture;
+- future.thenAccept(chunkResult -> chunkResult.ifSuccess(levelChunk -> completableFuture.complete(null)));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void demoteFullChunk(ChunkMap chunkMap, FullChunkStatus fullChunkStatus) {
+- this.pendingFullStateConfirmation.cancel(false);
+- chunkMap.onFullChunkStatusChange(this.pos, fullChunkStatus);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
+ // SPIGOT-7780: Moved out of updateFutures to call all chunk unload events before calling updateHighestAllowedStatus for all chunks
+ protected void callEventIfUnloading(ChunkMap chunkMap) {
+- FullChunkStatus oldFullChunkStatus = ChunkLevel.fullStatus(this.oldTicketLevel);
+- FullChunkStatus newFullChunkStatus = ChunkLevel.fullStatus(this.ticketLevel);
+- boolean oldIsFull = oldFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
+- boolean newIsFull = newFullChunkStatus.isOrAfter(FullChunkStatus.FULL);
+- if (oldIsFull && !newIsFull) {
+- this.getFullChunkFuture().thenAccept((either) -> {
+- LevelChunk chunk = either.orElse(null);
+- if (chunk != null) {
+- chunkMap.callbackExecutor.execute(() -> {
+- // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
+- // lists again inside the chunk once the chunk becomes inaccessible and set the chunk's needsSaving flag.
+- // These actions may however happen deferred, so we manually set the needsSaving flag already here.
+- chunk.markUnsaved();
+- chunk.unloadCallback();
+- });
+- }
+- }).exceptionally((throwable) -> {
+- // ensure exceptions are printed, by default this is not the case
+- net.minecraft.server.MinecraftServer.LOGGER.error("Failed to schedule unload callback for chunk " + ChunkHolder.this.pos, throwable);
+- return null;
+- });
+-
+- // Run callback right away if the future was already done
+- chunkMap.callbackExecutor.run();
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+ // CraftBukkit end
+
+ protected void updateFutures(ChunkMap chunkMap, Executor executor) {
+- FullChunkStatus fullChunkStatus = ChunkLevel.fullStatus(this.oldTicketLevel);
+- FullChunkStatus fullChunkStatus1 = ChunkLevel.fullStatus(this.ticketLevel);
+- boolean isOrAfter = fullChunkStatus.isOrAfter(FullChunkStatus.FULL);
+- boolean isOrAfter1 = fullChunkStatus1.isOrAfter(FullChunkStatus.FULL);
+- this.wasAccessibleSinceLastSave |= isOrAfter1;
+- if (!isOrAfter && isOrAfter1) {
+- int expectCreateCount = ++this.fullChunkCreateCount; // Paper
+- this.fullChunkFuture = chunkMap.prepareAccessibleChunk(this);
+- this.scheduleFullChunkPromotion(chunkMap, this.fullChunkFuture, executor, FullChunkStatus.FULL);
+- // Paper start - cache ticking ready status
+- this.fullChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- if (ChunkHolder.this.fullChunkCreateCount == expectCreateCount) {
+- ChunkHolder.this.isFullChunkReady = true;
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkBorder(chunk, this);
+- }
+- });
+- });
+- // Paper end - cache ticking ready status
+- this.addSaveDependency(this.fullChunkFuture);
+- }
+-
+- if (isOrAfter && !isOrAfter1) {
+- // Paper start
+- if (this.isFullChunkReady) {
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkNotBorder(this.fullChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
+- }
+- // Paper end
+- this.fullChunkFuture.complete(UNLOADED_LEVEL_CHUNK);
+- this.fullChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- boolean isOrAfter2 = fullChunkStatus.isOrAfter(FullChunkStatus.BLOCK_TICKING);
+- boolean isOrAfter3 = fullChunkStatus1.isOrAfter(FullChunkStatus.BLOCK_TICKING);
+- if (!isOrAfter2 && isOrAfter3) {
+- this.tickingChunkFuture = chunkMap.prepareTickingChunk(this);
+- this.scheduleFullChunkPromotion(chunkMap, this.tickingChunkFuture, executor, FullChunkStatus.BLOCK_TICKING);
+- // Paper start - cache ticking ready status
+- this.tickingChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- // note: Here is a very good place to add callbacks to logic waiting on this.
+- ChunkHolder.this.isTickingReady = true;
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkTicking(chunk, this);
+- });
+- });
+- // Paper end
+- this.addSaveDependency(this.tickingChunkFuture);
+- }
+-
+- if (isOrAfter2 && !isOrAfter3) {
+- // Paper start
+- if (this.isTickingReady) {
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkNotTicking(this.tickingChunkFuture.join().orElseThrow(IllegalStateException::new), this); // Paper
+- }
+- // Paper end
+- this.tickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isTickingReady = false; // Paper - cache chunk ticking stage
+- this.tickingChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- boolean isOrAfter4 = fullChunkStatus.isOrAfter(FullChunkStatus.ENTITY_TICKING);
+- boolean isOrAfter5 = fullChunkStatus1.isOrAfter(FullChunkStatus.ENTITY_TICKING);
+- if (!isOrAfter4 && isOrAfter5) {
+- if (this.entityTickingChunkFuture != UNLOADED_LEVEL_CHUNK_FUTURE) {
+- throw (IllegalStateException)Util.pauseInIde(new IllegalStateException());
+- }
+-
+- this.entityTickingChunkFuture = chunkMap.prepareEntityTickingChunk(this);
+- this.scheduleFullChunkPromotion(chunkMap, this.entityTickingChunkFuture, executor, FullChunkStatus.ENTITY_TICKING);
+- // Paper start - cache ticking ready status
+- this.entityTickingChunkFuture.thenAccept(chunkResult -> {
+- chunkResult.ifSuccess(chunk -> {
+- ChunkHolder.this.isEntityTickingReady = true;
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkEntityTicking(chunk, this);
+- });
+- });
+- // Paper end
+- this.addSaveDependency(this.entityTickingChunkFuture);
+- }
+-
+- if (isOrAfter4 && !isOrAfter5) {
+- // Paper start
+- if (this.isEntityTickingReady) {
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkNotEntityTicking(this.entityTickingChunkFuture.join().orElseThrow(IllegalStateException::new), this);
+- }
+- // Paper end
+- this.entityTickingChunkFuture.complete(ChunkHolder.UNLOADED_LEVEL_CHUNK); this.isEntityTickingReady = false; // Paper - cache chunk ticking stage
+- this.entityTickingChunkFuture = UNLOADED_LEVEL_CHUNK_FUTURE;
+- }
+-
+- if (!fullChunkStatus1.isOrAfter(fullChunkStatus)) {
+- this.demoteFullChunk(chunkMap, fullChunkStatus1);
+- }
+-
+- this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
+- this.oldTicketLevel = this.ticketLevel;
+- // CraftBukkit start
+- // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
+- if (!fullChunkStatus.isOrAfter(FullChunkStatus.FULL) && fullChunkStatus1.isOrAfter(FullChunkStatus.FULL)) {
+- this.getFullChunkFuture().thenAccept((either) -> {
+- LevelChunk chunk = (LevelChunk) either.orElse(null);
+- if (chunk != null) {
+- chunkMap.callbackExecutor.execute(() -> {
+- chunk.loadCallback();
+- });
+- }
+- }).exceptionally((throwable) -> {
+- // ensure exceptions are printed, by default this is not the case
+- net.minecraft.server.MinecraftServer.LOGGER.error("Failed to schedule load callback for chunk " + ChunkHolder.this.pos, throwable);
+- return null;
+- });
+-
+- // Run callback right away if the future was already done
+- chunkMap.callbackExecutor.run();
+- }
+- // CraftBukkit end
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean wasAccessibleSinceLastSave() {
+- return this.wasAccessibleSinceLastSave;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void refreshAccessibility() {
+- this.wasAccessibleSinceLastSave = ChunkLevel.fullStatus(this.ticketLevel).isOrAfter(FullChunkStatus.FULL);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @FunctionalInterface
+diff --git a/net/minecraft/server/level/ChunkLevel.java b/net/minecraft/server/level/ChunkLevel.java
+index e823b8aac00158892538083bc877ccf99895909a..7d871318065f19540748363809de82652613e733 100644
+--- a/net/minecraft/server/level/ChunkLevel.java
++++ b/net/minecraft/server/level/ChunkLevel.java
+@@ -7,8 +7,8 @@ import net.minecraft.world.level.chunk.status.ChunkStep;
+ import org.jetbrains.annotations.Contract;
+
+ public class ChunkLevel {
+- private static final int FULL_CHUNK_LEVEL = 33;
+- private static final int BLOCK_TICKING_LEVEL = 32;
++ public static final int FULL_CHUNK_LEVEL = 33;
++ public static final int BLOCK_TICKING_LEVEL = 32;
+ public static final int ENTITY_TICKING_LEVEL = 31;
+ private static final ChunkStep FULL_CHUNK_STEP = ChunkPyramid.GENERATION_PYRAMID.getStepTo(ChunkStatus.FULL);
+ public static final int RADIUS_AROUND_FULL_CHUNK = FULL_CHUNK_STEP.accumulatedDependencies().getRadius();
+diff --git a/net/minecraft/server/level/ChunkMap.java b/net/minecraft/server/level/ChunkMap.java
+index ad665c7535c615d2b03a3e7864be435f933235dd..9faf0ece0f074b8709b4e4fad0cab3e9c2224276 100644
+--- a/net/minecraft/server/level/ChunkMap.java
++++ b/net/minecraft/server/level/ChunkMap.java
+@@ -96,7 +96,7 @@ import net.minecraft.world.level.storage.LevelStorageSource;
+ import org.apache.commons.lang3.mutable.MutableBoolean;
+ import org.slf4j.Logger;
+
+-public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider, GeneratingChunkMap {
++public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider, GeneratingChunkMap, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemChunkMap { // Paper - rewrite chunk system
+ private static final ChunkResult<List<ChunkAccess>> UNLOADED_CHUNK_LIST_RESULT = ChunkResult.error("Unloaded chunks found in range");
+ private static final CompletableFuture<ChunkResult<List<ChunkAccess>>> UNLOADED_CHUNK_LIST_FUTURE = CompletableFuture.completedFuture(
+ UNLOADED_CHUNK_LIST_RESULT
+@@ -112,10 +112,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ public static final int MIN_VIEW_DISTANCE = 2;
+ public static final int MAX_VIEW_DISTANCE = 32;
+ public static final int FORCED_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
+- public final Long2ObjectLinkedOpenHashMap<ChunkHolder> updatingChunkMap = new Long2ObjectLinkedOpenHashMap<>();
+- public volatile Long2ObjectLinkedOpenHashMap<ChunkHolder> visibleChunkMap = this.updatingChunkMap.clone();
+- private final Long2ObjectLinkedOpenHashMap<ChunkHolder> pendingUnloads = new Long2ObjectLinkedOpenHashMap<>();
+- private final List<ChunkGenerationTask> pendingGenerationTasks = new ArrayList<>();
++ // Paper - rewrite chunk system
+ public final ServerLevel level;
+ private final ThreadedLevelLightEngine lightEngine;
+ private final BlockableEventLoop<Runnable> mainThreadExecutor;
+@@ -125,22 +122,18 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ private final PoiManager poiManager;
+ public final LongSet toDrop = new LongOpenHashSet();
+ private boolean modified;
+- private final ChunkTaskDispatcher worldgenTaskDispatcher;
+- private final ChunkTaskDispatcher lightTaskDispatcher;
++ // Paper - rewrite chunk system
+ public final ChunkProgressListener progressListener;
+ private final ChunkStatusUpdateListener chunkStatusListener;
+ public final ChunkMap.DistanceManager distanceManager;
+- private final AtomicInteger tickingGenerated = new AtomicInteger();
++ public final AtomicInteger tickingGenerated = new AtomicInteger(); // Paper - public
+ private final String storageName;
+ private final PlayerMap playerMap = new PlayerMap();
+ public final Int2ObjectMap<ChunkMap.TrackedEntity> entityMap = new Int2ObjectOpenHashMap<>();
+ private final Long2ByteMap chunkTypeCache = new Long2ByteOpenHashMap();
+- private final Long2LongMap nextChunkSaveTime = new Long2LongOpenHashMap();
+- private final LongSet chunksToEagerlySave = new LongLinkedOpenHashSet();
+- private final Queue<Runnable> unloadQueue = Queues.newConcurrentLinkedQueue();
+- private final AtomicInteger activeChunkWrites = new AtomicInteger();
++ // Paper - rewrite chunk system
+ public int serverViewDistance;
+- private final WorldGenContext worldGenContext;
++ public final WorldGenContext worldGenContext; // Paper - public
+
+ // CraftBukkit start - recursion-safe executor for Chunk loadCallback() and unloadCallback()
+ public final CallbackExecutor callbackExecutor = new CallbackExecutor();
+@@ -165,9 +158,16 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ // Paper start
+ public final ChunkHolder getUnloadingChunkHolder(int chunkX, int chunkZ) {
+- return this.pendingUnloads.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ return null; // Paper - rewrite chunk system
+ }
+ // Paper end
++ // Paper start - rewrite chunk system
++ @Override
++ public final void moonrise$writeFinishCallback(final ChunkPos pos) throws IOException {
++ // see ChunkStorage#write
++ this.handleLegacyStructureIndex(pos);
++ }
++ // Paper end - rewrite chunk system
+
+ public ChunkMap(
+ ServerLevel level,
+@@ -213,10 +213,9 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.progressListener = progressListener;
+ this.chunkStatusListener = chunkStatusListener;
+ ConsecutiveExecutor consecutiveExecutor1 = new ConsecutiveExecutor(dispatcher, "light");
+- this.worldgenTaskDispatcher = new ChunkTaskDispatcher(consecutiveExecutor, dispatcher);
+- this.lightTaskDispatcher = new ChunkTaskDispatcher(consecutiveExecutor1, dispatcher);
++ // Paper - rewrite chunk system
+ this.lightEngine = new ThreadedLevelLightEngine(
+- lightChunk, this, this.level.dimensionType().hasSkyLight(), consecutiveExecutor1, this.lightTaskDispatcher
++ lightChunk, this, this.level.dimensionType().hasSkyLight(), consecutiveExecutor1, null // Paper - rewrite chunk system
+ );
+ this.distanceManager = new ChunkMap.DistanceManager(dispatcher, mainThreadExecutor);
+ this.overworldDataStorage = overworldDataStorage;
+@@ -230,11 +229,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ level
+ );
+ this.setServerViewDistance(viewDistance);
+- this.worldGenContext = new WorldGenContext(level, generator, structureManager, this.lightEngine, mainThreadExecutor, this::setChunkUnsaved);
++ this.worldGenContext = new WorldGenContext(level, generator, structureManager, this.lightEngine, null, this::setChunkUnsaved); // Paper - rewrite chunk system
+ }
+
+ private void setChunkUnsaved(ChunkPos chunkPos) {
+- this.chunksToEagerlySave.add(chunkPos.toLong());
++ // Paper - rewrite chunk system
+ }
+
+ // Paper start
+@@ -264,23 +263,11 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ boolean isChunkTracked(ServerPlayer player, int x, int z) {
+- return player.getChunkTrackingView().contains(x, z) && !player.connection.chunkSender.isPending(ChunkPos.asLong(x, z));
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().isChunkSent(player, x, z); // Paper - rewrite chunk system
+ }
+
+ private boolean isChunkOnTrackedBorder(ServerPlayer player, int x, int z) {
+- if (!this.isChunkTracked(player, x, z)) {
+- return false;
+- } else {
+- for (int i = -1; i <= 1; i++) {
+- for (int i1 = -1; i1 <= 1; i1++) {
+- if ((i != 0 || i1 != 0) && !this.isChunkTracked(player, x + i, z + i1)) {
+- return true;
+- }
+- }
+- }
+-
+- return false;
+- }
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().isChunkSent(player, x, z, true); // Paper - rewrite chunk system
+ }
+
+ protected ThreadedLevelLightEngine getLightEngine() {
+@@ -289,21 +276,22 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ @Nullable
+ protected ChunkHolder getUpdatingChunkIfPresent(long chunkPos) {
+- return this.updatingChunkMap.get(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(pos);
++ return holder == null ? null : holder.vanillaChunkHolder;
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkHolder getVisibleChunkIfPresent(long chunkPos) {
+- return this.visibleChunkMap.get(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(pos);
++ return holder == null ? null : holder.vanillaChunkHolder;
++ // Paper end - rewrite chunk system
+ }
+
+ protected IntSupplier getChunkQueueLevel(long chunkPos) {
+- return () -> {
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(chunkPos);
+- return visibleChunkIfPresent == null
+- ? ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1
+- : Math.min(visibleChunkIfPresent.getQueueLevel(), ChunkTaskPriorityQueue.PRIORITY_LEVEL_COUNT - 1);
+- };
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public String getChunkDebugData(ChunkPos pos) {
+@@ -329,47 +317,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ private CompletableFuture<ChunkResult<List<ChunkAccess>>> getChunkRangeFuture(ChunkHolder chunkHolder, int range, IntFunction<ChunkStatus> statusGetter) {
+- if (range == 0) {
+- ChunkStatus chunkStatus = statusGetter.apply(0);
+- return chunkHolder.scheduleChunkGenerationTask(chunkStatus, this).thenApply(chunkResult -> chunkResult.map(List::of));
+- } else {
+- int squared = Mth.square(range * 2 + 1);
+- List<CompletableFuture<ChunkResult<ChunkAccess>>> list = new ArrayList<>(squared);
+- ChunkPos pos = chunkHolder.getPos();
+-
+- for (int i = -range; i <= range; i++) {
+- for (int i1 = -range; i1 <= range; i1++) {
+- int max = Math.max(Math.abs(i1), Math.abs(i));
+- long packedChunkPos = ChunkPos.asLong(pos.x + i1, pos.z + i);
+- ChunkHolder updatingChunkIfPresent = this.getUpdatingChunkIfPresent(packedChunkPos);
+- if (updatingChunkIfPresent == null) {
+- return UNLOADED_CHUNK_LIST_FUTURE;
+- }
+-
+- ChunkStatus chunkStatus1 = statusGetter.apply(max);
+- list.add(updatingChunkIfPresent.scheduleChunkGenerationTask(chunkStatus1, this));
+- }
+- }
+-
+- return Util.sequence(list).thenApply(list1 -> {
+- List<ChunkAccess> list2 = new ArrayList<>(list1.size());
+-
+- for (ChunkResult<ChunkAccess> chunkResult : list1) {
+- if (chunkResult == null) {
+- throw this.debugFuturesAndCreateReportedException(new IllegalStateException("At least one of the chunk futures were null"), "n/a");
+- }
+-
+- ChunkAccess chunkAccess = chunkResult.orElse(null);
+- if (chunkAccess == null) {
+- return UNLOADED_CHUNK_LIST_RESULT;
+- }
+-
+- list2.add(chunkAccess);
+- }
+-
+- return ChunkResult.of(list2);
+- });
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public ReportedException debugFuturesAndCreateReportedException(IllegalStateException exception, String details) {
+@@ -401,95 +349,29 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareEntityTickingChunk(ChunkHolder chunk) {
+- return this.getChunkRangeFuture(chunk, 2, i -> ChunkStatus.FULL)
+- .thenApply(chunkResult -> chunkResult.map(list -> (LevelChunk)list.get(list.size() / 2)));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ ChunkHolder updateChunkScheduling(long chunkPos, int newLevel, @Nullable ChunkHolder holder, int oldLevel) {
+- if (!ChunkLevel.isLoaded(oldLevel) && !ChunkLevel.isLoaded(newLevel)) {
+- return holder;
+- } else {
+- if (holder != null) {
+- holder.setTicketLevel(newLevel);
+- }
+-
+- if (holder != null) {
+- if (!ChunkLevel.isLoaded(newLevel)) {
+- this.toDrop.add(chunkPos);
+- } else {
+- this.toDrop.remove(chunkPos);
+- }
+- }
+-
+- if (ChunkLevel.isLoaded(newLevel) && holder == null) {
+- holder = this.pendingUnloads.remove(chunkPos);
+- if (holder != null) {
+- holder.setTicketLevel(newLevel);
+- } else {
+- holder = new ChunkHolder(new ChunkPos(chunkPos), newLevel, this.level, this.lightEngine, this::onLevelChange, this);
+- // Paper start
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkHolderCreate(this.level, holder);
+- // Paper end
+- }
+-
+- this.updatingChunkMap.put(chunkPos, holder);
+- this.modified = true;
+- }
+-
+- return holder;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void onLevelChange(ChunkPos chunkPos, IntSupplier queueLevelGetter, int ticketLevel, IntConsumer queueLevelSetter) {
+- this.worldgenTaskDispatcher.onLevelChange(chunkPos, queueLevelGetter, ticketLevel, queueLevelSetter);
+- this.lightTaskDispatcher.onLevelChange(chunkPos, queueLevelGetter, ticketLevel, queueLevelSetter);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void close() throws IOException {
+- try {
+- this.worldgenTaskDispatcher.close();
+- this.lightTaskDispatcher.close();
+- this.poiManager.close();
+- } finally {
+- super.close();
+- }
++ throw new UnsupportedOperationException("Use ServerChunkCache#close"); // Paper - rewrite chunk system
+ }
+
+ protected void saveAllChunks(boolean flush) {
+- if (flush) {
+- List<ChunkHolder> list = ca.spottedleaf.moonrise.common.PlatformHooks.get().getVisibleChunkHolders(this.level) // Paper - moonrise
+- //.values() // Paper - moonrise
+- .stream()
+- .filter(ChunkHolder::wasAccessibleSinceLastSave)
+- .peek(ChunkHolder::refreshAccessibility)
+- .toList();
+- MutableBoolean mutableBoolean = new MutableBoolean();
+-
+- do {
+- mutableBoolean.setFalse();
+- list.stream()
+- .map(chunk -> {
+- this.mainThreadExecutor.managedBlock(chunk::isReadyForSaving);
+- return chunk.getLatestChunk();
+- })
+- .filter(chunk -> chunk instanceof ImposterProtoChunk || chunk instanceof LevelChunk)
+- .filter(this::save)
+- .forEach(chunk -> mutableBoolean.setTrue());
+- } while (mutableBoolean.isTrue());
+-
+- this.poiManager.flushAll();
+- this.processUnloads(() -> true);
+- this.flushWorker();
+- } else {
+- this.nextChunkSaveTime.clear();
+- long millis = Util.getMillis();
+-
+- for (ChunkHolder chunkHolder : ca.spottedleaf.moonrise.common.PlatformHooks.get().getVisibleChunkHolders(this.level)) { // Paper
+- this.saveChunkIfNeeded(chunkHolder, millis);
+- }
+- }
++ // Paper start - rewrite chunk system
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.saveAllChunks(
++ flush, false, false
++ );
++ // Paper end - rewrite chunk system
+ }
+
+ protected void tick(BooleanSupplier hasMoreTime) {
+@@ -505,130 +387,28 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public boolean hasWork() {
+- return this.lightEngine.hasLightWork()
+- || !this.pendingUnloads.isEmpty()
+- || ca.spottedleaf.moonrise.common.PlatformHooks.get().hasAnyChunkHolders(this.level) // Paper - moonrise
+- || !this.updatingChunkMap.isEmpty()
+- || this.poiManager.hasWork()
+- || !this.toDrop.isEmpty()
+- || !this.unloadQueue.isEmpty()
+- || this.worldgenTaskDispatcher.hasWork()
+- || this.lightTaskDispatcher.hasWork()
+- || this.distanceManager.hasTickets();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void processUnloads(BooleanSupplier hasMoreTime) {
+- for (LongIterator longIterator = this.toDrop.iterator(); longIterator.hasNext(); longIterator.remove()) {
+- long l = longIterator.nextLong();
+- ChunkHolder chunkHolder = this.updatingChunkMap.get(l);
+- if (chunkHolder != null) {
+- this.updatingChunkMap.remove(l);
+- this.pendingUnloads.put(l, chunkHolder);
+- this.modified = true;
+- this.scheduleUnload(l, chunkHolder);
+- }
+- }
+-
+- int max = Math.max(0, this.unloadQueue.size() - 2000);
+-
+- Runnable runnable;
+- while ((max > 0 || hasMoreTime.getAsBoolean()) && (runnable = this.unloadQueue.poll()) != null) {
+- max--;
+- runnable.run();
+- }
+-
+- this.saveChunksEagerly(hasMoreTime);
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.processUnloads(); // Paper - rewrite chunk system
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.autoSave(); // Paper - rewrite chunk system
+ }
+
+ private void saveChunksEagerly(BooleanSupplier hasMoreTime) {
+- long millis = Util.getMillis();
+- int i = 0;
+- LongIterator longIterator = this.chunksToEagerlySave.iterator();
+-
+- while (i < 20 && this.activeChunkWrites.get() < 128 && hasMoreTime.getAsBoolean() && longIterator.hasNext()) {
+- long l = longIterator.nextLong();
+- ChunkHolder chunkHolder = this.visibleChunkMap.get(l);
+- ChunkAccess chunkAccess = chunkHolder != null ? chunkHolder.getLatestChunk() : null;
+- if (chunkAccess == null || !chunkAccess.isUnsaved()) {
+- longIterator.remove();
+- } else if (this.saveChunkIfNeeded(chunkHolder, millis)) {
+- i++;
+- longIterator.remove();
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void scheduleUnload(long chunkPos, ChunkHolder chunkHolder) {
+- CompletableFuture<?> saveSyncFuture = chunkHolder.getSaveSyncFuture();
+- saveSyncFuture.thenRunAsync(() -> {
+- CompletableFuture<?> saveSyncFuture1 = chunkHolder.getSaveSyncFuture();
+- if (saveSyncFuture1 != saveSyncFuture) {
+- this.scheduleUnload(chunkPos, chunkHolder);
+- } else {
+- ChunkAccess latestChunk = chunkHolder.getLatestChunk();
+- // Paper start
+- boolean removed;
+- if ((removed = this.pendingUnloads.remove(chunkPos, chunkHolder)) && latestChunk != null) {
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkHolderDelete(this.level, chunkHolder);
+- // Paper end
+- if (latestChunk instanceof LevelChunk levelChunk) {
+- levelChunk.setLoaded(false);
+- }
+-
+- this.save(latestChunk);
+- if (latestChunk instanceof LevelChunk levelChunk) {
+- this.level.unload(levelChunk);
+- }
+-
+- this.lightEngine.updateChunkStatus(latestChunk.getPos());
+- this.lightEngine.tryScheduleUpdate();
+- this.progressListener.onStatusChange(latestChunk.getPos(), null);
+- this.nextChunkSaveTime.remove(latestChunk.getPos().toLong());
+- } else if (removed) { // Paper start
+- ca.spottedleaf.moonrise.common.PlatformHooks.get().onChunkHolderDelete(this.level, chunkHolder);
+- } // Paper end
+- }
+- }, this.unloadQueue::add).whenComplete((_void, error) -> {
+- if (error != null) {
+- LOGGER.error("Failed to save chunk {}", chunkHolder.getPos(), error);
+- }
+- });
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected boolean promoteChunkMap() {
+- if (!this.modified) {
+- return false;
+- } else {
+- this.visibleChunkMap = this.updatingChunkMap.clone();
+- this.modified = false;
+- return true;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private CompletableFuture<ChunkAccess> scheduleChunkLoad(ChunkPos chunkPos) {
+- CompletableFuture<Optional<SerializableChunkData>> completableFuture = this.readChunk(chunkPos).thenApplyAsync(optional -> optional.map(tag -> {
+- SerializableChunkData serializableChunkData = SerializableChunkData.parse(this.level, this.level.registryAccess(), tag);
+- if (serializableChunkData == null) {
+- LOGGER.error("Chunk file at {} is missing level data, skipping", chunkPos);
+- }
+-
+- return serializableChunkData;
+- }), Util.backgroundExecutor().forName("parseChunk"));
+- CompletableFuture<?> completableFuture1 = this.poiManager.prefetch(chunkPos);
+- return completableFuture.<Object, Optional<SerializableChunkData>>thenCombine(
+- (CompletionStage<? extends Object>)completableFuture1, (optional, object) -> optional
+- )
+- .thenApplyAsync(optional -> {
+- Profiler.get().incrementCounter("chunkLoad");
+- if (optional.isPresent()) {
+- ChunkAccess chunkAccess = optional.get().read(this.level, this.poiManager, this.storageInfo(), chunkPos);
+- this.markPosition(chunkPos, chunkAccess.getPersistedStatus().getChunkType());
+- return chunkAccess;
+- } else {
+- return this.createEmptyChunk(chunkPos);
+- }
+- }, this.mainThreadExecutor)
+- .exceptionallyAsync(throwable -> this.handleChunkLoadFailure(throwable, chunkPos), this.mainThreadExecutor);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private ChunkAccess handleChunkLoadFailure(Throwable exception, ChunkPos chunkPos) {
+@@ -666,108 +446,43 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ @Override
+ public GenerationChunkHolder acquireGeneration(long chunkPos) {
+- ChunkHolder chunkHolder = this.updatingChunkMap.get(chunkPos);
+- chunkHolder.increaseGenerationRefCount();
+- return chunkHolder;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void releaseGeneration(GenerationChunkHolder chunk) {
+- chunk.decreaseGenerationRefCount();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public CompletableFuture<ChunkAccess> applyStep(GenerationChunkHolder chunk, ChunkStep step, StaticCache2D<GenerationChunkHolder> cache) {
+- ChunkPos pos = chunk.getPos();
+- if (step.targetStatus() == ChunkStatus.EMPTY) {
+- return this.scheduleChunkLoad(pos);
+- } else {
+- try {
+- GenerationChunkHolder generationChunkHolder = cache.get(pos.x, pos.z);
+- ChunkAccess chunkIfPresentUnchecked = generationChunkHolder.getChunkIfPresentUnchecked(step.targetStatus().getParent());
+- if (chunkIfPresentUnchecked == null) {
+- throw new IllegalStateException("Parent chunk missing");
+- } else {
+- CompletableFuture<ChunkAccess> completableFuture = step.apply(this.worldGenContext, cache, chunkIfPresentUnchecked);
+- this.progressListener.onStatusChange(pos, step.targetStatus());
+- return completableFuture;
+- }
+- } catch (Exception var8) {
+- var8.getStackTrace();
+- CrashReport crashReport = CrashReport.forThrowable(var8, "Exception generating new chunk");
+- CrashReportCategory crashReportCategory = crashReport.addCategory("Chunk to be generated");
+- crashReportCategory.setDetail("Status being generated", () -> step.targetStatus().getName());
+- crashReportCategory.setDetail("Location", String.format(Locale.ROOT, "%d,%d", pos.x, pos.z));
+- crashReportCategory.setDetail("Position hash", ChunkPos.asLong(pos.x, pos.z));
+- crashReportCategory.setDetail("Generator", this.generator());
+- this.mainThreadExecutor.execute(() -> {
+- throw new ReportedException(crashReport);
+- });
+- throw new ReportedException(crashReport);
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public ChunkGenerationTask scheduleGenerationTask(ChunkStatus targetStatus, ChunkPos pos) {
+- ChunkGenerationTask chunkGenerationTask = ChunkGenerationTask.create(this, targetStatus, pos);
+- this.pendingGenerationTasks.add(chunkGenerationTask);
+- return chunkGenerationTask;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void runGenerationTask(ChunkGenerationTask task) {
+- GenerationChunkHolder center = task.getCenter();
+- this.worldgenTaskDispatcher.submit(() -> {
+- CompletableFuture<?> completableFuture = task.runUntilWait();
+- if (completableFuture != null) {
+- completableFuture.thenRun(() -> this.runGenerationTask(task));
+- }
+- }, center.getPos().toLong(), center::getQueueLevel);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void runGenerationTasks() {
+- this.pendingGenerationTasks.forEach(this::runGenerationTask);
+- this.pendingGenerationTasks.clear();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareTickingChunk(ChunkHolder holder) {
+- CompletableFuture<ChunkResult<List<ChunkAccess>>> chunkRangeFuture = this.getChunkRangeFuture(holder, 1, i -> ChunkStatus.FULL);
+- CompletableFuture<ChunkResult<LevelChunk>> completableFuture = chunkRangeFuture.thenApplyAsync(chunk -> chunk.map(list -> {
+- LevelChunk levelChunk = (LevelChunk)list.get(list.size() / 2);
+- levelChunk.postProcessGeneration(this.level);
+- this.level.startTickingChunk(levelChunk);
+- CompletableFuture<?> sendSyncFuture = holder.getSendSyncFuture();
+- if (sendSyncFuture.isDone()) {
+- this.onChunkReadyToSend(holder, levelChunk);
+- } else {
+- sendSyncFuture.thenAcceptAsync(object -> this.onChunkReadyToSend(holder, levelChunk), this.mainThreadExecutor);
+- }
+-
+- return levelChunk;
+- }), this.mainThreadExecutor);
+- completableFuture.handle((chunk, exception) -> {
+- this.tickingGenerated.getAndIncrement();
+- return null;
+- });
+- return completableFuture;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void onChunkReadyToSend(ChunkHolder chunkHolder, LevelChunk chunk) {
+- ChunkPos pos = chunk.getPos();
+-
+- for (ServerPlayer serverPlayer : this.playerMap.getAllPlayers()) {
+- if (serverPlayer.getChunkTrackingView().contains(pos)) {
+- markChunkPendingToSend(serverPlayer, chunk);
+- }
+- }
+-
+- this.level.getChunkSource().onChunkReadyToSend(chunkHolder);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkResult<LevelChunk>> prepareAccessibleChunk(ChunkHolder chunk) {
+- return this.getChunkRangeFuture(chunk, 1, ChunkLevel::getStatusAroundFullChunk)
+- .thenApply(chunkResult -> chunkResult.map(list -> (LevelChunk)list.get(list.size() / 2)));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public int getTickingGenerated() {
+@@ -775,125 +490,78 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ private boolean saveChunkIfNeeded(ChunkHolder chunk, long gametime) {
+- if (chunk.wasAccessibleSinceLastSave() && chunk.isReadyForSaving()) {
+- ChunkAccess latestChunk = chunk.getLatestChunk();
+- if (!(latestChunk instanceof ImposterProtoChunk) && !(latestChunk instanceof LevelChunk)) {
+- return false;
+- } else if (!latestChunk.isUnsaved()) {
+- return false;
+- } else {
+- long packedChunkPos = latestChunk.getPos().toLong();
+- long orDefault = this.nextChunkSaveTime.getOrDefault(packedChunkPos, -1L);
+- if (gametime < orDefault) {
+- return false;
+- } else {
+- boolean flag = this.save(latestChunk);
+- chunk.refreshAccessibility();
+- if (flag) {
+- this.nextChunkSaveTime.put(packedChunkPos, gametime + 10000L);
+- }
+-
+- return flag;
+- }
+- }
+- } else {
+- return false;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean save(ChunkAccess chunk) {
+- this.poiManager.flush(chunk.getPos());
+- if (!chunk.tryMarkSaved()) {
+- return false;
+- } else {
+- ChunkPos pos = chunk.getPos();
+-
+- try {
+- ChunkStatus persistedStatus = chunk.getPersistedStatus();
+- if (persistedStatus.getChunkType() != ChunkType.LEVELCHUNK) {
+- if (this.isExistingChunkFull(pos)) {
+- return false;
+- }
+-
+- if (persistedStatus == ChunkStatus.EMPTY && chunk.getAllStarts().values().stream().noneMatch(StructureStart::isValid)) {
+- return false;
+- }
+- }
+-
+- Profiler.get().incrementCounter("chunkSave");
+- this.activeChunkWrites.incrementAndGet();
+- SerializableChunkData serializableChunkData = SerializableChunkData.copyOf(this.level, chunk);
+- CompletableFuture<CompoundTag> completableFuture = CompletableFuture.supplyAsync(serializableChunkData::write, Util.backgroundExecutor());
+- this.write(pos, completableFuture::join).handle((_void, exception1) -> {
+- if (exception1 != null) {
+- this.level.getServer().reportChunkSaveFailure(exception1, this.storageInfo(), pos);
+- }
+-
+- this.activeChunkWrites.decrementAndGet();
+- return null;
+- });
+- this.markPosition(pos, persistedStatus.getChunkType());
+- return true;
+- } catch (Exception var6) {
+- this.level.getServer().reportChunkSaveFailure(var6, this.storageInfo(), pos);
+- return false;
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean isExistingChunkFull(ChunkPos chunkPos) {
+- byte b = this.chunkTypeCache.get(chunkPos.toLong());
+- if (b != 0) {
+- return b == 1;
+- } else {
+- CompoundTag compoundTag;
+- try {
+- compoundTag = this.readChunk(chunkPos).join().orElse(null);
+- if (compoundTag == null) {
+- this.markPositionReplaceable(chunkPos);
+- return false;
+- }
+- } catch (Exception var5) {
+- LOGGER.error("Failed to read chunk {}", chunkPos, var5);
+- this.markPositionReplaceable(chunkPos);
+- return false;
+- }
+-
+- ChunkType chunkTypeFromTag = SerializableChunkData.getChunkTypeFromTag(compoundTag);
+- return this.markPosition(chunkPos, chunkTypeFromTag) == 1;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void setServerViewDistance(int viewDistance) {
+- int i = Mth.clamp(viewDistance, 2, 32);
+- if (i != this.serverViewDistance) {
+- this.serverViewDistance = i;
+- this.distanceManager.updatePlayerTickets(this.serverViewDistance);
+-
+- for (ServerPlayer serverPlayer : this.playerMap.getAllPlayers()) {
+- this.updateChunkTracking(serverPlayer);
+- }
++ // Paper start - rewrite chunk system
++ final int clamped = Mth.clamp(viewDistance, 2, ca.spottedleaf.moonrise.common.util.MoonriseConstants.MAX_VIEW_DISTANCE);
++ if (clamped == this.serverViewDistance) {
++ return;
+ }
++
++ this.serverViewDistance = clamped;
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().setLoadDistance(this.serverViewDistance + 1);
++ // Paper end - rewrite chunk system
+ }
+
+ int getPlayerViewDistance(ServerPlayer player) {
+- return Mth.clamp(player.requestedViewDistance(), 2, this.serverViewDistance);
++ return ca.spottedleaf.moonrise.common.PlatformHooks.get().getSendViewDistance(player); // Paper - rewrite chunk system
+ }
+
+ private void markChunkPendingToSend(ServerPlayer player, ChunkPos chunkPos) {
+- LevelChunk chunkToSend = this.getChunkToSend(chunkPos.toLong());
+- if (chunkToSend != null) {
+- markChunkPendingToSend(player, chunkToSend);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private static void markChunkPendingToSend(ServerPlayer player, LevelChunk chunk) {
+- player.connection.chunkSender.markChunkPendingToSend(chunk);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private static void dropChunk(ServerPlayer player, ChunkPos chunkPos) {
+- player.connection.chunkSender.dropChunk(player, chunkPos);
++ // Paper - rewrite chunk system
++ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public CompletableFuture<Optional<CompoundTag>> read(final ChunkPos pos) {
++ final CompletableFuture<Optional<CompoundTag>> ret = new CompletableFuture<>();
++
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.loadDataAsync(
++ this.level, pos.x, pos.z, ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionFileType.CHUNK_DATA,
++ (final CompoundTag data, final Throwable thr) -> {
++ if (thr != null) {
++ ret.completeExceptionally(thr);
++ } else {
++ ret.complete(Optional.ofNullable(data));
++ }
++ }, false
++ );
++
++ return ret;
++ }
++
++ @Override
++ public CompletableFuture<Void> write(final ChunkPos pos, final Supplier<CompoundTag> tag) {
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.scheduleSave(
++ this.level, pos.x, pos.z, tag.get(),
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionFileType.CHUNK_DATA
++ );
++ return null;
++ }
++
++ @Override
++ public void flushWorker() {
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.flush(this.level);
+ }
++ // Paper end - rewrite chunk system
+
+ @Nullable
+ public LevelChunk getChunkToSend(long chunkPos) {
+@@ -981,7 +649,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ // CraftBukkit start
+- private CompoundTag upgradeChunkTag(CompoundTag tag, ChunkPos pos) {
++ public CompoundTag upgradeChunkTag(CompoundTag tag, ChunkPos pos) { // Paper - public
+ return this.upgradeChunkTag(this.level.getTypeKey(), this.overworldDataStorage, tag, this.generator().getTypeNameForDataFixer(), pos, this.level);
+ // CraftBukkit end
+ }
+@@ -991,7 +659,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+
+ while (spawnCandidateChunks.hasNext()) {
+ long l = spawnCandidateChunks.nextLong();
+- ChunkHolder chunkHolder = this.visibleChunkMap.get(l);
++ ChunkHolder chunkHolder = this.getVisibleChunkIfPresent(l); // Paper - rewrite chunk system
+ if (chunkHolder != null && this.anyPlayerCloseEnoughForSpawningInternal(chunkHolder.getPos())) {
+ action.accept(chunkHolder);
+ }
+@@ -1004,7 +672,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ boolean anyPlayerCloseEnoughForSpawning(ChunkPos chunkPos, boolean reducedRange) {
+- return this.distanceManager.hasPlayersNearby(chunkPos.toLong()) && this.anyPlayerCloseEnoughForSpawningInternal(chunkPos, reducedRange);
++ return this.anyPlayerCloseEnoughForSpawningInternal(chunkPos, reducedRange); // Paper - chunk tick iteration optimisation
+ // Spigot end
+ }
+
+@@ -1016,7 +684,20 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ private boolean anyPlayerCloseEnoughForSpawningInternal(ChunkPos chunkPos, boolean reducedRange) {
+ double blockRange; // Paper - use from event
+ // Spigot end
+- for (ServerPlayer serverPlayer : this.playerMap.getAllPlayers()) {
++ // Paper start - chunk tick iteration optimisation
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getNearbyPlayers().getPlayers(
++ chunkPos, ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.SPAWN_RANGE
++ );
++ if (players == null) {
++ return false;
++ }
++
++ final ServerPlayer[] raw = players.getRawDataUnchecked();
++ final int len = players.size();
++
++ Objects.checkFromIndexSize(0, len, raw.length);
++ for (int i = 0; i < len; ++i) {
++ final ServerPlayer serverPlayer = raw[i];
+ // Paper start - PlayerNaturallySpawnCreaturesEvent
+ com.destroystokyo.paper.event.entity.PlayerNaturallySpawnCreaturesEvent event;
+ blockRange = 16384.0D;
+@@ -1032,26 +713,41 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ return false;
++ // Paper end - chunk tick iteration optimisation
+ }
+
+ public List<ServerPlayer> getPlayersCloseForSpawning(ChunkPos chunkPos) {
+- long packedChunkPos = chunkPos.toLong();
+- if (!this.distanceManager.hasPlayersNearby(packedChunkPos)) {
+- return List.of();
+- } else {
+- Builder<ServerPlayer> builder = ImmutableList.builder();
++ // Paper start - chunk tick iteration optimisation
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getNearbyPlayers().getPlayers(
++ chunkPos, ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.SPAWN_RANGE
++ );
++ if (players == null) {
++ return new ArrayList<>();
++ }
++
++ List<ServerPlayer> ret = null;
++
++ final ServerPlayer[] raw = players.getRawDataUnchecked();
++ final int len = players.size();
+
+- for (ServerPlayer serverPlayer : this.playerMap.getAllPlayers()) {
+- if (this.playerIsCloseEnoughForSpawning(serverPlayer, chunkPos, 16384.0D)) { // Spigot
+- builder.add(serverPlayer);
++ Objects.checkFromIndexSize(0, len, raw.length);
++ for (int i = 0; i < len; ++i) {
++ final ServerPlayer player = raw[i];
++ if (this.playerIsCloseEnoughForSpawning(player, chunkPos, 16384.0D)) { // Spigot
++ if (ret == null) {
++ ret = new ArrayList<>(len - i);
++ ret.add(player);
++ } else {
++ ret.add(player);
+ }
+ }
+-
+- return builder.build();
+ }
++
++ return ret == null ? new ArrayList<>() : ret;
++ // Paper end - chunk tick iteration optimisation
+ }
+
+- private boolean playerIsCloseEnoughForSpawning(ServerPlayer player, ChunkPos chunkPos, double range) { // Spigot
++ public boolean playerIsCloseEnoughForSpawning(ServerPlayer player, ChunkPos chunkPos, double range) { // Spigot // Paper - chunk tick iteration optimisation - public
+ if (player.isSpectator()) {
+ return false;
+ } else {
+@@ -1072,18 +768,20 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.updatePlayerPos(player);
+ if (!flag) {
+ this.distanceManager.addPlayer(SectionPos.of(player), player);
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickDistanceManager)this.distanceManager).moonrise$addPlayer(player, SectionPos.of(player)); // Paper - chunk tick iteration optimisation
+ }
+
+ player.setChunkTrackingView(ChunkTrackingView.EMPTY);
+- this.updateChunkTracking(player);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addPlayerToDistanceMaps(this.level, player); // Paper - rewrite chunk system
+ } else {
+ SectionPos lastSectionPos = player.getLastSectionPos();
+ this.playerMap.removePlayer(player);
+ if (!flag1) {
+ this.distanceManager.removePlayer(lastSectionPos, player);
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickDistanceManager)this.distanceManager).moonrise$removePlayer(player, SectionPos.of(player)); // Paper - chunk tick iteration optimisation
+ }
+
+- this.applyChunkTrackingView(player, ChunkTrackingView.EMPTY);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().removePlayerFromDistanceMaps(this.level, player); // Paper - rewrite chunk system
+ }
+ }
+
+@@ -1093,13 +791,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public void move(ServerPlayer player) {
+- for (ChunkMap.TrackedEntity trackedEntity : this.entityMap.values()) {
+- if (trackedEntity.entity == player) {
+- trackedEntity.updatePlayers(this.level.players());
+- } else {
+- trackedEntity.updatePlayer(player);
+- }
+- }
++ // Paper - optimise entity tracker
+
+ SectionPos lastSectionPos = player.getLastSectionPos();
+ SectionPos sectionPos = SectionPos.of(player);
+@@ -1108,6 +800,7 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ boolean flag2 = lastSectionPos.asLong() != sectionPos.asLong();
+ if (flag2 || flag != flag1) {
+ this.updatePlayerPos(player);
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickDistanceManager)this.distanceManager).moonrise$updatePlayer(player, sectionposition, sectionposition1, flag, flag1); // Paper - chunk tick iteration optimisation
+ if (!flag) {
+ this.distanceManager.removePlayer(lastSectionPos, player);
+ }
+@@ -1124,49 +817,29 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ this.playerMap.unIgnorePlayer(player);
+ }
+
+- this.updateChunkTracking(player);
++ // Paper - rewrite chunk system
+ }
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().updateMaps(this.level, player); // Paper - rewrite chunk system
+ }
+
+ private void updateChunkTracking(ServerPlayer player) {
+- ChunkPos chunkPos = player.chunkPosition();
+- int playerViewDistance = this.getPlayerViewDistance(player);
+- if (!(
+- player.getChunkTrackingView() instanceof ChunkTrackingView.Positioned positioned
+- && positioned.center().equals(chunkPos)
+- && positioned.viewDistance() == playerViewDistance
+- )) {
+- this.applyChunkTrackingView(player, ChunkTrackingView.of(chunkPos, playerViewDistance));
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void applyChunkTrackingView(ServerPlayer player, ChunkTrackingView chunkTrackingView) {
+- if (player.level() == this.level) {
+- ChunkTrackingView chunkTrackingView1 = player.getChunkTrackingView();
+- if (chunkTrackingView instanceof ChunkTrackingView.Positioned positioned
+- && !(chunkTrackingView1 instanceof ChunkTrackingView.Positioned positioned1 && positioned1.center().equals(positioned.center()))) {
+- player.connection.send(new ClientboundSetChunkCacheCenterPacket(positioned.center().x, positioned.center().z));
+- }
+-
+- ChunkTrackingView.difference(
+- chunkTrackingView1, chunkTrackingView, chunkPos -> this.markChunkPendingToSend(player, chunkPos), chunkPos -> dropChunk(player, chunkPos)
+- );
+- player.setChunkTrackingView(chunkTrackingView);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public List<ServerPlayer> getPlayers(ChunkPos pos, boolean boundaryOnly) {
+- Set<ServerPlayer> allPlayers = this.playerMap.getAllPlayers();
+- Builder<ServerPlayer> builder = ImmutableList.builder();
+-
+- for (ServerPlayer serverPlayer : allPlayers) {
+- if (boundaryOnly && this.isChunkOnTrackedBorder(serverPlayer, pos.x, pos.z) || !boundaryOnly && this.isChunkTracked(serverPlayer, pos.x, pos.z)) {
+- builder.add(serverPlayer);
+- }
++ // Paper start - rewrite chunk system
++ final ChunkHolder holder = this.getVisibleChunkIfPresent(pos.toLong());
++ if (holder == null) {
++ return new ArrayList<>();
++ } else {
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)holder).moonrise$getPlayers(boundaryOnly);
+ }
+-
+- return builder.build();
++ // Paper end - rewrite chunk system
+ }
+
+ public void addEntity(Entity entity) {
+@@ -1190,6 +863,12 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ } else {
+ ChunkMap.TrackedEntity trackedEntity = new ChunkMap.TrackedEntity(entity, i, updateInterval, type.trackDeltas());
+ this.entityMap.put(entity.getId(), trackedEntity);
++ // Paper start - optimise entity tracker
++ if (((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity() != null) {
++ throw new IllegalStateException("Entity is already tracked");
++ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$setTrackedEntity(playerchunkmap_entitytracker);
++ // Paper end - optimise entity tracker
+ trackedEntity.updatePlayers(this.level.players());
+ if (entity instanceof ServerPlayer serverPlayer) {
+ this.updatePlayerStatus(serverPlayer, true);
+@@ -1219,12 +898,38 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ if (trackedEntity1 != null) {
+ trackedEntity1.broadcastRemoved();
+ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$setTrackedEntity(null); // Paper - optimise entity tracker
+ }
+
++ // Paper start - optimise entity tracker
++ private void newTrackerTick() {
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup entityLookup = (ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup)((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getEntityLookup();;
++
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.world.entity.Entity> trackerEntities = entityLookup.trackerEntities;
++ final Entity[] trackerEntitiesRaw = trackerEntities.getRawDataUnchecked();
++ for (int i = 0, len = trackerEntities.size(); i < len; ++i) {
++ final Entity entity = trackerEntitiesRaw[i];
++ final ChunkMap.TrackedEntity tracker = ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity)entity).moonrise$getTrackedEntity();
++ if (tracker == null) {
++ continue;
++ }
++ ((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$tick(((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$getChunkData().nearbyPlayers);
++ if (((ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity)tracker).moonrise$hasPlayers()
++ || ((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)entity).moonrise$getChunkStatus().isOrAfter(FullChunkStatus.ENTITY_TICKING)) {
++ tracker.serverEntity.sendChanges();
++ }
++ }
++ }
++ // Paper end - optimise entity tracker
++
+ protected void tick() {
+- for (ServerPlayer serverPlayer : this.playerMap.getAllPlayers()) {
+- this.updateChunkTracking(serverPlayer);
++ // Paper start - optimise entity tracker
++ if (true) {
++ this.newTrackerTick();
++ return;
+ }
++ // Paper end - optimise entity tracker
++ // Paper - rewrite chunk system
+
+ List<ServerPlayer> list = Lists.newArrayList();
+ List<ServerPlayer> list1 = this.level.players();
+@@ -1302,23 +1007,24 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ public void waitForLightBeforeSending(ChunkPos chunkPos, int range) {
+- int i = range + 1;
+- ChunkPos.rangeClosed(chunkPos, i).forEach(pos -> {
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(pos.toLong());
+- if (visibleChunkIfPresent != null) {
+- visibleChunkIfPresent.addSendDependency(this.lightEngine.waitForPendingTasks(pos.x, pos.z));
+- }
+- });
++ // Paper - rewrite chunk system
+ }
+
+- public class DistanceManager extends net.minecraft.server.level.DistanceManager { // Paper - public
++ public class DistanceManager extends net.minecraft.server.level.DistanceManager implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemDistanceManager { // Paper - public // Paper - rewrite chunk system
+ protected DistanceManager(final Executor dispatcher, final Executor mainThreadExecutor) {
+ super(dispatcher, mainThreadExecutor);
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public final ChunkMap moonrise$getChunkMap() {
++ return ChunkMap.this;
++ }
++ // Paper end - rewrite chunk system
++
+ @Override
+ protected boolean isChunkToRemove(long chunkPos) {
+- return ChunkMap.this.toDrop.contains(chunkPos);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+@@ -1334,13 +1040,96 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+ }
+
+- public class TrackedEntity {
++ public class TrackedEntity implements ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerTrackedEntity { // Paper - optimise entity tracker
+ public final ServerEntity serverEntity;
+ final Entity entity;
+ private final int range;
+ SectionPos lastSectionPos;
+ public final Set<ServerPlayerConnection> seenBy = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<>(); // Paper - Perf: optimise map impl
+
++ // Paper start - optimise entity tracker
++ private long lastChunkUpdate = -1L;
++ private ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk lastTrackedChunk;
++
++ @Override
++ public final void moonrise$tick(final ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk chunk) {
++ if (chunk == null) {
++ this.moonrise$clearPlayers();
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = chunk.getPlayers(ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.VIEW_DISTANCE);
++
++ if (players == null) {
++ this.moonrise$clearPlayers();
++ return;
++ }
++
++ final long lastChunkUpdate = this.lastChunkUpdate;
++ final long currChunkUpdate = chunk.getUpdateCount();
++ final ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk lastTrackedChunk = this.lastTrackedChunk;
++ this.lastChunkUpdate = currChunkUpdate;
++ this.lastTrackedChunk = chunk;
++
++ final ServerPlayer[] playersRaw = players.getRawDataUnchecked();
++
++ for (int i = 0, len = players.size(); i < len; ++i) {
++ final ServerPlayer player = playersRaw[i];
++ this.updatePlayer(player);
++ }
++
++ if (lastChunkUpdate != currChunkUpdate || lastTrackedChunk != chunk) {
++ // need to purge any players possible not in the chunk list
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ final ServerPlayer player = conn.getPlayer();
++ if (!players.contains(player)) {
++ this.removePlayer(player);
++ }
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$removeNonTickThreadPlayers() {
++ boolean foundToRemove = false;
++ for (final ServerPlayerConnection conn : this.seenBy) {
++ if (!ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor(conn.getPlayer())) {
++ foundToRemove = true;
++ break;
++ }
++ }
++
++ if (!foundToRemove) {
++ return;
++ }
++
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ ServerPlayer player = conn.getPlayer();
++ if (!ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor(player)) {
++ this.removePlayer(player);
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$clearPlayers() {
++ this.lastChunkUpdate = -1;
++ this.lastTrackedChunk = null;
++ if (this.seenBy.isEmpty()) {
++ return;
++ }
++ for (final ServerPlayerConnection conn : new java.util.ArrayList<>(this.seenBy)) {
++ ServerPlayer player = conn.getPlayer();
++ this.removePlayer(player);
++ }
++ }
++
++ @Override
++ public final boolean moonrise$hasPlayers() {
++ return !this.seenBy.isEmpty();
++ }
++ // Paper end - optimise entity tracker
++
+ public TrackedEntity(final Entity entity, final int range, final int updateInterval, final boolean trackDelta) {
+ this.serverEntity = new ServerEntity(ChunkMap.this.level, entity, updateInterval, trackDelta, this::broadcast, this.seenBy); // CraftBukkit
+ this.entity = entity;
+@@ -1431,17 +1220,24 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
+ }
+
+ private int getEffectiveRange() {
+- int i = this.range;
++ // Paper start - optimise entity tracker
++ final Entity entity = this.entity;
++ int range = this.range;
+
+- for (Entity entity : this.entity.getIndirectPassengers()) {
+- int i1 = entity.getType().clientTrackingRange() * 16;
+- i1 = org.spigotmc.TrackingRange.getEntityTrackingRange(entity, i1); // Paper
+- if (i1 > i) {
+- i = i1;
+- }
++ if (entity.getPassengers() == ImmutableList.<Entity>of()) {
++ return this.scaledRange(range);
++ }
++
++ // note: we change to List
++ final List<Entity> passengers = (List<Entity>)entity.getIndirectPassengers();
++ for (int i = 0, len = passengers.size(); i < len; ++i) {
++ final Entity passenger = passengers.get(i);
++ // note: max should be branchless
++ range = Math.max(range, ca.spottedleaf.moonrise.common.PlatformHooks.get().modifyEntityTrackingRange(passenger, passenger.getType().clientTrackingRange() << 4));
+ }
+
+- return this.scaledRange(i);
++ return this.scaledRange(range);
++ // Paper end - optimise entity tracker
+ }
+
+ public void updatePlayers(List<ServerPlayer> playersList) {
+diff --git a/net/minecraft/server/level/DistanceManager.java b/net/minecraft/server/level/DistanceManager.java
+index 8ec20e372570d5eb720cdcdaed9c92946033be9b..5eab6179ce3913cb4e4d424f910ba423faf21c85 100644
+--- a/net/minecraft/server/level/DistanceManager.java
++++ b/net/minecraft/server/level/DistanceManager.java
+@@ -34,56 +34,56 @@ import net.minecraft.world.level.ChunkPos;
+ import net.minecraft.world.level.chunk.LevelChunk;
+ import org.slf4j.Logger;
+
+-public abstract class DistanceManager {
++public abstract class DistanceManager implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemDistanceManager, ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickDistanceManager { // Paper - rewrite chunk system // Paper - chunk tick iteration optimisation
+ static final Logger LOGGER = LogUtils.getLogger();
+ static final int PLAYER_TICKET_LEVEL = ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING);
+ private static final int INITIAL_TICKET_LIST_CAPACITY = 4;
+ final Long2ObjectMap<ObjectSet<ServerPlayer>> playersPerChunk = new Long2ObjectOpenHashMap<>();
+- public final Long2ObjectOpenHashMap<SortedArraySet<Ticket<?>>> tickets = new Long2ObjectOpenHashMap<>();
+- private final DistanceManager.ChunkTicketTracker ticketTracker = new DistanceManager.ChunkTicketTracker();
+- private final DistanceManager.FixedPlayerDistanceChunkTracker naturalSpawnChunkCounter = new DistanceManager.FixedPlayerDistanceChunkTracker(8);
+- private final TickingTracker tickingTicketsTracker = new TickingTracker();
+- private final DistanceManager.PlayerTicketTracker playerTicketManager = new DistanceManager.PlayerTicketTracker(32);
+- final Set<ChunkHolder> chunksToUpdateFutures = new ReferenceOpenHashSet<>();
+- final ThrottlingChunkTaskDispatcher ticketDispatcher;
+- final LongSet ticketsToRelease = new LongOpenHashSet();
+- final Executor mainThreadExecutor;
++ // Paper - rewrite chunk system
++ // Paper - chunk tick iteration optimisation
++ // Paper - rewrite chunk system
+ private long ticketTickCounter;
+- public int simulationDistance = 10;
++ // Paper - rewrite chunk system
+
+ protected DistanceManager(Executor dispatcher, Executor mainThreadExecutor) {
+ TaskScheduler<Runnable> taskScheduler = TaskScheduler.wrapExecutor("player ticket throttler", mainThreadExecutor);
+- this.ticketDispatcher = new ThrottlingChunkTaskDispatcher(taskScheduler, dispatcher, 4);
+- this.mainThreadExecutor = mainThreadExecutor;
++ // Paper - rewrite chunk system
+ }
+
+- protected void purgeStaleTickets() {
+- this.ticketTickCounter++;
+- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectIterator = this.tickets.long2ObjectEntrySet().fastIterator();
+-
+- while (objectIterator.hasNext()) {
+- Entry<SortedArraySet<Ticket<?>>> entry = objectIterator.next();
+- Iterator<Ticket<?>> iterator = entry.getValue().iterator();
+- boolean flag = false;
+-
+- while (iterator.hasNext()) {
+- Ticket<?> ticket = iterator.next();
+- if (ticket.timedOut(this.ticketTickCounter)) {
+- iterator.remove();
+- flag = true;
+- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
+- }
+- }
++ // Paper start - rewrite chunk system
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager moonrise$getChunkHolderManager() {
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.moonrise$getChunkMap().level).moonrise$getChunkTaskScheduler().chunkHolderManager;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - chunk tick iteration optimisation
++ private final ca.spottedleaf.moonrise.common.misc.PositionCountingAreaMap<ServerPlayer> spawnChunkTracker = new ca.spottedleaf.moonrise.common.misc.PositionCountingAreaMap<>();
+
+- if (flag) {
+- this.ticketTracker.update(entry.getLongKey(), getTicketLevelAt(entry.getValue()), false);
+- }
++ @Override
++ public final void moonrise$addPlayer(final ServerPlayer player, final SectionPos pos) {
++ this.spawnChunkTracker.add(player, pos.x(), pos.z(), ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickConstants.PLAYER_SPAWN_TRACK_RANGE);
++ }
+
+- if (entry.getValue().isEmpty()) {
+- objectIterator.remove();
+- }
++ @Override
++ public final void moonrise$removePlayer(final ServerPlayer player, final SectionPos pos) {
++ this.spawnChunkTracker.remove(player);
++ }
++
++ @Override
++ public final void moonrise$updatePlayer(final ServerPlayer player,
++ final SectionPos oldPos, final SectionPos newPos,
++ final boolean oldIgnore, final boolean newIgnore) {
++ if (newIgnore) {
++ this.spawnChunkTracker.remove(player);
++ } else {
++ this.spawnChunkTracker.addOrUpdate(player, newPos.x(), newPos.z(), ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickConstants.PLAYER_SPAWN_TRACK_RANGE);
+ }
+ }
++ // Paper end - chunk tick iteration optimisation
++
++ protected void purgeStaleTickets() {
++ this.moonrise$getChunkHolderManager().tick(); // Paper - rewrite chunk system
++ }
+
+ private static int getTicketLevelAt(SortedArraySet<Ticket<?>> tickets) {
+ return !tickets.isEmpty() ? tickets.first().getTicketLevel() : ChunkLevel.MAX_LEVEL + 1;
+@@ -98,77 +98,15 @@ public abstract class DistanceManager {
+ protected abstract ChunkHolder updateChunkScheduling(long chunkPos, int i, @Nullable ChunkHolder newLevel, int holder);
+
+ public boolean runAllUpdates(ChunkMap chunkMap) {
+- this.naturalSpawnChunkCounter.runAllUpdates();
+- this.tickingTicketsTracker.runAllUpdates();
+- this.playerTicketManager.runAllUpdates();
+- int i = Integer.MAX_VALUE - this.ticketTracker.runDistanceUpdates(Integer.MAX_VALUE);
+- boolean flag = i != 0;
+- if (flag) {
+- }
+-
+- if (!this.chunksToUpdateFutures.isEmpty()) {
+- // CraftBukkit start - SPIGOT-7780: Call chunk unload events before updateHighestAllowedStatus
+- for (final ChunkHolder chunkHolder : this.chunksToUpdateFutures) {
+- chunkHolder.callEventIfUnloading(chunkMap);
+- }
+- // CraftBukkit end - SPIGOT-7780: Call chunk unload events before updateHighestAllowedStatus
+-
+- for (ChunkHolder chunkHolder : this.chunksToUpdateFutures) {
+- chunkHolder.updateHighestAllowedStatus(chunkMap);
+- }
+-
+- for (ChunkHolder chunkHolder : this.chunksToUpdateFutures) {
+- chunkHolder.updateFutures(chunkMap, this.mainThreadExecutor);
+- }
+-
+- this.chunksToUpdateFutures.clear();
+- return true;
+- } else {
+- if (!this.ticketsToRelease.isEmpty()) {
+- LongIterator longIterator = this.ticketsToRelease.iterator();
+-
+- while (longIterator.hasNext()) {
+- long l = longIterator.nextLong();
+- if (this.getTickets(l).stream().anyMatch(ticket -> ticket.getType() == TicketType.PLAYER)) {
+- ChunkHolder updatingChunkIfPresent = chunkMap.getUpdatingChunkIfPresent(l);
+- if (updatingChunkIfPresent == null) {
+- throw new IllegalStateException();
+- }
+-
+- CompletableFuture<ChunkResult<LevelChunk>> entityTickingChunkFuture = updatingChunkIfPresent.getEntityTickingChunkFuture();
+- entityTickingChunkFuture.thenAccept(
+- chunkResult -> this.mainThreadExecutor.execute(() -> this.ticketDispatcher.release(l, () -> {}, false))
+- );
+- }
+- }
+-
+- this.ticketsToRelease.clear();
+- }
+-
+- return flag;
+- }
++ return this.moonrise$getChunkHolderManager().processTicketUpdates(); // Paper - rewrite chunk system
+ }
+
+ void addTicket(long chunkPos, Ticket<?> ticket) {
+- SortedArraySet<Ticket<?>> tickets = this.getTickets(chunkPos);
+- int ticketLevelAt = getTicketLevelAt(tickets);
+- Ticket<?> ticket1 = tickets.addOrGet(ticket);
+- ticket1.setCreatedTick(this.ticketTickCounter);
+- if (ticket.getTicketLevel() < ticketLevelAt) {
+- this.ticketTracker.update(chunkPos, ticket.getTicketLevel(), true);
+- }
++ this.moonrise$getChunkHolderManager().addTicketAtLevel((TicketType)ticket.getType(), chunkPos, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
+ }
+
+ void removeTicket(long chunkPos, Ticket<?> ticket) {
+- SortedArraySet<Ticket<?>> tickets = this.getTickets(chunkPos);
+- if (tickets.remove(ticket)) {
+- }
+-
+- if (tickets.isEmpty()) {
+- this.tickets.remove(chunkPos);
+- }
+-
+- this.ticketTracker.update(chunkPos, getTicketLevelAt(tickets), false);
++ this.moonrise$getChunkHolderManager().removeTicketAtLevel((TicketType)ticket.getType(), chunkPos, ticket.getTicketLevel(), ticket.key); // Paper - rewrite chunk system
+ }
+
+ public <T> void addTicket(TicketType<T> type, ChunkPos pos, int level, T value) {
+@@ -181,68 +119,43 @@ public abstract class DistanceManager {
+ }
+
+ public <T> void addRegionTicket(TicketType<T> type, ChunkPos pos, int distance, T value) {
+- Ticket<T> ticket = new Ticket<>(type, ChunkLevel.byStatus(FullChunkStatus.FULL) - distance, value);
+- long packedChunkPos = pos.toLong();
+- this.addTicket(packedChunkPos, ticket); // Paper - diff on change above
+- this.tickingTicketsTracker.addTicket(packedChunkPos, ticket);
++ this.moonrise$getChunkHolderManager().addTicketAtLevel(type, pos, ChunkLevel.byStatus(FullChunkStatus.FULL) - distance, value); // Paper - rewrite chunk system
+ }
+
+ public <T> void removeRegionTicket(TicketType<T> type, ChunkPos pos, int distance, T value) {
+- Ticket<T> ticket = new Ticket<>(type, ChunkLevel.byStatus(FullChunkStatus.FULL) - distance, value);
+- long packedChunkPos = pos.toLong();
+- this.removeTicket(packedChunkPos, ticket); // Paper - diff on change above
+- this.tickingTicketsTracker.removeTicket(packedChunkPos, ticket);
++ this.moonrise$getChunkHolderManager().removeTicketAtLevel(type, pos, ChunkLevel.byStatus(FullChunkStatus.FULL) - distance, value); // Paper - rewrite chunk system
+ }
+
+ // Paper start
+ public boolean addPluginRegionTicket(final ChunkPos pos, final org.bukkit.plugin.Plugin value) {
+- Ticket<org.bukkit.plugin.Plugin> ticket = new Ticket<>(TicketType.PLUGIN_TICKET, ChunkLevel.byStatus(FullChunkStatus.FULL) - 2, value); // Copied from below and keep in-line with force loading, add at level 31
+- final long packedChunkPos = pos.toLong();
+- final Set<Ticket<?>> tickets = this.getTickets(packedChunkPos);
+- if (tickets.contains(ticket)) {
+- return false;
+- }
+- this.addTicket(packedChunkPos, ticket);
+- this.tickingTicketsTracker.addTicket(packedChunkPos, ticket);
+- return true;
++ return this.moonrise$getChunkHolderManager().addTicketAtLevel(TicketType.PLUGIN_TICKET, pos, ChunkLevel.byStatus(FullChunkStatus.FULL) - 2, value); // Paper - rewrite chunk system
+ }
+
+ public boolean removePluginRegionTicket(final ChunkPos pos, final org.bukkit.plugin.Plugin value) {
+- Ticket<org.bukkit.plugin.Plugin> ticket = new Ticket<>(TicketType.PLUGIN_TICKET, ChunkLevel.byStatus(FullChunkStatus.FULL) - 2, value); // Copied from below and keep in-line with force loading, add at level 31
+- final long packedChunkPos = pos.toLong();
+- final Set<Ticket<?>> tickets = this.tickets.get(packedChunkPos); // Don't use getTickets, we don't want to create a new set
+- if (tickets == null || !tickets.contains(ticket)) {
+- return false;
+- }
+- this.removeTicket(packedChunkPos, ticket);
+- this.tickingTicketsTracker.removeTicket(packedChunkPos, ticket);
+- return true;
++ return this.moonrise$getChunkHolderManager().removeTicketAtLevel(TicketType.PLUGIN_TICKET, pos, ChunkLevel.byStatus(FullChunkStatus.FULL) - 2, value); // Paper - rewrite chunk system
+ }
+ // Paper end
+
+ private SortedArraySet<Ticket<?>> getTickets(long chunkPos) {
+- return this.tickets.computeIfAbsent(chunkPos, l -> SortedArraySet.create(4));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected void updateChunkForced(ChunkPos pos, boolean add) {
+- Ticket<ChunkPos> ticket = new Ticket<>(TicketType.FORCED, ChunkMap.FORCED_TICKET_LEVEL, pos);
+- long packedChunkPos = pos.toLong();
++ // Paper start - rewrite chunk system
+ if (add) {
+- this.addTicket(packedChunkPos, ticket);
+- this.tickingTicketsTracker.addTicket(packedChunkPos, ticket);
++ this.moonrise$getChunkHolderManager().addTicketAtLevel(TicketType.FORCED, pos, ChunkMap.FORCED_TICKET_LEVEL, pos);
+ } else {
+- this.removeTicket(packedChunkPos, ticket);
+- this.tickingTicketsTracker.removeTicket(packedChunkPos, ticket);
++ this.moonrise$getChunkHolderManager().removeTicketAtLevel(TicketType.FORCED, pos, ChunkMap.FORCED_TICKET_LEVEL, pos);
+ }
++ // Paper end - rewrite chunk system
+ }
+
+ public void addPlayer(SectionPos sectionPos, ServerPlayer player) {
+ ChunkPos chunkPos = sectionPos.chunk();
+ long packedChunkPos = chunkPos.toLong();
+ this.playersPerChunk.computeIfAbsent(packedChunkPos, l -> new ObjectOpenHashSet<>()).add(player);
+- this.naturalSpawnChunkCounter.update(packedChunkPos, 0, true);
+- this.playerTicketManager.update(packedChunkPos, 0, true);
+- this.tickingTicketsTracker.addTicket(TicketType.PLAYER, chunkPos, this.getPlayerTicketLevel(), chunkPos);
++ // Paper - chunk tick iteration optimisation
++ // Paper - rewrite chunk system
+ }
+
+ public void removePlayer(SectionPos sectionPos, ServerPlayer player) {
+@@ -254,136 +167,90 @@ public abstract class DistanceManager {
+ if (set == null || set.isEmpty()) {
+ // Paper end - some state corruption happens here, don't crash, clean up gracefully
+ this.playersPerChunk.remove(packedChunkPos);
+- this.naturalSpawnChunkCounter.update(packedChunkPos, Integer.MAX_VALUE, false);
+- this.playerTicketManager.update(packedChunkPos, Integer.MAX_VALUE, false);
+- this.tickingTicketsTracker.removeTicket(TicketType.PLAYER, chunkPos, this.getPlayerTicketLevel(), chunkPos);
++ // Paper - chunk tick iteration optimisation
++ // Paper - rewrite chunk system
+ }
+ }
+
+ private int getPlayerTicketLevel() {
+- return Math.max(0, ChunkLevel.byStatus(FullChunkStatus.ENTITY_TICKING) - this.simulationDistance);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public boolean inEntityTickingRange(long chunkPos) {
+- return ChunkLevel.isEntityTicking(this.tickingTicketsTracker.getLevel(chunkPos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkHolderManager().getChunkHolder(chunkPos);
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean inBlockTickingRange(long chunkPos) {
+- return ChunkLevel.isBlockTicking(this.tickingTicketsTracker.getLevel(chunkPos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkHolderManager().getChunkHolder(chunkPos);
++ return chunkHolder != null && chunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ protected String getTicketDebugString(long chunkPos) {
+- SortedArraySet<Ticket<?>> set = this.tickets.get(chunkPos);
+- return set != null && !set.isEmpty() ? set.first().toString() : "no_ticket";
++ return this.moonrise$getChunkHolderManager().getTicketDebugString(chunkPos); // Paper - rewrite chunk system
+ }
+
+ protected void updatePlayerTickets(int viewDistance) {
+- this.playerTicketManager.updateViewDistance(viewDistance);
++ this.moonrise$getChunkMap().setServerViewDistance(viewDistance); // Paper - rewrite chunk system
+ }
+
+ public void updateSimulationDistance(int simulationDistance) {
+- if (simulationDistance != this.simulationDistance) {
+- this.simulationDistance = simulationDistance;
+- this.tickingTicketsTracker.replacePlayerTicketsLevel(this.getPlayerTicketLevel());
+- }
++ // Paper start - rewrite chunk system
++ // note: vanilla does not clamp to 0, but we do simply because we need a min of 0
++ final int clamped = net.minecraft.util.Mth.clamp(simulationDistance, 0, ca.spottedleaf.moonrise.common.util.MoonriseConstants.MAX_VIEW_DISTANCE);
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.moonrise$getChunkMap().level).moonrise$getPlayerChunkLoader().setTickDistance(clamped);
++ // Paper end - rewrite chunk system
+ }
+
+ public int getNaturalSpawnChunkCount() {
+- this.naturalSpawnChunkCounter.runAllUpdates();
+- return this.naturalSpawnChunkCounter.chunks.size();
++ return this.spawnChunkTracker.getTotalPositions(); // Paper - chunk tick iteration optimisation
+ }
+
+ public boolean hasPlayersNearby(long chunkPos) {
+- this.naturalSpawnChunkCounter.runAllUpdates();
+- return this.naturalSpawnChunkCounter.chunks.containsKey(chunkPos);
++ return this.spawnChunkTracker.hasObjectsNear(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(chunkPos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(chunkPos)); // Paper - chunk tick iteration optimisation
+ }
+
+ public LongIterator getSpawnCandidateChunks() {
+- this.naturalSpawnChunkCounter.runAllUpdates();
+- return this.naturalSpawnChunkCounter.chunks.keySet().iterator();
++ return this.spawnChunkTracker.getPositions().iterator(); // Paper - chunk tick iteration optimisation
+ }
+
+ public String getDebugStatus() {
+- return this.ticketDispatcher.getDebugStatus();
++ return "No DistanceManager stats available"; // Paper - rewrite chunk system
+ }
+
+ private void dumpTickets(String filename) {
+- try (FileOutputStream fileOutputStream = new FileOutputStream(new File(filename))) {
+- for (Entry<SortedArraySet<Ticket<?>>> entry : this.tickets.long2ObjectEntrySet()) {
+- ChunkPos chunkPos = new ChunkPos(entry.getLongKey());
+-
+- for (Ticket<?> ticket : entry.getValue()) {
+- fileOutputStream.write(
+- (chunkPos.x + "\t" + chunkPos.z + "\t" + ticket.getType() + "\t" + ticket.getTicketLevel() + "\t\n").getBytes(StandardCharsets.UTF_8)
+- );
+- }
+- }
+- } catch (IOException var10) {
+- LOGGER.error("Failed to dump tickets to {}", filename, var10);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @VisibleForTesting
+ TickingTracker tickingTracker() {
+- return this.tickingTicketsTracker;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public LongSet getTickingChunks() {
+- return this.tickingTicketsTracker.getTickingChunks();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void removeTicketsOnClosing() {
+- ImmutableSet<TicketType<?>> set = ImmutableSet.of(TicketType.UNKNOWN, TicketType.POST_TELEPORT, TicketType.FUTURE_AWAIT); // Paper - add additional tickets to preserve
+- ObjectIterator<Entry<SortedArraySet<Ticket<?>>>> objectIterator = this.tickets.long2ObjectEntrySet().fastIterator();
+-
+- while (objectIterator.hasNext()) {
+- Entry<SortedArraySet<Ticket<?>>> entry = objectIterator.next();
+- Iterator<Ticket<?>> iterator = entry.getValue().iterator();
+- boolean flag = false;
+-
+- while (iterator.hasNext()) {
+- Ticket<?> ticket = iterator.next();
+- if (!set.contains(ticket.getType())) {
+- iterator.remove();
+- flag = true;
+- this.tickingTicketsTracker.removeTicket(entry.getLongKey(), ticket);
+- }
+- }
+-
+- if (flag) {
+- this.ticketTracker.update(entry.getLongKey(), getTicketLevelAt(entry.getValue()), false);
+- }
+-
+- if (entry.getValue().isEmpty()) {
+- objectIterator.remove();
+- }
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public boolean hasTickets() {
+- return !this.tickets.isEmpty();
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+ public <T> void removeAllTicketsFor(TicketType<T> ticketType, int ticketLevel, T ticketIdentifier) {
+- Ticket<T> target = new Ticket<>(ticketType, ticketLevel, ticketIdentifier);
+-
+- for (java.util.Iterator<Entry<SortedArraySet<Ticket<?>>>> iterator = this.tickets.long2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
+- Entry<SortedArraySet<Ticket<?>>> entry = iterator.next();
+- SortedArraySet<Ticket<?>> tickets = entry.getValue();
+- if (tickets.remove(target)) {
+- // copied from removeTicket
+- this.ticketTracker.update(entry.getLongKey(), DistanceManager.getTicketLevelAt(tickets), false);
+-
+- // can't use entry after it's removed
+- if (tickets.isEmpty()) {
+- iterator.remove();
+- }
+- }
+- }
++ this.moonrise$getChunkHolderManager().removeAllTicketsFor(ticketType, ticketLevel, ticketIdentifier); // Paper - rewrite chunk system
+ }
+ // CraftBukkit end
+
++/* // Paper - rewrite chunk system
+ class ChunkTicketTracker extends ChunkTracker {
+ private static final int MAX_LEVEL = ChunkLevel.MAX_LEVEL + 1;
+
+@@ -428,7 +295,7 @@ public abstract class DistanceManager {
+ public int runDistanceUpdates(int toUpdateCount) {
+ return this.runUpdates(toUpdateCount);
+ }
+- }
++ }*/ // Paper - rewrite chunk system
+
+ class FixedPlayerDistanceChunkTracker extends ChunkTracker {
+ protected final Long2ByteMap chunks = new Long2ByteOpenHashMap();
+@@ -487,6 +354,7 @@ public abstract class DistanceManager {
+ }
+ }
+
++/* // Paper - rewrite chunk system
+ class PlayerTicketTracker extends DistanceManager.FixedPlayerDistanceChunkTracker {
+ private int viewDistance;
+ private final Long2IntMap queueLevels = Long2IntMaps.synchronize(new Long2IntOpenHashMap());
+@@ -563,5 +431,5 @@ public abstract class DistanceManager {
+ private boolean haveTicketFor(int level) {
+ return level <= this.viewDistance;
+ }
+- }
++ }*/ // Paper - rewrite chunk system
+ }
+diff --git a/net/minecraft/server/level/GenerationChunkHolder.java b/net/minecraft/server/level/GenerationChunkHolder.java
+index cb66209c64b855dedf2e4e114a7716da13bc4587..da1366fdc4889d6a3befd43d81a19a816ed4cbe9 100644
+--- a/net/minecraft/server/level/GenerationChunkHolder.java
++++ b/net/minecraft/server/level/GenerationChunkHolder.java
+@@ -27,13 +27,7 @@ public abstract class GenerationChunkHolder {
+ public static final ChunkResult<ChunkAccess> UNLOADED_CHUNK = ChunkResult.error("Unloaded chunk");
+ public static final CompletableFuture<ChunkResult<ChunkAccess>> UNLOADED_CHUNK_FUTURE = CompletableFuture.completedFuture(UNLOADED_CHUNK);
+ protected final ChunkPos pos;
+- @Nullable
+- private volatile ChunkStatus highestAllowedStatus;
+- private final AtomicReference<ChunkStatus> startedWork = new AtomicReference<>();
+- private final AtomicReferenceArray<CompletableFuture<ChunkResult<ChunkAccess>>> futures = new AtomicReferenceArray<>(CHUNK_STATUSES.size());
+- private final AtomicReference<ChunkGenerationTask> task = new AtomicReference<>();
+- private final AtomicInteger generationRefCount = new AtomicInteger();
+- private volatile CompletableFuture<Void> generationSaveSyncFuture = CompletableFuture.completedFuture(null);
++ // Paper - rewrite chunk system
+
+ public GenerationChunkHolder(ChunkPos pos) {
+ this.pos = pos;
+@@ -43,243 +37,96 @@ public abstract class GenerationChunkHolder {
+ }
+
+ public CompletableFuture<ChunkResult<ChunkAccess>> scheduleChunkGenerationTask(ChunkStatus targetStatus, ChunkMap chunkMap) {
+- if (this.isStatusDisallowed(targetStatus)) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- CompletableFuture<ChunkResult<ChunkAccess>> future = this.getOrCreateFuture(targetStatus);
+- if (future.isDone()) {
+- return future;
+- } else {
+- ChunkGenerationTask chunkGenerationTask = this.task.get();
+- if (chunkGenerationTask == null || targetStatus.isAfter(chunkGenerationTask.targetStatus)) {
+- this.rescheduleChunkTask(chunkMap, targetStatus);
+- }
+-
+- return future;
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ CompletableFuture<ChunkResult<ChunkAccess>> applyStep(ChunkStep step, GeneratingChunkMap chunkMap, StaticCache2D<GenerationChunkHolder> cache) {
+- if (this.isStatusDisallowed(step.targetStatus())) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- return this.acquireStatusBump(step.targetStatus()) ? chunkMap.applyStep(this, step, cache).handle((chunkAccess, throwable) -> {
+- if (throwable != null) {
+- CrashReport crashReport = CrashReport.forThrowable(throwable, "Exception chunk generation/loading");
+- MinecraftServer.setFatalException(new ReportedException(crashReport));
+- } else {
+- this.completeFuture(step.targetStatus(), chunkAccess);
+- }
+-
+- return ChunkResult.of(chunkAccess);
+- }) : this.getOrCreateFuture(step.targetStatus());
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected void updateHighestAllowedStatus(ChunkMap chunkMap) {
+- ChunkStatus chunkStatus = this.highestAllowedStatus;
+- ChunkStatus chunkStatus1 = ChunkLevel.generationStatus(this.getTicketLevel());
+- this.highestAllowedStatus = chunkStatus1;
+- boolean flag = chunkStatus != null && (chunkStatus1 == null || chunkStatus1.isBefore(chunkStatus));
+- if (flag) {
+- this.failAndClearPendingFuturesBetween(chunkStatus1, chunkStatus);
+- if (this.task.get() != null) {
+- this.rescheduleChunkTask(chunkMap, this.findHighestStatusWithPendingFuture(chunkStatus1));
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void replaceProtoChunk(ImposterProtoChunk chunk) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = CompletableFuture.completedFuture(ChunkResult.of(chunk));
+-
+- for (int i = 0; i < this.futures.length() - 1; i++) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture1 = this.futures.get(i);
+- Objects.requireNonNull(completableFuture1);
+- ChunkAccess chunkAccess = completableFuture1.getNow(NOT_DONE_YET).orElse(null);
+- if (!(chunkAccess instanceof ProtoChunk)) {
+- throw new IllegalStateException("Trying to replace a ProtoChunk, but found " + chunkAccess);
+- }
+-
+- if (!this.futures.compareAndSet(i, completableFuture1, completableFuture)) {
+- throw new IllegalStateException("Future changed by other thread while trying to replace it");
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ void removeTask(ChunkGenerationTask task) {
+- this.task.compareAndSet(task, null);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void rescheduleChunkTask(ChunkMap chunkMap, @Nullable ChunkStatus targetStatus) {
+- ChunkGenerationTask chunkGenerationTask;
+- if (targetStatus != null) {
+- chunkGenerationTask = chunkMap.scheduleGenerationTask(targetStatus, this.getPos());
+- } else {
+- chunkGenerationTask = null;
+- }
+-
+- ChunkGenerationTask chunkGenerationTask1 = this.task.getAndSet(chunkGenerationTask);
+- if (chunkGenerationTask1 != null) {
+- chunkGenerationTask1.markForCancellation();
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private CompletableFuture<ChunkResult<ChunkAccess>> getOrCreateFuture(ChunkStatus targetStatus) {
+- if (this.isStatusDisallowed(targetStatus)) {
+- return UNLOADED_CHUNK_FUTURE;
+- } else {
+- int index = targetStatus.getIndex();
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(index);
+-
+- while (completableFuture == null) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture1 = new CompletableFuture<>();
+- completableFuture = this.futures.compareAndExchange(index, null, completableFuture1);
+- if (completableFuture == null) {
+- if (this.isStatusDisallowed(targetStatus)) {
+- this.failAndClearPendingFuture(index, completableFuture1);
+- return UNLOADED_CHUNK_FUTURE;
+- }
+-
+- return completableFuture1;
+- }
+- }
+-
+- return completableFuture;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void failAndClearPendingFuturesBetween(@Nullable ChunkStatus highestAllowableStatus, ChunkStatus currentStatus) {
+- int i = highestAllowableStatus == null ? 0 : highestAllowableStatus.getIndex() + 1;
+- int index = currentStatus.getIndex();
+-
+- for (int i1 = i; i1 <= index; i1++) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(i1);
+- if (completableFuture != null) {
+- this.failAndClearPendingFuture(i1, completableFuture);
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void failAndClearPendingFuture(int status, CompletableFuture<ChunkResult<ChunkAccess>> future) {
+- if (future.complete(UNLOADED_CHUNK) && !this.futures.compareAndSet(status, future, null)) {
+- throw new IllegalStateException("Nothing else should replace the future here");
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void completeFuture(ChunkStatus targetStatus, ChunkAccess chunkAccess) {
+- ChunkResult<ChunkAccess> chunkResult = ChunkResult.of(chunkAccess);
+- int index = targetStatus.getIndex();
+-
+- while (true) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(index);
+- if (completableFuture == null) {
+- if (this.futures.compareAndSet(index, null, CompletableFuture.completedFuture(chunkResult))) {
+- return;
+- }
+- } else {
+- if (completableFuture.complete(chunkResult)) {
+- return;
+- }
+-
+- if (completableFuture.getNow(NOT_DONE_YET).isSuccess()) {
+- throw new IllegalStateException("Trying to complete a future but found it to be completed successfully already");
+- }
+-
+- Thread.yield();
+- }
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ private ChunkStatus findHighestStatusWithPendingFuture(@Nullable ChunkStatus generationStatus) {
+- if (generationStatus == null) {
+- return null;
+- } else {
+- ChunkStatus chunkStatus = generationStatus;
+-
+- for (ChunkStatus chunkStatus1 = this.startedWork.get();
+- chunkStatus1 == null || chunkStatus.isAfter(chunkStatus1);
+- chunkStatus = chunkStatus.getParent()
+- ) {
+- if (this.futures.get(chunkStatus.getIndex()) != null) {
+- return chunkStatus;
+- }
+-
+- if (chunkStatus == ChunkStatus.EMPTY) {
+- break;
+- }
+- }
+-
+- return null;
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean acquireStatusBump(ChunkStatus status) {
+- ChunkStatus chunkStatus = status == ChunkStatus.EMPTY ? null : status.getParent();
+- ChunkStatus chunkStatus1 = this.startedWork.compareAndExchange(chunkStatus, status);
+- if (chunkStatus1 == chunkStatus) {
+- return true;
+- } else if (chunkStatus1 != null && !status.isAfter(chunkStatus1)) {
+- return false;
+- } else {
+- throw new IllegalStateException("Unexpected last startedWork status: " + chunkStatus1 + " while trying to start: " + status);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private boolean isStatusDisallowed(ChunkStatus status) {
+- ChunkStatus chunkStatus = this.highestAllowedStatus;
+- return chunkStatus == null || status.isAfter(chunkStatus);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected abstract void addSaveDependency(CompletableFuture<?> saveDependency);
+
+ public void increaseGenerationRefCount() {
+- if (this.generationRefCount.getAndIncrement() == 0) {
+- this.generationSaveSyncFuture = new CompletableFuture<>();
+- this.addSaveDependency(this.generationSaveSyncFuture);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void decreaseGenerationRefCount() {
+- CompletableFuture<Void> completableFuture = this.generationSaveSyncFuture;
+- int i = this.generationRefCount.decrementAndGet();
+- if (i == 0) {
+- completableFuture.complete(null);
+- }
+-
+- if (i < 0) {
+- throw new IllegalStateException("More releases than claims. Count: " + i);
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getChunkIfPresentUnchecked(ChunkStatus status) {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(status.getIndex());
+- return completableFuture == null ? null : completableFuture.getNow(NOT_DONE_YET).orElse(null);
++ // Paper start - rewrite chunk system
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkIfPresentUnchecked(status);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getChunkIfPresent(ChunkStatus status) {
+- return this.isStatusDisallowed(status) ? null : this.getChunkIfPresentUnchecked(status);
++ // Paper start - rewrite chunk system
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkIfPresent(status);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkAccess getLatestChunk() {
+- ChunkStatus chunkStatus = this.startedWork.get();
+- if (chunkStatus == null) {
+- return null;
+- } else {
+- ChunkAccess chunkIfPresentUnchecked = this.getChunkIfPresentUnchecked(chunkStatus);
+- return chunkIfPresentUnchecked != null ? chunkIfPresentUnchecked : this.getChunkIfPresentUnchecked(chunkStatus.getParent());
+- }
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.chunk();
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ public ChunkStatus getPersistedStatus() {
+- CompletableFuture<ChunkResult<ChunkAccess>> completableFuture = this.futures.get(ChunkStatus.EMPTY.getIndex());
+- ChunkAccess chunkAccess = completableFuture == null ? null : completableFuture.getNow(NOT_DONE_YET).orElse(null);
+- return chunkAccess == null ? null : chunkAccess.getPersistedStatus();
++ // Paper start - rewrite chunk system
++ final ChunkAccess chunk = this.getLatestChunk();
++ return chunk == null ? null : chunk.getPersistedStatus();
++ // Paper end - rewrite chunk system
+ }
+
+ public ChunkPos getPos() {
+@@ -287,7 +134,7 @@ public abstract class GenerationChunkHolder {
+ }
+
+ public FullChunkStatus getFullStatus() {
+- return ChunkLevel.fullStatus(this.getTicketLevel());
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getChunkStatus(); // Paper - rewrite chunk system
+ }
+
+ public abstract int getTicketLevel();
+@@ -296,26 +143,15 @@ public abstract class GenerationChunkHolder {
+
+ @VisibleForDebug
+ public List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> getAllFutures() {
+- List<Pair<ChunkStatus, CompletableFuture<ChunkResult<ChunkAccess>>>> list = new ArrayList<>();
+-
+- for (int i = 0; i < CHUNK_STATUSES.size(); i++) {
+- list.add(Pair.of(CHUNK_STATUSES.get(i), this.futures.get(i)));
+- }
+-
+- return list;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ @VisibleForDebug
+ public ChunkStatus getLatestStatus() {
+- for (int i = CHUNK_STATUSES.size() - 1; i >= 0; i--) {
+- ChunkStatus chunkStatus = CHUNK_STATUSES.get(i);
+- ChunkAccess chunkIfPresentUnchecked = this.getChunkIfPresentUnchecked(chunkStatus);
+- if (chunkIfPresentUnchecked != null) {
+- return chunkStatus;
+- }
+- }
+-
+- return null;
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)(Object)this).moonrise$getRealChunkHolder().getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.genStatus();
++ // Paper end - rewrite chunk system
+ }
+ }
+diff --git a/net/minecraft/server/level/ServerChunkCache.java b/net/minecraft/server/level/ServerChunkCache.java
+index 2f49dbc919f7f5eea9abce6106723c72f5ae45fb..6c9c7c3124d5990ea34368eb4578eac695abd658 100644
+--- a/net/minecraft/server/level/ServerChunkCache.java
++++ b/net/minecraft/server/level/ServerChunkCache.java
+@@ -52,7 +52,7 @@ import net.minecraft.world.level.storage.DimensionDataStorage;
+ import net.minecraft.world.level.storage.LevelStorageSource;
+ import org.slf4j.Logger;
+
+-public class ServerChunkCache extends ChunkSource {
++public class ServerChunkCache extends ChunkSource implements ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemServerChunkCache { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private final DistanceManager distanceManager;
+ private final ServerLevel level;
+@@ -80,6 +80,107 @@ public class ServerChunkCache extends ChunkSource {
+ }
+ long chunkFutureAwaitCounter;
+ // Paper end
++ // Paper start - rewrite chunk system
++
++ @Override
++ public final void moonrise$setFullChunk(final int chunkX, final int chunkZ, final LevelChunk chunk) {
++ final long key = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ if (chunk == null) {
++ this.fullChunks.remove(key);
++ } else {
++ this.fullChunks.put(key, chunk);
++ }
++ }
++
++ @Override
++ public final LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ private ChunkAccess syncLoad(final int chunkX, final int chunkZ, final ChunkStatus toStatus) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler();
++ final CompletableFuture<ChunkAccess> completable = new CompletableFuture<>();
++ chunkTaskScheduler.scheduleChunkLoad(
++ chunkX, chunkZ, toStatus, true, ca.spottedleaf.concurrentutil.util.Priority.BLOCKING,
++ completable::complete
++ );
++
++ if (!completable.isDone() && chunkTaskScheduler.hasShutdown()) {
++ throw new IllegalStateException(
++ "Chunk system has shut down, cannot process chunk requests in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(this.level) + "' at "
++ + "(" + chunkX + "," + chunkZ + ") status: " + toStatus
++ );
++ }
++
++ if (ca.spottedleaf.moonrise.common.util.TickThread.isTickThreadFor(this.level, chunkX, chunkZ)) {
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.pushChunkWait(this.level, chunkX, chunkZ);
++ this.mainThreadProcessor.managedBlock(completable::isDone);
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.popChunkWait();
++ }
++
++ final ChunkAccess ret = completable.join();
++ if (ret == null) {
++ throw new IllegalStateException("Chunk not loaded when requested");
++ }
++
++ return ret;
++ }
++
++ private ChunkAccess getChunkFallback(final int chunkX, final int chunkZ, final ChunkStatus toStatus,
++ final boolean load) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler();
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager chunkHolderManager = chunkTaskScheduler.chunkHolderManager;
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder currentChunk = chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++
++ final ChunkAccess ifPresent = currentChunk == null ? null : currentChunk.getChunkIfPresent(toStatus);
++
++ if (ifPresent != null && (toStatus != ChunkStatus.FULL || currentChunk.isFullChunkReady())) {
++ return ifPresent;
++ }
++
++ final ca.spottedleaf.moonrise.common.PlatformHooks platformHooks = ca.spottedleaf.moonrise.common.PlatformHooks.get();
++
++ if (platformHooks.hasCurrentlyLoadingChunk() && currentChunk != null) {
++ final ChunkAccess loading = platformHooks.getCurrentlyLoadingChunk(currentChunk.vanillaChunkHolder);
++ if (loading != null && ca.spottedleaf.moonrise.common.util.TickThread.isTickThread()) {
++ return loading;
++ }
++ }
++
++ return load ? this.syncLoad(chunkX, chunkZ, toStatus) : null;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - chunk tick iteration optimisations
++ private final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom shuffleRandom = new ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom(0L);
++ private boolean isChunkNearPlayer(final ChunkMap chunkMap, final ChunkPos chunkPos, final LevelChunk levelChunk) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)levelChunk).moonrise$getChunkAndHolder().holder())
++ .moonrise$getRealChunkHolder().holderData;
++ final ca.spottedleaf.moonrise.common.misc.NearbyPlayers.TrackedChunk nearbyPlayers = chunkData.nearbyPlayers;
++ if (nearbyPlayers == null) {
++ return false;
++ }
++
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<ServerPlayer> players = nearbyPlayers.getPlayers(ca.spottedleaf.moonrise.common.misc.NearbyPlayers.NearbyMapType.SPAWN_RANGE);
++
++ if (players == null) {
++ return false;
++ }
++
++ final ServerPlayer[] raw = players.getRawDataUnchecked();
++ final int len = players.size();
++
++ Objects.checkFromIndexSize(0, len, raw.length);
++ for (int i = 0; i < len; ++i) {
++ if (chunkMap.playerIsCloseEnoughForSpawning(raw[i], chunkPos, 16384.0D)) { // Spigot (reducedRange = false)
++ return true;
++ }
++ }
++
++ return false;
++ }
++ // Paper end - chunk tick iteration optimisations
++
+
+ public ServerChunkCache(
+ ServerLevel level,
+@@ -138,13 +239,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+ // CraftBukkit end
+ // Paper start
+- public void addLoadedChunk(LevelChunk chunk) {
+- this.fullChunks.put(chunk.coordinateKey, chunk);
+- }
+-
+- public void removeLoadedChunk(LevelChunk chunk) {
+- this.fullChunks.remove(chunk.coordinateKey);
+- }
++ // Paper - rewrite chunk system
+
+ @Nullable
+ public ChunkAccess getChunkAtImmediately(int x, int z) {
+@@ -215,51 +310,42 @@ public class ServerChunkCache extends ChunkSource {
+ @Nullable
+ @Override
+ public ChunkAccess getChunk(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
+- if (Thread.currentThread() != this.mainThread) {
+- return CompletableFuture.<ChunkAccess>supplyAsync(() -> this.getChunk(x, z, chunkStatus, requireChunk), this.mainThreadProcessor).join();
+- } else {
+- // Paper start - Perf: Optimise getChunkAt calls for loaded chunks
+- LevelChunk ifLoaded = this.getChunkAtIfCachedImmediately(x, z);
+- if (ifLoaded != null) {
+- return ifLoaded;
+- }
+- // Paper end - Perf: Optimise getChunkAt calls for loaded chunks
+- ProfilerFiller profilerFiller = Profiler.get();
+- profilerFiller.incrementCounter("getChunk");
+- long packedChunkPos = ChunkPos.asLong(x, z);
+-
+- for (int i = 0; i < 4; i++) {
+- if (packedChunkPos == this.lastChunkPos[i] && chunkStatus == this.lastChunkStatus[i]) {
+- ChunkAccess chunkAccess = this.lastChunk[i];
+- if (chunkAccess != null) { // CraftBukkit - the chunk can become accessible in the meantime TODO for non-null chunks it might also make sense to check that the chunk's state hasn't changed in the meantime
+- return chunkAccess;
+- }
+- }
+- }
++ // Paper start - rewrite chunk system
++ if (chunkStatus == ChunkStatus.FULL) {
++ final LevelChunk ret = this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(x, z));
+
+- profilerFiller.incrementCounter("getChunkCacheMiss");
+- CompletableFuture<ChunkResult<ChunkAccess>> chunkFutureMainThread = this.getChunkFutureMainThread(x, z, chunkStatus, requireChunk);
+- this.mainThreadProcessor.managedBlock(chunkFutureMainThread::isDone);
+- // com.destroystokyo.paper.io.SyncLoadFinder.logSyncLoad(this.level, x, z); // Paper - Add debug for sync chunk loads
+- ChunkResult<ChunkAccess> chunkResult = chunkFutureMainThread.join();
+- ChunkAccess chunkAccess1 = chunkResult.orElse(null);
+- if (chunkAccess1 == null && requireChunk) {
+- throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("Chunk not there when requested: " + chunkResult.getError()));
+- } else {
+- this.storeInCache(packedChunkPos, chunkAccess1, chunkStatus);
+- return chunkAccess1;
++ if (ret != null) {
++ return ret;
+ }
++
++ return requireChunk ? this.getChunkFallback(x, z, chunkStatus, requireChunk) : null;
+ }
++
++ return this.getChunkFallback(x, z, chunkStatus, requireChunk);
++ // Paper end - rewrite chunk system
+ }
+
+ @Nullable
+ @Override
+ public LevelChunk getChunkNow(int chunkX, int chunkZ) {
+- if (Thread.currentThread() != this.mainThread) {
+- return null;
+- } else {
+- return this.getChunkAtIfCachedImmediately(chunkX, chunkZ); // Paper - Perf: Optimise getChunkAt calls for loaded chunks
++ // Paper start - rewrite chunk system
++ final LevelChunk ret = this.fullChunks.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (!ca.spottedleaf.moonrise.common.PlatformHooks.get().hasCurrentlyLoadingChunk()) {
++ return ret;
++ }
++
++ if (ret != null || !ca.spottedleaf.moonrise.common.util.TickThread.isTickThread()) {
++ return ret;
+ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler()
++ .chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ if (holder == null) {
++ return ret;
++ }
++
++ return ca.spottedleaf.moonrise.common.PlatformHooks.get().getCurrentlyLoadingChunk(holder.vanillaChunkHolder);
++ // Paper end - rewrite chunk system
+ }
+
+ private void clearCache() {
+@@ -285,54 +371,59 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private CompletableFuture<ChunkResult<ChunkAccess>> getChunkFutureMainThread(int x, int z, ChunkStatus chunkStatus, boolean requireChunk) {
+- ChunkPos chunkPos = new ChunkPos(x, z);
+- long packedChunkPos = chunkPos.toLong();
+- int i = ChunkLevel.byStatus(chunkStatus);
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(packedChunkPos);
+- // CraftBukkit start - don't add new ticket for currently unloading chunk
+- boolean currentlyUnloading = false;
+- if (visibleChunkIfPresent != null) {
+- FullChunkStatus oldChunkState = ChunkLevel.fullStatus(visibleChunkIfPresent.oldTicketLevel);
+- FullChunkStatus currentChunkState = ChunkLevel.fullStatus(visibleChunkIfPresent.getTicketLevel());
+- currentlyUnloading = (oldChunkState.isOrAfter(FullChunkStatus.FULL) && !currentChunkState.isOrAfter(FullChunkStatus.FULL));
+- }
+- if (requireChunk && !currentlyUnloading) {
+- // CraftBukkit end
+- this.distanceManager.addTicket(TicketType.UNKNOWN, chunkPos, i, chunkPos);
+- if (this.chunkAbsent(visibleChunkIfPresent, i)) {
+- ProfilerFiller profilerFiller = Profiler.get();
+- profilerFiller.push("chunkLoad");
+- this.runDistanceManagerUpdates();
+- visibleChunkIfPresent = this.getVisibleChunkIfPresent(packedChunkPos);
+- profilerFiller.pop();
+- if (this.chunkAbsent(visibleChunkIfPresent, i)) {
+- throw (IllegalStateException)Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
+- }
+- }
++ // Paper start - rewrite chunk system
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.level, x, z, "Scheduling chunk load off-main");
++
++ final int minLevel = ChunkLevel.byStatus(chunkStatus);
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(x, z);
++
++ final boolean needsFullScheduling = chunkStatus == ChunkStatus.FULL && (chunkHolder == null || !chunkHolder.getChunkStatus().isOrAfter(FullChunkStatus.FULL));
++
++ if ((chunkHolder == null || chunkHolder.getTicketLevel() > minLevel || needsFullScheduling) && !requireChunk) {
++ return ChunkHolder.UNLOADED_CHUNK_FUTURE;
+ }
+
+- return this.chunkAbsent(visibleChunkIfPresent, i)
+- ? GenerationChunkHolder.UNLOADED_CHUNK_FUTURE
+- : visibleChunkIfPresent.scheduleChunkGenerationTask(chunkStatus, this.chunkMap);
+- }
++ final ChunkAccess ifPresent = chunkHolder == null ? null : chunkHolder.getChunkIfPresent(chunkStatus);
++ if (needsFullScheduling || ifPresent == null) {
++ // schedule
++ final CompletableFuture<ChunkResult<ChunkAccess>> ret = new CompletableFuture<>();
++ final Consumer<ChunkAccess> complete = (ChunkAccess chunk) -> {
++ if (chunk == null) {
++ ret.complete(ChunkHolder.UNLOADED_CHUNK);
++ } else {
++ ret.complete(ChunkResult.of(chunk));
++ }
++ };
+
+- private boolean chunkAbsent(@Nullable ChunkHolder chunkHolder, int status) {
+- return chunkHolder == null || chunkHolder.oldTicketLevel > status; // CraftBukkit using oldTicketLevel for isLoaded checks
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().scheduleChunkLoad(
++ x, z, chunkStatus, true,
++ ca.spottedleaf.concurrentutil.util.Priority.HIGHER,
++ complete
++ );
++
++ return ret;
++ } else {
++ // can return now
++ return CompletableFuture.completedFuture(ChunkResult.of(ifPresent));
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public boolean hasChunk(int x, int z) {
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(new ChunkPos(x, z).toLong());
+- int i = ChunkLevel.byStatus(ChunkStatus.FULL);
+- return !this.chunkAbsent(visibleChunkIfPresent, i);
++ return this.getChunkNow(x, z) != null; // Paper - rewrite chunk system
+ }
+
+ @Nullable
+ @Override
+ public LightChunk getChunkForLighting(int chunkX, int chunkZ) {
+- long packedChunkPos = ChunkPos.asLong(chunkX, chunkZ);
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(packedChunkPos);
+- return visibleChunkIfPresent == null ? null : visibleChunkIfPresent.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ if (newChunkHolder == null) {
++ return null;
++ }
++ return newChunkHolder.getChunkIfPresentUnchecked(ChunkStatus.INITIALIZE_LIGHT.getParent());
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -345,28 +436,18 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ public boolean runDistanceManagerUpdates() { // Paper - public
+- boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
+- boolean flag1 = this.chunkMap.promoteChunkMap();
+- this.chunkMap.runGenerationTasks();
+- if (!flag && !flag1) {
+- return false;
+- } else {
+- this.clearCache();
+- return true;
+- }
++ return ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.processTicketUpdates(); // Paper - rewrite chunk system
+ }
+
+ public boolean isPositionTicking(long chunkPos) {
+- if (!this.level.shouldTickBlocksAt(chunkPos)) {
+- return false;
+- } else {
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(chunkPos);
+- return visibleChunkIfPresent != null && visibleChunkIfPresent.getTickingChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK).isSuccess();
+- }
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkPos);
++ return newChunkHolder != null && newChunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public void save(boolean flush) {
+- this.runDistanceManagerUpdates();
++ // Paper - rewrite chunk system
+ this.chunkMap.saveAllChunks(flush);
+ }
+
+@@ -377,17 +458,15 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ public void close(boolean save) throws IOException {
+- if (save) {
+- this.save(true);
+- }
+ // CraftBukkit end
++ // Paper - rewrite chunk system
+ this.dataStorage.close();
+- this.lightEngine.close();
+- this.chunkMap.close();
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.close(save, true); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start - modelled on below
+ public void purgeUnload() {
++ if (true) return; // Paper - rewrite chunk system
+ ProfilerFiller gameprofilerfiller = Profiler.get();
+
+ gameprofilerfiller.push("purge");
+@@ -411,6 +490,7 @@ public class ServerChunkCache extends ChunkSource {
+ this.runDistanceManagerUpdates();
+ profilerFiller.popPush("chunks");
+ if (tickChunks) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().tick(); // Paper - rewrite chunk system
+ this.tickChunks();
+ this.chunkMap.tick();
+ }
+@@ -435,7 +515,10 @@ public class ServerChunkCache extends ChunkSource {
+ profilerFiller.push("filteringTickingChunks");
+ this.collectTickingChunks(list);
+ profilerFiller.popPush("shuffleChunks");
+- Util.shuffle(list, this.level.random);
++ // Paper start - chunk tick iteration optimisation
++ this.shuffleRandom.setSeed(this.level.random.nextLong());
++ Util.shuffle(list, this.shuffleRandom);
++ // Paper end - chunk tick iteration optimisation
+ this.tickChunks(profilerFiller, l, list);
+ profilerFiller.pop();
+ } finally {
+@@ -452,7 +535,7 @@ public class ServerChunkCache extends ChunkSource {
+ profiler.push("broadcast");
+
+ for (ChunkHolder chunkHolder : this.chunkHoldersToBroadcast) {
+- LevelChunk tickingChunk = chunkHolder.getTickingChunk();
++ LevelChunk tickingChunk = chunkHolder.getChunkToSend(); // Paper - rewrite chunk system
+ if (tickingChunk != null) {
+ chunkHolder.broadcastChanges(tickingChunk);
+ }
+@@ -463,12 +546,26 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private void collectTickingChunks(List<LevelChunk> output) {
+- this.chunkMap.forEachSpawnCandidateChunk(chunk -> {
+- LevelChunk tickingChunk = chunk.getTickingChunk();
+- if (tickingChunk != null && this.level.isNaturalSpawningAllowed(chunk.getPos())) {
+- output.add(tickingChunk);
++ // Paper start - chunk tick iteration optimisation
++ final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> tickingChunks =
++ ((ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickServerLevel)this.level).moonrise$getPlayerTickingChunks();
++
++ final ServerChunkCache.ChunkAndHolder[] raw = tickingChunks.getRawDataUnchecked();
++ final int size = tickingChunks.size();
++
++ final ChunkMap chunkMap = this.chunkMap;
++
++ for (int i = 0; i < size; ++i) {
++ final ServerChunkCache.ChunkAndHolder chunkAndHolder = raw[i];
++ final LevelChunk levelChunk = chunkAndHolder.chunk();
++
++ if (!this.isChunkNearPlayer(chunkMap, levelChunk.getPos(), levelChunk)) {
++ continue;
+ }
+- });
++
++ output.add(levelChunk);
++ }
++ // Paper end - chunk tick iteration optimisation
+ }
+
+ private void tickChunks(ProfilerFiller profiler, long timeInhabited, List<LevelChunk> chunks) {
+@@ -504,7 +601,7 @@ public class ServerChunkCache extends ChunkSource {
+ NaturalSpawner.spawnForChunk(this.level, levelChunk, spawnState, filteredSpawningCategories);
+ }
+
+- if (this.level.shouldTickBlocksAt(pos.toLong())) {
++ if (true) { // Paper - rewrite chunk system
+ this.level.tickChunk(levelChunk, _int);
+ }
+ }
+@@ -516,10 +613,13 @@ public class ServerChunkCache extends ChunkSource {
+ }
+
+ private void getFullChunk(long chunkPos, Consumer<LevelChunk> fullChunkGetter) {
+- ChunkHolder visibleChunkIfPresent = this.getVisibleChunkIfPresent(chunkPos);
+- if (visibleChunkIfPresent != null) {
+- visibleChunkIfPresent.getFullChunkFuture().getNow(ChunkHolder.UNLOADED_LEVEL_CHUNK).ifSuccess(fullChunkGetter);
++ // Paper start - rewrite chunk system
++ // note: bypass currentlyLoaded from getChunkNow
++ final LevelChunk fullChunk = this.fullChunks.get(chunkPos);
++ if (fullChunk != null) {
++ fullChunkGetter.accept(fullChunk);
+ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -607,6 +707,12 @@ public class ServerChunkCache extends ChunkSource {
+ this.chunkMap.setServerViewDistance(viewDistance);
+ }
+
++ // Paper start - rewrite chunk system
++ public void setSendViewDistance(int viewDistance) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getPlayerChunkLoader().setSendDistance(viewDistance);
++ }
++ // Paper end - rewrite chunk system
++
+ public void setSimulationDistance(int simulationDistance) {
+ this.distanceManager.updateSimulationDistance(simulationDistance);
+ }
+@@ -654,7 +760,7 @@ public class ServerChunkCache extends ChunkSource {
+ }
+ }
+
+- record ChunkAndHolder(LevelChunk chunk, ChunkHolder holder) {
++ public record ChunkAndHolder(LevelChunk chunk, ChunkHolder holder) { // Paper - public
+ }
+
+ public final class MainThreadExecutor extends BlockableEventLoop<Runnable> {
+@@ -695,18 +801,14 @@ public class ServerChunkCache extends ChunkSource {
+
+ @Override
+ public boolean pollTask() {
+- try { // CraftBukkit - process pending Chunk loadCallback() and unloadCallback() after each run task
+- if (ServerChunkCache.this.runDistanceManagerUpdates()) {
++ // Paper start - rewrite chunk system
++ final ServerChunkCache serverChunkCache = ServerChunkCache.this;
++ if (serverChunkCache.runDistanceManagerUpdates()) {
+ return true;
+ } else {
+- ServerChunkCache.this.lightEngine.tryScheduleUpdate();
+- return super.pollTask();
+- }
+- // CraftBukkit start - process pending Chunk loadCallback() and unloadCallback() after each run task
+- } finally {
+- ServerChunkCache.this.chunkMap.callbackExecutor.run();
++ return super.pollTask() | ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)serverChunkCache.level).moonrise$getChunkTaskScheduler().executeMainThreadTask();
+ }
+- // CraftBukkit end - process pending Chunk loadCallback() and unloadCallback() after each run task
++ // Paper end - rewrite chunk system
+ }
+ }
+ }
+diff --git a/net/minecraft/server/level/ServerEntity.java b/net/minecraft/server/level/ServerEntity.java
+index 70f6d068b3f3665b282d9750310c883839120ab2..870b9efd445ddadb3725e88351555ad986ce7c72 100644
+--- a/net/minecraft/server/level/ServerEntity.java
++++ b/net/minecraft/server/level/ServerEntity.java
+@@ -91,6 +91,11 @@ public class ServerEntity {
+ }
+
+ public void sendChanges() {
++ // Paper start - optimise collisions
++ if (((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this.entity).moonrise$isHardColliding()) {
++ this.teleportDelay = 9999;
++ }
++ // Paper end - optimise collisions
+ List<Entity> passengers = this.entity.getPassengers();
+ if (!passengers.equals(this.lastPassengers)) {
+ this.broadcastAndSend(new ClientboundSetPassengersPacket(this.entity)); // CraftBukkit
+diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
+index cdda7f6272cfc48638df4e0e51b496e91ed77ba5..ffb5bfdd76a92bac61c7c352fdded4200d13b3ae 100644
+--- a/net/minecraft/server/level/ServerLevel.java
++++ b/net/minecraft/server/level/ServerLevel.java
+@@ -170,7 +170,7 @@ import net.minecraft.world.phys.shapes.VoxelShape;
+ import net.minecraft.world.ticks.LevelTicks;
+ import org.slf4j.Logger;
+
+-public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLevel {
++public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLevel, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader, ca.spottedleaf.moonrise.patches.chunk_tick_iteration.ChunkTickServerLevel { // Paper - rewrite chunk system // Paper - chunk tick iteration
+ public static final BlockPos END_SPAWN_POINT = new BlockPos(100, 50, 0);
+ public static final IntProvider RAIN_DELAY = UniformInt.of(12000, 180000);
+ public static final IntProvider RAIN_DURATION = UniformInt.of(12000, 24000);
+@@ -185,7 +185,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ public final net.minecraft.world.level.storage.PrimaryLevelData serverLevelData; // CraftBukkit - type
+ private int lastSpawnChunkRadius;
+ final EntityTickList entityTickList = new EntityTickList();
+- public final PersistentEntitySectionManager<Entity> entityManager;
++ // Paper - rewrite chunk system
+ private final GameEventDispatcher gameEventDispatcher;
+ public boolean noSave;
+ private final SleepStatus sleepStatus;
+@@ -256,12 +256,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+
+ public final void loadChunksForMoveAsync(AABB axisalignedbb, ca.spottedleaf.concurrentutil.util.Priority priority,
+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
+- if (Thread.currentThread() != this.thread) {
+- this.getChunkSource().mainThreadProcessor.execute(() -> {
+- this.loadChunksForMoveAsync(axisalignedbb, priority, onLoad);
+- });
+- return;
+- }
++ // Paper - rewrite chunk system
+ int minBlockX = Mth.floor(axisalignedbb.minX - 1.0E-7D) - 3;
+ int minBlockZ = Mth.floor(axisalignedbb.minZ - 1.0E-7D) - 3;
+
+@@ -280,32 +275,159 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ public final void loadChunks(int minChunkX, int minChunkZ, int maxChunkX, int maxChunkZ,
+ ca.spottedleaf.concurrentutil.util.Priority priority,
+ java.util.function.Consumer<List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
+- List<net.minecraft.world.level.chunk.ChunkAccess> ret = new java.util.ArrayList<>();
+- it.unimi.dsi.fastutil.ints.IntArrayList ticketLevels = new it.unimi.dsi.fastutil.ints.IntArrayList();
+- ServerChunkCache chunkProvider = this.getChunkSource();
++ this.moonrise$loadChunksAsync(minChunkX, maxChunkX, minChunkZ, maxChunkZ, priority, onLoad); // Paper - rewrite chunk system
++ }
++ // Paper end
++
++ // Paper start - optimise getPlayerByUUID
++ @Nullable
++ @Override
++ public Player getPlayerByUUID(UUID uuid) {
++ final Player player = this.getServer().getPlayerList().getPlayer(uuid);
++ return player != null && player.level() == this ? player : null;
++ }
++ // Paper end - optimise getPlayerByUUID
++ // Paper start - rewrite chunk system
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder viewDistanceHolder = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder();
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader chunkLoader = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader((ServerLevel)(Object)this);
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController entityDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.PoiDataController poiDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController chunkDataController;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler;
++ private long lastMidTickFailure;
++ private long tickedBlocksOrFluids;
++ private final ca.spottedleaf.moonrise.common.misc.NearbyPlayers nearbyPlayers = new ca.spottedleaf.moonrise.common.misc.NearbyPlayers((ServerLevel)(Object)this);
++ private static final ServerChunkCache.ChunkAndHolder[] EMPTY_CHUNK_AND_HOLDERS = new ServerChunkCache.ChunkAndHolder[0];
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> loadedChunks = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_CHUNK_AND_HOLDERS);
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> tickingChunks = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_CHUNK_AND_HOLDERS);
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> entityTickingChunks = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_CHUNK_AND_HOLDERS);
++
++ @Override
++ public final LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.chunkSource.getChunkNow(chunkX, chunkZ);
++ }
++
++ @Override
++ public final ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ if (newChunkHolder == null) {
++ return null;
++ }
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder.ChunkCompletion lastCompletion = newChunkHolder.getLastChunkCompletion();
++ return lastCompletion == null ? null : lastCompletion.chunk();
++ }
++
++ @Override
++ public final ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final net.minecraft.world.level.chunk.status.ChunkStatus leastStatus) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder newChunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkX, chunkZ);
++ if (newChunkHolder == null) {
++ return null;
++ }
++ return newChunkHolder.getChunkIfPresentUnchecked(leastStatus);
++ }
++
++ @Override
++ public final void moonrise$midTickTasks() {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++
++ @Override
++ public final ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final net.minecraft.world.level.chunk.status.ChunkStatus status) {
++ return this.moonrise$getChunkTaskScheduler().syncLoadNonFull(chunkX, chunkZ, status);
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler moonrise$getChunkTaskScheduler() {
++ return this.chunkTaskScheduler;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController moonrise$getChunkDataController() {
++ return this.chunkDataController;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController moonrise$getPoiChunkDataController() {
++ return this.poiDataController;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController moonrise$getEntityChunkDataController() {
++ return this.entityDataController;
++ }
++
++ @Override
++ public final int moonrise$getRegionChunkShift() {
++ return io.papermc.paper.threadedregions.TickRegions.getRegionChunkShift();
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader moonrise$getPlayerChunkLoader() {
++ return this.chunkLoader;
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final ca.spottedleaf.concurrentutil.util.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(
++ (pos.getX() - radiusBlocks) >> 4,
++ (pos.getX() + radiusBlocks) >> 4,
++ (pos.getZ() - radiusBlocks) >> 4,
++ (pos.getZ() + radiusBlocks) >> 4,
++ priority, onLoad
++ );
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final BlockPos pos, final int radiusBlocks,
++ final net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus, final ca.spottedleaf.concurrentutil.util.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(
++ (pos.getX() - radiusBlocks) >> 4,
++ (pos.getX() + radiusBlocks) >> 4,
++ (pos.getZ() - radiusBlocks) >> 4,
++ (pos.getZ() + radiusBlocks) >> 4,
++ chunkStatus, priority, onLoad
++ );
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final ca.spottedleaf.concurrentutil.util.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ this.moonrise$loadChunksAsync(minChunkX, maxChunkX, minChunkZ, maxChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, priority, onLoad);
++ }
++
++ @Override
++ public final void moonrise$loadChunksAsync(final int minChunkX, final int maxChunkX, final int minChunkZ, final int maxChunkZ,
++ final net.minecraft.world.level.chunk.status.ChunkStatus chunkStatus, final ca.spottedleaf.concurrentutil.util.Priority priority,
++ final java.util.function.Consumer<java.util.List<net.minecraft.world.level.chunk.ChunkAccess>> onLoad) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler chunkTaskScheduler = this.moonrise$getChunkTaskScheduler();
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager chunkHolderManager = chunkTaskScheduler.chunkHolderManager;
+
+- int requiredChunks = (maxChunkX - minChunkX + 1) * (maxChunkZ - minChunkZ + 1);
+- int[] loadedChunks = new int[1];
++ final int requiredChunks = (maxChunkX - minChunkX + 1) * (maxChunkZ - minChunkZ + 1);
++ final java.util.concurrent.atomic.AtomicInteger loadedChunks = new java.util.concurrent.atomic.AtomicInteger();
++ final Long holderIdentifier = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getNextChunkLoadId();
++ final int ticketLevel = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getTicketLevel(chunkStatus);
+
+- Long holderIdentifier = Long.valueOf(chunkProvider.chunkFutureAwaitCounter++);
++ final List<ChunkAccess> ret = new ArrayList<>(requiredChunks);
+
+- java.util.function.Consumer<net.minecraft.world.level.chunk.ChunkAccess> consumer = (net.minecraft.world.level.chunk.ChunkAccess chunk) -> {
++ final java.util.function.Consumer<net.minecraft.world.level.chunk.ChunkAccess> consumer = (final ChunkAccess chunk) -> {
+ if (chunk != null) {
+- int ticketLevel = Math.max(33, chunkProvider.chunkMap.getUpdatingChunkIfPresent(chunk.getPos().toLong()).getTicketLevel());
+- ret.add(chunk);
+- ticketLevels.add(ticketLevel);
+- chunkProvider.addTicketAtLevel(TicketType.FUTURE_AWAIT, chunk.getPos(), ticketLevel, holderIdentifier);
++ synchronized (ret) {
++ ret.add(chunk);
++ }
++ chunkHolderManager.addTicketAtLevel(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_LOAD, chunk.getPos(), ticketLevel, holderIdentifier);
+ }
+- if (++loadedChunks[0] == requiredChunks) {
++ if (loadedChunks.incrementAndGet() == requiredChunks) {
+ try {
+ onLoad.accept(java.util.Collections.unmodifiableList(ret));
+ } finally {
+ for (int i = 0, len = ret.size(); i < len; ++i) {
+- ChunkPos chunkPos = ret.get(i).getPos();
+- int ticketLevel = ticketLevels.getInt(i);
++ final ChunkPos chunkPos = ret.get(i).getPos();
+
+- chunkProvider.addTicketAtLevel(TicketType.UNKNOWN, chunkPos, ticketLevel, chunkPos);
+- chunkProvider.removeTicketAtLevel(TicketType.FUTURE_AWAIT, chunkPos, ticketLevel, holderIdentifier);
++ chunkHolderManager.removeTicketAtLevel(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_LOAD, chunkPos, ticketLevel, holderIdentifier);
+ }
+ }
+ }
+@@ -319,16 +441,133 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ }
+ }
+ }
+- // Paper end
+
+- // Paper start - optimise getPlayerByUUID
+- @Nullable
+ @Override
+- public Player getPlayerByUUID(UUID uuid) {
+- final Player player = this.getServer().getPlayerList().getPlayer(uuid);
+- return player != null && player.level() == this ? player : null;
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder() {
++ return this.viewDistanceHolder;
++ }
++
++ @Override
++ public final long moonrise$getLastMidTickFailure() {
++ return this.lastMidTickFailure;
++ }
++
++ @Override
++ public final void moonrise$setLastMidTickFailure(final long time) {
++ this.lastMidTickFailure = time;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.misc.NearbyPlayers moonrise$getNearbyPlayers() {
++ return this.nearbyPlayers;
+ }
+- // Paper end - optimise getPlayerByUUID
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> moonrise$getLoadedChunks() {
++ return this.loadedChunks;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> moonrise$getTickingChunks() {
++ return this.tickingChunks;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> moonrise$getEntityTickingChunks() {
++ return this.entityTickingChunks;
++ }
++
++ @Override
++ public final boolean moonrise$areChunksLoaded(final int fromX, final int fromZ, final int toX, final int toZ) {
++ final ServerChunkCache chunkSource = this.chunkSource;
++
++ for (int currZ = fromZ; currZ <= toZ; ++currZ) {
++ for (int currX = fromX; currX <= toX; ++currX) {
++ if (!chunkSource.hasChunk(currX, currZ)) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - chunk tick iteration
++ private static final ServerChunkCache.ChunkAndHolder[] EMPTY_PLAYER_CHUNK_HOLDERS = new ServerChunkCache.ChunkAndHolder[0];
++ private final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> playerTickingChunks = new ca.spottedleaf.moonrise.common.list.ReferenceList<>(EMPTY_PLAYER_CHUNK_HOLDERS);
++ private final it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap playerTickingRequests = new it.unimi.dsi.fastutil.longs.Long2IntOpenHashMap();
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.ReferenceList<net.minecraft.server.level.ServerChunkCache.ChunkAndHolder> moonrise$getPlayerTickingChunks() {
++ return this.playerTickingChunks;
++ }
++
++ @Override
++ public final void moonrise$markChunkForPlayerTicking(final LevelChunk chunk) {
++ final ChunkPos pos = chunk.getPos();
++ if (!this.playerTickingRequests.containsKey(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos))) {
++ return;
++ }
++
++ this.playerTickingChunks.add(((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder());
++ }
++
++ @Override
++ public final void moonrise$removeChunkForPlayerTicking(final LevelChunk chunk) {
++ this.playerTickingChunks.remove(((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)chunk).moonrise$getChunkAndHolder());
++ }
++
++ @Override
++ public final void moonrise$addPlayerTickingRequest(final int chunkX, final int chunkZ) {
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread((ServerLevel)(Object)this, chunkX, chunkZ, "Cannot add ticking request async");
++
++ final long chunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ);
++
++ if (this.playerTickingRequests.addTo(chunkKey, 1) != 0) {
++ // already added
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)(ServerLevel)(Object)this).moonrise$getChunkTaskScheduler()
++ .chunkHolderManager.getChunkHolder(chunkKey);
++
++ if (chunkHolder == null || !chunkHolder.isTickingReady()) {
++ return;
++ }
++
++ this.playerTickingChunks.add(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)(LevelChunk)chunkHolder.getCurrentChunk()).moonrise$getChunkAndHolder()
++ );
++ }
++
++ @Override
++ public final void moonrise$removePlayerTickingRequest(final int chunkX, final int chunkZ) {
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread((ServerLevel)(Object)this, chunkX, chunkZ, "Cannot remove ticking request async");
++
++ final long chunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ);
++ final int val = this.playerTickingRequests.addTo(chunkKey, -1);
++
++ if (val <= 0) {
++ throw new IllegalStateException("Negative counter");
++ }
++
++ if (val != 1) {
++ // still has at least one request
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)(ServerLevel)(Object)this).moonrise$getChunkTaskScheduler()
++ .chunkHolderManager.getChunkHolder(chunkKey);
++
++ if (chunkHolder == null || !chunkHolder.isTickingReady()) {
++ return;
++ }
++
++ this.playerTickingChunks.remove(
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk)(LevelChunk)chunkHolder.getCurrentChunk()).moonrise$getChunkAndHolder()
++ );
++ }
++ // Paper end - chunk tick iteration
+
+ public ServerLevel(
+ MinecraftServer server,
+@@ -376,18 +615,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ // CraftBukkit end
+ boolean flag = server.forceSynchronousWrites();
+ DataFixer fixerUpper = server.getFixerUpper();
+- EntityPersistentStorage<Entity> entityPersistentStorage = new EntityStorage(
+- new SimpleRegionStorage(
+- new RegionStorageInfo(levelStorageAccess.getLevelId(), dimension, "entities"),
+- levelStorageAccess.getDimensionPath(dimension).resolve("entities"),
+- fixerUpper,
+- flag,
+- DataFixTypes.ENTITY_CHUNK
+- ),
+- this,
+- server
+- );
+- this.entityManager = new PersistentEntitySectionManager<>(Entity.class, new ServerLevel.EntityCallbacks(), entityPersistentStorage);
++ // Paper - rewrite chunk system
+ this.chunkSource = new ServerChunkCache(
+ this,
+ levelStorageAccess,
+@@ -399,7 +627,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ this.spigotConfig.simulationDistance, // Spigot
+ flag,
+ progressListener,
+- this.entityManager::updateChunkStatus,
++ null, // Paper - rewrite chunk system
+ () -> server.overworld().getDataStorage()
+ );
+ this.chunkSource.getGeneratorState().ensureStructuresGenerated();
+@@ -437,6 +665,20 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ this.randomSequences = Objects.requireNonNullElseGet(
+ randomSequences, () -> this.getDataStorage().computeIfAbsent(RandomSequences.factory(seed), "random_sequences")
+ );
++ // Paper start - rewrite chunk system
++ this.moonrise$setEntityLookup(new ca.spottedleaf.moonrise.patches.chunk_system.level.entity.server.ServerEntityLookup((ServerLevel)(Object)this, ((ServerLevel)(Object)this).new EntityCallbacks()));
++ this.chunkTaskScheduler = new ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler((ServerLevel)(Object)this);
++ this.entityDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController(
++ new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.EntityDataController.EntityRegionFileStorage(
++ new RegionStorageInfo(levelStorageAccess.getLevelId(), dimension, "entities"),
++ levelStorageAccess.getDimensionPath(dimension).resolve("entities"),
++ server.forceSynchronousWrites()
++ ),
++ this.chunkTaskScheduler
++ );
++ this.poiDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.PoiDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
++ this.chunkDataController = new ca.spottedleaf.moonrise.patches.chunk_system.io.datacontroller.ChunkDataController((ServerLevel)(Object)this, this.chunkTaskScheduler);
++ // Paper end - rewrite chunk system
+ this.getCraftServer().addWorld(this.getWorld()); // CraftBukkit
+ }
+
+@@ -560,8 +802,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ profilerFiller.push("checkDespawn");
+ entity.checkDespawn();
+ profilerFiller.pop();
+- if (entity instanceof ServerPlayer
+- || this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(entity.chunkPosition().toLong())) {
++ if (true) { // Paper - rewrite chunk system
+ Entity vehicle = entity.getVehicle();
+ if (vehicle != null) {
+ if (!vehicle.isRemoved() && vehicle.hasPassenger(entity)) {
+@@ -584,13 +825,16 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ }
+
+ profilerFiller.push("entityManagement");
+- this.entityManager.tick();
++ // Paper - rewrite chunk system
+ profilerFiller.pop();
+ }
+
+ @Override
+ public boolean shouldTickBlocksAt(long chunkPos) {
+- return this.chunkSource.chunkMap.getDistanceManager().inBlockTickingRange(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder holder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkPos);
++ return holder != null && holder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ protected void tickTime() {
+@@ -621,14 +865,67 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ this.players.stream().filter(LivingEntity::isSleeping).collect(Collectors.toList()).forEach(player -> player.stopSleepInBed(false, false));
+ }
+
++ // Paper start - optimise random ticking
++ private final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = new ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed());
++
++ private void optimiseRandomTick(final LevelChunk chunk, final int tickSpeed) {
++ final LevelChunkSection[] sections = chunk.getSections();
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection((ServerLevel)(Object)this);
++ final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom;
++ final boolean doubleTickFluids = !ca.spottedleaf.moonrise.common.PlatformHooks.get().configFixMC224294();
++
++ final ChunkPos cpos = chunk.getPos();
++ final int offsetX = cpos.x << 4;
++ final int offsetZ = cpos.z << 4;
++
++ for (int sectionIndex = 0, sectionsLen = sections.length; sectionIndex < sectionsLen; sectionIndex++) {
++ final int offsetY = (sectionIndex + minSection) << 4;
++ final LevelChunkSection section = sections[sectionIndex];
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> states = section.states;
++ if (!section.isRandomlyTickingBlocks()) {
++ continue;
++ }
++
++ final ca.spottedleaf.moonrise.common.list.ShortList tickList = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$getTickingBlockList();
++
++ for (int i = 0; i < tickSpeed; ++i) {
++ final int tickingBlocks = tickList.size();
++ final int index = simpleRandom.nextInt() & ((16 * 16 * 16) - 1);
++
++ if (index >= tickingBlocks) {
++ // most of the time we fall here
++ continue;
++ }
++
++ final int location = (int)tickList.getRaw(index) & 0xFFFF;
++ final BlockState state = states.get(location);
++
++ // do not use a mutable pos, as some random tick implementations store the input without calling immutable()!
++ final BlockPos pos = new BlockPos((location & 15) | offsetX, ((location >>> (4 + 4)) & 15) | offsetY, ((location >>> 4) & 15) | offsetZ);
++
++ state.randomTick((ServerLevel)(Object)this, pos, simpleRandom);
++ if (doubleTickFluids) {
++ final FluidState fluidState = state.getFluidState();
++ if (fluidState.isRandomlyTicking()) {
++ fluidState.randomTick((ServerLevel)(Object)this, pos, simpleRandom);
++ }
++ }
++ }
++ }
++
++ return;
++ }
++ // Paper end - optimise random ticking
++
+ public void tickChunk(LevelChunk chunk, int randomTickSpeed) {
++ final ca.spottedleaf.moonrise.common.util.SimpleThreadUnsafeRandom simpleRandom = this.simpleRandom; // Paper - optimise random ticking
+ ChunkPos pos = chunk.getPos();
+ boolean isRaining = this.isRaining();
+ int minBlockX = pos.getMinBlockX();
+ int minBlockZ = pos.getMinBlockZ();
+ ProfilerFiller profilerFiller = Profiler.get();
+ profilerFiller.push("thunder");
+- if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 && this.random.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder
++ if (!this.paperConfig().environment.disableThunder && isRaining && this.isThundering() && this.spigotConfig.thunderChance > 0 && simpleRandom.nextInt(this.spigotConfig.thunderChance) == 0) { // Spigot // Paper - Option to disable thunder // Paper - optimise random ticking
+ BlockPos blockPos = this.findLightningTargetAround(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
+ if (this.isRainingAt(blockPos)) {
+ DifficultyInstance currentDifficultyAt = this.getCurrentDifficultyAt(blockPos);
+@@ -658,7 +955,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+
+ if (!this.paperConfig().environment.disableIceAndSnow) { // Paper - Option to disable ice and snow
+ for (int i = 0; i < randomTickSpeed; i++) {
+- if (this.random.nextInt(48) == 0) {
++ if (simpleRandom.nextInt(48) == 0) { // Paper - optimise random ticking
+ this.tickPrecipitation(this.getBlockRandomPos(minBlockX, 0, minBlockZ, 15));
+ }
+ }
+@@ -666,33 +963,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+
+ profilerFiller.popPush("tickBlocks");
+ if (randomTickSpeed > 0) {
+- LevelChunkSection[] sections = chunk.getSections();
+-
+- for (int i1 = 0; i1 < sections.length; i1++) {
+- LevelChunkSection levelChunkSection = sections[i1];
+- if (levelChunkSection.isRandomlyTicking()) {
+- int sectionYFromSectionIndex = chunk.getSectionYFromSectionIndex(i1);
+- int blockPosCoord = SectionPos.sectionToBlockCoord(sectionYFromSectionIndex);
+-
+- for (int i2 = 0; i2 < randomTickSpeed; i2++) {
+- BlockPos blockRandomPos = this.getBlockRandomPos(minBlockX, blockPosCoord, minBlockZ, 15);
+- profilerFiller.push("randomTick");
+- BlockState blockState = levelChunkSection.getBlockState(
+- blockRandomPos.getX() - minBlockX, blockRandomPos.getY() - blockPosCoord, blockRandomPos.getZ() - minBlockZ
+- );
+- if (blockState.isRandomlyTicking()) {
+- blockState.randomTick(this, blockRandomPos, this.random);
+- }
+-
+- FluidState fluidState = blockState.getFluidState();
+- if (fluidState.isRandomlyTicking()) {
+- fluidState.randomTick(this, blockRandomPos, this.random);
+- }
+-
+- profilerFiller.pop();
+- }
+- }
+- }
++ this.optimiseRandomTick(chunk, randomTickSpeed); // Paper - optimise random ticking
+ }
+
+ profilerFiller.pop();
+@@ -946,6 +1217,12 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ if (fluidState.is(fluid)) {
+ fluidState.tick(this, pos, blockState);
+ }
++ // Paper start - rewrite chunk system
++ if ((++this.tickedBlocksOrFluids & 7L) != 0L) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++ // Paper end - rewrite chunk system
++
+ }
+
+ private void tickBlock(BlockPos pos, Block block) {
+@@ -953,6 +1230,12 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ if (blockState.is(block)) {
+ blockState.tick(this, pos, this.random);
+ }
++ // Paper start - rewrite chunk system
++ if ((++this.tickedBlocksOrFluids & 7L) != 0L) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.server.ChunkSystemMinecraftServer)this.server).moonrise$executeMidTickTasks();
++ }
++ // Paper end - rewrite chunk system
++
+ }
+
+ public void tickNonPassenger(Entity entity) {
+@@ -1007,6 +1290,11 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ }
+
+ public void save(@Nullable ProgressListener progress, boolean flush, boolean skipSave) {
++ // Paper start - add close param
++ this.save(progress, flush, skipSave, false);
++ }
++ public void save(@Nullable ProgressListener progress, boolean flush, boolean skipSave, boolean close) {
++ // Paper end - add close param
+ ServerChunkCache chunkSource = this.getChunkSource();
+ if (!skipSave) {
+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(this.getWorld())); // CraftBukkit
+@@ -1019,13 +1307,18 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ progress.progressStage(Component.translatable("menu.savingChunks"));
+ }
+
+- chunkSource.save(flush);
+- if (flush) {
+- this.entityManager.saveAll();
+- } else {
+- this.entityManager.autoSave();
++ if (!close) { chunkSource.save(flush); } // Paper - add close param
++ // Paper - rewrite chunk system
++ }
++ // Paper start - add close param
++ if (close) {
++ try {
++ chunkSource.close(!skipSave);
++ } catch (IOException never) {
++ throw new RuntimeException(never);
+ }
+ }
++ // Paper end - add close param
+
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
+ ServerLevel worldserver1 = this;
+@@ -1156,7 +1449,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ this.removePlayerImmediately((ServerPlayer)entity, Entity.RemovalReason.DISCARDED);
+ }
+
+- this.entityManager.addNewEntity(player);
++ this.moonrise$getEntityLookup().addNewEntity(player); // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+@@ -1187,7 +1480,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ }
+ // CraftBukkit end
+
+- return this.entityManager.addNewEntity(entity);
++ return this.moonrise$getEntityLookup().addNewEntity(entity); // Paper - rewrite chunk system
+ }
+ }
+
+@@ -1198,7 +1491,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+
+ public boolean tryAddFreshEntityWithPassengers(Entity entity, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason) {
+ // CraftBukkit end
+- if (entity.getSelfAndPassengers().map(Entity::getUUID).anyMatch(this.entityManager::isLoaded)) {
++ if (entity.getSelfAndPassengers().map(Entity::getUUID).anyMatch(this.moonrise$getEntityLookup()::hasEntity)) { // Paper - rewrite chunk system
+ return false;
+ } else {
+ this.addFreshEntityWithPassengers(entity, reason); // CraftBukkit
+@@ -1933,7 +2226,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ }
+ }
+
+- bufferedWriter.write(String.format(Locale.ROOT, "entities: %s\n", this.entityManager.gatherStats()));
++ bufferedWriter.write(String.format(Locale.ROOT, "entities: %s\n", this.moonrise$getEntityLookup().getDebugInfo())); // Paper - rewrite chunk system
+ bufferedWriter.write(String.format(Locale.ROOT, "block_entity_tickers: %d\n", this.blockEntityTickers.size()));
+ bufferedWriter.write(String.format(Locale.ROOT, "block_ticks: %d\n", this.getBlockTicks().count()));
+ bufferedWriter.write(String.format(Locale.ROOT, "fluid_ticks: %d\n", this.getFluidTicks().count()));
+@@ -1951,13 +2244,13 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ Path path1 = path.resolve("chunks.csv");
+
+ try (Writer bufferedWriter2 = Files.newBufferedWriter(path1)) {
+- chunkMap.dumpChunks(bufferedWriter2);
++ //chunkMap.dumpChunks(bufferedWriter2); // Paper - rewrite chunk system
+ }
+
+ Path path2 = path.resolve("entity_chunks.csv");
+
+ try (Writer bufferedWriter3 = Files.newBufferedWriter(path2)) {
+- this.entityManager.dumpSections(bufferedWriter3);
++ //this.entityManager.dumpSections(bufferedWriter3); // Paper - rewrite chunk system
+ }
+
+ Path path3 = path.resolve("entities.csv");
+@@ -2066,8 +2359,8 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ Locale.ROOT,
+ "players: %s, entities: %s [%s], block_entities: %d [%s], block_ticks: %d, fluid_ticks: %d, chunk_source: %s",
+ this.players.size(),
+- this.entityManager.gatherStats(),
+- getTypeCount(this.entityManager.getEntityGetter().getAll(), entity -> BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()).toString()),
++ this.moonrise$getEntityLookup().getDebugInfo(), // Paper - rewrite chunk system
++ getTypeCount(this.moonrise$getEntityLookup().getAll(), entity -> BuiltInRegistries.ENTITY_TYPE.getKey(entity.getType()).toString()), // Paper - rewrite chunk system
+ this.blockEntityTickers.size(),
+ getTypeCount(this.blockEntityTickers, TickingBlockEntity::getType),
+ this.getBlockTicks().count(),
+@@ -2099,15 +2392,25 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ @Override
+ public LevelEntityGetter<Entity> getEntities() {
+ org.spigotmc.AsyncCatcher.catchOp("Chunk getEntities call"); // Spigot
+- return this.entityManager.getEntityGetter();
++ return this.moonrise$getEntityLookup(); // Paper - rewrite chunk system
+ }
+
+ public void addLegacyChunkEntities(Stream<Entity> entities) {
+- this.entityManager.addLegacyChunkEntities(entities);
++ // Paper start - add chunkpos param
++ this.addLegacyChunkEntities(entities, null);
++ }
++ public void addLegacyChunkEntities(Stream<Entity> entities, ChunkPos chunkPos) {
++ // Paper end - add chunkpos param
++ this.moonrise$getEntityLookup().addLegacyChunkEntities(entities.toList(), chunkPos); // Paper - rewrite chunk system
+ }
+
+ public void addWorldGenChunkEntities(Stream<Entity> entities) {
+- this.entityManager.addWorldGenChunkEntities(entities);
++ // Paper start - add chunkpos param
++ this.addWorldGenChunkEntities(entities, null);
++ }
++ public void addWorldGenChunkEntities(Stream<Entity> entities, ChunkPos chunkPos) {
++ // Paper end - add chunkpos param
++ this.moonrise$getEntityLookup().addWorldGenChunkEntities(entities.toList(), chunkPos); // Paper - rewrite chunk system
+ }
+
+ public void startTickingChunk(LevelChunk chunk) {
+@@ -2125,32 +2428,45 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ @Override
+ public void close() throws IOException {
+ super.close();
+- this.entityManager.close();
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public String gatherChunkSourceStats() {
+- return "Chunks[S] W: " + this.chunkSource.gatherStats() + " E: " + this.entityManager.gatherStats();
++ return "Chunks[S] W: " + this.chunkSource.gatherStats() + " E: " + this.moonrise$getEntityLookup().getDebugInfo(); // Paper - rewrite chunk system
+ }
+
+ public boolean areEntitiesLoaded(long chunkPos) {
+- return this.entityManager.areEntitiesLoaded(chunkPos);
++ return this.moonrise$getAnyChunkIfLoaded(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(chunkPos), ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(chunkPos)) != null; // Paper - rewrite chunk system
+ }
+
+ private boolean isPositionTickingWithEntitiesLoaded(long chunkPos) {
+- return this.areEntitiesLoaded(chunkPos) && this.chunkSource.isPositionTicking(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(chunkPos);
++ // isTicking implies the chunk is loaded, and the chunk is loaded now implies the entities are loaded
++ return chunkHolder != null && chunkHolder.isTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isPositionEntityTicking(BlockPos pos) {
+- return this.entityManager.canPositionTick(pos) && this.chunkSource.chunkMap.getDistanceManager().inEntityTickingRange(ChunkPos.asLong(pos));
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isNaturalSpawningAllowed(BlockPos pos) {
+- return this.entityManager.canPositionTick(pos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ public boolean isNaturalSpawningAllowed(ChunkPos chunkPos) {
+- return this.entityManager.canPositionTick(chunkPos);
++ // Paper start - rewrite chunk system
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = this.moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(pos));
++ return chunkHolder != null && chunkHolder.isEntityTickingReady();
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -2204,7 +2520,7 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
+ @Override
+ public CrashReportCategory fillReportDetails(CrashReport report) {
+ CrashReportCategory crashReportCategory = super.fillReportDetails(report);
+- crashReportCategory.setDetail("Loaded entity count", () -> String.valueOf(this.entityManager.count()));
++ crashReportCategory.setDetail("Loaded entity count", () -> String.valueOf(this.moonrise$getEntityLookup().getEntityCount())); // Paper - rewrite chunk system
+ return crashReportCategory;
+ }
+
+diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
+index 6238729e91ae4fd44a4e0bc73d4f042498c4cb8d..bf4deeac50197eeb83c5b1e458b609aac5ad8a97 100644
+--- a/net/minecraft/server/level/ServerPlayer.java
++++ b/net/minecraft/server/level/ServerPlayer.java
+@@ -178,7 +178,7 @@ import net.minecraft.world.scores.Team;
+ import net.minecraft.world.scores.criteria.ObjectiveCriteria;
+ import org.slf4j.Logger;
+
+-public class ServerPlayer extends Player {
++public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
+ private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
+@@ -388,6 +388,36 @@ public class ServerPlayer extends Player {
+ public @Nullable String clientBrandName = null; // Paper - Brand support
+ public org.bukkit.event.player.PlayerQuitEvent.QuitReason quitReason = null; // Paper - Add API for quit reason; there are a lot of changes to do if we change all methods leading to the event
+
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData chunkLoader;
++ private final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder viewDistanceHolder = new ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder();
++
++ @Override
++ public final boolean moonrise$isRealPlayer() {
++ return this.isRealPlayer;
++ }
++
++ @Override
++ public final void moonrise$setRealPlayer(final boolean real) {
++ this.isRealPlayer = real;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData moonrise$getChunkLoader() {
++ return this.chunkLoader;
++ }
++
++ @Override
++ public final void moonrise$setChunkLoader(final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.PlayerChunkLoaderData loader) {
++ this.chunkLoader = loader;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.player.RegionizedPlayerChunkLoader.ViewDistanceHolder moonrise$getViewDistanceHolder() {
++ return this.viewDistanceHolder;
++ }
++ // Paper end - rewrite chunk system
++
+ public ServerPlayer(MinecraftServer server, ServerLevel level, GameProfile gameProfile, ClientInformation clientInformation) {
+ super(level, level.getSharedSpawnPos(), level.getSharedSpawnAngle(), gameProfile);
+ this.textFilter = server.createTextFilterForPlayer(this);
+diff --git a/net/minecraft/server/level/ThreadedLevelLightEngine.java b/net/minecraft/server/level/ThreadedLevelLightEngine.java
+index 11a264ef2f43c2b00741397c9c9ea5393afad6ab..5c9ac44a3b4bc8e047feaf61a94eb163761498a2 100644
+--- a/net/minecraft/server/level/ThreadedLevelLightEngine.java
++++ b/net/minecraft/server/level/ThreadedLevelLightEngine.java
+@@ -22,23 +22,134 @@ import net.minecraft.world.level.chunk.LightChunkGetter;
+ import net.minecraft.world.level.lighting.LevelLightEngine;
+ import org.slf4j.Logger;
+
+-public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable {
++public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCloseable, ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider { // Paper - rewrite chunk system
+ public static final int DEFAULT_BATCH_SIZE = 1000;
+ private static final Logger LOGGER = LogUtils.getLogger();
+- private final ConsecutiveExecutor consecutiveExecutor;
+- private final ObjectList<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> lightTasks = new ObjectArrayList<>();
++ // Paper - rewrite chunk sytem
+ private final ChunkMap chunkMap;
+- private final ChunkTaskDispatcher taskDispatcher;
++ // Paper - rewrite chunk sytem
+ private final int taskPerBatch = 1000;
+- private final AtomicBoolean scheduled = new AtomicBoolean();
++ // Paper - rewrite chunk sytem
++
++ // Paper start - rewrite chunk system
++ private final java.util.concurrent.atomic.AtomicLong chunkWorkCounter = new java.util.concurrent.atomic.AtomicLong();
++ private void queueTaskForSection(final int chunkX, final int chunkY, final int chunkZ,
++ final java.util.function.Supplier<ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.LightQueue.ChunkTasks> supplier) {
++ final ServerLevel world = (ServerLevel)this.starlight$getLightEngine().getWorld();
++
++ final ChunkAccess center = this.starlight$getLightEngine().getAnyChunkNow(chunkX, chunkZ);
++ if (center == null || !center.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // do not accept updates in unlit chunks, unless we might be generating a chunk
++ return;
++ }
++
++ final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.ServerLightQueue.ServerChunkTasks scheduledTask = (ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.ServerLightQueue.ServerChunkTasks)supplier.get();
++
++ if (scheduledTask == null) {
++ // not scheduled
++ return;
++ }
++
++ if (!scheduledTask.markTicketAdded()) {
++ // ticket already added
++ return;
++ }
++
++ final Long ticketId = Long.valueOf(this.chunkWorkCounter.getAndIncrement());
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ world.getChunkSource().addRegionTicket(ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, ticketId);
++
++ scheduledTask.queueOrRunTask(() -> {
++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.CHUNK_WORK_TICKET, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, ticketId);
++ });
++ }
++
++ @Override
++ public final int starlight$serverRelightChunks(final java.util.Collection<net.minecraft.world.level.ChunkPos> chunks0,
++ final java.util.function.Consumer<net.minecraft.world.level.ChunkPos> chunkLightCallback,
++ final java.util.function.IntConsumer onComplete) {
++ final java.util.Set<net.minecraft.world.level.ChunkPos> chunks = new java.util.LinkedHashSet<>(chunks0);
++ final java.util.Map<net.minecraft.world.level.ChunkPos, Long> ticketIds = new java.util.HashMap<>();
++ final ServerLevel world = (ServerLevel)this.starlight$getLightEngine().getWorld();
++
++ for (final java.util.Iterator<net.minecraft.world.level.ChunkPos> iterator = chunks.iterator(); iterator.hasNext();) {
++ final ChunkPos pos = iterator.next();
++
++ final Long id = ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.getNextChunkRelightId();
++ world.getChunkSource().addRegionTicket(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, id);
++ ticketIds.put(pos, id);
++
++ final ChunkAccess chunk = (ChunkAccess)world.getChunkSource().getChunkForLighting(pos.x, pos.z);
++ if (chunk == null || !chunk.isLightCorrect() || !chunk.getPersistedStatus().isOrAfter(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // cannot relight this chunk
++ iterator.remove();
++ ticketIds.remove(pos);
++ world.getChunkSource().removeRegionTicket(ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, pos, ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, id);
++ continue;
++ }
++ }
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().radiusAwareScheduler.queueInfiniteRadiusTask(() -> {
++ ThreadedLevelLightEngine.this.starlight$getLightEngine().relightChunks(
++ chunks,
++ (final ChunkPos pos) -> {
++ if (chunkLightCallback != null) {
++ chunkLightCallback.accept(pos);
++ }
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().scheduleChunkTask(pos.x, pos.z, () -> {
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.NewChunkHolder chunkHolder = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)world).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(
++ pos.x, pos.z
++ );
++
++ if (chunkHolder == null) {
++ return;
++ }
++
++ final java.util.List<ServerPlayer> players = ((ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkHolder)chunkHolder.vanillaChunkHolder).moonrise$getPlayers(false);
++
++ if (players.isEmpty()) {
++ return;
++ }
++
++ final net.minecraft.network.protocol.Packet<?> relightPacket = new net.minecraft.network.protocol.game.ClientboundLightUpdatePacket(
++ pos, (ThreadedLevelLightEngine)(Object)ThreadedLevelLightEngine.this,
++ null, null
++ );
++
++ for (final ServerPlayer player : players) {
++ final net.minecraft.server.network.ServerGamePacketListenerImpl conn = player.connection;
++ if (conn != null) {
++ conn.send(relightPacket);
++ }
++ }
++ });
++ },
++ (final int relight) -> {
++ if (onComplete != null) {
++ onComplete.accept(relight);
++ }
++
++ for (final java.util.Map.Entry<ChunkPos, Long> entry : ticketIds.entrySet()) {
++ world.getChunkSource().removeRegionTicket(
++ ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkTaskScheduler.CHUNK_RELIGHT, entry.getKey(),
++ ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface.REGION_LIGHT_TICKET_LEVEL, entry.getValue()
++ );
++ }
++ }
++ );
++ });
++
++ return chunks.size();
++ }
++ // Paper end - rewrite chunk system
+
+ public ThreadedLevelLightEngine(
+ LightChunkGetter lightChunkGetter, ChunkMap chunkMap, boolean skyLight, ConsecutiveExecutor consecutiveExecutor, ChunkTaskDispatcher taskDispatcher
+ ) {
+ super(lightChunkGetter, true, skyLight);
+ this.chunkMap = chunkMap;
+- this.taskDispatcher = taskDispatcher;
+- this.consecutiveExecutor = consecutiveExecutor;
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+@@ -52,163 +163,73 @@ public class ThreadedLevelLightEngine extends LevelLightEngine implements AutoCl
+
+ @Override
+ public void checkBlock(BlockPos pos) {
+- BlockPos blockPos = pos.immutable();
+- this.addTask(
+- SectionPos.blockToSectionCoord(pos.getX()),
+- SectionPos.blockToSectionCoord(pos.getZ()),
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.checkBlock(blockPos), () -> "checkBlock " + blockPos)
+- );
++ // Paper start - rewrite chunk system
++ final BlockPos posCopy = pos.immutable();
++ this.queueTaskForSection(posCopy.getX() >> 4, posCopy.getY() >> 4, posCopy.getZ() >> 4, () -> {
++ return ThreadedLevelLightEngine.this.starlight$getLightEngine().blockChange(posCopy);
++ });
++ // Paper end - rewrite chunk system
+ }
+
+ protected void updateChunkStatus(ChunkPos chunkPos) {
+- this.addTask(chunkPos.x, chunkPos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- super.retainData(chunkPos, false);
+- super.setLightEnabled(chunkPos, false);
+-
+- for (int lightSection = this.getMinLightSection(); lightSection < this.getMaxLightSection(); lightSection++) {
+- super.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, lightSection), null);
+- super.queueSectionData(LightLayer.SKY, SectionPos.of(chunkPos, lightSection), null);
+- }
+-
+- for (int lightSection = this.levelHeightAccessor.getMinSectionY(); lightSection <= this.levelHeightAccessor.getMaxSectionY(); lightSection++) {
+- super.updateSectionStatus(SectionPos.of(chunkPos, lightSection), true);
+- }
+- }, () -> "updateChunkStatus " + chunkPos + " true"));
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void updateSectionStatus(SectionPos pos, boolean isEmpty) {
+- this.addTask(
+- pos.x(),
+- pos.z(),
+- () -> 0,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.updateSectionStatus(pos, isEmpty), () -> "updateSectionStatus " + pos + " " + isEmpty)
+- );
++ // Paper start - rewrite chunk system
++ this.queueTaskForSection(pos.getX(), pos.getY(), pos.getZ(), () -> {
++ return ThreadedLevelLightEngine.this.starlight$getLightEngine().sectionChange(pos, isEmpty);
++ });
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public void propagateLightSources(ChunkPos chunkPos) {
+- this.addTask(
+- chunkPos.x,
+- chunkPos.z,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.propagateLightSources(chunkPos), () -> "propagateLight " + chunkPos)
+- );
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void setLightEnabled(ChunkPos chunkPos, boolean lightEnabled) {
+- this.addTask(
+- chunkPos.x,
+- chunkPos.z,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.setLightEnabled(chunkPos, lightEnabled), () -> "enableLight " + chunkPos + " " + lightEnabled)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ @Override
+ public void queueSectionData(LightLayer lightLayer, SectionPos sectionPos, @Nullable DataLayer dataLayer) {
+- this.addTask(
+- sectionPos.x(),
+- sectionPos.z(),
+- () -> 0,
+- ThreadedLevelLightEngine.TaskType.PRE_UPDATE,
+- Util.name(() -> super.queueSectionData(lightLayer, sectionPos, dataLayer), () -> "queueData " + sectionPos)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ private void addTask(int chunkX, int chunkZ, ThreadedLevelLightEngine.TaskType type, Runnable task) {
+- this.addTask(chunkX, chunkZ, this.chunkMap.getChunkQueueLevel(ChunkPos.asLong(chunkX, chunkZ)), type, task);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ private void addTask(int chunkX, int chunkZ, IntSupplier queueLevelSupplier, ThreadedLevelLightEngine.TaskType type, Runnable task) {
+- this.taskDispatcher.submit(() -> {
+- this.lightTasks.add(Pair.of(type, task));
+- if (this.lightTasks.size() >= 1000) {
+- this.runUpdate();
+- }
+- }, ChunkPos.asLong(chunkX, chunkZ), queueLevelSupplier);
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void retainData(ChunkPos pos, boolean retain) {
+- this.addTask(
+- pos.x, pos.z, () -> 0, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> super.retainData(pos, retain), () -> "retainData " + pos)
+- );
++ // Paper start - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkAccess> initializeLight(ChunkAccess chunk, boolean lightEnabled) {
+- ChunkPos pos = chunk.getPos();
+- this.addTask(pos.x, pos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- LevelChunkSection[] sections = chunk.getSections();
+-
+- for (int i = 0; i < chunk.getSectionsCount(); i++) {
+- LevelChunkSection levelChunkSection = sections[i];
+- if (!levelChunkSection.hasOnlyAir()) {
+- int sectionYFromSectionIndex = this.levelHeightAccessor.getSectionYFromSectionIndex(i);
+- super.updateSectionStatus(SectionPos.of(pos, sectionYFromSectionIndex), false);
+- }
+- }
+- }, () -> "initializeLight: " + pos));
+- return CompletableFuture.supplyAsync(() -> {
+- super.setLightEnabled(pos, lightEnabled);
+- super.retainData(pos, false);
+- return chunk;
+- }, task -> this.addTask(pos.x, pos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
++ return CompletableFuture.completedFuture(chunk); // Paper start - rewrite chunk system
+ }
+
+ public CompletableFuture<ChunkAccess> lightChunk(ChunkAccess chunk, boolean isLighted) {
+- ChunkPos pos = chunk.getPos();
+- chunk.setLightCorrect(false);
+- this.addTask(pos.x, pos.z, ThreadedLevelLightEngine.TaskType.PRE_UPDATE, Util.name(() -> {
+- if (!isLighted) {
+- super.propagateLightSources(pos);
+- }
+- }, () -> "lightChunk " + pos + " " + isLighted));
+- return CompletableFuture.supplyAsync(() -> {
+- chunk.setLightCorrect(true);
+- return chunk;
+- }, task -> this.addTask(pos.x, pos.z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void tryScheduleUpdate() {
+- if ((!this.lightTasks.isEmpty() || super.hasLightWork()) && this.scheduled.compareAndSet(false, true)) {
+- this.consecutiveExecutor.schedule(() -> {
+- this.runUpdate();
+- this.scheduled.set(false);
+- });
+- }
++ // Paper - rewrite chunk system
+ }
+
+ private void runUpdate() {
+- int min = Math.min(this.lightTasks.size(), 1000);
+- ObjectListIterator<Pair<ThreadedLevelLightEngine.TaskType, Runnable>> objectListIterator = this.lightTasks.iterator();
+-
+- int i;
+- for (i = 0; objectListIterator.hasNext() && i < min; i++) {
+- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
+- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.PRE_UPDATE) {
+- pair.getSecond().run();
+- }
+- }
+-
+- objectListIterator.back(i);
+- super.runLightUpdates();
+-
+- for (int var5 = 0; objectListIterator.hasNext() && var5 < min; var5++) {
+- Pair<ThreadedLevelLightEngine.TaskType, Runnable> pair = objectListIterator.next();
+- if (pair.getFirst() == ThreadedLevelLightEngine.TaskType.POST_UPDATE) {
+- pair.getSecond().run();
+- }
+-
+- objectListIterator.remove();
+- }
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public CompletableFuture<?> waitForPendingTasks(int x, int z) {
+- return CompletableFuture.runAsync(() -> {}, task -> this.addTask(x, z, ThreadedLevelLightEngine.TaskType.POST_UPDATE, task));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ static enum TaskType {
+diff --git a/net/minecraft/server/level/Ticket.java b/net/minecraft/server/level/Ticket.java
+index e574f217386d677400b4c093d50261045df06d5c..ed8a3d5bd25909ee4648b1ec2ee66878198a1d8a 100644
+--- a/net/minecraft/server/level/Ticket.java
++++ b/net/minecraft/server/level/Ticket.java
+@@ -2,13 +2,25 @@ package net.minecraft.server.level;
+
+ import java.util.Objects;
+
+-public final class Ticket<T> implements Comparable<Ticket<?>> {
++public final class Ticket<T> implements Comparable<Ticket<?>>, ca.spottedleaf.moonrise.patches.chunk_system.ticket.ChunkSystemTicket<T> { // Paper - rewrite chunk system
+ private final TicketType<T> type;
+ private final int ticketLevel;
+ public final T key;
+- private long createdTick;
++ // Paper start - rewrite chunk system
++ private long removeDelay;
+
+- protected Ticket(TicketType<T> type, int ticketLevel, T key) {
++ @Override
++ public final long moonrise$getRemoveDelay() {
++ return this.removeDelay;
++ }
++
++ @Override
++ public final void moonrise$setRemoveDelay(final long removeDelay) {
++ this.removeDelay = removeDelay;
++ }
++ // Paper end - rewrite chunk system
++
++ public Ticket(TicketType<T> type, int ticketLevel, T key) { // Paper - public
+ this.type = type;
+ this.ticketLevel = ticketLevel;
+ this.key = key;
+@@ -41,7 +53,7 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
+
+ @Override
+ public String toString() {
+- return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] at " + this.createdTick;
++ return "Ticket[" + this.type + " " + this.ticketLevel + " (" + this.key + ")] to die in " + this.removeDelay; // Paper - rewrite chunk system
+ }
+
+ public TicketType<T> getType() {
+@@ -53,11 +65,10 @@ public final class Ticket<T> implements Comparable<Ticket<?>> {
+ }
+
+ protected void setCreatedTick(long timestamp) {
+- this.createdTick = timestamp;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ protected boolean timedOut(long currentTime) {
+- long timeout = this.type.timeout();
+- return timeout != 0L && currentTime - this.createdTick > timeout;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+ }
+diff --git a/net/minecraft/server/level/WorldGenRegion.java b/net/minecraft/server/level/WorldGenRegion.java
+index 4eb040006f5d41b47e5ac9df5d9f19c4315d6343..7fa41dea184b01891f45d8e404bc1cba19cf1bcf 100644
+--- a/net/minecraft/server/level/WorldGenRegion.java
++++ b/net/minecraft/server/level/WorldGenRegion.java
+@@ -78,6 +78,36 @@ public class WorldGenRegion implements WorldGenLevel {
+ private final AtomicLong subTickCount = new AtomicLong();
+ private static final ResourceLocation WORLDGEN_REGION_RANDOM = ResourceLocation.withDefaultNamespace("worldgen_region_random");
+
++ // Paper start - rewrite chunk system
++ /**
++ * During feature generation, light data is not initialised and will always return 15 in Starlight. Vanilla
++ * can possibly return 0 if partially initialised, which allows some mushroom blocks to generate.
++ * In general, the brightness value from the light engine should not be used until the chunk is ready. To emulate
++ * Vanilla behavior better, we return 0 as the brightness during world gen unless the target chunk is finished
++ * lighting.
++ */
++ @Override
++ public int getBrightness(final net.minecraft.world.level.LightLayer lightLayer, final BlockPos blockPos) {
++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
++ if (!chunk.isLightCorrect()) {
++ return 0;
++ }
++ return this.getLightEngine().getLayerListener(lightLayer).getLightValue(blockPos);
++ }
++
++ /**
++ * See above
++ */
++ @Override
++ public int getRawBrightness(final BlockPos blockPos, final int subtract) {
++ final ChunkAccess chunk = this.getChunk(blockPos.getX() >> 4, blockPos.getZ() >> 4);
++ if (!chunk.isLightCorrect()) {
++ return 0;
++ }
++ return this.getLightEngine().getRawBrightness(blockPos, subtract);
++ }
++ // Paper end - rewrite chunk system
++
+ public WorldGenRegion(ServerLevel level, StaticCache2D<GenerationChunkHolder> cache, ChunkStep generatingStep, ChunkAccess center) {
+ this.generatingStep = generatingStep;
+ this.cache = cache;
+diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
+index bafeeab3edbc73f6f86474e18ab4a3d96ce17157..d322794c0d49daa212b8691f8f60f2276fe25a92 100644
+--- a/net/minecraft/server/players/PlayerList.java
++++ b/net/minecraft/server/players/PlayerList.java
+@@ -1318,7 +1318,7 @@ public abstract class PlayerList {
+
+ public void setViewDistance(int viewDistance) {
+ this.viewDistance = viewDistance;
+- this.broadcastAll(new ClientboundSetChunkCacheRadiusPacket(viewDistance));
++ //this.broadcastAll(new ClientboundSetChunkCacheRadiusPacket(viewDistance)); // Paper - rewrite chunk system
+
+ for (ServerLevel serverLevel : this.server.getAllLevels()) {
+ if (serverLevel != null) {
+@@ -1329,7 +1329,7 @@ public abstract class PlayerList {
+
+ public void setSimulationDistance(int simulationDistance) {
+ this.simulationDistance = simulationDistance;
+- this.broadcastAll(new ClientboundSetSimulationDistancePacket(simulationDistance));
++ //this.broadcastAll(new ClientboundSetSimulationDistancePacket(simulationDistance)); // Paper - rewrite chunk system
+
+ for (ServerLevel serverLevel : this.server.getAllLevels()) {
+ if (serverLevel != null) {
+diff --git a/net/minecraft/util/BitStorage.java b/net/minecraft/util/BitStorage.java
+index 32fe9b22e1d3a422dd80c64d61156dbc7241ba20..02502d50f0255f5bbcc0ecb965abb48cc1a112da 100644
+--- a/net/minecraft/util/BitStorage.java
++++ b/net/minecraft/util/BitStorage.java
+@@ -2,7 +2,7 @@ package net.minecraft.util;
+
+ import java.util.function.IntConsumer;
+
+-public interface BitStorage {
++public interface BitStorage extends ca.spottedleaf.moonrise.patches.block_counting.BlockCountingBitStorage { // Paper - block counting
+ int getAndSet(int index, int value);
+
+ void set(int index, int value);
+@@ -20,4 +20,22 @@ public interface BitStorage {
+ void unpack(int[] array);
+
+ BitStorage copy();
++
++ // Paper start - block counting
++ // provide default impl in case mods implement this...
++ @Override
++ public default it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> moonrise$countEntries() {
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>();
++
++ final int size = this.getSize();
++ for (int index = 0; index < size; ++index) {
++ final int paletteIdx = this.get(index);
++ ret.computeIfAbsent(paletteIdx, (final int key) -> {
++ return new it.unimi.dsi.fastutil.shorts.ShortArrayList();
++ }).add((short)index);
++ }
++
++ return ret;
++ }
++ // Paper end - block counting
+ }
+diff --git a/net/minecraft/util/CrudeIncrementalIntIdentityHashBiMap.java b/net/minecraft/util/CrudeIncrementalIntIdentityHashBiMap.java
+index 4a7c83c56dfbff59af71c3cd2fa4205c9a22bdc7..f28fbf81a417a678726d3f77b3999054676d522e 100644
+--- a/net/minecraft/util/CrudeIncrementalIntIdentityHashBiMap.java
++++ b/net/minecraft/util/CrudeIncrementalIntIdentityHashBiMap.java
+@@ -7,7 +7,7 @@ import java.util.Iterator;
+ import javax.annotation.Nullable;
+ import net.minecraft.core.IdMap;
+
+-public class CrudeIncrementalIntIdentityHashBiMap<K> implements IdMap<K> {
++public class CrudeIncrementalIntIdentityHashBiMap<K> implements IdMap<K>, ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<K> { // Paper - optimise palette reads
+ private static final int NOT_FOUND = -1;
+ private static final Object EMPTY_SLOT = null;
+ private static final float LOADFACTOR = 0.8F;
+@@ -17,6 +17,16 @@ public class CrudeIncrementalIntIdentityHashBiMap<K> implements IdMap<K> {
+ private int nextId;
+ private int size;
+
++ // Paper start - optimise palette reads
++ private ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<K> reference;
++
++ @Override
++ public final K[] moonrise$getRawPalette(final ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<K> src) {
++ this.reference = src;
++ return this.byId;
++ }
++ // Paper end - optimise palette reads
++
+ private CrudeIncrementalIntIdentityHashBiMap(int size) {
+ this.keys = (K[])(new Object[size]);
+ this.values = new int[size];
+@@ -88,6 +98,12 @@ public class CrudeIncrementalIntIdentityHashBiMap<K> implements IdMap<K> {
+ this.byId = crudeIncrementalIntIdentityHashBiMap.byId;
+ this.nextId = crudeIncrementalIntIdentityHashBiMap.nextId;
+ this.size = crudeIncrementalIntIdentityHashBiMap.size;
++ // Paper start - optimise palette reads
++ final ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<K> ref = this.reference;
++ if (ref != null) {
++ ref.moonrise$setPalette(this.byId);
++ }
++ // Paper end - optimise palette reads
+ }
+
+ public void addMapping(K object, int intKey) {
+diff --git a/net/minecraft/util/SimpleBitStorage.java b/net/minecraft/util/SimpleBitStorage.java
+index 6fb3a3f167d8cbaa78135af0c180b592661e2c1d..e6306a68c8652d4c5d22d5ecb1416f5f931f76ee 100644
+--- a/net/minecraft/util/SimpleBitStorage.java
++++ b/net/minecraft/util/SimpleBitStorage.java
+@@ -208,6 +208,20 @@ public class SimpleBitStorage implements BitStorage {
+ private final int divideAdd; private final long divideAddUnsigned; // Paper - Perf: Optimize SimpleBitStorage
+ private final int divideShift;
+
++ // Paper start - optimise bitstorage read/write operations
++ private static final int[] BETTER_MAGIC = new int[33];
++ static {
++ // 20 bits of precision
++ // since index is always [0, 4095] (i.e 12 bits), multiplication by a magic value here (20 bits)
++ // fits exactly in an int and allows us to use integer arithmetic
++ for (int bits = 1; bits < BETTER_MAGIC.length; ++bits) {
++ BETTER_MAGIC[bits] = (int)ca.spottedleaf.concurrentutil.util.IntegerUtil.getUnsignedDivisorMagic(64L / bits, 20);
++ }
++ }
++ private final int magic;
++ private final int mulBits;
++ // Paper end - optimise bitstorage read/write operations
++
+ public SimpleBitStorage(int bits, int size, int[] data) {
+ this(bits, size);
+ int i = 0;
+@@ -261,6 +275,13 @@ public class SimpleBitStorage implements BitStorage {
+ } else {
+ this.data = new long[i1];
+ }
++ // Paper start - optimise bitstorage read/write operations
++ this.magic = BETTER_MAGIC[this.bits];
++ this.mulBits = (64 / this.bits) * this.bits;
++ if (this.size > 4096) {
++ throw new IllegalStateException("Size > 4096 not supported");
++ }
++ // Paper end - optimise bitstorage read/write operations
+ }
+
+ private int cellIndex(int index) {
+@@ -269,28 +290,51 @@ public class SimpleBitStorage implements BitStorage {
+
+ @Override
+ public final int getAndSet(int index, int value) { // Paper - Perf: Optimize SimpleBitStorage
+- int i = this.cellIndex(index);
+- long l = this.data[i];
+- int i1 = (index - i * this.valuesPerLong) * this.bits;
+- int i2 = (int)(l >> i1 & this.mask);
+- this.data[i] = l & ~(this.mask << i1) | (value & this.mask) << i1;
+- return i2;
++ // Paper start - optimise bitstorage read/write operations
++ final int full = this.magic * index; // 20 bits of magic + 12 bits of index = barely int
++ final int divQ = full >>> 20;
++ final int divR = (full & 0xFFFFF) * this.mulBits >>> 20;
++
++ final long[] dataArray = this.data;
++
++ final long data = dataArray[divQ];
++ final long mask = this.mask;
++
++ final long write = data & ~(mask << divR) | ((long)value & mask) << divR;
++
++ dataArray[divQ] = write;
++
++ return (int)(data >>> divR & mask);
++ // Paper end - optimise bitstorage read/write operations
+ }
+
+ @Override
+ public final void set(int index, int value) { // Paper - Perf: Optimize SimpleBitStorage
+- int i = this.cellIndex(index);
+- long l = this.data[i];
+- int i1 = (index - i * this.valuesPerLong) * this.bits;
+- this.data[i] = l & ~(this.mask << i1) | (value & this.mask) << i1;
++ // Paper start - optimise bitstorage read/write operations
++ final int full = this.magic * index; // 20 bits of magic + 12 bits of index = barely int
++ final int divQ = full >>> 20;
++ final int divR = (full & 0xFFFFF) * this.mulBits >>> 20;
++
++ final long[] dataArray = this.data;
++
++ final long data = dataArray[divQ];
++ final long mask = this.mask;
++
++ final long write = data & ~(mask << divR) | ((long)value & mask) << divR;
++
++ dataArray[divQ] = write;
++ // Paper end - optimise bitstorage read/write operations
+ }
+
+ @Override
+ public final int get(int index) { // Paper - Perf: Optimize SimpleBitStorage
+- int i = this.cellIndex(index);
+- long l = this.data[i];
+- int i1 = (index - i * this.valuesPerLong) * this.bits;
+- return (int)(l >> i1 & this.mask);
++ // Paper start - optimise bitstorage read/write operations
++ final int full = this.magic * index; // 20 bits of magic + 12 bits of index = barely int
++ final int divQ = full >>> 20;
++ final int divR = (full & 0xFFFFF) * this.mulBits >>> 20;
++
++ return (int)(this.data[divQ] >>> divR & this.mask);
++ // Paper end - optimise bitstorage read/write operations
+ }
+
+ @Override
+@@ -355,6 +399,67 @@ public class SimpleBitStorage implements BitStorage {
+ return new SimpleBitStorage(this.bits, this.size, (long[])this.data.clone());
+ }
+
++ // Paper start - block counting
++ @Override
++ public final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> moonrise$countEntries() {
++ final int valuesPerLong = this.valuesPerLong;
++ final int bits = this.bits;
++ final long mask = (1L << bits) - 1L;
++ final int size = this.size;
++
++ if (bits <= 6) {
++ final it.unimi.dsi.fastutil.shorts.ShortArrayList[] byId = new it.unimi.dsi.fastutil.shorts.ShortArrayList[1 << bits];
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(1 << bits);
++
++ int index = 0;
++
++ for (long value : this.data) {
++ int li = 0;
++ do {
++ final int paletteIdx = (int)(value & mask);
++ value >>= bits;
++ ++li;
++
++ final it.unimi.dsi.fastutil.shorts.ShortArrayList coords = byId[paletteIdx];
++ if (coords != null) {
++ coords.add((short)index++);
++ continue;
++ } else {
++ final it.unimi.dsi.fastutil.shorts.ShortArrayList newCoords = new it.unimi.dsi.fastutil.shorts.ShortArrayList(64);
++ byId[paletteIdx] = newCoords;
++ newCoords.add((short)index++);
++ ret.put(paletteIdx, newCoords);
++ continue;
++ }
++ } while (li < valuesPerLong && index < size);
++ }
++
++ return ret;
++ } else {
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(
++ 1 << 6
++ );
++
++ int index = 0;
++
++ for (long value : this.data) {
++ int li = 0;
++ do {
++ final int paletteIdx = (int)(value & mask);
++ value >>= bits;
++ ++li;
++
++ ret.computeIfAbsent(paletteIdx, (final int key) -> {
++ return new it.unimi.dsi.fastutil.shorts.ShortArrayList(64);
++ }).add((short)index++);
++ } while (li < valuesPerLong && index < size);
++ }
++
++ return ret;
++ }
++ }
++ // Paper end - block counting
++
+ public static class InitializationException extends RuntimeException {
+ InitializationException(String message) {
+ super(message);
+diff --git a/net/minecraft/util/SortedArraySet.java b/net/minecraft/util/SortedArraySet.java
+index 2c6b35b86eed9002016b8228c3195f8033d219ca..339b19e88567be382e550ed54477fabd58d51faa 100644
+--- a/net/minecraft/util/SortedArraySet.java
++++ b/net/minecraft/util/SortedArraySet.java
+@@ -8,12 +8,89 @@ import java.util.Iterator;
+ import java.util.NoSuchElementException;
+ import javax.annotation.Nullable;
+
+-public class SortedArraySet<T> extends AbstractSet<T> {
++public class SortedArraySet<T> extends AbstractSet<T> implements ca.spottedleaf.moonrise.patches.chunk_system.util.ChunkSystemSortedArraySet<T> { // Paper - rewrite chunk system
+ private static final int DEFAULT_INITIAL_CAPACITY = 10;
+ private final Comparator<T> comparator;
+ T[] contents;
+ int size;
+
++ // Paper start - rewrite chunk system
++ @Override
++ public final boolean removeIf(final java.util.function.Predicate<? super T> filter) {
++ // prev. impl used an iterator, which could be n^2 and creates garbage
++ int i = 0;
++ final int len = this.size;
++ final T[] backingArray = this.contents;
++
++ for (;;) {
++ if (i >= len) {
++ return false;
++ }
++ if (!filter.test(backingArray[i])) {
++ ++i;
++ continue;
++ }
++ break;
++ }
++
++ // we only want to write back to backingArray if we really need to
++
++ int lastIndex = i; // this is where new elements are shifted to
++
++ for (; i < len; ++i) {
++ final T curr = backingArray[i];
++ if (!filter.test(curr)) { // if test throws we're screwed
++ backingArray[lastIndex++] = curr;
++ }
++ }
++
++ // cleanup end
++ Arrays.fill(backingArray, lastIndex, len, null);
++ this.size = lastIndex;
++ return true;
++ }
++
++ @Override
++ public final T moonrise$replace(final T object) {
++ final int index = this.findIndex(object);
++ if (index >= 0) {
++ final T old = this.contents[index];
++ this.contents[index] = object;
++ return old;
++ } else {
++ this.addInternal(object, getInsertionPosition(index));
++ return object;
++ }
++ }
++
++ @Override
++ public final T moonrise$removeAndGet(final T object) {
++ int i = this.findIndex(object);
++ if (i >= 0) {
++ final T ret = this.contents[i];
++ this.removeInternal(i);
++ return ret;
++ } else {
++ return null;
++ }
++ }
++
++ @Override
++ public final SortedArraySet<T> moonrise$copy() {
++ final SortedArraySet<T> ret = SortedArraySet.create(this.comparator, 0);
++
++ ret.size = this.size;
++ ret.contents = Arrays.copyOf(this.contents, this.size);
++
++ return ret;
++ }
++
++ @Override
++ public Object[] moonrise$copyBackingArray() {
++ return this.contents.clone();
++ }
++ // Paper end - rewrite chunk system
++
+ private SortedArraySet(int initialCapacity, Comparator<T> comparator) {
+ this.comparator = comparator;
+ if (initialCapacity < 0) {
+diff --git a/net/minecraft/util/ZeroBitStorage.java b/net/minecraft/util/ZeroBitStorage.java
+index 8cc5c0716392ba06501542ff5cbe71ee43979e5d..09fd99c9cbd23b5f3c899bfb00c9b89651948ed8 100644
+--- a/net/minecraft/util/ZeroBitStorage.java
++++ b/net/minecraft/util/ZeroBitStorage.java
+@@ -62,4 +62,22 @@ public class ZeroBitStorage implements BitStorage {
+ public BitStorage copy() {
+ return this;
+ }
++
++ // Paper start - block counting
++ @Override
++ public final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> moonrise$countEntries() {
++ final int size = this.size;
++
++ final short[] raw = new short[size];
++ for (int i = 0; i < size; ++i) {
++ raw[i] = (short)i;
++ }
++
++ final it.unimi.dsi.fastutil.shorts.ShortArrayList coordinates = it.unimi.dsi.fastutil.shorts.ShortArrayList.wrap(raw, size);
++
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> ret = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(1);
++ ret.put(0, coordinates);
++ return ret;
++ }
++ // Paper end - block counting
+ }
+diff --git a/net/minecraft/world/entity/Entity.java b/net/minecraft/world/entity/Entity.java
+index d5b0db3095a563dd101a1b12b150401a7dc59f8e..eb333032d8117d8dec4a15f3f2803166431633bc 100644
+--- a/net/minecraft/world/entity/Entity.java
++++ b/net/minecraft/world/entity/Entity.java
+@@ -135,7 +135,7 @@ import net.minecraft.world.scores.ScoreHolder;
+ import net.minecraft.world.scores.Team;
+ import org.slf4j.Logger;
+
+-public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, ScoreHolder {
++public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess, ScoreHolder, ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity, ca.spottedleaf.moonrise.patches.entity_tracker.EntityTrackerEntity { // Paper - rewrite chunk system // Paper - optimise entity tracker
+
+ // CraftBukkit start
+ private static final int CURRENT_LEVEL = 2;
+@@ -146,7 +146,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+
+ // Paper start - Share random for entities to make them more random
+ public static RandomSource SHARED_RANDOM = new RandomRandomSource();
+- private static final class RandomRandomSource extends java.util.Random implements net.minecraft.world.level.levelgen.BitRandomSource {
++ // Paper start - replace random
++ private static final class RandomRandomSource extends ca.spottedleaf.moonrise.common.util.ThreadUnsafeRandom {
++ public RandomRandomSource() {
++ this(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed());
++ }
++
++ public RandomRandomSource(long seed) {
++ super(seed);
++ }
++
++ // Paper end - replace random
+ private boolean locked = false;
+
+ @Override
+@@ -159,61 +169,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+ }
+
+- @Override
+- public RandomSource fork() {
+- return new net.minecraft.world.level.levelgen.LegacyRandomSource(this.nextLong());
+- }
+-
+- @Override
+- public net.minecraft.world.level.levelgen.PositionalRandomFactory forkPositional() {
+- return new net.minecraft.world.level.levelgen.LegacyRandomSource.LegacyPositionalRandomFactory(this.nextLong());
+- }
+-
+- // these below are added to fix reobf issues that I don't wanna deal with right now
+- @Override
+- public int next(int bits) {
+- return super.next(bits);
+- }
+-
+- @Override
+- public int nextInt(int origin, int bound) {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(origin, bound);
+- }
+-
+- @Override
+- public long nextLong() {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextLong();
+- }
+-
+- @Override
+- public int nextInt() {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt();
+- }
+-
+- @Override
+- public int nextInt(int bound) {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextInt(bound);
+- }
+-
+- @Override
+- public boolean nextBoolean() {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextBoolean();
+- }
+-
+- @Override
+- public float nextFloat() {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextFloat();
+- }
+-
+- @Override
+- public double nextDouble() {
+- return net.minecraft.world.level.levelgen.BitRandomSource.super.nextDouble();
+- }
+-
+- @Override
+- public double nextGaussian() {
+- return super.nextGaussian();
+- }
++ // Paper - replace random
+ }
+ // Paper end - Share random for entities to make them more random
+ public org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason spawnReason; // Paper - Entity#getEntitySpawnReason
+@@ -419,6 +375,156 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ return this.dimensions.makeBoundingBox(x, y, z);
+ }
+ // Paper end
++ // Paper start - rewrite chunk system
++ private final boolean isHardColliding = this.moonrise$isHardCollidingUncached();
++ private net.minecraft.server.level.FullChunkStatus chunkStatus;
++ private ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData;
++ private int sectionX = Integer.MIN_VALUE;
++ private int sectionY = Integer.MIN_VALUE;
++ private int sectionZ = Integer.MIN_VALUE;
++ private boolean updatingSectionStatus;
++
++ @Override
++ public final boolean moonrise$isHardColliding() {
++ return this.isHardColliding;
++ }
++
++ @Override
++ public final net.minecraft.server.level.FullChunkStatus moonrise$getChunkStatus() {
++ return this.chunkStatus;
++ }
++
++ @Override
++ public final void moonrise$setChunkStatus(final net.minecraft.server.level.FullChunkStatus status) {
++ this.chunkStatus = status;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData moonrise$getChunkData() {
++ return this.chunkData;
++ }
++
++ @Override
++ public final void moonrise$setChunkData(final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData) {
++ this.chunkData = chunkData;
++ }
++
++ @Override
++ public final int moonrise$getSectionX() {
++ return this.sectionX;
++ }
++
++ @Override
++ public final void moonrise$setSectionX(final int x) {
++ this.sectionX = x;
++ }
++
++ @Override
++ public final int moonrise$getSectionY() {
++ return this.sectionY;
++ }
++
++ @Override
++ public final void moonrise$setSectionY(final int y) {
++ this.sectionY = y;
++ }
++
++ @Override
++ public final int moonrise$getSectionZ() {
++ return this.sectionZ;
++ }
++
++ @Override
++ public final void moonrise$setSectionZ(final int z) {
++ this.sectionZ = z;
++ }
++
++ @Override
++ public final boolean moonrise$isUpdatingSectionStatus() {
++ return this.updatingSectionStatus;
++ }
++
++ @Override
++ public final void moonrise$setUpdatingSectionStatus(final boolean to) {
++ this.updatingSectionStatus = to;
++ }
++
++ @Override
++ public final boolean moonrise$hasAnyPlayerPassengers() {
++ if (this.passengers.isEmpty()) {
++ return false;
++ }
++ return this.getIndirectPassengersStream().anyMatch((entity) -> entity instanceof Player);
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ private static float[] calculateStepHeights(final AABB box, final List<VoxelShape> voxels, final List<AABB> aabbs, final float stepHeight,
++ final float collidedY) {
++ final FloatArraySet ret = new FloatArraySet();
++
++ for (int i = 0, len = voxels.size(); i < len; ++i) {
++ final VoxelShape shape = voxels.get(i);
++
++ final double[] yCoords = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$rootCoordinatesY();
++ final double yOffset = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$offsetY();
++
++ for (final double yUnoffset : yCoords) {
++ final double y = yUnoffset + yOffset;
++
++ final float step = (float)(y - box.minY);
++
++ if (step > stepHeight) {
++ break;
++ }
++
++ if (step < 0.0f || !(step != collidedY)) {
++ continue;
++ }
++
++ ret.add(step);
++ }
++ }
++
++ for (int i = 0, len = aabbs.size(); i < len; ++i) {
++ final AABB shape = aabbs.get(i);
++
++ final float step1 = (float)(shape.minY - box.minY);
++ final float step2 = (float)(shape.maxY - box.minY);
++
++ if (!(step1 < 0.0f) && step1 != collidedY && !(step1 > stepHeight)) {
++ ret.add(step1);
++ }
++
++ if (!(step2 < 0.0f) && step2 != collidedY && !(step2 > stepHeight)) {
++ ret.add(step2);
++ }
++ }
++
++ final float[] steps = ret.toFloatArray();
++ FloatArrays.unstableSort(steps);
++ return steps;
++ }
++ // Paper end - optimise collisions
++ // Paper start - optimise entity tracker
++ private net.minecraft.server.level.ChunkMap.TrackedEntity trackedEntity;
++
++ @Override
++ public final net.minecraft.server.level.ChunkMap.TrackedEntity moonrise$getTrackedEntity() {
++ return this.trackedEntity;
++ }
++
++ @Override
++ public final void moonrise$setTrackedEntity(final net.minecraft.server.level.ChunkMap.TrackedEntity trackedEntity) {
++ this.trackedEntity = trackedEntity;
++ }
++
++ private static void collectIndirectPassengers(final List<Entity> into, final List<Entity> from) {
++ for (final Entity passenger : from) {
++ into.add(passenger);
++ collectIndirectPassengers(into, ((Entity)(Object)passenger).passengers);
++ }
++ }
++ // Paper end - optimise entity tracker
+
+ public Entity(EntityType<?> entityType, Level level) {
+ this.type = entityType;
+@@ -1286,34 +1392,76 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ private Vec3 collide(Vec3 vec) {
+- AABB boundingBox = this.getBoundingBox();
+- List<VoxelShape> entityCollisions = this.level().getEntityCollisions(this, boundingBox.expandTowards(vec));
+- Vec3 vec3 = vec.lengthSqr() == 0.0 ? vec : collideBoundingBox(this, vec, boundingBox, this.level(), entityCollisions);
+- boolean flag = vec.x != vec3.x;
+- boolean flag1 = vec.y != vec3.y;
+- boolean flag2 = vec.z != vec3.z;
+- boolean flag3 = flag1 && vec.y < 0.0;
+- if (this.maxUpStep() > 0.0F && (flag3 || this.onGround()) && (flag || flag2)) {
+- AABB aabb = flag3 ? boundingBox.move(0.0, vec3.y, 0.0) : boundingBox;
+- AABB aabb1 = aabb.expandTowards(vec.x, this.maxUpStep(), vec.z);
+- if (!flag3) {
+- aabb1 = aabb1.expandTowards(0.0, -1.0E-5F, 0.0);
+- }
++ // Paper start - optimise collisions
++ final boolean xZero = movement.x == 0.0;
++ final boolean yZero = movement.y == 0.0;
++ final boolean zZero = movement.z == 0.0;
++ if (xZero & yZero & zZero) {
++ return movement;
++ }
+
+- List<VoxelShape> list = collectColliders(this, this.level, entityCollisions, aabb1);
+- float f = (float)vec3.y;
+- float[] floats = collectCandidateStepUpHeights(aabb, list, this.maxUpStep(), f);
++ final AABB currentBox = this.getBoundingBox();
+
+- for (float f1 : floats) {
+- Vec3 vec31 = collideWithShapes(new Vec3(vec.x, f1, vec.z), aabb, list);
+- if (vec31.horizontalDistanceSqr() > vec3.horizontalDistanceSqr()) {
+- double d = boundingBox.minY - aabb.minY;
+- return vec31.add(0.0, -d, 0.0);
+- }
++ final List<VoxelShape> potentialCollisionsVoxel = new ArrayList<>();
++ final List<AABB> potentialCollisionsBB = new ArrayList<>();
++
++ final AABB initialCollisionBox;
++ if (xZero & zZero) {
++ // note: xZero & zZero -> collision on x/z == 0 -> no step height calculation
++ // this specifically optimises entities standing still
++ initialCollisionBox = movement.y < 0.0 ?
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutDownwards(currentBox, movement.y) : ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.cutUpwards(currentBox, movement.y);
++ } else {
++ initialCollisionBox = currentBox.expandTowards(movement);
++ }
++
++ final List<AABB> entityAABBs = new ArrayList<>();
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions(
++ this.level, (Entity)(Object)this, initialCollisionBox, entityAABBs, 0, null
++ );
++
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
++ this.level, (Entity)(Object)this, initialCollisionBox, potentialCollisionsVoxel, potentialCollisionsBB,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
++ );
++ potentialCollisionsBB.addAll(entityAABBs);
++ final Vec3 collided = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(movement, currentBox, potentialCollisionsVoxel, potentialCollisionsBB);
++
++ final boolean collidedX = collided.x != movement.x;
++ final boolean collidedY = collided.y != movement.y;
++ final boolean collidedZ = collided.z != movement.z;
++
++ final boolean collidedDownwards = collidedY && movement.y < 0.0;
++
++ final double stepHeight;
++
++ if ((!collidedDownwards && !this.onGround) || (!collidedX && !collidedZ) || (stepHeight = (double)this.maxUpStep()) <= 0.0) {
++ return collided;
++ }
++
++ final AABB collidedYBox = collidedDownwards ? currentBox.move(0.0, collided.y, 0.0) : currentBox;
++ AABB stepRetrievalBox = collidedYBox.expandTowards(movement.x, stepHeight, movement.z);
++ if (!collidedDownwards) {
++ stepRetrievalBox = stepRetrievalBox.expandTowards(0.0, (double)-1.0E-5F, 0.0);
++ }
++
++ final List<VoxelShape> stepVoxels = new ArrayList<>();
++ final List<AABB> stepAABBs = entityAABBs;
++
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
++ this.level, (Entity)(Object)this, stepRetrievalBox, stepVoxels, stepAABBs,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER, null
++ );
++
++ for (final float step : calculateStepHeights(collidedYBox, stepVoxels, stepAABBs, (float)stepHeight, (float)collided.y)) {
++ final Vec3 stepResult = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.performCollisions(new Vec3(movement.x, (double)step, movement.z), collidedYBox, stepVoxels, stepAABBs);
++ if (stepResult.horizontalDistanceSqr() > collided.horizontalDistanceSqr()) {
++ return stepResult.add(0.0, collidedYBox.minY - currentBox.minY, 0.0);
+ }
+ }
+
+- return vec3;
++ return collided;
++ // Paper end - optimise collisions
+ }
+
+ private static float[] collectCandidateStepUpHeights(AABB box, List<VoxelShape> colliders, float deltaY, float maxUpStep) {
+@@ -2622,23 +2770,110 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ public boolean isInWall() {
++ // Paper start - optimise collisions
+ if (this.noPhysics) {
+ return false;
+- } else {
+- float f = this.dimensions.width() * 0.8F;
+- AABB aabb = AABB.ofSize(this.getEyePosition(), f, 1.0E-6, f);
+- return BlockPos.betweenClosedStream(aabb)
+- .anyMatch(
+- pos -> {
+- BlockState blockState = this.level().getBlockState(pos);
+- return !blockState.isAir()
+- && blockState.isSuffocating(this.level(), pos)
+- && Shapes.joinIsNotEmpty(
+- blockState.getCollisionShape(this.level(), pos).move(pos.getX(), pos.getY(), pos.getZ()), Shapes.create(aabb), BooleanOp.AND
+- );
++ }
++
++ final double reducedWith = (double)(this.dimensions.width() * 0.8F);
++ final AABB boundingBox = AABB.ofSize(this.getEyePosition(), reducedWith, 1.0E-6D, reducedWith);
++ final Level world = this.level;
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(boundingBox)) {
++ return false;
++ }
++
++ final int minBlockX = Mth.floor(boundingBox.minX);
++ final int minBlockY = Mth.floor(boundingBox.minY);
++ final int minBlockZ = Mth.floor(boundingBox.minZ);
++
++ final int maxBlockX = Mth.floor(boundingBox.maxX);
++ final int maxBlockY = Mth.floor(boundingBox.maxY);
++ final int maxBlockZ = Mth.floor(boundingBox.maxZ);
++
++ final int minChunkX = minBlockX >> 4;
++ final int minChunkY = minBlockY >> 4;
++ final int minChunkZ = minBlockZ >> 4;
++
++ final int maxChunkX = maxBlockX >> 4;
++ final int maxChunkY = maxBlockY >> 4;
++ final int maxChunkZ = maxBlockZ >> 4;
++
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(world);
++ final net.minecraft.world.level.chunk.ChunkSource chunkSource = world.getChunkSource();
++ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
++
++ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
++ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
++ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, true).getSections();
++
++ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
++ final int sectionIdx = currChunkY - minSection;
++ if (sectionIdx < 0 || sectionIdx >= sections.length) {
++ continue;
+ }
+- );
++ final net.minecraft.world.level.chunk.LevelChunkSection section = sections[sectionIdx];
++ if (section.hasOnlyAir()) {
++ // empty
++ continue;
++ }
++
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> blocks = section.states;
++
++ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) : 0;
++ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) : 15;
++ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) : 0;
++ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) : 15;
++ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) : 0;
++ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) : 15;
++
++ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
++ final int blockY = currY | (currChunkY << 4);
++ mutablePos.setY(blockY);
++ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
++ final int blockZ = currZ | (currChunkZ << 4);
++ mutablePos.setZ(blockZ);
++ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
++ final int blockX = currX | (currChunkX << 4);
++ mutablePos.setX(blockX);
++
++ final BlockState blockState = blocks.get((currX) | (currZ << 4) | ((currY) << 8));
++
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$emptyCollisionShape()
++ || !blockState.isSuffocating(world, mutablePos)) {
++ continue;
++ }
++
++ // Yes, it does not use the Entity context stuff.
++ final VoxelShape collisionShape = blockState.getCollisionShape(world, mutablePos);
++
++ if (collisionShape.isEmpty()) {
++ continue;
++ }
++
++ final AABB toCollide = boundingBox.move(-(double)blockX, -(double)blockY, -(double)blockZ);
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)collisionShape).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersect(singleAABB, toCollide)) {
++ return true;
++ }
++ continue;
++ }
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(collisionShape, toCollide)) {
++ return true;
++ }
++ continue;
++ }
++ }
++ }
++ }
++ }
+ }
++
++ return false;
++ // Paper end - optimise collisions
+ }
+
+ public InteractionResult interact(Player player, InteractionHand hand) {
+@@ -4062,15 +4297,17 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ }
+
+ public Iterable<Entity> getIndirectPassengers() {
+- // Paper start - Optimize indirect passenger iteration
+- if (this.passengers.isEmpty()) { return ImmutableList.of(); }
+- ImmutableList.Builder<Entity> indirectPassengers = ImmutableList.builder();
+- for (Entity passenger : this.passengers) {
+- indirectPassengers.add(passenger);
+- indirectPassengers.addAll(passenger.getIndirectPassengers());
++ // Paper start - optimise entity tracker
++ final List<Entity> ret = new ArrayList<>();
++
++ if (this.passengers.isEmpty()) {
++ return ret;
+ }
+- return indirectPassengers.build();
+- // Paper end - Optimize indirect passenger iteration
++
++ collectIndirectPassengers(ret, this.passengers);
++
++ return ret;
++ // Paper end - optimise entity tracker
+ }
+
+ public int countPlayerPassengers() {
+@@ -4208,77 +4445,136 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ return Mth.lerp(partialTick, this.yRotO, this.yRot);
+ }
+
+- public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> fluidTag, double motionScale) {
++ // Paper start - optimise collisions
++ public boolean updateFluidHeightAndDoFluidPushing(final TagKey<Fluid> fluid, final double flowScale) {
+ if (this.touchingUnloadedChunk()) {
+ return false;
+- } else {
+- AABB aabb = this.getBoundingBox().deflate(0.001);
+- int floor = Mth.floor(aabb.minX);
+- int ceil = Mth.ceil(aabb.maxX);
+- int floor1 = Mth.floor(aabb.minY);
+- int ceil1 = Mth.ceil(aabb.maxY);
+- int floor2 = Mth.floor(aabb.minZ);
+- int ceil2 = Mth.ceil(aabb.maxZ);
+- double d = 0.0;
+- boolean isPushedByFluid = this.isPushedByFluid();
+- boolean flag = false;
+- Vec3 vec3 = Vec3.ZERO;
+- int i = 0;
+- BlockPos.MutableBlockPos mutableBlockPos = new BlockPos.MutableBlockPos();
+-
+- for (int i1 = floor; i1 < ceil; i1++) {
+- for (int i2 = floor1; i2 < ceil1; i2++) {
+- for (int i3 = floor2; i3 < ceil2; i3++) {
+- mutableBlockPos.set(i1, i2, i3);
+- FluidState fluidState = this.level().getFluidState(mutableBlockPos);
+- if (fluidState.is(fluidTag)) {
+- double d1 = i2 + fluidState.getHeight(this.level(), mutableBlockPos);
+- if (d1 >= aabb.minY) {
+- flag = true;
+- d = Math.max(d1 - aabb.minY, d);
+- if (isPushedByFluid) {
+- Vec3 flow = fluidState.getFlow(this.level(), mutableBlockPos);
+- if (d < 0.4) {
+- flow = flow.scale(d);
+- }
++ }
++
++ final AABB boundingBox = this.getBoundingBox().deflate(1.0E-3);
++
++ final Level world = this.level;
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(world);
++
++ final int minBlockX = Mth.floor(boundingBox.minX);
++ final int minBlockY = Math.max((minSection << 4), Mth.floor(boundingBox.minY));
++ final int minBlockZ = Mth.floor(boundingBox.minZ);
++
++ // note: bounds are exclusive in Vanilla, so we subtract 1 - our loop expects bounds to be inclusive
++ final int maxBlockX = Mth.ceil(boundingBox.maxX) - 1;
++ final int maxBlockY = Math.min((ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(world) << 4) | 15, Mth.ceil(boundingBox.maxY) - 1);
++ final int maxBlockZ = Mth.ceil(boundingBox.maxZ) - 1;
++
++ final boolean isPushable = this.isPushedByFluid();
++ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
++
++ Vec3 pushVector = Vec3.ZERO;
++ double totalPushes = 0.0;
++ double maxHeightDiff = 0.0;
++ boolean inFluid = false;
++
++ final int minChunkX = minBlockX >> 4;
++ final int maxChunkX = maxBlockX >> 4;
++
++ final int minChunkY = minBlockY >> 4;
++ final int maxChunkY = maxBlockY >> 4;
++
++ final int minChunkZ = minBlockZ >> 4;
++ final int maxChunkZ = maxBlockZ >> 4;
++
++ final net.minecraft.world.level.chunk.ChunkSource chunkSource = world.getChunkSource();
++
++ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
++ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
++ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunkSource.getChunk(currChunkX, currChunkZ, net.minecraft.world.level.chunk.status.ChunkStatus.FULL, false).getSections();
++
++ // bound y
++ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
++ final int sectionIdx = currChunkY - minSection;
++ if (sectionIdx < 0 || sectionIdx >= sections.length) {
++ continue;
++ }
++ final net.minecraft.world.level.chunk.LevelChunkSection section = sections[sectionIdx];
++ if (section.hasOnlyAir()) {
++ // empty
++ continue;
++ }
++
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> blocks = section.states;
++
++ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) : 0;
++ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) : 15;
++ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) : 0;
++ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) : 15;
++ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) : 0;
++ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) : 15;
+
+- vec3 = vec3.add(flow);
+- i++;
++ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
++ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
++ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
++ final FluidState fluidState = blocks.get((currX) | (currZ << 4) | ((currY) << 8)).getFluidState();
++
++ if (fluidState.isEmpty() || !fluidState.is(fluid)) {
++ continue;
+ }
+- // CraftBukkit start - store last lava contact location
+- if (fluidTag == FluidTags.LAVA) {
+- this.lastLavaContact = mutableBlockPos.immutable();
++
++ mutablePos.set(currX | (currChunkX << 4), currY | (currChunkY << 4), currZ | (currChunkZ << 4));
++
++ final double height = (double)((float)mutablePos.getY() + fluidState.getHeight(world, mutablePos));
++ final double diff = height - boundingBox.minY;
++
++ if (diff < 0.0) {
++ continue;
++ }
++
++ inFluid = true;
++ maxHeightDiff = Math.max(maxHeightDiff, diff);
++
++ if (!isPushable) {
++ continue;
++ }
++
++ ++totalPushes;
++
++ final Vec3 flow = fluidState.getFlow(world, mutablePos);
++
++ if (diff < 0.4) {
++ pushVector = pushVector.add(flow.scale(diff));
++ } else {
++ pushVector = pushVector.add(flow);
+ }
+- // CraftBukkit end
+ }
+ }
+ }
+ }
+ }
++ }
+
+- if (vec3.length() > 0.0) {
+- if (i > 0) {
+- vec3 = vec3.scale(1.0 / i);
+- }
++ this.fluidHeight.put(fluid, maxHeightDiff);
+
+- if (!(this instanceof Player)) {
+- vec3 = vec3.normalize();
+- }
++ if (pushVector.lengthSqr() == 0.0) {
++ return inFluid;
++ }
+
+- Vec3 deltaMovement = this.getDeltaMovement();
+- vec3 = vec3.scale(motionScale);
+- double d2 = 0.003;
+- if (Math.abs(deltaMovement.x) < 0.003 && Math.abs(deltaMovement.z) < 0.003 && vec3.length() < 0.0045000000000000005) {
+- vec3 = vec3.normalize().scale(0.0045000000000000005);
+- }
++ // note: totalPushes != 0 as pushVector != 0
++ pushVector = pushVector.scale(1.0 / totalPushes);
++ final Vec3 currMovement = this.getDeltaMovement();
+
+- this.setDeltaMovement(this.getDeltaMovement().add(vec3));
+- }
++ if (!((Entity)(Object)this instanceof Player)) {
++ pushVector = pushVector.normalize();
++ }
+
+- this.fluidHeight.put(fluidTag, d);
+- return flag;
++ pushVector = pushVector.scale(flowScale);
++ if (Math.abs(currMovement.x) < 0.003 && Math.abs(currMovement.z) < 0.003 && pushVector.length() < 0.0045000000000000005) {
++ pushVector = pushVector.normalize().scale(0.0045000000000000005);
+ }
++
++ this.setDeltaMovement(currMovement.add(pushVector));
++
++ // note: inFluid = true here as pushVector != 0
++ return true;
+ }
++ // Paper end - optimise collisions
+
+ public boolean touchingUnloadedChunk() {
+ AABB aabb = this.getBoundingBox().inflate(1.0);
+@@ -4429,6 +4725,15 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ this.setPosRaw(x, y, z, false);
+ }
+ public final void setPosRaw(double x, double y, double z, boolean forceBoundingBoxUpdate) {
++ // Paper start - rewrite chunk system
++ if (this.updatingSectionStatus) {
++ LOGGER.error(
++ "Refusing to update position for entity " + this + " to position " + new Vec3(x, y, z)
++ + " since it is processing a section status update", new Throwable()
++ );
++ return;
++ }
++ // Paper end - rewrite chunk system
+ if (!checkPosition(this, x, y, z)) {
+ return;
+ }
+@@ -4557,6 +4862,12 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+
+ @Override
+ public final void setRemoved(Entity.RemovalReason removalReason, org.bukkit.event.entity.EntityRemoveEvent.Cause cause) {
++ // Paper start - rewrite chunk system
++ if (!((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this.level).moonrise$getEntityLookup().canRemoveEntity((Entity)(Object)this)) {
++ LOGGER.warn("Entity " + this + " is currently prevented from being removed from the world since it is processing section status updates", new Throwable());
++ return;
++ }
++ // Paper end - rewrite chunk system
+ org.bukkit.craftbukkit.event.CraftEventFactory.callEntityRemoveEvent(this, cause);
+ // CraftBukkit end
+ final boolean alreadyRemoved = this.removalReason != null; // Paper - Folia schedulers
+@@ -4568,7 +4879,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ this.stopRiding();
+ }
+
+- this.getPassengers().forEach(Entity::stopRiding);
++ if (this.removalReason != Entity.RemovalReason.UNLOADED_TO_CHUNK) { this.getPassengers().forEach(Entity::stopRiding); } // Paper - rewrite chunk system
+ this.levelCallback.onRemove(removalReason);
+ this.onRemoval(removalReason);
+ // Paper start - Folia schedulers
+@@ -4602,7 +4913,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
+ public boolean shouldBeSaved() {
+ return (this.removalReason == null || this.removalReason.shouldSave())
+ && !this.isPassenger()
+- && (!this.isVehicle() || !this.hasExactlyOnePlayerPassenger());
++ && (!this.isVehicle() || !((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity)this).moonrise$hasAnyPlayerPassengers()); // Paper - rewrite chunk system
+ }
+
+ @Override
+diff --git a/net/minecraft/world/entity/ai/village/poi/PoiManager.java b/net/minecraft/world/entity/ai/village/poi/PoiManager.java
+index 7d590dd06cc69c0925d22708425520c38e3cda25..c8590e0175dacd6d7efdb1830bd60c92325083f9 100644
+--- a/net/minecraft/world/entity/ai/village/poi/PoiManager.java
++++ b/net/minecraft/world/entity/ai/village/poi/PoiManager.java
+@@ -38,12 +38,137 @@ import net.minecraft.world.level.chunk.storage.RegionStorageInfo;
+ import net.minecraft.world.level.chunk.storage.SectionStorage;
+ import net.minecraft.world.level.chunk.storage.SimpleRegionStorage;
+
+-public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> {
++public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> implements ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiManager { // Paper - rewrite chunk system
+ public static final int MAX_VILLAGE_DISTANCE = 6;
+ public static final int VILLAGE_SECTION_SIZE = 1;
+ private final PoiManager.DistanceTracker distanceTracker;
+ private final LongSet loadedChunks = new LongOpenHashSet();
+
++ // Paper start - rewrite chunk system
++ private final net.minecraft.server.level.ServerLevel world;
++
++ // the vanilla tracker needs to be replaced because it does not support level removes, and we need level removes
++ // to support poi unloading
++ private final ca.spottedleaf.moonrise.common.misc.Delayed26WayDistancePropagator3D villageDistanceTracker = new ca.spottedleaf.moonrise.common.misc.Delayed26WayDistancePropagator3D();
++
++ private static final int POI_DATA_SOURCE = 7;
++
++ private static int convertBetweenLevels(final int level) {
++ return POI_DATA_SOURCE - level;
++ }
++
++ private void updateDistanceTracking(long section) {
++ if (this.isVillageCenter(section)) {
++ this.villageDistanceTracker.setSource(section, POI_DATA_SOURCE);
++ } else {
++ this.villageDistanceTracker.removeSource(section);
++ }
++ }
++
++ @Override
++ public Optional<PoiSection> get(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++
++ return ret == null ? Optional.empty() : ret.getSectionForVanilla(chunkY);
++ }
++
++ @Override
++ public Optional<PoiSection> getOrLoad(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++
++ if (chunkY >= ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.world) && chunkY <= ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.world)) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++ if (ret != null) {
++ return ret.getSectionForVanilla(chunkY);
++ } else {
++ return manager.loadPoiChunk(chunkX, chunkZ).getSectionForVanilla(chunkY);
++ }
++ }
++ // retain vanilla behavior: do not load section if out of bounds!
++ return Optional.empty();
++ }
++
++ @Override
++ protected PoiSection getOrCreate(final long pos) {
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkY = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionY(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Accessing poi chunk off-main");
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk ret = manager.getPoiChunkIfLoaded(chunkX, chunkZ, true);
++ if (ret != null) {
++ return ret.getOrCreateSection(chunkY);
++ } else {
++ return manager.loadPoiChunk(chunkX, chunkZ).getOrCreateSection(chunkY);
++ }
++ }
++
++ @Override
++ public final net.minecraft.server.level.ServerLevel moonrise$getWorld() {
++ return this.world;
++ }
++
++ @Override
++ public final void moonrise$onUnload(final long coordinate) { // Paper - rewrite chunk system
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkX(coordinate);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkZ(coordinate);
++
++ final int minY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.world);
++ final int maxY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.world);
++
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Unloading poi chunk off-main");
++ for (int sectionY = minY; sectionY <= maxY; ++sectionY) {
++ final long sectionPos = SectionPos.asLong(chunkX, sectionY, chunkZ);
++ this.updateDistanceTracking(sectionPos);
++ }
++ }
++
++ @Override
++ public final void moonrise$loadInPoiChunk(final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk poiChunk) {
++ final int chunkX = poiChunk.chunkX;
++ final int chunkZ = poiChunk.chunkZ;
++
++ final int minY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(this.world);
++ final int maxY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(this.world);
++
++ ca.spottedleaf.moonrise.common.util.TickThread.ensureTickThread(this.world, chunkX, chunkZ, "Loading poi chunk off-main");
++ for (int sectionY = minY; sectionY <= maxY; ++sectionY) {
++ final PoiSection section = poiChunk.getSection(sectionY);
++ if (section != null && !((ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiSection)section).moonrise$isEmpty()) {
++ this.onSectionLoad(SectionPos.asLong(chunkX, sectionY, chunkZ));
++ }
++ }
++ }
++
++ @Override
++ public final void moonrise$checkConsistency(final net.minecraft.world.level.chunk.ChunkAccess chunk) {
++ final int chunkX = chunk.getPos().x;
++ final int chunkZ = chunk.getPos().z;
++
++ final int minY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(chunk);
++ final int maxY = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(chunk);
++ final LevelChunkSection[] sections = chunk.getSections();
++ for (int section = minY; section <= maxY; ++section) {
++ this.checkConsistencyWithBlocks(SectionPos.of(chunkX, section, chunkZ), sections[section - minY]);
++ }
++ }
++ // Paper end - rewrite chunk system
++
+ public PoiManager(
+ RegionStorageInfo info,
+ Path folder,
+@@ -64,6 +189,7 @@ public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> {
+ levelHeightAccessor
+ );
+ this.distanceTracker = new PoiManager.DistanceTracker();
++ this.world = (net.minecraft.server.level.ServerLevel)world; // Paper - rewrite chunk system
+ }
+
+ public void add(BlockPos pos, Holder<PoiType> type) {
+@@ -197,8 +323,10 @@ public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> {
+ }
+
+ public int sectionsToVillage(SectionPos sectionPos) {
+- this.distanceTracker.runAllUpdates();
+- return this.distanceTracker.getLevel(sectionPos.asLong());
++ // Paper start - rewrite chunk system
++ this.villageDistanceTracker.propagateUpdates();
++ return convertBetweenLevels(this.villageDistanceTracker.getLevel(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionKey(sectionPos)));
++ // Paper end - rewrite chunk system
+ }
+
+ boolean isVillageCenter(long chunkPos) {
+@@ -212,19 +340,26 @@ public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> {
+
+ @Override
+ public void tick(BooleanSupplier aheadOfTime) {
+- super.tick(aheadOfTime);
+- this.distanceTracker.runAllUpdates();
++ this.villageDistanceTracker.propagateUpdates(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ protected void setDirty(long sectionPos) {
+- super.setDirty(sectionPos);
+- this.distanceTracker.update(sectionPos, this.distanceTracker.getLevelFromSource(sectionPos), false);
++ // Paper start - rewrite chunk system
++ final int chunkX = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionX(pos);
++ final int chunkZ = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkSectionZ(pos);
++ final ca.spottedleaf.moonrise.patches.chunk_system.scheduling.ChunkHolderManager manager = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.world).moonrise$getChunkTaskScheduler().chunkHolderManager;
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.poi.PoiChunk chunk = manager.getPoiChunkIfLoaded(chunkX, chunkZ, false);
++ if (chunk != null) {
++ chunk.setDirty(true);
++ }
++ this.updateDistanceTracking(pos);
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ protected void onSectionLoad(long sectionKey) {
+- this.distanceTracker.update(sectionKey, this.distanceTracker.getLevelFromSource(sectionKey), false);
++ this.updateDistanceTracking(sectionKey); // Paper - rewrite chunk system
+ }
+
+ public void checkConsistencyWithBlocks(SectionPos sectionPos, LevelChunkSection levelChunkSection) {
+@@ -263,7 +398,7 @@ public class PoiManager extends SectionStorage<PoiSection, PoiSection.Packed> {
+ .map(sectionPos -> Pair.of(sectionPos, this.getOrLoad(sectionPos.asLong())))
+ .filter(pair -> !pair.getSecond().map(PoiSection::isValid).orElse(false))
+ .map(pair -> pair.getFirst().chunk())
+- .filter(chunkPos -> this.loadedChunks.add(chunkPos.toLong()))
++ // Paper - rewrite chunk system
+ .forEach(chunkPos -> levelReader.getChunk(chunkPos.x, chunkPos.z, ChunkStatus.EMPTY));
+ }
+
+diff --git a/net/minecraft/world/entity/ai/village/poi/PoiSection.java b/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+index 324cc0686f0f5b1371b2bbea5b8c8fdb1f363006..39cd1e3d8192d7077d6b7864d33933097cc6b986 100644
+--- a/net/minecraft/world/entity/ai/village/poi/PoiSection.java
++++ b/net/minecraft/world/entity/ai/village/poi/PoiSection.java
+@@ -23,13 +23,27 @@ import net.minecraft.core.SectionPos;
+ import net.minecraft.util.VisibleForDebug;
+ import org.slf4j.Logger;
+
+-public class PoiSection {
++public class PoiSection implements ca.spottedleaf.moonrise.patches.chunk_system.level.poi.ChunkSystemPoiSection { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private final Short2ObjectMap<PoiRecord> records = new Short2ObjectOpenHashMap<>();
+ private final Map<Holder<PoiType>, Set<PoiRecord>> byType = Maps.newHashMap();
+ private final Runnable setDirty;
+ private boolean isValid;
+
++ // Paper start - rewrite chunk system
++ private final Optional<PoiSection> noAllocOptional = Optional.of((PoiSection)(Object)this);
++
++ @Override
++ public final boolean moonrise$isEmpty() {
++ return this.isValid && this.records.isEmpty() && this.byType.isEmpty();
++ }
++
++ @Override
++ public final Optional<PoiSection> moonrise$asOptional() {
++ return this.noAllocOptional;
++ }
++ // Paper end - rewrite chunk system
++
+ public PoiSection(Runnable setDirty) {
+ this(setDirty, true, ImmutableList.of());
+ }
+diff --git a/net/minecraft/world/entity/decoration/ArmorStand.java b/net/minecraft/world/entity/decoration/ArmorStand.java
+index 33f6d6862731d22d6d3eeb7cf39a4a42049afae3..a3cc0001a949597e345d7919c3f6109fa4a949ad 100644
+--- a/net/minecraft/world/entity/decoration/ArmorStand.java
++++ b/net/minecraft/world/entity/decoration/ArmorStand.java
+@@ -316,7 +316,7 @@ public class ArmorStand extends LivingEntity {
+ @Override
+ protected void pushEntities() {
+ if (!this.level().paperConfig().entities.armorStands.doCollisionEntityLookups) return; // Paper - Option to prevent armor stands from doing entity lookups
+- for (Entity entity : this.level().getEntities(this, this.getBoundingBox(), RIDABLE_MINECARTS)) {
++ for (Entity entity : this.level().getEntitiesOfClass(AbstractMinecart.class, this.getBoundingBox(), RIDABLE_MINECARTS)) { // Paper - optimise collisions
+ if (this.distanceToSqr(entity) <= 0.2) {
+ entity.push(this);
+ }
+diff --git a/net/minecraft/world/level/ClipContext.java b/net/minecraft/world/level/ClipContext.java
+index 9f34fc4278860dd7bcfa1fd79b15e588b0cc3973..a7ebd624652cb6f0edc735bf6b9760e7b443594f 100644
+--- a/net/minecraft/world/level/ClipContext.java
++++ b/net/minecraft/world/level/ClipContext.java
+@@ -17,7 +17,7 @@ public class ClipContext {
+ private final Vec3 from;
+ private final Vec3 to;
+ private final ClipContext.Block block;
+- private final ClipContext.Fluid fluid;
++ public final ClipContext.Fluid fluid; // Paper - optimise collisions - public
+ private final CollisionContext collisionContext;
+
+ public ClipContext(Vec3 from, Vec3 to, ClipContext.Block block, ClipContext.Fluid fluid, Entity entity) {
+diff --git a/net/minecraft/world/level/EntityGetter.java b/net/minecraft/world/level/EntityGetter.java
+index 300f3ed58109219d97846082941b860585f66fed..e81195df621159da67136f020fa7a6d39d1ee5ed 100644
+--- a/net/minecraft/world/level/EntityGetter.java
++++ b/net/minecraft/world/level/EntityGetter.java
+@@ -15,7 +15,7 @@ import net.minecraft.world.phys.shapes.BooleanOp;
+ import net.minecraft.world.phys.shapes.Shapes;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
+-public interface EntityGetter {
++public interface EntityGetter extends ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter { // Paper - rewrite chunk system
+ List<Entity> getEntities(@Nullable Entity entity, AABB area, Predicate<? super Entity> predicate);
+
+ <T extends Entity> List<T> getEntities(EntityTypeTest<Entity, T> entityTypeTest, AABB bounds, Predicate<? super T> predicate);
+@@ -30,21 +30,44 @@ public interface EntityGetter {
+ return this.getEntities(entity, area, EntitySelector.NO_SPECTATORS);
+ }
+
+- default boolean isUnobstructed(@Nullable Entity entity, VoxelShape shape) {
+- if (shape.isEmpty()) {
+- return true;
+- } else {
+- for (Entity entity1 : this.getEntities(entity, shape.bounds())) {
+- if (!entity1.isRemoved()
+- && entity1.blocksBuilding
+- && (entity == null || !entity1.isPassengerOfSameVehicle(entity))
+- && Shapes.joinIsNotEmpty(shape, Shapes.create(entity1.getBoundingBox()), BooleanOp.AND)) {
+- return false;
++ // Paper start - rewrite chunk system
++ @Override
++ default List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate) {
++ return this.getEntities(entity, box, predicate);
++ }
++ // Paper end - rewrite chunk system
++
++ // Paper start - optimise collisions
++ default boolean isUnobstructed(@Nullable Entity entity, VoxelShape voxel) {
++ if (voxel.isEmpty()) {
++ return false;
++ }
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)voxel).moonrise$getSingleAABBRepresentation();
++ final List<Entity> entities = this.getEntities(
++ entity,
++ singleAABB == null ? voxel.bounds() : singleAABB.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)
++ );
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isRemoved() || !otherEntity.blocksBuilding || (entity != null && otherEntity.isPassengerOfSameVehicle(entity))) {
++ continue;
++ }
++
++ if (singleAABB == null) {
++ final AABB entityBB = otherEntity.getBoundingBox();
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(entityBB) || !ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(voxel, entityBB)) {
++ continue;
+ }
+ }
+
+- return true;
++ return false;
+ }
++
++ return true;
++ // Paper end - optimise collisions
+ }
+
+ default <T extends Entity> List<T> getEntitiesOfClass(Class<T> entityClass, AABB area) {
+@@ -52,23 +75,41 @@ public interface EntityGetter {
+ }
+
+ default List<VoxelShape> getEntityCollisions(@Nullable Entity entity, AABB collisionBox) {
+- if (collisionBox.getSize() < 1.0E-7) {
+- return List.of();
++ // Paper start - optimise collisions
++ // first behavior change is to correctly check for empty AABB
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(collisionBox)) {
++ // reduce indirection by always returning type with same class
++ return new java.util.ArrayList<>();
++ }
++
++ // to comply with vanilla intersection rules, expand by -epsilon so that we only get stuff we definitely collide with.
++ // Vanilla for hard collisions has this backwards, and they expand by +epsilon but this causes terrible problems
++ // specifically with boat collisions.
++ collisionBox = collisionBox.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON);
++
++ final List<Entity> entities;
++ if (entity != null && ((ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity) entity).moonrise$isHardColliding()) {
++ entities = this.getEntities(entity, collisionBox, null);
+ } else {
+- Predicate<Entity> predicate = entity == null ? EntitySelector.CAN_BE_COLLIDED_WITH : EntitySelector.NO_SPECTATORS.and(entity::canCollideWith);
+- List<Entity> entities = this.getEntities(entity, collisionBox.inflate(1.0E-7), predicate);
+- if (entities.isEmpty()) {
+- return List.of();
+- } else {
+- Builder<VoxelShape> builder = ImmutableList.builderWithExpectedSize(entities.size());
+-
+- for (Entity entity1 : entities) {
+- builder.add(Shapes.create(entity1.getBoundingBox()));
+- }
++ entities = ((ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter) this).moonrise$getHardCollidingEntities(entity, collisionBox, null);
++ }
+
+- return builder.build();
++ final List<VoxelShape> ret = new java.util.ArrayList<>(Math.min(25, entities.size()));
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator()) {
++ continue;
++ }
++
++ if ((entity == null && otherEntity.canBeCollidedWith()) || (entity != null && entity.canCollideWith(otherEntity))) {
++ ret.add(Shapes.create(otherEntity.getBoundingBox()));
+ }
+ }
++
++ return ret;
++ // Paper end - optimise collisions
+ }
+
+ // Paper start - Affects Spawning API
+diff --git a/net/minecraft/world/level/Level.java b/net/minecraft/world/level/Level.java
+index 0e4ab448755632696c4326f1df9f3855cd38a64d..72646473019424de969756ae1d0e9f789310889b 100644
+--- a/net/minecraft/world/level/Level.java
++++ b/net/minecraft/world/level/Level.java
+@@ -79,6 +79,7 @@ import net.minecraft.world.level.storage.LevelData;
+ import net.minecraft.world.level.storage.WritableLevelData;
+ import net.minecraft.world.phys.AABB;
+ import net.minecraft.world.phys.Vec3;
++import net.minecraft.world.phys.shapes.VoxelShape;
+ import net.minecraft.world.scores.Scoreboard;
+
+ // CraftBukkit start
+@@ -102,7 +103,7 @@ import org.bukkit.entity.SpawnCategory;
+ import org.bukkit.event.block.BlockPhysicsEvent;
+ // CraftBukkit end
+
+-public abstract class Level implements LevelAccessor, AutoCloseable {
++public abstract class Level implements LevelAccessor, AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel, ca.spottedleaf.moonrise.patches.chunk_system.world.ChunkSystemEntityGetter { // Paper - rewrite chunk system // Paper - optimise collisions
+ public static final Codec<ResourceKey<Level>> RESOURCE_KEY_CODEC = ResourceKey.codec(Registries.DIMENSION);
+ public static final ResourceKey<Level> OVERWORLD = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace("overworld"));
+ public static final ResourceKey<Level> NETHER = ResourceKey.create(Registries.DIMENSION, ResourceLocation.withDefaultNamespace("the_nether"));
+@@ -127,7 +128,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ public float rainLevel;
+ protected float oThunderLevel;
+ public float thunderLevel;
+- public final RandomSource random = RandomSource.create();
++ public final RandomSource random = new ca.spottedleaf.moonrise.common.util.ThreadUnsafeRandom(net.minecraft.world.level.levelgen.RandomSupport.generateUniqueSeed()); // Paper - replace random
+ @Deprecated
+ private final RandomSource threadSafeRandom = RandomSource.createThreadSafe();
+ private final Holder<DimensionType> dimensionTypeRegistration;
+@@ -202,6 +203,629 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+
+ public abstract ResourceKey<LevelStem> getTypeKey();
+
++ // Paper start - rewrite chunk system
++ private ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup;
++ private final ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData> chunkData = new ca.spottedleaf.concurrentutil.map.ConcurrentLong2ReferenceChainedHashTable<>();
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup moonrise$getEntityLookup() {
++ return this.entityLookup;
++ }
++
++ @Override
++ public final void moonrise$setEntityLookup(final ca.spottedleaf.moonrise.patches.chunk_system.level.entity.EntityLookup entityLookup) {
++ if (this.entityLookup != null && !(this.entityLookup instanceof ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl.DefaultEntityLookup)) {
++ throw new IllegalStateException("Entity lookup already initialised");
++ }
++ this.entityLookup = entityLookup;
++ }
++
++ @Override
++ public final <T extends Entity> List<T> getEntitiesOfClass(final Class<T> entityClass, final AABB boundingBox, final Predicate<? super T> predicate) {
++ Profiler.get().incrementCounter("getEntities");
++ final List<T> ret = new java.util.ArrayList<>();
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(entityClass, null, boundingBox, ret, predicate);
++
++ return ret;
++ }
++
++ @Override
++ public final List<Entity> moonrise$getHardCollidingEntities(final Entity entity, final AABB box, final Predicate<? super Entity> predicate) {
++ Profiler.get().incrementCounter("getEntities");
++ final List<Entity> ret = new java.util.ArrayList<>();
++
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getHardCollidingEntities(entity, box, ret, predicate);
++
++ return ret;
++ }
++
++ @Override
++ public LevelChunk moonrise$getFullChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return (LevelChunk)this.getChunkSource().getChunk(chunkX, chunkZ, ChunkStatus.FULL, false);
++ }
++
++ @Override
++ public ChunkAccess moonrise$getAnyChunkIfLoaded(final int chunkX, final int chunkZ) {
++ return this.getChunkSource().getChunk(chunkX, chunkZ, ChunkStatus.EMPTY, false);
++ }
++
++ @Override
++ public ChunkAccess moonrise$getSpecificChunkIfLoaded(final int chunkX, final int chunkZ, final ChunkStatus leastStatus) {
++ return this.getChunkSource().getChunk(chunkX, chunkZ, leastStatus, false);
++ }
++
++ @Override
++ public void moonrise$midTickTasks() {
++ // no-op on ClientLevel
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData moonrise$getChunkData(final long chunkKey) {
++ return this.chunkData.get(chunkKey);
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData moonrise$getChunkData(final int chunkX, final int chunkZ) {
++ return this.chunkData.get(ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(chunkX, chunkZ));
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData moonrise$requestChunkData(final long chunkKey) {
++ return this.chunkData.compute(chunkKey, (final long keyInMap, final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData valueInMap) -> {
++ if (valueInMap == null) {
++ final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData ret = new ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData();
++ ret.increaseRef();
++ return ret;
++ }
++
++ valueInMap.increaseRef();
++ return valueInMap;
++ });
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData moonrise$releaseChunkData(final long chunkKey) {
++ return this.chunkData.compute(chunkKey, (final long keyInMap, final ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkData chunkData) -> {
++ return chunkData.decreaseRef() == 0 ? null : chunkData;
++ });
++ }
++
++ @Override
++ public boolean moonrise$areChunksLoaded(final int fromX, final int fromZ, final int toX, final int toZ) {
++ final ChunkSource chunkSource = this.getChunkSource();
++
++ for (int currZ = fromZ; currZ <= toZ; ++currZ) {
++ for (int currX = fromX; currX <= toX; ++currX) {
++ if (!chunkSource.hasChunk(currX, currZ)) {
++ return false;
++ }
++ }
++ }
++
++ return true;
++ }
++
++ @Override
++ public boolean hasChunksAt(final int minBlockX, final int minBlockZ, final int maxBlockX, final int maxBlockZ) {
++ return this.moonrise$areChunksLoaded(
++ minBlockX >> 4, minBlockZ >> 4, maxBlockX >> 4, maxBlockZ >> 4
++ );
++ }
++
++ /**
++ * @reason Turn all getChunk(x, z, status) calls into virtual invokes, instead of interface invokes:
++ * 1. The interface invoke is expensive
++ * 2. The method makes other interface invokes (again, expensive)
++ * Instead, we just directly call getChunk(x, z, status, true) which avoids the interface invokes entirely.
++ * @author Spottedleaf
++ */
++ @Override
++ public ChunkAccess getChunk(final int x, final int z, final ChunkStatus status) {
++ return ((Level)(Object)this).getChunk(x, z, status, true);
++ }
++
++ @Override
++ public BlockPos getHeightmapPos(Heightmap.Types types, BlockPos blockPos) {
++ return new BlockPos(blockPos.getX(), this.getHeight(types, blockPos.getX(), blockPos.getZ()), blockPos.getZ());
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ /**
++ * Route to faster lookup.
++ * See {@link EntityGetter#isUnobstructed(Entity, VoxelShape)} for expected behavior
++ * @author Spottedleaf
++ */
++ @Override
++ public boolean isUnobstructed(final Entity entity) {
++ final AABB boundingBox = entity.getBoundingBox();
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isEmpty(boundingBox)) {
++ return false;
++ }
++
++ final List<Entity> entities = this.getEntities(
++ entity,
++ boundingBox.inflate(-ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON, -ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON),
++ null
++ );
++
++ for (int i = 0, len = entities.size(); i < len; ++i) {
++ final Entity otherEntity = entities.get(i);
++
++ if (otherEntity.isSpectator() || otherEntity.isRemoved() || !otherEntity.blocksBuilding || otherEntity.isPassengerOfSameVehicle(entity)) {
++ continue;
++ }
++
++ return false;
++ }
++
++ return true;
++ }
++
++
++ private static net.minecraft.world.phys.BlockHitResult miss(final ClipContext clipContext) {
++ final Vec3 to = clipContext.getTo();
++ final Vec3 from = clipContext.getFrom();
++
++ return net.minecraft.world.phys.BlockHitResult.miss(to, Direction.getApproximateNearest(from.x - to.x, from.y - to.y, from.z - to.z), BlockPos.containing(to.x, to.y, to.z));
++ }
++
++ private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState();
++
++ private static net.minecraft.world.phys.BlockHitResult fastClip(final Vec3 from, final Vec3 to, final Level level,
++ final ClipContext clipContext) {
++ final double adjX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
++ final double adjY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
++ final double adjZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
++
++ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
++ return miss(clipContext);
++ }
++
++ final double toXAdj = to.x - adjX;
++ final double toYAdj = to.y - adjY;
++ final double toZAdj = to.z - adjZ;
++ final double fromXAdj = from.x + adjX;
++ final double fromYAdj = from.y + adjY;
++ final double fromZAdj = from.z + adjZ;
++
++ int currX = Mth.floor(fromXAdj);
++ int currY = Mth.floor(fromYAdj);
++ int currZ = Mth.floor(fromZAdj);
++
++ final BlockPos.MutableBlockPos currPos = new BlockPos.MutableBlockPos();
++
++ final double diffX = toXAdj - fromXAdj;
++ final double diffY = toYAdj - fromYAdj;
++ final double diffZ = toZAdj - fromZAdj;
++
++ final double dxDouble = Math.signum(diffX);
++ final double dyDouble = Math.signum(diffY);
++ final double dzDouble = Math.signum(diffZ);
++
++ final int dx = (int)dxDouble;
++ final int dy = (int)dyDouble;
++ final int dz = (int)dzDouble;
++
++ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
++ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
++ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
++
++ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
++ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
++ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
++
++ net.minecraft.world.level.chunk.LevelChunkSection[] lastChunk = null;
++ net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> lastSection = null;
++ int lastChunkX = Integer.MIN_VALUE;
++ int lastChunkY = Integer.MIN_VALUE;
++ int lastChunkZ = Integer.MIN_VALUE;
++
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(level);
++
++ for (;;) {
++ currPos.set(currX, currY, currZ);
++
++ final int newChunkX = currX >> 4;
++ final int newChunkY = currY >> 4;
++ final int newChunkZ = currZ >> 4;
++
++ final int chunkDiff = ((newChunkX ^ lastChunkX) | (newChunkZ ^ lastChunkZ));
++ final int chunkYDiff = newChunkY ^ lastChunkY;
++
++ if ((chunkDiff | chunkYDiff) != 0) {
++ if (chunkDiff != 0) {
++ lastChunk = level.getChunk(newChunkX, newChunkZ).getSections();
++ }
++ final int sectionY = newChunkY - minSection;
++ lastSection = sectionY >= 0 && sectionY < lastChunk.length ? lastChunk[sectionY].states : null;
++
++ lastChunkX = newChunkX;
++ lastChunkY = newChunkY;
++ lastChunkZ = newChunkZ;
++ }
++
++ final BlockState blockState;
++ if (lastSection != null && !(blockState = lastSection.get((currX & 15) | ((currZ & 15) << 4) | ((currY & 15) << (4+4)))).isAir()) {
++ final VoxelShape blockCollision = clipContext.getBlockShape(blockState, level, currPos);
++
++ final net.minecraft.world.phys.BlockHitResult blockHit = blockCollision.isEmpty() ? null : level.clipWithInteractionOverride(from, to, currPos, blockCollision, blockState);
++
++ final VoxelShape fluidCollision;
++ final FluidState fluidState;
++ if (clipContext.fluid != ClipContext.Fluid.NONE && (fluidState = blockState.getFluidState()) != AIR_FLUIDSTATE) {
++ fluidCollision = clipContext.getFluidShape(fluidState, level, currPos);
++
++ final net.minecraft.world.phys.BlockHitResult fluidHit = fluidCollision.clip(from, to, currPos);
++
++ if (fluidHit != null) {
++ if (blockHit == null) {
++ return fluidHit;
++ }
++
++ return from.distanceToSqr(blockHit.getLocation()) <= from.distanceToSqr(fluidHit.getLocation()) ? blockHit : fluidHit;
++ }
++ }
++
++ if (blockHit != null) {
++ return blockHit;
++ }
++ } // else: usually fall here
++
++ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
++ return miss(clipContext);
++ }
++
++ // inc the smallest normalized coordinate
++
++ if (normalizedCurrX < normalizedCurrY) {
++ if (normalizedCurrX < normalizedCurrZ) {
++ currX += dx;
++ normalizedCurrX += normalizedDiffX;
++ } else {
++ // x < y && x >= z <--> z < y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ } else if (normalizedCurrY < normalizedCurrZ) {
++ // y <= x && y < z
++ currY += dy;
++ normalizedCurrY += normalizedDiffY;
++ } else {
++ // y <= x && z <= y <--> z <= y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ }
++ }
++
++ /**
++ * @reason Route to optimized call
++ * @author Spottedleaf
++ */
++ @Override
++ public net.minecraft.world.phys.BlockHitResult clip(final ClipContext clipContext) {
++ // can only do this in this class, as not everything that implements BlockGetter can retrieve chunks
++ return fastClip(clipContext.getFrom(), clipContext.getTo(), (Level)(Object)this, clipContext);
++ }
++
++ /**
++ * @reason Route to faster logic
++ * @author Spottedleaf
++ */
++ @Override
++ public boolean collidesWithSuffocatingBlock(final Entity entity, final AABB box) {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder((Level)(Object)this, entity, box, null, null,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY,
++ (final BlockState state, final BlockPos pos) -> {
++ return state.isSuffocating((Level)(Object)Level.this, pos);
++ }
++ );
++ }
++
++ private static VoxelShape inflateAABBToVoxel(final AABB aabb, final double x, final double y, final double z) {
++ return net.minecraft.world.phys.shapes.Shapes.create(
++ aabb.minX - x,
++ aabb.minY - y,
++ aabb.minZ - z,
++
++ aabb.maxX + x,
++ aabb.maxY + y,
++ aabb.maxZ + z
++ );
++ }
++
++ /**
++ * @reason Use optimised OR operator join strategy, avoid streams
++ * @author Spottedleaf
++ */
++ @Override
++ public java.util.Optional<net.minecraft.world.phys.Vec3> findFreePosition(final Entity entity, final VoxelShape boundsShape, final Vec3 fromPosition,
++ final double rangeX, final double rangeY, final double rangeZ) {
++ if (boundsShape.isEmpty()) {
++ return java.util.Optional.empty();
++ }
++
++ final double expandByX = rangeX * 0.5;
++ final double expandByY = rangeY * 0.5;
++ final double expandByZ = rangeZ * 0.5;
++
++ // note: it is useless to look at shapes outside of range / 2.0
++ final AABB collectionVolume = boundsShape.bounds().inflate(expandByX, expandByY, expandByZ);
++
++ final List<AABB> aabbs = new java.util.ArrayList<>();
++ final List<VoxelShape> voxels = new java.util.ArrayList<>();
++
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder(
++ (Level)(Object)this, entity, collectionVolume, voxels, aabbs,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER,
++ null
++ );
++
++ final WorldBorder worldBorder = this.getWorldBorder();
++ if (worldBorder != null) {
++ aabbs.removeIf((final AABB aabb) -> {
++ return !worldBorder.isWithinBounds(aabb);
++ });
++ voxels.removeIf((final VoxelShape shape) -> {
++ return !worldBorder.isWithinBounds(shape.bounds());
++ });
++ }
++
++ // push voxels into aabbs
++ for (int i = 0, len = voxels.size(); i < len; ++i) {
++ aabbs.addAll(voxels.get(i).toAabbs());
++ }
++
++ // expand AABBs
++ final VoxelShape first = aabbs.isEmpty() ? net.minecraft.world.phys.shapes.Shapes.empty() : inflateAABBToVoxel(aabbs.get(0), expandByX, expandByY, expandByZ);
++ final VoxelShape[] rest = new VoxelShape[Math.max(0, aabbs.size() - 1)];
++
++ for (int i = 1, len = aabbs.size(); i < len; ++i) {
++ rest[i - 1] = inflateAABBToVoxel(aabbs.get(i), expandByX, expandByY, expandByZ);
++ }
++
++ // use optimized implementation of ORing the shapes together
++ final VoxelShape joined = net.minecraft.world.phys.shapes.Shapes.or(first, rest);
++
++ // find free space
++ // can use unoptimized join here (instead of join()), as closestPointTo uses toAabbs()
++ final VoxelShape freeSpace = net.minecraft.world.phys.shapes.Shapes.joinUnoptimized(boundsShape, joined, net.minecraft.world.phys.shapes.BooleanOp.ONLY_FIRST);
++
++ return freeSpace.closestPointTo(fromPosition);
++ }
++
++ /**
++ * @reason Route to faster logic
++ * @author Spottedleaf
++ */
++ @Override
++ public java.util.Optional<net.minecraft.core.BlockPos> findSupportingBlock(final Entity entity, final AABB aabb) {
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection((Level)(Object)this);
++
++ final int minBlockX = Mth.floor(aabb.minX - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1;
++ final int maxBlockX = Mth.floor(aabb.maxX + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1;
++
++ final int minBlockY = Math.max((minSection << 4) - 1, Mth.floor(aabb.minY - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1);
++ final int maxBlockY = Math.min((ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection((Level)(Object)this) << 4) + 16, Mth.floor(aabb.maxY + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1);
++
++ final int minBlockZ = Mth.floor(aabb.minZ - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) - 1;
++ final int maxBlockZ = Mth.floor(aabb.maxZ + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) + 1;
++
++ final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext collisionShape = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(entity);
++ BlockPos selected = null;
++ double selectedDistance = Double.MAX_VALUE;
++ final Vec3 entityPos = entity.position();
++
++ // special cases:
++ if (minBlockY > maxBlockY) {
++ // no point in checking
++ return java.util.Optional.empty();
++ }
++
++ final int minChunkX = minBlockX >> 4;
++ final int maxChunkX = maxBlockX >> 4;
++
++ final int minChunkY = minBlockY >> 4;
++ final int maxChunkY = maxBlockY >> 4;
++
++ final int minChunkZ = minBlockZ >> 4;
++ final int maxChunkZ = maxBlockZ >> 4;
++
++ final ChunkSource chunkSource = this.getChunkSource();
++
++ for (int currChunkZ = minChunkZ; currChunkZ <= maxChunkZ; ++currChunkZ) {
++ for (int currChunkX = minChunkX; currChunkX <= maxChunkX; ++currChunkX) {
++ final ChunkAccess chunk = chunkSource.getChunk(currChunkX, currChunkZ, ChunkStatus.FULL, false);
++
++ if (chunk == null) {
++ continue;
++ }
++
++ final net.minecraft.world.level.chunk.LevelChunkSection[] sections = chunk.getSections();
++
++ // bound y
++ for (int currChunkY = minChunkY; currChunkY <= maxChunkY; ++currChunkY) {
++ final int sectionIdx = currChunkY - minSection;
++ if (sectionIdx < 0 || sectionIdx >= sections.length) {
++ continue;
++ }
++ final net.minecraft.world.level.chunk.LevelChunkSection section = sections[sectionIdx];
++ if (section.hasOnlyAir()) {
++ // empty
++ continue;
++ }
++
++ final boolean hasSpecial = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection)section).moonrise$hasSpecialCollidingBlocks();
++ final int sectionAdjust = !hasSpecial ? 1 : 0;
++
++ final net.minecraft.world.level.chunk.PalettedContainer<net.minecraft.world.level.block.state.BlockState> blocks = section.states;
++
++ final int minXIterate = currChunkX == minChunkX ? (minBlockX & 15) + sectionAdjust : 0;
++ final int maxXIterate = currChunkX == maxChunkX ? (maxBlockX & 15) - sectionAdjust : 15;
++ final int minZIterate = currChunkZ == minChunkZ ? (minBlockZ & 15) + sectionAdjust : 0;
++ final int maxZIterate = currChunkZ == maxChunkZ ? (maxBlockZ & 15) - sectionAdjust : 15;
++ final int minYIterate = currChunkY == minChunkY ? (minBlockY & 15) + sectionAdjust : 0;
++ final int maxYIterate = currChunkY == maxChunkY ? (maxBlockY & 15) - sectionAdjust : 15;
++
++ for (int currY = minYIterate; currY <= maxYIterate; ++currY) {
++ final int blockY = currY | (currChunkY << 4);
++ mutablePos.setY(blockY);
++ for (int currZ = minZIterate; currZ <= maxZIterate; ++currZ) {
++ final int blockZ = currZ | (currChunkZ << 4);
++ mutablePos.setZ(blockZ);
++ for (int currX = minXIterate; currX <= maxXIterate; ++currX) {
++ final int localBlockIndex = (currX) | (currZ << 4) | ((currY) << 8);
++ final int blockX = currX | (currChunkX << 4);
++ mutablePos.setX(blockX);
++
++ final int edgeCount = hasSpecial ? ((blockX == minBlockX || blockX == maxBlockX) ? 1 : 0) +
++ ((blockY == minBlockY || blockY == maxBlockY) ? 1 : 0) +
++ ((blockZ == minBlockZ || blockZ == maxBlockZ) ? 1 : 0) : 0;
++ if (edgeCount == 3) {
++ continue;
++ }
++
++ final double distance = mutablePos.distToCenterSqr(entityPos);
++ if (distance > selectedDistance || (distance == selectedDistance && selected.compareTo(mutablePos) >= 0)) {
++ continue;
++ }
++
++ final BlockState blockData = blocks.get(localBlockIndex);
++
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockData).moonrise$emptyContextCollisionShape()) {
++ continue;
++ }
++
++ VoxelShape blockCollision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockData).moonrise$getConstantContextCollisionShape();
++
++ if (edgeCount == 0 || ((edgeCount != 1 || blockData.hasLargeCollisionShape()) && (edgeCount != 2 || blockData.getBlock() == Blocks.MOVING_PISTON))) {
++ if (blockCollision == null) {
++ blockCollision = blockData.getCollisionShape((Level)(Object)this, mutablePos, collisionShape);
++
++ if (blockCollision.isEmpty()) {
++ continue;
++ }
++ }
++
++ // avoid VoxelShape#move by shifting the entity collision shape instead
++ final AABB shiftedAABB = aabb.move(-(double)blockX, -(double)blockY, -(double)blockZ);
++
++ final AABB singleAABB = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)blockCollision).moonrise$getSingleAABBRepresentation();
++ if (singleAABB != null) {
++ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersect(singleAABB, shiftedAABB)) {
++ continue;
++ }
++
++ selected = mutablePos.immutable();
++ selectedDistance = distance;
++ continue;
++ }
++
++ if (!ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.voxelShapeIntersectNoEmpty(blockCollision, shiftedAABB)) {
++ continue;
++ }
++
++ selected = mutablePos.immutable();
++ selectedDistance = distance;
++ continue;
++ }
++ }
++ }
++ }
++ }
++ }
++ }
++
++ return java.util.Optional.ofNullable(selected);
++ }
++ // Paper end - optimise collisions
++ // Paper start - getblock optimisations - cache world height/sections
++ private final int minY;
++ private final int height;
++ private final int maxY;
++ private final int minSectionY;
++ private final int maxSectionY;
++ private final int sectionsCount;
++
++ @Override
++ public int getMinY() {
++ return this.minY;
++ }
++
++ @Override
++ public int getHeight() {
++ return this.height;
++ }
++
++ @Override
++ public int getMaxY() {
++ return this.maxY;
++ }
++
++ @Override
++ public int getSectionsCount() {
++ return this.sectionsCount;
++ }
++
++ @Override
++ public int getMinSectionY() {
++ return this.minSectionY;
++ }
++
++ @Override
++ public int getMaxSectionY() {
++ return this.maxSectionY;
++ }
++
++ @Override
++ public boolean isInsideBuildHeight(final int blockY) {
++ return blockY >= this.minY && blockY <= this.maxY;
++ }
++
++ @Override
++ public boolean isOutsideBuildHeight(final BlockPos pos) {
++ return this.isOutsideBuildHeight(pos.getY());
++ }
++
++ @Override
++ public boolean isOutsideBuildHeight(final int blockY) {
++ return blockY < this.minY || blockY > this.maxY;
++ }
++
++ @Override
++ public int getSectionIndex(final int blockY) {
++ return (blockY >> 4) - this.minSectionY;
++ }
++
++ @Override
++ public int getSectionIndexFromSectionY(final int sectionY) {
++ return sectionY - this.minSectionY;
++ }
++
++ @Override
++ public int getSectionYFromSectionIndex(final int sectionIdx) {
++ return sectionIdx + this.minSectionY;
++ }
++ // Paper end - getblock optimisations - cache world height/sections
++ // Paper start - optimise random ticking
++ @Override
++ public abstract Holder<Biome> getUncachedNoiseBiome(final int x, final int y, final int z);
++
++ /**
++ * @reason Make getChunk and getUncachedNoiseBiome virtual calls instead of interface calls
++ * by implementing the superclass method in this class.
++ * @author Spottedleaf
++ */
++ @Override
++ public Holder<Biome> getNoiseBiome(final int x, final int y, final int z) {
++ final ChunkAccess chunk = this.getChunk(x >> 2, z >> 2, ChunkStatus.BIOMES, false);
++
++ return chunk != null ? chunk.getNoiseBiome(x, y, z) : this.getUncachedNoiseBiome(x, y, z);
++ }
++ // Paper end - optimise random ticking
++
+ protected Level(
+ WritableLevelData levelData,
+ ResourceKey<Level> dimension,
+@@ -218,6 +842,15 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ io.papermc.paper.configuration.WorldConfiguration> paperWorldConfigCreator, // Paper - create paper world config
+ java.util.concurrent.Executor executor // Paper - Anti-Xray
+ ) {
++ // Paper start - getblock optimisations - cache world height/sections
++ final DimensionType dimType = dimensionTypeRegistration.value();
++ this.minY = dimType.minY();
++ this.height = dimType.height();
++ this.maxY = this.minY + this.height - 1;
++ this.minSectionY = this.minY >> 4;
++ this.maxSectionY = this.maxY >> 4;
++ this.sectionsCount = this.maxSectionY - this.minSectionY + 1;
++ // Paper end - getblock optimisations - cache world height/sections
+ this.spigotConfig = new org.spigotmc.SpigotWorldConfig(((net.minecraft.world.level.storage.PrimaryLevelData) levelData).getLevelName()); // Spigot
+ this.paperConfig = paperWorldConfigCreator.apply(this.spigotConfig); // Paper - create paper world config
+ this.generator = gen;
+@@ -298,6 +931,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.entityLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.entityMaxTickTime);
+ this.tileLimiter = new org.spigotmc.TickLimiter(this.spigotConfig.tileMaxTickTime);
+ this.chunkPacketBlockController = this.paperConfig().anticheat.antiXray.enabled ? new io.papermc.paper.antixray.ChunkPacketBlockControllerAntiXray(this, executor) : io.papermc.paper.antixray.ChunkPacketBlockController.NO_OPERATION_INSTANCE; // Paper - Anti-Xray
++ this.entityLookup = new ca.spottedleaf.moonrise.patches.chunk_system.level.entity.dfl.DefaultEntityLookup(this); // Paper - rewrite chunk system
+ }
+
+ // Paper start - Cancel hit for vanished players
+@@ -567,7 +1201,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.setBlocksDirty(blockposition, iblockdata1, iblockdata2);
+ }
+
+- if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getFullStatus() != null && chunk.getFullStatus().isOrAfter(FullChunkStatus.BLOCK_TICKING)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement
++ if ((i & 2) != 0 && (!this.isClientSide || (i & 4) == 0) && (this.isClientSide || chunk == null || (chunk.getFullStatus() != null && chunk.getFullStatus().isOrAfter(FullChunkStatus.FULL)))) { // allow chunk to be null here as chunk.isReady() is false when we send our notification during block placement // Paper - rewrite chunk system - change from ticking to full
+ this.sendBlockUpdated(blockposition, iblockdata1, iblockdata, i);
+ }
+
+@@ -835,6 +1469,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ // Spigot start
+ boolean runsNormally = this.tickRateManager().runsNormally();
+
++ int tickedEntities = 0; // Paper - rewrite chunk system
+ var toRemove = new it.unimi.dsi.fastutil.objects.ReferenceOpenHashSet<TickingBlockEntity>(); // Paper - Fix MC-117075; use removeAll
+ toRemove.add(null); // Paper - Fix MC-117075
+ for (tileTickPosition = 0; tileTickPosition < this.blockEntityTickers.size(); tileTickPosition++) { // Paper - Disable tick limiters
+@@ -845,6 +1480,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ toRemove.add(tickingBlockEntity); // Paper - Fix MC-117075; use removeAll
+ } else if (runsNormally && this.shouldTickBlocksAt(tickingBlockEntity.getPos())) {
+ tickingBlockEntity.tick();
++ // Paper start - rewrite chunk system
++ if ((++tickedEntities & 7) == 0) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)(Level)(Object)this).moonrise$midTickTasks();
++ }
++ // Paper end - rewrite chunk system
+ }
+ }
+ this.blockEntityTickers.removeAll(toRemove); // Paper - Fix MC-117075
+@@ -865,6 +1505,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ entity.discard(org.bukkit.event.entity.EntityRemoveEvent.Cause.DISCARD);
+ // Paper end - Prevent block entity and entity crashes
+ }
++ this.moonrise$midTickTasks(); // Paper - rewrite chunk system
+ }
+
+ // Paper start - Option to prevent armor stands from doing entity lookups
+@@ -872,7 +1513,14 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ public boolean noCollision(@Nullable Entity entity, AABB box) {
+ if (entity instanceof net.minecraft.world.entity.decoration.ArmorStand && !entity.level().paperConfig().entities.armorStands.doCollisionEntityLookups)
+ return false;
+- return LevelAccessor.super.noCollision(entity, box);
++ // Paper start - optimise collisions
++ final int flags = entity == null ? (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_BORDER | ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY) : ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_FLAG_CHECK_ONLY;
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getCollisionsForBlocksOrWorldBorder((Level)(Object)this, entity, box, null, null, flags, null)) {
++ return false;
++ }
++
++ return !ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.getEntityHardCollisions((Level)(Object)this, entity, box, null, flags, null);
++ // Paper end - optimise collisions
+ }
+ // Paper end - Option to prevent armor stands from doing entity lookups
+
+@@ -1010,7 +1658,7 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ if (this.isOutsideBuildHeight(pos)) {
+ return null;
+ } else {
+- return !this.isClientSide && Thread.currentThread() != this.thread
++ return !this.isClientSide && !ca.spottedleaf.moonrise.common.util.TickThread.isTickThread() // Paper - rewrite chunk system
+ ? null
+ : this.getChunkAt(pos).getBlockEntity(pos, LevelChunk.EntityCreationType.IMMEDIATE);
+ }
+@@ -1103,22 +1751,16 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ public List<Entity> getEntities(@Nullable Entity entity, AABB boundingBox, Predicate<? super Entity> predicate) {
+ Profiler.get().incrementCounter("getEntities");
+ List<Entity> list = Lists.newArrayList();
+- this.getEntities().get(boundingBox, entity1 -> {
+- if (entity1 != entity && predicate.test(entity1)) {
+- list.add(entity1);
+- }
+- });
+
+- for (EnderDragonPart enderDragonPart : this.dragonParts()) {
+- if (enderDragonPart != entity
+- && enderDragonPart.parentMob != entity
+- && predicate.test(enderDragonPart)
+- && boundingBox.intersects(enderDragonPart.getBoundingBox())) {
+- list.add(enderDragonPart);
+- }
+- }
++ // Paper start - rewrite chunk system
++ final List<Entity> ret = new java.util.ArrayList<>();
+
+- return list;
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(entity, boundingBox, ret, predicate);
++
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entity, boundingBox, predicate, ret);
++
++ return ret;
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+@@ -1132,33 +1774,94 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
+ this.getEntities(entityTypeTest, bounds, predicate, output, Integer.MAX_VALUE);
+ }
+
+- public <T extends Entity> void getEntities(
+- EntityTypeTest<Entity, T> entityTypeTest, AABB bounds, Predicate<? super T> predicate, List<? super T> output, int maxResults
+- ) {
++ // Paper start - rewrite chunk system
++ public <T extends Entity> void getEntities(final EntityTypeTest<Entity, T> entityTypeTest,
++ final AABB boundingBox, final Predicate<? super T> predicate,
++ final List<? super T> into, final int maxCount) {
+ Profiler.get().incrementCounter("getEntities");
+- this.getEntities().get(entityTypeTest, bounds, entity -> {
+- if (predicate.test(entity)) {
+- output.add(entity);
+- if (output.size() >= maxResults) {
+- return AbortableIterationConsumer.Continuation.ABORT;
+- }
++
++ if (entityTypeTest instanceof net.minecraft.world.entity.EntityType<T> byType) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(byType, boundingBox, into, predicate, maxCount);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(byType, boundingBox, into, predicate);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
+ }
++ }
+
+- if (entity instanceof EnderDragon enderDragon) {
+- for (EnderDragonPart enderDragonPart : enderDragon.getSubEntities()) {
+- T entity1 = entityTypeTest.tryCast(enderDragonPart);
+- if (entity1 != null && predicate.test(entity1)) {
+- output.add(entity1);
+- if (output.size() >= maxResults) {
+- return AbortableIterationConsumer.Continuation.ABORT;
+- }
+- }
++ if (entityTypeTest == null) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)predicate, maxCount);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)predicate);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ }
++ }
++
++ final Class<? extends Entity> base = entityTypeTest.getBaseClass();
++
++ final Predicate<? super T> modifiedPredicate;
++ if (predicate == null) {
++ modifiedPredicate = (final T obj) -> {
++ return entityTypeTest.tryCast(obj) != null;
++ };
++ } else {
++ modifiedPredicate = (final Entity obj) -> {
++ final T casted = entityTypeTest.tryCast(obj);
++ if (casted == null) {
++ return false;
+ }
++
++ return predicate.test(casted);
++ };
++ }
++
++ if (base == null || base == Entity.class) {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)modifiedPredicate, maxCount);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities((Entity)null, boundingBox, (List)into, (Predicate)modifiedPredicate);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ }
++ } else {
++ if (maxCount != Integer.MAX_VALUE) {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(base, null, boundingBox, (List)into, (Predicate)modifiedPredicate, maxCount);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
++ } else {
++ ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel)this).moonrise$getEntityLookup().getEntities(base, null, boundingBox, (List)into, (Predicate)modifiedPredicate);
++ ca.spottedleaf.moonrise.common.PlatformHooks.get().addToGetEntities((Level)(Object)this, entityTypeTest, boundingBox, predicate, into, maxCount);
++ return;
+ }
++ }
++ }
+
+- return AbortableIterationConsumer.Continuation.CONTINUE;
+- });
++ public org.bukkit.entity.Entity[] getChunkEntities(int chunkX, int chunkZ) {
++ ca.spottedleaf.moonrise.patches.chunk_system.level.entity.ChunkEntitySlices slices = ((ServerLevel)this).moonrise$getEntityLookup().getChunk(chunkX, chunkZ);
++ if (slices == null) {
++ return new org.bukkit.entity.Entity[0];
++ }
++
++ List<org.bukkit.entity.Entity> ret = new java.util.ArrayList<>();
++ for (Entity entity : slices.getAllEntities()) {
++ org.bukkit.entity.Entity bukkit = entity.getBukkitEntity();
++ if (bukkit != null && bukkit.isValid()) {
++ ret.add(bukkit);
++ }
++ }
++
++ return ret.toArray(new org.bukkit.entity.Entity[0]);
+ }
++ // Paper end - rewrite chunk system
+
+ @Nullable
+ public abstract Entity getEntity(int id);
+diff --git a/net/minecraft/world/level/LevelReader.java b/net/minecraft/world/level/LevelReader.java
+index 2709803b9266ff4a2034d83321cd0ba4e30fc0aa..26c8c1e5598daf3550aef05b12218c47bda6618b 100644
+--- a/net/minecraft/world/level/LevelReader.java
++++ b/net/minecraft/world/level/LevelReader.java
+@@ -22,7 +22,18 @@ import net.minecraft.world.level.dimension.DimensionType;
+ import net.minecraft.world.level.levelgen.Heightmap;
+ import net.minecraft.world.phys.AABB;
+
+-public interface LevelReader extends BlockAndTintGetter, CollisionGetter, SignalGetter, BiomeManager.NoiseBiomeSource {
++public interface LevelReader extends ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader, BlockAndTintGetter, CollisionGetter, SignalGetter, BiomeManager.NoiseBiomeSource { // Paper - rewrite chunk system
++
++ // Paper start - rewrite chunk system
++ @Override
++ public default ChunkAccess moonrise$syncLoadNonFull(final int chunkX, final int chunkZ, final ChunkStatus status) {
++ if (status == null || status.isOrAfter(ChunkStatus.FULL)) {
++ throw new IllegalArgumentException("Status: " + status.toString());
++ }
++ return ((LevelReader)this).getChunk(chunkX, chunkZ, status, true);
++ }
++ // Paper end - rewrite chunk system
++
+ @Nullable
+ ChunkAccess getChunk(int x, int z, ChunkStatus chunkStatus, boolean requireChunk);
+
+diff --git a/net/minecraft/world/level/ServerExplosion.java b/net/minecraft/world/level/ServerExplosion.java
+index 3619509d51ebd2e5e36fe4b67e76c94a8d272d1b..7b132c55caf9d3c3df3b0a123f4b5bfc7ae35984 100644
+--- a/net/minecraft/world/level/ServerExplosion.java
++++ b/net/minecraft/world/level/ServerExplosion.java
+@@ -63,6 +63,249 @@ public class ServerExplosion implements Explosion {
+ public float yield;
+ // CraftBukkit end
+ public boolean excludeSourceFromDamage = true; // Paper - Allow explosions to damage source
++ // Paper start - collisions optimisations
++ private static final double[] CACHED_RAYS;
++ static {
++ final it.unimi.dsi.fastutil.doubles.DoubleArrayList rayCoords = new it.unimi.dsi.fastutil.doubles.DoubleArrayList();
++
++ for (int x = 0; x <= 15; ++x) {
++ for (int y = 0; y <= 15; ++y) {
++ for (int z = 0; z <= 15; ++z) {
++ if ((x == 0 || x == 15) || (y == 0 || y == 15) || (z == 0 || z == 15)) {
++ double xDir = (double)((float)x / 15.0F * 2.0F - 1.0F);
++ double yDir = (double)((float)y / 15.0F * 2.0F - 1.0F);
++ double zDir = (double)((float)z / 15.0F * 2.0F - 1.0F);
++
++ double mag = Math.sqrt(
++ xDir * xDir + yDir * yDir + zDir * zDir
++ );
++
++ rayCoords.add((xDir / mag) * (double)0.3F);
++ rayCoords.add((yDir / mag) * (double)0.3F);
++ rayCoords.add((zDir / mag) * (double)0.3F);
++ }
++ }
++ }
++ }
++
++ CACHED_RAYS = rayCoords.toDoubleArray();
++ }
++
++ private static final int CHUNK_CACHE_SHIFT = 2;
++ private static final int CHUNK_CACHE_MASK = (1 << CHUNK_CACHE_SHIFT) - 1;
++ private static final int CHUNK_CACHE_WIDTH = 1 << CHUNK_CACHE_SHIFT;
++
++ private static final int BLOCK_EXPLOSION_CACHE_SHIFT = 3;
++ private static final int BLOCK_EXPLOSION_CACHE_MASK = (1 << BLOCK_EXPLOSION_CACHE_SHIFT) - 1;
++ private static final int BLOCK_EXPLOSION_CACHE_WIDTH = 1 << BLOCK_EXPLOSION_CACHE_SHIFT;
++
++ // resistance = (res + 0.3F) * 0.3F;
++ // so for resistance = 0, we need res = -0.3F
++ private static final Float ZERO_RESISTANCE = Float.valueOf(-0.3f);
++ private it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache> blockCache = null;
++ private long[] chunkPosCache = null;
++ private net.minecraft.world.level.chunk.LevelChunk[] chunkCache = null;
++ private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] directMappedBlockCache;
++ private BlockPos.MutableBlockPos mutablePos;
++
++ private ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache getOrCacheExplosionBlock(final int x, final int y, final int z,
++ final long key, final boolean calculateResistance) {
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache ret = this.blockCache.get(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ BlockPos pos = new BlockPos(x, y, z);
++
++ if (!this.level.isInWorldBounds(pos)) {
++ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(key, pos, null, null, 0.0f, true);
++ } else {
++ net.minecraft.world.level.chunk.LevelChunk chunk;
++ long chunkKey = ca.spottedleaf.moonrise.common.util.CoordinateUtils.getChunkKey(x >> 4, z >> 4);
++ int chunkCacheKey = ((x >> 4) & CHUNK_CACHE_MASK) | (((z >> 4) << CHUNK_CACHE_SHIFT) & (CHUNK_CACHE_MASK << CHUNK_CACHE_SHIFT));
++ if (this.chunkPosCache[chunkCacheKey] == chunkKey) {
++ chunk = this.chunkCache[chunkCacheKey];
++ } else {
++ this.chunkPosCache[chunkCacheKey] = chunkKey;
++ this.chunkCache[chunkCacheKey] = chunk = this.level.getChunk(x >> 4, z >> 4);
++ }
++
++ BlockState blockState = ((ca.spottedleaf.moonrise.patches.getblock.GetBlockChunk)chunk).moonrise$getBlock(x, y, z);
++ FluidState fluidState = blockState.getFluidState();
++
++ Optional<Float> resistance = !calculateResistance ? Optional.empty() : this.damageCalculator.getBlockExplosionResistance((Explosion)(Object)this, this.level, pos, blockState, fluidState);
++
++ ret = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache(
++ key, pos, blockState, fluidState,
++ (resistance.orElse(ZERO_RESISTANCE).floatValue() + 0.3f) * 0.3f,
++ false
++ );
++ }
++
++ this.blockCache.put(key, ret);
++
++ return ret;
++ }
++
++ private boolean clipsAnything(final Vec3 from, final Vec3 to,
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context,
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
++ final BlockPos.MutableBlockPos currPos) {
++ // assume that context.delegated = false
++ final double adjX = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.x - to.x);
++ final double adjY = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.y - to.y);
++ final double adjZ = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON * (from.z - to.z);
++
++ if (adjX == 0.0 && adjY == 0.0 && adjZ == 0.0) {
++ return false;
++ }
++
++ final double toXAdj = to.x - adjX;
++ final double toYAdj = to.y - adjY;
++ final double toZAdj = to.z - adjZ;
++ final double fromXAdj = from.x + adjX;
++ final double fromYAdj = from.y + adjY;
++ final double fromZAdj = from.z + adjZ;
++
++ int currX = Mth.floor(fromXAdj);
++ int currY = Mth.floor(fromYAdj);
++ int currZ = Mth.floor(fromZAdj);
++
++ final double diffX = toXAdj - fromXAdj;
++ final double diffY = toYAdj - fromYAdj;
++ final double diffZ = toZAdj - fromZAdj;
++
++ final double dxDouble = Math.signum(diffX);
++ final double dyDouble = Math.signum(diffY);
++ final double dzDouble = Math.signum(diffZ);
++
++ final int dx = (int)dxDouble;
++ final int dy = (int)dyDouble;
++ final int dz = (int)dzDouble;
++
++ final double normalizedDiffX = diffX == 0.0 ? Double.MAX_VALUE : dxDouble / diffX;
++ final double normalizedDiffY = diffY == 0.0 ? Double.MAX_VALUE : dyDouble / diffY;
++ final double normalizedDiffZ = diffZ == 0.0 ? Double.MAX_VALUE : dzDouble / diffZ;
++
++ double normalizedCurrX = normalizedDiffX * (diffX > 0.0 ? (1.0 - Mth.frac(fromXAdj)) : Mth.frac(fromXAdj));
++ double normalizedCurrY = normalizedDiffY * (diffY > 0.0 ? (1.0 - Mth.frac(fromYAdj)) : Mth.frac(fromYAdj));
++ double normalizedCurrZ = normalizedDiffZ * (diffZ > 0.0 ? (1.0 - Mth.frac(fromZAdj)) : Mth.frac(fromZAdj));
++
++ for (;;) {
++ currPos.set(currX, currY, currZ);
++
++ // ClipContext.Block.COLLIDER -> BlockBehaviour.BlockStateBase::getCollisionShape
++ // ClipContext.Fluid.NONE -> ignore fluids
++
++ // read block from cache
++ final long key = BlockPos.asLong(currX, currY, currZ);
++
++ final int cacheKey =
++ (currX & BLOCK_EXPLOSION_CACHE_MASK) |
++ (currY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
++ (currZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = blockCache[cacheKey];
++ if (cachedBlock == null || cachedBlock.key != key) {
++ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(currX, currY, currZ, key, false);
++ }
++
++ final BlockState blockState = cachedBlock.blockState;
++ if (blockState != null && !((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$emptyContextCollisionShape()) {
++ net.minecraft.world.phys.shapes.VoxelShape collision = cachedBlock.cachedCollisionShape;
++ if (collision == null) {
++ collision = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)blockState).moonrise$getConstantContextCollisionShape();
++ if (collision == null) {
++ collision = blockState.getCollisionShape(this.level, currPos, context);
++ if (!context.isDelegated()) {
++ // if it was not delegated during this call, assume that for any future ones it will not be delegated
++ // again, and cache the result
++ cachedBlock.cachedCollisionShape = collision;
++ }
++ } else {
++ cachedBlock.cachedCollisionShape = collision;
++ }
++ }
++
++ if (!collision.isEmpty() && collision.clip(from, to, currPos) != null) {
++ return true;
++ }
++ }
++
++ if (normalizedCurrX > 1.0 && normalizedCurrY > 1.0 && normalizedCurrZ > 1.0) {
++ return false;
++ }
++
++ // inc the smallest normalized coordinate
++
++ if (normalizedCurrX < normalizedCurrY) {
++ if (normalizedCurrX < normalizedCurrZ) {
++ currX += dx;
++ normalizedCurrX += normalizedDiffX;
++ } else {
++ // x < y && x >= z <--> z < y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ } else if (normalizedCurrY < normalizedCurrZ) {
++ // y <= x && y < z
++ currY += dy;
++ normalizedCurrY += normalizedDiffY;
++ } else {
++ // y <= x && z <= y <--> z <= y && z <= x
++ currZ += dz;
++ normalizedCurrZ += normalizedDiffZ;
++ }
++ }
++ }
++
++ private float getSeenFraction(final Vec3 source, final Entity target,
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache,
++ final BlockPos.MutableBlockPos blockPos) {
++ final AABB boundingBox = target.getBoundingBox();
++ final double diffX = boundingBox.maxX - boundingBox.minX;
++ final double diffY = boundingBox.maxY - boundingBox.minY;
++ final double diffZ = boundingBox.maxZ - boundingBox.minZ;
++
++ final double incX = 1.0 / (diffX * 2.0 + 1.0);
++ final double incY = 1.0 / (diffY * 2.0 + 1.0);
++ final double incZ = 1.0 / (diffZ * 2.0 + 1.0);
++
++ if (incX < 0.0 || incY < 0.0 || incZ < 0.0) {
++ return 0.0f;
++ }
++
++ final double offX = (1.0 - Math.floor(1.0 / incX) * incX) * 0.5 + boundingBox.minX;
++ final double offY = boundingBox.minY;
++ final double offZ = (1.0 - Math.floor(1.0 / incZ) * incZ) * 0.5 + boundingBox.minZ;
++
++ final ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext context = new ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.LazyEntityCollisionContext(target);
++
++ int totalRays = 0;
++ int missedRays = 0;
++
++ for (double dx = 0.0; dx <= 1.0; dx += incX) {
++ final double fromX = Math.fma(dx, diffX, offX);
++ for (double dy = 0.0; dy <= 1.0; dy += incY) {
++ final double fromY = Math.fma(dy, diffY, offY);
++ for (double dz = 0.0; dz <= 1.0; dz += incZ) {
++ ++totalRays;
++
++ final Vec3 from = new Vec3(
++ fromX,
++ fromY,
++ Math.fma(dz, diffZ, offZ)
++ );
++
++ if (!this.clipsAnything(from, source, context, blockCache, blockPos)) {
++ ++missedRays;
++ }
++ }
++ }
++ }
++
++ return (float)missedRays / (float)totalRays;
++ }
++ // Paper end - collisions optimisations
+
+ public ServerExplosion(
+ ServerLevel level,
+@@ -134,63 +377,102 @@ public class ServerExplosion implements Explosion {
+ }
+
+ private List<BlockPos> calculateExplodedPositions() {
+- Set<BlockPos> set = new HashSet<>();
+- int i = 16;
+-
+- for (int i1 = 0; i1 < 16; i1++) {
+- for (int i2 = 0; i2 < 16; i2++) {
+- for (int i3 = 0; i3 < 16; i3++) {
+- if (i1 == 0 || i1 == 15 || i2 == 0 || i2 == 15 || i3 == 0 || i3 == 15) {
+- double d = i1 / 15.0F * 2.0F - 1.0F;
+- double d1 = i2 / 15.0F * 2.0F - 1.0F;
+- double d2 = i3 / 15.0F * 2.0F - 1.0F;
+- double squareRoot = Math.sqrt(d * d + d1 * d1 + d2 * d2);
+- d /= squareRoot;
+- d1 /= squareRoot;
+- d2 /= squareRoot;
+- float f = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
+- double d3 = this.center.x;
+- double d4 = this.center.y;
+- double d5 = this.center.z;
+-
+- for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
+- BlockPos blockPos = BlockPos.containing(d3, d4, d5);
+- BlockState blockState = this.level.getBlockState(blockPos);
+- if (!blockState.isDestroyable()) continue; // Paper - Protect Bedrock and End Portal/Frames from being destroyed
+- FluidState fluidState = blockState.getFluidState(); // Paper - Perf: Optimize call to getFluid for explosions
+- if (!this.level.isInWorldBounds(blockPos)) {
+- break;
+- }
++ // Paper start - collision optimisations
++ final ObjectArrayList<BlockPos> ret = new ObjectArrayList<>();
+
+- Optional<Float> blockExplosionResistance = this.damageCalculator
+- .getBlockExplosionResistance(this, this.level, blockPos, blockState, fluidState);
+- if (blockExplosionResistance.isPresent()) {
+- f -= (blockExplosionResistance.get() + 0.3F) * 0.3F;
+- }
++ final Vec3 center = this.center;
+
+- if (f > 0.0F && this.damageCalculator.shouldBlockExplode(this, this.level, blockPos, blockState, f)) {
+- set.add(blockPos);
+- // Paper start - prevent headless pistons from forming
+- if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && blockState.is(Blocks.MOVING_PISTON)) {
+- net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(blockPos);
+- if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
+- net.minecraft.core.Direction direction = blockState.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
+- set.add(blockPos.relative(direction.getOpposite()));
+- }
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[] blockCache = this.directMappedBlockCache;
++
++ // use initial cache value that is most likely to be used: the source position
++ final ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache initialCache;
++ {
++ final int blockX = Mth.floor(center.x);
++ final int blockY = Mth.floor(center.y);
++ final int blockZ = Mth.floor(center.z);
++
++ final long key = BlockPos.asLong(blockX, blockY, blockZ);
++
++ initialCache = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
++ }
++
++ // only ~1/3rd of the loop iterations in vanilla will result in a ray, as it is iterating the perimeter of
++ // a 16x16x16 cube
++ // we can cache the rays and their normals as well, so that we eliminate the excess iterations / checks and
++ // calculations in one go
++ // additional aggressive caching of block retrieval is very significant, as at low power (i.e tnt) most
++ // block retrievals are not unique
++ for (int ray = 0, len = CACHED_RAYS.length; ray < len;) {
++ ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache cachedBlock = initialCache;
++
++ double currX = center.x;
++ double currY = center.y;
++ double currZ = center.z;
++
++ final double incX = CACHED_RAYS[ray];
++ final double incY = CACHED_RAYS[ray + 1];
++ final double incZ = CACHED_RAYS[ray + 2];
++
++ ray += 3;
++
++ float power = this.radius * (0.7F + this.level.random.nextFloat() * 0.6F);
++
++ do {
++ final int blockX = Mth.floor(currX);
++ final int blockY = Mth.floor(currY);
++ final int blockZ = Mth.floor(currZ);
++
++ final long key = BlockPos.asLong(blockX, blockY, blockZ);
++
++ if (cachedBlock.key != key) {
++ final int cacheKey =
++ (blockX & BLOCK_EXPLOSION_CACHE_MASK) |
++ (blockY & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT) |
++ (blockZ & BLOCK_EXPLOSION_CACHE_MASK) << (BLOCK_EXPLOSION_CACHE_SHIFT + BLOCK_EXPLOSION_CACHE_SHIFT);
++ cachedBlock = blockCache[cacheKey];
++ if (cachedBlock == null || cachedBlock.key != key) {
++ blockCache[cacheKey] = cachedBlock = this.getOrCacheExplosionBlock(blockX, blockY, blockZ, key, true);
++ }
++ }
++
++ if (cachedBlock.outOfWorld) {
++ break;
++ }
++ final BlockState iblockdata = cachedBlock.blockState;
++
++ power -= cachedBlock.resistance;
++
++ if (power > 0.0f && cachedBlock.shouldExplode == null) {
++ // note: we expect shouldBlockExplode to be pure with respect to power, as Vanilla currently is.
++ // basically, it is unused, which allows us to cache the result
++ final boolean shouldExplode = iblockdata.isDestroyable() && this.damageCalculator.shouldBlockExplode((Explosion)(Object)this, this.level, cachedBlock.immutablePos, cachedBlock.blockState, power); // Paper - Protect Bedrock and End Portal/Frames from being destroyed
++ cachedBlock.shouldExplode = shouldExplode ? Boolean.TRUE : Boolean.FALSE;
++ if (shouldExplode) {
++ if (this.fire || !cachedBlock.blockState.isAir()) {
++ ret.add(cachedBlock.immutablePos);
++ // Paper start - prevent headless pistons from forming
++ if (!io.papermc.paper.configuration.GlobalConfiguration.get().unsupportedSettings.allowHeadlessPistons && iblockdata.getBlock() == Blocks.MOVING_PISTON) {
++ net.minecraft.world.level.block.entity.BlockEntity extension = this.level.getBlockEntity(cachedBlock.immutablePos); // Paper - optimise collisions
++ if (extension instanceof net.minecraft.world.level.block.piston.PistonMovingBlockEntity blockEntity && blockEntity.isSourcePiston()) {
++ net.minecraft.core.Direction direction = iblockdata.getValue(net.minecraft.world.level.block.piston.PistonHeadBlock.FACING);
++ ret.add(cachedBlock.immutablePos.relative(direction.getOpposite())); // Paper - optimise collisions
+ }
+- // Paper end - prevent headless pistons from forming
+ }
+
+- d3 += d * 0.3F;
+- d4 += d1 * 0.3F;
+- d5 += d2 * 0.3F;
++ // Paper end - prevent headless pistons from forming
+ }
+ }
+ }
+- }
++
++ power -= 0.22500001F;
++ currX += incX;
++ currY += incY;
++ currZ += incZ;
++ } while (power > 0.0f);
+ }
+
+- return new ObjectArrayList<>(set);
++ return ret;
++ // Paper end - collision optimisations
+ }
+
+ private void hurtEntities() {
+@@ -371,6 +653,14 @@ public class ServerExplosion implements Explosion {
+ return;
+ }
+ // CraftBukkit end
++ // Paper start - collision optimisations
++ this.blockCache = new it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap<>();
++ this.chunkPosCache = new long[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
++ java.util.Arrays.fill(this.chunkPosCache, ChunkPos.INVALID_CHUNK_POS);
++ this.chunkCache = new net.minecraft.world.level.chunk.LevelChunk[CHUNK_CACHE_WIDTH * CHUNK_CACHE_WIDTH];
++ this.directMappedBlockCache = new ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache[BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH * BLOCK_EXPLOSION_CACHE_WIDTH];
++ this.mutablePos = new BlockPos.MutableBlockPos();
++ // Paper end - collision optimisations
+ this.level.gameEvent(this.source, GameEvent.EXPLODE, this.center);
+ List<BlockPos> list = this.calculateExplodedPositions();
+ this.hurtEntities();
+@@ -384,6 +674,13 @@ public class ServerExplosion implements Explosion {
+ if (this.fire) {
+ this.createFire(list);
+ }
++ // Paper start - collision optimisations
++ this.blockCache = null;
++ this.chunkPosCache = null;
++ this.chunkCache = null;
++ this.directMappedBlockCache = null;
++ this.mutablePos = null;
++ // Paper end - collision optimisations
+ }
+
+ private static void addOrAppendStack(List<ServerExplosion.StackCollector> stackCollectors, ItemStack stack, BlockPos pos) {
+@@ -474,12 +771,12 @@ public class ServerExplosion implements Explosion {
+ // Paper start - Optimize explosions
+ private float getBlockDensity(Vec3 vec3d, Entity entity) {
+ if (!this.level.paperConfig().environment.optimizeExplosions) {
+- return getSeenPercent(vec3d, entity);
++ return this.getSeenFraction(vec3d, entity, this.directMappedBlockCache, this.mutablePos); // Paper - collision optimisations
+ }
+ CacheKey key = new CacheKey(this, entity.getBoundingBox());
+ Float blockDensity = this.level.explosionDensityCache.get(key);
+ if (blockDensity == null) {
+- blockDensity = getSeenPercent(vec3d, entity);
++ blockDensity = this.getSeenFraction(vec3d, entity, this.directMappedBlockCache, this.mutablePos); // Paper - collision optimisations
+ this.level.explosionDensityCache.put(key, blockDensity);
+ }
+
+diff --git a/net/minecraft/world/level/biome/Biome.java b/net/minecraft/world/level/biome/Biome.java
+index ea521e1d636b8ffdeb22882dfc8875b2ddbd8da1..7b666bbeefe296e7fdbadcc72dbf9e602f73e925 100644
+--- a/net/minecraft/world/level/biome/Biome.java
++++ b/net/minecraft/world/level/biome/Biome.java
+@@ -117,20 +117,7 @@ public final class Biome {
+
+ @Deprecated
+ public float getTemperature(BlockPos pos, int seaLevel) {
+- long packedBlockPos = pos.asLong();
+- Long2FloatLinkedOpenHashMap map = this.temperatureCache.get();
+- float f = map.get(packedBlockPos);
+- if (!Float.isNaN(f)) {
+- return f;
+- } else {
+- float heightAdjustedTemperature = this.getHeightAdjustedTemperature(pos, seaLevel);
+- if (map.size() == 1024) {
+- map.removeFirstFloat();
+- }
+-
+- map.put(packedBlockPos, heightAdjustedTemperature);
+- return heightAdjustedTemperature;
+- }
++ return this.getHeightAdjustedTemperature(pos, seaLevel); // Paper - optimise random ticking
+ }
+
+ public boolean shouldFreeze(LevelReader level, BlockPos pos) {
+diff --git a/net/minecraft/world/level/biome/BiomeManager.java b/net/minecraft/world/level/biome/BiomeManager.java
+index 8d98cba3830dc5dfb5cae9a6f5fedfffee0d2cd8..73962e79a0f3d892e3155443a1b84508b0f4042e 100644
+--- a/net/minecraft/world/level/biome/BiomeManager.java
++++ b/net/minecraft/world/level/biome/BiomeManager.java
+@@ -98,8 +98,7 @@ public class BiomeManager {
+ }
+
+ private static double getFiddle(long seed) {
+- double d = Math.floorMod(seed >> 24, 1024) / 1024.0;
+- return (d - 0.5) * 0.9;
++ return (double)(((seed >> 24) & (1024 - 1)) - (1024/2)) * (0.9 / 1024.0); // Paper - avoid floorMod, fp division, and fp subtraction
+ }
+
+ public interface NoiseBiomeSource {
+diff --git a/net/minecraft/world/level/block/Block.java b/net/minecraft/world/level/block/Block.java
+index 91d7d250f7c3de8a71aef26e23c12764b06b322b..0d36b1ac7d54283af71f2494accded11c059dba5 100644
+--- a/net/minecraft/world/level/block/Block.java
++++ b/net/minecraft/world/level/block/Block.java
+@@ -259,7 +259,7 @@ public class Block extends BlockBehaviour implements ItemLike {
+ }
+
+ public static boolean isShapeFullBlock(VoxelShape shape) {
+- return SHAPE_FULL_BLOCK_CACHE.getUnchecked(shape);
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$isFullBlock(); // Paper - optimise collisions
+ }
+
+ public void animateTick(BlockState state, Level level, BlockPos pos, RandomSource random) {
+diff --git a/net/minecraft/world/level/block/state/BlockBehaviour.java b/net/minecraft/world/level/block/state/BlockBehaviour.java
+index 25e49a24cedfa8ad04245d59fcac3231bcd62103..061d94a35d957ca72a01bae959d38aab59b1a64d 100644
+--- a/net/minecraft/world/level/block/state/BlockBehaviour.java
++++ b/net/minecraft/world/level/block/state/BlockBehaviour.java
+@@ -416,7 +416,7 @@ public abstract class BlockBehaviour implements FeatureElement {
+ return this.properties.destroyTime;
+ }
+
+- public abstract static class BlockStateBase extends StateHolder<Block, BlockState> {
++ public abstract static class BlockStateBase extends StateHolder<Block, BlockState> implements ca.spottedleaf.moonrise.patches.starlight.blockstate.StarlightAbstractBlockState, ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState { // Paper - rewrite chunk system // Paper - optimise collisions
+ private static final Direction[] DIRECTIONS = Direction.values();
+ private static final VoxelShape[] EMPTY_OCCLUSION_SHAPES = Util.make(new VoxelShape[DIRECTIONS.length], shape -> Arrays.fill(shape, Shapes.empty()));
+ private static final VoxelShape[] FULL_BLOCK_OCCLUSION_SHAPES = Util.make(
+@@ -455,6 +455,76 @@ public abstract class BlockBehaviour implements FeatureElement {
+ private boolean propagatesSkylightDown;
+ private int lightBlock;
+
++ // Paper start - rewrite chunk system
++ private boolean isConditionallyFullOpaque;
++
++ @Override
++ public final boolean starlight$isConditionallyFullOpaque() {
++ return this.isConditionallyFullOpaque;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ private static final int RANDOM_OFFSET = 704237939;
++ private static final Direction[] DIRECTIONS_CACHED = Direction.values();
++ private static final java.util.concurrent.atomic.AtomicInteger ID_GENERATOR = new java.util.concurrent.atomic.AtomicInteger();
++ private final int id1 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ private final int id2 = it.unimi.dsi.fastutil.HashCommon.murmurHash3(it.unimi.dsi.fastutil.HashCommon.murmurHash3(ID_GENERATOR.getAndIncrement() + RANDOM_OFFSET) + RANDOM_OFFSET);
++ private boolean occludesFullBlock;
++ private boolean emptyCollisionShape;
++ private boolean emptyConstantCollisionShape;
++ private VoxelShape constantCollisionShape;
++
++ private static void initCaches(final VoxelShape shape, final boolean neighbours) {
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$isFullBlock();
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$occludesFullBlock();
++ shape.toAabbs();
++ if (!shape.isEmpty()) {
++ shape.bounds();
++ }
++ if (neighbours) {
++ for (final Direction direction : DIRECTIONS_CACHED) {
++ initCaches(((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape).moonrise$getFaceShapeClamped(direction), false);
++ initCaches(shape.getFaceShape(direction), false);
++ }
++ }
++ }
++
++ @Override
++ public final boolean moonrise$hasCache() {
++ return this.cache != null;
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlock() {
++ return this.occludesFullBlock;
++ }
++
++ @Override
++ public final boolean moonrise$emptyCollisionShape() {
++ return this.emptyCollisionShape;
++ }
++
++ @Override
++ public final boolean moonrise$emptyContextCollisionShape() {
++ return this.emptyConstantCollisionShape;
++ }
++
++ @Override
++ public final int moonrise$uniqueId1() {
++ return this.id1;
++ }
++
++ @Override
++ public final int moonrise$uniqueId2() {
++ return this.id2;
++ }
++
++ @Override
++ public final VoxelShape moonrise$getConstantContextCollisionShape() {
++ return this.constantCollisionShape;
++ }
++ // Paper end - optimise collisions
++
+ protected BlockStateBase(Block owner, Reference2ObjectArrayMap<Property<?>, Comparable<?>> values, MapCodec<BlockState> propertiesCodec) {
+ super(owner, values, propertiesCodec);
+ BlockBehaviour.Properties properties = owner.properties;
+@@ -533,6 +603,41 @@ public abstract class BlockBehaviour implements FeatureElement {
+
+ this.propagatesSkylightDown = this.owner.propagatesSkylightDown(this.asState());
+ this.lightBlock = this.owner.getLightBlock(this.asState());
++ // Paper start - rewrite chunk system
++ this.isConditionallyFullOpaque = this.canOcclude & this.useShapeForLightOcclusion;
++ // Paper end - rewrite chunk system
++ // Paper start - optimise collisions
++ if (this.cache != null) {
++ final VoxelShape collisionShape = this.cache.collisionShape;
++ if (this.isAir()) {
++ this.constantCollisionShape = Shapes.empty();
++ } else {
++ this.constantCollisionShape = null;
++ }
++ this.occludesFullBlock = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)collisionShape).moonrise$occludesFullBlock();
++ this.emptyCollisionShape = collisionShape.isEmpty();
++ this.emptyConstantCollisionShape = this.constantCollisionShape != null && this.constantCollisionShape.isEmpty();
++ // init caches
++ initCaches(collisionShape, true);
++ if (this.constantCollisionShape != null) {
++ initCaches(this.constantCollisionShape, true);
++ }
++ } else {
++ this.occludesFullBlock = false;
++ this.emptyCollisionShape = false;
++ this.emptyConstantCollisionShape = false;
++ this.constantCollisionShape = null;
++ }
++
++ if (this.occlusionShape != null) {
++ initCaches(this.occlusionShape, true);
++ }
++ if (this.occlusionShapesByFace != null) {
++ for (final VoxelShape shape : this.occlusionShapesByFace) {
++ initCaches(shape, true);
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public Block getBlock() {
+diff --git a/net/minecraft/world/level/block/state/StateHolder.java b/net/minecraft/world/level/block/state/StateHolder.java
+index 2f2dbf02a9732a7e640a6c730d4fc1443e723933..098518383d2c07491e047749ce3a834e98b85b1d 100644
+--- a/net/minecraft/world/level/block/state/StateHolder.java
++++ b/net/minecraft/world/level/block/state/StateHolder.java
+@@ -15,7 +15,7 @@ import java.util.stream.Collectors;
+ import javax.annotation.Nullable;
+ import net.minecraft.world.level.block.state.properties.Property;
+
+-public abstract class StateHolder<O, S> {
++public abstract class StateHolder<O, S> implements ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccessStateHolder { // Paper - optimise blockstate property access
+ public static final String NAME_TAG = "Name";
+ public static final String PROPERTIES_TAG = "Properties";
+ public static final Function<Entry<Property<?>, Comparable<?>>, String> PROPERTY_ENTRY_TO_STRING_FUNCTION = new Function<Entry<Property<?>, Comparable<?>>, String>() {
+@@ -34,14 +34,28 @@ public abstract class StateHolder<O, S> {
+ }
+ };
+ protected final O owner;
+- private final Reference2ObjectArrayMap<Property<?>, Comparable<?>> values;
++ private Reference2ObjectArrayMap<Property<?>, Comparable<?>> values; // Paper - optimise blockstate property access - remove final
+ private Map<Property<?>, S[]> neighbours;
+ protected final MapCodec<S> propertiesCodec;
+
++ // Paper start - optimise blockstate property access
++ protected ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.util.ZeroCollidingReferenceStateTable<O, S> optimisedTable;
++ protected final long tableIndex;
++
++ @Override
++ public final long moonrise$getTableIndex() {
++ return this.tableIndex;
++ }
++ // Paper end - optimise blockstate property access
++
+ protected StateHolder(O owner, Reference2ObjectArrayMap<Property<?>, Comparable<?>> values, MapCodec<S> propertiesCodec) {
+ this.owner = owner;
+ this.values = values;
+ this.propertiesCodec = propertiesCodec;
++ // Paper start - optimise blockstate property access
++ this.optimisedTable = new ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.util.ZeroCollidingReferenceStateTable<>(this.values.keySet());
++ this.tableIndex = this.optimisedTable.getIndex((StateHolder<O, S>)(Object)this);
++ // Paper end - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>> S cycle(Property<T> property) {
+@@ -67,20 +81,21 @@ public abstract class StateHolder<O, S> {
+ }
+
+ public Collection<Property<?>> getProperties() {
+- return Collections.unmodifiableCollection(this.values.keySet());
++ return this.optimisedTable.getProperties(); // Paper - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>> boolean hasProperty(Property<T> property) {
+- return this.values.containsKey(property);
++ return property != null && this.optimisedTable.hasProperty(property); // Paper - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>> T getValue(Property<T> property) {
+- Comparable<?> comparable = this.values.get(property);
+- if (comparable == null) {
+- throw new IllegalArgumentException("Cannot get property " + property + " as it does not exist in " + this.owner);
+- } else {
+- return property.getValueClass().cast(comparable);
++ // Paper start - optimise blockstate property access
++ final T ret = this.optimisedTable.get(this.tableIndex, property);
++ if (ret != null) {
++ return ret;
+ }
++ throw new IllegalArgumentException("Cannot get property " + property + " as it does not exist in " + this.owner);
++ // Paper end - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>> Optional<T> getOptionalValue(Property<T> property) {
+@@ -93,22 +108,30 @@ public abstract class StateHolder<O, S> {
+
+ @Nullable
+ public <T extends Comparable<T>> T getNullableValue(Property<T> property) {
+- Comparable<?> comparable = this.values.get(property);
+- return comparable == null ? null : property.getValueClass().cast(comparable);
++ return property == null ? null : this.optimisedTable.get(this.tableIndex, property); // Paper - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>, V extends T> S setValue(Property<T> property, V value) {
+- Comparable<?> comparable = this.values.get(property);
+- if (comparable == null) {
+- throw new IllegalArgumentException("Cannot set property " + property + " as it does not exist in " + this.owner);
+- } else {
+- return this.setValueInternal(property, value, comparable);
++ // Paper start - optimise blockstate property access
++ final S ret = this.optimisedTable.set(this.tableIndex, property, value);
++ if (ret != null) {
++ return ret;
+ }
++ throw new IllegalArgumentException("Cannot set property " + property + " to " + value + " on " + this.owner);
++ // Paper end - optimise blockstate property access
+ }
+
+ public <T extends Comparable<T>, V extends T> S trySetValue(Property<T> property, V value) {
+- Comparable<?> comparable = this.values.get(property);
+- return (S)(comparable == null ? this : this.setValueInternal(property, value, comparable));
++ // Paper start - optimise blockstate property access
++ if (property == null) {
++ return (S)(StateHolder<O, S>)(Object)this;
++ }
++ final S ret = this.optimisedTable.trySet(this.tableIndex, property, value, (S)(StateHolder<O, S>)(Object)this);
++ if (ret != null) {
++ return ret;
++ }
++ throw new IllegalArgumentException("Cannot set property " + property + " to " + value + " on " + this.owner);
++ // Paper end - optimise blockstate property access
+ }
+
+ private <T extends Comparable<T>, V extends T> S setValueInternal(Property<T> property, V value, Comparable<?> comparable) {
+@@ -125,21 +148,27 @@ public abstract class StateHolder<O, S> {
+ }
+
+ public void populateNeighbours(Map<Map<Property<?>, Comparable<?>>, S> possibleStateMap) {
+- if (this.neighbours != null) {
+- throw new IllegalStateException();
+- } else {
+- Map<Property<?>, S[]> map = new Reference2ObjectArrayMap<>(this.values.size());
+-
+- for (Entry<Property<?>, Comparable<?>> entry : this.values.entrySet()) {
+- Property<?> property = entry.getKey();
+- map.put(
+- property,
+- (S[]) property.getPossibleValues().stream().map(comparable -> possibleStateMap.get(this.makeNeighbourValues(property, comparable))).toArray()
+- );
+- }
++ // Paper start - optimise blockstate property access
++ final Map<Map<Property<?>, Comparable<?>>, S> map = possibleStateMap;
++ if (this.optimisedTable.isLoaded()) {
++ return;
++ }
++ this.optimisedTable.loadInTable(map);
+
+- this.neighbours = map;
++ // de-duplicate the tables
++ for (final Map.Entry<Map<Property<?>, Comparable<?>>, S> entry : map.entrySet()) {
++ final S value = entry.getValue();
++ ((StateHolder<O, S>)value).optimisedTable = this.optimisedTable;
+ }
++
++ // remove values arrays
++ for (final Map.Entry<Map<Property<?>, Comparable<?>>, S> entry : map.entrySet()) {
++ final S value = entry.getValue();
++ ((StateHolder<O, S>)value).values = null;
++ }
++
++ return;
++ // Paper end optimise blockstate property access
+ }
+
+ private Map<Property<?>, Comparable<?>> makeNeighbourValues(Property<?> property, Comparable<?> value) {
+@@ -149,7 +178,11 @@ public abstract class StateHolder<O, S> {
+ }
+
+ public Map<Property<?>, Comparable<?>> getValues() {
+- return this.values;
++ // Paper start - optimise blockstate property access
++ ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.util.ZeroCollidingReferenceStateTable<O, S> table = this.optimisedTable;
++ // We have to use this.values until the table is loaded
++ return table.isLoaded() ? table.getMapView(this.tableIndex) : this.values;
++ // Paper end - optimise blockstate property access
+ }
+
+ protected static <O, S extends StateHolder<O, S>> Codec<S> codec(Codec<O> propertyMap, Function<O, S> holderFunction) {
+diff --git a/net/minecraft/world/level/block/state/properties/BooleanProperty.java b/net/minecraft/world/level/block/state/properties/BooleanProperty.java
+index 40c83ff614169be8ab988f3ab476eca93acee28d..654f14e0fd1920ec94300649719c2460918899e2 100644
+--- a/net/minecraft/world/level/block/state/properties/BooleanProperty.java
++++ b/net/minecraft/world/level/block/state/properties/BooleanProperty.java
+@@ -3,13 +3,23 @@ package net.minecraft.world.level.block.state.properties;
+ import java.util.List;
+ import java.util.Optional;
+
+-public final class BooleanProperty extends Property<Boolean> {
++public final class BooleanProperty extends Property<Boolean> implements ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccess<Boolean> { // Paper - optimise blockstate property access
+ private static final List<Boolean> VALUES = List.of(true, false);
+ private static final int TRUE_INDEX = 0;
+ private static final int FALSE_INDEX = 1;
+
++ // Paper start - optimise blockstate property access
++ private static final Boolean[] BY_ID = new Boolean[]{ Boolean.FALSE, Boolean.TRUE };
++
++ @Override
++ public final int moonrise$getIdFor(final Boolean value) {
++ return value.booleanValue() ? 1 : 0;
++ }
++ // Paper end - optimise blockstate property access
++
+ private BooleanProperty(String name) {
+ super(name, Boolean.class);
++ this.moonrise$setById(BY_ID); // Paper - optimise blockstate property access
+ }
+
+ @Override
+diff --git a/net/minecraft/world/level/block/state/properties/EnumProperty.java b/net/minecraft/world/level/block/state/properties/EnumProperty.java
+index c56728863a084a5e1f6e6d9489d00bb0c83af168..1d785b7bb046ef291342efa3ede6cdeb460f12fb 100644
+--- a/net/minecraft/world/level/block/state/properties/EnumProperty.java
++++ b/net/minecraft/world/level/block/state/properties/EnumProperty.java
+@@ -10,11 +10,39 @@ import java.util.function.Predicate;
+ import java.util.stream.Collectors;
+ import net.minecraft.util.StringRepresentable;
+
+-public final class EnumProperty<T extends Enum<T> & StringRepresentable> extends Property<T> {
++public final class EnumProperty<T extends Enum<T> & StringRepresentable> extends Property<T> implements ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccess<T> { // Paper - optimise blockstate property access
+ private final List<T> values;
+ private final Map<String, T> names;
+ private final int[] ordinalToIndex;
+
++ // Paper start - optimise blockstate property access
++ private int[] idLookupTable;
++
++ @Override
++ public final int moonrise$getIdFor(final T value) {
++ final Class<T> target = this.getValueClass();
++ return ((value.getClass() != target && value.getDeclaringClass() != target)) ? -1 : this.idLookupTable[value.ordinal()];
++ }
++
++ private void init() {
++ final java.util.Collection<T> values = this.getPossibleValues();
++ final Class<T> clazz = this.getValueClass();
++
++ int id = 0;
++ this.idLookupTable = new int[clazz.getEnumConstants().length];
++ Arrays.fill(this.idLookupTable, -1);
++ final T[] byId = (T[])java.lang.reflect.Array.newInstance(clazz, values.size());
++
++ for (final T value : values) {
++ final int valueId = id++;
++ this.idLookupTable[value.ordinal()] = valueId;
++ byId[valueId] = value;
++ }
++
++ this.moonrise$setById(byId);
++ }
++ // Paper end - optimise blockstate property access
++
+ private EnumProperty(String name, Class<T> clazz, List<T> values) {
+ super(name, clazz);
+ if (values.isEmpty()) {
+@@ -37,6 +65,7 @@ public final class EnumProperty<T extends Enum<T> & StringRepresentable> extends
+
+ this.names = builder.buildOrThrow();
+ }
++ this.init(); // Paper - optimise blockstate property access
+ }
+
+ @Override
+diff --git a/net/minecraft/world/level/block/state/properties/IntegerProperty.java b/net/minecraft/world/level/block/state/properties/IntegerProperty.java
+index 28a15908420cb239c317d58f7e3a1df3c6278b33..b7543eb5a8f87bc7bd275ed9d46a68072c1e57b5 100644
+--- a/net/minecraft/world/level/block/state/properties/IntegerProperty.java
++++ b/net/minecraft/world/level/block/state/properties/IntegerProperty.java
+@@ -5,11 +5,33 @@ import java.util.List;
+ import java.util.Optional;
+ import java.util.stream.IntStream;
+
+-public final class IntegerProperty extends Property<Integer> {
++public final class IntegerProperty extends Property<Integer> implements ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccess<Integer> { // Paper - optimise blockstate property access
+ private final IntImmutableList values;
+ public final int min;
+ public final int max;
+
++ // Paper start - optimise blockstate property access
++ @Override
++ public final int moonrise$getIdFor(final Integer value) {
++ final int val = value.intValue();
++ final int ret = val - this.min;
++
++ return ret | ((this.max - ret) >> 31);
++ }
++
++ private void init() {
++ final int min = this.min;
++ final int max = this.max;
++
++ final Integer[] byId = new Integer[max - min + 1];
++ for (int i = min; i <= max; ++i) {
++ byId[i - min] = Integer.valueOf(i);
++ }
++
++ this.moonrise$setById(byId);
++ }
++ // Paper end - optimise blockstate property access
++
+ private IntegerProperty(String name, int min, int max) {
+ super(name, Integer.class);
+ if (min < 0) {
+@@ -21,6 +43,7 @@ public final class IntegerProperty extends Property<Integer> {
+ this.max = max;
+ this.values = IntImmutableList.toList(IntStream.range(min, max + 1));
+ }
++ this.init(); // Paper - optimise blockstate property access
+ }
+
+ @Override
+diff --git a/net/minecraft/world/level/block/state/properties/Property.java b/net/minecraft/world/level/block/state/properties/Property.java
+index 92350434746f06bbf4a161c6bc42602de7b45220..1c24f38d21da1be9740512981f219924c5d3cf76 100644
+--- a/net/minecraft/world/level/block/state/properties/Property.java
++++ b/net/minecraft/world/level/block/state/properties/Property.java
+@@ -10,7 +10,7 @@ import java.util.stream.Stream;
+ import javax.annotation.Nullable;
+ import net.minecraft.world.level.block.state.StateHolder;
+
+-public abstract class Property<T extends Comparable<T>> {
++public abstract class Property<T extends Comparable<T>> implements ca.spottedleaf.moonrise.patches.blockstate_propertyaccess.PropertyAccess<T> { // Paper - optimise blockstate property access
+ private final Class<T> clazz;
+ private final String name;
+ @Nullable
+@@ -24,9 +24,38 @@ public abstract class Property<T extends Comparable<T>> {
+ );
+ private final Codec<Property.Value<T>> valueCodec = this.codec.xmap(this::value, Property.Value::value);
+
++ // Paper start - optimise blockstate property access
++ private static final java.util.concurrent.atomic.AtomicInteger ID_GENERATOR = new java.util.concurrent.atomic.AtomicInteger();
++ private final int id;
++ private T[] byId;
++
++ @Override
++ public final int moonrise$getId() {
++ return this.id;
++ }
++
++ @Override
++ public final T moonrise$getById(final int id) {
++ final T[] byId = this.byId;
++ return id < 0 || id >= byId.length ? null : this.byId[id];
++ }
++
++ @Override
++ public final void moonrise$setById(final T[] byId) {
++ if (this.byId != null) {
++ throw new IllegalStateException();
++ }
++ this.byId = byId;
++ }
++
++ @Override
++ public abstract int moonrise$getIdFor(final T value);
++ // Paper end - optimise blockstate property access
++
+ protected Property(String name, Class<T> clazz) {
+ this.clazz = clazz;
+ this.name = name;
++ this.id = ID_GENERATOR.getAndIncrement(); // Paper - optimise blockstate property access
+ }
+
+ public Property.Value<T> value(T value) {
+diff --git a/net/minecraft/world/level/chunk/ChunkAccess.java b/net/minecraft/world/level/chunk/ChunkAccess.java
+index 860d1c9729c4ee97ec6f40f7aa969829070b27c0..94de1217d18e1a7a0fb7b83f21436eaf0a5998c6 100644
+--- a/net/minecraft/world/level/chunk/ChunkAccess.java
++++ b/net/minecraft/world/level/chunk/ChunkAccess.java
+@@ -57,7 +57,7 @@ import net.minecraft.world.ticks.SavedTick;
+ import net.minecraft.world.ticks.TickContainerAccess;
+ import org.slf4j.Logger;
+
+-public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, LightChunk, StructureAccess {
++public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, LightChunk, StructureAccess, ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+ public static final int NO_FILLED_SECTION = -1;
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private static final LongSet EMPTY_REFERENCE_SET = new LongOpenHashSet();
+@@ -75,7 +75,7 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+ @Nullable
+ protected BlendingData blendingData;
+ public final Map<Heightmap.Types, Heightmap> heightmaps = Maps.newEnumMap(Heightmap.Types.class);
+- protected ChunkSkyLightSources skyLightSources;
++ // Paper - rewrite chunk system
+ private final Map<Structure, StructureStart> structureStarts = Maps.newHashMap();
+ private final Map<Structure, LongSet> structuresRefences = Maps.newHashMap();
+ protected final Map<BlockPos, CompoundTag> pendingBlockEntities = Maps.newHashMap();
+@@ -88,6 +88,57 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+ // CraftBukkit end
+ public final Registry<Biome> biomeRegistry; // CraftBukkit
+
++ // Paper start - rewrite chunk system
++ private volatile ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] blockNibbles;
++ private volatile ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] skyNibbles;
++ private volatile boolean[] skyEmptinessMap;
++ private volatile boolean[] blockEmptinessMap;
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return this.blockNibbles;
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ this.blockNibbles = nibbles;
++ }
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return this.skyNibbles;
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ this.skyNibbles = nibbles;
++ }
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return this.skyEmptinessMap;
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {
++ this.skyEmptinessMap = emptinessMap;
++ }
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return this.blockEmptinessMap;
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {
++ this.blockEmptinessMap = emptinessMap;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ private final int minSection;
++ private final int maxSection;
++ // Paper end - get block chunk optimisation
++
+ public ChunkAccess(
+ ChunkPos chunkPos,
+ UpgradeData upgradeData,
+@@ -105,7 +156,7 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+ this.inhabitedTime = inhabitedTime;
+ this.postProcessing = new ShortList[levelHeightAccessor.getSectionsCount()];
+ this.blendingData = blendingData;
+- this.skyLightSources = new ChunkSkyLightSources(levelHeightAccessor);
++ // Paper - rewrite chunk system
+ if (sections != null) {
+ if (this.sections.length == sections.length) {
+ System.arraycopy(sections, 0, this.sections, 0, this.sections.length);
+@@ -116,6 +167,16 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+
+ this.replaceMissingSections(biomeRegistry, this.sections); // Paper - Anti-Xray - make it a non-static method
+ this.biomeRegistry = biomeRegistry; // CraftBukkit
++ // Paper start - rewrite chunk system
++ if (!((Object)this instanceof ImposterProtoChunk)) {
++ this.starlight$setBlockNibbles(ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(levelHeightAccessor));
++ this.starlight$setSkyNibbles(ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(levelHeightAccessor));
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ this.minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(levelHeightAccessor);
++ this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(levelHeightAccessor);
++ // Paper end - get block chunk optimisation
+ }
+
+ private void replaceMissingSections(Registry<Biome> biomeRegistry, LevelChunkSection[] sections) { // Paper - Anti-Xray - make it a non-static method
+@@ -442,18 +503,22 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+
+ @Override
+ public Holder<Biome> getNoiseBiome(int x, int y, int z) {
+- try {
+- int quartPosMinY = QuartPos.fromBlock(this.getMinY());
+- int i = quartPosMinY + QuartPos.fromBlock(this.getHeight()) - 1;
+- int i1 = Mth.clamp(y, quartPosMinY, i);
+- int sectionIndex = this.getSectionIndex(QuartPos.toBlock(i1));
+- return this.sections[sectionIndex].getNoiseBiome(x & 3, i1 & 3, z & 3);
+- } catch (Throwable var8) {
+- CrashReport crashReport = CrashReport.forThrowable(var8, "Getting biome");
+- CrashReportCategory crashReportCategory = crashReport.addCategory("Biome being got");
+- crashReportCategory.setDetail("Location", () -> CrashReportCategory.formatLocation(this, x, y, z));
+- throw new ReportedException(crashReport);
++ // Paper start - get block chunk optimisation
++ int sectionY = (y >> 2) - this.minSection;
++ int rel = y & 3;
++
++ final LevelChunkSection[] sections = this.sections;
++
++ if (sectionY < 0) {
++ sectionY = 0;
++ rel = 0;
++ } else if (sectionY >= sections.length) {
++ sectionY = sections.length - 1;
++ rel = 3;
+ }
++
++ return sections[sectionY].getNoiseBiome(x & 3, rel, z & 3);
++ // Paper end - get block chunk optimisation
+ }
+ // CraftBukkit start
+ public void setBiome(int i, int j, int k, Holder<Biome> biome) {
+@@ -507,12 +572,12 @@ public abstract class ChunkAccess implements BiomeManager.NoiseBiomeSource, Ligh
+ }
+
+ public void initializeLightSources() {
+- this.skyLightSources.fillFrom(this);
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public ChunkSkyLightSources getSkyLightSources() {
+- return this.skyLightSources;
++ return null; // Paper - rewrite chunk system
+ }
+
+ public record PackedTicks(List<SavedTick<Block>> blocks, List<SavedTick<Fluid>> fluids) {
+diff --git a/net/minecraft/world/level/chunk/ChunkGenerator.java b/net/minecraft/world/level/chunk/ChunkGenerator.java
+index 65117a9cb9d1b8684cae8d36ea3b8e2050fb928c..a9d65e28b849c9660a14ef7c16ed17bd5182bd7e 100644
+--- a/net/minecraft/world/level/chunk/ChunkGenerator.java
++++ b/net/minecraft/world/level/chunk/ChunkGenerator.java
+@@ -116,7 +116,7 @@ public abstract class ChunkGenerator {
+ return CompletableFuture.supplyAsync(() -> {
+ chunk.fillBiomesFromNoise(this.biomeSource, randomState.sampler());
+ return chunk;
+- }, Util.backgroundExecutor().forName("init_biomes"));
++ }, Runnable::run); // Paper - rewrite chunk system
+ }
+
+ public abstract void applyCarvers(
+@@ -315,7 +315,7 @@ public abstract class ChunkGenerator {
+ return Pair.of(placement.getLocatePos(chunkPos), holder);
+ }
+
+- ChunkAccess chunk = level.getChunk(chunkPos.x, chunkPos.z, ChunkStatus.STRUCTURE_STARTS);
++ ChunkAccess chunk = ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevelReader)level).moonrise$syncLoadNonFull(chunkPos.x, chunkPos.z, ChunkStatus.STRUCTURE_STARTS); // Paper - rewrite chunk system
+ StructureStart startForStructure = structureManager.getStartForStructure(SectionPos.bottomOf(chunk), holder.value(), chunk);
+ if (startForStructure != null && startForStructure.isValid() && (!skipKnownStructures || tryAddReference(structureManager, startForStructure))) {
+ return Pair.of(placement.getLocatePos(startForStructure.getChunkPos()), holder);
+diff --git a/net/minecraft/world/level/chunk/EmptyLevelChunk.java b/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+index ec128412e4a0d3d21e3b6abea8cd06c03656f00c..07b7e82c7d24f52c0251e09195451841d47883c9 100644
+--- a/net/minecraft/world/level/chunk/EmptyLevelChunk.java
++++ b/net/minecraft/world/level/chunk/EmptyLevelChunk.java
+@@ -13,7 +13,7 @@ import net.minecraft.world.level.block.state.BlockState;
+ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.level.material.Fluids;
+
+-public class EmptyLevelChunk extends LevelChunk {
++public class EmptyLevelChunk extends LevelChunk implements ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+ private final Holder<Biome> biome;
+
+ public EmptyLevelChunk(Level level, ChunkPos pos, Holder<Biome> biome) {
+@@ -21,6 +21,40 @@ public class EmptyLevelChunk extends LevelChunk {
+ this.biome = biome;
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(this.getLevel());
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {}
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {}
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return null;
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {}
++ // Paper end - rewrite chunk system
++
+ @Override
+ public BlockState getBlockState(BlockPos pos) {
+ return Blocks.VOID_AIR.defaultBlockState();
+diff --git a/net/minecraft/world/level/chunk/HashMapPalette.java b/net/minecraft/world/level/chunk/HashMapPalette.java
+index 7cd5d42e0c28033ee80f18bd0031ed1241fb7aae..718d00a386f32423db9f6d6c95b4a20698b976f5 100644
+--- a/net/minecraft/world/level/chunk/HashMapPalette.java
++++ b/net/minecraft/world/level/chunk/HashMapPalette.java
+@@ -8,12 +8,19 @@ import net.minecraft.network.FriendlyByteBuf;
+ import net.minecraft.network.VarInt;
+ import net.minecraft.util.CrudeIncrementalIntIdentityHashBiMap;
+
+-public class HashMapPalette<T> implements Palette<T> {
++public class HashMapPalette<T> implements Palette<T>, ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T> { // Paper - optimise palette reads
+ private final IdMap<T> registry;
+ private final CrudeIncrementalIntIdentityHashBiMap<T> values;
+ private final PaletteResize<T> resizeHandler;
+ private final int bits;
+
++ // Paper start - optimise palette reads
++ @Override
++ public final T[] moonrise$getRawPalette(final ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T> container) {
++ return ((ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T>)this.values).moonrise$getRawPalette(container);
++ }
++ // Paper end - optimise palette reads
++
+ public HashMapPalette(IdMap<T> registry, int bits, PaletteResize<T> resizeHandler, List<T> values) {
+ this(registry, bits, resizeHandler);
+ values.forEach(this.values::add);
+diff --git a/net/minecraft/world/level/chunk/ImposterProtoChunk.java b/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+index e7c0f4da8508fbca467326f475668d66454d7b77..41856c98d97e7eb0782f8e441b9a269a47ed1914 100644
+--- a/net/minecraft/world/level/chunk/ImposterProtoChunk.java
++++ b/net/minecraft/world/level/chunk/ImposterProtoChunk.java
+@@ -30,7 +30,7 @@ import net.minecraft.world.level.material.FluidState;
+ import net.minecraft.world.ticks.BlackholeTickAccess;
+ import net.minecraft.world.ticks.TickContainerAccess;
+
+-public class ImposterProtoChunk extends ProtoChunk {
++public class ImposterProtoChunk extends ProtoChunk implements ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk { // Paper - rewrite chunk system
+ private final LevelChunk wrapped;
+ private final boolean allowWrites;
+
+@@ -46,6 +46,48 @@ public class ImposterProtoChunk extends ProtoChunk {
+ this.allowWrites = allowWrites;
+ }
+
++ // Paper start - rewrite chunk system
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getBlockNibbles() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getBlockNibbles();
++ }
++
++ @Override
++ public void starlight$setBlockNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setBlockNibbles(nibbles);
++ }
++
++ @Override
++ public ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] starlight$getSkyNibbles() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getSkyNibbles();
++ }
++
++ @Override
++ public void starlight$setSkyNibbles(final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] nibbles) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setSkyNibbles(nibbles);
++ }
++
++ @Override
++ public boolean[] starlight$getSkyEmptinessMap() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getSkyEmptinessMap();
++ }
++
++ @Override
++ public void starlight$setSkyEmptinessMap(final boolean[] emptinessMap) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setSkyEmptinessMap(emptinessMap);
++ }
++
++ @Override
++ public boolean[] starlight$getBlockEmptinessMap() {
++ return ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$getBlockEmptinessMap();
++ }
++
++ @Override
++ public void starlight$setBlockEmptinessMap(final boolean[] emptinessMap) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)this.wrapped).starlight$setBlockEmptinessMap(emptinessMap);
++ }
++ // Paper end - rewrite chunk system
++
+ @Nullable
+ @Override
+ public BlockEntity getBlockEntity(BlockPos pos) {
+diff --git a/net/minecraft/world/level/chunk/LevelChunk.java b/net/minecraft/world/level/chunk/LevelChunk.java
+index 96b0342ab7b922aa16d07b6c00542e6cb66c974a..aff0937ad7eb81d9e32f56aa337a4ec7551f0faa 100644
+--- a/net/minecraft/world/level/chunk/LevelChunk.java
++++ b/net/minecraft/world/level/chunk/LevelChunk.java
+@@ -52,7 +52,7 @@ import net.minecraft.world.ticks.LevelChunkTicks;
+ import net.minecraft.world.ticks.TickContainerAccess;
+ import org.slf4j.Logger;
+
+-public class LevelChunk extends ChunkAccess {
++public class LevelChunk extends ChunkAccess implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemLevelChunk, ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk, ca.spottedleaf.moonrise.patches.getblock.GetBlockChunk { // Paper - rewrite chunk system // Paper - get block chunk optimisation
+ static final Logger LOGGER = LogUtils.getLogger();
+ private static final TickingBlockEntity NULL_TICKER = new TickingBlockEntity() {
+ @Override
+@@ -93,6 +93,39 @@ public class LevelChunk extends ChunkAccess {
+ // Paper start
+ boolean loadedTicketLevel;
+ // Paper end
++ // Paper start - rewrite chunk system
++ private boolean postProcessingDone;
++ private net.minecraft.server.level.ServerChunkCache.ChunkAndHolder chunkAndHolder;
++
++ @Override
++ public final boolean moonrise$isPostProcessingDone() {
++ return this.postProcessingDone;
++ }
++
++ @Override
++ public final net.minecraft.server.level.ServerChunkCache.ChunkAndHolder moonrise$getChunkAndHolder() {
++ return this.chunkAndHolder;
++ }
++
++ @Override
++ public final void moonrise$setChunkAndHolder(final net.minecraft.server.level.ServerChunkCache.ChunkAndHolder holder) {
++ this.chunkAndHolder = holder;
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - get block chunk optimisation
++ private static final BlockState AIR_BLOCKSTATE = Blocks.AIR.defaultBlockState();
++ private static final FluidState AIR_FLUIDSTATE = Fluids.EMPTY.defaultFluidState();
++ private static final BlockState VOID_AIR_BLOCKSTATE = Blocks.VOID_AIR.defaultBlockState();
++ private final int minSection;
++ private final int maxSection;
++ private final boolean debug;
++ private final BlockState defaultBlockState;
++
++ @Override
++ public final BlockState moonrise$getBlock(final int x, final int y, final int z) {
++ return this.getBlockStateFinal(x, y, z);
++ }
++ // Paper end - get block chunk optimisation
+
+ public LevelChunk(Level level, ChunkPos pos) {
+ this(level, pos, UpgradeData.EMPTY, new LevelChunkTicks<>(), new LevelChunkTicks<>(), 0L, null, null, null);
+@@ -122,6 +155,14 @@ public class LevelChunk extends ChunkAccess {
+ this.postLoad = postLoad;
+ this.blockTicks = blockTicks;
+ this.fluidTicks = fluidTicks;
++ // Paper start - get block chunk optimisation
++ this.minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(level);
++ this.maxSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxSection(level);
++
++ final boolean empty = ((Object)this instanceof EmptyLevelChunk);
++ this.debug = !empty && this.level.isDebug();
++ this.defaultBlockState = empty ? VOID_AIR_BLOCKSTATE : AIR_BLOCKSTATE;
++ // Paper end - get block chunk optimisation
+ }
+
+ public LevelChunk(ServerLevel level, ProtoChunk chunk, @Nullable LevelChunk.PostLoadProcessor postLoad) {
+@@ -159,13 +200,19 @@ public class LevelChunk extends ChunkAccess {
+ }
+ }
+
+- this.skyLightSources = chunk.skyLightSources;
++ // Paper - rewrite chunk system
+ this.setLightCorrect(chunk.isLightCorrect());
+ this.markUnsaved();
+ this.needsDecoration = true; // CraftBukkit
+ // CraftBukkit start
+ this.persistentDataContainer = chunk.persistentDataContainer; // SPIGOT-6814: copy PDC to account for 1.17 to 1.18 chunk upgrading.
+ // CraftBukkit end
++ // Paper start - rewrite chunk system
++ this.starlight$setBlockNibbles(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getBlockNibbles());
++ this.starlight$setSkyNibbles(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getSkyNibbles());
++ this.starlight$setSkyEmptinessMap(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getSkyEmptinessMap());
++ this.starlight$setBlockEmptinessMap(((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)protoChunk).starlight$getBlockEmptinessMap());
++ // Paper end - rewrite chunk system
+ }
+
+ public void setUnsavedListener(LevelChunk.UnsavedListener unsavedListener) {
+@@ -341,7 +388,7 @@ public class LevelChunk extends ChunkAccess {
+ if (LightEngine.hasDifferentLightProperties(blockState, state)) {
+ ProfilerFiller profilerFiller = Profiler.get();
+ profilerFiller.push("updateSkyLightSources");
+- this.skyLightSources.update(this, i, y, i2);
++ // Paper - rewrite chunk system
+ profilerFiller.popPush("queueCheckLight");
+ this.level.getChunkSource().getLightEngine().checkBlock(pos);
+ profilerFiller.pop();
+@@ -573,11 +620,12 @@ public class LevelChunk extends ChunkAccess {
+
+ // CraftBukkit start
+ public void loadCallback() {
++ if (this.loadedTicketLevel) { LOGGER.error("Double calling chunk load!", new Throwable()); } // Paper
+ // Paper start
+ this.loadedTicketLevel = true;
+ // Paper end
+ org.bukkit.Server server = this.level.getCraftServer();
+- this.level.getChunkSource().addLoadedChunk(this); // Paper
++ // Paper - rewrite chunk system
+ if (server != null) {
+ /*
+ * If it's a new world, the first few chunks are generated inside
+@@ -586,6 +634,7 @@ public class LevelChunk extends ChunkAccess {
+ */
+ org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
+ server.getPluginManager().callEvent(new org.bukkit.event.world.ChunkLoadEvent(bukkitChunk, this.needsDecoration));
++ org.bukkit.craftbukkit.event.CraftEventFactory.callEntitiesLoadEvent(this.level, this.chunkPos, ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.locX, this.locZ).getEntityChunk().getAllEntities()); // Paper - rewrite chunk system
+
+ if (this.needsDecoration) {
+ this.needsDecoration = false;
+@@ -612,13 +661,15 @@ public class LevelChunk extends ChunkAccess {
+ }
+
+ public void unloadCallback() {
++ if (!this.loadedTicketLevel) { LOGGER.error("Double calling chunk unload!", new Throwable()); } // Paper
+ org.bukkit.Server server = this.level.getCraftServer();
++ org.bukkit.craftbukkit.event.CraftEventFactory.callEntitiesUnloadEvent(this.level, this.chunkPos, ((ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemServerLevel)this.level).moonrise$getChunkTaskScheduler().chunkHolderManager.getChunkHolder(this.locX, this.locZ).getEntityChunk().getAllEntities()); // Paper - rewrite chunk system
+ org.bukkit.Chunk bukkitChunk = new org.bukkit.craftbukkit.CraftChunk(this);
+- org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, this.isUnsaved());
++ org.bukkit.event.world.ChunkUnloadEvent unloadEvent = new org.bukkit.event.world.ChunkUnloadEvent(bukkitChunk, true); // Paper - rewrite chunk system - force save to true so that mustNotSave is correctly set below
+ server.getPluginManager().callEvent(unloadEvent);
+ // note: saving can be prevented, but not forced if no saving is actually required
+ this.mustNotSave = !unloadEvent.isSaveChunk();
+- this.level.getChunkSource().removeLoadedChunk(this); // Paper
++ // Paper - rewrite chunk system
+ // Paper start
+ this.loadedTicketLevel = false;
+ // Paper end
+@@ -626,8 +677,31 @@ public class LevelChunk extends ChunkAccess {
+
+ @Override
+ public boolean isUnsaved() {
+- return super.isUnsaved() && !this.mustNotSave;
++ // Paper start - rewrite chunk system
++ final long gameTime = this.level.getGameTime();
++ if (((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.blockTicks).moonrise$isDirty(gameTime)
++ || ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.fluidTicks).moonrise$isDirty(gameTime)) {
++ return true;
++ }
++
++ return super.isUnsaved();
++ // Paper end - rewrite chunk system
++ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public boolean tryMarkSaved() {
++ if (!this.isUnsaved()) {
++ return false;
++ }
++ ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.blockTicks).moonrise$clearDirty();
++ ((ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks)this.fluidTicks).moonrise$clearDirty();
++
++ super.tryMarkSaved();
++
++ return true;
+ }
++ // Paper end - rewrite chunk system
+ // CraftBukkit end
+
+ public boolean isEmpty() {
+@@ -706,6 +780,7 @@ public class LevelChunk extends ChunkAccess {
+
+ this.pendingBlockEntities.clear();
+ this.upgradeData.upgrade(this);
++ this.postProcessingDone = true; // Paper - rewrite chunk system
+ }
+
+ @Nullable
+diff --git a/net/minecraft/world/level/chunk/LevelChunkSection.java b/net/minecraft/world/level/chunk/LevelChunkSection.java
+index fc21c3268c4b4fda2933d71f0913db28e3796653..2ff691bcd32f587e8add2d8eda7e7339ccbde6e8 100644
+--- a/net/minecraft/world/level/chunk/LevelChunkSection.java
++++ b/net/minecraft/world/level/chunk/LevelChunkSection.java
+@@ -13,7 +13,7 @@ import net.minecraft.world.level.block.Blocks;
+ import net.minecraft.world.level.block.state.BlockState;
+ import net.minecraft.world.level.material.FluidState;
+
+-public class LevelChunkSection {
++public class LevelChunkSection implements ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection { // Paper - block counting
+ public static final int SECTION_WIDTH = 16;
+ public static final int SECTION_HEIGHT = 16;
+ public static final int SECTION_SIZE = 4096;
+@@ -24,6 +24,30 @@ public class LevelChunkSection {
+ public final PalettedContainer<BlockState> states;
+ private PalettedContainer<Holder<Biome>> biomes; // CraftBukkit - read/write
+
++ // Paper start - block counting
++ private static final it.unimi.dsi.fastutil.shorts.ShortArrayList FULL_LIST = new it.unimi.dsi.fastutil.shorts.ShortArrayList(16*16*16);
++ static {
++ for (short i = 0; i < (16*16*16); ++i) {
++ FULL_LIST.add(i);
++ }
++ }
++
++ private boolean isClient;
++ private static final short CLIENT_FORCED_SPECIAL_COLLIDING_BLOCKS = (short)9999;
++ private short specialCollidingBlocks;
++ private final ca.spottedleaf.moonrise.common.list.ShortList tickingBlocks = new ca.spottedleaf.moonrise.common.list.ShortList();
++
++ @Override
++ public final boolean moonrise$hasSpecialCollidingBlocks() {
++ return this.specialCollidingBlocks != 0;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.common.list.ShortList moonrise$getTickingBlockList() {
++ return this.tickingBlocks;
++ }
++ // Paper end - block counting
++
+ private LevelChunkSection(LevelChunkSection section) {
+ this.nonEmptyBlockCount = section.nonEmptyBlockCount;
+ this.tickingBlockCount = section.tickingBlockCount;
+@@ -69,6 +93,45 @@ public class LevelChunkSection {
+ return this.setBlockState(x, y, z, state, true);
+ }
+
++ // Paper start - block counting
++ private void updateBlockCallback(final int x, final int y, final int z, final BlockState newState,
++ final BlockState oldState) {
++ if (oldState == newState) {
++ return;
++ }
++
++ if (this.isClient) {
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(newState)) {
++ this.specialCollidingBlocks = CLIENT_FORCED_SPECIAL_COLLIDING_BLOCKS;
++ }
++ return;
++ }
++
++ final boolean isSpecialOld = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(oldState);
++ final boolean isSpecialNew = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(newState);
++ if (isSpecialOld != isSpecialNew) {
++ if (isSpecialOld) {
++ --this.specialCollidingBlocks;
++ } else {
++ ++this.specialCollidingBlocks;
++ }
++ }
++
++ final boolean oldTicking = oldState.isRandomlyTicking();
++ final boolean newTicking = newState.isRandomlyTicking();
++ if (oldTicking != newTicking) {
++ final ca.spottedleaf.moonrise.common.list.ShortList tickingBlocks = this.tickingBlocks;
++ final short position = (short)(x | (z << 4) | (y << (4+4)));
++
++ if (oldTicking) {
++ tickingBlocks.remove(position);
++ } else {
++ tickingBlocks.add(position);
++ }
++ }
++ }
++ // Paper end - block counting
++
+ public BlockState setBlockState(int x, int y, int z, BlockState state, boolean useLocks) {
+ BlockState blockState;
+ if (useLocks) {
+@@ -86,7 +149,7 @@ public class LevelChunkSection {
+ }
+ }
+
+- if (!fluidState.isEmpty()) {
++ if (!!fluidState.isRandomlyTicking()) { // Paper - block counting
+ this.tickingFluidCount--;
+ }
+
+@@ -97,10 +160,12 @@ public class LevelChunkSection {
+ }
+ }
+
+- if (!fluidState1.isEmpty()) {
++ if (!!fluidState1.isRandomlyTicking()) { // Paper - block counting
+ this.tickingFluidCount++;
+ }
+
++ this.updateBlockCallback(x, y, z, state, blockState); // Paper - block counting
++
+ return blockState;
+ }
+
+@@ -121,35 +186,70 @@ public class LevelChunkSection {
+ }
+
+ public void recalcBlockCounts() {
+- class BlockCounter implements PalettedContainer.CountConsumer<BlockState> {
+- public int nonEmptyBlockCount;
+- public int tickingBlockCount;
+- public int tickingFluidCount;
+-
+- @Override
+- public void accept(BlockState state, int count) {
+- FluidState fluidState = state.getFluidState();
+- if (!state.isAir()) {
+- this.nonEmptyBlockCount += count;
+- if (state.isRandomlyTicking()) {
+- this.tickingBlockCount += count;
++ // Paper start - block counting
++ // reset, then recalculate
++ this.nonEmptyBlockCount = (short)0;
++ this.tickingBlockCount = (short)0;
++ this.tickingFluidCount = (short)0;
++ this.specialCollidingBlocks = (short)0;
++ this.tickingBlocks.clear();
++
++ if (this.maybeHas((final BlockState state) -> !state.isAir())) {
++ final PalettedContainer.Data<BlockState> data = this.states.data;
++ final Palette<BlockState> palette = data.palette();
++ final int paletteSize = palette.getSize();
++ final net.minecraft.util.BitStorage storage = data.storage();
++
++ final it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<it.unimi.dsi.fastutil.shorts.ShortArrayList> counts;
++ if (paletteSize == 1) {
++ counts = new it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap<>(1);
++ counts.put(0, FULL_LIST);
++ } else {
++ counts = ((ca.spottedleaf.moonrise.patches.block_counting.BlockCountingBitStorage)storage).moonrise$countEntries();
++ }
++
++ for (final java.util.Iterator<it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry<it.unimi.dsi.fastutil.shorts.ShortArrayList>> iterator = counts.int2ObjectEntrySet().fastIterator(); iterator.hasNext();) {
++ final it.unimi.dsi.fastutil.ints.Int2ObjectMap.Entry<it.unimi.dsi.fastutil.shorts.ShortArrayList> entry = iterator.next();
++ final int paletteIdx = entry.getIntKey();
++ final it.unimi.dsi.fastutil.shorts.ShortArrayList coordinates = entry.getValue();
++ final int paletteCount = coordinates.size();
++
++ final BlockState state = palette.valueFor(paletteIdx);
++
++ if (state.isAir()) {
++ continue;
++ }
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isSpecialCollidingBlock(state)) {
++ this.specialCollidingBlocks += (short)paletteCount;
++ }
++ this.nonEmptyBlockCount += (short)paletteCount;
++ if (state.isRandomlyTicking()) {
++ this.tickingBlockCount += (short)paletteCount;
++ final short[] raw = coordinates.elements();
++ final int rawLen = raw.length;
++
++ final ca.spottedleaf.moonrise.common.list.ShortList tickingBlocks = this.tickingBlocks;
++
++ tickingBlocks.setMinCapacity(Math.min((rawLen + tickingBlocks.size()) * 3 / 2, 16*16*16));
++
++ java.util.Objects.checkFromToIndex(0, paletteCount, raw.length);
++ for (int i = 0; i < paletteCount; ++i) {
++ tickingBlocks.add(raw[i]);
+ }
+ }
+
+- if (!fluidState.isEmpty()) {
+- this.nonEmptyBlockCount += count;
+- if (fluidState.isRandomlyTicking()) {
+- this.tickingFluidCount += count;
++ final FluidState fluid = state.getFluidState();
++
++ if (!fluid.isEmpty()) {
++ //this.nonEmptyBlockCount += count; // fix vanilla bug: make non-empty block count correct
++ if (fluid.isRandomlyTicking()) {
++ this.tickingFluidCount += (short)paletteCount;
+ }
+ }
+ }
+ }
+-
+- BlockCounter blockCounter = new BlockCounter();
+- this.states.count(blockCounter);
+- this.nonEmptyBlockCount = (short)blockCounter.nonEmptyBlockCount;
+- this.tickingBlockCount = (short)blockCounter.tickingBlockCount;
+- this.tickingFluidCount = (short)blockCounter.tickingFluidCount;
++ // Paper end - block counting
+ }
+
+ public PalettedContainer<BlockState> getStates() {
+@@ -166,6 +266,11 @@ public class LevelChunkSection {
+ PalettedContainer<Holder<Biome>> palettedContainer = this.biomes.recreate();
+ palettedContainer.read(buffer);
+ this.biomes = palettedContainer;
++ // Paper start - block counting
++ this.isClient = true;
++ // force has special colliding blocks to be true
++ this.specialCollidingBlocks = this.nonEmptyBlockCount != (short)0 && this.maybeHas(ca.spottedleaf.moonrise.patches.collisions.CollisionUtil::isSpecialCollidingBlock) ? CLIENT_FORCED_SPECIAL_COLLIDING_BLOCKS : (short)0;
++ // Paper end - block counting
+ }
+
+ public void readBiomes(FriendlyByteBuf buffer) {
+diff --git a/net/minecraft/world/level/chunk/LinearPalette.java b/net/minecraft/world/level/chunk/LinearPalette.java
+index 5ae2f38dc613ac6129af49084980d064f14ff153..2073f6ff41aa570102621d183ee890b076267d54 100644
+--- a/net/minecraft/world/level/chunk/LinearPalette.java
++++ b/net/minecraft/world/level/chunk/LinearPalette.java
+@@ -7,13 +7,20 @@ import net.minecraft.network.FriendlyByteBuf;
+ import net.minecraft.network.VarInt;
+ import org.apache.commons.lang3.Validate;
+
+-public class LinearPalette<T> implements Palette<T> {
++public class LinearPalette<T> implements Palette<T>, ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T> { // Paper - optimise palette reads
+ private final IdMap<T> registry;
+ private final T[] values;
+ private final PaletteResize<T> resizeHandler;
+ private final int bits;
+ private int size;
+
++ // Paper start - optimise palette reads
++ @Override
++ public final T[] moonrise$getRawPalette(final ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T> container) {
++ return this.values;
++ }
++ // Paper end - optimise palette reads
++
+ private LinearPalette(IdMap<T> registry, int bits, PaletteResize<T> resizeHandler, List<T> values) {
+ this.registry = registry;
+ this.values = (T[])(new Object[1 << bits]);
+diff --git a/net/minecraft/world/level/chunk/Palette.java b/net/minecraft/world/level/chunk/Palette.java
+index b4b973e453a093dcc04a6b7257883aa0065e2a89..a80b2e9dceea423180a9c390d1970317dff4f1b0 100644
+--- a/net/minecraft/world/level/chunk/Palette.java
++++ b/net/minecraft/world/level/chunk/Palette.java
+@@ -5,7 +5,7 @@ import java.util.function.Predicate;
+ import net.minecraft.core.IdMap;
+ import net.minecraft.network.FriendlyByteBuf;
+
+-public interface Palette<T> {
++public interface Palette<T> extends ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T> { // Paper - optimise palette reads
+ int idFor(T state);
+
+ boolean maybeHas(Predicate<T> filter);
+diff --git a/net/minecraft/world/level/chunk/PalettedContainer.java b/net/minecraft/world/level/chunk/PalettedContainer.java
+index a6028a54c75de068515e95913b21160ab4326985..f5da433050fd3060e0335d4002d520ebe8cd691f 100644
+--- a/net/minecraft/world/level/chunk/PalettedContainer.java
++++ b/net/minecraft/world/level/chunk/PalettedContainer.java
+@@ -29,7 +29,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ private final PaletteResize<T> dummyPaletteResize = (bits, objectAdded) -> 0;
+ public final IdMap<T> registry;
+ private final T @org.jetbrains.annotations.Nullable [] presetValues; // Paper - Anti-Xray - Add preset values
+- private volatile PalettedContainer.Data<T> data;
++ public volatile PalettedContainer.Data<T> data; // Paper - optimise collisions - public
+ private final PalettedContainer.Strategy strategy;
+ //private final ThreadingDetector threadingDetector = new ThreadingDetector("PalettedContainer"); // Paper - unused
+
+@@ -75,6 +75,33 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ );
+ }
+
++ // Paper start - optimise palette reads
++ private void updateData(final PalettedContainer.Data<T> data) {
++ if (data != null) {
++ ((ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T>)(Object)data).moonrise$setPalette(
++ ((ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T>)data.palette).moonrise$getRawPalette((ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T>)(Object)data)
++ );
++ }
++ }
++
++ private T readPaletteSlow(final PalettedContainer.Data<T> data, final int paletteIdx) {
++ return data.palette.valueFor(paletteIdx);
++ }
++
++ private T readPalette(final PalettedContainer.Data<T> data, final int paletteIdx) {
++ final T[] palette = ((ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T>)(Object)data).moonrise$getPalette();
++ if (palette == null) {
++ return this.readPaletteSlow(data, paletteIdx);
++ }
++
++ final T ret = palette[paletteIdx];
++ if (ret == null) {
++ throw new IllegalArgumentException("Palette index out of bounds");
++ }
++ return ret;
++ }
++ // Paper end - optimise palette reads
++
+ // Paper start - Anti-Xray - Add preset values
+ @Deprecated @io.papermc.paper.annotation.DoNotUse
+ public PalettedContainer(IdMap<T> registry, PalettedContainer.Strategy strategy, PalettedContainer.Configuration<T> configuration, BitStorage storage, List<T> values) {
+@@ -109,6 +136,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ }
+ }
+ // Paper end
++ this.updateData(this.data); // Paper - optimise palette reads
+ }
+
+ // Paper start - Anti-Xray - Add preset values
+@@ -118,6 +146,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ this.registry = registry;
+ this.strategy = strategy;
+ this.data = data;
++ this.updateData(this.data); // Paper - optimise palette reads
+ }
+
+ private PalettedContainer(PalettedContainer<T> other, T @org.jetbrains.annotations.Nullable [] presetValues) { // Paper - Anti-Xray - Add preset values
+@@ -139,6 +168,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ this.registry = registry;
+ this.data = this.createOrReuseData(null, 0);
+ this.data.palette.idFor(palette);
++ this.updateData(this.data); // Paper - optimise palette reads
+ }
+
+ private PalettedContainer.Data<T> createOrReuseData(@Nullable PalettedContainer.Data<T> data, int id) {
+@@ -163,6 +193,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ this.data = data1;
+ // Paper start - Anti-Xray
+ this.addPresetValues();
++ this.updateData(this.data); // Paper - optimise palette reads
+ return objectAdded == null ? -1 : data1.palette.idFor(objectAdded);
+ }
+ private void addPresetValues() {
+@@ -192,9 +223,12 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ }
+
+ private T getAndSet(int index, T state) {
+- int i = this.data.palette.idFor(state);
+- int andSet = this.data.storage.getAndSet(index, i);
+- return this.data.palette.valueFor(andSet);
++ // Paper start - optimise palette reads
++ final int paletteIdx = this.data.palette.idFor(state);
++ final PalettedContainer.Data<T> data = this.data;
++ final int prev = data.storage.getAndSet(index, paletteIdx);
++ return this.readPalette(data, prev);
++ // Paper end - optimise palette reads
+ }
+
+ public synchronized void set(int x, int y, int z, T state) { // Paper - synchronize
+@@ -217,9 +251,11 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ return this.get(this.strategy.getIndex(x, y, z));
+ }
+
+- protected T get(int index) {
+- PalettedContainer.Data<T> data = this.data;
+- return data.palette.valueFor(data.storage.get(index));
++ public T get(int index) { // Paper - public
++ // Paper start - optimise palette reads
++ final PalettedContainer.Data<T> data = this.data;
++ return this.readPalette(data, data.storage.get(index));
++ // Paper end - optimise palette reads
+ }
+
+ @Override
+@@ -240,6 +276,7 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ buffer.readLongArray(data.storage.getRaw());
+ this.data = data;
+ this.addPresetValues(); // Paper - Anti-Xray - Add preset values (inefficient, but this isn't used by the server)
++ this.updateData(this.data); // Paper - optimise palette reads
+ } finally {
+ this.release();
+ }
+@@ -390,7 +427,44 @@ public class PalettedContainer<T> implements PaletteResize<T>, PalettedContainer
+ void accept(T state, int count);
+ }
+
+- record Data<T>(PalettedContainer.Configuration<T> configuration, BitStorage storage, Palette<T> palette) {
++ // Paper start - optimise palette reads
++ public static final class Data<T> implements ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T> {
++
++ private final PalettedContainer.Configuration<T> configuration;
++ private final BitStorage storage;
++ private final Palette<T> palette;
++
++ private T[] moonrise$palette;
++
++ public Data(final PalettedContainer.Configuration<T> configuration, final BitStorage storage, final Palette<T> palette) {
++ this.configuration = configuration;
++ this.storage = storage;
++ this.palette = palette;
++ }
++
++ public PalettedContainer.Configuration<T> configuration() {
++ return this.configuration;
++ }
++
++ public BitStorage storage() {
++ return this.storage;
++ }
++
++ public Palette<T> palette() {
++ return this.palette;
++ }
++
++ @Override
++ public final T[] moonrise$getPalette() {
++ return this.moonrise$palette;
++ }
++
++ @Override
++ public final void moonrise$setPalette(final T[] palette) {
++ this.moonrise$palette = palette;
++ }
++ // Paper end - optimise palette reads
++
+ public void copyFrom(Palette<T> palette, BitStorage bitStorage) {
+ for (int i = 0; i < bitStorage.getSize(); i++) {
+ T object = palette.valueFor(bitStorage.get(i));
+diff --git a/net/minecraft/world/level/chunk/ProtoChunk.java b/net/minecraft/world/level/chunk/ProtoChunk.java
+index 8c333d7f390d823a7c7f303e2f444f52ec16f799..e66239e2da91bd3ddf358d239be796719c0da327 100644
+--- a/net/minecraft/world/level/chunk/ProtoChunk.java
++++ b/net/minecraft/world/level/chunk/ProtoChunk.java
+@@ -151,7 +151,7 @@ public class ProtoChunk extends ChunkAccess {
+ }
+
+ if (LightEngine.hasDifferentLightProperties(blockState, state)) {
+- this.skyLightSources.update(this, relativeBlockPosX, y, relativeBlockPosZ);
++ // Paper - rewrite chunk system
+ this.lightEngine.checkBlock(pos);
+ }
+ }
+diff --git a/net/minecraft/world/level/chunk/SingleValuePalette.java b/net/minecraft/world/level/chunk/SingleValuePalette.java
+index bc84910dbc688331efaea76972a6625014ff76f5..2ffae24b0cb1a20c7d5a8520f1b5197c2cedea11 100644
+--- a/net/minecraft/world/level/chunk/SingleValuePalette.java
++++ b/net/minecraft/world/level/chunk/SingleValuePalette.java
+@@ -8,12 +8,24 @@ import net.minecraft.network.FriendlyByteBuf;
+ import net.minecraft.network.VarInt;
+ import org.apache.commons.lang3.Validate;
+
+-public class SingleValuePalette<T> implements Palette<T> {
++public class SingleValuePalette<T> implements Palette<T>, ca.spottedleaf.moonrise.patches.fast_palette.FastPalette<T> { // Paper - optimise palette reads
+ private final IdMap<T> registry;
+ @Nullable
+ private T value;
+ private final PaletteResize<T> resizeHandler;
+
++ // Paper start - optimise palette reads
++ private T[] rawPalette;
++
++ @Override
++ public final T[] moonrise$getRawPalette(final ca.spottedleaf.moonrise.patches.fast_palette.FastPaletteData<T> container) {
++ if (this.rawPalette != null) {
++ return this.rawPalette;
++ }
++ return this.rawPalette = (T[])new Object[] { this.value };
++ }
++ // Paper end - optimise palette reads
++
+ public SingleValuePalette(IdMap<T> registry, PaletteResize<T> resizeHandler, List<T> value) {
+ this.registry = registry;
+ this.resizeHandler = resizeHandler;
+@@ -33,6 +45,11 @@ public class SingleValuePalette<T> implements Palette<T> {
+ return this.resizeHandler.onResize(1, state);
+ } else {
+ this.value = state;
++ // Paper start - optimise palette reads
++ if (this.rawPalette != null) {
++ this.rawPalette[0] = state;
++ }
++ // Paper end - optimise palette reads
+ return 0;
+ }
+ }
+@@ -58,6 +75,11 @@ public class SingleValuePalette<T> implements Palette<T> {
+ @Override
+ public void read(FriendlyByteBuf buffer) {
+ this.value = this.registry.byIdOrThrow(buffer.readVarInt());
++ // Paper start - optimise palette reads
++ if (this.rawPalette != null) {
++ this.rawPalette[0] = this.value;
++ }
++ // Paper end - optimise palette reads
+ }
+
+ @Override
+diff --git a/net/minecraft/world/level/chunk/status/ChunkPyramid.java b/net/minecraft/world/level/chunk/status/ChunkPyramid.java
+index 9c6f4aa173fa25f9c8a3852d91a4585e069236b6..b14001afe0bf841dac7d0a1d1568fd10f6086237 100644
+--- a/net/minecraft/world/level/chunk/status/ChunkPyramid.java
++++ b/net/minecraft/world/level/chunk/status/ChunkPyramid.java
+@@ -54,7 +54,7 @@ public record ChunkPyramid(ImmutableList<ChunkStep> steps) {
+ .step(ChunkStatus.CARVERS, builder -> builder)
+ .step(ChunkStatus.FEATURES, builder -> builder)
+ .step(ChunkStatus.INITIALIZE_LIGHT, builder -> builder.setTask(ChunkStatusTasks::initializeLight))
+- .step(ChunkStatus.LIGHT, builder -> builder.addRequirement(ChunkStatus.INITIALIZE_LIGHT, 1).setTask(ChunkStatusTasks::light))
++ .step(ChunkStatus.LIGHT, builder -> builder.setTask(ChunkStatusTasks::light)) // Paper - rewrite chunk system - starlight does not need neighbours
+ .step(ChunkStatus.SPAWN, builder -> builder)
+ .step(ChunkStatus.FULL, builder -> builder.setTask(ChunkStatusTasks::full))
+ .build();
+diff --git a/net/minecraft/world/level/chunk/status/ChunkStatus.java b/net/minecraft/world/level/chunk/status/ChunkStatus.java
+index 7a64b00ff31d1273d0b0b9a3cfd43808c88ef46a..c9d8a1c0a75c34ccd9f5cead02cccd776276f3cb 100644
+--- a/net/minecraft/world/level/chunk/status/ChunkStatus.java
++++ b/net/minecraft/world/level/chunk/status/ChunkStatus.java
+@@ -11,7 +11,7 @@ import net.minecraft.resources.ResourceLocation;
+ import net.minecraft.world.level.levelgen.Heightmap;
+ import org.jetbrains.annotations.VisibleForTesting;
+
+-public class ChunkStatus {
++public class ChunkStatus implements ca.spottedleaf.moonrise.patches.chunk_system.level.chunk.ChunkSystemChunkStatus { // Paper - rewrite chunk system
+ public static final int MAX_STRUCTURE_DISTANCE = 8;
+ private static final EnumSet<Heightmap.Types> WORLDGEN_HEIGHTMAPS = EnumSet.of(Heightmap.Types.OCEAN_FLOOR_WG, Heightmap.Types.WORLD_SURFACE_WG);
+ public static final EnumSet<Heightmap.Types> FINAL_HEIGHTMAPS = EnumSet.of(
+@@ -51,8 +51,70 @@ public class ChunkStatus {
+ return list;
+ }
+
++ // Paper start - rewrite chunk system
++ private boolean isParallelCapable;
++ private boolean emptyLoadTask;
++ private int writeRadius;
++ private ChunkStatus nextStatus;
++ private java.util.concurrent.atomic.AtomicBoolean warnedAboutNoImmediateComplete;
++
++ @Override
++ public final boolean moonrise$isParallelCapable() {
++ return this.isParallelCapable;
++ }
++
++ @Override
++ public final void moonrise$setParallelCapable(final boolean value) {
++ this.isParallelCapable = value;
++ }
++
++ @Override
++ public final int moonrise$getWriteRadius() {
++ return this.writeRadius;
++ }
++
++ @Override
++ public final void moonrise$setWriteRadius(final int value) {
++ this.writeRadius = value;
++ }
++
++ @Override
++ public final ChunkStatus moonrise$getNextStatus() {
++ return this.nextStatus;
++ }
++
++ @Override
++ public final boolean moonrise$isEmptyLoadStatus() {
++ return this.emptyLoadTask;
++ }
++
++ @Override
++ public void moonrise$setEmptyLoadStatus(final boolean value) {
++ this.emptyLoadTask = value;
++ }
++
++ @Override
++ public final boolean moonrise$isEmptyGenStatus() {
++ return (Object)this == ChunkStatus.EMPTY;
++ }
++
++ @Override
++ public final java.util.concurrent.atomic.AtomicBoolean moonrise$getWarnedAboutNoImmediateComplete() {
++ return this.warnedAboutNoImmediateComplete;
++ }
++ // Paper end - rewrite chunk system
++
+ @VisibleForTesting
+ protected ChunkStatus(@Nullable ChunkStatus parent, EnumSet<Heightmap.Types> heightmapsAfter, ChunkType chunkType) {
++ // Paper start - rewrite chunk system
++ this.isParallelCapable = false;
++ this.writeRadius = -1;
++ this.nextStatus = (ChunkStatus)(Object)this;
++ if (parent != null) {
++ parent.nextStatus = (ChunkStatus)(Object)this;
++ }
++ this.warnedAboutNoImmediateComplete = new java.util.concurrent.atomic.AtomicBoolean();
++ // Paper end - rewrite chunk system
+ this.parent = parent == null ? this : parent;
+ this.chunkType = chunkType;
+ this.heightmapsAfter = heightmapsAfter;
+diff --git a/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java b/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
+index c953bc93de8a42bcc12b7e8f46b3ae804e54964e..2ccbdfdcf81556306e098277ecf119d5fd02138c 100644
+--- a/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
++++ b/net/minecraft/world/level/chunk/status/ChunkStatusTasks.java
+@@ -182,7 +182,7 @@ public class ChunkStatusTasks {
+ if (protoChunk instanceof ImposterProtoChunk imposterProtoChunk) {
+ wrapped = imposterProtoChunk.getWrapped();
+ } else {
+- wrapped = new LevelChunk(serverLevel, protoChunk, chunk1 -> postLoadProtoChunk(serverLevel, protoChunk.getEntities()));
++ wrapped = new LevelChunk(serverLevel, protoChunk, chunk1 -> postLoadProtoChunk(serverLevel, protoChunk.getEntities(), protoChunk.getPos())); // Paper - rewrite chunk system
+ generationChunkHolder.replaceProtoChunk(new ImposterProtoChunk(wrapped, false));
+ }
+
+@@ -196,7 +196,7 @@ public class ChunkStatusTasks {
+ }, worldGenContext.mainThreadExecutor());
+ }
+
+- public static void postLoadProtoChunk(ServerLevel level, List<CompoundTag> entityTags) { // Paper - public
++ public static void postLoadProtoChunk(ServerLevel level, List<CompoundTag> entityTags, ChunkPos pos) { // Paper - public // Paper - rewrite chunk system - add ChunkPos param
+ if (!entityTags.isEmpty()) {
+ // CraftBukkit start - these are spawned serialized (DefinedStructure) and we don't call an add event below at the moment due to ordering complexities
+ level.addWorldGenChunkEntities(EntityType.loadEntitiesRecursive(entityTags, level, EntitySpawnReason.LOAD).filter((entity) -> {
+@@ -208,7 +208,7 @@ public class ChunkStatusTasks {
+ }
+ checkDupeUUID(level, entity); // Paper - duplicate uuid resolving
+ return !needsRemoval;
+- }));
++ }), pos); // Paper - rewrite chunk system
+ // CraftBukkit end
+ }
+ }
+diff --git a/net/minecraft/world/level/chunk/status/ChunkStep.java b/net/minecraft/world/level/chunk/status/ChunkStep.java
+index 7a4d299d2ce36982204e30de9278ddfd5b37c3df..b8348976e80578d9eff64eea68c04c603fed49ad 100644
+--- a/net/minecraft/world/level/chunk/status/ChunkStep.java
++++ b/net/minecraft/world/level/chunk/status/ChunkStep.java
+@@ -11,9 +11,50 @@ import net.minecraft.util.profiling.jfr.callback.ProfiledDuration;
+ import net.minecraft.world.level.chunk.ChunkAccess;
+ import net.minecraft.world.level.chunk.ProtoChunk;
+
+-public record ChunkStep(
+- ChunkStatus targetStatus, ChunkDependencies directDependencies, ChunkDependencies accumulatedDependencies, int blockStateWriteRadius, ChunkStatusTask task
+-) {
++// Paper start - rewerite chunk system - convert record to class
++public final class ChunkStep implements ca.spottedleaf.moonrise.patches.chunk_system.status.ChunkSystemChunkStep { // Paper - rewrite chunk system
++ private final ChunkStatus targetStatus;
++ private final ChunkDependencies directDependencies;
++ private final ChunkDependencies accumulatedDependencies;
++ private final int blockStateWriteRadius;
++ private final ChunkStatusTask task;
++
++ private final ChunkStatus[] byRadius; // Paper - rewrite chunk system
++
++ public ChunkStep(
++ ChunkStatus targetStatus, ChunkDependencies directDependencies, ChunkDependencies accumulatedDependencies, int blockStateWriteRadius, ChunkStatusTask task
++ ) {
++ this.targetStatus = targetStatus;
++ this.directDependencies = directDependencies;
++ this.accumulatedDependencies = accumulatedDependencies;
++ this.blockStateWriteRadius = blockStateWriteRadius;
++ this.task = task;
++
++ // Paper start - rewrite chunk system
++ this.byRadius = new ChunkStatus[this.getAccumulatedRadiusOf(ChunkStatus.EMPTY) + 1];
++ this.byRadius[0] = targetStatus.getParent();
++
++ for (ChunkStatus status = targetStatus.getParent(); status != ChunkStatus.EMPTY; status = status.getParent()) {
++ final int radius = this.getAccumulatedRadiusOf(status);
++
++ for (int j = 0; j <= radius; ++j) {
++ if (this.byRadius[j] == null) {
++ this.byRadius[j] = status;
++ }
++ }
++ }
++ // Paper end - rewrite chunk system
++ }
++
++ // Paper start - rewrite chunk system
++ @Override
++ public final ChunkStatus moonrise$getRequiredStatusAtRadius(final int radius) {
++ return this.byRadius[radius];
++ }
++ // Paper end - rewrite chunk system
++
++ // Paper start - rewerite chunk system - convert record to class
++
+ public int getAccumulatedRadiusOf(ChunkStatus status) {
+ return status == this.targetStatus ? 0 : this.accumulatedDependencies.getRadiusOf(status);
+ }
+@@ -40,6 +81,56 @@ public record ChunkStep(
+ return chunk;
+ }
+
++ // Paper start - rewerite chunk system - convert record to class
++ public ChunkStatus targetStatus() {
++ return targetStatus;
++ }
++
++ public ChunkDependencies directDependencies() {
++ return directDependencies;
++ }
++
++ public ChunkDependencies accumulatedDependencies() {
++ return accumulatedDependencies;
++ }
++
++ public int blockStateWriteRadius() {
++ return blockStateWriteRadius;
++ }
++
++ public ChunkStatusTask task() {
++ return task;
++ }
++
++ @Override
++ public boolean equals(Object obj) {
++ if (obj == this) return true;
++ if (obj == null || obj.getClass() != this.getClass()) return false;
++ var that = (net.minecraft.world.level.chunk.status.ChunkStep) obj;
++ return java.util.Objects.equals(this.targetStatus, that.targetStatus) &&
++ java.util.Objects.equals(this.directDependencies, that.directDependencies) &&
++ java.util.Objects.equals(this.accumulatedDependencies, that.accumulatedDependencies) &&
++ this.blockStateWriteRadius == that.blockStateWriteRadius &&
++ java.util.Objects.equals(this.task, that.task);
++ }
++
++ @Override
++ public int hashCode() {
++ return java.util.Objects.hash(targetStatus, directDependencies, accumulatedDependencies, blockStateWriteRadius, task);
++ }
++
++ @Override
++ public String toString() {
++ return "ChunkStep[" +
++ "targetStatus=" + targetStatus + ", " +
++ "directDependencies=" + directDependencies + ", " +
++ "accumulatedDependencies=" + accumulatedDependencies + ", " +
++ "blockStateWriteRadius=" + blockStateWriteRadius + ", " +
++ "task=" + task + ']';
++ }
++ // Paper end - rewerite chunk system - convert record to class
++
++
+ public static class Builder {
+ private final ChunkStatus status;
+ @Nullable
+diff --git a/net/minecraft/world/level/chunk/storage/ChunkStorage.java b/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+index 80bc7ad9ad076968d06279dedd845d5946cf2501..433feab7f7c1931f79836164a0b8c4a1c3b75ba6 100644
+--- a/net/minecraft/world/level/chunk/storage/ChunkStorage.java
++++ b/net/minecraft/world/level/chunk/storage/ChunkStorage.java
+@@ -22,20 +22,30 @@ import net.minecraft.world.level.chunk.ChunkGenerator;
+ import net.minecraft.world.level.levelgen.structure.LegacyStructureDataHandler;
+ import net.minecraft.world.level.storage.DimensionDataStorage;
+
+-public class ChunkStorage implements AutoCloseable {
++public class ChunkStorage implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkStorage { // Paper - rewrite chunk system
+ public static final int LAST_MONOLYTH_STRUCTURE_DATA_VERSION = 1493;
+- private final IOWorker worker;
++ // Paper - rewrite chunk system
+ protected final DataFixer fixerUpper;
+ @Nullable
+ private volatile LegacyStructureDataHandler legacyStructureHandler;
+
++ // Paper start - rewrite chunk system
++ private static final org.slf4j.Logger LOGGER = com.mojang.logging.LogUtils.getLogger();
++ private final RegionFileStorage storage;
++
++ @Override
++ public final RegionFileStorage moonrise$getRegionStorage() {
++ return this.storage;
++ }
++ // Paper end - rewrite chunk system
++
+ public ChunkStorage(RegionStorageInfo info, Path folder, DataFixer fixerUpper, boolean sync) {
+ this.fixerUpper = fixerUpper;
+- this.worker = new IOWorker(info, folder, sync);
++ this.storage = new IOWorker(info, folder, sync).storage; // Paper - rewrite chunk system
+ }
+
+ public boolean isOldChunkAround(ChunkPos pos, int radius) {
+- return this.worker.isOldChunkAround(pos, radius);
++ return true; // Paper - rewrite chunk system
+ }
+
+ // CraftBukkit start
+@@ -99,7 +109,9 @@ public class ChunkStorage implements AutoCloseable {
+ chunkData = ca.spottedleaf.dataconverter.minecraft.MCDataConverter.convertTag(ca.spottedleaf.dataconverter.minecraft.datatypes.MCTypeRegistry.CHUNK, chunkData, version, 1493); // Paper - replace chunk converter
+ if (chunkData.getCompound("Level").getBoolean("hasLegacyStructureData")) {
+ LegacyStructureDataHandler legacyStructureHandler = this.getLegacyStructureHandler(levelKey, storage);
++ synchronized (legacyStructureHandler) { // Paper - rewrite chunk system
+ chunkData = legacyStructureHandler.updateFromLegacy(chunkData);
++ }
+ }
+ }
+
+@@ -163,7 +175,13 @@ public class ChunkStorage implements AutoCloseable {
+ }
+
+ public CompletableFuture<Optional<CompoundTag>> read(ChunkPos chunkPos) {
+- return this.worker.loadAsync(chunkPos);
++ // Paper start - rewrite chunk system
++ try {
++ return CompletableFuture.completedFuture(Optional.ofNullable(this.storage.read(chunkPos)));
++ } catch (final Throwable throwable) {
++ return CompletableFuture.failedFuture(throwable);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public CompletableFuture<Void> write(ChunkPos pos, Supplier<CompoundTag> tagSupplier) {
+@@ -179,29 +197,54 @@ public class ChunkStorage implements AutoCloseable {
+ };
+ // Paper end - guard against possible chunk pos desync
+ this.handleLegacyStructureIndex(pos);
+- return this.worker.store(pos, guardedPosCheck); // Paper - guard against possible chunk pos desync
++ // Paper start - rewrite chunk system
++ try {
++ this.storage.write(pos, guardedPosCheck.get());
++ return CompletableFuture.completedFuture(null);
++ } catch (final Throwable throwable) {
++ return CompletableFuture.failedFuture(throwable);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ protected void handleLegacyStructureIndex(ChunkPos chunkPos) {
+ if (this.legacyStructureHandler != null) {
++ synchronized (this.legacyStructureHandler) { // Paper - rewrite chunk system
+ this.legacyStructureHandler.removeIndex(chunkPos.toLong());
++ } // Paper - rewrite chunk system
+ }
+ }
+
+ public void flushWorker() {
+- this.worker.synchronize(true).join();
++ // Paper start - rewrite chunk system
++ try {
++ this.storage.flush();
++ } catch (final IOException ex) {
++ LOGGER.error("Failed to flush chunk storage", ex);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public void close() throws IOException {
+- this.worker.close();
++ this.storage.close(); // Paper - rewrite chunk system
+ }
+
+ public ChunkScanAccess chunkScanner() {
+- return this.worker;
++ // Paper start - rewrite chunk system
++ // TODO ChunkMap implementation?
++ return (chunkPos, streamTagVisitor) -> {
++ try {
++ this.storage.scanChunk(chunkPos, streamTagVisitor);
++ return java.util.concurrent.CompletableFuture.completedFuture(null);
++ } catch (IOException e) {
++ throw new RuntimeException(e);
++ }
++ };
++ // Paper end - rewrite chunk system
+ }
+
+- protected RegionStorageInfo storageInfo() {
+- return this.worker.storageInfo();
++ public RegionStorageInfo storageInfo() { // Paper - public
++ return this.storage.info(); // Paper - rewrite chunk system
+ }
+ }
+diff --git a/net/minecraft/world/level/chunk/storage/EntityStorage.java b/net/minecraft/world/level/chunk/storage/EntityStorage.java
+index c3c9771138cb1712ea429d8c45596220830314eb..da05fb780c55381a7a08ced51d01764a645740b2 100644
+--- a/net/minecraft/world/level/chunk/storage/EntityStorage.java
++++ b/net/minecraft/world/level/chunk/storage/EntityStorage.java
+@@ -71,12 +71,12 @@ public class EntityStorage implements EntityPersistentStorage<Entity> {
+ }
+ }
+
+- private static ChunkPos readChunkPos(CompoundTag tag) {
++ public static ChunkPos readChunkPos(CompoundTag tag) { // Paper - public
+ int[] intArray = tag.getIntArray("Position");
+ return new ChunkPos(intArray[0], intArray[1]);
+ }
+
+- private static void writeChunkPos(CompoundTag tag, ChunkPos pos) {
++ public static void writeChunkPos(CompoundTag tag, ChunkPos pos) { // Paper - public
+ tag.put("Position", new IntArrayTag(new int[]{pos.x, pos.z}));
+ }
+
+diff --git a/net/minecraft/world/level/chunk/storage/IOWorker.java b/net/minecraft/world/level/chunk/storage/IOWorker.java
+index 889e188e920edb284f04b264bcdd06146f54a4cb..2199a9e2a0141c646d108f2687a27f1d165453c5 100644
+--- a/net/minecraft/world/level/chunk/storage/IOWorker.java
++++ b/net/minecraft/world/level/chunk/storage/IOWorker.java
+@@ -30,7 +30,7 @@ public class IOWorker implements ChunkScanAccess, AutoCloseable {
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private final AtomicBoolean shutdownRequested = new AtomicBoolean();
+ private final PriorityConsecutiveExecutor consecutiveExecutor;
+- private final RegionFileStorage storage;
++ public final RegionFileStorage storage; // Paper - public
+ private final SequencedMap<ChunkPos, IOWorker.PendingStore> pendingWrites = new LinkedHashMap<>();
+ private final Long2ObjectLinkedOpenHashMap<CompletableFuture<BitSet>> regionCacheForBlender = new Long2ObjectLinkedOpenHashMap<>();
+ private static final int REGION_CACHE_SIZE = 1024;
+diff --git a/net/minecraft/world/level/chunk/storage/RegionFile.java b/net/minecraft/world/level/chunk/storage/RegionFile.java
+index 783a2d80f6197dd0af0dc81909f0353a8ea2ecf4..7da388ffab162c282cad0f297bb7304f3c2abbaf 100644
+--- a/net/minecraft/world/level/chunk/storage/RegionFile.java
++++ b/net/minecraft/world/level/chunk/storage/RegionFile.java
+@@ -22,7 +22,7 @@ import net.minecraft.util.profiling.jfr.JvmProfiler;
+ import net.minecraft.world.level.ChunkPos;
+ import org.slf4j.Logger;
+
+-public class RegionFile implements AutoCloseable {
++public class RegionFile implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemRegionFile { // Paper - rewrite chunk system
+ private static final Logger LOGGER = LogUtils.getLogger();
+ private static final int SECTOR_BYTES = 4096;
+ @VisibleForTesting
+@@ -45,6 +45,21 @@ public class RegionFile implements AutoCloseable {
+ @VisibleForTesting
+ protected final RegionBitmap usedSectors = new RegionBitmap();
+
++ // Paper start - rewrite chunk system
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData moonrise$startWrite(final net.minecraft.nbt.CompoundTag data, final ChunkPos pos) throws IOException {
++ final RegionFile.ChunkBuffer buffer = ((RegionFile)(Object)this).new ChunkBuffer(pos);
++ ((ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkBuffer)buffer).moonrise$setWriteOnClose(false);
++
++ final DataOutputStream out = new DataOutputStream(this.version.wrap(buffer));
++
++ return new ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData(
++ data, ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData.WriteResult.WRITE,
++ out, ((ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkBuffer)buffer)::moonrise$write
++ );
++ }
++ // Paper end - rewrite chunk system
++
+ public RegionFile(RegionStorageInfo info, Path path, Path externalFileDir, boolean sync) throws IOException {
+ this(info, path, externalFileDir, RegionFileVersion.getCompressionFormat(), sync); // Paper - Configurable region compression format
+ }
+@@ -204,6 +219,16 @@ public class RegionFile implements AutoCloseable {
+
+ @Nullable
+ private DataInputStream createExternalChunkInputStream(ChunkPos chunkPos, byte versionByte) throws IOException {
++ // Paper start - rewrite chunk system
++ final DataInputStream is = this.createExternalChunkInputStream0(chunkPos, versionByte);
++ if (is == null) {
++ return is;
++ }
++ return new ca.spottedleaf.moonrise.patches.chunk_system.util.stream.ExternalChunkStreamMarker(is);
++ }
++ @Nullable
++ private DataInputStream createExternalChunkInputStream0(ChunkPos chunkPos, byte versionByte) throws IOException {
++ // Paper end - rewrite chunk system
+ Path externalChunkPath = this.getExternalChunkPath(chunkPos);
+ if (!Files.isRegularFile(externalChunkPath)) {
+ LOGGER.error("External chunk path {} is not file", externalChunkPath);
+@@ -398,9 +423,28 @@ public class RegionFile implements AutoCloseable {
+ }
+ }
+
+- class ChunkBuffer extends ByteArrayOutputStream {
++ class ChunkBuffer extends ByteArrayOutputStream implements ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemChunkBuffer { // Paper - rewrite chunk system
+ private final ChunkPos pos;
+
++ // Paper start - rewrite chunk system
++ private boolean writeOnClose = true;
++
++ @Override
++ public final boolean moonrise$getWriteOnClose() {
++ return this.writeOnClose;
++ }
++
++ @Override
++ public final void moonrise$setWriteOnClose(final boolean value) {
++ this.writeOnClose = value;
++ }
++
++ @Override
++ public final void moonrise$write(final RegionFile regionFile) throws IOException {
++ regionFile.write(this.pos, ByteBuffer.wrap(this.buf, 0, this.count));
++ }
++ // Paper end - rewrite chunk system
++
+ public ChunkBuffer(final ChunkPos pos) {
+ super(8096);
+ super.write(0);
+@@ -417,7 +461,7 @@ public class RegionFile implements AutoCloseable {
+ int i = this.count - 5 + 1;
+ JvmProfiler.INSTANCE.onRegionFileWrite(RegionFile.this.info, this.pos, RegionFile.this.version, i);
+ byteBuffer.putInt(0, i);
+- RegionFile.this.write(this.pos, byteBuffer);
++ if (this.writeOnClose) { RegionFile.this.write(this.pos, byteBuffer); } // Paper - rewrite chunk system
+ }
+ }
+
+diff --git a/net/minecraft/world/level/chunk/storage/RegionFileStorage.java b/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+index 51bf310423013d0ae9d3202d66e36a053a767197..2661a21703994a18c4a9a44fba0f6931fd37151e 100644
+--- a/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
++++ b/net/minecraft/world/level/chunk/storage/RegionFileStorage.java
+@@ -14,7 +14,7 @@ import net.minecraft.nbt.StreamTagVisitor;
+ import net.minecraft.util.ExceptionCollector;
+ import net.minecraft.world.level.ChunkPos;
+
+-public final class RegionFileStorage implements AutoCloseable {
++public final class RegionFileStorage implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.io.ChunkSystemRegionFileStorage { // Paper - rewrite chunk system
+ public static final String ANVIL_EXTENSION = ".mca";
+ private static final int MAX_CACHE_SIZE = 256;
+ public final Long2ObjectLinkedOpenHashMap<RegionFile> regionCache = new Long2ObjectLinkedOpenHashMap<>();
+@@ -22,29 +22,218 @@ public final class RegionFileStorage implements AutoCloseable {
+ private final Path folder;
+ private final boolean sync;
+
+- RegionFileStorage(RegionStorageInfo info, Path folder, boolean sync) {
++ // Paper start - rewrite chunk system
++ private static final int REGION_SHIFT = 5;
++ private static final int MAX_NON_EXISTING_CACHE = 1024 * 4;
++ private final it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet nonExistingRegionFiles = new it.unimi.dsi.fastutil.longs.LongLinkedOpenHashSet();
++ private static String getRegionFileName(final int chunkX, final int chunkZ) {
++ return "r." + (chunkX >> REGION_SHIFT) + "." + (chunkZ >> REGION_SHIFT) + ".mca";
++ }
++
++ private boolean doesRegionFilePossiblyExist(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ if (this.nonExistingRegionFiles.contains(position)) {
++ this.nonExistingRegionFiles.addAndMoveToFirst(position);
++ return false;
++ }
++ return true;
++ }
++ }
++
++ private void createRegionFile(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ this.nonExistingRegionFiles.remove(position);
++ }
++ }
++
++ private void markNonExisting(final long position) {
++ synchronized (this.nonExistingRegionFiles) {
++ if (this.nonExistingRegionFiles.addAndMoveToFirst(position)) {
++ while (this.nonExistingRegionFiles.size() >= MAX_NON_EXISTING_CACHE) {
++ this.nonExistingRegionFiles.removeLastLong();
++ }
++ }
++ }
++ }
++
++ @Override
++ public final boolean moonrise$doesRegionFileNotExistNoIO(final int chunkX, final int chunkZ) {
++ return !this.doesRegionFilePossiblyExist(ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT));
++ }
++
++ @Override
++ public synchronized final RegionFile moonrise$getRegionFileIfLoaded(final int chunkX, final int chunkZ) {
++ return this.regionCache.getAndMoveToFirst(ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT));
++ }
++
++ @Override
++ public synchronized final RegionFile moonrise$getRegionFileIfExists(final int chunkX, final int chunkZ) throws IOException {
++ final long key = ChunkPos.asLong(chunkX >> REGION_SHIFT, chunkZ >> REGION_SHIFT);
++
++ RegionFile ret = this.regionCache.getAndMoveToFirst(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ if (!this.doesRegionFilePossiblyExist(key)) {
++ return null;
++ }
++
++ if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper
++ this.regionCache.removeLast().close();
++ }
++
++ final Path regionPath = this.folder.resolve(getRegionFileName(chunkX, chunkZ));
++
++ if (!java.nio.file.Files.exists(regionPath)) {
++ this.markNonExisting(key);
++ return null;
++ }
++
++ this.createRegionFile(key);
++
++ FileUtil.createDirectoriesSafe(this.folder);
++
++ ret = new RegionFile(this.info, regionPath, this.folder, this.sync);
++
++ this.regionCache.putAndMoveToFirst(key, ret);
++
++ return ret;
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData moonrise$startWrite(
++ final int chunkX, final int chunkZ, final CompoundTag compound
++ ) throws IOException {
++ if (compound == null) {
++ return new ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData(
++ compound, ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData.WriteResult.DELETE,
++ null, null
++ );
++ }
++
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ final RegionFile regionFile = this.getRegionFile(pos);
++
++ // note: not required to keep regionfile loaded after this call, as the write param takes a regionfile as input
++ // (and, the regionfile parameter is unused for writing until the write call)
++ final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData writeData = ((ca.spottedleaf.moonrise.patches.chunk_system.storage.ChunkSystemRegionFile)regionFile).moonrise$startWrite(compound, pos);
++
++ try {
++ NbtIo.write(compound, writeData.output());
++ } finally {
++ writeData.output().close();
++ }
++
++ return writeData;
++ }
++
++ @Override
++ public final void moonrise$finishWrite(
++ final int chunkX, final int chunkZ, final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData writeData
++ ) throws IOException {
++ final ChunkPos pos = new ChunkPos(chunkX, chunkZ);
++ if (writeData.result() == ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.WriteData.WriteResult.DELETE) {
++ final RegionFile regionFile = this.moonrise$getRegionFileIfExists(chunkX, chunkZ);
++ if (regionFile != null) {
++ regionFile.clear(pos);
++ } // else: didn't exist
++
++ return;
++ }
++
++ writeData.write().run(this.getRegionFile(pos));
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData moonrise$readData(
++ final int chunkX, final int chunkZ
++ ) throws IOException {
++ final RegionFile regionFile = this.moonrise$getRegionFileIfExists(chunkX, chunkZ);
++
++ final DataInputStream input = regionFile == null ? null : regionFile.getChunkDataInputStream(new ChunkPos(chunkX, chunkZ));
++
++ if (input == null) {
++ return new ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData(
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData.ReadResult.NO_DATA, null, null
++ );
++ }
++
++ final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData ret = new ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData(
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData.ReadResult.HAS_DATA, input, null
++ );
++
++ if (!(input instanceof ca.spottedleaf.moonrise.patches.chunk_system.util.stream.ExternalChunkStreamMarker)) {
++ // internal stream, which is fully read
++ return ret;
++ }
++
++ final CompoundTag syncRead = this.moonrise$finishRead(chunkX, chunkZ, ret);
++
++ if (syncRead == null) {
++ // need to try again
++ return this.moonrise$readData(chunkX, chunkZ);
++ }
++
++ return new ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData(
++ ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData.ReadResult.SYNC_READ, null, syncRead
++ );
++ }
++
++ // if the return value is null, then the caller needs to re-try with a new call to readData()
++ @Override
++ public final CompoundTag moonrise$finishRead(
++ final int chunkX, final int chunkZ, final ca.spottedleaf.moonrise.patches.chunk_system.io.MoonriseRegionFileIO.RegionDataController.ReadData readData
++ ) throws IOException {
++ try {
++ return NbtIo.read(readData.input());
++ } finally {
++ readData.input().close();
++ }
++ }
++ // Paper end - rewrite chunk system
++ // Paper start - rewrite chunk system
++ public RegionFile getRegionFile(ChunkPos chunkcoordintpair) throws IOException {
++ return this.getRegionFile(chunkcoordintpair, false);
++ }
++ // Paper end - rewrite chunk system
++
++ protected RegionFileStorage(RegionStorageInfo info, Path folder, boolean sync) { // Paper - protected
+ this.folder = folder;
+ this.sync = sync;
+ this.info = info;
+ }
+
+ @org.jetbrains.annotations.Contract("_, false -> !null") @Nullable private RegionFile getRegionFile(ChunkPos chunkPos, boolean existingOnly) throws IOException { // CraftBukkit
+- long packedChunkPos = ChunkPos.asLong(chunkPos.getRegionX(), chunkPos.getRegionZ());
+- RegionFile regionFile = this.regionCache.getAndMoveToFirst(packedChunkPos);
+- if (regionFile != null) {
+- return regionFile;
+- } else {
+- if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper - Sanitise RegionFileCache and make configurable
++ // Paper start - rewrite chunk system
++ if (existingOnly) {
++ return this.moonrise$getRegionFileIfExists(chunkPos.x, chunkPos.z);
++ }
++ synchronized (this) {
++ final long key = ChunkPos.asLong(chunkPos.x >> REGION_SHIFT, chunkPos.z >> REGION_SHIFT);
++
++ RegionFile ret = this.regionCache.getAndMoveToFirst(key);
++ if (ret != null) {
++ return ret;
++ }
++
++ if (this.regionCache.size() >= io.papermc.paper.configuration.GlobalConfiguration.get().misc.regionFileCacheSize) { // Paper
+ this.regionCache.removeLast().close();
+ }
+
++ final Path regionPath = this.folder.resolve(getRegionFileName(chunkPos.x, chunkPos.z));
++
++ this.createRegionFile(key);
++
+ FileUtil.createDirectoriesSafe(this.folder);
+- Path path = this.folder.resolve("r." + chunkPos.getRegionX() + "." + chunkPos.getRegionZ() + ".mca");
+- if (existingOnly && !java.nio.file.Files.exists(path)) return null; // CraftBukkit
+- RegionFile regionFile1 = new RegionFile(this.info, path, this.folder, this.sync);
+- this.regionCache.putAndMoveToFirst(packedChunkPos, regionFile1);
+- return regionFile1;
++
++ ret = new RegionFile(this.info, regionPath, this.folder, this.sync);
++
++ this.regionCache.putAndMoveToFirst(key, ret);
++
++ return ret;
+ }
++ // Paper end - rewrite chunk system
+ }
+
+ // Paper start
+@@ -126,8 +315,14 @@ public final class RegionFileStorage implements AutoCloseable {
+ }
+ }
+
+- protected void write(ChunkPos chunkPos, @Nullable CompoundTag chunkData) throws IOException {
+- RegionFile regionFile = this.getRegionFile(chunkPos, false); // CraftBukkit
++ public void write(ChunkPos chunkPos, @Nullable CompoundTag chunkData) throws IOException { // Paper - rewrite chunk system - public
++ RegionFile regionFile = this.getRegionFile(chunkPos, chunkData == null); // CraftBukkit // Paper - rewrite chunk system
++ // Paper start - rewrite chunk system
++ if (regionFile == null) {
++ // if the RegionFile doesn't exist, no point in deleting from it
++ return;
++ }
++ // Paper end - rewrite chunk system
+ if (chunkData == null) {
+ regionFile.clear(chunkPos);
+ } else {
+@@ -140,23 +335,36 @@ public final class RegionFileStorage implements AutoCloseable {
+
+ @Override
+ public void close() throws IOException {
+- ExceptionCollector<IOException> exceptionCollector = new ExceptionCollector<>();
+-
+- for (RegionFile regionFile : this.regionCache.values()) {
+- try {
+- regionFile.close();
+- } catch (IOException var5) {
+- exceptionCollector.add(var5);
++ // Paper start - rewrite chunk system
++ synchronized (this) {
++ final ExceptionCollector<IOException> exceptionCollector = new ExceptionCollector<>();
++ for (final RegionFile regionFile : this.regionCache.values()) {
++ try {
++ regionFile.close();
++ } catch (final IOException ex) {
++ exceptionCollector.add(ex);
++ }
+ }
++ exceptionCollector.throwIfPresent();
+ }
+-
+- exceptionCollector.throwIfPresent();
++ // Paper end - rewrite chunk system
+ }
+
+ public void flush() throws IOException {
+- for (RegionFile regionFile : this.regionCache.values()) {
+- regionFile.flush();
++ // Paper start - rewrite chunk system
++ synchronized (this) {
++ final ExceptionCollector<IOException> exceptionCollector = new ExceptionCollector<>();
++ for (final RegionFile regionFile : this.regionCache.values()) {
++ try {
++ regionFile.flush();
++ } catch (final IOException ex) {
++ exceptionCollector.add(ex);
++ }
++ }
++
++ exceptionCollector.throwIfPresent();
+ }
++ // Paper end - rewrite chunk system
+ }
+
+ public RegionStorageInfo info() {
+diff --git a/net/minecraft/world/level/chunk/storage/SectionStorage.java b/net/minecraft/world/level/chunk/storage/SectionStorage.java
+index 7dc1ffffd9d0fec54dbc254c154ee85ee750174d..778bd73a938c94ecb85ca0f8b686ff4e1baee040 100644
+--- a/net/minecraft/world/level/chunk/storage/SectionStorage.java
++++ b/net/minecraft/world/level/chunk/storage/SectionStorage.java
+@@ -40,10 +40,10 @@ import net.minecraft.world.level.ChunkPos;
+ import net.minecraft.world.level.LevelHeightAccessor;
+ import org.slf4j.Logger;
+
+-public class SectionStorage<R, P> implements AutoCloseable {
++public class SectionStorage<R, P> implements AutoCloseable, ca.spottedleaf.moonrise.patches.chunk_system.level.storage.ChunkSystemSectionStorage { // Paper - rewrite chunk system
+ static final Logger LOGGER = LogUtils.getLogger();
+ private static final String SECTIONS_TAG = "Sections";
+- private final SimpleRegionStorage simpleRegionStorage;
++ // Paper - rewrite chunk system
+ private final Long2ObjectMap<Optional<R>> storage = new Long2ObjectOpenHashMap<>();
+ private final LongLinkedOpenHashSet dirtyChunks = new LongLinkedOpenHashSet();
+ private final Codec<P> codec;
+@@ -57,6 +57,18 @@ public class SectionStorage<R, P> implements AutoCloseable {
+ private final Long2ObjectMap<CompletableFuture<Optional<SectionStorage.PackedChunk<P>>>> pendingLoads = new Long2ObjectOpenHashMap<>();
+ private final Object loadLock = new Object();
+
++ // Paper start - rewrite chunk system
++ private final RegionFileStorage regionStorage;
++
++ @Override
++ public final RegionFileStorage moonrise$getRegionStorage() {
++ return this.regionStorage;
++ }
++
++ @Override
++ public void moonrise$close() throws IOException {}
++ // Paper end - rewrite chunk system
++
+ public SectionStorage(
+ SimpleRegionStorage simpleRegionStorage,
+ Codec<P> codec,
+@@ -67,7 +79,7 @@ public class SectionStorage<R, P> implements AutoCloseable {
+ ChunkIOErrorReporter errorReporter,
+ LevelHeightAccessor levelHeightAccessor
+ ) {
+- this.simpleRegionStorage = simpleRegionStorage;
++ // Paper - rewrite chunk system
+ this.codec = codec;
+ this.packer = packer;
+ this.unpacker = unpacker;
+@@ -75,6 +87,7 @@ public class SectionStorage<R, P> implements AutoCloseable {
+ this.registryAccess = registryAccess;
+ this.errorReporter = errorReporter;
+ this.levelHeightAccessor = levelHeightAccessor;
++ this.regionStorage = simpleRegionStorage.worker.storage; // Paper - rewrite chunk system
+ }
+
+ protected void tick(BooleanSupplier aheadOfTime) {
+@@ -188,65 +201,15 @@ public class SectionStorage<R, P> implements AutoCloseable {
+ }
+
+ private CompletableFuture<Optional<SectionStorage.PackedChunk<P>>> tryRead(ChunkPos chunkPos) {
+- RegistryOps<Tag> registryOps = this.registryAccess.createSerializationContext(NbtOps.INSTANCE);
+- return this.simpleRegionStorage
+- .read(chunkPos)
+- .thenApplyAsync(
+- optional -> optional.map(
+- compoundTag -> SectionStorage.PackedChunk.parse(this.codec, registryOps, compoundTag, this.simpleRegionStorage, this.levelHeightAccessor)
+- ),
+- Util.backgroundExecutor().forName("parseSection")
+- )
+- .exceptionally(cause -> {
+- if (cause instanceof CompletionException) {
+- cause = cause.getCause();
+- }
+-
+- if (cause instanceof IOException ioException) {
+- LOGGER.error("Error reading chunk {} data from disk", chunkPos, ioException);
+- this.errorReporter.reportChunkLoadFailure(ioException, this.simpleRegionStorage.storageInfo(), chunkPos);
+- return Optional.empty();
+- } else {
+- throw new CompletionException(cause);
+- }
+- });
++ throw new IllegalStateException("Only chunk system can write state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
+ }
+
+ private void unpackChunk(ChunkPos pos, @Nullable SectionStorage.PackedChunk<P> packedChunk) {
+- if (packedChunk == null) {
+- for (int sectionY = this.levelHeightAccessor.getMinSectionY(); sectionY <= this.levelHeightAccessor.getMaxSectionY(); sectionY++) {
+- this.storage.put(getKey(pos, sectionY), Optional.empty());
+- }
+- } else {
+- boolean versionChanged = packedChunk.versionChanged();
+-
+- for (int sectionY1 = this.levelHeightAccessor.getMinSectionY(); sectionY1 <= this.levelHeightAccessor.getMaxSectionY(); sectionY1++) {
+- long key = getKey(pos, sectionY1);
+- Optional<R> optional = Optional.ofNullable(packedChunk.sectionsByY.get(sectionY1))
+- .map(object -> this.unpacker.apply((P)object, () -> this.setDirty(key)));
+- this.storage.put(key, optional);
+- optional.ifPresent(object -> {
+- this.onSectionLoad(key);
+- if (versionChanged) {
+- this.setDirty(key);
+- }
+- });
+- }
+- }
++ throw new IllegalStateException("Only chunk system can load in state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
+ }
+
+ private void writeChunk(ChunkPos pos) {
+- RegistryOps<Tag> registryOps = this.registryAccess.createSerializationContext(NbtOps.INSTANCE);
+- Dynamic<Tag> dynamic = this.writeChunk(pos, registryOps);
+- Tag tag = dynamic.getValue();
+- if (tag instanceof CompoundTag) {
+- this.simpleRegionStorage.write(pos, (CompoundTag)tag).exceptionally(throwable -> {
+- this.errorReporter.reportChunkSaveFailure(throwable, this.simpleRegionStorage.storageInfo(), pos);
+- return null;
+- });
+- } else {
+- LOGGER.error("Expected compound tag, got {}", tag);
+- }
++ throw new IllegalStateException("Only chunk system can write state, offending class:" + this.getClass().getName()); // Paper - rewrite chunk system
+ }
+
+ private <T> Dynamic<T> writeChunk(ChunkPos pos, DynamicOps<T> ops) {
+@@ -282,7 +245,7 @@ public class SectionStorage<R, P> implements AutoCloseable {
+ protected void onSectionLoad(long sectionKey) {
+ }
+
+- protected void setDirty(long sectionPos) {
++ public void setDirty(long sectionPos) { // Paper - public
+ Optional<R> optional = this.storage.get(sectionPos);
+ if (optional != null && !optional.isEmpty()) {
+ this.dirtyChunks.add(ChunkPos.asLong(SectionPos.x(sectionPos), SectionPos.z(sectionPos)));
+@@ -303,7 +266,7 @@ public class SectionStorage<R, P> implements AutoCloseable {
+
+ @Override
+ public void close() throws IOException {
+- this.simpleRegionStorage.close();
++ this.moonrise$close(); // Paper - rewrite chunk system
+ }
+
+ record PackedChunk<T>(Int2ObjectMap<T> sectionsByY, boolean versionChanged) {
+diff --git a/net/minecraft/world/level/chunk/storage/SerializableChunkData.java b/net/minecraft/world/level/chunk/storage/SerializableChunkData.java
+index cf6e2053d81f7b0f8c8e58b9c0fad3285ebc047d..e8aafbd4bd9eaba4aaa448333b37c30a8dd719bf 100644
+--- a/net/minecraft/world/level/chunk/storage/SerializableChunkData.java
++++ b/net/minecraft/world/level/chunk/storage/SerializableChunkData.java
+@@ -148,7 +148,7 @@ public record SerializableChunkData(
+ UpgradeData upgradeData = tag.contains("UpgradeData", 10)
+ ? new UpgradeData(tag.getCompound("UpgradeData"), levelHeightAccessor)
+ : UpgradeData.EMPTY;
+- boolean _boolean = tag.getBoolean("isLightOn");
++ boolean _boolean = chunkstatus.isOrAfter(ChunkStatus.LIGHT) && (nbt.get("isLightOn") != null && nbt.getInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.STARLIGHT_VERSION_TAG) == ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.STARLIGHT_LIGHT_VERSION); // Paper - starlight
+ BlendingData.Packed packed;
+ if (tag.contains("blending_data", 10)) {
+ packed = BlendingData.Packed.CODEC.parse(NbtOps.INSTANCE, tag.getCompound("blending_data")).resultOrPartial(LOGGER::error).orElse(null);
+@@ -249,7 +249,17 @@ public record SerializableChunkData(
+
+ DataLayer dataLayer = compound2.contains("BlockLight", 7) ? new DataLayer(compound2.getByteArray("BlockLight")) : null;
+ DataLayer dataLayer1 = compound2.contains("SkyLight", 7) ? new DataLayer(compound2.getByteArray("SkyLight")) : null;
+- list8.add(new SerializableChunkData.SectionData(_byte, levelChunkSection, dataLayer, dataLayer1));
++ // Paper start - starlight
++ SerializableChunkData.SectionData serializableChunkData = new SerializableChunkData.SectionData(_byte, levelChunkSection, dataLayer, dataLayer1);
++ if (sectionData.contains(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.BLOCKLIGHT_STATE_TAG, Tag.TAG_ANY_NUMERIC)) {
++ ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)serializableChunkData).starlight$setBlockLightState(sectionData.getInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.BLOCKLIGHT_STATE_TAG));
++ }
++
++ if (sectionData.contains(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.SKYLIGHT_STATE_TAG, Tag.TAG_ANY_NUMERIC)) {
++ ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)serializableChunkData).starlight$setSkyLightState(sectionData.getInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.SKYLIGHT_STATE_TAG));
++ }
++ list8.add(serializableChunkData);
++ // Paper end - starlight
+ }
+
+ return new SerializableChunkData(
+@@ -276,6 +286,59 @@ public record SerializableChunkData(
+ }
+ }
+
++ // Paper start - starlight
++ private ProtoChunk loadStarlightLightData(final ServerLevel world, final ProtoChunk ret) {
++
++ final boolean hasSkyLight = world.dimensionType().hasSkyLight();
++ final int minSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinLightSection(world);
++
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] blockNibbles = ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(world);
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] skyNibbles = ca.spottedleaf.moonrise.patches.starlight.light.StarLightEngine.getFilledEmptyLight(world);
++
++ if (!this.lightCorrect) {
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)ret).starlight$setBlockNibbles(blockNibbles);
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)ret).starlight$setSkyNibbles(skyNibbles);
++ return ret;
++ }
++
++ try {
++ for (final SerializableChunkData.SectionData sectionData : this.sectionData) {
++ final int y = sectionData.y();
++ final DataLayer blockLight = sectionData.blockLight();
++ final DataLayer skyLight = sectionData.skyLight();
++
++ final int blockState = ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$getBlockLightState();
++ final int skyState = ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$getSkyLightState();
++
++ if (blockState >= 0) {
++ if (blockLight != null) {
++ blockNibbles[y - minSection] = new ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray(ca.spottedleaf.moonrise.common.util.MixinWorkarounds.clone(blockLight.getData()), blockState); // clone for data safety
++ } else {
++ blockNibbles[y - minSection] = new ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray(null, blockState);
++ }
++ }
++
++ if (skyState >= 0 && hasSkyLight) {
++ if (skyLight != null) {
++ skyNibbles[y - minSection] = new ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray(ca.spottedleaf.moonrise.common.util.MixinWorkarounds.clone(skyLight.getData()), skyState); // clone for data safety
++ } else {
++ skyNibbles[y - minSection] = new ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray(null, skyState);
++ }
++ }
++ }
++
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)ret).starlight$setBlockNibbles(blockNibbles);
++ ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)ret).starlight$setSkyNibbles(skyNibbles);
++ } catch (final Throwable thr) {
++ ret.setLightCorrect(false);
++
++ LOGGER.error("Failed to parse light data for chunk " + ret.getPos() + " in world '" + ca.spottedleaf.moonrise.common.util.WorldUtil.getWorldName(world) + "'", thr);
++ }
++
++ return ret;
++ }
++ // Paper end - starlight
++
+ public ProtoChunk read(ServerLevel level, PoiManager poiManager, RegionStorageInfo regionStorageInfo, ChunkPos pos) {
+ if (!Objects.equals(pos, this.chunkPos)) {
+ LOGGER.error("Chunk file at {} is in the wrong location; relocating. (Expected {}, got {})", pos, pos, this.chunkPos);
+@@ -294,7 +357,7 @@ public record SerializableChunkData(
+ SectionPos sectionPos = SectionPos.of(pos, sectionData.y);
+ if (sectionData.chunkSection != null) {
+ levelChunkSections[level.getSectionIndexFromSectionY(sectionData.y)] = sectionData.chunkSection;
+- poiManager.checkConsistencyWithBlocks(sectionPos, sectionData.chunkSection);
++ //poiManager.checkConsistencyWithBlocks(sectionPos, sectionData.chunkSection); // Paper - rewrite chunk system
+ }
+
+ boolean flag1 = sectionData.blockLight != null;
+@@ -376,7 +439,7 @@ public record SerializableChunkData(
+ }
+
+ if (chunkType == ChunkType.LEVELCHUNK) {
+- return new ImposterProtoChunk((LevelChunk)chunkAccess, false);
++ return this.loadStarlightLightData(new ImposterProtoChunk((LevelChunk)chunkAccess, false)); // Paper - starlight
+ } else {
+ ProtoChunk protoChunk1 = (ProtoChunk)chunkAccess;
+
+@@ -399,7 +462,7 @@ public record SerializableChunkData(
+ protoChunk1.setCarvingMask(new CarvingMask(this.carvingMask, chunkAccess.getMinY()));
+ }
+
+- return protoChunk1;
++ return this.loadStarlightLightData(level, protoChunk1); // Paper - starlight
+ }
+ }
+
+@@ -427,22 +490,48 @@ public record SerializableChunkData(
+ throw new IllegalArgumentException("Chunk can't be serialized: " + chunk);
+ } else {
+ ChunkPos pos = chunk.getPos();
+- List<SerializableChunkData.SectionData> list = new ArrayList<>();
++ List<SerializableChunkData.SectionData> list = new ArrayList<>(); final List<SerializableChunkData.SectionData> sectionsList = list; // Paper - starlight - OBFHELPER
+ LevelChunkSection[] sections = chunk.getSections();
+ LevelLightEngine lightEngine = level.getChunkSource().getLightEngine();
+
+- for (int lightSection = lightEngine.getMinLightSection(); lightSection < lightEngine.getMaxLightSection(); lightSection++) {
+- int sectionIndexFromSectionY = chunk.getSectionIndexFromSectionY(lightSection);
+- boolean flag = sectionIndexFromSectionY >= 0 && sectionIndexFromSectionY < sections.length;
+- DataLayer dataLayerData = lightEngine.getLayerListener(LightLayer.BLOCK).getDataLayerData(SectionPos.of(pos, lightSection));
+- DataLayer dataLayerData1 = lightEngine.getLayerListener(LightLayer.SKY).getDataLayerData(SectionPos.of(pos, lightSection));
+- DataLayer dataLayer = dataLayerData != null && !dataLayerData.isEmpty() ? dataLayerData.copy() : null;
+- DataLayer dataLayer1 = dataLayerData1 != null && !dataLayerData1.isEmpty() ? dataLayerData1.copy() : null;
+- if (flag || dataLayer != null || dataLayer1 != null) {
+- LevelChunkSection levelChunkSection = flag ? sections[sectionIndexFromSectionY].copy() : null;
+- list.add(new SerializableChunkData.SectionData(lightSection, levelChunkSection, dataLayer, dataLayer1));
++ // Paper start - starlight
++ final int minLightSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinLightSection(level);
++ final int maxLightSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMaxLightSection(level);
++ final int minBlockSection = ca.spottedleaf.moonrise.common.util.WorldUtil.getMinSection(level);
++
++ final LevelChunkSection[] chunkSections = chunk.getSections();
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] blockNibbles = ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)chunk).starlight$getBlockNibbles();
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray[] skyNibbles = ((ca.spottedleaf.moonrise.patches.starlight.chunk.StarlightChunk)chunk).starlight$getSkyNibbles();
++
++ for (int lightSection = minLightSection; lightSection <= maxLightSection; ++lightSection) {
++ final int lightSectionIdx = lightSection - minLightSection;
++ final int blockSectionIdx = lightSection - minBlockSection;
++
++ final LevelChunkSection chunkSection = (blockSectionIdx >= 0 && blockSectionIdx < chunkSections.length) ? chunkSections[blockSectionIdx].copy() : null;
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray.SaveState blockNibble = blockNibbles[lightSectionIdx].getSaveState();
++ final ca.spottedleaf.moonrise.patches.starlight.light.SWMRNibbleArray.SaveState skyNibble = skyNibbles[lightSectionIdx].getSaveState();
++
++ if (chunkSection == null && blockNibble == null && skyNibble == null) {
++ continue;
++ }
++
++ final SerializableChunkData.SectionData sectionData = new SerializableChunkData.SectionData(
++ lightSection, chunkSection,
++ blockNibble == null ? null : (blockNibble.data == null ? null : new DataLayer(blockNibble.data)),
++ skyNibble == null ? null : (skyNibble.data == null ? null : new DataLayer(skyNibble.data))
++ );
++
++ if (blockNibble != null) {
++ ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$setBlockLightState(blockNibble.state);
++ }
++
++ if (skyNibble != null) {
++ ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$setSkyLightState(skyNibble.state);
+ }
++
++ sectionsList.add(sectionData);
+ }
++ // Paper end - starlight
+
+ List<CompoundTag> list1 = new ArrayList<>(chunk.getBlockEntitiesPos().size());
+
+@@ -540,7 +629,7 @@ public record SerializableChunkData(
+ Codec<PalettedContainerRO<Holder<Biome>>> codec = makeBiomeCodec(this.biomeRegistry);
+
+ for (SerializableChunkData.SectionData sectionData : this.sectionData) {
+- CompoundTag compoundTag1 = new CompoundTag();
++ CompoundTag compoundTag1 = new CompoundTag(); final CompoundTag sectionNBT = compoundTag1; // Paper - starlight - OBFHELPER
+ LevelChunkSection levelChunkSection = sectionData.chunkSection;
+ if (levelChunkSection != null) {
+ compoundTag1.put("block_states", BLOCK_STATE_CODEC.encodeStart(NbtOps.INSTANCE, levelChunkSection.getStates()).getOrThrow());
+@@ -555,6 +644,19 @@ public record SerializableChunkData(
+ compoundTag1.putByteArray("SkyLight", sectionData.skyLight.getData());
+ }
+
++ // Paper start - starlight
++ final int blockState = ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$getBlockLightState();
++ final int skyState = ((ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData)(Object)sectionData).starlight$getSkyLightState();
++
++ if (blockState > 0) {
++ sectionNBT.putInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.BLOCKLIGHT_STATE_TAG, blockState);
++ }
++
++ if (skyState > 0) {
++ sectionNBT.putInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.SKYLIGHT_STATE_TAG, skyState);
++ }
++ // Paper end - starlight
++
+ if (!compoundTag1.isEmpty()) {
+ compoundTag1.putByte("Y", (byte)sectionData.y);
+ listTag.add(compoundTag1);
+@@ -589,6 +691,14 @@ public record SerializableChunkData(
+ compoundTag.put("ChunkBukkitValues", this.persistentDataContainer);
+ }
+ // CraftBukkit end
++ // Paper start - starlight
++ if (this.lightCorrect && !this.chunkStatus.isBefore(net.minecraft.world.level.chunk.status.ChunkStatus.LIGHT)) {
++ // clobber vanilla value to force vanilla to relight
++ compoundTag.putBoolean("isLightOn", false);
++ // store our light version
++ compoundTag.putInt(ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.STARLIGHT_VERSION_TAG, ca.spottedleaf.moonrise.patches.starlight.util.SaveUtil.STARLIGHT_LIGHT_VERSION);
++ }
++ // Paper end - starlight
+ return compoundTag;
+ }
+
+@@ -747,6 +857,66 @@ public record SerializableChunkData(
+ }
+ }
+
+- public record SectionData(int y, @Nullable LevelChunkSection chunkSection, @Nullable DataLayer blockLight, @Nullable DataLayer skyLight) {
++ // Paper start - starlight - convert from record
++ public static final class SectionData implements ca.spottedleaf.moonrise.patches.starlight.storage.StarlightSectionData { // Paper - starlight - our diff
++ private final int y;
++ @javax.annotation.Nullable
++ private final net.minecraft.world.level.chunk.LevelChunkSection chunkSection;
++ @javax.annotation.Nullable
++ private final net.minecraft.world.level.chunk.DataLayer blockLight;
++ @javax.annotation.Nullable
++ private final net.minecraft.world.level.chunk.DataLayer skyLight;
++
++ // Paper start - starlight - our diff
++ private int blockLightState = -1;
++ private int skyLightState = -1;
++
++ @Override
++ public final int starlight$getBlockLightState() {
++ return this.blockLightState;
++ }
++
++ @Override
++ public final void starlight$setBlockLightState(final int state) {
++ this.blockLightState = state;
++ }
++
++ @Override
++ public final int starlight$getSkyLightState() {
++ return this.skyLightState;
++ }
++
++ @Override
++ public final void starlight$setSkyLightState(final int state) {
++ this.skyLightState = state;
++ }
++ // Paper end - starlight - our diff
++
++ public SectionData(int y, @javax.annotation.Nullable net.minecraft.world.level.chunk.LevelChunkSection chunkSection, @javax.annotation.Nullable net.minecraft.world.level.chunk.DataLayer blockLight, @javax.annotation.Nullable net.minecraft.world.level.chunk.DataLayer skyLight) {
++ this.y = y;
++ this.chunkSection = chunkSection;
++ this.blockLight = blockLight;
++ this.skyLight = skyLight;
++ }
++
++ public int y() {
++ return y;
++ }
++
++ @javax.annotation.Nullable
++ public net.minecraft.world.level.chunk.LevelChunkSection chunkSection() {
++ return chunkSection;
++ }
++
++ @javax.annotation.Nullable
++ public net.minecraft.world.level.chunk.DataLayer blockLight() {
++ return blockLight;
++ }
++
++ @javax.annotation.Nullable
++ public net.minecraft.world.level.chunk.DataLayer skyLight() {
++ return skyLight;
++ }
++ // Paper end - starlight - convert from record
+ }
+ }
+diff --git a/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java b/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
+index 41ddaceb7485626b1f2ee258c2142eb3114c106e..f883c6400281788982403d0af3ee28613e9a29b1 100644
+--- a/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
++++ b/net/minecraft/world/level/chunk/storage/SimpleRegionStorage.java
+@@ -14,7 +14,7 @@ import net.minecraft.util.datafix.DataFixTypes;
+ import net.minecraft.world.level.ChunkPos;
+
+ public class SimpleRegionStorage implements AutoCloseable {
+- private final IOWorker worker;
++ public final IOWorker worker; // Paper - public
+ private final DataFixer fixerUpper;
+ private final DataFixTypes dataFixType;
+
+diff --git a/net/minecraft/world/level/entity/EntityTickList.java b/net/minecraft/world/level/entity/EntityTickList.java
+index 342c83309b19c64d86e0dd97c1756c96be52772b..423779a2b690f387a4f0bd07b97b50e0baefda76 100644
+--- a/net/minecraft/world/level/entity/EntityTickList.java
++++ b/net/minecraft/world/level/entity/EntityTickList.java
+@@ -9,52 +9,38 @@ import javax.annotation.Nullable;
+ import net.minecraft.world.entity.Entity;
+
+ public class EntityTickList {
+- private Int2ObjectMap<Entity> active = new Int2ObjectLinkedOpenHashMap<>();
+- private Int2ObjectMap<Entity> passive = new Int2ObjectLinkedOpenHashMap<>();
+- @Nullable
+- private Int2ObjectMap<Entity> iterated;
++ private final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<net.minecraft.world.entity.Entity> entities = new ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet<>(); // Paper - rewrite chunk system
+
+ private void ensureActiveIsNotIterated() {
+- if (this.iterated == this.active) {
+- this.passive.clear();
+-
+- for (Entry<Entity> entry : Int2ObjectMaps.fastIterable(this.active)) {
+- this.passive.put(entry.getIntKey(), entry.getValue());
+- }
+-
+- Int2ObjectMap<Entity> map = this.active;
+- this.active = this.passive;
+- this.passive = map;
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public void add(Entity entity) {
+ this.ensureActiveIsNotIterated();
+- this.active.put(entity.getId(), entity);
++ this.entities.add(entity); // Paper - rewrite chunk system
+ }
+
+ public void remove(Entity entity) {
+ this.ensureActiveIsNotIterated();
+- this.active.remove(entity.getId());
++ this.entities.remove(entity); // Paper - rewrite chunk system
+ }
+
+ public boolean contains(Entity entity) {
+- return this.active.containsKey(entity.getId());
++ return this.entities.contains(entity); // Paper - rewrite chunk system
+ }
+
+ public void forEach(Consumer<Entity> entity) {
+- if (this.iterated != null) {
+- throw new UnsupportedOperationException("Only one concurrent iteration supported");
+- } else {
+- this.iterated = this.active;
+-
+- try {
+- for (Entity entity1 : this.active.values()) {
+- entity.accept(entity1);
+- }
+- } finally {
+- this.iterated = null;
++ // Paper start - rewrite chunk system
++ // To ensure nothing weird happens with dimension travelling, do not iterate over new entries...
++ // (by dfl iterator() is configured to not iterate over new entries)
++ final ca.spottedleaf.moonrise.common.list.IteratorSafeOrderedReferenceSet.Iterator<Entity> iterator = this.entities.iterator();
++ try {
++ while (iterator.hasNext()) {
++ entity.accept(iterator.next());
+ }
++ } finally {
++ iterator.finishedIterating();
+ }
++ // Paper end - rewrite chunk system
+ }
+ }
+diff --git a/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java b/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
+index 29d9f6e54421c539e9e55ab9f51b4c872da3fbb8..d77016287f5f9a0964d56f05d2d5256ef2e6e86c 100644
+--- a/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
++++ b/net/minecraft/world/level/levelgen/NoiseBasedChunkGenerator.java
+@@ -78,7 +78,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
+ return CompletableFuture.supplyAsync(() -> {
+ this.doCreateBiomes(blender, randomState, structureManager, chunk);
+ return chunk;
+- }, Util.backgroundExecutor().forName("init_biomes"));
++ }, Runnable::run); // Paper - rewrite chunk system
+ }
+
+ private void doCreateBiomes(Blender blender, RandomState random, StructureManager structureManager, ChunkAccess chunk) {
+@@ -318,7 +318,7 @@ public final class NoiseBasedChunkGenerator extends ChunkGenerator {
+ }
+
+ return var20;
+- }, Util.backgroundExecutor().forName("wgen_fill_noise"));
++ }, Runnable::run); // Paper - rewrite chunk system
+ }
+
+ private ChunkAccess doFill(Blender blender, StructureManager structureManager, RandomState random, ChunkAccess chunk, int minCellY, int cellCountY) {
+diff --git a/net/minecraft/world/level/levelgen/structure/StructureCheck.java b/net/minecraft/world/level/levelgen/structure/StructureCheck.java
+index 06b54c0bec4031689d5c2da5cfea4ef28dbd16bc..f7dc4957b38878ddd3bfc7546be8a4e0af65c807 100644
+--- a/net/minecraft/world/level/levelgen/structure/StructureCheck.java
++++ b/net/minecraft/world/level/levelgen/structure/StructureCheck.java
+@@ -47,8 +47,13 @@ public class StructureCheck {
+ private final BiomeSource biomeSource;
+ private final long seed;
+ private final DataFixer fixerUpper;
+- private final Long2ObjectMap<Object2IntMap<Structure>> loadedChunks = new Long2ObjectOpenHashMap<>();
+- private final Map<Structure, Long2BooleanMap> featureChecks = new HashMap<>();
++ // Paper start - rewrite chunk system
++ // make sure to purge entries from the maps to prevent memory leaks
++ private static final int CHUNK_TOTAL_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
++ private static final int PER_FEATURE_CHECK_LIMIT = 50 * (2 * 100 + 1) * (2 * 100 + 1); // cache 50 structure lookups
++ private final ca.spottedleaf.moonrise.common.map.SynchronisedLong2ObjectMap<it.unimi.dsi.fastutil.objects.Object2IntMap<Structure>> loadedChunksSafe = new ca.spottedleaf.moonrise.common.map.SynchronisedLong2ObjectMap<>(CHUNK_TOTAL_LIMIT);
++ private final java.util.concurrent.ConcurrentHashMap<Structure, ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap> featureChecksSafe = new java.util.concurrent.ConcurrentHashMap<>();
++ // Paper end - rewrite chunk system
+
+ public StructureCheck(
+ ChunkScanAccess storageAccess,
+@@ -90,7 +95,7 @@ public class StructureCheck {
+
+ public StructureCheckResult checkStart(ChunkPos chunkPos, Structure structure, StructurePlacement placement, boolean skipKnownStructures) {
+ long packedChunkPos = chunkPos.toLong();
+- Object2IntMap<Structure> map = this.loadedChunks.get(packedChunkPos);
++ Object2IntMap<Structure> map = this.loadedChunksSafe.get(packedChunkPos); // Paper - rewrite chunk system
+ if (map != null) {
+ return this.checkStructureInfo(map, structure, skipKnownStructures);
+ } else {
+@@ -100,9 +105,11 @@ public class StructureCheck {
+ } else if (!placement.applyAdditionalChunkRestrictions(chunkPos.x, chunkPos.z, this.seed, this.getSaltOverride(structure))) { // Paper - add missing structure seed configs
+ return StructureCheckResult.START_NOT_PRESENT;
+ } else {
+- boolean flag = this.featureChecks
+- .computeIfAbsent(structure, structure1 -> new Long2BooleanOpenHashMap())
+- .computeIfAbsent(packedChunkPos, l -> this.canCreateStructure(chunkPos, structure));
++ // Paper start - rewrite chunk system
++ boolean flag = this.featureChecksSafe
++ .computeIfAbsent(structure, structure1 -> new ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap(PER_FEATURE_CHECK_LIMIT))
++ .getOrCompute(packedChunkPos, l -> this.canCreateStructure(chunkPos, structure));
++ // Paper end - rewrite chunk system
+ return !flag ? StructureCheckResult.START_NOT_PRESENT : StructureCheckResult.CHUNK_LOAD_NEEDED;
+ }
+ }
+@@ -228,15 +235,25 @@ public class StructureCheck {
+ }
+
+ private void storeFullResults(long chunkPos, Object2IntMap<Structure> structureChunks) {
+- this.loadedChunks.put(chunkPos, deduplicateEmptyMap(structureChunks));
+- this.featureChecks.values().forEach(map -> map.remove(chunkPos));
++ // Paper start - rewrite chunk system
++ this.loadedChunksSafe.put(chunkPos, deduplicateEmptyMap(structureChunks));
++ // once we insert into loadedChunks, we don't really need to be very careful about removing everything
++ // from this map, as everything that checks this map uses loadedChunks first
++ // so, one way or another it's a race condition that doesn't matter
++ for (ca.spottedleaf.moonrise.common.map.SynchronisedLong2BooleanMap value : this.featureChecksSafe.values()) {
++ value.remove(chunkPos);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ public void incrementReference(ChunkPos pos, Structure structure) {
+- this.loadedChunks.compute(pos.toLong(), (_long, map) -> {
+- if (map == null || map.isEmpty()) {
++ this.loadedChunksSafe.compute(pos.toLong(), (_long, map) -> { // Paper start - rewrite chunk system
++ if (map == null) {
+ map = new Object2IntOpenHashMap<>();
++ } else {
++ map = map instanceof Object2IntOpenHashMap<Structure> fastClone ? fastClone.clone() : new Object2IntOpenHashMap<>(map);
+ }
++ // Paper end - rewrite chunk system
+
+ map.computeInt(structure, (structure1, integer) -> integer == null ? 1 : integer + 1);
+ return map;
+diff --git a/net/minecraft/world/level/lighting/LevelLightEngine.java b/net/minecraft/world/level/lighting/LevelLightEngine.java
+index ca23af013967b50420ebee178878ea79333de53b..83c3ec06be51f632b7c1b682cfa8dce73ff7e0c0 100644
+--- a/net/minecraft/world/level/lighting/LevelLightEngine.java
++++ b/net/minecraft/world/level/lighting/LevelLightEngine.java
+@@ -9,151 +9,111 @@ import net.minecraft.world.level.LightLayer;
+ import net.minecraft.world.level.chunk.DataLayer;
+ import net.minecraft.world.level.chunk.LightChunkGetter;
+
+-public class LevelLightEngine implements LightEventListener {
++public class LevelLightEngine implements LightEventListener, ca.spottedleaf.moonrise.patches.starlight.light.StarLightLightingProvider { // Paper - rewrite chunk system
+ public static final int LIGHT_SECTION_PADDING = 1;
+ public static final LevelLightEngine EMPTY = new LevelLightEngine();
+ protected final LevelHeightAccessor levelHeightAccessor;
+- @Nullable
+- private final LightEngine<?, ?> blockEngine;
+- @Nullable
+- private final LightEngine<?, ?> skyEngine;
++ // Paper start - rewrite chunk system
++ protected final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface lightEngine;
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface starlight$getLightEngine() {
++ return this.lightEngine;
++ }
++
++ @Override
++ public void starlight$clientUpdateLight(final LightLayer lightType, final SectionPos pos,
++ final DataLayer nibble, final boolean trustEdges) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++
++ @Override
++ public void starlight$clientRemoveLightData(final ChunkPos chunkPos) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++
++ @Override
++ public void starlight$clientChunkLoad(final ChunkPos pos, final net.minecraft.world.level.chunk.LevelChunk chunk) {
++ throw new IllegalStateException("This hook is for the CLIENT ONLY"); // Paper - not implemented on server
++ }
++ // Paper end - rewrite chunk system
+
+ public LevelLightEngine(LightChunkGetter lightChunkGetter, boolean blockLight, boolean skyLight) {
+ this.levelHeightAccessor = lightChunkGetter.getLevel();
+- this.blockEngine = blockLight ? new BlockLightEngine(lightChunkGetter) : null;
+- this.skyEngine = skyLight ? new SkyLightEngine(lightChunkGetter) : null;
++ // Paper start - rewrite chunk system
++ if (lightChunkGetter.getLevel() instanceof net.minecraft.world.level.Level) {
++ this.lightEngine = new ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface(lightChunkGetter, skyLight, blockLight, (LevelLightEngine)(Object)this);
++ } else {
++ this.lightEngine = new ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface(null, skyLight, blockLight, (LevelLightEngine)(Object)this);
++ }
++ // Paper end - rewrite chunk system
+ }
+
+ private LevelLightEngine() {
+ this.levelHeightAccessor = LevelHeightAccessor.create(0, 0);
+- this.blockEngine = null;
+- this.skyEngine = null;
++ // Paper start - rewrite chunk system
++ this.lightEngine = new ca.spottedleaf.moonrise.patches.starlight.light.StarLightInterface(null, false, false, (LevelLightEngine)(Object)this);
++ // Paper end - rewrite chunk system
+ }
+
+ @Override
+ public void checkBlock(BlockPos pos) {
+- if (this.blockEngine != null) {
+- this.blockEngine.checkBlock(pos);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.checkBlock(pos);
+- }
++ this.lightEngine.blockChange(pos.immutable()); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public boolean hasLightWork() {
+- return this.skyEngine != null && this.skyEngine.hasLightWork() || this.blockEngine != null && this.blockEngine.hasLightWork();
++ return this.lightEngine.hasUpdates(); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public int runLightUpdates() {
+- int i = 0;
+- if (this.blockEngine != null) {
+- i += this.blockEngine.runLightUpdates();
+- }
+-
+- if (this.skyEngine != null) {
+- i += this.skyEngine.runLightUpdates();
+- }
+-
+- return i;
++ final boolean hadUpdates = this.hasLightWork();
++ this.lightEngine.propagateChanges();
++ return hadUpdates ? 1 : 0; // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void updateSectionStatus(SectionPos pos, boolean isEmpty) {
+- if (this.blockEngine != null) {
+- this.blockEngine.updateSectionStatus(pos, isEmpty);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.updateSectionStatus(pos, isEmpty);
+- }
++ this.lightEngine.sectionChange(pos, notReady); // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void setLightEnabled(ChunkPos chunkPos, boolean lightEnabled) {
+- if (this.blockEngine != null) {
+- this.blockEngine.setLightEnabled(chunkPos, lightEnabled);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.setLightEnabled(chunkPos, lightEnabled);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ @Override
+ public void propagateLightSources(ChunkPos chunkPos) {
+- if (this.blockEngine != null) {
+- this.blockEngine.propagateLightSources(chunkPos);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.propagateLightSources(chunkPos);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public LayerLightEventListener getLayerListener(LightLayer type) {
+- if (type == LightLayer.BLOCK) {
+- return (LayerLightEventListener)(this.blockEngine == null ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : this.blockEngine);
+- } else {
+- return (LayerLightEventListener)(this.skyEngine == null ? LayerLightEventListener.DummyLightLayerEventListener.INSTANCE : this.skyEngine);
+- }
++ return type == LightLayer.BLOCK ? this.lightEngine.getBlockReader() : this.lightEngine.getSkyReader(); // Paper - rewrite chunk system
+ }
+
+ public String getDebugData(LightLayer lightLayer, SectionPos sectionPos) {
+- if (lightLayer == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- return this.blockEngine.getDebugData(sectionPos.asLong());
+- }
+- } else if (this.skyEngine != null) {
+- return this.skyEngine.getDebugData(sectionPos.asLong());
+- }
+-
+- return "n/a";
++ return "n/a"; // Paper - rewrite chunk system
+ }
+
+ public LayerLightSectionStorage.SectionType getDebugSectionType(LightLayer lightLayer, SectionPos sectionPos) {
+- if (lightLayer == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- return this.blockEngine.getDebugSectionType(sectionPos.asLong());
+- }
+- } else if (this.skyEngine != null) {
+- return this.skyEngine.getDebugSectionType(sectionPos.asLong());
+- }
+-
+- return LayerLightSectionStorage.SectionType.EMPTY;
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system
+ }
+
+ public void queueSectionData(LightLayer lightLayer, SectionPos sectionPos, @Nullable DataLayer dataLayer) {
+- if (lightLayer == LightLayer.BLOCK) {
+- if (this.blockEngine != null) {
+- this.blockEngine.queueSectionData(sectionPos.asLong(), dataLayer);
+- }
+- } else if (this.skyEngine != null) {
+- this.skyEngine.queueSectionData(sectionPos.asLong(), dataLayer);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public void retainData(ChunkPos pos, boolean retain) {
+- if (this.blockEngine != null) {
+- this.blockEngine.retainData(pos, retain);
+- }
+-
+- if (this.skyEngine != null) {
+- this.skyEngine.retainData(pos, retain);
+- }
++ // Paper - rewrite chunk system
+ }
+
+ public int getRawBrightness(BlockPos blockPos, int amount) {
+- int i = this.skyEngine == null ? 0 : this.skyEngine.getLightValue(blockPos) - amount;
+- int i1 = this.blockEngine == null ? 0 : this.blockEngine.getLightValue(blockPos);
+- return Math.max(i1, i);
++ return this.lightEngine.getRawBrightness(blockPos, amount); // Paper - rewrite chunk system
+ }
+
+ public boolean lightOnInColumn(long columnPos) {
+- return this.blockEngine == null
+- || this.blockEngine.storage.lightOnInColumn(columnPos) && (this.skyEngine == null || this.skyEngine.storage.lightOnInColumn(columnPos));
++ throw new UnsupportedOperationException(); // Paper - rewrite chunk system // Paper - not implemented on server
+ }
+
+ public int getLightSectionCount() {
+diff --git a/net/minecraft/world/level/material/FlowingFluid.java b/net/minecraft/world/level/material/FlowingFluid.java
+index 130ef38a50f1df1faa26b433b0c605a4507f71af..f6daca279788c3d983a9ee213df85d5d93fc6eed 100644
+--- a/net/minecraft/world/level/material/FlowingFluid.java
++++ b/net/minecraft/world/level/material/FlowingFluid.java
+@@ -45,6 +45,48 @@ public abstract class FlowingFluid extends Fluid {
+ });
+ private final Map<FluidState, VoxelShape> shapes = Maps.newIdentityHashMap();
+
++ // Paper start - fluid method optimisations
++ private FluidState sourceFalling;
++ private FluidState sourceNotFalling;
++
++ private static final int TOTAL_FLOWING_STATES = FALLING.getPossibleValues().size() * LEVEL.getPossibleValues().size();
++ private static final int MIN_LEVEL = LEVEL.getPossibleValues().stream().sorted().findFirst().get().intValue();
++
++ // index = (falling ? 1 : 0) + level*2
++ private FluidState[] flowingLookUp;
++ private volatile boolean init;
++
++ private static final int COLLISION_OCCLUSION_CACHE_SIZE = 2048;
++ private static final ThreadLocal<ca.spottedleaf.moonrise.patches.collisions.util.FluidOcclusionCacheKey[]> COLLISION_OCCLUSION_CACHE = ThreadLocal.withInitial(() -> new ca.spottedleaf.moonrise.patches.collisions.util.FluidOcclusionCacheKey[COLLISION_OCCLUSION_CACHE_SIZE]);
++
++
++ /**
++ * Due to init order, we need to use callbacks to initialise our state
++ */
++ private void init() {
++ synchronized (this) {
++ if (this.init) {
++ return;
++ }
++ this.flowingLookUp = new FluidState[TOTAL_FLOWING_STATES];
++ final FluidState defaultFlowState = this.getFlowing().defaultFluidState();
++ for (int i = 0; i < TOTAL_FLOWING_STATES; ++i) {
++ final int falling = i & 1;
++ final int level = (i >>> 1) + MIN_LEVEL;
++
++ this.flowingLookUp[i] = defaultFlowState.setValue(FALLING, falling == 1 ? Boolean.TRUE : Boolean.FALSE)
++ .setValue(LEVEL, Integer.valueOf(level));
++ }
++
++ final FluidState defaultFallState = this.getSource().defaultFluidState();
++ this.sourceFalling = defaultFallState.setValue(FALLING, Boolean.TRUE);
++ this.sourceNotFalling = defaultFallState.setValue(FALLING, Boolean.FALSE);
++
++ this.init = true;
++ }
++ }
++ // Paper end - fluid method optimisations
++
+ @Override
+ protected void createFluidStateDefinition(StateDefinition.Builder<Fluid, FluidState> builder) {
+ builder.add(FALLING);
+@@ -209,61 +251,71 @@ public abstract class FlowingFluid extends Fluid {
+ }
+ }
+
+- private static boolean canPassThroughWall(
+- Direction direction, BlockGetter level, BlockPos pos, BlockState state, BlockPos spreadPos, BlockState spreadState
+- ) {
+- VoxelShape collisionShape = spreadState.getCollisionShape(level, spreadPos);
+- if (collisionShape == Shapes.block()) {
+- return false;
+- } else {
+- VoxelShape collisionShape1 = state.getCollisionShape(level, pos);
+- if (collisionShape1 == Shapes.block()) {
+- return false;
+- } else if (collisionShape1 == Shapes.empty() && collisionShape == Shapes.empty()) {
+- return true;
+- } else {
+- Object2ByteLinkedOpenHashMap<FlowingFluid.BlockStatePairKey> map;
+- if (!state.getBlock().hasDynamicShape() && !spreadState.getBlock().hasDynamicShape()) {
+- map = OCCLUSION_CACHE.get();
+- } else {
+- map = null;
+- }
++ // Paper start - fluid method optimisations
++ private static boolean canPassThroughWall(final Direction direction, final BlockGetter level,
++ final BlockPos fromPos, final BlockState fromState,
++ final BlockPos toPos, final BlockState toState) {
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)fromState).moonrise$emptyCollisionShape() & ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)toState).moonrise$emptyCollisionShape()) {
++ // don't even try to cache simple cases
++ return true;
++ }
+
+- FlowingFluid.BlockStatePairKey blockStatePairKey;
+- if (map != null) {
+- blockStatePairKey = new FlowingFluid.BlockStatePairKey(state, spreadState, direction);
+- byte andMoveToFirst = map.getAndMoveToFirst(blockStatePairKey);
+- if (andMoveToFirst != 127) {
+- return andMoveToFirst != 0;
+- }
+- } else {
+- blockStatePairKey = null;
+- }
++ if (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)fromState).moonrise$occludesFullBlock() | ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)toState).moonrise$occludesFullBlock()) {
++ // don't even try to cache simple cases
++ return false;
++ }
+
+- boolean flag = !Shapes.mergedFaceOccludes(collisionShape1, collisionShape, direction);
+- if (map != null) {
+- if (map.size() == 200) {
+- map.removeLastByte();
+- }
++ final ca.spottedleaf.moonrise.patches.collisions.util.FluidOcclusionCacheKey[] cache = ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)fromState).moonrise$hasCache() & ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)toState).moonrise$hasCache() ?
++ COLLISION_OCCLUSION_CACHE.get() : null;
+
+- map.putAndMoveToFirst(blockStatePairKey, (byte)(flag ? 1 : 0));
+- }
++ final int keyIndex
++ = (((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)fromState).moonrise$uniqueId1() ^ ((ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState)toState).moonrise$uniqueId2() ^ ((ca.spottedleaf.moonrise.patches.collisions.util.CollisionDirection)(Object)direction).moonrise$uniqueId())
++ & (COLLISION_OCCLUSION_CACHE_SIZE - 1);
+
+- return flag;
++ if (cache != null) {
++ final ca.spottedleaf.moonrise.patches.collisions.util.FluidOcclusionCacheKey cached = cache[keyIndex];
++ if (cached != null && cached.first() == fromState && cached.second() == toState && cached.direction() == direction) {
++ return cached.result();
+ }
+ }
++
++ final VoxelShape shape1 = fromState.getCollisionShape(level, fromPos);
++ final VoxelShape shape2 = toState.getCollisionShape(level, toPos);
++
++ final boolean result = !Shapes.mergedFaceOccludes(shape1, shape2, direction);
++
++ if (cache != null) {
++ // we can afford to replace in-use keys more often due to the excessive caching the collision patch does in mergedFaceOccludes
++ cache[keyIndex] = new ca.spottedleaf.moonrise.patches.collisions.util.FluidOcclusionCacheKey(fromState, toState, direction, result);
++ }
++
++ return result;
+ }
++ // Paper end - fluid method optimisations
++
+
+ public abstract Fluid getFlowing();
+
+ public FluidState getFlowing(int level, boolean falling) {
+- return this.getFlowing().defaultFluidState().setValue(LEVEL, Integer.valueOf(level)).setValue(FALLING, Boolean.valueOf(falling));
++ // Paper start - fluid method optimisations
++ final int amount = level;
++ if (!this.init) {
++ this.init();
++ }
++ final int index = (falling ? 1 : 0) | ((amount - MIN_LEVEL) << 1);
++ return this.flowingLookUp[index];
++ // Paper end - fluid method optimisations
+ }
+
+ public abstract Fluid getSource();
+
+ public FluidState getSource(boolean falling) {
+- return this.getSource().defaultFluidState().setValue(FALLING, Boolean.valueOf(falling));
++ // Paper start - fluid method optimisations
++ if (!this.init) {
++ this.init();
++ }
++ return falling ? this.sourceFalling : this.sourceNotFalling;
++ // Paper end - fluid method optimisations
+ }
+
+ protected abstract boolean canConvertToSource(ServerLevel level);
+diff --git a/net/minecraft/world/level/material/FluidState.java b/net/minecraft/world/level/material/FluidState.java
+index d2d71b22666639c003d86a6b6403fcbd2912c5af..481cb46973acb9785fdee5732e98aac560c6ec08 100644
+--- a/net/minecraft/world/level/material/FluidState.java
++++ b/net/minecraft/world/level/material/FluidState.java
+@@ -22,12 +22,30 @@ import net.minecraft.world.level.block.state.properties.Property;
+ import net.minecraft.world.phys.Vec3;
+ import net.minecraft.world.phys.shapes.VoxelShape;
+
+-public final class FluidState extends StateHolder<Fluid, FluidState> {
++public final class FluidState extends StateHolder<Fluid, FluidState> implements ca.spottedleaf.moonrise.patches.fluid.FluidFluidState { // Paper - fluid method optimisations
+ public static final Codec<FluidState> CODEC = codec(BuiltInRegistries.FLUID.byNameCodec(), Fluid::defaultFluidState).stable();
+ public static final int AMOUNT_MAX = 9;
+ public static final int AMOUNT_FULL = 8;
+ protected final boolean isEmpty; // Paper - Perf: moved from isEmpty()
+
++ // Paper start - fluid method optimisations
++ private int amount;
++ //private boolean isEmpty;
++ private boolean isSource;
++ private float ownHeight;
++ private boolean isRandomlyTicking;
++ private BlockState legacyBlock;
++
++ @Override
++ public final void moonrise$initCaches() {
++ this.amount = this.getType().getAmount((FluidState)(Object)this);
++ //this.isEmpty = this.getType().isEmpty();
++ this.isSource = this.getType().isSource((FluidState)(Object)this);
++ this.ownHeight = this.getType().getOwnHeight((FluidState)(Object)this);
++ this.isRandomlyTicking = this.getType().isRandomlyTicking();
++ }
++ // Paper end - fluid method optimisations
++
+ public FluidState(Fluid owner, Reference2ObjectArrayMap<Property<?>, Comparable<?>> values, MapCodec<FluidState> propertiesCodec) {
+ super(owner, values, propertiesCodec);
+ this.isEmpty = owner.isEmpty(); // Paper - Perf: moved from isEmpty()
+@@ -38,11 +56,11 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
+ }
+
+ public boolean isSource() {
+- return this.getType().isSource(this);
++ return this.isSource; // Paper - fluid method optimisations
+ }
+
+ public boolean isSourceOfType(Fluid fluid) {
+- return this.owner == fluid && this.owner.isSource(this);
++ return this.isSource && this.owner == fluid; // Paper - fluid method optimisations
+ }
+
+ public boolean isEmpty() {
+@@ -54,11 +72,11 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
+ }
+
+ public float getOwnHeight() {
+- return this.getType().getOwnHeight(this);
++ return this.ownHeight; // Paper - fluid method optimisations
+ }
+
+ public int getAmount() {
+- return this.getType().getAmount(this);
++ return this.amount; // Paper - fluid method optimisations
+ }
+
+ public boolean shouldRenderBackwardUpFace(BlockGetter level, BlockPos pos) {
+@@ -84,7 +102,7 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
+ }
+
+ public boolean isRandomlyTicking() {
+- return this.getType().isRandomlyTicking();
++ return this.isRandomlyTicking; // Paper - fluid method optimisations
+ }
+
+ public void randomTick(ServerLevel level, BlockPos pos, RandomSource random) {
+@@ -96,7 +114,12 @@ public final class FluidState extends StateHolder<Fluid, FluidState> {
+ }
+
+ public BlockState createLegacyBlock() {
+- return this.getType().createLegacyBlock(this);
++ // Paper start - fluid method optimisations
++ if (this.legacyBlock != null) {
++ return this.legacyBlock;
++ }
++ return this.legacyBlock = this.getType().createLegacyBlock((FluidState)(Object)this);
++ // Paper end - fluid method optimisations
+ }
+
+ @Nullable
+diff --git a/net/minecraft/world/phys/AABB.java b/net/minecraft/world/phys/AABB.java
+index 047e1fd078d7f49a2547daeca9eec31306d25dd0..85148858db1fd5e9da8bbdde4b0d84110d80e373 100644
+--- a/net/minecraft/world/phys/AABB.java
++++ b/net/minecraft/world/phys/AABB.java
+@@ -314,7 +314,7 @@ public class AABB {
+ }
+
+ @Nullable
+- private static Direction getDirection(AABB aabb, Vec3 start, double[] minDistance, @Nullable Direction facing, double deltaX, double deltaY, double deltaZ) {
++ public static Direction getDirection(AABB aabb, Vec3 start, double[] minDistance, @Nullable Direction facing, double deltaX, double deltaY, double deltaZ) { // Paper - optimise collisions - public
+ return getDirection(aabb.minX, aabb.minY, aabb.minZ, aabb.maxX, aabb.maxY, aabb.maxZ, start, minDistance, facing, deltaX, deltaY, deltaZ);
+ }
+
+diff --git a/net/minecraft/world/phys/shapes/ArrayVoxelShape.java b/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
+index adb5f1be35d3a712499076719a1bb819ef52b9a8..39a634e1392239e17818a11750ba869ea7d195ce 100644
+--- a/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
++++ b/net/minecraft/world/phys/shapes/ArrayVoxelShape.java
+@@ -20,7 +20,7 @@ public class ArrayVoxelShape extends VoxelShape {
+ );
+ }
+
+- ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xs, DoubleList ys, DoubleList zs) {
++ public ArrayVoxelShape(DiscreteVoxelShape shape, DoubleList xs, DoubleList ys, DoubleList zs) { // Paper - optimise collisions - public
+ super(shape);
+ int i = shape.getXSize() + 1;
+ int i1 = shape.getYSize() + 1;
+@@ -34,6 +34,7 @@ public class ArrayVoxelShape extends VoxelShape {
+ new IllegalArgumentException("Lengths of point arrays must be consistent with the size of the VoxelShape.")
+ );
+ }
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ @Override
+diff --git a/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java b/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
+index 14a12bdaa428556fa7b0c43e37b79699ae2fcb92..3a56e4ad9b3cba0cdf4bc373f7d0457d8643fdc4 100644
+--- a/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
++++ b/net/minecraft/world/phys/shapes/BitSetDiscreteVoxelShape.java
+@@ -4,13 +4,13 @@ import java.util.BitSet;
+ import net.minecraft.core.Direction;
+
+ public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape {
+- private final BitSet storage;
+- private int xMin;
+- private int yMin;
+- private int zMin;
+- private int xMax;
+- private int yMax;
+- private int zMax;
++ public final BitSet storage; // Paper - optimise collisions - public
++ public int xMin; // Paper - optimise collisions - public
++ public int yMin; // Paper - optimise collisions - public
++ public int zMin; // Paper - optimise collisions - public
++ public int xMax; // Paper - optimise collisions - public
++ public int yMax; // Paper - optimise collisions - public
++ public int zMax; // Paper - optimise collisions - public
+
+ public BitSetDiscreteVoxelShape(int xSize, int ySize, int zSize) {
+ super(xSize, ySize, zSize);
+@@ -150,47 +150,109 @@ public final class BitSetDiscreteVoxelShape extends DiscreteVoxelShape {
+ return bitSetDiscreteVoxelShape;
+ }
+
+- protected static void forAllBoxes(DiscreteVoxelShape shape, DiscreteVoxelShape.IntLineConsumer consumer, boolean combine) {
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = new BitSetDiscreteVoxelShape(shape);
++ // Paper start - optimise collisions
++ public static void forAllBoxes(final DiscreteVoxelShape shape, final DiscreteVoxelShape.IntLineConsumer consumer, final boolean mergeAdjacent) {
++ // Paper - remove debug
++ // called with the shape of a VoxelShape, so we can expect the cache to exist
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cache = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape) shape).moonrise$getOrCreateCachedShapeData();
++
++ final int sizeX = cache.sizeX();
++ final int sizeY = cache.sizeY();
++ final int sizeZ = cache.sizeZ();
++
++ int indexX;
++ int indexY = 0;
++ int indexZ;
++
++ int incY = sizeZ;
++ int incX = sizeZ * sizeY;
++
++ long[] bitset = cache.voxelSet();
++
++ // index = z + y*size_z + x*(size_z*size_y)
++
++ if (!mergeAdjacent) {
++ // due to the odd selection of loop order (which does affect behavior, unfortunately) we can't simply
++ // increment an index in the Z loop, and have to perform this trash (keeping track of 3 counters) to avoid
++ // the multiplication
++ for (int y = 0; y < sizeY; ++y, indexY += incY) {
++ indexX = indexY;
++ for (int x = 0; x < sizeX; ++x, indexX += incX) {
++ indexZ = indexX;
++ for (int z = 0; z < sizeZ; ++z, ++indexZ) {
++ if ((bitset[indexZ >>> 6] & (1L << indexZ)) != 0L) {
++ consumer.consume(x, y, z, x + 1, y + 1, z + 1);
++ }
++ }
++ }
++ }
++ } else {
++ // same notes about loop order as the above
++ // this branch is actually important to optimise, as it affects uncached toAabbs() (which affects optimize())
+
+- for (int i = 0; i < bitSetDiscreteVoxelShape.ySize; i++) {
+- for (int i1 = 0; i1 < bitSetDiscreteVoxelShape.xSize; i1++) {
+- int i2 = -1;
++ // only clone when we may write to it
++ bitset = ca.spottedleaf.moonrise.common.util.MixinWorkarounds.clone(bitset);
+
+- for (int i3 = 0; i3 <= bitSetDiscreteVoxelShape.zSize; i3++) {
+- if (bitSetDiscreteVoxelShape.isFullWide(i1, i, i3)) {
+- if (combine) {
+- if (i2 == -1) {
+- i2 = i3;
+- }
+- } else {
+- consumer.consume(i1, i, i3, i1 + 1, i + 1, i3 + 1);
++ for (int y = 0; y < sizeY; ++y, indexY += incY) {
++ indexX = indexY;
++ for (int x = 0; x < sizeX; ++x, indexX += incX) {
++ for (int zIdx = indexX, endIndex = indexX + sizeZ; zIdx < endIndex; ) {
++ final int firstSetZ = ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.firstSet(bitset, zIdx, endIndex);
++
++ if (firstSetZ == -1) {
++ break;
++ }
++
++ int lastSetZ = ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.firstClear(bitset, firstSetZ, endIndex);
++ if (lastSetZ == -1) {
++ lastSetZ = endIndex;
+ }
+- } else if (i2 != -1) {
+- int i4 = i1;
+- int i5 = i;
+- bitSetDiscreteVoxelShape.clearZStrip(i2, i3, i1, i);
+-
+- while (bitSetDiscreteVoxelShape.isZStripFull(i2, i3, i4 + 1, i)) {
+- bitSetDiscreteVoxelShape.clearZStrip(i2, i3, i4 + 1, i);
+- i4++;
++
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, firstSetZ, lastSetZ);
++
++ // try to merge neighbouring on the X axis
++ int endX = x + 1; // exclusive
++ for (int neighbourIdxStart = firstSetZ + incX, neighbourIdxEnd = lastSetZ + incX;
++ endX < sizeX && ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, neighbourIdxStart, neighbourIdxEnd);
++ neighbourIdxStart += incX, neighbourIdxEnd += incX) {
++
++ ++endX;
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, neighbourIdxStart, neighbourIdxEnd);
+ }
+
+- while (bitSetDiscreteVoxelShape.isXZRectangleFull(i1, i4 + 1, i2, i3, i5 + 1)) {
+- for (int i6 = i1; i6 <= i4; i6++) {
+- bitSetDiscreteVoxelShape.clearZStrip(i2, i3, i6, i5 + 1);
++ // try to merge neighbouring on the Y axis
++
++ int endY; // exclusive
++ int firstSetZY, lastSetZY;
++ y_merge:
++ for (endY = y + 1, firstSetZY = firstSetZ + incY, lastSetZY = lastSetZ + incY; endY < sizeY;
++ firstSetZY += incY, lastSetZY += incY) {
++
++ // test the whole XZ range
++ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX;
++ ++testX, start += incX, end += incX) {
++ if (!ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, start, end)) {
++ break y_merge;
++ }
+ }
+
+- i5++;
++ ++endY;
++
++ // passed, so we can clear it
++ for (int testX = x, start = firstSetZY, end = lastSetZY; testX < endX;
++ ++testX, start += incX, end += incX) {
++ ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.clearRange(bitset, start, end);
++ }
+ }
+
+- consumer.consume(i1, i, i2, i4 + 1, i5 + 1, i3);
+- i2 = -1;
++ consumer.consume(x, y, firstSetZ - indexX, endX, endY, lastSetZ - indexX);
++ zIdx = lastSetZ;
+ }
+ }
+ }
+ }
+ }
++ // Paper end - optimise collisions
+
+ private boolean isZStripFull(int zMin, int zMax, int x, int y) {
+ return x < this.xSize && y < this.ySize && this.storage.nextClearBit(this.getIndex(x, y, zMin)) >= this.getIndex(x, y, zMax);
+diff --git a/net/minecraft/world/phys/shapes/CubeVoxelShape.java b/net/minecraft/world/phys/shapes/CubeVoxelShape.java
+index f6b6481591e009de80f6b6318d35f193aabb7df3..e9b5069dcd572966b2f5aa220cef30e7a328fa2c 100644
+--- a/net/minecraft/world/phys/shapes/CubeVoxelShape.java
++++ b/net/minecraft/world/phys/shapes/CubeVoxelShape.java
+@@ -7,6 +7,7 @@ import net.minecraft.util.Mth;
+ public final class CubeVoxelShape extends VoxelShape {
+ protected CubeVoxelShape(DiscreteVoxelShape shape) {
+ super(shape);
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ @Override
+diff --git a/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java b/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
+index 4fc61b329ccb7c9aeb6105dc53d71545a3baea89..309a34f192f7737204ce7a5c3b4004bdd83842f2 100644
+--- a/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
++++ b/net/minecraft/world/phys/shapes/DiscreteVoxelShape.java
+@@ -3,12 +3,79 @@ package net.minecraft.world.phys.shapes;
+ import net.minecraft.core.AxisCycle;
+ import net.minecraft.core.Direction;
+
+-public abstract class DiscreteVoxelShape {
++public abstract class DiscreteVoxelShape implements ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape { // Paper - optimise collisions
+ private static final Direction.Axis[] AXIS_VALUES = Direction.Axis.values();
+ protected final int xSize;
+ protected final int ySize;
+ protected final int zSize;
+
++ // Paper start - optimise collisions
++ // ignore race conditions on field read/write: the shape is static, so it doesn't matter
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData;
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getOrCreateCachedShapeData() {
++ if (this.cachedShapeData != null) {
++ return this.cachedShapeData;
++ }
++
++ final DiscreteVoxelShape discreteVoxelShape = (DiscreteVoxelShape)(Object)this;
++
++ final int sizeX = discreteVoxelShape.getXSize();
++ final int sizeY = discreteVoxelShape.getYSize();
++ final int sizeZ = discreteVoxelShape.getZSize();
++
++ final int maxIndex = sizeX * sizeY * sizeZ; // exclusive
++
++ final int longsRequired = (maxIndex + (Long.SIZE - 1)) >>> 6;
++ long[] voxelSet;
++
++ final boolean isEmpty = discreteVoxelShape.isEmpty();
++
++ if (discreteVoxelShape instanceof BitSetDiscreteVoxelShape bitsetShape) {
++ voxelSet = bitsetShape.storage.toLongArray();
++ if (voxelSet.length < longsRequired) {
++ // happens when the later long values are 0L, so we need to resize
++ voxelSet = java.util.Arrays.copyOf(voxelSet, longsRequired);
++ }
++ } else {
++ voxelSet = new long[longsRequired];
++ if (!isEmpty) {
++ final int mulX = sizeZ * sizeY;
++ for (int x = 0; x < sizeX; ++x) {
++ for (int y = 0; y < sizeY; ++y) {
++ for (int z = 0; z < sizeZ; ++z) {
++ if (discreteVoxelShape.isFull(x, y, z)) {
++ // index = z + y*size_z + x*(size_z*size_y)
++ final int index = z + y * sizeZ + x * mulX;
++
++ voxelSet[index >>> 6] |= 1L << index;
++ }
++ }
++ }
++ }
++ }
++ }
++
++ final boolean hasSingleAABB = sizeX == 1 && sizeY == 1 && sizeZ == 1 && !isEmpty && (voxelSet[0] & 1L) != 0L;
++
++ final int minFullX = discreteVoxelShape.firstFull(Direction.Axis.X);
++ final int minFullY = discreteVoxelShape.firstFull(Direction.Axis.Y);
++ final int minFullZ = discreteVoxelShape.firstFull(Direction.Axis.Z);
++
++ final int maxFullX = discreteVoxelShape.lastFull(Direction.Axis.X);
++ final int maxFullY = discreteVoxelShape.lastFull(Direction.Axis.Y);
++ final int maxFullZ = discreteVoxelShape.lastFull(Direction.Axis.Z);
++
++ return this.cachedShapeData = new ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData(
++ sizeX, sizeY, sizeZ, voxelSet,
++ minFullX, minFullY, minFullZ,
++ maxFullX, maxFullY, maxFullZ,
++ isEmpty, hasSingleAABB
++ );
++ }
++ // Paper end - optimise collisions
++
+ protected DiscreteVoxelShape(int xSize, int ySize, int zSize) {
+ if (xSize >= 0 && ySize >= 0 && zSize >= 0) {
+ this.xSize = xSize;
+diff --git a/net/minecraft/world/phys/shapes/OffsetDoubleList.java b/net/minecraft/world/phys/shapes/OffsetDoubleList.java
+index ac1488875537421b74f0c491c9b7a40e75539c92..9eb27eb8d6dcaad6ce02f8ce4546acc224c4196f 100644
+--- a/net/minecraft/world/phys/shapes/OffsetDoubleList.java
++++ b/net/minecraft/world/phys/shapes/OffsetDoubleList.java
+@@ -4,8 +4,8 @@ import it.unimi.dsi.fastutil.doubles.AbstractDoubleList;
+ import it.unimi.dsi.fastutil.doubles.DoubleList;
+
+ public class OffsetDoubleList extends AbstractDoubleList {
+- private final DoubleList delegate;
+- private final double offset;
++ public final DoubleList delegate; // Paper - optimise collisions - public
++ public final double offset; // Paper - optimise collisions - public
+
+ public OffsetDoubleList(DoubleList delegate, double offset) {
+ this.delegate = delegate;
+diff --git a/net/minecraft/world/phys/shapes/Shapes.java b/net/minecraft/world/phys/shapes/Shapes.java
+index e759221fb54aa510d2d8bbba47e1d794367aec6d..5665cfaae4fc9e72b77fd41e16e7f64460b099b0 100644
+--- a/net/minecraft/world/phys/shapes/Shapes.java
++++ b/net/minecraft/world/phys/shapes/Shapes.java
+@@ -16,9 +16,15 @@ public final class Shapes {
+ public static final double EPSILON = 1.0E-7;
+ public static final double BIG_EPSILON = 1.0E-6;
+ private static final VoxelShape BLOCK = Util.make(() -> {
+- DiscreteVoxelShape discreteVoxelShape = new BitSetDiscreteVoxelShape(1, 1, 1);
+- discreteVoxelShape.fill(0, 0, 0);
+- return new CubeVoxelShape(discreteVoxelShape);
++ // Paper start - optimise collisions
++ final DiscreteVoxelShape shape = new BitSetDiscreteVoxelShape(1, 1, 1);
++ shape.fill(0, 0, 0);
++
++ return new ArrayVoxelShape(
++ shape,
++ ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE
++ );
++ // Paper end - optimise collisions
+ });
+ public static final VoxelShape INFINITY = box(
+ Double.NEGATIVE_INFINITY,
+@@ -43,6 +49,30 @@ public final class Shapes {
+ return BLOCK;
+ }
+
++ // Paper start - optimise collisions
++ private static final DoubleArrayList[] PARTS_BY_BITS = new DoubleArrayList[] {
++ DoubleArrayList.wrap(generateCubeParts(1 << 0)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 1)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 2)),
++ DoubleArrayList.wrap(generateCubeParts(1 << 3))
++ };
++
++ private static double[] generateCubeParts(final int parts) {
++ // note: parts is a power of two, so we do not need to worry about loss of precision here
++ // note: parts is from [2^0, 2^3]
++ final double inc = 1.0 / (double)parts;
++
++ final double[] ret = new double[parts + 1];
++ double val = 0.0;
++ for (int i = 0; i <= parts; ++i) {
++ ret[i] = val;
++ val += inc;
++ }
++
++ return ret;
++ }
++ // Paper end - optimise collisions
++
+ public static VoxelShape box(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
+ if (!(minX > maxX) && !(minY > maxY) && !(minZ > maxZ)) {
+ return create(minX, minY, minZ, maxX, maxY, maxZ);
+@@ -52,39 +82,42 @@ public final class Shapes {
+ }
+
+ public static VoxelShape create(double minX, double minY, double minZ, double maxX, double maxY, double maxZ) {
++ // Paper start - optimise collisions
+ if (!(maxX - minX < 1.0E-7) && !(maxY - minY < 1.0E-7) && !(maxZ - minZ < 1.0E-7)) {
+- int i = findBits(minX, maxX);
+- int i1 = findBits(minY, maxY);
+- int i2 = findBits(minZ, maxZ);
+- if (i < 0 || i1 < 0 || i2 < 0) {
++ final int bitsX = findBits(minX, maxX);
++ final int bitsY = findBits(minY, maxY);
++ final int bitsZ = findBits(minZ, maxZ);
++ if (bitsX >= 0 && bitsY >= 0 && bitsZ >= 0) {
++ if (bitsX == 0 && bitsY == 0 && bitsZ == 0) {
++ return BLOCK;
++ } else {
++ final int sizeX = 1 << bitsX;
++ final int sizeY = 1 << bitsY;
++ final int sizeZ = 1 << bitsZ;
++ final BitSetDiscreteVoxelShape shape = BitSetDiscreteVoxelShape.withFilledBounds(
++ sizeX, sizeY, sizeZ,
++ (int)Math.round(minX * (double)sizeX), (int)Math.round(minY * (double)sizeY), (int)Math.round(minZ * (double)sizeZ),
++ (int)Math.round(maxX * (double)sizeX), (int)Math.round(maxY * (double)sizeY), (int)Math.round(maxZ * (double)sizeZ)
++ );
++ return new ArrayVoxelShape(
++ shape,
++ PARTS_BY_BITS[bitsX],
++ PARTS_BY_BITS[bitsY],
++ PARTS_BY_BITS[bitsZ]
++ );
++ }
++ } else {
+ return new ArrayVoxelShape(
+ BLOCK.shape,
+- DoubleArrayList.wrap(new double[]{minX, maxX}),
+- DoubleArrayList.wrap(new double[]{minY, maxY}),
+- DoubleArrayList.wrap(new double[]{minZ, maxZ})
++ minX == 0.0 && maxX == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minX, maxX }),
++ minY == 0.0 && maxY == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minY, maxY }),
++ minZ == 0.0 && maxZ == 1.0 ? ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.ZERO_ONE : DoubleArrayList.wrap(new double[] { minZ, maxZ })
+ );
+- } else if (i == 0 && i1 == 0 && i2 == 0) {
+- return block();
+- } else {
+- int i3 = 1 << i;
+- int i4 = 1 << i1;
+- int i5 = 1 << i2;
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.withFilledBounds(
+- i3,
+- i4,
+- i5,
+- (int)Math.round(minX * i3),
+- (int)Math.round(minY * i4),
+- (int)Math.round(minZ * i5),
+- (int)Math.round(maxX * i3),
+- (int)Math.round(maxY * i4),
+- (int)Math.round(maxZ * i5)
+- );
+- return new CubeVoxelShape(bitSetDiscreteVoxelShape);
+ }
+ } else {
+- return empty();
++ return EMPTY;
+ }
++ // Paper end - optimise collisions
+ }
+
+ public static VoxelShape create(AABB aabb) {
+@@ -120,85 +153,52 @@ public final class Shapes {
+ }
+
+ public static VoxelShape or(VoxelShape shape1, VoxelShape... others) {
+- return Arrays.stream(others).reduce(shape1, Shapes::or);
++ int size = others.length;
++ if (size == 0) {
++ return shape1;
++ }
++
++ // reduce complexity of joins by splitting the merges
++
++ // add extra slot for first shape
++ ++size;
++ final VoxelShape[] tmp = Arrays.copyOf(others, size);
++ // insert first shape
++ tmp[size - 1] = shape1;
++
++ while (size > 1) {
++ int newSize = 0;
++ for (int i = 0; i < size; i += 2) {
++ final int next = i + 1;
++ if (next >= size) {
++ // nothing to merge with, so leave it for next iteration
++ tmp[newSize++] = tmp[i];
++ break;
++ } else {
++ // merge with adjacent
++ final VoxelShape first = tmp[i];
++ final VoxelShape second = tmp[next];
++
++ tmp[newSize++] = Shapes.joinUnoptimized(first, second, BooleanOp.OR);
++ }
++ }
++ size = newSize;
++ }
++
++ return tmp[0].optimize();
++ // Paper end - optimise collisions
+ }
+
+ public static VoxelShape join(VoxelShape shape1, VoxelShape shape2, BooleanOp function) {
+- return joinUnoptimized(shape1, shape2, function).optimize();
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.joinOptimized(shape1, shape2, function); // Paper - optimise collisions
+ }
+
+ public static VoxelShape joinUnoptimized(VoxelShape shape1, VoxelShape shape2, BooleanOp function) {
+- if (function.apply(false, false)) {
+- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException());
+- } else if (shape1 == shape2) {
+- return function.apply(true, true) ? shape1 : empty();
+- } else {
+- boolean flag = function.apply(true, false);
+- boolean flag1 = function.apply(false, true);
+- if (shape1.isEmpty()) {
+- return flag1 ? shape2 : empty();
+- } else if (shape2.isEmpty()) {
+- return flag ? shape1 : empty();
+- } else {
+- IndexMerger indexMerger = createIndexMerger(1, shape1.getCoords(Direction.Axis.X), shape2.getCoords(Direction.Axis.X), flag, flag1);
+- IndexMerger indexMerger1 = createIndexMerger(
+- indexMerger.size() - 1, shape1.getCoords(Direction.Axis.Y), shape2.getCoords(Direction.Axis.Y), flag, flag1
+- );
+- IndexMerger indexMerger2 = createIndexMerger(
+- (indexMerger.size() - 1) * (indexMerger1.size() - 1), shape1.getCoords(Direction.Axis.Z), shape2.getCoords(Direction.Axis.Z), flag, flag1
+- );
+- BitSetDiscreteVoxelShape bitSetDiscreteVoxelShape = BitSetDiscreteVoxelShape.join(
+- shape1.shape, shape2.shape, indexMerger, indexMerger1, indexMerger2, function
+- );
+- return (VoxelShape)(indexMerger instanceof DiscreteCubeMerger
+- && indexMerger1 instanceof DiscreteCubeMerger
+- && indexMerger2 instanceof DiscreteCubeMerger
+- ? new CubeVoxelShape(bitSetDiscreteVoxelShape)
+- : new ArrayVoxelShape(bitSetDiscreteVoxelShape, indexMerger.getList(), indexMerger1.getList(), indexMerger2.getList()));
+- }
+- }
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.joinUnoptimized(shape1, shape2, function); // Paper - optimise collisions
+ }
+
+ public static boolean joinIsNotEmpty(VoxelShape shape1, VoxelShape shape2, BooleanOp resultOperator) {
+- if (resultOperator.apply(false, false)) {
+- throw (IllegalArgumentException)Util.pauseInIde(new IllegalArgumentException());
+- } else {
+- boolean isEmpty = shape1.isEmpty();
+- boolean isEmpty1 = shape2.isEmpty();
+- if (!isEmpty && !isEmpty1) {
+- if (shape1 == shape2) {
+- return resultOperator.apply(true, true);
+- } else {
+- boolean flag = resultOperator.apply(true, false);
+- boolean flag1 = resultOperator.apply(false, true);
+-
+- for (Direction.Axis axis : AxisCycle.AXIS_VALUES) {
+- if (shape1.max(axis) < shape2.min(axis) - 1.0E-7) {
+- return flag || flag1;
+- }
+-
+- if (shape2.max(axis) < shape1.min(axis) - 1.0E-7) {
+- return flag || flag1;
+- }
+- }
+-
+- IndexMerger indexMerger = createIndexMerger(1, shape1.getCoords(Direction.Axis.X), shape2.getCoords(Direction.Axis.X), flag, flag1);
+- IndexMerger indexMerger1 = createIndexMerger(
+- indexMerger.size() - 1, shape1.getCoords(Direction.Axis.Y), shape2.getCoords(Direction.Axis.Y), flag, flag1
+- );
+- IndexMerger indexMerger2 = createIndexMerger(
+- (indexMerger.size() - 1) * (indexMerger1.size() - 1),
+- shape1.getCoords(Direction.Axis.Z),
+- shape2.getCoords(Direction.Axis.Z),
+- flag,
+- flag1
+- );
+- return joinIsNotEmpty(indexMerger, indexMerger1, indexMerger2, shape1.shape, shape2.shape, resultOperator);
+- }
+- } else {
+- return resultOperator.apply(!isEmpty, !isEmpty1);
+- }
+- }
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.isJoinNonEmpty(shape1, shape2, resultOperator); // Paper - optimise collisions
+ }
+
+ private static boolean joinIsNotEmpty(
+@@ -230,52 +230,116 @@ public final class Shapes {
+ return desiredOffset;
+ }
+
+- public static boolean blockOccudes(VoxelShape shape, VoxelShape adjacentShape, Direction side) {
+- if (shape == block() && adjacentShape == block()) {
++ // Paper start - optimise collisions
++ public static boolean blockOccudes(final VoxelShape first, final VoxelShape second, final Direction direction) {
++ final boolean firstBlock = first == BLOCK;
++ final boolean secondBlock = second == BLOCK;
++
++ if (firstBlock & secondBlock) {
+ return true;
+- } else if (adjacentShape.isEmpty()) {
++ }
++
++ if (first.isEmpty() | second.isEmpty()) {
++ return false;
++ }
++
++ // we optimise getOpposite, so we can use it
++ // secondly, use our cache to retrieve sliced shape
++ final VoxelShape newFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getFaceShapeClamped(direction);
++ if (newFirst.isEmpty()) {
+ return false;
+- } else {
+- Direction.Axis axis = side.getAxis();
+- Direction.AxisDirection axisDirection = side.getAxisDirection();
+- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? shape : adjacentShape;
+- VoxelShape voxelShape1 = axisDirection == Direction.AxisDirection.POSITIVE ? adjacentShape : shape;
+- BooleanOp booleanOp = axisDirection == Direction.AxisDirection.POSITIVE ? BooleanOp.ONLY_FIRST : BooleanOp.ONLY_SECOND;
+- return DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7)
+- && DoubleMath.fuzzyEquals(voxelShape1.min(axis), 0.0, 1.0E-7)
+- && !joinIsNotEmpty(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape1, axis, 0), booleanOp);
+ }
++ final VoxelShape newSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getFaceShapeClamped(direction.getOpposite());
++ if (newSecond.isEmpty()) {
++ return false;
++ }
++
++ return !joinIsNotEmpty(newFirst, newSecond, BooleanOp.ONLY_FIRST);
++ // Paper end - optimise collisions
+ }
+
+- public static boolean mergedFaceOccludes(VoxelShape shape, VoxelShape adjacentShape, Direction side) {
+- if (shape != block() && adjacentShape != block()) {
+- Direction.Axis axis = side.getAxis();
+- Direction.AxisDirection axisDirection = side.getAxisDirection();
+- VoxelShape voxelShape = axisDirection == Direction.AxisDirection.POSITIVE ? shape : adjacentShape;
+- VoxelShape voxelShape1 = axisDirection == Direction.AxisDirection.POSITIVE ? adjacentShape : shape;
+- if (!DoubleMath.fuzzyEquals(voxelShape.max(axis), 1.0, 1.0E-7)) {
+- voxelShape = empty();
+- }
++ // Paper start - optimise collisions
++ private static boolean mergedMayOccludeBlock(final VoxelShape shape1, final VoxelShape shape2) {
++ // if the combined bounds of the two shapes cannot occlude, then neither can the merged
++ final AABB bounds1 = shape1.bounds();
++ final AABB bounds2 = shape2.bounds();
+
+- if (!DoubleMath.fuzzyEquals(voxelShape1.min(axis), 0.0, 1.0E-7)) {
+- voxelShape1 = empty();
+- }
++ final double minX = Math.min(bounds1.minX, bounds2.minX);
++ final double minY = Math.min(bounds1.minY, bounds2.minY);
++ final double minZ = Math.min(bounds1.minZ, bounds2.minZ);
+
+- return !joinIsNotEmpty(
+- block(),
+- joinUnoptimized(new SliceShape(voxelShape, axis, voxelShape.shape.getSize(axis) - 1), new SliceShape(voxelShape1, axis, 0), BooleanOp.OR),
+- BooleanOp.ONLY_FIRST
+- );
+- } else {
++ final double maxX = Math.max(bounds1.maxX, bounds2.maxX);
++ final double maxY = Math.max(bounds1.maxY, bounds2.maxY);
++ final double maxZ = Math.max(bounds1.maxZ, bounds2.maxZ);
++
++ return (minX <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxX >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (minY <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxY >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (minZ <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && maxZ >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON));
++ }
++ // Paper end - optimise collisions
++
++ // Paper start - optimise collisions
++ public static boolean mergedFaceOccludes(final VoxelShape first, final VoxelShape second, final Direction direction) {
++ // see if any of the shapes on their own occludes, only if cached
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$occludesFullBlockIfCached()) {
+ return true;
+ }
++
++ if (first.isEmpty() & second.isEmpty()) {
++ return false;
++ }
++
++ // we optimise getOpposite, so we can use it
++ // secondly, use our cache to retrieve sliced shape
++ final VoxelShape newFirst = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)first).moonrise$getFaceShapeClamped(direction);
++ final VoxelShape newSecond = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)second).moonrise$getFaceShapeClamped(direction.getOpposite());
++
++ // see if any of the shapes on their own occludes, only if cached
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newSecond).moonrise$occludesFullBlockIfCached()) {
++ return true;
++ }
++
++ final boolean firstEmpty = newFirst.isEmpty();
++ final boolean secondEmpty = newSecond.isEmpty();
++
++ if (firstEmpty & secondEmpty) {
++ return false;
++ }
++
++ if (firstEmpty | secondEmpty) {
++ return secondEmpty ? ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlock() : ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newSecond).moonrise$occludesFullBlock();
++ }
++
++ if (newFirst == newSecond) {
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$occludesFullBlock();
++ }
++
++ return mergedMayOccludeBlock(newFirst, newSecond) && ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)newFirst).moonrise$orUnoptimized(newSecond)).moonrise$occludesFullBlock();
+ }
++ // Paper end - optimise collisions
++
++ // Paper start - optimise collisions
++ public static boolean faceShapeOccludes(final VoxelShape shape1, final VoxelShape shape2) {
++ if (((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlockIfCached() || ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape2).moonrise$occludesFullBlockIfCached()) {
++ return true;
++ }
++
++ final boolean s1Empty = shape1.isEmpty();
++ final boolean s2Empty = shape2.isEmpty();
++ if (s1Empty & s2Empty) {
++ return false;
++ }
++
++ if (s1Empty | s2Empty) {
++ return s2Empty ? ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlock() : ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape2).moonrise$occludesFullBlock();
++ }
++
++ if (shape1 == shape2) {
++ return ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$occludesFullBlock();
++ }
+
+- public static boolean faceShapeOccludes(VoxelShape voxelShape1, VoxelShape voxelShape2) {
+- return voxelShape1 == block()
+- || voxelShape2 == block()
+- || (!voxelShape1.isEmpty() || !voxelShape2.isEmpty())
+- && !joinIsNotEmpty(block(), joinUnoptimized(voxelShape1, voxelShape2, BooleanOp.OR), BooleanOp.ONLY_FIRST);
++ return mergedMayOccludeBlock(shape1, shape2) && ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)shape1).moonrise$orUnoptimized(shape2)).moonrise$occludesFullBlock();
++ // Paper end - optimise collisions
+ }
+
+ @VisibleForTesting
+diff --git a/net/minecraft/world/phys/shapes/SliceShape.java b/net/minecraft/world/phys/shapes/SliceShape.java
+index 79f7f04207891dd98cc0b2d93ecb2e07c8baa7b6..7ca12213c10f962ff597a8d51413a17b1827bbb4 100644
+--- a/net/minecraft/world/phys/shapes/SliceShape.java
++++ b/net/minecraft/world/phys/shapes/SliceShape.java
+@@ -12,6 +12,7 @@ public class SliceShape extends VoxelShape {
+ super(makeSlice(delegate.shape, axis, index));
+ this.delegate = delegate;
+ this.axis = axis;
++ ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape)this).moonrise$initCache(); // Paper - optimise collisions
+ }
+
+ private static DiscreteVoxelShape makeSlice(DiscreteVoxelShape shape, Direction.Axis axis, int index) {
+diff --git a/net/minecraft/world/phys/shapes/VoxelShape.java b/net/minecraft/world/phys/shapes/VoxelShape.java
+index 006065c32baf3b1ddc5647196cb9f863c7969064..2c7e70675b62cb753447d2acebf2f36cdac74973 100644
+--- a/net/minecraft/world/phys/shapes/VoxelShape.java
++++ b/net/minecraft/world/phys/shapes/VoxelShape.java
+@@ -15,61 +15,546 @@ import net.minecraft.world.phys.AABB;
+ import net.minecraft.world.phys.BlockHitResult;
+ import net.minecraft.world.phys.Vec3;
+
+-public abstract class VoxelShape {
+- protected final DiscreteVoxelShape shape;
++public abstract class VoxelShape implements ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape { // Paper - optimise collisions
++ public final DiscreteVoxelShape shape; // Paper - optimise collisions - public
+ @Nullable
+ private VoxelShape[] faces;
+
++ // Paper start - optimise collisions
++ private double offsetX;
++ private double offsetY;
++ private double offsetZ;
++ private AABB singleAABBRepresentation;
++ private double[] rootCoordinatesX;
++ private double[] rootCoordinatesY;
++ private double[] rootCoordinatesZ;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData cachedShapeData;
++ private boolean isEmpty;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs;
++ private AABB cachedBounds;
++ private Boolean isFullBlock;
++ private Boolean occludesFullBlock;
++
++ // must be power of two
++ private static final int MERGED_CACHE_SIZE = 16;
++ private ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[] mergedORCache;
++
++ @Override
++ public final double moonrise$offsetX() {
++ return this.offsetX;
++ }
++
++ @Override
++ public final double moonrise$offsetY() {
++ return this.offsetY;
++ }
++
++ @Override
++ public final double moonrise$offsetZ() {
++ return this.offsetZ;
++ }
++
++ @Override
++ public final AABB moonrise$getSingleAABBRepresentation() {
++ return this.singleAABBRepresentation;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesX() {
++ return this.rootCoordinatesX;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesY() {
++ return this.rootCoordinatesY;
++ }
++
++ @Override
++ public final double[] moonrise$rootCoordinatesZ() {
++ return this.rootCoordinatesZ;
++ }
++
++ private static double[] extractRawArray(final DoubleList list) {
++ if (list instanceof it.unimi.dsi.fastutil.doubles.DoubleArrayList rawList) {
++ final double[] raw = rawList.elements();
++ final int expected = rawList.size();
++ if (raw.length == expected) {
++ return raw;
++ } else {
++ return java.util.Arrays.copyOf(raw, expected);
++ }
++ } else {
++ return list.toDoubleArray();
++ }
++ }
++
++ @Override
++ public final void moonrise$initCache() {
++ this.cachedShapeData = ((ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape)this.shape).moonrise$getOrCreateCachedShapeData();
++ this.isEmpty = this.cachedShapeData.isEmpty();
++
++ final DoubleList xList = this.getCoords(Direction.Axis.X);
++ final DoubleList yList = this.getCoords(Direction.Axis.Y);
++ final DoubleList zList = this.getCoords(Direction.Axis.Z);
++
++ if (xList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetX = offsetDoubleList.offset;
++ this.rootCoordinatesX = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesX = extractRawArray(xList);
++ }
++
++ if (yList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetY = offsetDoubleList.offset;
++ this.rootCoordinatesY = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesY = extractRawArray(yList);
++ }
++
++ if (zList instanceof OffsetDoubleList offsetDoubleList) {
++ this.offsetZ = offsetDoubleList.offset;
++ this.rootCoordinatesZ = extractRawArray(offsetDoubleList.delegate);
++ } else {
++ this.rootCoordinatesZ = extractRawArray(zList);
++ }
++
++ if (this.cachedShapeData.hasSingleAABB()) {
++ this.singleAABBRepresentation = new AABB(
++ this.rootCoordinatesX[0] + this.offsetX, this.rootCoordinatesY[0] + this.offsetY, this.rootCoordinatesZ[0] + this.offsetZ,
++ this.rootCoordinatesX[1] + this.offsetX, this.rootCoordinatesY[1] + this.offsetY, this.rootCoordinatesZ[1] + this.offsetZ
++ );
++ this.cachedBounds = this.singleAABBRepresentation;
++ }
++ }
++
++ @Override
++ public final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData moonrise$getCachedVoxelData() {
++ return this.cachedShapeData;
++ }
++
++ private VoxelShape[] faceShapeClampedCache;
++
++ @Override
++ public final VoxelShape moonrise$getFaceShapeClamped(final Direction direction) {
++ if (this.isEmpty) {
++ return (VoxelShape)(Object)this;
++ }
++ if ((VoxelShape)(Object)this == Shapes.block()) {
++ return (VoxelShape)(Object)this;
++ }
++
++ VoxelShape[] cache = this.faceShapeClampedCache;
++ if (cache != null) {
++ final VoxelShape ret = cache[direction.ordinal()];
++ if (ret != null) {
++ return ret;
++ }
++ }
++
++
++ if (cache == null) {
++ this.faceShapeClampedCache = cache = new VoxelShape[6];
++ }
++
++ final Direction.Axis axis = direction.getAxis();
++
++ final VoxelShape ret;
++
++ if (direction.getAxisDirection() == Direction.AxisDirection.POSITIVE) {
++ if (DoubleMath.fuzzyEquals(this.max(axis), 1.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) {
++ ret = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.sliceShape((VoxelShape)(Object)this, axis, this.shape.getSize(axis) - 1);
++ } else {
++ ret = Shapes.empty();
++ }
++ } else {
++ if (DoubleMath.fuzzyEquals(this.min(axis), 0.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) {
++ ret = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.sliceShape((VoxelShape)(Object)this, axis, 0);
++ } else {
++ ret = Shapes.empty();
++ }
++ }
++
++ cache[direction.ordinal()] = ret;
++
++ return ret;
++ }
++
++ private boolean computeOccludesFullBlock() {
++ if (this.isEmpty) {
++ this.occludesFullBlock = Boolean.FALSE;
++ return false;
++ }
++
++ if (this.moonrise$isFullBlock()) {
++ this.occludesFullBlock = Boolean.TRUE;
++ return true;
++ }
++
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB != null) {
++ // check if the bounding box encloses the full cube
++ final boolean ret =
++ (singleAABB.minY <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxY >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (singleAABB.minX <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxX >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) &&
++ (singleAABB.minZ <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON && singleAABB.maxZ >= (1 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON));
++ this.occludesFullBlock = Boolean.valueOf(ret);
++ return ret;
++ }
++
++ final boolean ret = !Shapes.joinIsNotEmpty(Shapes.block(), ((VoxelShape)(Object)this), BooleanOp.ONLY_FIRST);
++ this.occludesFullBlock = Boolean.valueOf(ret);
++ return ret;
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlock() {
++ final Boolean ret = this.occludesFullBlock;
++ if (ret != null) {
++ return ret.booleanValue();
++ }
++
++ return this.computeOccludesFullBlock();
++ }
++
++ @Override
++ public final boolean moonrise$occludesFullBlockIfCached() {
++ final Boolean ret = this.occludesFullBlock;
++ return ret != null ? ret.booleanValue() : false;
++ }
++
++ private static int hash(final VoxelShape key) {
++ return it.unimi.dsi.fastutil.HashCommon.mix(System.identityHashCode(key));
++ }
++
++ @Override
++ public final VoxelShape moonrise$orUnoptimized(final VoxelShape other) {
++ // don't cache simple cases
++ if (((VoxelShape)(Object)this) == other) {
++ return other;
++ }
++
++ if (this.isEmpty) {
++ return other;
++ }
++
++ if (other.isEmpty()) {
++ return (VoxelShape)(Object)this;
++ }
++
++ // try this cache first
++ final int thisCacheKey = hash(other) & (MERGED_CACHE_SIZE - 1);
++ final ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache cached = this.mergedORCache == null ? null : this.mergedORCache[thisCacheKey];
++ if (cached != null && cached.key() == other) {
++ return cached.result();
++ }
++
++ // try other cache
++ final int otherCacheKey = hash((VoxelShape)(Object)this) & (MERGED_CACHE_SIZE - 1);
++ final ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache otherCache = ((VoxelShape)(Object)other).mergedORCache == null ? null : ((VoxelShape)(Object)other).mergedORCache[otherCacheKey];
++ if (otherCache != null && otherCache.key() == (VoxelShape)(Object)this) {
++ return otherCache.result();
++ }
++
++ // note: unsure if joinUnoptimized(1, 2, OR) == joinUnoptimized(2, 1, OR) for all cases
++ final VoxelShape result = Shapes.joinUnoptimized((VoxelShape)(Object)this, other, BooleanOp.OR);
++
++ if (cached != null && otherCache == null) {
++ // try to use second cache instead of replacing an entry in this cache
++ if (((VoxelShape)(Object)other).mergedORCache == null) {
++ ((VoxelShape)(Object)other).mergedORCache = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[MERGED_CACHE_SIZE];
++ }
++ ((VoxelShape)(Object)other).mergedORCache[otherCacheKey] = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache((VoxelShape)(Object)this, result);
++ } else {
++ // line is not occupied or other cache line is full
++ // always bias to replace this cache, as this cache is the first we check
++ if (this.mergedORCache == null) {
++ this.mergedORCache = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache[MERGED_CACHE_SIZE];
++ }
++ this.mergedORCache[thisCacheKey] = new ca.spottedleaf.moonrise.patches.collisions.shape.MergedORCache(other, result);
++ }
++
++ return result;
++ }
++
++ private static DoubleList offsetList(final double[] src, final double by) {
++ final it.unimi.dsi.fastutil.doubles.DoubleArrayList wrap = it.unimi.dsi.fastutil.doubles.DoubleArrayList.wrap(src);
++ if (by == 0.0) {
++ return wrap;
++ }
++ return new OffsetDoubleList(wrap, by);
++ }
++
++ private List<AABB> toAabbsUncached() {
++ final List<AABB> ret;
++ if (this.singleAABBRepresentation != null) {
++ ret = new java.util.ArrayList<>(1);
++ ret.add(this.singleAABBRepresentation);
++ } else {
++ ret = new java.util.ArrayList<>();
++ final double[] coordsX = this.rootCoordinatesX;
++ final double[] coordsY = this.rootCoordinatesY;
++ final double[] coordsZ = this.rootCoordinatesZ;
++
++ final double offX = this.offsetX;
++ final double offY = this.offsetY;
++ final double offZ = this.offsetZ;
++
++ this.shape.forAllBoxes((final int minX, final int minY, final int minZ,
++ final int maxX, final int maxY, final int maxZ) -> {
++ ret.add(new AABB(
++ coordsX[minX] + offX,
++ coordsY[minY] + offY,
++ coordsZ[minZ] + offZ,
++
++
++ coordsX[maxX] + offX,
++ coordsY[maxY] + offY,
++ coordsZ[maxZ] + offZ
++ ));
++ }, true);
++ }
++
++ // cache result
++ this.cachedToAABBs = new ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs(ret, false, 0.0, 0.0, 0.0);
++
++ return ret;
++ }
++
++ private boolean computeFullBlock() {
++ Boolean ret;
++ if (this.isEmpty) {
++ ret = Boolean.FALSE;
++ } else if ((VoxelShape)(Object)this == Shapes.block()) {
++ ret = Boolean.TRUE;
++ } else {
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB == null) {
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ final int sMinX = shapeData.minFullX();
++ final int sMinY = shapeData.minFullY();
++ final int sMinZ = shapeData.minFullZ();
++
++ final int sMaxX = shapeData.maxFullX();
++ final int sMaxY = shapeData.maxFullY();
++ final int sMaxZ = shapeData.maxFullZ();
++
++ if (Math.abs(this.rootCoordinatesX[sMinX] + this.offsetX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(this.rootCoordinatesY[sMinY] + this.offsetY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(this.rootCoordinatesZ[sMinZ] + this.offsetZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++
++ Math.abs(1.0 - (this.rootCoordinatesX[sMaxX] + this.offsetX)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - (this.rootCoordinatesY[sMaxY] + this.offsetY)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - (this.rootCoordinatesZ[sMaxZ] + this.offsetZ)) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++
++ // index = z + y*sizeZ + x*(sizeZ*sizeY)
++
++ final int sizeY = shapeData.sizeY();
++ final int sizeZ = shapeData.sizeZ();
++
++ final long[] bitset = shapeData.voxelSet();
++
++ ret = Boolean.TRUE;
++
++ check_full:
++ for (int x = sMinX; x < sMaxX; ++x) {
++ for (int y = sMinY; y < sMaxY; ++y) {
++ final int baseIndex = y*sizeZ + x*(sizeZ*sizeY);
++ if (!ca.spottedleaf.moonrise.common.util.FlatBitsetUtil.isRangeSet(bitset, baseIndex + sMinZ, baseIndex + sMaxZ)) {
++ ret = Boolean.FALSE;
++ break check_full;
++ }
++ }
++ }
++ } else {
++ ret = Boolean.FALSE;
++ }
++ } else {
++ ret = Boolean.valueOf(
++ Math.abs(singleAABB.minX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(singleAABB.minY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(singleAABB.minZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++
++ Math.abs(1.0 - singleAABB.maxX) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - singleAABB.maxY) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON &&
++ Math.abs(1.0 - singleAABB.maxZ) <= ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON
++ );
++ }
++ }
++
++ this.isFullBlock = ret;
++
++ return ret.booleanValue();
++ }
++
++ @Override
++ public final boolean moonrise$isFullBlock() {
++ final Boolean ret = this.isFullBlock;
++
++ if (ret != null) {
++ return ret.booleanValue();
++ }
++
++ return this.computeFullBlock();
++ }
++
++ private static BlockHitResult clip(final AABB aabb, final Vec3 from, final Vec3 to, final BlockPos offset) {
++ final double[] minDistanceArr = new double[] { 1.0 };
++ final double diffX = to.x - from.x;
++ final double diffY = to.y - from.y;
++ final double diffZ = to.z - from.z;
++
++ final Direction direction = AABB.getDirection(aabb.move(offset), from, minDistanceArr, null, diffX, diffY, diffZ);
++
++ if (direction == null) {
++ return null;
++ }
++
++ final double minDistance = minDistanceArr[0];
++ return new BlockHitResult(from.add(minDistance * diffX, minDistance * diffY, minDistance * diffZ), direction, offset, false);
++ }
++
++ private VoxelShape calculateFaceDirect(final Direction direction, final Direction.Axis axis, final double[] coords, final double offset) {
++ if (coords.length == 2 &&
++ DoubleMath.fuzzyEquals(coords[0] + offset, 0.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) &&
++ DoubleMath.fuzzyEquals(coords[1] + offset, 1.0, ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)) {
++ return (VoxelShape)(Object)this;
++ }
++
++ final boolean positiveDir = direction.getAxisDirection() == Direction.AxisDirection.POSITIVE;
++
++ // see findIndex
++ final int index = ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.findFloor(
++ coords, offset, (positiveDir ? (1.0 - ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) : (0.0 + ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON)),
++ 0, coords.length - 1
++ );
++
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.sliceShape(
++ (VoxelShape)(Object)this, axis, index
++ );
++ }
++ // Paper end - optimise collisions
++
+ protected VoxelShape(DiscreteVoxelShape shape) {
+ this.shape = shape;
+ }
+
+ public double min(Direction.Axis axis) {
+- int i = this.shape.firstFull(axis);
+- return i >= this.shape.getSize(axis) ? Double.POSITIVE_INFINITY : this.get(axis, i);
++ // Paper start - optimise collisions
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ switch (axis) {
++ case X: {
++ final int idx = shapeData.minFullX();
++ return idx >= shapeData.sizeX() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX);
++ }
++ case Y: {
++ final int idx = shapeData.minFullY();
++ return idx >= shapeData.sizeY() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY);
++ }
++ case Z: {
++ final int idx = shapeData.minFullZ();
++ return idx >= shapeData.sizeZ() ? Double.POSITIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ);
++ }
++ default: {
++ // should never get here
++ return Double.POSITIVE_INFINITY;
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public double max(Direction.Axis axis) {
+- int i = this.shape.lastFull(axis);
+- return i <= 0 ? Double.NEGATIVE_INFINITY : this.get(axis, i);
++ // Paper start - optimise collisions
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++ switch (axis) {
++ case X: {
++ final int idx = shapeData.maxFullX();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesX[idx] + this.offsetX);
++ }
++ case Y: {
++ final int idx = shapeData.maxFullY();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesY[idx] + this.offsetY);
++ }
++ case Z: {
++ final int idx = shapeData.maxFullZ();
++ return idx <= 0 ? Double.NEGATIVE_INFINITY : (this.rootCoordinatesZ[idx] + this.offsetZ);
++ }
++ default: {
++ // should never get here
++ return Double.NEGATIVE_INFINITY;
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public AABB bounds() {
+- if (this.isEmpty()) {
+- throw (UnsupportedOperationException)Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape."));
+- } else {
+- return new AABB(
+- this.min(Direction.Axis.X),
+- this.min(Direction.Axis.Y),
+- this.min(Direction.Axis.Z),
+- this.max(Direction.Axis.X),
+- this.max(Direction.Axis.Y),
+- this.max(Direction.Axis.Z)
+- );
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ throw Util.pauseInIde(new UnsupportedOperationException("No bounds for empty shape."));
+ }
++ AABB cached = this.cachedBounds;
++ if (cached != null) {
++ return cached;
++ }
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData shapeData = this.cachedShapeData;
++
++ final double[] coordsX = this.rootCoordinatesX;
++ final double[] coordsY = this.rootCoordinatesY;
++ final double[] coordsZ = this.rootCoordinatesZ;
++
++ final double offX = this.offsetX;
++ final double offY = this.offsetY;
++ final double offZ = this.offsetZ;
++
++ // note: if not empty, then there is one full AABB so no bounds checks are needed on the minFull/maxFull indices
++ cached = new AABB(
++ coordsX[shapeData.minFullX()] + offX,
++ coordsY[shapeData.minFullY()] + offY,
++ coordsZ[shapeData.minFullZ()] + offZ,
++
++ coordsX[shapeData.maxFullX()] + offX,
++ coordsY[shapeData.maxFullY()] + offY,
++ coordsZ[shapeData.maxFullZ()] + offZ
++ );
++
++ this.cachedBounds = cached;
++ return cached;
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape singleEncompassing() {
+- return this.isEmpty()
+- ? Shapes.empty()
+- : Shapes.box(
+- this.min(Direction.Axis.X),
+- this.min(Direction.Axis.Y),
+- this.min(Direction.Axis.Z),
+- this.max(Direction.Axis.X),
+- this.max(Direction.Axis.Y),
+- this.max(Direction.Axis.Z)
+- );
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ return Shapes.empty();
++ }
++ return Shapes.create(this.bounds());
++ // Paper end - optimise collisions
+ }
+
+ protected double get(Direction.Axis axis, int index) {
+- return this.getCoords(axis).getDouble(index);
++ // Paper start - optimise collisions
++ final int idx = index;
++ switch (axis) {
++ case X: {
++ return this.rootCoordinatesX[idx] + this.offsetX;
++ }
++ case Y: {
++ return this.rootCoordinatesY[idx] + this.offsetY;
++ }
++ case Z: {
++ return this.rootCoordinatesZ[idx] + this.offsetZ;
++ }
++ default: {
++ throw new IllegalStateException("Unknown axis: " + axis);
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ public abstract DoubleList getCoords(Direction.Axis axis);
+
+ public boolean isEmpty() {
+- return this.shape.isEmpty();
++ return this.isEmpty; // Paper - optimise collisions
+ }
+
+ public VoxelShape move(Vec3 offset) {
+@@ -77,20 +562,96 @@ public abstract class VoxelShape {
+ }
+
+ public VoxelShape move(double xOffset, double yOffset, double zOffset) {
+- return (VoxelShape)(this.isEmpty()
+- ? Shapes.empty()
+- : new ArrayVoxelShape(
+- this.shape,
+- new OffsetDoubleList(this.getCoords(Direction.Axis.X), xOffset),
+- new OffsetDoubleList(this.getCoords(Direction.Axis.Y), yOffset),
+- new OffsetDoubleList(this.getCoords(Direction.Axis.Z), zOffset)
+- ));
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ return Shapes.empty();
++ }
++
++ final ArrayVoxelShape ret = new ArrayVoxelShape(
++ this.shape,
++ offsetList(this.rootCoordinatesX, this.offsetX + xOffset),
++ offsetList(this.rootCoordinatesY, this.offsetY + yOffset),
++ offsetList(this.rootCoordinatesZ, this.offsetZ + zOffset)
++ );
++
++ final ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs = this.cachedToAABBs;
++ if (cachedToAABBs != null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs.offset(cachedToAABBs, xOffset, yOffset, zOffset);
++ }
++
++ return ret;
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape optimize() {
+- VoxelShape[] voxelShapes = new VoxelShape[]{Shapes.empty()};
+- this.forAllBoxes((x1, y1, z1, x2, y2, z2) -> voxelShapes[0] = Shapes.joinUnoptimized(voxelShapes[0], Shapes.box(x1, y1, z1, x2, y2, z2), BooleanOp.OR));
+- return voxelShapes[0];
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
++ return Shapes.empty();
++ }
++
++ if (this.singleAABBRepresentation != null) {
++ // note: the isFullBlock() is fuzzy, and Shapes.create() is also fuzzy which would return block()
++ return this.moonrise$isFullBlock() ? Shapes.block() : (VoxelShape)(Object)this;
++ }
++
++ final List<AABB> aabbs = this.toAabbs();
++
++ if (aabbs.isEmpty()) {
++ // We are a SliceShape, which does not properly fill isEmpty for every case
++ return Shapes.empty();
++ }
++
++ if (aabbs.size() == 1) {
++ final AABB singleAABB = aabbs.get(0);
++ final VoxelShape ret = Shapes.create(singleAABB);
++
++ // forward AABB cache
++ if (((VoxelShape)(Object)ret).cachedToAABBs == null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = this.cachedToAABBs;
++ }
++
++ return ret;
++ } else {
++ // reduce complexity of joins by splitting the merges (old complexity: n^2, new: nlogn)
++
++ // set up flat array so that this merge is done in-place
++ final VoxelShape[] tmp = new VoxelShape[aabbs.size()];
++
++ // initialise as unmerged
++ for (int i = 0, len = aabbs.size(); i < len; ++i) {
++ tmp[i] = Shapes.create(aabbs.get(i));
++ }
++
++ int size = aabbs.size();
++ while (size > 1) {
++ int newSize = 0;
++ for (int i = 0; i < size; i += 2) {
++ final int next = i + 1;
++ if (next >= size) {
++ // nothing to merge with, so leave it for next iteration
++ tmp[newSize++] = tmp[i];
++ break;
++ } else {
++ // merge with adjacent
++ final VoxelShape first = tmp[i];
++ final VoxelShape second = tmp[next];
++
++ tmp[newSize++] = Shapes.joinUnoptimized(first, second, BooleanOp.OR);
++ }
++ }
++ size = newSize;
++ }
++
++ final VoxelShape ret = tmp[0];
++
++ // forward AABB cache
++ if (((VoxelShape)(Object)ret).cachedToAABBs == null) {
++ ((VoxelShape)(Object)ret).cachedToAABBs = this.cachedToAABBs;
++ }
++
++ return ret;
++ }
++ // Paper end - optimise collisions
+ }
+
+ public void forAllEdges(Shapes.DoubleLineConsumer action) {
+@@ -122,9 +683,24 @@ public abstract class VoxelShape {
+ }
+
+ public List<AABB> toAabbs() {
+- List<AABB> list = Lists.newArrayList();
+- this.forAllBoxes((x1, y1, z1, x2, y2, z2) -> list.add(new AABB(x1, y1, z1, x2, y2, z2)));
+- return list;
++ // Paper start - optimise collisions
++ ca.spottedleaf.moonrise.patches.collisions.shape.CachedToAABBs cachedToAABBs = this.cachedToAABBs;
++ if (cachedToAABBs != null) {
++ if (!cachedToAABBs.isOffset()) {
++ return cachedToAABBs.aabbs();
++ }
++
++ // all we need to do is offset the cache
++ cachedToAABBs = cachedToAABBs.removeOffset();
++ // update cache
++ this.cachedToAABBs = cachedToAABBs;
++
++ return cachedToAABBs.aabbs();
++ }
++
++ // make new cache
++ return this.toAabbsUncached();
++ // Paper end - optimise collisions
+ }
+
+ public double min(Direction.Axis axis, double primaryPosition, double secondaryPosition) {
+@@ -146,46 +722,92 @@ public abstract class VoxelShape {
+ }
+
+ protected int findIndex(Direction.Axis axis, double position) {
+- return Mth.binarySearch(0, this.shape.getSize(axis) + 1, value -> position < this.get(axis, value)) - 1;
++ // Paper start - optimise collisions
++ final double value = position;
++ switch (axis) {
++ case X: {
++ final double[] values = this.rootCoordinatesX;
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.findFloor(
++ values, this.offsetX, value, 0, values.length - 1
++ );
++ }
++ case Y: {
++ final double[] values = this.rootCoordinatesY;
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.findFloor(
++ values, this.offsetY, value, 0, values.length - 1
++ );
++ }
++ case Z: {
++ final double[] values = this.rootCoordinatesZ;
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.findFloor(
++ values, this.offsetZ, value, 0, values.length - 1
++ );
++ }
++ default: {
++ throw new IllegalStateException("Unknown axis: " + axis);
++ }
++ }
++ // Paper end - optimise collisions
+ }
+
+ @Nullable
+ public BlockHitResult clip(Vec3 startVec, Vec3 endVec, BlockPos pos) {
+- if (this.isEmpty()) {
++ // Paper start - optimise collisions
++ if (this.isEmpty) {
+ return null;
+- } else {
+- Vec3 vec3 = endVec.subtract(startVec);
+- if (vec3.lengthSqr() < 1.0E-7) {
+- return null;
+- } else {
+- Vec3 vec31 = startVec.add(vec3.scale(0.001));
+- return this.shape
+- .isFullWide(
+- this.findIndex(Direction.Axis.X, vec31.x - pos.getX()),
+- this.findIndex(Direction.Axis.Y, vec31.y - pos.getY()),
+- this.findIndex(Direction.Axis.Z, vec31.z - pos.getZ())
+- )
+- ? new BlockHitResult(vec31, Direction.getApproximateNearest(vec3.x, vec3.y, vec3.z).getOpposite(), pos, true)
+- : AABB.clip(this.toAabbs(), startVec, endVec, pos);
++ }
++
++ final Vec3 directionOpposite = endVec.subtract(startVec);
++ if (directionOpposite.lengthSqr() < ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++ return null;
++ }
++
++ final Vec3 fromBehind = startVec.add(directionOpposite.scale(0.001));
++ final double fromBehindOffsetX = fromBehind.x - (double) pos.getX();
++ final double fromBehindOffsetY = fromBehind.y - (double) pos.getY();
++ final double fromBehindOffsetZ = fromBehind.z - (double) pos.getZ();
++
++ final AABB singleAABB = this.singleAABBRepresentation;
++ if (singleAABB != null) {
++ if (singleAABB.contains(fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) {
++ return new BlockHitResult(fromBehind, Direction.getApproximateNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true);
+ }
++ return clip(singleAABB, startVec, endVec, pos);
++ }
++
++ if (ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.strictlyContains((VoxelShape) (Object) this, fromBehindOffsetX, fromBehindOffsetY, fromBehindOffsetZ)) {
++ return new BlockHitResult(fromBehind, Direction.getApproximateNearest(directionOpposite.x, directionOpposite.y, directionOpposite.z).getOpposite(), pos, true);
+ }
++
++ return AABB.clip(((VoxelShape) (Object) this).toAabbs(), startVec, endVec, pos);
++ // Paper end - optimise collisions
+ }
+
++ // Paper start - optimise collisions
+ public Optional<Vec3> closestPointTo(Vec3 point) {
+- if (this.isEmpty()) {
++ if (this.isEmpty) {
+ return Optional.empty();
+- } else {
+- Vec3[] vec3s = new Vec3[1];
+- this.forAllBoxes((x1, y1, z1, x2, y2, z2) -> {
+- double d = Mth.clamp(point.x(), x1, x2);
+- double d1 = Mth.clamp(point.y(), y1, y2);
+- double d2 = Mth.clamp(point.z(), z1, z2);
+- if (vec3s[0] == null || point.distanceToSqr(d, d1, d2) < point.distanceToSqr(vec3s[0])) {
+- vec3s[0] = new Vec3(d, d1, d2);
+- }
+- });
+- return Optional.of(vec3s[0]);
+ }
++
++ Vec3 ret = null;
++ double retDistance = Double.MAX_VALUE;
++
++ final List<AABB> aabbs = this.toAabbs();
++ for (int i = 0, len = aabbs.size(); i < len; ++i) {
++ final AABB aabb = aabbs.get(i);
++ final double x = Mth.clamp(point.x, aabb.minX, aabb.maxX);
++ final double y = Mth.clamp(point.y, aabb.minY, aabb.maxY);
++ final double z = Mth.clamp(point.z, aabb.minZ, aabb.maxZ);
++
++ double dist = point.distanceToSqr(x, y, z);
++ if (dist < retDistance) {
++ ret = new Vec3(x, y, z);
++ retDistance = dist;
++ }
++ }
++
++ return Optional.ofNullable(ret);
++ // Paper end - optimise collisions
+ }
+
+ public VoxelShape getFaceShape(Direction side) {
+@@ -208,19 +830,23 @@ public abstract class VoxelShape {
+ }
+
+ private VoxelShape calculateFace(Direction side) {
+- Direction.Axis axis = side.getAxis();
+- if (this.isCubeLikeAlong(axis)) {
+- return this;
+- } else {
+- Direction.AxisDirection axisDirection = side.getAxisDirection();
+- int i = this.findIndex(axis, axisDirection == Direction.AxisDirection.POSITIVE ? 0.9999999 : 1.0E-7);
+- SliceShape sliceShape = new SliceShape(this, axis, i);
+- if (sliceShape.isEmpty()) {
+- return Shapes.empty();
+- } else {
+- return (VoxelShape)(sliceShape.isCubeLike() ? Shapes.block() : sliceShape);
++ // Paper start - optimise collisions
++ final Direction.Axis axis = side.getAxis();
++ switch (axis) {
++ case X: {
++ return this.calculateFaceDirect(side, axis, this.rootCoordinatesX, this.offsetX);
++ }
++ case Y: {
++ return this.calculateFaceDirect(side, axis, this.rootCoordinatesY, this.offsetY);
++ }
++ case Z: {
++ return this.calculateFaceDirect(side, axis, this.rootCoordinatesZ, this.offsetZ);
++ }
++ default: {
++ throw new IllegalStateException("Unknown axis: " + axis);
+ }
+ }
++ // Paper end - optimise collisions
+ }
+
+ protected boolean isCubeLike() {
+@@ -238,9 +864,30 @@ public abstract class VoxelShape {
+ return coords.size() == 2 && DoubleMath.fuzzyEquals(coords.getDouble(0), 0.0, 1.0E-7) && DoubleMath.fuzzyEquals(coords.getDouble(1), 1.0, 1.0E-7);
+ }
+
+- public double collide(Direction.Axis movementAxis, AABB collisionBox, double desiredOffset) {
+- return this.collideX(AxisCycle.between(movementAxis, Direction.Axis.X), collisionBox, desiredOffset);
++ // Paper start - optimise collisions
++ public double collide(final Direction.Axis axis, final AABB source, final double source_move) {
++ if (this.isEmpty) {
++ return source_move;
++ }
++ if (Math.abs(source_move) < ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.COLLISION_EPSILON) {
++ return 0.0;
++ }
++ switch (axis) {
++ case X: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideX((VoxelShape) (Object) this, source, source_move);
++ }
++ case Y: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideY((VoxelShape) (Object) this, source, source_move);
++ }
++ case Z: {
++ return ca.spottedleaf.moonrise.patches.collisions.CollisionUtil.collideZ((VoxelShape) (Object) this, source, source_move);
++ }
++ default: {
++ throw new RuntimeException("Unknown axis: " + axis);
++ }
++ }
+ }
++ // Paper end - optimise collisions
+
+ protected double collideX(AxisCycle movementAxis, AABB collisionBox, double desiredOffset) {
+ if (this.isEmpty()) {
+diff --git a/net/minecraft/world/ticks/LevelChunkTicks.java b/net/minecraft/world/ticks/LevelChunkTicks.java
+index 5b6bd88a5bbbce6cce351938418eba4326e41002..faf45ac459f7c25309d6ef6dce371d484a0dae7b 100644
+--- a/net/minecraft/world/ticks/LevelChunkTicks.java
++++ b/net/minecraft/world/ticks/LevelChunkTicks.java
+@@ -17,7 +17,7 @@ import net.minecraft.core.BlockPos;
+ import net.minecraft.nbt.ListTag;
+ import net.minecraft.world.level.ChunkPos;
+
+-public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickContainerAccess<T> {
++public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickContainerAccess<T>, ca.spottedleaf.moonrise.patches.chunk_system.ticks.ChunkSystemLevelChunkTicks { // Paper - rewrite chunk system
+ private final Queue<ScheduledTick<T>> tickQueue = new PriorityQueue<>(ScheduledTick.DRAIN_ORDER);
+ @Nullable
+ private List<SavedTick<T>> pendingTicks;
+@@ -25,6 +25,30 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ @Nullable
+ private BiConsumer<LevelChunkTicks<T>, ScheduledTick<T>> onTickAdded;
+
++ // Paper start - rewrite chunk system
++ /*
++ * Since ticks are saved using relative delays, we need to consider the entire tick list dirty when there are scheduled ticks
++ * and the last saved tick is not equal to the current tick
++ */
++ /*
++ * In general, it would be nice to be able to "re-pack" ticks once the chunk becomes non-ticking again, but that is a
++ * bit out of scope for the chunk system
++ */
++
++ private boolean dirty;
++ private long lastSaved = Long.MIN_VALUE;
++
++ @Override
++ public final boolean moonrise$isDirty(final long tick) {
++ return this.dirty || (!this.tickQueue.isEmpty() && tick != this.lastSaved);
++ }
++
++ @Override
++ public final void moonrise$clearDirty() {
++ this.dirty = false;
++ }
++ // Paper end - rewrite chunk system
++
+ public LevelChunkTicks() {
+ }
+
+@@ -49,7 +73,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ public ScheduledTick<T> poll() {
+ ScheduledTick<T> scheduledTick = this.tickQueue.poll();
+ if (scheduledTick != null) {
+- this.ticksPerPosition.remove(scheduledTick);
++ this.ticksPerPosition.remove(scheduledTick); this.dirty = true; // Paper - rewrite chunk system
+ }
+
+ return scheduledTick;
+@@ -58,7 +82,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ @Override
+ public void schedule(ScheduledTick<T> tick) {
+ if (this.ticksPerPosition.add(tick)) {
+- this.scheduleUnchecked(tick);
++ this.scheduleUnchecked(tick); this.dirty = true; // Paper - rewrite chunk system
+ }
+ }
+
+@@ -80,7 +104,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ while (iterator.hasNext()) {
+ ScheduledTick<T> scheduledTick = iterator.next();
+ if (predicate.test(scheduledTick)) {
+- iterator.remove();
++ iterator.remove(); this.dirty = true; // Paper - rewrite chunk system
+ this.ticksPerPosition.remove(scheduledTick);
+ }
+ }
+@@ -110,6 +134,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+ }
+
+ public ListTag save(long gametime, Function<T, String> idGetter) {
++ this.lastSaved = gametime; // Paper - rewrite chunk system
+ ListTag listTag = new ListTag();
+
+ for (SavedTick<T> savedTick : this.pack(gametime)) {
+@@ -121,6 +146,7 @@ public class LevelChunkTicks<T> implements SerializableTickContainer<T>, TickCon
+
+ public void unpack(long gameTime) {
+ if (this.pendingTicks != null) {
++ this.lastSaved = gameTime; // Paper - rewrite chunk system
+ int i = -this.pendingTicks.size();
+
+ for (SavedTick<T> savedTick : this.pendingTicks) {