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-rw-r--r--patches/api/0054-Fix-upstream-javadocs.patch35
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/api/0054-Fix-upstream-javadocs.patch b/patches/api/0054-Fix-upstream-javadocs.patch
index dd7aa76182..1ee6c866ce 100644
--- a/patches/api/0054-Fix-upstream-javadocs.patch
+++ b/patches/api/0054-Fix-upstream-javadocs.patch
@@ -187,6 +187,41 @@ index d51d2ec1d04d9ea8a25a70d0d856f2355ebfcb4a..7ecff9fcee19fc94be784474fea620e5
*/
EATING,
/**
+diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
+index f72dd3ccf09c024213548e59ee1c13ca2cf48808..2f54cb77c991211e0e4b9fa37dc64888804a2a07 100644
+--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
++++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java
+@@ -26,11 +26,11 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
+ }
+
+ /**
+- * Returns the item held by the player. If this Item is null and the armor stand Item is also null,
++ * Returns the item held by the player. If this Item is air and the armor stand Item is also air,
+ * there will be no transaction between the player and the armor stand.
+- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
+- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
+- * If both items are not null, the items will be swapped.
++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
++ * If both items are not air, the items will be swapped.
+ * In the case that the event is cancelled the original items will remain the same.
+ * @return the item held by the player.
+ */
+@@ -41,10 +41,10 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent {
+
+ /**
+ * Returns the item held by the armor stand.
+- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand.
+- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item.
+- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand.
+- * If both items are not null, the items will be swapped.
++ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand.
++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item.
++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand.
++ * If both items are not air, the items will be swapped.
+ * In the case that the event is cancelled the original items will remain the same.
+ * @return the item held by the armor stand.
+ */
diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
index d5b50a4a954fed35d37f03f1a277cc173ca106df..a91fa5386afd7a1137adb921ad5adb798604772f 100644
--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java