diff options
Diffstat (limited to 'patches/api/0054-Fix-upstream-javadocs.patch')
-rw-r--r-- | patches/api/0054-Fix-upstream-javadocs.patch | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/api/0054-Fix-upstream-javadocs.patch b/patches/api/0054-Fix-upstream-javadocs.patch index dd7aa76182..1ee6c866ce 100644 --- a/patches/api/0054-Fix-upstream-javadocs.patch +++ b/patches/api/0054-Fix-upstream-javadocs.patch @@ -187,6 +187,41 @@ index d51d2ec1d04d9ea8a25a70d0d856f2355ebfcb4a..7ecff9fcee19fc94be784474fea620e5 */ EATING, /** +diff --git a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java +index f72dd3ccf09c024213548e59ee1c13ca2cf48808..2f54cb77c991211e0e4b9fa37dc64888804a2a07 100644 +--- a/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java ++++ b/src/main/java/org/bukkit/event/player/PlayerArmorStandManipulateEvent.java +@@ -26,11 +26,11 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { + } + + /** +- * Returns the item held by the player. If this Item is null and the armor stand Item is also null, ++ * Returns the item held by the player. If this Item is air and the armor stand Item is also air, + * there will be no transaction between the player and the armor stand. +- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. +- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. +- * If both items are not null, the items will be swapped. ++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item. ++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand. ++ * If both items are not air, the items will be swapped. + * In the case that the event is cancelled the original items will remain the same. + * @return the item held by the player. + */ +@@ -41,10 +41,10 @@ public class PlayerArmorStandManipulateEvent extends PlayerInteractEntityEvent { + + /** + * Returns the item held by the armor stand. +- * If this Item is null and the player's Item is also null, there will be no transaction between the player and the armor stand. +- * If the Player's item is null, but the armor stand item is not then the player will obtain the armor stand item. +- * In the case that the Player's item is not null, but the armor stand item is null, the players item will be placed on the armor stand. +- * If both items are not null, the items will be swapped. ++ * If this Item is air and the player's Item is also air, there will be no transaction between the player and the armor stand. ++ * If the Player's item is air, but the armor stand item is not then the player will obtain the armor stand item. ++ * In the case that the Player's item is not air, but the armor stand item is air, the players item will be placed on the armor stand. ++ * If both items are not air, the items will be swapped. + * In the case that the event is cancelled the original items will remain the same. + * @return the item held by the armor stand. + */ diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java index d5b50a4a954fed35d37f03f1a277cc173ca106df..a91fa5386afd7a1137adb921ad5adb798604772f 100644 --- a/src/main/java/org/bukkit/inventory/EntityEquipment.java |