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-rw-r--r--patches/api/0069-Add-PlayerJumpEvent.patch118
1 files changed, 118 insertions, 0 deletions
diff --git a/patches/api/0069-Add-PlayerJumpEvent.patch b/patches/api/0069-Add-PlayerJumpEvent.patch
new file mode 100644
index 0000000000..fef1ccd347
--- /dev/null
+++ b/patches/api/0069-Add-PlayerJumpEvent.patch
@@ -0,0 +1,118 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Zach Brown <[email protected]>
+Date: Thu, 28 Sep 2017 17:21:32 -0400
+Subject: [PATCH] Add PlayerJumpEvent
+
+
+diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..8c2fd2c1120d634052f9bc345365272ad3a67b6f
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerJumpEvent.java
+@@ -0,0 +1,106 @@
++package com.destroystokyo.paper.event.player;
++
++import com.google.common.base.Preconditions;
++import org.bukkit.Location;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.bukkit.event.player.PlayerMoveEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called when the server detects the player is jumping.
++ * <p>
++ * Added to avoid the overhead and special case logic that many plugins use
++ * when checking for jumps via {@link PlayerMoveEvent}, this event is fired whenever
++ * the server detects that the player is jumping.
++ */
++public class PlayerJumpEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ @NotNull private final Location to;
++ @NotNull private Location from;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PlayerJumpEvent(@NotNull final Player player, @NotNull final Location from, @NotNull final Location to) {
++ super(player);
++ this.from = from;
++ this.to = to;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * If a jump event is cancelled, the player will be moved or
++ * teleported back to the Location as defined by {@link #getFrom()}. This will not
++ * fire an event
++ *
++ * @return {@code true} if this event is cancelled
++ */
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * If a jump event is cancelled, the player will be moved or
++ * teleported back to the Location as defined by {@link #getFrom()}. This will not
++ * fire an event
++ *
++ * @param cancel {@code true} if you wish to cancel this event
++ */
++ public void setCancelled(boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ /**
++ * Gets the location this player jumped from
++ *
++ * @return Location the player jumped from
++ */
++ @NotNull
++ public Location getFrom() {
++ return this.from;
++ }
++
++ /**
++ * Sets the location to mark as where the player jumped from
++ *
++ * @param from New location to mark as the players previous location
++ */
++ public void setFrom(@NotNull Location from) {
++ Preconditions.checkArgument(from != null, "Cannot use null from location!");
++ Preconditions.checkArgument(from.getWorld() != null, "Cannot use from location with null world!");
++ this.from = from;
++ }
++
++ /**
++ * Gets the location this player jumped to
++ * <p>
++ * This information is based on what the client sends, it typically
++ * has little relation to the arc of the jump at any given point.
++ *
++ * @return Location the player jumped to
++ */
++ @NotNull
++ public Location getTo() {
++ return this.to.clone();
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}