diff options
Diffstat (limited to 'patches/api/0078-Ability-to-apply-mending-to-XP-API.patch')
-rw-r--r-- | patches/api/0078-Ability-to-apply-mending-to-XP-API.patch | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/patches/api/0078-Ability-to-apply-mending-to-XP-API.patch b/patches/api/0078-Ability-to-apply-mending-to-XP-API.patch new file mode 100644 index 0000000000..bb3d96e6f1 --- /dev/null +++ b/patches/api/0078-Ability-to-apply-mending-to-XP-API.patch @@ -0,0 +1,53 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Wed, 20 Dec 2017 17:38:07 -0500 +Subject: [PATCH] Ability to apply mending to XP API + +This allows plugins that give players the ability to apply the experience +points to the Item Mending formula, which will repair an item instead +of giving the player experience points. + +Both an API To standalone mend, and apply mending logic to .giveExp has been added. + +diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java +index d470b26abbf54514e498d81d68af566e2af0a63f..77a740fb62a9c442c9b67943f8775a824cf2617f 100644 +--- a/src/main/java/org/bukkit/entity/Player.java ++++ b/src/main/java/org/bukkit/entity/Player.java +@@ -1548,6 +1548,15 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM + */ + public void resetPlayerWeather(); + ++ // Paper start ++ /** ++ * Gives the player the amount of experience specified. ++ * ++ * @param amount Exp amount to give ++ */ ++ public default void giveExp(int amount) { ++ giveExp(amount, false); ++ } + /** + * Gets the player's cooldown between picking up experience orbs. + * +@@ -1573,8 +1582,20 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM + * Gives the player the amount of experience specified. + * + * @param amount Exp amount to give ++ * @param applyMending Mend players items with mending, with same behavior as picking up orbs. calls {@link #applyMending(int)} + */ +- public void giveExp(int amount); ++ public void giveExp(int amount, boolean applyMending); ++ ++ /** ++ * Applies the mending effect to any items just as picking up an orb would. ++ * ++ * Can also be called with {@link #giveExp(int, boolean)} by passing true to applyMending ++ * ++ * @param amount Exp to apply ++ * @return the remaining experience ++ */ ++ public int applyMending(int amount); ++ // Paper end + + /** + * Gives the player the amount of experience levels specified. Levels can |