diff options
Diffstat (limited to 'patches/api/0114-LivingEntity-Active-Item-API.patch')
-rw-r--r-- | patches/api/0114-LivingEntity-Active-Item-API.patch | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/patches/api/0114-LivingEntity-Active-Item-API.patch b/patches/api/0114-LivingEntity-Active-Item-API.patch new file mode 100644 index 0000000000..268d315eb2 --- /dev/null +++ b/patches/api/0114-LivingEntity-Active-Item-API.patch @@ -0,0 +1,189 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Fri, 29 Jun 2018 00:19:19 -0400 +Subject: [PATCH] LivingEntity Active Item API + +API relating to items being actively used by a LivingEntity +such as a bow or eating food. + +Co-authored-by: Jake Potrebic <[email protected]> + +diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java +index 2308fa3ca898bcb6c0ac2d4853f82a3398bf51f3..15115b1049bc5053796b84539acbf576bcba1a5f 100644 +--- a/src/main/java/org/bukkit/entity/HumanEntity.java ++++ b/src/main/java/org/bukkit/entity/HumanEntity.java +@@ -319,7 +319,9 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder + * blocking). + * + * @return Whether their hand is raised ++ * @see LivingEntity#hasActiveItem() + */ ++ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") // Paper - active item API + public boolean isHandRaised(); + + /** +diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java +index 7b53064364e206bc1a0f4b7af4931f6c658b7c55..0ed64618b3f62ee984fe4f99dc6a52d5fad7b3cc 100644 +--- a/src/main/java/org/bukkit/entity/LivingEntity.java ++++ b/src/main/java/org/bukkit/entity/LivingEntity.java +@@ -202,15 +202,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + * + * @return the item being used by the player, or null if they are not using + * an item ++ * @deprecated Use {@link #getActiveItem()} + */ + @Nullable ++ @Deprecated(forRemoval = true, since = "1.20.4") // Paper + public ItemStack getItemInUse(); + + /** + * Gets the number of ticks remaining for the current item's usage. + * + * @return The number of ticks remaining ++ * @deprecated use {@link #getActiveItemRemainingTime()} + */ ++ @Deprecated(forRemoval = true, since = "1.20.4") // Paper + public int getItemInUseTicks(); + + /** +@@ -219,7 +223,9 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + * or throwing a trident. + * + * @param ticks The number of ticks remaining ++ * @deprecated use {@link #setActiveItemRemainingTime(int)} + */ ++ @Deprecated(forRemoval = true, since = "1.20.4") // Paper + public void setItemInUseTicks(int ticks); + + /** +@@ -852,4 +858,130 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + */ + void setShieldBlockingDelay(int delay); + // Paper end ++ ++ // Paper start - active item API ++ /** ++ * Starts using the item in the specified hand, making it the ++ * currently active item. When, for example, called on a skeleton, ++ * this will cause it to start drawing its bow. ++ * <p> ++ * Only HAND or OFF_HAND may be used for the hand parameter. ++ * <p> ++ * When used on a player, the client will stop using the item ++ * if right click is held down. ++ * <p> ++ * This method does not make any guarantees about the effect of this method ++ * as such depends on the entity and its state. ++ * ++ * @param hand the hand that contains the item to be used ++ */ ++ @org.jetbrains.annotations.ApiStatus.Experimental ++ void startUsingItem(@NotNull org.bukkit.inventory.EquipmentSlot hand); ++ ++ /** ++ * Finishes using the currently active item. When, for example, a ++ * skeleton is drawing its bow, this will cause it to release and ++ * fire the arrow. ++ * <p> ++ * This method does not make any guarantees about the effect of this method ++ * as such depends on the entity and its state. ++ */ ++ @org.jetbrains.annotations.ApiStatus.Experimental ++ void completeUsingActiveItem(); ++ ++ /** ++ * Gets the item being actively "used" or consumed. ++ * ++ * @return the item ++ */ ++ org.bukkit.inventory.@NotNull ItemStack getActiveItem(); ++ ++ /** ++ * Gets the remaining number of ticks for {@link #getActiveItem()}'s usage. ++ * ++ * @return remaining ticks to use {@link #getActiveItem()} ++ */ ++ int getActiveItemRemainingTime(); ++ ++ /** ++ * Sets the number of ticks that remain for {@link #getActiveItem()}'s ++ * usage. ++ * <p> ++ * Valid values are between 0 and the max item use duration for ++ * the specific item type. ++ * ++ * @param ticks time in ticks remaining ++ */ ++ void setActiveItemRemainingTime(@org.jetbrains.annotations.Range(from = 0, to = Integer.MAX_VALUE) int ticks); ++ ++ /** ++ * Gets if the entity is using an item (eating, drinking, etc). ++ * ++ * @return true if using an item ++ */ ++ boolean hasActiveItem(); ++ ++ /** ++ * Get how long the {@link #getActiveItem()} has been in use for. ++ * ++ * @return time used in ticks ++ */ ++ int getActiveItemUsedTime(); ++ ++ /** ++ * Get the hand using the active item. Will be either ++ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or ++ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}. ++ * ++ * @return the hand being used ++ */ ++ org.bukkit.inventory.@NotNull EquipmentSlot getActiveItemHand(); ++ ++ /** ++ * Gets remaining time a player needs to keep hands raised with an item to finish using it. ++ * ++ * @return remaining ticks to use the item ++ * @see #getActiveItemRemainingTime() ++ */ ++ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") ++ default int getItemUseRemainingTime() { ++ return this.getActiveItemRemainingTime(); ++ } ++ ++ /** ++ * Get how long the entity's hands have been raised (Charging Bow attack, using a potion, etc) ++ * ++ * @return Get how long the players hands have been raised (Charging Bow attack, using a potion, etc) ++ * @see #getActiveItemUsedTime() ++ */ ++ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") ++ default int getHandRaisedTime() { ++ return this.getActiveItemUsedTime(); ++ } ++ ++ /** ++ * Whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food) ++ * ++ * @return whether this entity is using or charging an attack (Bow pulled back, drinking potion, eating food) ++ * @see #hasActiveItem() ++ */ ++ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") ++ default boolean isHandRaised() { ++ return this.hasActiveItem(); ++ } ++ ++ /** ++ * Gets the hand raised by this living entity. Will be either ++ * {@link org.bukkit.inventory.EquipmentSlot#HAND} or ++ * {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND}. ++ * ++ * @return the hand raised ++ * @see #getActiveItemHand() ++ */ ++ @NotNull ++ @org.jetbrains.annotations.ApiStatus.Obsolete(since = "1.20.4") ++ default org.bukkit.inventory.EquipmentSlot getHandRaised() { ++ return this.getActiveItemHand(); ++ } ++ // Paper end - active item API + } |