diff options
Diffstat (limited to 'patches/api/0147-Mob-Pathfinding-API.patch')
-rw-r--r-- | patches/api/0147-Mob-Pathfinding-API.patch | 265 |
1 files changed, 265 insertions, 0 deletions
diff --git a/patches/api/0147-Mob-Pathfinding-API.patch b/patches/api/0147-Mob-Pathfinding-API.patch new file mode 100644 index 0000000000..83fb575817 --- /dev/null +++ b/patches/api/0147-Mob-Pathfinding-API.patch @@ -0,0 +1,265 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar <[email protected]> +Date: Sun, 9 Sep 2018 12:39:06 -0400 +Subject: [PATCH] Mob Pathfinding API + +Adds an API to allow plugins to instruct a Mob to Pathfind to a Location or Entity + +This does not do anything to stop other AI rules from changing the location, so +it is still up to the plugin to control that or override after another goal changed +the location. + +You can use EntityPathfindEvent to cancel new pathfinds from overriding your current. + +diff --git a/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java b/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java +new file mode 100644 +index 0000000000000000000000000000000000000000..3c1e2c93d923a683cc0455af77c43784ef12270e +--- /dev/null ++++ b/src/main/java/com/destroystokyo/paper/entity/Pathfinder.java +@@ -0,0 +1,220 @@ ++package com.destroystokyo.paper.entity; ++ ++import org.bukkit.Location; ++import org.bukkit.entity.LivingEntity; ++import org.bukkit.entity.Mob; ++ ++import java.util.List; ++import org.jetbrains.annotations.NotNull; ++import org.jetbrains.annotations.Nullable; ++ ++/** ++ * Handles pathfinding operations for an Entity ++ */ ++public interface Pathfinder { ++ ++ /** ++ * ++ * @return The entity that is controlled by this pathfinder ++ */ ++ @NotNull ++ Mob getEntity(); ++ ++ /** ++ * Instructs the Entity to stop trying to navigate to its current desired location ++ */ ++ void stopPathfinding(); ++ ++ /** ++ * If the entity is currently trying to navigate to a destination, this will return true ++ * @return true if the entity is navigating to a destination ++ */ ++ boolean hasPath(); ++ ++ /** ++ * @return The location the entity is trying to navigate to, or null if there is no destination ++ */ ++ @Nullable ++ PathResult getCurrentPath(); ++ ++ /** ++ * Calculates a destination for the Entity to navigate to, but does not set it ++ * as the current target. Useful for calculating what would happen before setting it. ++ * @param loc Location to navigate to ++ * @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated ++ */ ++ @Nullable PathResult findPath(@NotNull Location loc); ++ ++ /** ++ * Calculates a destination for the Entity to navigate to to reach the target entity, ++ * but does not set it as the current target. ++ * Useful for calculating what would happen before setting it. ++ * ++ * The behavior of this PathResult is subject to the games pathfinding rules, and may ++ * result in the pathfinding automatically updating to follow the target Entity. ++ * ++ * However, this behavior is not guaranteed, and is subject to the games behavior. ++ * ++ * @param target the Entity to navigate to ++ * @return The closest Location the Entity can get to for this navigation, or null if no path could be calculated ++ */ ++ @Nullable PathResult findPath(@NotNull LivingEntity target); ++ ++ /** ++ * Calculates a destination for the Entity to navigate to, and sets it with default speed ++ * as the current target. ++ * @param loc Location to navigate to ++ * @return If the pathfinding was successfully started ++ */ ++ default boolean moveTo(@NotNull Location loc) { ++ return moveTo(loc, 1); ++ } ++ ++ /** ++ * Calculates a destination for the Entity to navigate to, with desired speed ++ * as the current target. ++ * @param loc Location to navigate to ++ * @param speed Speed multiplier to navigate at, where 1 is 'normal' ++ * @return If the pathfinding was successfully started ++ */ ++ default boolean moveTo(@NotNull Location loc, double speed) { ++ PathResult path = findPath(loc); ++ return path != null && moveTo(path, speed); ++ } ++ ++ /** ++ * Calculates a destination for the Entity to navigate to to reach the target entity, ++ * and sets it with default speed. ++ * ++ * The behavior of this PathResult is subject to the games pathfinding rules, and may ++ * result in the pathfinding automatically updating to follow the target Entity. ++ * ++ * However, this behavior is not guaranteed, and is subject to the games behavior. ++ * ++ * @param target the Entity to navigate to ++ * @return If the pathfinding was successfully started ++ */ ++ default boolean moveTo(@NotNull LivingEntity target) { ++ return moveTo(target, 1); ++ } ++ ++ /** ++ * Calculates a destination for the Entity to navigate to to reach the target entity, ++ * and sets it with specified speed. ++ * ++ * The behavior of this PathResult is subject to the games pathfinding rules, and may ++ * result in the pathfinding automatically updating to follow the target Entity. ++ * ++ * However, this behavior is not guaranteed, and is subject to the games behavior. ++ * ++ * @param target the Entity to navigate to ++ * @param speed Speed multiplier to navigate at, where 1 is 'normal' ++ * @return If the pathfinding was successfully started ++ */ ++ default boolean moveTo(@NotNull LivingEntity target, double speed) { ++ PathResult path = findPath(target); ++ return path != null && moveTo(path, speed); ++ } ++ ++ /** ++ * Takes the result of a previous pathfinding calculation and sets it ++ * as the active pathfinding with default speed. ++ * ++ * @param path The Path to start following ++ * @return If the pathfinding was successfully started ++ */ ++ default boolean moveTo(@NotNull PathResult path) { ++ return moveTo(path, 1); ++ } ++ ++ /** ++ * Takes the result of a previous pathfinding calculation and sets it ++ * as the active pathfinding, ++ * ++ * @param path The Path to start following ++ * @param speed Speed multiplier to navigate at, where 1 is 'normal' ++ * @return If the pathfinding was successfully started ++ */ ++ boolean moveTo(@NotNull PathResult path, double speed); ++ ++ /** ++ * Checks if this pathfinder allows passing through closed doors. ++ * ++ * @return if this pathfinder allows passing through closed doors ++ */ ++ boolean canOpenDoors(); ++ ++ /** ++ * Allows this pathfinder to pass through closed doors, or not ++ * ++ * @param canOpenDoors if the mob can pass through closed doors, or not ++ */ ++ void setCanOpenDoors(boolean canOpenDoors); ++ ++ /** ++ * Checks if this pathfinder allows passing through open doors. ++ * ++ * @return if this pathfinder allows passing through open doors ++ */ ++ boolean canPassDoors(); ++ ++ /** ++ * Allows this pathfinder to pass through open doors, or not ++ * ++ * @param canPassDoors if the mob can pass through open doors, or not ++ */ ++ void setCanPassDoors(boolean canPassDoors); ++ ++ /** ++ * Checks if this pathfinder assumes that the mob can float ++ * ++ * @return if this pathfinder assumes that the mob can float ++ */ ++ boolean canFloat(); ++ ++ /** ++ * Makes this pathfinder assume that the mob can float, or not ++ * ++ * @param canFloat if the mob can float, or not ++ */ ++ void setCanFloat(boolean canFloat); ++ ++ /** ++ * Represents the result of a pathfinding calculation ++ */ ++ interface PathResult { ++ ++ /** ++ * All currently calculated points to follow along the path to reach the destination location ++ * ++ * Will return points the entity has already moved past, see {@link #getNextPointIndex()} ++ * @return List of points ++ */ ++ @NotNull ++ List<Location> getPoints(); ++ ++ /** ++ * @return Returns the index of the current point along the points returned in {@link #getPoints()} the entity ++ * is trying to reach. This value will be higher than the maximum index of {@link #getPoints()} if this path finding is done. ++ */ ++ int getNextPointIndex(); ++ ++ /** ++ * @return The next location in the path points the entity is trying to reach, or null if there is no next point ++ */ ++ @Nullable Location getNextPoint(); ++ ++ /** ++ * @return The closest point the path can get to the target location ++ */ ++ @Nullable Location getFinalPoint(); ++ ++ /** ++ * Checks whether the final point can be reached ++ * ++ * @return whether the final point can be reached ++ * @see #getFinalPoint() ++ */ ++ boolean canReachFinalPoint(); ++ } ++} +diff --git a/src/main/java/org/bukkit/entity/Mob.java b/src/main/java/org/bukkit/entity/Mob.java +index 4f63988848443aff55619bc12ef12c925642a3f9..6de4344931b2e3d570346b800186c44a0d5782cc 100644 +--- a/src/main/java/org/bukkit/entity/Mob.java ++++ b/src/main/java/org/bukkit/entity/Mob.java +@@ -2,6 +2,7 @@ package org.bukkit.entity; + + import org.bukkit.Sound; + import org.bukkit.loot.Lootable; ++import org.jetbrains.annotations.NotNull; + import org.jetbrains.annotations.Nullable; + + /** +@@ -12,6 +13,13 @@ public interface Mob extends LivingEntity, Lootable { + // Paper start + @Override + [email protected] EntityEquipment getEquipment(); ++ ++ /** ++ * Enables access to control the pathing of an Entity ++ * @return Pathfinding Manager for this entity ++ */ ++ @NotNull ++ com.destroystokyo.paper.entity.Pathfinder getPathfinder(); + // Paper end + /** + * Instructs this Mob to set the specified LivingEntity as its target. |