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-rw-r--r--patches/api/0161-Add-more-Zombie-API.patch71
1 files changed, 71 insertions, 0 deletions
diff --git a/patches/api/0161-Add-more-Zombie-API.patch b/patches/api/0161-Add-more-Zombie-API.patch
new file mode 100644
index 0000000000..38efc859d8
--- /dev/null
+++ b/patches/api/0161-Add-more-Zombie-API.patch
@@ -0,0 +1,71 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: BillyGalbreath <[email protected]>
+Date: Sun, 7 Oct 2018 04:29:51 -0500
+Subject: [PATCH] Add more Zombie API
+
+
+diff --git a/src/main/java/org/bukkit/entity/Zombie.java b/src/main/java/org/bukkit/entity/Zombie.java
+index 336b3efaf0a8ed5a238e8b941193d690e8b72d71..c1a5b625ea602d751a8026d989882c60e80756c9 100644
+--- a/src/main/java/org/bukkit/entity/Zombie.java
++++ b/src/main/java/org/bukkit/entity/Zombie.java
+@@ -107,4 +107,60 @@ public interface Zombie extends Monster, Ageable {
+ * @param flag Whether this zombie can break doors
+ */
+ void setCanBreakDoors(boolean flag);
++
++ // Paper start
++ /**
++ * Check if zombie is drowning
++ *
++ * @return True if zombie conversion process has begun
++ */
++ boolean isDrowning();
++
++ /**
++ * Make zombie start drowning
++ *
++ * @param drownedConversionTime Amount of time until zombie converts from drowning
++ *
++ * @deprecated See {@link #setConversionTime(int)}
++ */
++ @Deprecated
++ void startDrowning(int drownedConversionTime);
++
++ /**
++ * Stop a zombie from starting the drowning conversion process
++ */
++ void stopDrowning();
++
++ /**
++ * Set if zombie has its arms raised
++ *
++ * @param raised True to raise arms
++ * @deprecated use {{@link #setAggressive(boolean)}}
++ */
++ @Deprecated
++ void setArmsRaised(boolean raised);
++
++ /**
++ * Check if zombie has arms raised
++ *
++ * @return True if arms are raised
++ * @deprecated use {@link #isAggressive()}
++ */
++ @Deprecated
++ boolean isArmsRaised();
++
++ /**
++ * Check if this zombie will burn in the sunlight
++ *
++ * @return True if zombie will burn in sunlight
++ */
++ boolean shouldBurnInDay();
++
++ /**
++ * Set if this zombie should burn in the sunlight
++ *
++ * @param shouldBurnInDay True to burn in sunlight
++ */
++ void setShouldBurnInDay(boolean shouldBurnInDay);
++ // Paper end
+ }