aboutsummaryrefslogtreecommitdiffhomepage
path: root/patches/api/0166-BlockDestroyEvent.patch
diff options
context:
space:
mode:
Diffstat (limited to 'patches/api/0166-BlockDestroyEvent.patch')
-rw-r--r--patches/api/0166-BlockDestroyEvent.patch140
1 files changed, 140 insertions, 0 deletions
diff --git a/patches/api/0166-BlockDestroyEvent.patch b/patches/api/0166-BlockDestroyEvent.patch
new file mode 100644
index 0000000000..d6ac7bfb8d
--- /dev/null
+++ b/patches/api/0166-BlockDestroyEvent.patch
@@ -0,0 +1,140 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Aikar <[email protected]>
+Date: Wed, 6 Feb 2019 00:19:33 -0500
+Subject: [PATCH] BlockDestroyEvent
+
+Adds an event for when the server is going to destroy a current block,
+potentially causing it to drop. This event can be cancelled to avoid
+the block destruction, such as preventing signs from popping when
+floating in the air.
+
+This can replace many uses of BlockPhysicsEvent
+
+diff --git a/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..c0742b58ca2c098c27394915b624889ece1a9168
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/event/block/BlockDestroyEvent.java
+@@ -0,0 +1,122 @@
++package com.destroystokyo.paper.event.block;
++
++import org.bukkit.block.Block;
++import org.bukkit.block.data.BlockData;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.block.BlockExpEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Fired anytime the server intends to 'destroy' a block through some triggering reason.
++ * This does not fire anytime a block is set to air, but only with more direct triggers such
++ * as physics updates, pistons, Entities changing blocks, commands set to "Destroy".
++ * <p>
++ * This event is associated with the game playing a sound effect at the block in question, when
++ * something can be described as "intend to destroy what is there",
++ * <p>
++ * Events such as leaves decaying, pistons retracting (where the block is moving), does NOT fire this event.
++ */
++public class BlockDestroyEvent extends BlockExpEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ @NotNull private final BlockData newState;
++ private boolean willDrop;
++ private boolean playEffect = true;
++ private BlockData effectBlock;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public BlockDestroyEvent(@NotNull Block block, @NotNull BlockData newState, @NotNull BlockData effectBlock, int xp, boolean willDrop) {
++ super(block, xp);
++ this.newState = newState;
++ this.effectBlock = effectBlock;
++ this.willDrop = willDrop;
++ }
++
++ /**
++ * Get the effect that will be played when the block is broken.
++ *
++ * @return block break effect
++ */
++ @NotNull
++ public BlockData getEffectBlock() {
++ return this.effectBlock;
++ }
++
++ /**
++ * Sets the effect that will be played when the block is broken.
++ * Note: {@link BlockDestroyEvent#playEffect()} must be {@code true} in order for this effect to be
++ * played.
++ *
++ * @param effectBlock block effect
++ */
++ public void setEffectBlock(@NotNull BlockData effectBlock) {
++ this.effectBlock = effectBlock;
++ }
++
++ /**
++ * @return The new state of this block (Air, or a Fluid type)
++ */
++ public @NotNull BlockData getNewState() {
++ return this.newState.clone();
++ }
++
++ /**
++ * @return If the server is going to drop the block in question with this destroy event
++ */
++ public boolean willDrop() {
++ return this.willDrop;
++ }
++
++ /**
++ * @param willDrop If the server is going to drop the block in question with this destroy event
++ */
++ public void setWillDrop(boolean willDrop) {
++ this.willDrop = willDrop;
++ }
++
++ /**
++ * @return If the server is going to play the sound effect for this destruction
++ */
++ public boolean playEffect() {
++ return this.playEffect;
++ }
++
++ /**
++ * @param playEffect If the server should play the sound effect for this destruction
++ */
++ public void setPlayEffect(boolean playEffect) {
++ this.playEffect = playEffect;
++ }
++
++ /**
++ * @return If the event is cancelled, meaning the block will not be destroyed
++ */
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * If the event is cancelled, the block will remain in its previous state.
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}