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-rw-r--r--patches/api/0175-Improve-Block-breakNaturally-API.patch68
1 files changed, 68 insertions, 0 deletions
diff --git a/patches/api/0175-Improve-Block-breakNaturally-API.patch b/patches/api/0175-Improve-Block-breakNaturally-API.patch
new file mode 100644
index 0000000000..2b4f718585
--- /dev/null
+++ b/patches/api/0175-Improve-Block-breakNaturally-API.patch
@@ -0,0 +1,68 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 2 Jan 2020 12:25:16 -0600
+Subject: [PATCH] Improve Block#breakNaturally API
+
+Adds bool param to trigger world particle effects
+
+Adds bool param to trigger exp drops for blocks
+
+Co-authored-by: William Blake Galbreath <[email protected]>
+
+diff --git a/src/main/java/org/bukkit/block/Block.java b/src/main/java/org/bukkit/block/Block.java
+index e63fc428543498fc5a12856671d83f13f7de8442..745413357506fa7399f8ba44dfe222d1f0c919f1 100644
+--- a/src/main/java/org/bukkit/block/Block.java
++++ b/src/main/java/org/bukkit/block/Block.java
+@@ -481,6 +481,52 @@ public interface Block extends Metadatable, Translatable {
+ */
+ boolean breakNaturally(@Nullable ItemStack tool);
+
++ // Paper start
++ /**
++ * Breaks the block and spawns item drops as if a player had broken it
++ *
++ * @param triggerEffect Play the block break particle effect and sound
++ * @return true if the block was destroyed
++ * @see #breakNaturally(boolean, boolean) to trigger exp drops
++ */
++ default boolean breakNaturally(boolean triggerEffect) {
++ return this.breakNaturally(triggerEffect, false);
++ }
++
++ /**
++ * Breaks the block and spawns item drops as if a player had broken it
++ *
++ * @param triggerEffect Play the block break particle effect and sound
++ * @param dropExperience drop exp if the block normally does so
++ * @return true if the block was destroyed
++ */
++ boolean breakNaturally(boolean triggerEffect, boolean dropExperience);
++
++ /**
++ * Breaks the block and spawns item drops as if a player had broken it
++ * with a specific tool
++ *
++ * @param tool The tool or item in hand used for digging
++ * @param triggerEffect Play the block break particle effect and sound
++ * @return true if the block was destroyed
++ * @see #breakNaturally(ItemStack, boolean, boolean) to trigger exp drops
++ */
++ default boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect) {
++ return this.breakNaturally(tool, triggerEffect, false);
++ }
++
++ /**
++ * Breaks the block and spawns item drops as if a player had broken it
++ * with a specific tool
++ *
++ * @param tool The tool or item in hand used for digging
++ * @param triggerEffect Play the block break particle effect and sound
++ * @param dropExperience drop exp if the block normally does so
++ * @return true if the block was destroyed
++ */
++ boolean breakNaturally(@NotNull ItemStack tool, boolean triggerEffect, boolean dropExperience);
++ // Paper end
++
+ /**
+ * Simulate bone meal application to this block (if possible).
+ *