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Diffstat (limited to 'patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch')
-rw-r--r--patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch89
1 files changed, 89 insertions, 0 deletions
diff --git a/patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch b/patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch
new file mode 100644
index 0000000000..c3cfd0642b
--- /dev/null
+++ b/patches/api/0184-Add-PlayerAttackEntityCooldownResetEvent.patch
@@ -0,0 +1,89 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: nossr50 <[email protected]>
+Date: Thu, 26 Mar 2020 19:30:58 -0700
+Subject: [PATCH] Add PlayerAttackEntityCooldownResetEvent
+
+
+diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..5ceaff1a499d08575ddcdcbead8e2cef6cfbea47
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerAttackEntityCooldownResetEvent.java
+@@ -0,0 +1,77 @@
++package com.destroystokyo.paper.event.player;
++
++import org.bukkit.entity.Entity;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called when processing a player's attack on an entity when the player's attack strength cooldown is reset
++ */
++public class PlayerAttackEntityCooldownResetEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ @NotNull private final Entity attackedEntity;
++ private final float cooledAttackStrength;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PlayerAttackEntityCooldownResetEvent(@NotNull Player player, @NotNull Entity attackedEntity, float cooledAttackStrength) {
++ super(player);
++ this.attackedEntity = attackedEntity;
++ this.cooledAttackStrength = cooledAttackStrength;
++ }
++
++ /**
++ * Get the value of the players cooldown attack strength when they initiated the attack
++ *
++ * @return returns the original player cooldown value
++ */
++ public float getCooledAttackStrength() {
++ return this.cooledAttackStrength;
++ }
++
++ /**
++ * Returns the entity attacked by the player
++ *
++ * @return the entity attacked by the player
++ */
++ @NotNull
++ public Entity getAttackedEntity() {
++ return this.attackedEntity;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * If an attack cooldown event is cancelled, the players attack strength will remain at the same value instead of being reset.
++ */
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * {@inheritDoc}
++ * <p>
++ * Cancelling this event will prevent the target player from having their cooldown reset from attacking this entity
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ @Override
++ public @NotNull HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ public static @NotNull HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}