diff options
Diffstat (limited to 'patches/api/0210-Add-additional-open-container-api-to-HumanEntity.patch')
-rw-r--r-- | patches/api/0210-Add-additional-open-container-api-to-HumanEntity.patch | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/patches/api/0210-Add-additional-open-container-api-to-HumanEntity.patch b/patches/api/0210-Add-additional-open-container-api-to-HumanEntity.patch new file mode 100644 index 0000000000..43e6937d05 --- /dev/null +++ b/patches/api/0210-Add-additional-open-container-api-to-HumanEntity.patch @@ -0,0 +1,103 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: JRoy <[email protected]> +Date: Wed, 26 Aug 2020 02:11:58 -0400 +Subject: [PATCH] Add additional open container api to HumanEntity + + +diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java +index 2557ddcc0528d4f9d811883b3ddc61148ebc3998..5ecfb98540c00da05b13bc5370debb89c52cc76f 100644 +--- a/src/main/java/org/bukkit/entity/HumanEntity.java ++++ b/src/main/java/org/bukkit/entity/HumanEntity.java +@@ -174,6 +174,92 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder + @Nullable + public InventoryView openMerchant(@NotNull Merchant merchant, boolean force); + ++ // Paper start - Add additional containers ++ /** ++ * Opens an empty anvil inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no anvil block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openAnvil(@Nullable Location location, boolean force); ++ ++ /** ++ * Opens an empty cartography table inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no cartography table block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openCartographyTable(@Nullable Location location, boolean force); ++ ++ /** ++ * Opens an empty grindstone inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no grindstone block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openGrindstone(@Nullable Location location, boolean force); ++ ++ /** ++ * Opens an empty loom inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no loom block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openLoom(@Nullable Location location, boolean force); ++ ++ /** ++ * Opens an empty smithing table inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no smithing table block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openSmithingTable(@Nullable Location location, boolean force); ++ ++ /** ++ * Opens an empty stonecutter inventory window with the player's inventory ++ * on the bottom. ++ * ++ * @param location The location to attach it to. If null, the player's ++ * location is used. ++ * @param force If false, and there is no stonecutter block at the location, ++ * no inventory will be opened and null will be returned. ++ * @return The newly opened inventory view, or null if it could not be ++ * opened. ++ */ ++ @Nullable ++ public InventoryView openStonecutter(@Nullable Location location, boolean force); ++ // Paper end ++ + /** + * Force-closes the currently open inventory view for this player, if any. + */ |