diff options
Diffstat (limited to 'patches/api/0226-Expose-LivingEntity-hurt-direction.patch')
-rw-r--r-- | patches/api/0226-Expose-LivingEntity-hurt-direction.patch | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/patches/api/0226-Expose-LivingEntity-hurt-direction.patch b/patches/api/0226-Expose-LivingEntity-hurt-direction.patch new file mode 100644 index 0000000000..2957bd50ae --- /dev/null +++ b/patches/api/0226-Expose-LivingEntity-hurt-direction.patch @@ -0,0 +1,54 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Mark Vainomaa <[email protected]> +Date: Sun, 13 Dec 2020 05:32:12 +0200 +Subject: [PATCH] Expose LivingEntity hurt direction + + +diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java +index 5ecfb98540c00da05b13bc5370debb89c52cc76f..083d5798ccc7f37c6df5e234c7ef233202102b8f 100644 +--- a/src/main/java/org/bukkit/entity/HumanEntity.java ++++ b/src/main/java/org/bukkit/entity/HumanEntity.java +@@ -348,6 +348,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder + */ + public void setCooldown(@NotNull Material material, int ticks); + ++ // Paper start ++ /** ++ * Sets player hurt direction ++ * ++ * @param hurtDirection hurt direction ++ */ ++ @Override ++ void setHurtDirection(float hurtDirection); ++ // Paper end ++ + /** + * Get the sleep ticks of the player. This value may be capped. + * +diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java +index ac8d9e3238a4d47170ba8e79bc5f259cbfd3fa33..b75b79512a8fd7054f0c0c08e34f6900309e522c 100644 +--- a/src/main/java/org/bukkit/entity/LivingEntity.java ++++ b/src/main/java/org/bukkit/entity/LivingEntity.java +@@ -1201,4 +1201,22 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + */ + void playPickupItemAnimation(@NotNull Item item, int quantity); + // Paper end - pickup animation API ++ ++ // Paper start - hurt direction API ++ /** ++ * Gets player hurt direction ++ * ++ * @return hurt direction ++ */ ++ float getHurtDirection(); ++ ++ /** ++ * Sets player hurt direction ++ * ++ * @param hurtDirection hurt direction ++ * @deprecated use {@link Player#setHurtDirection(float)} ++ */ ++ @Deprecated ++ void setHurtDirection(float hurtDirection); ++ // Paper end - hurt direction API + } |