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-rw-r--r--patches/api/0229-Expose-LivingEntity-hurt-direction.patch53
1 files changed, 53 insertions, 0 deletions
diff --git a/patches/api/0229-Expose-LivingEntity-hurt-direction.patch b/patches/api/0229-Expose-LivingEntity-hurt-direction.patch
new file mode 100644
index 0000000000..e99a7ce6bb
--- /dev/null
+++ b/patches/api/0229-Expose-LivingEntity-hurt-direction.patch
@@ -0,0 +1,53 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Mark Vainomaa <[email protected]>
+Date: Sun, 13 Dec 2020 05:32:12 +0200
+Subject: [PATCH] Expose LivingEntity hurt direction
+
+
+diff --git a/src/main/java/org/bukkit/entity/HumanEntity.java b/src/main/java/org/bukkit/entity/HumanEntity.java
+index 94f2c3167f4ce7f5f2b4ecc067739c64af0a2508..4054d2c836342f0e4bcbd33adb13f50daea5086a 100644
+--- a/src/main/java/org/bukkit/entity/HumanEntity.java
++++ b/src/main/java/org/bukkit/entity/HumanEntity.java
+@@ -348,6 +348,16 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
+ */
+ public void setCooldown(@NotNull Material material, int ticks);
+
++ // Paper start
++ /**
++ * Sets player hurt direction
++ *
++ * @param hurtDirection hurt direction
++ */
++ @Override
++ void setHurtDirection(float hurtDirection);
++ // Paper end
++
+ /**
+ * Get the sleep ticks of the player. This value may be capped.
+ *
+diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
+index 9d58da4686a22893455b9cc75fb8e73a87d2d06d..e9919fce380ec1d0d48b3ac706e7fd31af0be26b 100644
+--- a/src/main/java/org/bukkit/entity/LivingEntity.java
++++ b/src/main/java/org/bukkit/entity/LivingEntity.java
+@@ -1075,5 +1075,21 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
+ * @param quantity quantity of item
+ */
+ void playPickupItemAnimation(@NotNull Item item, int quantity);
++
++ /**
++ * Gets player hurt direction
++ *
++ * @return hurt direction
++ */
++ float getHurtDirection();
++
++ /**
++ * Sets player hurt direction
++ *
++ * @param hurtDirection hurt direction
++ * @deprecated use {@link Player#setHurtDirection(float)}
++ */
++ @Deprecated
++ void setHurtDirection(float hurtDirection);
+ // Paper end
+ }