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-rw-r--r--patches/api/0236-More-lightning-API.patch83
1 files changed, 83 insertions, 0 deletions
diff --git a/patches/api/0236-More-lightning-API.patch b/patches/api/0236-More-lightning-API.patch
new file mode 100644
index 0000000000..3ff480a14c
--- /dev/null
+++ b/patches/api/0236-More-lightning-API.patch
@@ -0,0 +1,83 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Nassim Jahnke <[email protected]>
+Date: Sun, 26 Jul 2020 14:44:16 +0200
+Subject: [PATCH] More lightning API
+
+
+diff --git a/src/main/java/org/bukkit/entity/LightningStrike.java b/src/main/java/org/bukkit/entity/LightningStrike.java
+index be347c3d0291f44036bae29a4e7e4645d6a4cdf6..6f5b6901032eb03606c4566b24459a03baac0c73 100644
+--- a/src/main/java/org/bukkit/entity/LightningStrike.java
++++ b/src/main/java/org/bukkit/entity/LightningStrike.java
+@@ -31,4 +31,72 @@ public interface LightningStrike extends Entity {
+ @Override
+ Spigot spigot();
+ // Spigot end
++
++ // Paper start
++ /**
++ * Returns the amount of flash iterations that will be done before the lightning dies.
++ *
++ * @see #getLifeTicks() for how long the current flash will last
++ * @return amount of flashes that will be shown before the lightning dies
++ */
++ int getFlashCount();
++
++ /**
++ * Sets the amount of life iterations that will be done before the lightning dies.
++ * Default number of flashes on creation is between 1-3.
++ *
++ * @param flashes amount of iterations that will be done before the lightning dies, must to be a positive number
++ */
++ void setFlashCount(int flashes);
++
++ /**
++ * Returns the amount of ticks the current flash will do damage for.
++ * Starts with 2 by default, will damage while it is equal to or above 0, with the next flash beginning somewhere between 0 and -9.
++ *
++ * @return ticks the current flash will do damage for
++ */
++ int getLifeTicks();
++
++ /**
++ * Sets the amount of ticks the current flash will do damage/fire for.
++ * Default is 2 for each flash, on which the sound and effect will also be played.
++ *
++ * @param lifeTicks ticks the current flash will do damage for
++ */
++ void setLifeTicks(int lifeTicks);
++
++ /**
++ * Returns the potential entity that caused this lightning strike to spawn in the world.
++ * <p>
++ * As of implementing this method, only {@link Player}s are capable of causing a lightning strike, however as this
++ * might change in future minecraft releases, this method does not guarantee a player as the cause of a lightning.
++ * Consumers of this method should hence validate whether or not the entity is a player if they want to use player
++ * specific methods through an {@code instanceOf} check.
++ * </p>
++ * <p>
++ * A player is, as of implementing this method, responsible for a lightning, and will hence be returned here as
++ * a cause, if they channeled a {@link Trident} to summon it or were explicitly defined as the cause of this
++ * lightning through {@link #setCausingPlayer(Player)}.
++ * </p>
++ *
++ * @return the entity that caused this lightning or null if the lightning was not caused by a entity (e.g. normal
++ * weather)
++ */
++ @org.jetbrains.annotations.Nullable
++ Entity getCausingEntity();
++
++ /**
++ * Updates the player that caused this lightning to be summoned into the world.
++ * By default, players that channel their {@link Trident} will be the cause of the respective lightning.
++ * <p>
++ * While the respective getter method {@link #getCausingEntity()} does not guarantee a player as the cause of a
++ * lightning to stay as future proof as possible, as of implementing this method, players are the only entities
++ * that can cause a lightning strike and hence this setter is restricted to players.
++ * </p>
++ *
++ * @param causingPlayer the player that should be the new cause of this lightning. {@code null} may be passed to
++ * indicate that no player is responsible for this lightning.
++ */
++ void setCausingPlayer(@org.jetbrains.annotations.Nullable Player causingPlayer);
++ // Paper end
+ }