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-rw-r--r--patches/api/0265-add-get-set-drop-chance-to-EntityEquipment.patch45
1 files changed, 45 insertions, 0 deletions
diff --git a/patches/api/0265-add-get-set-drop-chance-to-EntityEquipment.patch b/patches/api/0265-add-get-set-drop-chance-to-EntityEquipment.patch
new file mode 100644
index 0000000000..d75f180c94
--- /dev/null
+++ b/patches/api/0265-add-get-set-drop-chance-to-EntityEquipment.patch
@@ -0,0 +1,45 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Thu, 22 Apr 2021 00:28:20 -0700
+Subject: [PATCH] add get-set drop chance to EntityEquipment
+
+
+diff --git a/src/main/java/org/bukkit/inventory/EntityEquipment.java b/src/main/java/org/bukkit/inventory/EntityEquipment.java
+index 127302aa7c22f59438de66fffa0b03ae84a2a8ad..1b34286fb6cbedb3841c84c499eb626f61885126 100644
+--- a/src/main/java/org/bukkit/inventory/EntityEquipment.java
++++ b/src/main/java/org/bukkit/inventory/EntityEquipment.java
+@@ -527,4 +527,34 @@ public interface EntityEquipment {
+ */
+ @NotNull // Paper
+ Entity getHolder();
++ // Paper start
++ /**
++ * Gets the drop chance of specified slot.
++ *
++ * <ul>
++ * <li>A drop chance of 0.0F will never drop
++ * <li>A drop chance of 1.0F will always drop if killed by a player
++ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
++ * </ul>
++ *
++ * @param slot the slot to get the drop chance of
++ * @return the drop chance for the slot
++ */
++ float getDropChance(@NotNull EquipmentSlot slot);
++
++ /**
++ * Sets the drop chance of the specified slot.
++ *
++ * <ul>
++ * <li>A drop chance of 0.0F will never drop
++ * <li>A drop chance of 1.0F will always drop if killed by a player
++ * <li>A drop chance of greater than 1.0F will always drop if killed by anything
++ * </ul>
++ *
++ * @param slot the slot to set the drop chance of
++ * @param chance the drop chance for the slot
++ * @throws UnsupportedOperationException when called on non-{@link Mob} entities
++ */
++ void setDropChance(@NotNull EquipmentSlot slot, float chance);
++ // Paper end
+ }