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-rw-r--r--patches/api/0294-Add-more-line-of-sight-methods.patch48
1 files changed, 48 insertions, 0 deletions
diff --git a/patches/api/0294-Add-more-line-of-sight-methods.patch b/patches/api/0294-Add-more-line-of-sight-methods.patch
new file mode 100644
index 0000000000..6540c2d0f4
--- /dev/null
+++ b/patches/api/0294-Add-more-line-of-sight-methods.patch
@@ -0,0 +1,48 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: TwoLeggedCat <[email protected]>
+Date: Sat, 29 May 2021 14:33:18 -0500
+Subject: [PATCH] Add more line of sight methods
+
+
+diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
+index d8b1fa79dc24138dc71e32c14bda71c1d570ed88..b68367f123f029c3ff47eab6bfabd7a894a99da4 100644
+--- a/src/main/java/org/bukkit/RegionAccessor.java
++++ b/src/main/java/org/bukkit/RegionAccessor.java
+@@ -461,5 +461,13 @@ public interface RegionAccessor extends Keyed { // Paper
+ @NotNull
+ @Override
+ NamespacedKey getKey();
++
++ /**
++ * Tell whether a line of sight exists between the given locations
++ * @param from Location to start at
++ * @param to target Location
++ * @return whether a line of sight exists between {@code from} and {@code to}
++ */
++ public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
+ // Paper end
+ }
+diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java
+index e9919fce380ec1d0d48b3ac706e7fd31af0be26b..b1fb059fc2249814c9e509c219da2aed84d34fe0 100644
+--- a/src/main/java/org/bukkit/entity/LivingEntity.java
++++ b/src/main/java/org/bukkit/entity/LivingEntity.java
+@@ -590,6 +590,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource
+ */
+ public boolean hasLineOfSight(@NotNull Entity other);
+
++ // Paper start
++ /**
++ * Checks whether the living entity has block line of sight to the given block.
++ * <p>
++ * This uses the same algorithm that hostile mobs use to find the closest
++ * player.
++ *
++ * @param location the location to determine line of sight to
++ * @return true if there is a line of sight, false if not
++ */
++ public boolean hasLineOfSight(@NotNull Location location);
++ // Paper end
++
+ /**
+ * Returns if the living entity despawns when away from players or not.
+ * <p>