diff options
Diffstat (limited to 'patches/api/0296-Add-more-line-of-sight-methods.patch')
-rw-r--r-- | patches/api/0296-Add-more-line-of-sight-methods.patch | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/patches/api/0296-Add-more-line-of-sight-methods.patch b/patches/api/0296-Add-more-line-of-sight-methods.patch new file mode 100644 index 0000000000..f8182b74f7 --- /dev/null +++ b/patches/api/0296-Add-more-line-of-sight-methods.patch @@ -0,0 +1,48 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: TwoLeggedCat <[email protected]> +Date: Sat, 29 May 2021 14:33:18 -0500 +Subject: [PATCH] Add more line of sight methods + + +diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java +index 71ef9b479888aa83455757560b60745572c7196d..cd83348de3f82b3fddcf2d4bb9187ec8173b0e40 100644 +--- a/src/main/java/org/bukkit/RegionAccessor.java ++++ b/src/main/java/org/bukkit/RegionAccessor.java +@@ -437,5 +437,13 @@ public interface RegionAccessor extends Keyed { // Paper + @NotNull + @Override + NamespacedKey getKey(); ++ ++ /** ++ * Tell whether a line of sight exists between the given locations ++ * @param from Location to start at ++ * @param to target Location ++ * @return whether a line of sight exists between {@code from} and {@code to} ++ */ ++ public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to); + // Paper end + } +diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java +index 6a4c54ea92478be6e53b62ebe4e73068b9ed4a29..626eb1796d5a19d110855e2fb95cb4c761ecc544 100644 +--- a/src/main/java/org/bukkit/entity/LivingEntity.java ++++ b/src/main/java/org/bukkit/entity/LivingEntity.java +@@ -546,6 +546,19 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + */ + public boolean hasLineOfSight(@NotNull Entity other); + ++ // Paper start ++ /** ++ * Checks whether the living entity has block line of sight to the given block. ++ * <p> ++ * This uses the same algorithm that hostile mobs use to find the closest ++ * player. ++ * ++ * @param location the location to determine line of sight to ++ * @return true if there is a line of sight, false if not ++ */ ++ public boolean hasLineOfSight(@NotNull Location location); ++ // Paper end ++ + /** + * Returns if the living entity despawns when away from players or not. + * <p> |