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-rw-r--r--patches/api/0300-Add-PlayerSetSpawnEvent.patch205
1 files changed, 205 insertions, 0 deletions
diff --git a/patches/api/0300-Add-PlayerSetSpawnEvent.patch b/patches/api/0300-Add-PlayerSetSpawnEvent.patch
new file mode 100644
index 0000000000..42bce4d456
--- /dev/null
+++ b/patches/api/0300-Add-PlayerSetSpawnEvent.patch
@@ -0,0 +1,205 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Jake Potrebic <[email protected]>
+Date: Wed, 19 May 2021 18:58:24 -0700
+Subject: [PATCH] Add PlayerSetSpawnEvent
+
+
+diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..6a823008deaf26f751e598bc967f19c15525acce
+--- /dev/null
++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java
+@@ -0,0 +1,178 @@
++package com.destroystokyo.paper.event.player;
++
++import net.kyori.adventure.text.Component;
++import org.bukkit.Location;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++import org.jetbrains.annotations.Nullable;
++
++/**
++ * Called when a player's spawn is set, either by themselves or otherwise.
++ * <br>
++ * Cancelling this event will prevent the spawn from being set.
++ */
++public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ private final Cause cause;
++ private Location location;
++ private boolean forced;
++ private boolean notifyPlayer;
++ private Component notification;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PlayerSetSpawnEvent(@NotNull Player player, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) {
++ super(player);
++ this.cause = cause;
++ this.location = location;
++ this.forced = forced;
++ this.notifyPlayer = notifyPlayer;
++ this.notification = notification;
++ }
++
++ /**
++ * Gets the cause of this event.
++ *
++ * @return the cause
++ */
++ @NotNull
++ public Cause getCause() {
++ return this.cause;
++ }
++
++ /**
++ * Gets the location that the spawn is set to. The yaw
++ * of this location is the spawn angle. Mutating this location
++ * will change the resulting spawn point of the player. Use
++ * {@link Location#clone()} to get a copy of this location.
++ *
++ * @return the spawn location, or {@code null} if removing the location
++ */
++ @Nullable
++ public Location getLocation() {
++ return this.location;
++ }
++
++ /**
++ * Sets the location to be set as the spawn location. The yaw
++ * of this location is the spawn angle.
++ *
++ * @param location the spawn location, or {@code null} to remove the spawn location
++ */
++ public void setLocation(@Nullable Location location) {
++ this.location = location;
++ }
++
++ /**
++ * Gets if this is a force spawn location
++ *
++ * @return {@code true} if forced
++ */
++ public boolean isForced() {
++ return this.forced;
++ }
++
++ /**
++ * Sets if this is a forced spawn location
++ *
++ * @param forced {@code true} to force
++ */
++ public void setForced(boolean forced) {
++ this.forced = forced;
++ }
++
++ /**
++ * Gets if this action will notify the player their spawn
++ * has been set.
++ *
++ * @return {@code true} to notify
++ */
++ public boolean willNotifyPlayer() {
++ return this.notifyPlayer;
++ }
++
++ /**
++ * Sets if this action will notify the player that their spawn
++ * has been set.
++ *
++ * @param notifyPlayer {@code true} to notify
++ */
++ public void setNotifyPlayer(boolean notifyPlayer) {
++ this.notifyPlayer = notifyPlayer;
++ }
++
++ /**
++ * Gets the notification message that will be sent to the player
++ * if {@link #willNotifyPlayer()} returns true.
++ *
++ * @return {@code null} if no notification
++ */
++ @Nullable
++ public Component getNotification() {
++ return this.notification;
++ }
++
++ /**
++ * Sets the notification message that will be sent to the player.
++ *
++ * @param notification {@code null} to send no message
++ */
++ public void setNotification(@Nullable Component notification) {
++ this.notification = notification;
++ }
++
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ @Override
++ public void setCancelled(boolean cancel) {
++ this.cancelled = cancel;
++ }
++
++ @Override
++ public @NotNull HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++
++ public enum Cause {
++ /**
++ * When a player interacts successfully with a bed.
++ */
++ BED,
++ /**
++ * When a player interacts successfully with a respawn anchor.
++ */
++ RESPAWN_ANCHOR,
++ /**
++ * When a player respawns.
++ */
++ PLAYER_RESPAWN,
++ /**
++ * When the {@code /spawnpoint} command is used on a player.
++ */
++ COMMAND,
++ /**
++ * When a plugin uses {@link Player#setRespawnLocation(Location)} or
++ * {@link Player#setRespawnLocation(Location, boolean)}.
++ */
++ PLUGIN,
++ /**
++ * Fallback cause.
++ */
++ UNKNOWN,
++ }
++}
+diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
+index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644
+--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
++++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java
+@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable;
+ /**
+ * This event is fired when the spawn point of the player is changed.
+ * @apiNote draft API
++ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent}
+ */
+ @ApiStatus.Experimental
++@Deprecated(forRemoval = true) // Paper
+ public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable {
+
+ private static final HandlerList handlers = new HandlerList();