diff options
Diffstat (limited to 'patches/api/0304-Add-PlayerSetSpawnEvent.patch')
-rw-r--r-- | patches/api/0304-Add-PlayerSetSpawnEvent.patch | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/patches/api/0304-Add-PlayerSetSpawnEvent.patch b/patches/api/0304-Add-PlayerSetSpawnEvent.patch new file mode 100644 index 0000000000..42bce4d456 --- /dev/null +++ b/patches/api/0304-Add-PlayerSetSpawnEvent.patch @@ -0,0 +1,205 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Wed, 19 May 2021 18:58:24 -0700 +Subject: [PATCH] Add PlayerSetSpawnEvent + + +diff --git a/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java +new file mode 100644 +index 0000000000000000000000000000000000000000..6a823008deaf26f751e598bc967f19c15525acce +--- /dev/null ++++ b/src/main/java/com/destroystokyo/paper/event/player/PlayerSetSpawnEvent.java +@@ -0,0 +1,178 @@ ++package com.destroystokyo.paper.event.player; ++ ++import net.kyori.adventure.text.Component; ++import org.bukkit.Location; ++import org.bukkit.entity.Player; ++import org.bukkit.event.Cancellable; ++import org.bukkit.event.HandlerList; ++import org.bukkit.event.player.PlayerEvent; ++import org.jetbrains.annotations.ApiStatus; ++import org.jetbrains.annotations.NotNull; ++import org.jetbrains.annotations.Nullable; ++ ++/** ++ * Called when a player's spawn is set, either by themselves or otherwise. ++ * <br> ++ * Cancelling this event will prevent the spawn from being set. ++ */ ++public class PlayerSetSpawnEvent extends PlayerEvent implements Cancellable { ++ ++ private static final HandlerList HANDLER_LIST = new HandlerList(); ++ ++ private final Cause cause; ++ private Location location; ++ private boolean forced; ++ private boolean notifyPlayer; ++ private Component notification; ++ ++ private boolean cancelled; ++ ++ @ApiStatus.Internal ++ public PlayerSetSpawnEvent(@NotNull Player player, @NotNull Cause cause, @Nullable Location location, boolean forced, boolean notifyPlayer, @Nullable Component notification) { ++ super(player); ++ this.cause = cause; ++ this.location = location; ++ this.forced = forced; ++ this.notifyPlayer = notifyPlayer; ++ this.notification = notification; ++ } ++ ++ /** ++ * Gets the cause of this event. ++ * ++ * @return the cause ++ */ ++ @NotNull ++ public Cause getCause() { ++ return this.cause; ++ } ++ ++ /** ++ * Gets the location that the spawn is set to. The yaw ++ * of this location is the spawn angle. Mutating this location ++ * will change the resulting spawn point of the player. Use ++ * {@link Location#clone()} to get a copy of this location. ++ * ++ * @return the spawn location, or {@code null} if removing the location ++ */ ++ @Nullable ++ public Location getLocation() { ++ return this.location; ++ } ++ ++ /** ++ * Sets the location to be set as the spawn location. The yaw ++ * of this location is the spawn angle. ++ * ++ * @param location the spawn location, or {@code null} to remove the spawn location ++ */ ++ public void setLocation(@Nullable Location location) { ++ this.location = location; ++ } ++ ++ /** ++ * Gets if this is a force spawn location ++ * ++ * @return {@code true} if forced ++ */ ++ public boolean isForced() { ++ return this.forced; ++ } ++ ++ /** ++ * Sets if this is a forced spawn location ++ * ++ * @param forced {@code true} to force ++ */ ++ public void setForced(boolean forced) { ++ this.forced = forced; ++ } ++ ++ /** ++ * Gets if this action will notify the player their spawn ++ * has been set. ++ * ++ * @return {@code true} to notify ++ */ ++ public boolean willNotifyPlayer() { ++ return this.notifyPlayer; ++ } ++ ++ /** ++ * Sets if this action will notify the player that their spawn ++ * has been set. ++ * ++ * @param notifyPlayer {@code true} to notify ++ */ ++ public void setNotifyPlayer(boolean notifyPlayer) { ++ this.notifyPlayer = notifyPlayer; ++ } ++ ++ /** ++ * Gets the notification message that will be sent to the player ++ * if {@link #willNotifyPlayer()} returns true. ++ * ++ * @return {@code null} if no notification ++ */ ++ @Nullable ++ public Component getNotification() { ++ return this.notification; ++ } ++ ++ /** ++ * Sets the notification message that will be sent to the player. ++ * ++ * @param notification {@code null} to send no message ++ */ ++ public void setNotification(@Nullable Component notification) { ++ this.notification = notification; ++ } ++ ++ @Override ++ public boolean isCancelled() { ++ return this.cancelled; ++ } ++ ++ @Override ++ public void setCancelled(boolean cancel) { ++ this.cancelled = cancel; ++ } ++ ++ @Override ++ public @NotNull HandlerList getHandlers() { ++ return HANDLER_LIST; ++ } ++ ++ @NotNull ++ public static HandlerList getHandlerList() { ++ return HANDLER_LIST; ++ } ++ ++ public enum Cause { ++ /** ++ * When a player interacts successfully with a bed. ++ */ ++ BED, ++ /** ++ * When a player interacts successfully with a respawn anchor. ++ */ ++ RESPAWN_ANCHOR, ++ /** ++ * When a player respawns. ++ */ ++ PLAYER_RESPAWN, ++ /** ++ * When the {@code /spawnpoint} command is used on a player. ++ */ ++ COMMAND, ++ /** ++ * When a plugin uses {@link Player#setRespawnLocation(Location)} or ++ * {@link Player#setRespawnLocation(Location, boolean)}. ++ */ ++ PLUGIN, ++ /** ++ * Fallback cause. ++ */ ++ UNKNOWN, ++ } ++} +diff --git a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java +index c2884bc20f0040b15dc035f4761d021e7343960d..3ea03540ce2882bbb482d9bd69a015a7fc040bfd 100644 +--- a/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java ++++ b/src/main/java/org/bukkit/event/player/PlayerSpawnChangeEvent.java +@@ -12,8 +12,10 @@ import org.jetbrains.annotations.Nullable; + /** + * This event is fired when the spawn point of the player is changed. + * @apiNote draft API ++ * @deprecated use {@link com.destroystokyo.paper.event.player.PlayerSetSpawnEvent} + */ + @ApiStatus.Experimental ++@Deprecated(forRemoval = true) // Paper + public class PlayerSpawnChangeEvent extends PlayerEvent implements Cancellable { + + private static final HandlerList handlers = new HandlerList(); |