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-rw-r--r--patches/api/0336-Dolphin-API.patch64
1 files changed, 64 insertions, 0 deletions
diff --git a/patches/api/0336-Dolphin-API.patch b/patches/api/0336-Dolphin-API.patch
new file mode 100644
index 0000000000..73beed437b
--- /dev/null
+++ b/patches/api/0336-Dolphin-API.patch
@@ -0,0 +1,64 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Tue, 7 Dec 2021 19:34:11 -0500
+Subject: [PATCH] Dolphin API
+
+
+diff --git a/src/main/java/org/bukkit/entity/Dolphin.java b/src/main/java/org/bukkit/entity/Dolphin.java
+index f00eaadcdde7ceef95def2d8ec6eb63a76c177bd..8ab329946daaff25646f3dd4582feb9e4c0685ca 100644
+--- a/src/main/java/org/bukkit/entity/Dolphin.java
++++ b/src/main/java/org/bukkit/entity/Dolphin.java
+@@ -1,3 +1,52 @@
+ package org.bukkit.entity;
+
+-public interface Dolphin extends WaterMob { }
++import org.bukkit.Location;
++
++public interface Dolphin extends WaterMob { // Paper start - Dolphin API
++
++ /**
++ * Gets the moistness level of this dolphin
++ */
++ int getMoistness();
++
++ /**
++ * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
++ *
++ * @param moistness moistness level
++ */
++ void setMoistness(int moistness);
++
++ /**
++ * Sets if this dolphin was fed a fish.
++ *
++ * @param hasFish has a fish
++ */
++ void setHasFish(boolean hasFish);
++
++ /**
++ * Gets if this dolphin has a fish.
++ *
++ * @return has a fish
++ */
++ boolean hasFish();
++
++ /**
++ * Gets the treasure location this dolphin tries to guide players to.
++ * <p>
++ * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
++ *
++ * @return calculated closest treasure location
++ */
++ @org.jetbrains.annotations.NotNull
++ Location getTreasureLocation();
++
++ /**
++ * Sets the treasure location that this dolphin will try to lead the player to.
++ * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
++ * <p>
++ * The world of the location does not matter, as the dolphin will always use the world it is currently in.
++ *
++ * @param location location to guide to
++ */
++ void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location);
++} // Paper end - Dolphin API