diff options
Diffstat (limited to 'patches/api/0340-Add-player-health-update-API.patch')
-rw-r--r-- | patches/api/0340-Add-player-health-update-API.patch | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/patches/api/0340-Add-player-health-update-API.patch b/patches/api/0340-Add-player-health-update-API.patch new file mode 100644 index 0000000000..83a3545f84 --- /dev/null +++ b/patches/api/0340-Add-player-health-update-API.patch @@ -0,0 +1,42 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: SamB440 <[email protected]> +Date: Wed, 17 Nov 2021 12:30:36 +0000 +Subject: [PATCH] Add player health update API + + +diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java +index 19d23f2995322e1710741b58e5c7bc2f3880fc0d..b5519cf329485a2ec72586e66a8a88617c09312e 100644 +--- a/src/main/java/org/bukkit/entity/Player.java ++++ b/src/main/java/org/bukkit/entity/Player.java +@@ -1917,6 +1917,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM + */ + public double getHealthScale(); + ++ // Paper start ++ /** ++ * Forcefully sends a health update to the player. ++ * <p>This method can cause the client to display health values ++ * different to their true server values. If the player takes damage or ++ * causes an action to otherwise cause a health update, these values ++ * will no longer be shown.</p> ++ * Setting the visible health to 0 will result in the client seeing ++ * the death screen, unable to press the respawn button. ++ * @see #sendHealthUpdate() ++ * @param health the health of the player ++ * @param foodLevel the food level of the player ++ * @param saturationLevel the saturation level of the player ++ */ ++ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel); ++ ++ /** ++ * Forcefully sends a health update to the player. ++ * This uses the player's current health, saturation, and food level. ++ * <p>Use after {@link #setHealth(double)} to show the heart animation ++ * of gaining or losing health.</p> ++ */ ++ public void sendHealthUpdate(); ++ // Paper end ++ + /** + * Gets the entity which is followed by the camera when in + * {@link GameMode#SPECTATOR}. |