diff options
Diffstat (limited to 'patches/api/0344-Dolphin-API.patch')
-rw-r--r-- | patches/api/0344-Dolphin-API.patch | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/patches/api/0344-Dolphin-API.patch b/patches/api/0344-Dolphin-API.patch new file mode 100644 index 0000000000..73beed437b --- /dev/null +++ b/patches/api/0344-Dolphin-API.patch @@ -0,0 +1,64 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Owen1212055 <[email protected]> +Date: Tue, 7 Dec 2021 19:34:11 -0500 +Subject: [PATCH] Dolphin API + + +diff --git a/src/main/java/org/bukkit/entity/Dolphin.java b/src/main/java/org/bukkit/entity/Dolphin.java +index f00eaadcdde7ceef95def2d8ec6eb63a76c177bd..8ab329946daaff25646f3dd4582feb9e4c0685ca 100644 +--- a/src/main/java/org/bukkit/entity/Dolphin.java ++++ b/src/main/java/org/bukkit/entity/Dolphin.java +@@ -1,3 +1,52 @@ + package org.bukkit.entity; + +-public interface Dolphin extends WaterMob { } ++import org.bukkit.Location; ++ ++public interface Dolphin extends WaterMob { // Paper start - Dolphin API ++ ++ /** ++ * Gets the moistness level of this dolphin ++ */ ++ int getMoistness(); ++ ++ /** ++ * Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage. ++ * ++ * @param moistness moistness level ++ */ ++ void setMoistness(int moistness); ++ ++ /** ++ * Sets if this dolphin was fed a fish. ++ * ++ * @param hasFish has a fish ++ */ ++ void setHasFish(boolean hasFish); ++ ++ /** ++ * Gets if this dolphin has a fish. ++ * ++ * @return has a fish ++ */ ++ boolean hasFish(); ++ ++ /** ++ * Gets the treasure location this dolphin tries to guide players to. ++ * <p> ++ * This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal. ++ * ++ * @return calculated closest treasure location ++ */ ++ @org.jetbrains.annotations.NotNull ++ Location getTreasureLocation(); ++ ++ /** ++ * Sets the treasure location that this dolphin will try to lead the player to. ++ * This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player. ++ * <p> ++ * The world of the location does not matter, as the dolphin will always use the world it is currently in. ++ * ++ * @param location location to guide to ++ */ ++ void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location); ++} // Paper end - Dolphin API |