diff options
Diffstat (limited to 'patches/api/0364-Collision-API.patch')
-rw-r--r-- | patches/api/0364-Collision-API.patch | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/patches/api/0364-Collision-API.patch b/patches/api/0364-Collision-API.patch new file mode 100644 index 0000000000..f59dc05fbb --- /dev/null +++ b/patches/api/0364-Collision-API.patch @@ -0,0 +1,57 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Owen1212055 <[email protected]> +Date: Wed, 6 Oct 2021 20:10:36 -0400 +Subject: [PATCH] Collision API + + +diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java +index 44ee56a5956cc17194c767a0c1071a2abffe818a..43dd6c59cceba12f27e6b265acc3ad97eea37abd 100644 +--- a/src/main/java/org/bukkit/RegionAccessor.java ++++ b/src/main/java/org/bukkit/RegionAccessor.java +@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper + * @return whether a line of sight exists between {@code from} and {@code to} + */ + public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to); ++ ++ /** ++ * Checks if the world collides with the given boundingbox. ++ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks. ++ * Does not load chunks that are within the bounding box. ++ * ++ * @param boundingBox the box to check collisions in ++ * @return collides or not ++ */ ++ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox); + // Paper end + } +diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java +index a2223907c6e6780ca25dae255f321f9add11c912..11885ef53ed97738d0a50e5f459a9f76c975c085 100644 +--- a/src/main/java/org/bukkit/entity/Entity.java ++++ b/src/main/java/org/bukkit/entity/Entity.java +@@ -1019,4 +1019,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent + */ + boolean isInPowderedSnow(); + // Paper end ++ ++ // Paper start - Collision API ++ /** ++ * Checks for any collisions with the entity's bounding box at the provided location. ++ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks. ++ * Does not load chunks that are within the bounding box at the specified location. ++ * ++ * @param location the location to check collisions in ++ * @return collides or not ++ */ ++ boolean collidesAt(@NotNull Location location); ++ ++ /** ++ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything. ++ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks. ++ * Does not load chunks that are within the bounding box. ++ * ++ * @param boundingBox the box to check collisions in ++ * @return collides or not ++ */ ++ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox); ++ // Paper end - Collision API + } |