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-rw-r--r--patches/api/0367-Collision-API.patch57
1 files changed, 57 insertions, 0 deletions
diff --git a/patches/api/0367-Collision-API.patch b/patches/api/0367-Collision-API.patch
new file mode 100644
index 0000000000..b7bf3a1ae3
--- /dev/null
+++ b/patches/api/0367-Collision-API.patch
@@ -0,0 +1,57 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Wed, 6 Oct 2021 20:10:36 -0400
+Subject: [PATCH] Collision API
+
+
+diff --git a/src/main/java/org/bukkit/RegionAccessor.java b/src/main/java/org/bukkit/RegionAccessor.java
+index 44ee56a5956cc17194c767a0c1071a2abffe818a..43dd6c59cceba12f27e6b265acc3ad97eea37abd 100644
+--- a/src/main/java/org/bukkit/RegionAccessor.java
++++ b/src/main/java/org/bukkit/RegionAccessor.java
+@@ -493,5 +493,15 @@ public interface RegionAccessor extends Keyed { // Paper
+ * @return whether a line of sight exists between {@code from} and {@code to}
+ */
+ public boolean lineOfSightExists(@NotNull Location from, @NotNull Location to);
++
++ /**
++ * Checks if the world collides with the given boundingbox.
++ * This will check for any colliding hard entities (boats, shulkers) / worldborder / blocks.
++ * Does not load chunks that are within the bounding box.
++ *
++ * @param boundingBox the box to check collisions in
++ * @return collides or not
++ */
++ boolean hasCollisionsIn(@NotNull org.bukkit.util.BoundingBox boundingBox);
+ // Paper end
+ }
+diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
+index e2f315db8d137d7bc1b6fc83ed29032152f881f2..4951afd12de6145f671bae40a4df6e2222bc3fd8 100644
+--- a/src/main/java/org/bukkit/entity/Entity.java
++++ b/src/main/java/org/bukkit/entity/Entity.java
+@@ -1002,4 +1002,26 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
+ */
+ boolean isInPowderedSnow();
+ // Paper end
++
++ // Paper start - Collision API
++ /**
++ * Checks for any collisions with the entity's bounding box at the provided location.
++ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
++ * Does not load chunks that are within the bounding box at the specified location.
++ *
++ * @param location the location to check collisions in
++ * @return collides or not
++ */
++ boolean collidesAt(@NotNull Location location);
++
++ /**
++ * This checks using the given boundingbox as the entity's boundingbox if the entity would collide with anything.
++ * This will check for any colliding entities (boats, shulkers) / worldborder / blocks.
++ * Does not load chunks that are within the bounding box.
++ *
++ * @param boundingBox the box to check collisions in
++ * @return collides or not
++ */
++ boolean wouldCollideUsing(@NotNull BoundingBox boundingBox);
++ // Paper end - Collision API
+ }