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-rw-r--r--patches/api/0372-Add-PrePlayerAttackEntityEvent.patch105
1 files changed, 105 insertions, 0 deletions
diff --git a/patches/api/0372-Add-PrePlayerAttackEntityEvent.patch b/patches/api/0372-Add-PrePlayerAttackEntityEvent.patch
new file mode 100644
index 0000000000..ac0ebedde7
--- /dev/null
+++ b/patches/api/0372-Add-PrePlayerAttackEntityEvent.patch
@@ -0,0 +1,105 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: Owen1212055 <[email protected]>
+Date: Sun, 18 Sep 2022 13:10:28 -0400
+Subject: [PATCH] Add PrePlayerAttackEntityEvent
+
+
+diff --git a/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
+new file mode 100644
+index 0000000000000000000000000000000000000000..148f46f4572a778f090b461808b53cf9cad10e11
+--- /dev/null
++++ b/src/main/java/io/papermc/paper/event/player/PrePlayerAttackEntityEvent.java
+@@ -0,0 +1,93 @@
++package io.papermc.paper.event.player;
++
++import org.bukkit.entity.Entity;
++import org.bukkit.entity.Player;
++import org.bukkit.event.Cancellable;
++import org.bukkit.event.HandlerList;
++import org.bukkit.event.player.PlayerEvent;
++import org.jetbrains.annotations.ApiStatus;
++import org.jetbrains.annotations.NotNull;
++
++/**
++ * Called when the player tries to attack an entity.
++ * <p>
++ * This occurs before any of the damage logic, so cancelling this event
++ * will prevent any sort of sounds from being played when attacking.
++ * <p>
++ * This event will fire as cancelled for certain entities, with {@link PrePlayerAttackEntityEvent#willAttack()} being false
++ * to indicate that this entity will not actually be attacked.
++ * <p>
++ * Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
++ */
++public class PrePlayerAttackEntityEvent extends PlayerEvent implements Cancellable {
++
++ private static final HandlerList HANDLER_LIST = new HandlerList();
++
++ @NotNull
++ private final Entity attacked;
++ private final boolean willAttack;
++
++ private boolean cancelled;
++
++ @ApiStatus.Internal
++ public PrePlayerAttackEntityEvent(@NotNull Player player, @NotNull Entity attacked, boolean willAttack) {
++ super(player);
++ this.attacked = attacked;
++ this.willAttack = willAttack;
++ this.cancelled = !willAttack;
++ }
++
++ /**
++ * Gets the entity that was attacked in this event.
++ *
++ * @return entity that was attacked
++ */
++ @NotNull
++ public Entity getAttacked() {
++ return this.attacked;
++ }
++
++ /**
++ * Gets if this entity will be attacked normally.
++ * Entities like falling sand will return {@code false} because
++ * their entity type does not allow them to be attacked.
++ * <p>
++ * Note: there may be other factors (invulnerability, etc.) that will prevent this entity from being attacked that this event will not cover
++ *
++ * @return if the entity will actually be attacked
++ */
++ public boolean willAttack() {
++ return this.willAttack;
++ }
++
++ @Override
++ public boolean isCancelled() {
++ return this.cancelled;
++ }
++
++ /**
++ * Sets if this attack should be cancelled, note if {@link PrePlayerAttackEntityEvent#willAttack()} returns false
++ * this event will always be cancelled.
++ *
++ * @param cancel {@code true} if you wish to cancel this event
++ */
++ @Override
++ public void setCancelled(boolean cancel) {
++ if (!this.willAttack) {
++ return;
++ }
++
++ this.cancelled = cancel;
++ }
++
++ @NotNull
++ @Override
++ public HandlerList getHandlers() {
++ return HANDLER_LIST;
++ }
++
++ @NotNull
++ public static HandlerList getHandlerList() {
++ return HANDLER_LIST;
++ }
++}