diff options
Diffstat (limited to 'patches/api/0375-ItemStack-damage-API.patch')
-rw-r--r-- | patches/api/0375-ItemStack-damage-API.patch | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/patches/api/0375-ItemStack-damage-API.patch b/patches/api/0375-ItemStack-damage-API.patch new file mode 100644 index 0000000000..9c25426479 --- /dev/null +++ b/patches/api/0375-ItemStack-damage-API.patch @@ -0,0 +1,91 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Jake Potrebic <[email protected]> +Date: Sun, 8 May 2022 13:35:58 -0700 +Subject: [PATCH] ItemStack damage API + +Adds methods notify clients about item breaks and +to simulate damage done to an itemstack and all +the logic associated with damaging them + +diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java +index 597a3b581cb6fa2605fd5916e5639c1020d688b7..c9c3b926c5bb408d964ed5acc9f95c8527837a25 100644 +--- a/src/main/java/org/bukkit/entity/LivingEntity.java ++++ b/src/main/java/org/bukkit/entity/LivingEntity.java +@@ -1365,4 +1365,53 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + */ + void knockback(double strength, double directionX, double directionZ); + // Paper end - knockback API ++ ++ // Paper start - ItemStack damage API ++ /** ++ * Notifies all clients tracking this entity that the item in ++ * the slot of this entity broke. ++ * <p> ++ * NOTE: this does not mutate any entity state ++ * ++ * @param slot the slot ++ */ ++ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot); ++ ++ /** ++ * Notifies specified players that the item in the slot ++ * of this entity broke. ++ * <p> ++ * NOTE: this does not mutate any entity state ++ * ++ * @param slot the slot ++ * @param players the players to notify ++ */ ++ void broadcastSlotBreak(org.bukkit.inventory.@NotNull EquipmentSlot slot, @NotNull Collection<Player> players); ++ ++ /** ++ * Damages the itemstack in this slot by the specified amount. ++ * <p> ++ * This runs all logic associated with damaging an itemstack like ++ * gamemode and enchantment checks, events, stat changes, and advancement ++ * triggers. ++ * ++ * @param stack the itemstack to damage ++ * @param amount the amount of damage to do ++ * @return the damaged itemstack, or an empty stack if it broke. There are no ++ * guarantees the returned itemstack is the same instance ++ */ ++ @NotNull ItemStack damageItemStack(@NotNull ItemStack stack, int amount); ++ ++ /** ++ * Damages the itemstack in this slot by the specified amount. ++ * <p> ++ * This runs all logic associated with damaging an itemstack like ++ * gamemode and enchantment checks, events, stat changes, advancement ++ * triggers, and notifying clients to play break animations. ++ * ++ * @param slot the slot of the stack to damage ++ * @param amount the amount of damage to do ++ */ ++ void damageItemStack(org.bukkit.inventory.@NotNull EquipmentSlot slot, int amount); ++ // Paper end - ItemStack damage API + } +diff --git a/src/main/java/org/bukkit/inventory/ItemStack.java b/src/main/java/org/bukkit/inventory/ItemStack.java +index ab74890e9b6a13b76756f884d6d176bb45470191..659191a226cae406a14c67cc0992f7026f6188e6 100644 +--- a/src/main/java/org/bukkit/inventory/ItemStack.java ++++ b/src/main/java/org/bukkit/inventory/ItemStack.java +@@ -1003,5 +1003,19 @@ public class ItemStack implements Cloneable, ConfigurationSerializable, Translat + public boolean canRepair(@NotNull ItemStack toBeRepaired) { + return Bukkit.getUnsafe().isValidRepairItemStack(toBeRepaired, this); + } ++ ++ /** ++ * Damages this itemstack by the specified amount. This ++ * runs all logic associated with damaging an itemstack like ++ * events and stat changes. ++ * ++ * @param amount the amount of damage to do ++ * @param livingEntity the entity related to the damage ++ * @return the damaged itemstack or an empty one if it broke. May return the same instance of ItemStack ++ * @see org.bukkit.entity.LivingEntity#damageItemStack(EquipmentSlot, int) to damage itemstacks in equipment slots ++ */ ++ public @NotNull ItemStack damage(int amount, @NotNull org.bukkit.entity.LivingEntity livingEntity) { ++ return livingEntity.damageItemStack(this, amount); ++ } + // Paper end + } |