diff options
Diffstat (limited to 'patches/api/0376-Add-LivingEntity-swingHand-EquipmentSlot-convenience.patch')
-rw-r--r-- | patches/api/0376-Add-LivingEntity-swingHand-EquipmentSlot-convenience.patch | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/patches/api/0376-Add-LivingEntity-swingHand-EquipmentSlot-convenience.patch b/patches/api/0376-Add-LivingEntity-swingHand-EquipmentSlot-convenience.patch new file mode 100644 index 0000000000..fc814196e7 --- /dev/null +++ b/patches/api/0376-Add-LivingEntity-swingHand-EquipmentSlot-convenience.patch @@ -0,0 +1,35 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: SoSeDiK <[email protected]> +Date: Tue, 11 Oct 2022 22:35:56 +0300 +Subject: [PATCH] Add LivingEntity#swingHand(EquipmentSlot) convenience method + + +diff --git a/src/main/java/org/bukkit/entity/LivingEntity.java b/src/main/java/org/bukkit/entity/LivingEntity.java +index f05883886928169600b6309dd12de3bdb633cca1..51d3bc142bcd3b349326ae2553660abcf19a2638 100644 +--- a/src/main/java/org/bukkit/entity/LivingEntity.java ++++ b/src/main/java/org/bukkit/entity/LivingEntity.java +@@ -1331,4 +1331,24 @@ public interface LivingEntity extends Attributable, Damageable, ProjectileSource + @Deprecated + void setHurtDirection(float hurtDirection); + // Paper end - hurt direction API ++ ++ // Paper start - swing hand API ++ /** ++ * Makes this entity swing their hand. ++ * ++ * <p>This method does nothing if this entity does not ++ * have an animation for swinging their hand. ++ * ++ * @param hand hand to be swung, either {@link org.bukkit.inventory.EquipmentSlot#HAND} or {@link org.bukkit.inventory.EquipmentSlot#OFF_HAND} ++ * @throws IllegalArgumentException if invalid hand is passed ++ */ ++ default void swingHand(@NotNull org.bukkit.inventory.EquipmentSlot hand) { ++ com.google.common.base.Preconditions.checkArgument(hand != null && hand.isHand(), String.format("Expected a valid hand, got \"%s\" instead!", hand)); ++ if (hand == org.bukkit.inventory.EquipmentSlot.HAND) { ++ this.swingMainHand(); ++ } else { ++ this.swingOffHand(); ++ } ++ } ++ // Paper end - swing hand API + } |