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-rw-r--r--patches/api/0381-Add-Player-Warden-Warning-API.patch70
1 files changed, 70 insertions, 0 deletions
diff --git a/patches/api/0381-Add-Player-Warden-Warning-API.patch b/patches/api/0381-Add-Player-Warden-Warning-API.patch
new file mode 100644
index 0000000000..42426a3ae4
--- /dev/null
+++ b/patches/api/0381-Add-Player-Warden-Warning-API.patch
@@ -0,0 +1,70 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: dawon <[email protected]>
+Date: Sat, 15 Oct 2022 00:46:32 +0200
+Subject: [PATCH] Add Player Warden Warning API
+
+
+diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
+index ad61c664af66a15e214c5db14a5c9e172f5309ae..537ebbad48191741f666aa2a30c8584562dfcb83 100644
+--- a/src/main/java/org/bukkit/entity/Player.java
++++ b/src/main/java/org/bukkit/entity/Player.java
+@@ -3548,6 +3548,59 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
+ * @param silent whether sound should be silenced
+ */
+ void showElderGuardian(boolean silent);
++
++ /**
++ * Returns the player's cooldown in ticks until the next Warden warning can occur.
++ *
++ * @return ticks until next Warden warning can occur. 0 means there is no cooldown left.
++ */
++ int getWardenWarningCooldown();
++
++ /**
++ * Sets the player's cooldown in ticks until next Warden warning can occur.
++ *
++ * @param cooldown ticks until next Warden warning can occur. 0 means there is no cooldown left. Values less than 0 are set to 0.
++ */
++ void setWardenWarningCooldown(int cooldown);
++
++ /**
++ * Returns time since last Warden warning in ticks.
++ *
++ * @return ticks since last Warden warning
++ */
++ int getWardenTimeSinceLastWarning();
++
++ /**
++ * Sets time since last Warden warning in ticks.
++ *
++ * @param time ticks since last Warden warning
++ */
++ void setWardenTimeSinceLastWarning(int time);
++
++ /**
++ * Returns the player's current Warden warning level.
++ *
++ * @return current Warden warning level
++ */
++ int getWardenWarningLevel();
++
++ /**
++ * Sets the player's Warden warning level.
++ * <p>
++ * <b>Note:</b> This will not actually spawn the Warden.
++ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
++ *
++ * @param warningLevel player's Warden warning level. The warning level is internally limited to valid values.
++ */
++ void setWardenWarningLevel(int warningLevel);
++
++ /**
++ * Increases the player's Warden warning level if possible and not on cooldown.
++ * <p>
++ * <b>Note:</b> This will not actually spawn the Warden.
++ * Even if the warning level is over threshold, the player still needs to activate a Shrieker in order to summon the Warden.
++ */
++ void increaseWardenWarningLevel();
+ // Paper end
+
+ @NotNull