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-rw-r--r--patches/api/0411-Expand-Pose-API.patch53
1 files changed, 53 insertions, 0 deletions
diff --git a/patches/api/0411-Expand-Pose-API.patch b/patches/api/0411-Expand-Pose-API.patch
new file mode 100644
index 0000000000..a7ac9f7567
--- /dev/null
+++ b/patches/api/0411-Expand-Pose-API.patch
@@ -0,0 +1,53 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: SoSeDiK <[email protected]>
+Date: Wed, 11 Jan 2023 20:59:02 +0200
+Subject: [PATCH] Expand Pose API
+
+
+diff --git a/src/main/java/org/bukkit/entity/Entity.java b/src/main/java/org/bukkit/entity/Entity.java
+index efd8108cee65e7b1a227ebb6c33f3c92eb4cea24..725ef320f929d5e3d141c1ed3246d73a7d741f31 100644
+--- a/src/main/java/org/bukkit/entity/Entity.java
++++ b/src/main/java/org/bukkit/entity/Entity.java
+@@ -840,6 +840,42 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
+ * @param sneak true if the entity should be sneaking
+ */
+ void setSneaking(boolean sneak);
++
++ /**
++ * Sets the entity's current {@link Pose}.
++ *
++ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
++ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
++ *
++ * <p>If applied to the {@link Player}, they might see a different pose client-side.
++ *
++ * @param pose a new {@link Pose}
++ * @see #setPose(Pose, boolean)
++ */
++ default void setPose(@NotNull Pose pose) {
++ setPose(pose, false);
++ }
++
++ /**
++ * Sets the entity's current {@link Pose}.
++ *
++ * <p>Note: While poses affect some things like hitboxes, they do not change the entity's state
++ * (e.g. having {@link Pose#SNEAKING} does not guarantee {@link #isSneaking()} being {@code true}).
++ *
++ * <p>If applied to the {@link Player}, they might see a different pose client-side.
++ *
++ * @param pose a new {@link Pose}
++ * @param fixed whether the new {@link Pose} should stay until manually changed
++ */
++ void setPose(@NotNull Pose pose, boolean fixed);
++
++ /**
++ * Checks whether the entity has a fixed {@link Pose}
++ *
++ * @see #setPose(Pose, boolean)
++ * @return whether the entity has a fixed {@link Pose}
++ */
++ boolean hasFixedPose();
+ // Paper end
+
+ /**