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-rw-r--r--patches/api/0421-Add-predicate-for-blocks-when-raytracing.patch116
1 files changed, 116 insertions, 0 deletions
diff --git a/patches/api/0421-Add-predicate-for-blocks-when-raytracing.patch b/patches/api/0421-Add-predicate-for-blocks-when-raytracing.patch
new file mode 100644
index 0000000000..e24c9fcedf
--- /dev/null
+++ b/patches/api/0421-Add-predicate-for-blocks-when-raytracing.patch
@@ -0,0 +1,116 @@
+From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
+From: TonytheMacaroni <[email protected]>
+Date: Wed, 6 Sep 2023 19:24:53 -0400
+Subject: [PATCH] Add predicate for blocks when raytracing
+
+
+diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java
+index f037f46a9c6ce894f24af14c20fb514a58a8aee9..86fd5f3d322b6203f02ca7c427ccd56336b93fc0 100644
+--- a/src/main/java/org/bukkit/World.java
++++ b/src/main/java/org/bukkit/World.java
+@@ -1649,6 +1649,27 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
+ @Nullable
+ public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
+
++ // Paper start
++ /**
++ * Performs a ray trace that checks for entity collisions.
++ * <p>
++ * This may not consider entities in currently unloaded chunks. Some
++ * implementations may impose artificial restrictions on the maximum
++ * distance.
++ *
++ * @param start the start position
++ * @param direction the ray direction
++ * @param maxDistance the maximum distance
++ * @param raySize entity bounding boxes will be uniformly expanded (or
++ * shrinked) by this value before doing collision checks
++ * @param filter only entities that fulfill this predicate are considered,
++ * or <code>null</code> to consider all entities
++ * @return the closest ray trace hit result, or <code>null</code> if there
++ * is no hit
++ */
++ @Nullable RayTraceResult rayTraceEntities(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter);
++ // Paper end
++
+ /**
+ * Performs a ray trace that checks for block collisions using the blocks'
+ * precise collision shapes.
+@@ -1712,6 +1733,34 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
+ @Nullable
+ public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks);
+
++ // Paper start
++ /**
++ * Performs a ray trace that checks for block collisions using the blocks'
++ * precise collision shapes.
++ * <p>
++ * If collisions with passable blocks are ignored, fluid collisions are
++ * ignored as well regardless of the fluid collision mode.
++ * <p>
++ * Portal blocks are only considered passable if the ray starts within
++ * them. Apart from that collisions with portal blocks will be considered
++ * even if collisions with passable blocks are otherwise ignored.
++ * <p>
++ * This may cause loading of chunks! Some implementations may impose
++ * artificial restrictions on the maximum distance.
++ *
++ * @param start the start position
++ * @param direction the ray direction
++ * @param maxDistance the maximum distance
++ * @param fluidCollisionMode the fluid collision mode
++ * @param ignorePassableBlocks whether to ignore passable but collidable
++ * blocks (ex. tall grass, signs, fluids, ..)
++ * @param canCollide predicate for blocks the ray can potentially collide
++ * with, or <code>null</code> to consider all blocks
++ * @return the ray trace hit result, or <code>null</code> if there is no hit
++ */
++ @Nullable RayTraceResult rayTraceBlocks(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<? super Block> canCollide);
++ // Paper end
++
+ /**
+ * Performs a ray trace that checks for both block and entity collisions.
+ * <p>
+@@ -1745,6 +1794,42 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient
+ @Nullable
+ public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter);
+
++ // Paper start
++ /**
++ * Performs a ray trace that checks for both block and entity collisions.
++ * <p>
++ * Block collisions use the blocks' precise collision shapes. The
++ * <code>raySize</code> parameter is only taken into account for entity
++ * collision checks.
++ * <p>
++ * If collisions with passable blocks are ignored, fluid collisions are
++ * ignored as well regardless of the fluid collision mode.
++ * <p>
++ * Portal blocks are only considered passable if the ray starts within them.
++ * Apart from that collisions with portal blocks will be considered even if
++ * collisions with passable blocks are otherwise ignored.
++ * <p>
++ * This may cause loading of chunks! Some implementations may impose
++ * artificial restrictions on the maximum distance.
++ *
++ * @param start the start position
++ * @param direction the ray direction
++ * @param maxDistance the maximum distance
++ * @param fluidCollisionMode the fluid collision mode
++ * @param ignorePassableBlocks whether to ignore passable but collidable
++ * blocks (ex. tall grass, signs, fluids, ..)
++ * @param raySize entity bounding boxes will be uniformly expanded (or
++ * shrinked) by this value before doing collision checks
++ * @param filter only entities that fulfill this predicate are considered,
++ * or <code>null</code> to consider all entities
++ * @param canCollide predicate for blocks the ray can potentially collide
++ * with, or <code>null</code> to consider all blocks
++ * @return the closest ray trace hit result with either a block or an
++ * entity, or <code>null</code> if there is no hit
++ */
++ @Nullable RayTraceResult rayTrace(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter, @Nullable Predicate<? super Block> canCollide);
++ // Paper end
++
+ /**
+ * Gets the default spawn {@link Location} of this world
+ *