diff options
Diffstat (limited to 'patches/api/0425-Add-predicate-for-blocks-when-raytracing.patch')
-rw-r--r-- | patches/api/0425-Add-predicate-for-blocks-when-raytracing.patch | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/patches/api/0425-Add-predicate-for-blocks-when-raytracing.patch b/patches/api/0425-Add-predicate-for-blocks-when-raytracing.patch new file mode 100644 index 0000000000..13d64df888 --- /dev/null +++ b/patches/api/0425-Add-predicate-for-blocks-when-raytracing.patch @@ -0,0 +1,116 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: TonytheMacaroni <[email protected]> +Date: Wed, 6 Sep 2023 19:24:53 -0400 +Subject: [PATCH] Add predicate for blocks when raytracing + + +diff --git a/src/main/java/org/bukkit/World.java b/src/main/java/org/bukkit/World.java +index 907906e15c9250fea385e49f10d3c248236fd004..02184b68cc126b278985fd966e3c8e4ade18c464 100644 +--- a/src/main/java/org/bukkit/World.java ++++ b/src/main/java/org/bukkit/World.java +@@ -1649,6 +1649,27 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient + @Nullable + public RayTraceResult rayTraceEntities(@NotNull Location start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter); + ++ // Paper start ++ /** ++ * Performs a ray trace that checks for entity collisions. ++ * <p> ++ * This may not consider entities in currently unloaded chunks. Some ++ * implementations may impose artificial restrictions on the maximum ++ * distance. ++ * ++ * @param start the start position ++ * @param direction the ray direction ++ * @param maxDistance the maximum distance ++ * @param raySize entity bounding boxes will be uniformly expanded (or ++ * shrinked) by this value before doing collision checks ++ * @param filter only entities that fulfill this predicate are considered, ++ * or <code>null</code> to consider all entities ++ * @return the closest ray trace hit result, or <code>null</code> if there ++ * is no hit ++ */ ++ @Nullable RayTraceResult rayTraceEntities(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, double raySize, @Nullable Predicate<? super Entity> filter); ++ // Paper end ++ + /** + * Performs a ray trace that checks for block collisions using the blocks' + * precise collision shapes. +@@ -1712,6 +1733,34 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient + @Nullable + public RayTraceResult rayTraceBlocks(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks); + ++ // Paper start ++ /** ++ * Performs a ray trace that checks for block collisions using the blocks' ++ * precise collision shapes. ++ * <p> ++ * If collisions with passable blocks are ignored, fluid collisions are ++ * ignored as well regardless of the fluid collision mode. ++ * <p> ++ * Portal blocks are only considered passable if the ray starts within ++ * them. Apart from that collisions with portal blocks will be considered ++ * even if collisions with passable blocks are otherwise ignored. ++ * <p> ++ * This may cause loading of chunks! Some implementations may impose ++ * artificial restrictions on the maximum distance. ++ * ++ * @param start the start position ++ * @param direction the ray direction ++ * @param maxDistance the maximum distance ++ * @param fluidCollisionMode the fluid collision mode ++ * @param ignorePassableBlocks whether to ignore passable but collidable ++ * blocks (ex. tall grass, signs, fluids, ..) ++ * @param canCollide predicate for blocks the ray can potentially collide ++ * with, or <code>null</code> to consider all blocks ++ * @return the ray trace hit result, or <code>null</code> if there is no hit ++ */ ++ @Nullable RayTraceResult rayTraceBlocks(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, @Nullable Predicate<? super Block> canCollide); ++ // Paper end ++ + /** + * Performs a ray trace that checks for both block and entity collisions. + * <p> +@@ -1745,6 +1794,42 @@ public interface World extends RegionAccessor, WorldInfo, PluginMessageRecipient + @Nullable + public RayTraceResult rayTrace(@NotNull Location start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter); + ++ // Paper start ++ /** ++ * Performs a ray trace that checks for both block and entity collisions. ++ * <p> ++ * Block collisions use the blocks' precise collision shapes. The ++ * <code>raySize</code> parameter is only taken into account for entity ++ * collision checks. ++ * <p> ++ * If collisions with passable blocks are ignored, fluid collisions are ++ * ignored as well regardless of the fluid collision mode. ++ * <p> ++ * Portal blocks are only considered passable if the ray starts within them. ++ * Apart from that collisions with portal blocks will be considered even if ++ * collisions with passable blocks are otherwise ignored. ++ * <p> ++ * This may cause loading of chunks! Some implementations may impose ++ * artificial restrictions on the maximum distance. ++ * ++ * @param start the start position ++ * @param direction the ray direction ++ * @param maxDistance the maximum distance ++ * @param fluidCollisionMode the fluid collision mode ++ * @param ignorePassableBlocks whether to ignore passable but collidable ++ * blocks (ex. tall grass, signs, fluids, ..) ++ * @param raySize entity bounding boxes will be uniformly expanded (or ++ * shrinked) by this value before doing collision checks ++ * @param filter only entities that fulfill this predicate are considered, ++ * or <code>null</code> to consider all entities ++ * @param canCollide predicate for blocks the ray can potentially collide ++ * with, or <code>null</code> to consider all blocks ++ * @return the closest ray trace hit result with either a block or an ++ * entity, or <code>null</code> if there is no hit ++ */ ++ @Nullable RayTraceResult rayTrace(io.papermc.paper.math.@NotNull Position start, @NotNull Vector direction, double maxDistance, @NotNull FluidCollisionMode fluidCollisionMode, boolean ignorePassableBlocks, double raySize, @Nullable Predicate<? super Entity> filter, @Nullable Predicate<? super Block> canCollide); ++ // Paper end ++ + /** + * Gets the default spawn {@link Location} of this world + * |